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		<title>Recordkeeping (new posts)</title>
		<link>https://backrooms-oversight.wikidot.com/forum/c-7085861/recordkeeping</link>
		<description>Posts in the forum category &quot;Recordkeeping&quot; - Logs and records.</description>
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		<lastBuildDate>Mon, 12 Oct 2026 18:55:34 +0000</lastBuildDate>
		
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-16875961#post-9098382</guid>
				<title>Malicious voting counter-account: Re: Malicious voting counter-account</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-16875961/malicious-voting-counter-account#post-9098382</link>
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				<pubDate>Sun, 11 Oct 2026 23:20:35 +0000</pubDate>
				<wikidot:authorName>Spectre48</wikidot:authorName>				<wikidot:authorUserId>6247398</wikidot:authorUserId>				<content:encoded>
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						 <p>Used to counter vote of <span class="printuser avatarhover"><a href="https://www.wikidot.com/user:info/leoezinhos1234" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9427190&amp;amp;size=small&amp;amp;timestamp=1791760858" alt="Leoezinhos1234" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9427190)" /></a><a href="https://www.wikidot.com/user:info/leoezinhos1234" >Leoezinhos1234</a></span></p> <p><a href="https://backrooms-wiki.wikidot.com/level-42">https://backrooms-wiki.wikidot.com/level-42</a></p> 
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				<title>Malicious voting counter-account: Re: Malicious voting counter-account</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-16875961/malicious-voting-counter-account#post-9098381</link>
				<description></description>
				<pubDate>Sun, 11 Oct 2026 23:19:51 +0000</pubDate>
				<wikidot:authorName>Spectre48</wikidot:authorName>				<wikidot:authorUserId>6247398</wikidot:authorUserId>				<content:encoded>
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						 <p>Used to counter vote of <span class="printuser avatarhover"><a href="https://www.wikidot.com/user:info/fritzkhel" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10435314&amp;amp;size=small&amp;amp;timestamp=1791760790" alt="FritzKhel" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10435314)" /></a><a href="https://www.wikidot.com/user:info/fritzkhel" >FritzKhel</a></span></p> <p><a href="https://backrooms-wiki.wikidot.com/level-17">https://backrooms-wiki.wikidot.com/level-17</a></p> 
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				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9079601</link>
				<description></description>
				<pubDate>Sat, 26 Sep 2026 10:53:04 +0000</pubDate>
				<wikidot:authorName>XTheLock_</wikidot:authorName>				<wikidot:authorUserId>9716194</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-399">https://backrooms-wiki.wikidot.com/level-399</a><br /> <strong>Reason:</strong> Author Request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="https://www.wikidot.com/user:info/moose0" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8646316&amp;amp;size=small&amp;amp;timestamp=1790420763" alt="Moose0" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8646316)" /></a><a href="https://www.wikidot.com/user:info/moose0" >Moose0</a></span><br /> <strong>First Revision Date:</strong> 26 September 2026<br /> <strong>Tags:</strong> _cc _licensebox comedy deceptive entertaining format-screw<br /> <strong>Rating:</strong> 4-; 7+/-11</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <p>[[include :backrooms-wiki:theme:anamnesis]]</p> <p>[[include :backrooms-wiki:component:open]]<br /></p> <div style="text-align: center;"> <p>Written by in around 2.5 hours by me, <span class="printuser avatarhover"><a href="https://www.wikidot.com/user:info/moose0" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8646316&amp;amp;size=small&amp;amp;timestamp=1790420763" alt="Moose0" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8646316)" /></a><a href="https://www.wikidot.com/user:info/moose0" >Moose0</a></span>, after a wave of inspiration came over me that I couldn't just waste.</p> <p>My author page: <a class="newpage" href="https://backrooms-oversight.wikidot.com/the-meeserooms">The Meeserooms</a>.</p> <h6><span><span style="text-decoration: line-through;">Levels I Copied</span> Inspirations</span></h6> <p><a class="newpage" href="https://backrooms-oversight.wikidot.com/long-forgotten-exclamation">A Long Forgotten Exclamation</a><br /> <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-922">Level 922</a> - &quot;I finally travelled all the way to the 'True End', and all I got was this fucking staircase.&quot;</p> <hr /> <p>Theme made by me!<br /> Wingin' this by posting with no crit so I hope I criticised the original level correctly!</p> <h6><span>Credit Where Credit is Due</span></h6> <p>Based on Level 3999 by <a href="https://backrooms.fandom.com/wiki/User:Lazynickname">Lazynickname</a></p> </div> <br /> [[include :backrooms-wiki:component:close]] <p>[[module css]]<br /> @import url('<a href="https://fonts.googleapis.com/css2?family=Cormorant+Unicase:wght@300;400;500;600;700&amp;display=swap">https://fonts.googleapis.com/css2?family=Cormorant+Unicase:wght@300;400;500;600;700&amp;display=swap</a>');<br /> @import url('<a href="https://fonts.googleapis.com/css2?family=Crimson+Pro:ital,wght@0,200..900;1,200..900&amp;display=swap">https://fonts.googleapis.com/css2?family=Crimson+Pro:ital,wght@0,200..900;1,200..900&amp;display=swap</a>');<br /> :root {<br /> &#8212;header-title: &quot;THE BACKROOMS WIKIDOT&quot;;<br /> &#8212;logo-image: &quot;&quot;;<br /> &#8212;global-white-color: 0, 0, 0;<br /> &#8212;global-txt: 255, 255, 255;<br /> &#8212;header-bg: 0, 0, 0;<br /> &#8212;header-txt: 255, 255, 255;</p> <p>&#8212;background-color: 0, 0, 0;</p> <p>&#8212;header-font: &quot;Cormorant Unicase&quot;, serif;<br /> &#8212;title-font: &quot;Cormorant Unicase&quot;, serif;<br /> &#8212;body-font: &quot;Crimson Pro&quot;, serif;<br /> }<br /> #header {<br /> background-image: url(<a href="https://upload.wikimedia.org/wikipedia/commons/4/42/Fermi_Searches_for_Gravitational_Waves_From_Monster_Black_Holes_%28SVS14130_-_BH_banner_GIF_2022-03-28_14_46_14%29.gif?utm_source=commons.wikimedia.org&amp;utm_campaign=index&amp;utm_content=original">https://upload.wikimedia.org/wikipedia/commons/4/42/Fermi_Searches_for_Gravitational_Waves_From_Monster_Black_Holes_%28SVS14130_-_BH_banner_GIF_2022-03-28_14_46_14%29.gif?utm_source=commons.wikimedia.org&amp;utm_campaign=index&amp;utm_content=original</a>);<br /> background-size: cover;<br /> background-position: center;<br /> background-repeat: no-repeat;<br /> }<br /> #container {<br /> background-image: url(<a href="https://upload.wikimedia.org/wikipedia/commons/0/0b/Quantids_Meteor.jpg?utm_source=commons.wikimedia.org&amp;utm_campaign=index&amp;utm_content=original">https://upload.wikimedia.org/wikipedia/commons/0/0b/Quantids_Meteor.jpg?utm_source=commons.wikimedia.org&amp;utm_campaign=index&amp;utm_content=original</a>);<br /> background-size: cover;<br /> background-position: center;<br /> background-repeat: no-repeat;<br /> background-attachment: fixed;<br /> height: 100%;<br /> width: 100%;<br /> z-index: -2;<br /> left: 0;<br /> top: 0;<br /> }<br /> #header h1 a span::before {<br /> background-image: url(&quot;&quot;);<br /> color: rgb(255, 255, 255);<br /> }<br /> #header h1 a span::before {<br /> padding: 0rem 2rem 0&#160;2rem;<br /> }<br /> [[/module]]</p> <p>[[include :backrooms-wiki:component:level-class<br /> |class=n/a<br /> |one=Non-Existent<br /> |two=Hypothetical<br /> |three=Folklore<br /> ]]<br /> <br /> <br /> <br /> <br /> <br /> Bro, you're gonna wanna see this!<br /> <br /></p> <div style="text-align: right;"> <p>What is it?</p> </div> <br /> <br /> I found an exit to The Backrooms!<br /> <br /> <div style="text-align: right;"> <p>No you didn't&#8230;</p> </div> <br /> <br /> Yes I did! Look! On the forums!<br /> <div class="blockquote"> <div style="text-align: center;"> <h1><span>Level 399 - &quot;The Neon Arcade&quot;</span></h1> <p><em>Level 399, also known as &quot;The Neon Arcade&quot;, is found to be the true exit of The Backrooms.</em><br /> <br /></p> </div> </div> <br /> <br /> See!<br /> <br /> <div style="text-align: right;"> <p>What? <em>How?</em></p> </div> <br /> <br /> What do you mean how? They found it!<br /> <br /> <div style="text-align: right;"> <p>W-well tell me about the level then.</p> </div> <br /> <br /> Okay, so the entrance, get this, going to <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-601">The End</a> and typing 'TRUEEND.EXE' into the computer there&#8230;<br /> <br /> <div style="text-align: center;"> <h5><span><em>A beat.</em></span></h5> </div> <br /> <br /> <div style="text-align: right;"> <p>You fucking asshole!</p> </div> <br /> <br /> <em>What?</em><br /> <br /> <div style="text-align: right;"> <p>You made me think an actual exit was found and I could go see my family again!</p> </div> <br /> <br /> Why do you suddenly not believe it?<br /> <br /> <div style="text-align: right;"> <p>Why do you fucking think?</p> </div> <br /> <br /> <em>I don't know?</em><br /> <br /> <div style="text-align: right;"> <p>Are you stupid? 'TRUEEND.EXE'? You expect me to believe that?</p> </div> <br /> <br /> Well why not? That's what you have to do to get there!<br /> <br /> <div style="text-align: right;"> <p>Oh so <em>you</em> believe this? You aren't just trying to pull my leg?</p> </div> <br /> <br /> No bro, that would be a fucked-up joke.<br /> <br /> <div style="text-align: right;"> <p>Buddy, a seventy-year-old is less likely to fall for AI slop than for a real person to actually buy this.</p> </div> <br /> <br /> It's real, bro!<br /> <br /> <div style="text-align: right;"> <p>No.</p> </div> <br /> <br /> Well can I at least read on to try to get you to believe it?<br /> <br /> <div style="text-align: center;"> <h5><span><em>A beat.</em></span></h5> </div> <br /> <br /> <div style="text-align: right;"> <p>Ugh, fine&#8212;it's entertaining watching you be stupid anyway, halfwit.</p> </div> <br /> <br /> Whatever man.<br /> <blockquote> <p><em>Upon entering, the wanderer may immediately notice meteors raining from the roof and burning up before hitting them.</em></p> </blockquote> <p><br /></p> <div style="text-align: right;"> <p>Oh my <em>God</em>.</p> </div> <br /> <br /> What?<br /> <br /> <div style="text-align: right;"> <p>Meteors falling from the ceiling? And then dissolving before they hit you? Man, this place must really care about you.</p> </div> <br /> <br /> Just let me read!<br /> <br /> <div style="text-align: right;"> <p>Fine.</p> </div> <br /> <blockquote> <p><em>These asteroids are considered to be an optical illusion caused by the level's lights, as they do not damage the arcade machines, floors, or walls.</em></p> </blockquote> <p><br /> See? its just an illusion!<br /> <br /></p> <div style="text-align: right;"> <p>Last I checked, optical illusions don't cause people to see meteors&#8212;let alone caused by lighting.</p> </div> <br /> <br /> Whatever, nerd.<br /> <blockquote> <p><em>Whatever you do, don't lose on any of the games, or you will instantly faint. You will also faint if you damage any of the arcade machines.</em></p> </blockquote> <p><br /></p> <div style="text-align: right;"> <p>Oh, so the level <em>does</em> have feelings.</p> </div> <br /> <br /> Shut up bro, it's obviously just some weird phenomena within the level, just like every Backrooms level!<br /> <br /> <div style="text-align: right;"> <p>Do <em>not</em> put this bullshit in the same category as <a class="newpage" href="https://backrooms-oversight.wikidot.com/phenomenon-7">Liminal Echo</a> or <a class="newpage" href="https://backrooms-oversight.wikidot.com/phenomenon-5">No-clipping</a>.</p> </div> <br /> <br /> They are!<br /> <br /> <div style="text-align: right;"> <p>Get outta here.</p> </div> <br /> <br /> What about the Isolation Effect? You could compare it to that!<br /> <br /> <div style="text-align: right;"> <p>I most passionately disagree.</p> </div> <br /> <br /> Keep coping.<br /> <br /> <div style="text-align: right;"> <p>You keep coping, tryna convince yourself this shit exists.</p> </div> <br /> <br /> I will!<br /> <blockquote> <p><em>The physical environment includes: neon lights emanating from the walls and ceiling, neatly organised retro-style arcade machines, and 24 degrees-Celsius temperature.</em></p> </blockquote> <p><br /></p> <div style="text-align: right;"> <p>What a great way to start the article which supposedly has the exit to The Frontrooms&#8212;by talking about the air conditioning.</p> </div> <br /> <br /> Would you shut up?<br /> <blockquote> <p><em>The spawnpoint of the level is directly in front of the exit to The Frontrooms, a large glass window with a door in front of a carpark&#8230; A Frontrooms carpark. The window is indestructible, and the door is locked, but cannot be lockpicked by even the greatest of locksmiths, nor can it be barged down.</em></p> </blockquote> <p><br /></p> <div style="text-align: right;"> <p>Damn, the greatest and totally no cliche obstacle of all time, an indestructible and unopenable door. And I didn't realise such a thorough investigation went into this place; they tried the greatest locksmith in the world? Crazy. And 'spawnpoint'? <em>Ahahahaha.</em></p> </div> <br /> <br /> Stop doubting it, you're just committing so hard because you can't admit you're wrong.<br /> <blockquote> <p><em>In order to gain access to the outside, you must go to the front counter and repeat this phrase to the faceling at the counter: 'I demand The Frontrooms Trial'. Then, it will hand you a sheet of paper with a checklist of things you need to do throughout the ENTIRE Backrooms.</em></p> </blockquote> <p><br /></p> <div style="text-align: right;"> <p><em>AHAHAHAHAHAHAHA.</em></p> </div> <br /> <br /> What's so funny?<br /> <br /> <div style="text-align: right;"> <p><em>'What's so funny?' He says!</em></p> </div> <br /> <br /> Stop being so ignorant.<br /> <br /> <div style="text-align: right;"> <p>You first!</p> </div> <br /> <br /> The Backrooms is a weird place, this is definitely&#8212;no, easily, a thing that could exist.<br /> <br /> <div style="text-align: right;"> <p>Suspension of disbelief, even in The Backrooms.</p> </div> <br /> <br /> 'Suspension of disbelief,' fucking nerd.<br /> <br /> <div style="text-align: right;"> <p>No, no. You don't get to repeat whatever I say in a nerd voice and think you won the argument.</p> </div> <br /> <div class="blockquote"> <p><em>These tasks are infinite in possibilities, but here are proven examples:<br /> 1. Go to <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-61">Level 61</a> and escape.<br /> 2. Swim in The <a class="newpage" href="https://backrooms-oversight.wikidot.com/blue-channel">Blue Channel</a> for an hour.<br /> 3. Kill a <a class="newpage" href="https://backrooms-oversight.wikidot.com/entity-67">Partygoer</a>.<br /> 4. No-clip through into 10 different levels in 1 hour.<br /> 5. Go to <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-999">Level 999</a><br /> 6. Tread water in <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-7">Level 7</a> for 5 hours.<br /> 7. Catch a flight in <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-36">Level 36</a>.<br /> 8. Go to <a class="newpage" href="https://backrooms-oversight.wikidot.com/the-meeserooms">The Meeserooms</a> and interact with <span class="printuser avatarhover"><a href="https://www.wikidot.com/user:info/moose0" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8646316&amp;amp;size=small&amp;amp;timestamp=1790420763" alt="Moose0" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8646316)" /></a><a href="https://www.wikidot.com/user:info/moose0" >Moose0</a></span>.<br /> 9. Survive the grip of the hurricane in <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-198">level 198</a><br /> 10. Drown and awake in <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-60">Level 60</a></em></p> </div> <br /> <br /> <div style="text-align: right;"> <p>Do I also get to claim 100 coins for each task completed?</p> </div> <br /> <br /> Can you stop interrupting?<br /> <br /> <div style="text-align: right;"> <p>Do you consider this world a video game?</p> </div> <br /> <br /> <em>Pfft.</em><br /> <br /> <div style="text-align: right;"> <p>Well, why on earth do you believe this then? Because you want to?</p> </div> <br /> <br /> Why don't you? Shit like talking <a class="newpage" href="https://backrooms-oversight.wikidot.com/entity-18">squid-headed human-looking things</a> exists, but <em>this</em> is where you draw the line?<br /> <br /> <div style="text-align: right;"> <p>The difference between this and The Beast is that: The Beast is an entity with a squid head with real biology and science at play, whereas this takes The Backrooms, a place that is known for being a random force of nature and turns it into a rogue-like. The dickhead who wrote this could have at-least <em>tried</em> to make it sound like it could reasonably exist in The Backrooms&#8212;but no, it sounds completely made-up. It's a shitter piece of creative writing than it is a shit lie.</p> </div> <br /> <br /> It's not like there haven't been <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-30">levels that are alive before</a>? It's reasonable to believe this level is just that?<br /> <br /> <div style="text-align: right;"> <p>Levels aren't gamers, that's just stupid. There isn't even an obvious motivation behind this. Why the hell would it want you to go do some errands in exchange for an exit to The Frontrooms?</p> </div> <br /> <br /> I don't know maybe it finds it entertaining?<br /> <br /> <div style="text-align: right;"> <p>Stop talking. And also, how would someone just accidently find this level when the entrance is so specific? 'TRUEEXIT.EXE' in The End? Who the hell tried that? And the stupid fucking quote you have to say to the faceling? What was it again?</p> </div> <br /> <blockquote> <p><em>'I demand The Frontrooms Trial.'</em></p> </blockquote> <p><br /></p> <div style="text-align: right;"> <p>Oh my God it's worse than I remember, <em>nobody</em> is accidentally figuring this out.</p> </div> <br /> <br /> Oh whatever, y'know what? I'm going to <em>prove</em> it to you! I'm gonna come back here with the checklist and prove your ass wrong.<br /> <br /> <div style="text-align: right;"> <p>Mate, how stupid are you? It's a shitter piece of authorship than most modern superhero movies! How are you still believing this? This <em>has</em> to be because you don't wanna admit when you're wrong&#8230;</p> </div> <br /> <br /> Whatevs, you just don't understand The Backrooms.<br /> <br /> <div style="text-align: right;"> <p>Fine, have fun dying of thirst in The End</p> </div> <hr /> <div style="text-align: center;"> <h3><span>A few days later&#8230;</span></h3> </div> <br /> they died. <p>[[collapsible show=&quot;Show author&quot;]]<br /> Written by <span class="printuser avatarhover"><a href="https://www.wikidot.com/user:info/moose0" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8646316&amp;amp;size=small&amp;amp;timestamp=1790420763" alt="Moose0" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8646316)" /></a><a href="https://www.wikidot.com/user:info/moose0" >Moose0</a></span>. Author page: <a class="newpage" href="https://backrooms-oversight.wikidot.com/the-meeserooms">The Meeserooms</a></p> </div> </div> </div> <hr /> <p>[[include :backrooms-wiki:component:license-box]]</p> <div class="content-separator" style="display: none:"></div> <div class="content-separator" style="display: none:"></div> <p>[[include :backrooms-wiki:component:license-box-end]]</p> <div style="text-align: center;"> <p>&#171;<a class="newpage" href="https://backrooms-oversight.wikidot.com/level-398">Level 398</a> | Level 399 | <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-400">Level 400</a>&#187;</p> </div> <br /> [[/collapsible]]
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				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9078500</link>
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				<pubDate>Fri, 25 Sep 2026 13:52:18 +0000</pubDate>
				<wikidot:authorName>DrAkimoto</wikidot:authorName>				<wikidot:authorUserId>5255688</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-169">https://backrooms-wiki.wikidot.com/level-169</a><br /> <strong>Reason:</strong> Self Deleted<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="https://www.wikidot.com/user:info/pandapeaporg" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10514864&amp;amp;size=small&amp;amp;timestamp=1790344337" alt="PandaPeaPorg" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10514864)" /></a><a href="https://www.wikidot.com/user:info/pandapeaporg" >PandaPeaPorg</a></span><br /> <strong>First Revision Date:</strong> 24 Sep 2026<br /> <strong>Tags:</strong> _cc _licensebox _title deceptive level sd-class-?<br /> <strong>Rating:</strong> +5; +9/-4</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module CSS]] body { background-color: #010203; background-image: none; color: green; / } .page-title, #page-title { color: #FFC0CB; } #main-content { background-color: #111111; padding: 15px } .sd-container { --sd-bullets: 83, 189, 83; } [[/module]] [[&gt;]] [[include :backrooms-wiki:component:open]] Written by: [[*user pandapeaporg]] Critiqued by: BoringTalking, MilkmanLovesSeals, Finley_Fire, and boot0006 Greenlit by: LightNate and BlueSignet Special Thanks to: ThatTwigMan, Moose, and Papashfh [[include :backrooms-wiki:component:close]] [[/&gt;]] [[include :backrooms-wiki:component:level-class |class=unknown ]] [[include component:image-block |name=2414578959_fd897cfb1c_o(1).jpg |caption=Photo of one of the hallways in Level 169 |align=right |alt= 6 server clusters lined up against a wall in a metal hallway ]] Under ownership of the Backroom Robotics, Level 169 was previously listed as Class One on the threat index until the disappearance of the scientists in Project: Sensus Suix. The main entrance to Level 169 is closed off to the public. If you find yourself having no-clipped into Level 169, you are advised to look for a way out immediately. Exiting the area in a timely manner is your only chance of survival. + **Physical Description** Level 169 is a giant, seemingly endless steel hallway that will lead to a large control room if followed unidirectionally for a long enough period of time. Both sides of the walls are lined with server clusters stacked back to back. The level also contains CCTV security cameras all throughout the hallways, although it is unknown as to where the footage is being broadcasted. [[include component:image-block |name=6258173165_489f34accc_o.jpg |caption=Security Camera in Level 169 |align=left |alt= Domed security camera hanging from a metal roof. ]] The Control Room contains the only known exit out of Level 169, and is the location in which Expedition: Sensus Suix took place. It is a massive domed room made out of the same steel as the hallways. The control room was previously empty, until the crew of Sensus Suix set up their base. The base, a temporary living quarters and laboratory, is still there. With the shutdown of Level 169 no one has been able to retrieve anything. Before Sensus Suix, Level 169 was listed as a Class One on the M.E.G. threat index. However, since Level 169 has a resting temperature of 37° C, the level was diagnosed not ideal for habitation. However, it quickly caught the interest of Backrooms Robotics. The servers were fully functional, (all powered by a single electrical current) and thus yielded limitless data storage. Laying claim to Level 169, the Backrooms Robotics transferred 2.7 billion terabytes of digital information into Level 169, thus giving it its nickname, the Data Center. +++ Sensus Suix Expedition: Sensus Suix was a classified Backrooms Robotics research project commissioned by Grand Administrator Devin Couteau consisting of the following parties: Head Scientist: Della Spinner Assistant to Head Scientist: Mallory Peche Backrooms Robotics Junior Scientists Trainee Program Intern: John Lucas (JL) Evan Backrooms Robotics Overseer: Iman Mansour Backrooms Robotics Sentry Personnel: Chad Kinchwick &amp; Tyler Tucker Expedition: Sensus Suix was spearheaded by Dr. Della Spinner. Spinner was a highly controversial Backrooms Robotics neuroscientist who had dedicated all of her life’s work trying to synthesize a functioning human brain, an idea that was often criticized as &quot;hurdling towards a technological singularity.&quot; Dr. Spinner constructed and later patented, the Spinner Machine, which was designed to identically 3D-print the brain's neural pathways. However, no electrical currents were powerful enough to sustain the machine while it created the billions of different parts needed to do so. Because of this, Dr. Spinner’s research was considered a failure and she was forced to retire. Two years after her resignation, Level 169 was discovered, which contained a seemingly endless power supply. After incessant begging to Backrooms Robotics higher-ups, they granted her request and supplied her with five other employees to aid with the expedition. Initial efforts were unsuccessful. Dr. Spinner reported microscopic deviations in the blueprinted design. These failures were greatly upsetting to Dr. Spinner, and caused her to have frequent outbursts towards the rest of the team. In a desperate plea to be decommissioned from the expedition, Intern J.L. Evans admitted to Backrooms Robotics headquarters that after a particularly intense berating from Spinner, he had retaliated, and sabotaged the machine by inflicting significant physical trauma. However, Dr. Spinner was never made aware of this, and continued to run tests with an allegedly broken machine. Three days later, the machine outputted a network of metal neural pathways that successfully fused with the HeLa neurons. With this sudden success, the focus then shifted into getting the brain to react to chemical messengers. Around this time, a report back to Backrooms Robotics HQ from Iman Mansour noted that Dr. Spinner had begun to take a sudden interest in the rest of her colleagues. Asking questions on a variety of subjects such as: Stress Levels, Diet and Exercise, Health Conditions, Medications, Sleep Schedule, Sexual Activity, Metabolism, Menopausal Cycles (Several bullet points on this list invoked the Backrooms Robotics HR team to schedule an emergency intervention with Dr. Spinner, however the meeting has been postponed indefinitely due to her disappearance) +++ Aftermath of Sensus Suix: Two weeks later, Backrooms Robotics fully lost communication with the staff in Level 169, and an emergency team of four agents was dispatched. It took the squad twenty-five minutes to reach the control room, where they immediately found the corpse of Iman Mansour splayed out on the operating table, with no sign of a struggle. The dome of the corpse’s head had been sliced open with surgical precision, breaking through the cranium as well. The brain was missing. As they continued to search for any sign of life, one of the agents noticed, hanging a few feet down from the ceiling, and four objects that resembled the human physique, however they were not able to identify any bodies, as each one was fully cocooned in red electrical wire. Strongly suspecting that the crew had perished, Backrooms Robotics HQ ordered the rescue team to evacuate so that they could send in a different type of task force that would be better equipped to face any danger that existed within the level. The original task force was able to exit the data center without any complications. When the second, armed task force of ten entered the level, contact was lost within fifteen minutes. The level was then deemed unsafe, and Backrooms Robotics has sealed the main entrance. It remains unavailable to the public to this day. ++++ Entrances REDACTED ++++ Exits The door in the control room spits you out into [[[Level 522]]] ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 168]]] | Level 169 | [[[Level 170]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name: Security Camera, Disney Center for the Performing Arts** &gt; **Author: Charlie LLewellin** &gt; **License: CC-BY-SA 2.0** &gt; **Source Link: https://www.flickr.com/photos/76913520@N00/6258173165** &gt; **Name: System X - Xserve G5 supercomputing cluster** &gt; **Author: Christopher Bowns** &gt; **License: CC-BY-SA 2.0** &gt; **Source Link: https://www.flickr.com/photos/15417585@N00/2414578959** ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-9068540</guid>
				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9068540</link>
				<description></description>
				<pubDate>Mon, 14 Sep 2026 17:42:07 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/entity-89">https://backrooms-wiki.wikidot.com/entity-89</a><br /> <strong>Reason:</strong> Deletion Threashold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/jerrycoliy" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10419182&amp;amp;size=small&amp;amp;timestamp=1789407727" alt="JerryColiy" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10419182)" /></a><a href="http://www.wikidot.com/user:info/jerrycoliy" >JerryColiy</a></span><br /> <strong>First Revision Date:</strong> 24 Aug 2026<br /> <strong>Tags:</strong> _cc _licensebox _title animalistic entity in-deletion in-rewrite<br /> <strong>Rating:</strong> 8 (+13, -5)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:dark-liminal]] [[include :backrooms-wiki:component:rate]] [[div class=&quot;blockquote&quot;]] **⚠️ Content Warning ⚠️:** This page contains depictions of flesh, biological matter, and body horror. If you are sensitive to this type of content, proceed at your own risk. [[/div]] [[include :backrooms-wiki:component:cecs | number= 89 | habitat= Level 1, Level 2, Level 4 and Level 5 | goi-specification= IETS: | danger= 4 | intel= A | sin= @@ @@ | other-spec= @@ @@ | class= Hostile | properties= AGR VRL-A RLA ]] + **Description:** Entity 89 is a creature formed mainly of muscle tissue that bears a distant resemblance to Frontrooms larvae. Its head has a large, protruding mouth capable of transmitting a dangerous bacterial infection. If this infection is not treated, the bacteria can cause several effects: * inflammation * Headache * Tiredness * Stomach Pains * Rashes * Organ Failure The infection progresses in three stages. Stages 1 to 2 can be treated, while stage 3 is currently considered incurable: + **Stage 1:** Those in this stage usually feel mild headaches, body pains and constant fatigue. The infection can still be treated and stopped, since the bacteria have not yet fully developed, which makes the infection easier to treat. + **Stage 2:** Now in stage two, the bacteria begin to spread rapidly throughout the Wanderer's body, making headaches much stronger, various inflammations, stomach pain and more constant tiredness. Muscle tissue of the Wanderer’s organs begins to move as if they had made a living and have tried to move or come out of where they are, these affected organs can also merge with a part of his tissue in Wanderer's other organs or body parts, causing unbearable pain. + **Stage 3:** The last stage, the infected Wanderer begins to feel all the effects of the previous stages, only stronger and more intense, making it more difficult for the wanderer to walk or do more basic things. Your skin becomes completely pale and your organs begin to stop working. These organs will begin to deform and squirm sharply, causing intense pain. The survival time may vary depending on the conditions of the infected Wanderer, it may be 24 hours or less, and after that time the organs completely stop, causing Wanderer's death that had the misfortune of catching the virus. + **Life Cycle:** The Fleshborns have a morphological evolution triggered by drywall consumption of level’s walls such as Level 1, Level 2, Level 4, and Level 5. According to M.E.G. studies, drywall contains minerals that are important for the bacterial colony, they consume these minerals and nutrients along with the water and bacteria of the colony consume and eat and develop and stretch and join with the bacterial colony tissue. When these bacteria grow, they can also multiply by making several of themselves for all muscle tissue, it was noticed that the more and more drywall these creatures consume, the faster their evolution. Moving from larva to evolved arachnid, this was discovered by M.E.G. tests and studies with different amounts of drywall, we also have documents from the stages M.E.G. was able to discover. + **Larva:** [[include :backrooms-wiki:component:image-block |name=imagem_2026-08-23_161406426.png |caption=Photo recording of M.E.G. of Entity 89 in its initial Larval Stage. |alt=A red, fleshy larva on a concrete floor. ]] The first stage of the Fleshborn is its initial larval stage. These creatures are approximately 20 centimeters long and have a body formed mainly of muscle tissue. Despite its small size, it is able to move quickly and leave a trail of flesh helping Larva move, a characteristic similar to a snail's goo. This trail should not be touched. Any Wanderer who comes in direct contact with this trail can contract the same unknown disease transmitted by the bite of a Fleshborn. They also have a temperature related weakness. If the temperature is much warmer, it can affect Fleshborn depending on its stage. In the case of the least resistant larva, when placed in a slightly higher temperature environment, its tissue becomes more unstable, causing it to slow down and weaken, but the organism does not melt, because of a bacterial colony in constant evolution and proliferation. The main objective of Larva is to feed and accumulate as much nutrients and minerals as possible in drywall to evolve, its diet is composed of drywall of the levels walls, which is the main food of the Fleshborns, but these things also feed on other types of food, as was noticed by M.E.G. when drywall is scarce. Decomposing organic matter that they consume consists mainly of Wanderers killed by other entities, and when there is no stronger entity than them, larvae begin to eat everything they find from the Wanderers, such as skin, flesh, eyes, and organs. + **Pre-arachnids:** [[include :backrooms-wiki:component:image-block |name=Screenshot_20260824_003415_Chrome.jpg |caption=Fleshborn in his Pre-Arachnid stage consuming wall material. |alt=A detailed red larval creature made of flesh, with four slender legs. ]] [[include :backrooms-wiki:component:image-block |name=1000052577.jpg |caption=A photograph of an M.E.G. member in a nest. |alt=A cluster of fleshy, biological pods attached to a corner of a rough concrete wall, with several pods glowing with internal white light. ]] This is stage two. The larva has already consumed a large amount of sufficient nutrients for its body to begin a great evolution, developing feet and increasing in size, going from 20 centimeters to 35 centimeters, and its mouth evolves and gets bigger and will be more open. Fleshborns in this stage have a movement of arachnids, using their feet to move. Unlike the larvae, which leave a continuous trail of meat on the ground, at this stage they leave only a few footprints of meat. Both the pre-arachnid and arachnid form are more resistant to fire and standard weapons, although the situation is somewhat similar to that of the larva. If they are placed in places of high temperature, they are able to withstand higher levels of heat, which may be stronger than a normal human. The Fleshborn at this stage begin to create and build a nest of &quot;meat&quot;, usually gathering several of them to create the nest and begin to release a fleshy substance used to nest, and this substance begins to spread across the walls, the ground and everything else. The Fleshborns begin to lay shiny eggs of meat, and the liquid helps create new Fleshborns that begin to develop inside the egg until the larvae appear, the egg breaks and the larvae fall to the ground, one of the best reproduction modes made by the Fleshborn. They also have another mode of reproduction that is done through Wanderer's bodies infected with Fleshborns disease. After being collected by researchers for analysis, the liver began to pulse rapidly. When the researchers discovered that a bacterial colony had formed within it, a few moments later the colony ruptured the liver and began to use the tissues of the liver and nearby organs to form a larva, which is the first stage of the Fleshborn's life cycle. + **Arachnid:** [[include :backrooms-wiki:component:image-block |name=1000050123.jpg |caption=A photograph of Fleshborn in its arachnid form at Level 1. ​|alt=A four-legged creature made of flesh, with an open mouth revealing ten sharp, bloody teeth. ]] This is the last stage M.E.G. discovered. The pre-arachnid has already consumed a large amount of nutrients from the drywall of the walls for the bacterial colony to consume and evolve to its final stage. Here, its body will grow from 35 centimeters to about 150 centimeters, the mouth will open wider, and the teeth will appear and grow sharper, able to tear tissue and bone, the feet will become more robust and elongated, allowing the creature to climb walls and ceilings with greater ease, and its dense muscle mass will also increase its stamina. Even with an effective hunting method, the Fleshborns have some limitations. One of them was perceived by the M.E.G.: “The entity has a lower view of other entities, making it rely on other senses to locate its victims, such as sound. It has also been noted that if they are pointed in a certain direction, the Fleshborn arachnids and pre-arachnids will move quickly towards the light and attempt to attack what is near it.” The arachnids exhibit ambush behavior, hiding in dark places, corridors and tight spaces, waiting for a victim to attack. They usually hunt alone. They also collect drywall and carry it back to their nests to feed and feed their developing larvae. Arachnids are extremely protective of their nests and can keep them for hours or even days, attacking both wanderers and other entities approaching. Their diet is focused on consuming nutrient rich foods that benefit them, hunting for Wanderers and eating their organs as follows: * Heart * Liver * Kidneys * Brain They consume large amounts of drywall as part of their diet; when they ingest a large amount of this material, their veins become yellowish and begin to pulse rapidly, which increases their strength, endurance, and speed. + **Biology:** Although it appears to be a living organism because it is made of muscle tissue, the Fleshborn is not controlled by a normal brain. Tests have shown that, from the larval form to the arachnid form, it has a colony of bacteria. During its development, the colony organizes the Fleshborn's tissues, allowing it to evolve into its advanced stages. Based on the tests and studies carried out, the Fleshborn apparently do not have organs, also and noted that the whole body of Fleshborn and formed by microscopic networks between muscles and other tissues, this allows the colony of signals throughout the organism, coordinating their movements, growth and behavior. The researchers also noted that the colony remains active even after the death of the infected organism or Wanderer, allowing it to survive long enough to begin the reproduction process using biological tissues to form a new larvae. Because of this behavior, some M.E.G. researchers hypothesize that the true organism is the bacterial colony itself, while the body of Fleshborn acts only as a biological structure controlled by it. Even with the existence of the bacterial colony, it is not fully known how it works. It may contain unknown characteristics, and M.E.G. still conducts research to understand more about the bacterial colony. + **Discovered:** discovered during a routine patrol conducted by an M.E.G. exploration team on Level 1 [[div class=&quot;blockquote&quot;]] **[AUDIO LOG START]** **Researcher Eiki:** Can you hear me? This is Eiki, Cole and I are doing a patrol on Level 1, we've taken the resources of collection equipment that are part of the basic material that we take. **Dr. Harlow (Via Radio):** Eiki, this is Harlow, anything you see, tell us okay? **Researcher Eiki:** Sure, sir. **Assistant Cole:** (In the background) Eiki, look at this. It seems to have some creatures, they are larvae, but they are meat there and even eggs. **Researcher Eiki:** I've got a pot here, I'll try to get a larva so we can see her at the lab, let me get... got it. **Dr. Harlow (Via Radio):** Okay, now go back to the base to analyze this creature, it could be a new entity. **Assistant Cole:** Eiki... **Researcher Eiki:** What? **Assistant Cole:** Look at the ceiling. **Researcher Eiki:** WHAT THE HELL IS THIS? **Assistant Cole:** Don't talk loud, he still looks like he hasn't noticed us yet, he's just watching this meat business, let's go straight to the door without him noticing us. **Researcher Eiki:** Okay. **Dr. Harlow (Via Radio):** What's going on? **Researcher Eiki:** IT'S COMING OUR WAY ALONG THE WALLS. **Assistant Cole:** RUN! **[AUDIO CUT OFF]** **Note: The recording was recovered from the team's equipment after their return to the M.E.G. base. Both researchers survived the encounter, along with the larva, which was taken to the laboratory and analyzed.** **[AUDIO LOG END]** [[/div]] [[div class=&quot;blockquote&quot;]] Experiment Records: **Note: The following records document the M.E.G.'s experiments and observations during the investigation into the Fleshborn, including how their biological properties and stages of development were discovered.** Experiment 01 — Bacterial Analysi A microscope was used for this test. Staff Present: Dr. Harlow Researcher Eiki Assistant Cole **Dr. Harlow:** Is everything ready for us to start testing? **Researcher Eiki:** Yes. **Dr. Harlow:** Okay, putting the sample under the microscope... Dr. Harlow: ...Strange. **Researcher Eiki:** What? **Dr. Harlow:** From what I can see, there's a colony of bacteria... They're different, and they don't stay the same... **Researcher Eiki:** Yeah. **Assistant Cole:** And look! They're moving, and larva is also moving along. **Dr. Harlow:** Wait... let's have a closer look, they seem to make the larva move... So this colony of bacteria controls the entire body of this creature. Result: Bacterial Colony exists, but nothing is known about it but it is lethal to humans. Experiment 02 — Drywall Consumption Note: During confinement, the larva begins to grow restless and tries to reach something. Researchers place various materials in the container to observe its behavior: food, meat, fabric, wood, drywall, etc. The larva ignores almost everything and begins to consume the drywall. **Dr. Harlow:** The larva is ignoring everything wait, it’s eating some of the meat... and it seems to be observing its surroundings. **Researcher Cole:** It’s heading for the drywall; it’s eating almost the entire piece... **Researcher Eiki:** The larva appears to be evolving! **Researcher Cole:** It has consumed all the drywall that was in the container. **Dr. Harlow:** So, the nutrients in the drywall likely facilitated the evolution of these larvae, and perhaps the bacterial colony evolved as well. Result: Fleshborns evolve faster when consuming drywall; this demonstrates that drywall provides them with nutrients and strengthens the bacterial colony. Experiment 03 — Metamorphosis Note: The idea was for the researchers to keep the same larva under observation after Experiment 02. After some time, it began to show physical changes. Initially, we didn't know whether it was a disease, a reaction to the drywall, or simply growth. During observation, it begins to develop its first feet and increase in size. **Researcher Eiki:** Wait... something's happening to it. **Assistant Cole:** His body... it's evolving. **Dr. Harlow:** Everyone stay back. Don't touch the container. **Researcher Eiki:** His muscles are moving... He's reorganizing himself. **Assistant Cole:** Look! Are those... legs? **Dr. Harlow:** Yes. That larva is developing limbs. **Researcher Eiki:** But how? He was barely twenty centimeters long this morning. [[/div]] + **Do's and Don'ts:** Do: * Back away slowly if a Fleshborn in its arachnid form is watching you. * Stay away from strong odors of oxidized blood or rotting flesh in the corridors. * Tell M.E.G. the location of any nest found. Don't: * Run from an arachnid form. * Shine your flashlight at an arachnid Fleshborn. * Touch a nest, larval sacs, or any Fleshborn substance. ------- ------- [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Entity 88]]] | Entity 89 | [[[Entity 90]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Fleshborn &gt; **Author:** JerryColiy &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** Original artwork, models, and images created by jerrycoliy. &gt; **Derivative of:** N/A &gt; **Additional Notes:** Original entity concept, writing, models, and artwork created by JerryColiy. Special thanks to AriiOS for visual effects assistance on the nest image and Cam for assistance with revisions to the Do's and Don'ts section. &gt; **Filename:** imagem_2026-08-23_161406426.png &gt; **Name:** Fleshborn — Larval Stage &gt; **Author:** JerryColiy &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/jerry-coliy/imagem_2026-08-23_161406426.png &gt; Additional Notes: Original artwork. &gt; **Filename:** 1000052577.jpg &gt; **Name:** Fleshborn Nest &gt; **Author:** JerryColiy &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wdfiles.com/local--files/entity-89/1000052577.jpg &gt; **Derivative of:** https://sketchfab.com/3d-models/living-flesh-blob-free-organic-horror-asset-6357bbc094d54cf5ba150ef2951b3750 &quot;Living Flesh Blob - Free Organic Horror Asset&quot; 3D model by Yury Misiyuk (@Tim0). The model is licensed under CC BY, which allows it to be modified and used in projects. The texture was modified and the render was created by JerryColiy. &gt; **Additional Notes:** Texture modified and render created by JerryColiy. &gt; **Filename:** 1000050123.jpg &gt; **Name:** Fleshborn — Arachnid Stage &gt; **Author:** JerryColiy &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/jerry-coliy/1000050123.jpg &gt; Additional Notes: Original artwork. &gt; **Filename:** Screenshot_20260824_003415_Chrome.jpg &gt; **Name:** Fleshborn — Pre-Arachnid Stage &gt; **Author:** JerryColiy &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/jerry-coliy/Screenshot_20260824_003415_Chrome.jpg &gt; **Additional Notes:** Original artwork. ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-9040309</guid>
				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9040309</link>
				<description></description>
				<pubDate>Thu, 20 Aug 2026 11:25:15 +0000</pubDate>
				<wikidot:authorName>DrAkimoto</wikidot:authorName>				<wikidot:authorUserId>5255688</wikidot:authorUserId>				<content:encoded>
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						 <p>Url: <a href="https://backrooms-wiki.wikidot.com/level-0-9">https://backrooms-wiki.wikidot.com/level-0-9</a><br /> Reason: Ai Use<br /> Author: Messinho_10<br /> First Revision: 15 Aug 2026<br /> Tags: _cc _licensebox _title horror interior level level-0 mystery sd-class-? sub-section<br /> Rating: +26 (+27, -1)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">page&nbsp;code</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">close</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[&gt;]] [[include :backrooms-wiki:component:open]] **SPECIAL THANKS TO:** Splendid Egg MrSell Narwhal! Moose 🫎 Samedo07 Coral Cytrus Thales GreatGramacho **WRITTEN BY:** [[*user Messinho_10]] (M3ssi) **CLEARED BY** Skull-Doggery [[include :backrooms-wiki:component:close]] [[/&gt;]] [[div class=&quot;dark-styled-quote&quot;]] You're alone when the ground disappears from under you. @@ @@ The landing is hard and silent, wrong in a way you don't have time to name before you're back on your feet. @@ @@ Gray pillars everywhere you look. No smell, no carpet, nothing to hold onto except how much it resembles somewhere you've already been. @@ @@ You don't call out. You already know nobody will answer. [[/div]] @@ @@ [[include :backrooms-wiki:component:level-class |class=unknown |three=Undocumented Phenomena ]] [[include :backrooms-wiki:theme:basic-black-white]] [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/messinhoarg/Oblivion |caption=The only photo of the level recorded so far, taken by a wanderer. |alt=A colorless room with pillars and a few lights. |align=right ]] + **Description** Level 0.9 is a sublevel of [[[Level 0]]] consisting of rooms with pillars and structures virtually identical to those of its parent level, but with some notable structural differences—the main one being the absence of the moldy carpet, which in this level appears to have been replaced by a smooth, unidentified material. This level seems to have almost no smell, as if it were nonexistent, and the sounds appear to follow the same pattern, becoming so muffled and inaudible that they barely register at all. @@ @@ Of the few wanderers who escaped and managed to provide accounts of the level, all described having no encounters with other wanderers or entities; therefore, it is believed that the same isolation effect found in its original level applies here, though this remains unconfirmed. @@ @@ This level also appears to feature a color palette consisting exclusively of gray, black, and white—an effect that seems to extend to the individuals and the objects present within it. Although linked to [[[Level 0]]] and classified as a sublevel thereof, it is theorized to be located much &quot;deeper&quot; within the Backrooms; this hypothesis stems from theories suggesting that, beyond a certain depth on the Backrooms &quot;map,&quot; colors cease to exist, thereby causing this effect. However, since the &quot;path&quot; connecting the two would presumably be extremely long, this remains a matter of speculation. @@ @@ Although rare, writings of various kinds, such as scratches, pencil marks, and other forms of writing, can be found on the walls of the level in several languages ​​and in letters that do not follow a single pattern; however, this does not seem to be something naturally produced by the level. @@ @@ It is believed that objects, furniture, or structures can be found loose or embedded in the walls on this level; however, the M.E.G. has not yet been able to confirm this fact. @@ @@ Little else is known about this level. What happens, if anything, to those who remain within it for extended periods is currently unconfirmed, as existing reports are inconsistent and unreliable at best. The M.E.G. intends to conduct further investigation into the matter. + **M.E.G. Document (Only Authorized Persons Allowed)** @@ @@ [[div class=&quot;frameblock&quot;]] **WARNING: This document is being used for an investigation regarding this level; please do not attempt to access it if you do not have the necessary credentials.** [[/div]] @@ @@ [[collapsible show=&quot;&gt;Input Credentials&quot; hide=&quot;Access granted&quot;]] [[div class=&quot;frameblock&quot;]] **M.E.G. Scan ##044711** ------ **Registration date:** 10/03/2025 ------ **Description:** Digital scanning of field notebook pages. **Scan Quality:** Moderate **Recovery Location:** [CENSORED] **Item Origin:** Presumed accidental noclip. **Purpose:** Study on the previously unknown level. **Additional Notes:** Sarah Harper's diary was found a few weeks after her mission and her disappearance on Level 0. Her companions, Andrés de Soto and Claire Bellamy, are also missing after the same missions. The information contained in this diary has not yet been publicly released due to the M.E.G. lack of knowledge regarding the truth of the facts presented in the diary. ------ **Entry 1** @@ @@ I'm writing this down because it's what we're trained to do — stay calm, report everything, try to find a way out. My head is pounding. I must have fallen from somewhere really high, and judging by how I landed, that's probably exactly what happened. Everything around me looks almost identical to the pillar rooms from the level I was in before, except everything is gray. I've honestly never heard of a place like this, but I'll have to manage. My radio died in the fall, and there's nothing particularly useful left in my bag. Something doesn't feel right. It's the absence of color... and the smell, or rather the lack of one. I'll explore further and see if I can make sense of this place. @@ @@ Just to set the record straight, I'm writing this on September 14, 2025. @@ @@ **Entry 2** @@ @@ I was exploring when I accidentally dropped my bottle. The echo carried much farther than I expected, so I shouted &quot;Hello!&quot; just to see what would happen. The only answer was my own voice repeating back at me until it finally faded away. Honestly, it was agonizing, but what came after was even worse. It somehow felt louder than the echo itself. I definitely won't be doing that again. Claire gave me this bottle before the mission — some dumb joke about keeping me hydrated so I wouldn't complain the whole time. Dropping it made me think about her, and about Andrés too. Maybe they had ended up somewhere in here too? Probably not. Andrés was too careful to ever slip up like that. He used to tell us about his father's bookstore and how he'd spend entire afternoons reading there. Claire would've laughed at me for overthinking all of this. Maybe that's exactly what I'm doing. Either way, standing still won't help. Time to keep moving. @@ @@ **Entry 3** @@ @@ The rooms haven't changed much, but every now and then I find something that doesn't belong. A chair fused halfway into a wall, a table with only three legs, a coat rack embedded in a pillar, things like that. Most rooms are completely normal, which somehow makes the others feel worse. I checked a few of them to make sure I wasn't just seeing things differently because of the lack of color, but they were definitely there. I don't know what to make of it yet, so I'm marking the locations and moving on. @@ @@ **Entry 4** @@ @@ I found what looked like a library. Empty shelves, scattered books, signs, and a few pieces of furniture, although some of them were partially embedded in the walls like the things I've been finding elsewhere. I picked up one of the books and tried to read the title, but I couldn't make sense of it. I knew the words were supposed to mean something, I just couldn't remember what. I opened it anyway. Most of the pages were blank, and the few that weren't had sentences with words missing from them. I left after a few minutes. Maybe I'm on the right track to finding a way out of here. The strange part is that I'm writing this now, and I can barely remember what the library looked like. @@ @@ **Entry 5** @@ @@ I haven't found anything since the library. I've been walking for what feels like hours, but every room looks the same, and I'm starting to get paranoid. I've forgotten where I put my flashlight twice now, even though it was in my hand a few minutes earlier. I also caught myself walking in the wrong direction and couldn't remember why I'd chosen it in the first place. Small things. Stupid things. Normally I'd laugh them off, but I'm starting to notice them too often. This isn't going to sound very professional, but I don't really care anymore. I'm tired, I'm scared, and I miss home. I miss my [[[the-frontrooms|home]]]. I miss my mother. I miss going to the zoo with her and my friends, walking around for hours and stopping at every enclosure even when we'd already seen the animals before. I remember how happy those days made me. For a moment, thinking about it actually made this place feel a little less horrible. I think I needed that. @@ @@ **Entry 6** @@ @@ I've been trying to think about the zoo again. It helped yesterday, so I thought maybe I could use it to keep myself calm. I remember the entrance, I think. There was a big sign, and something painted on it... I can't remember what. I remember my mother being there, and my friends, but when I try to picture their faces, they keep becoming harder to hold onto. I can still remember the animals, though. Mostly. A rhino, some monkeys, birds... I think there was an elephant somewhere too. It's strange. I know these things were there, but the more I try to remember them, the less certain I become. Maybe I'm just exhausted. @@ @@ I am trying to continue searching for an exit. If the library really was a clue, there has to be something else. @@ @@ **Entry 7** @@ @@ It's getting worse. I'm forgetting things that shouldn't be difficult to remember anymore. Sometimes I have to stop and think just to remember my parents' names. I know them, I know I do, but for a few seconds it feels like I'm trying to recall the name of a stranger. My hands have also started shaking on their own, and my legs feel weaker than they did before. I don't know how much of that is exhaustion anymore. @@ @@ I've started finding those strange objects again. It's happening more often now. The last time I found things like this, I eventually came across the library. Maybe this means something else is coming. Maybe there's a way out hidden somewhere beyond it. @@ @@ I have to find it soon. I don't know how much time I have left, but I don't think it's much. @@ @@ Tomorrow, I'll find an exit. One way or another. @@ @@ **Entry 8** @@ @@ I found it. A different room, much larger than the others, but still with the same gray layout. There were fake trees, fake structures, and what looked like cages with animal statues inside. As I explored the place, I found someone, or something, and approached it. At the back of the room, I saw someone with their arm stuck inside the wall. I could see my uniform. My hair. My face... or what was supposed to be a representation of it, but it had become distorted and deformed. It looked like me, but lifeless, missing all the details that made me who I was. @@ @@ **Entry 9** @@ @@ Funny how things come around. The place I loved most in my whole life, the one I kept repeating like an idiot just so I wouldn't forget it, is now the last thing I'm going to see before all of this ends. I don't know how I'm supposed to feel about that anymore. I think I'm starting to lose some movements. No... not lose them. Forget them. It's a strange feeling, like my body is waiting for something my mind doesn't remember how to do anymore. And I think it's just a matter of time before I forget all the rest too. @@ @@ **Entry 10** @@ @@ [PAGE SEVERELY DAMAGED — SCAN NOT PERFORMED] @@ @@ **Entry 11** @@ @@ **(Malformed letters, almost illegible.)** @@ @@ {{my legs}} @@ @@ {{I can't feel}} @@ @@ {{legs won't}} @@ @@ {{please}} @@ @@ [[/div]] [[/collapsible]] @@ @@ + **Entrances And Exits** ++++ Entrances Currently, the only known way to enter this level is by falling into a pitfall within [[[Level 0]]]. However, this is highly discouraged, given the danger associated with such an action. ++++ Exits No confirmed method of leaving Level 0.9 is currently known. Of the very few wanderers who escaped and were in any condition to give an account, most report remembering almost nothing about the process. What little they do recall is consistently the same: a thick, dense fog appearing suddenly out of nowhere, shortly before they lost consciousness or otherwise found themselves outside the level. Nothing beyond this has been reliably described. ------ [[div class=&quot;frameblock&quot;]] **SYSTEM NOTICE** 1 corrupted file found: **[andr.dsto.meginterview.eml]** Attempt recovery? [[collapsible show=&quot;&gt; YES&quot; hide=&quot;Recovery in progress... Access Granted&quot;]] [[div class=&quot;frameblock&quot;]] + **M.E.G. Interview #201317** ------ **Prologue:** A man named Andrés entered the M.E.G. base claiming to be an employee and saying he had been on another level, the location of which was unknown to him. However, no one on the team recognized him, which possibly angered him, and he vandalized the office, destroying several desks and computers, and finally assaulted another employee, who is now okay. ------ **Interviewer:** Ágata Flores **Interviewee:** Andrés de Soto ------ **Ágata:** Okay, let's begin, today is the seventeenth day of September, two thousand and twenty-five. We're conducting this interview because Mr. Andrés insists he's an employee of M.E.G., but he doesn't have credentials and isn't registered in the system. @@ @@ **Andrés:** But I am! @@ @@ **Ágata:** Furthermore, due to the aggressive behavior he displayed when contacting our group, he is being detained and will be taken to a pretrial detention center. @@ @@ **Andrés:** Can I say my part now? @@ @@ **Ágata:** You have every right to remain silent, but if you wish to say something, the word is all yours. @@ @@ **Andrés:** Yes... I know. Can I start now? @@ @@ **Ágata:** Please. @@ @@ **Andrés:** When I got here... I ran to tell the people at M.E.G. everything that happened and I said that I was an employee... after all, I am! But they said I wasn't registered and– @@ @@ **Ágata:** Wait, where were you? @@ @@ **Andrés:** I don't know, it was like level 0 but in shades of gray, there was something else too but... I can't remember... @@ @@ **Ágata:** Is there any way you can prove that? @@ @@ **Andrés:** Yes! I... I can't... @@ @@ **Ágata:** I understand, I really don't think I can do much for you, but if you want to try and prove something, now's the time... @@ @@ **Andrés:** So... can I ask you something? @@ @@ **Ágata:** Go ahead... @@ @@ **Andrés:** My colleagues, Sarah Harper and Claire Bellamy, they'll remember me... they work here... could you look up their files and call them? @@ @@ **Ágata:** Really? @@ @@ **Andrés:** Yes, please. @@ @@ **(Ágata tries to research their respective files.)** @@ @@ **Ágata:** Honestly, those two women have never set foot here, Andrés, I know we're technically arresting you, but are you sure you really don't want psychiatric assistance? @@ @@ **Andrés:** No... nobody will believe that. @@ @@ **Ágata:** So please give your final statement before we take you to pre-trial detention and conclude the interview. Of course, only if you want to. @@ @@ **Andrés:** My name is Andrés de Soto, I have... well, that doesn't matter, what I want to say is that after all this... after all the trauma, I can only say one last thing... I managed to escape an emptiness, but... leaving there I found something even emptier... how do you think it feels when your own colleagues don't even remember you?... @@ @@ **(Andrés start to get restless.)** @@ @@ **Andrés:** Even your boss... who used to go with you and your friends drinking in some dark corner at the end of the workday... isn't that right, Ágata?! Your boss who has a 4-year-old son?! Named George and whose father ran away because...! @@ @@ **Ágata:** SHUT UP! How could you fucking know that?! ...What the hell is wrong with you?! I-I'm ending the interview... @@ @@ **(Andrés tries to get up and run away, but the guards use a taser to knock him out.)** @@ @@ **Ágata (Breathing heavily, feeling unwell):** Oh... w-what the hell happened here?... I n-need some time... @@ @@ **(Ágata gets up and turns off the recorder.)** ------ **Epilogue:** Andrés was arrested and taken to a makeshift cell on [[[Level 4]]], where the M.E.G. is still deciding what to do with him. The case, overall, remains open. ------ **P.S. (Agent Flores):** I keep thinking about what he said. Probably shouldn't, I know how that sounds, but it hasn't left me alone since. What if it were true? What if I've already forgotten someone, a relative, a friend, someone who used to matter to me, and I just don't know it because there's nothing left to miss? You can't feel the shape of something that isn't there anymore. It's not like we've really forgotten about them, right? I'm probably just tired. Reading too much into a man having a bad day. I'll likely delete this before it goes in the file anyway. ------ [[/div]] [[/collapsible]] [[/div]] @@ @@ @@ @@ [[collapsible show=&quot;+ Don't forget&quot; hide=&quot;- Don't forget&quot;]] **Written by** [[*user Messinho_10]] (M3ssi on Discord)) [[/collapsible]] ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 0.7]]] | Level 0.9 | [[[Level 1]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Level 0.9 - &quot;Oblivion&quot; &gt; **Author:** Messinho_10 &gt; **License:** CC-BY-SA-3.0 &gt; **Source Link:** http://backrooms-sandbox-2.wikidot.com/local--files/messinhoarg/Oblivion &gt; **Derivative of:** https://discord.com/channels/695664941247627274/714030848525205555/1518957690154651668 by Rufens under CC-BY-SA-3.0 ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/let-your-justice-be-swift">https://backrooms-wiki.wikidot.com/let-your-justice-be-swift</a><br /> <strong>Reason:</strong> (Old) Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/kkitsunebi" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7888847&amp;amp;size=small&amp;amp;timestamp=1786749576" alt="KKitsunebi" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7888847)" /></a><a href="http://www.wikidot.com/user:info/kkitsunebi" >KKitsunebi</a></span><br /> <strong>First Revision Date:</strong> 2 Dec 2023<br /> <strong>Tags:</strong> _cc _experiment _licensebox _metatag eyes-of-argos horror in-deletion tale the-iron-fist the-pantheon<br /> <strong>Rating:</strong> -1; +22/-23</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module CSS]] :root { --logo-image: url(&quot;https://i.ibb.co/DrP4H6Q/Untitled247-20231031214505.png&quot;); --header-title: &quot;Let The Blade Drink Deeper&quot;; --header-subtitle: &quot;And Let Your Justice Be Swift&quot;; --body-font: proxima-nova, sans-serif; --header-font: 'Comic Neue', monospace; --title-font: 'Sans Serif', monospace; --mono-font: 'Kaushan Script', monospace; --swatch-topmenu-bg-color: 50, 0, 0; --white-monochrome: 200, 50, 50; --pale-gray-monochrome: 300, 230, 230; --light-gray-monochrome: 200, 200, 200; --gray-monochrome: 90, 69, 60; --black-monochrome: 110, 0, 0; --bright-accent: 160, 136, 126; --medium-accent: 90, 69, 60; --dark-accent: 170, 136, 126; --pale-accent: 170, 136, 126; } [[/module]] +++ ##red|This tale includes blood and minor gore. Reader discretion is advised.## &quot;Shut up.&quot; Davriel echoed yet again. The black shadows surrounded him as he barely put up with his sword's endless chatter. He continued through the endless hall. ##red|&quot;And Then She Bled!&quot;## Aklavos cackled into his head. The voice was almost reptilian, slightly high-pitched, and extremely piercing. &quot;I was there. Shut up.&quot; Davriel said again. He was going to have a bloody fit if Aklavos didn't stop dragging back memories of his victims. ##red|&quot;Yes, Yes, But It Felt So Great!&quot;## Aklavos said malevolently, knowing full well what he was doing. Davriel pulled the blade from its sheath, stopping. &quot;If you don't stop, I'm dropping you,&quot; Davriel said, done with the sword. His voice had become monotone in the past couple of days, dry from lack of water. ##red|&quot;If You Drop Me, You're Going To Die.&quot;## The sword replied, and once again Davriel was reminded that he was stuck with the damned thing. &quot;I might prefer death over your company,&quot; Davriel replied, annoyed. As he took a second to think about what his future held at the moment, he was seriously considering it. ##red|&quot;Oh, Don't Be So Dour. We're Doing Some Good! //He// Will Probably Kill Everyone In The Backrooms Anyway.&quot;## Aklavos stated lightheartedly, and Davriel knew the sword was leading him away from the point. Regardless, he was curious. &quot;And who is He?&quot; Davriel asked. Perhaps this time he'd get an answer. ##red|&quot;If You Knew, He Would Kill You.&quot;## Aklavos replied. Once again, baiting him onto nowhere. &quot;Helpful.&quot; He sighed. The blade kept on feeding him bits and pieces, then refusing to explain further. So far, he had put together that the blade used to be someone powerful, got killed for its bloodthirst, and was now a sword. He also got tidbits of an apocalyptic future. ##red|&quot;You're Going The Wrong Way.&quot;## The sword said. After waiting a few seconds, Davriel realized that's all he was going to say. &quot;Then tell me the right way.&quot; ##red|&quot;Not That Way.&quot;## Aklavos answered, about as helpful as a pack of rocks. &quot;Goddamnit, sword, if that's the wrong way then //tell me the right one//!&quot; Davriel yelled, out loud. He was done with this thing's bullshit. He just needed a few minutes without the damned blade. ##red|&quot;I Don't Know.&quot;## &quot;//Of course you don't!//&quot; He sighed in exasperation, turning around and walking the opposite way. It was a long hallway, and they had turned maybe ten minutes ago on a crossway. &quot;Why don't we hunt at [[[Level 11]]]? It's filled with people.&quot; ##red|&quot;Because It's Filled With People.&quot;## Aklavos said cryptically. &quot;So helpful,&quot; Davriel replied, his voice thick with sarcasm. ##red|&quot;//He// Will Find Us Quicker.&quot;## Aklavlos added. &quot;Is this the same 'He'?&quot; Davriel asked. ##red|&quot;No.&quot;## &quot;Am I allowed to ask about this 'He'?&quot; Davriel continued. ##red|&quot;No.&quot;## &quot;Will you ever be useful in the least?&quot; Davriel asked, rhetorically. ##red|&quot;Yes!&quot;## Aklavos yelled emphatically. &quot;Liar.&quot; ##red|&quot;I Cannot Lie.&quot;## Aklavos stated. &quot;You told me you couldn't talk.&quot; Davriel countered. ##red|&quot;I Couldn't.&quot;## Aklavos replied. &quot;Yet you speak.&quot; ##red|&quot;Now I Can.&quot;## Davriel rolled his eyes and continued onward. He could see the turning point in the distance. &quot;When are you telling me where we're going?&quot; ##red|&quot;When We Get There.&quot;## Davriel looked at the //Tachi// with the utmost annoyance, not deeming him worthy of a response. Aklavos seemed okay with that, and they continued in silence. Eventually, Davriel reached the crossing and turned. In the distance, a young man stood, maybe eighty feet away. Two doors stood on either side of him, one of them with the number fifty-one etched upon it. ##red|&quot;Rend Him.&quot;## Aklavos commanded. Davriel continued onward, taking his [[[object 24|mask]]] from his waist and attaching it to his face. It had come in handy if only to desensitize him to the murder. The boy turned. The telltale look of fear was upon his face. Shaking hands, cold sweat, and wide irises. Davriel felt the bloodthirst of both his mask and Aklavos pulling his hand as he stalked towards the boy. &quot;Gods, no! Please, I, I didn't kill them, I promise I didn't k-kill them!&quot; He started, eyes upon Davriel. Davriel pulled his blade back, preparing a strike, before hearing a sickening crunch. Then the boy exploded. Perhaps exploded wasn't the best word. The young man's outsides had twisted into themselves, imploding, and the body rapidly blasted outward, covering Davriel and the nearby wall and floor in blood. ##red|&quot;Run! He Found Us, You Must Run!&quot;## Aklavos screamed into his head. Davriel felt a migraine coming on, then an overwhelming sense of dread. He pulled back Aklavos, his mask telling him to continue. ##red|&quot;We Can't Win This!&quot;## The sword warned. The door ahead burst off its hinges onto the opposite wall. ##navy|&quot;Forty-eight dead.&quot;## Came the voice of a man, who walked through the door. He had a trench coat on, covering old tactical gear. In his hand was a small [[[Object 80|Flintlock]]]. ##navy|&quot;You have made quite the mistake, Davriel. Quite the mistake. I am [[[Entity 74|Argos]]]. I am Justice.&quot;## Davriel felt a thousand eyes upon him, as Argos continued. ##navy|&quot;Curious, that I haven't met you yet. I normally would feel sin as vilesome as your own. With that blade, you have taken nigh fifty lives. Your soul only claims ten, but I have seen it. Repent now, so you may die in honor. I understand it to be a part of your culture.&quot;## &quot;You would dare... I'm not going to be performing seppuku quite yet. And whoever the hell you are, I have killed entities far stronger.&quot; Davriel threatened. He quickly regretted it. Even Aklavos seemed afraid. ##navy|&quot;Trust me, you've //never// seen anything quite like me. You wear a Volto mask. Curious. You feel more like a vile Sock, or perhaps Oni.&quot;## Argos stated. He practically glowed with power. Despite that, Davriel slashed down, his aim perfect. Argos grabbed the blade with his bare hand and grinned. Pin-pricks of blood ran down the blade. ##red|&quot;Devour!&quot;## Aklavos screamed, fear converted to rage as the sword felt the energy behind this being. ##navy|&quot;Wait.. could that be? Singu-&quot;## Argos started. He stopped as the other door broke open. Two people rushed in, a scarred woman with short hair and a ginger man with what looked to be a military-grade rocket launcher. Davriel's eyes widened as he scrambled away. The man stayed, aiming the launcher. Argos grimaced and took a dashing step, grabbing the launcher in his hand. The man tried to pull the trigger, and the rocket blasted forth straight at Argos, who pulled their hand up faster than Davriel could see. In Argos's hand was the rocket launcher, still thrusting forward by a flame. He grabbed it and crushed it. The resulting blast launched the woman away and the man went through the wall. The woman unhooked two wicked-looking daggers and shook off the blast, before rushing at Argos. He [[[Phenomenon 5|fell into]]] the floor, then returned behind her. The ginger pulled out an old smartphone, crawling through the hole in the wall. He played an audio recording, dropped the phone, and then scampered back from the hall. &quot;Exterminate.&quot; Echoed the voice of an old woman. Argos narrowed his eyes. He looked upon the young woman and sighed. Davriel slowly edged back through the hall, noting Aklavos's silence. ##navy|&quot;Your soul is overwhelmingly guilty. You must be grateful that I keep my promises.&quot;## Said Argos, who started walking in the opposite direction. The woman's eyes flew into a blind rage, and Argos looked at Davriel. Davriel felt blood on his hands and heard the screams of each person he had killed. Argos fell through the floor, noclipping away. Davriel sighed, looking back at the woman. Apparently, the fight wasn't over. The woman's face was rabid. The thought of running never entered his mind as he pulled his blade back into a defensive stance and waited. He examined her as she yelled at the floor where Argos had just gone. She wielded two blades, and her face was ridden with scars. Short hair seemed to imply a militaristic life, and the bloodthirst in her eyes seemed to be greater than even his own. He backed away slowly, and she looked around the room, eyes locking on him. She leaped, twin blades whirring as they clashed against his own. The daggers chipped and seemed almost to glow as they moved. Davriel concluded they must have been made of a weaker metal, perhaps copper or iron. Aklavos seemed to be chipping at a similar pace, which confused Davriel. Aklavos had cut through a steel bullet without a scratch. As they dueled, Aklavos made sounds of struggle, as if he was exerting himself. Once again, Davriel was confused. After quite the heavy hit, Davriel cut into the side of her shirt, hitting against... rusted metal. Beneath her shirt lay iron plates, and whenever Davriel did get a lucky hit in, Aklavos seemed to bounce off instead of cutting through. Davriel came in for a slash to the head, then feinted toward the legs. She expected it, leaping over the blade and landing, back to him as she twirled upon one foot, knife slashing through his arm. He screamed in pain and stepped back, dropping the sword to his right hand. No longer wielding it with both hands as he was trained, it was off balance. He leaned back, trying to use his weight and momentum to make up for it. His reach was fair, but her speed seemed to outmatch it. The fight seemed to go on and on, and eventually, Davriel faded out of consciousness, waking up to see three or four more bloody wounds on his own body and metal chunks taken from her clothes. He barely registered that his hand was moving on its own, that Aklavos was fighting for him. He looked at her again, body sore and tired, and fell unconscious once more. Four and a half hours later, Davriel sat on the wall, eye shuttering open. The woman lay upon the floor, unconscious. Davriel was covered in cuts and scars, and he slowly rose from the floor, looking at her. She hadn't taken a single hit to the flesh except the hilt to the head that had taken her out. He sighed again and rose. Where Argos had fallen through lied a mask. He picked it up, recognizing the horn and fangs as an Oni, a part of his religion before he was brought here. He took the Volto mask from upon his face and threw it aside. He no longer needed it. Finally, the doors opened, and three men walked through, armed with assault rifles. Davriel raised his hands, dropping Aklavos and sighing. He didn't have the energy for another fight. They dragged a burlap sack over his head and put his sword into a case. The woman was carefully moved back, and his mask was removed. They dragged him, and he had to rely on only his hearing. His arms were bound. They dragged him across a flight of stairs, through a door, and noclipped through something, rendering Davriel nauseous. Eventually, they stopped, and started talking. Davriel could barely make out the words. &quot;Mer..ry..eader..los...o this idio...&quot; Mercury Leader lost to this idiot? Davriel was unfamiliar with the terms. English wasn't his first language, and it wasn't helpful that they were whispering. &quot;Perh.. we can...ing...him to. Sol?&quot; &quot;No. Jo..n.. wa...nts to see... im&quot; Bring him to Sol, Jones wants to see him. Great. More dragging. Then Davriel felt the rough floor as he was dragged back through, more doors and stairs and nauseating Noclipping until he was sure that he would throw up. Eventually, it stopped as the floor changed from stone and plated concrete to carpet. &quot;You awake in there?&quot; Davriel stayed silent. &quot;Stubborn bloke, eh?&quot; The man pulled Davriel up standing. He took the hood off and frowned. He had a curly mess of oily black hair and was armed with a gun. It looked to be an older model, a ten-round revolver. &quot;Trust me, mate, no one sleeps through that many noclips.&quot; He laughed, pushing him through the doors. &quot;This is where we check if you've anything to do with the divine. You'll drink this, and if you die, you're a god! And if you don't, we call medical support and you're free to go.&quot; He held up a glass vial of the curious glowing metal. Davriel figured out by now that this was either an extremely strange form of solid mercury or iron. The man put it to his mouth, and Davriel had no choice but to drink. It reminded him of burnt cow liver. After he finished, the man looked at him and frowned. &quot;Aye, you kept alive that long against her, and ain't a god? Are you an entity or demon, mate? Not like there's a difference...&quot; &quot;I practiced with the sword. She fought like an indignant child with a pair of knives and a point to prove.&quot; &quot;Oh ho ho, don't let her be hearing that. Well, if you're done dissing on Mercury, which is completely understandable, we'll be giving you a few things, telling ya a few things, and sending you off to [[[Level 11]]].&quot; &quot;Where is my blade?&quot; &quot;Your katana?&quot; &quot;//Tachi//, and yes, what else would I be speaking of?&quot; &quot;Give it time, mate. Follow ginger over there.&quot; Davriel turned and took a second to look around. It appeared to be a [[[Level 105|chapel]]], with white walls and wooden pillars. The room was small, with a medical stand and IV bags in the corner, and the bag that was previously over his head lay on a bed near him. He looked ahead, at the far end where a door stood open. Inside stood a woman with red hair waiting expectantly. He walked to her and opened his mouth as if to ask something, but she put her hand up. &quot;Wait till we get to the office.&quot; So he followed her through a messy corridor that branched left and right, with various parts descending into a sterile hospital, and finally stopped at a door. She opened it and led him in. &quot;Welcome to [[[the Iron Fist]]].&quot; Came a voice. A man stood a few feet away. He sounded barely human, his words reminiscent of Aklavos. &quot;You are in my domain now, and I expect you to adhere to the rules for the duration of your stay. Do not touch anything. Do not speak unless spoken to. And do not move unless told to.&quot; Davriel raised his eyebrows, hand moving to his sheath, which he was reminded wasn't there. &quot;Oh, and no unnecessary violence. We wouldn't want you getting hurt.&quot; Davriel grimaced. The figure was mostly cloaked by the dark room, but Davriel could see a white cloak and red eyes. &quot;What do you want?&quot; &quot;First of all, have you heard of [[[the Pantheon]]], or it's [[[trimmed:phenomenon-10|gods]]]?&quot; &quot;No.&quot; &quot;A group of false deities making use of powers they don't deserve. Any other deities you've heard of?&quot; &quot;Besides the obvious ones, such as [[[entity-7|Jerry]]] and that [[[Entity 180|cat]]], no.&quot; &quot;Mmmm. Have you noticed how all of them are malevolent? They all abuse their powers.&quot; &quot;I don't suppose the cat much does, but sure.&quot; &quot;That is beside the point. You bear a tattoo on your neck.&quot; &quot;How did you see that?&quot; &quot;A symbol of a Yakuza Assassin, yes? A mercenary who worked for a family to dispose of those who didn't deserve what they had.&quot; &quot;You've watched too much anime, I see.&quot; &quot;Do not mock me, boy. Your services and power would be appreciated on our side. You would be sent to hunt and kill gods and other similar beings. Instead of killing without any such goal, as your M.E.G. file has written.&quot; &quot;They already have a file on me?&quot; &quot;In their archives. One of them got away. Captured by an entity on negative two and escaped.&quot; &quot;It's not negative two anymore.&quot; &quot;Besides the point. But you kill, be it for pleasure, need, or dementia. We offer you something good to do with that. Besides the useless slaughter you already perform.&quot; He stood up, and Davriel could see a cut-up face with a light beard and albino eyes. Not red, as he first thought. &quot;Join us, and we offer you a goal, food and water, lodging and companionship, and any other things necessary for your life in the backrooms. And all you'll have to do is kill a few gods.&quot; Davriel thought for a moment. What were the downsides? And if they wanted to kill him, they would've done it by now. &quot;My sword?&quot; &quot;Waiting in the hall.&quot; &quot;You've got yourself a deal.&quot; [[=]] [[Module Rate]] [[/=]] [[include :backrooms-wiki:component:license-box |author= Kkitsunebi]] [[include :backrooms-wiki:component:license-box-end]] [[div class=&quot;footer-wikiwalk-wrapper&quot;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Let The Blade Drink Deeper]]] | [[[Let Your Justice Be Swift]]] | [[[Let Your Light Shine Again]]] &gt;&gt; [[/=]] [[/div]] [[/div]]</code></pre></div> </div> </div> </div> 
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				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9018472</link>
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				<pubDate>Thu, 13 Aug 2026 18:02:19 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/vangie">https://backrooms-wiki.wikidot.com/vangie</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/vange" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10151414&amp;amp;size=small&amp;amp;timestamp=1786644158" alt="vange" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10151414)" /></a><a href="http://www.wikidot.com/user:info/vange" >vange</a></span><br /> <strong>Date:</strong> 13th August 2026<br /> <strong>First Revision Date:</strong> 13th March 2026<br /> <strong>Tags:</strong> author-page<br /> <strong>Rating:</strong> 23; +23/-0</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:to-wish-upon-a-dream]] [[module css]] :root { --header-title: &quot;vangie&quot;; --header-subtitle: &quot;i love you yeri&quot;; --logo-image: none; } [[/module]] [[=]] **hello** my name is vangie ([[User vange]]) and this is my author page i go by she/they i dont mind what u use and i am a genderqueer lesbian i am a woc mostly lebanese/asian/brazilian and i speak both english and portuguese i am a non-staff [[footnote]] U FAT LIAR [[/footnote]] greenlighter and mentor who loves to write about romance and grief and stuff just ask for a greenlight aha by the title you can tell i love yeri and i love red velvet i owe it all to them please like my page thank you or else [[/=]] [[div class=&quot;my-image&quot;]] [[module css]] .my-image::before { content: &quot;&quot;; display: block; width: 100%; max-width: 800px; aspect-ratio: 2 / 1; background-image: url('http://divineatlas.wikidot.com/local--files/vangie/yeri%20header'); background-size: cover; background-position: center; background-repeat: no-repeat; margin: 0 auto; } [[/module]] [[/div]] [[=]] [[div class=&quot;lightblock&quot;]] 커지는 heart b-b-beat 빨라지는데 너답잖게 heart b-b-b-beat 거려 나를 볼 때 [[/div]] [[/=]] [[=]] [[module rate]] [[/=]] [[=]] + my stuff [[/=]] ---- [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;level-124&quot;]] [[span style=&quot;font-size: 25px; text-align: center;&quot;]]**[[[level-124|Level 124 - &quot;Fugue&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;I should've married you when I had the chance.&quot;** my first level and it is banal... an attempt at doomed romance while touching up on lgbtqia+ themes as well as warn-torn countries and giving it a bit of Lebanese representation [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;my-mom&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[my-mom|Unnumbered Entity - &quot;My Mom&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;mom i grieved you for a long time. it took me way too fucking long to let go of all the sadness (it held me back, did you know that?) and actually start being the person i wanted to be.&quot;** my take on benevolent entities while simultaneously adding canto representation, i love this a lot and am glad at how i executed it [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;when-dew-turns-to-honey&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[when-dew-turns-to-honey|Tale - &quot;When Dew Turns to Honey&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;Don't let her go, okay Mary?&quot;** my collab with [[User Stixiiee]]and it is yuri yayyyy prequel to level 140 and a good way to introduce us to the two lovebirds [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;catwalk&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[catwalk|Unnumbered Level - &quot;Catwalk&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;There won't be a time where you can please everybody's wishes.&quot;** I WAS MAD WHEN WRITING THIS!!!!! fuck bigotry fuck the hoes who undermine trans rights this one is a love letter to every single transgender person out there i love u all a bunch [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;level-96&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[level-96|Level 96 - &quot;Solace&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;This is your respite. This is a place away from the war you inherited—and away from your death sanctioned by strangers.&quot;** a very very abstract and format screw approach to the sensitive topic of war. it didn't get as well received as my other pages at all, getting like 5 downvotes in the first few days of publishing. i stand by my artistic choices of thematic parallels and real world connections to draw contrasts between the backrooms' reliance on nostalgia and how nostalgia is built on experiences children who were taken by war will never get to have. [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;byte&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[byte|Tale - &quot;byte&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;this is of your own volition you chose this you you you you chose the comfort of the compilers of the substrates of the capacitors , you chose virtualization , you chose redundancy , you chose your memory leaking instead of embracing reality.&quot;** SURREALISM vangie is forever going to lean into this sound and im sorry if u hate it its so majorly fun and i can have so much more leeway with criticisms [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;putrid&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[putrid|Tale - &quot;PUTRID&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;OH , TO BE UNDONE SO INTENTFULLY , AND TO HAVE THE FOXGLOVE SIP FROM YOUR SPINE , SO PURPOSEFUL WE PREACH OF OUR CENSURES ON THAT SODDEN ALTAR , THE SINEW CLUNG LIKE PRAYER-WORN GARMENTS SINGING OF ITS LAST RITES .&quot;** SURREALISM YET AGAIN and i went full anamnesis on this one, this is a prequel to byte and me trying to develop in authorial manners... i wanted this to be very abstract and use heavy imagery and a cruel narrator. IT WORKED [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;level-410&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[level-410|Level 410 - &quot;A Perfectly Normal Estate&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;The breeze feels cathartic on my face as it gives me a moment of respite in the wind-swept dusk-lit grains that will never know of how much resentment I hold towards you. I see nothing in the silhouettes of the husks crowding the land neither your compassion in attending to them. They would understand me. I hate that I love you.&quot;** my first con entry and it is a collab with my dear doc!! arguably one of the instances of my best writing, i enjoyed drafting this lots and the process behind this was so incredibly lazy but we go there. this is also me dipping my toes in the main anamnêsis storyline and showing some love to the bonnot-albagnac saga [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;level-59&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[level-59|Level 59 - &quot;Drownsong&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;The voice in my head that was drowning was my own; I offered a hand and saw of its elegance.&quot;** VANGIEPUBIE IS REAL there is an offset and it's the brightest part of the moon pls click on it. it is a great entry and something i wanted to discuss, finding comfort and love in oneself!!! FUCK THEM OTHER PEOPLE!!! THE SEA AND THE MOON ARE ONE, WHY CAN THEY NOT LOVE THEMSELVES??? [[/=]] [[/div]] @@@@ [[=]] [[=image OOMFIES]] [[/=]] [[=]] - **special thanks to the following people for making life worth living** ^_^ **my labubu [[user doctrinator]]** **that bird that i fucking hate [[user CamaradeAlbabar]]** **that bird that i love [[user LiminalDoctor]]** **bisexual token bestie [[user Praetor3005]]** **the sweetest soul on this earth [[user pubie]]** [[user DrAkimoto]] [[user DivineAtlas]] [[user SkullDoggery]] [[user Stixiiee]] [[user r a t i f]] [[user BlueSignet]] [[user Abdallah Amr]] [[user Magnileak]] [[user SnomWriting]] [[user ReyDay]] **i love u all and you've been so nice to me thank u** [[/=]] [[include :backrooms-wiki:component:license-box]] [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-9015042</guid>
				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9015042</link>
				<description></description>
				<pubDate>Thu, 13 Aug 2026 12:53:41 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-591">https://backrooms-wiki.wikidot.com/level-591</a><br /> <strong>Reason:</strong> Author Request<br /> <strong>Author:</strong> [[*author ItzLambda]]<br /> <strong>Date:</strong> 13th August 2026<br /> <strong>First Revision Date:</strong> 11th August 2026<br /> <strong>Tags:</strong> _cc _licensebox _title level metafiction sd-class-?<br /> <strong>Rating:</strong> -11; +7/-18</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include component:rate-bar]] [[include :backrooms-wiki:theme:poolrooms]] [[module css]] :root { --header-title: &quot;The Boredomrooms&quot;; --header-subtitle: &quot;The chairs surround&quot;; } [[/module]] Boredom is an extraordinary concept. It is an emotional state characterized by feeling uninspired, uninterested, and lacking in stimulation or simply put, the state of feeling uninterested. Throughout hundreds and hundreds of levels, every single level has something interesting. [[[Level 0]]] being the threshold from our reality to the backrooms and possessing the inability to meet wanderers, [[[Level 11]]] being an endless city with thousands of settlements, and [[[Level 601]]] creating the illusion of //escaping// the Backrooms. Simply put, every level has their own unique environment and theme. However one level is considered to be the most //boring// level. Nothing interesting of its environment. Nothing interesting for you to do other than sit back and relax. [[include component:image-block |name=8Chair.png |alt=... |align=center |caption=… ]] It is **Level 591**, a barren grey concrete plane stretching in all directions and sitting right below the endless, bright blue sky where it will always follow and look down upon you, no matter how far you walk. The chairs found repeatedly throughout many different places, populate the concrete plane like people scattered in a crowd, each sharing an exact blue color. The concrete plane is barren and uninteresting. It’s grey color always stays the same no matter how far you go, nor the structure as it always remains flat; no change in height, no change in color and always remains lifeless with nothing else other than the blue chairs and the lifeless sky watching over you. The chairs symbolize confinement, stillness, and inactivity. When you sit down on a chair, you will be kept stationary and forced to be inactive. You can only sit back and relax, with nothing else to do. **Level 591** is the perfect representation of this, with so many chairs for you to sit in. Why do anything else when all you can just is sit back and relax? The sky is entirely empty and repetitive. A completely cloudless, bright blue sky that represents a lack of variation and uniqueness — as if it has seen every corner of the Backrooms itself. There is no clouds, no rain, no sun, not even a change of color. Everything remains the same, regardless how long you stay in the level. **Level 591** may seem ordinary and generic on the surface, but it is truly unique on its core. It only has the sky, the concrete plane and the chairs — an extremely basic environment that other levels do not have. The level itself does not include any supplies and entities hence adding to the boring-persona of **Level 591**. To enter **Level 591**, you just have to sit on a blue chair within its neighbouring[[footnote]]Levels ranging from Level 581 to Level 601[[/footnote]] levels, where you may noclip to **Level 591** per chance. There are dozens of them placed throughout the level, only appearing where you feel bored. ------ [[collapsible show=&quot;[+] Author&quot; hide=&quot;[-] Author&quot;]] Written by ~ [[*user ItzLambda]] (itzLambda.xd) Personal experience: I don't feel anything while writing this. It's like staring in a wall for 30 minutes with nothing but thoughts in my mind. While writing this I felt extremely unmotivated, emotionally detached and drained; easily getting distracted by slacking off. The only thing that made it worthwhile is the reward the [[[M.E.G.]]] gave me which is just plain bread and [[[Object 1|almond water]]]; the same necessity keeping my alive straight for 30 days. I wish there was something for me to do. Tap @@@@ @@@@ ... @@@@ @@@@ ... @@@@ @@@@ ... @@@@ @@@@ Tap @@@@ @@@@ ... @@@@ @@@@ ... @@@@ @@@@ ... [[div class=&quot;styled-quote&quot;]] Assignment from the [[[M.E.G.]]]: Please research more of the level. How is the level rediscovered? How does the entrances and exits function? [[/div]] [[span style=&quot;color: black; font-family: Monospace; font-size: 12px; margin-left: 0px;&quot;]]**NOTE!** Accepting unknown files may pose risks to the security of your device! Make sure to check the validity of any detected files before downloading.[[/span]]@@@@ @@@@ [[span style=&quot;color: black; font-family: Monospace; font-size: 10px; margin-left: 50px;&quot;]]new file detected:[[/span]] [[span style=&quot;color: black; font-family: Monospace; font-size: 10px; margin-left: 50px;&quot;]]attempting to download:[[/span]] [[span style=&quot;color: black; font-family: Monospace; font-size: 10px; margin-left: 50px;&quot;]]displaying formatting_[[/span]] [[div class=&quot;styled-quote&quot;]] September 9, 2011, 20:31. A seemingly unknown level was rediscovered after an unknown wanderer and his friend went on an exploration journey in [[[Level 588]]]. At that time, a M.E.G. Radio Operator was contacted from the &quot;M.E.G. Radio Corporation&quot; informing him that his friend had gone missing after sitting on a blue chair. A team from the M.E.G. was quickly sent to the unknown wanderer's last location to try and save him, but they were unsuccessful. Upon arrival, the M.E.G. could not find the wanderer, nor his friend. ----- Wanderers who were sent to save him in **Level 591** could not find their way back due to them being trapped in the level; caused by **Level 591’s** psychological hazard. The level isn't necessarily hazardous or a deadzone but long term stay on the level may pose a danger for one. ----- Further reports show the specific hazard was colloquially known as the **Boredom Effect** by researchers within **Level 591**. This declines wanderer’s mental stimulation gradually, with long term effects of this hazard inducing headaches, reducing motivation, causing a feeling of emptiness and procrastination. The cause of this phenomenon lays entirely on the nature of the level, as it include very little objects and activities for one to do. ----- To this day one cannot enter **Level 591** without special supervision from the M.E.G. But only a few brave people were able to go in. They were equipped with caffeine pills and/or energy drinks for energy to neutralize the level's natural phenomenon, along with a walkie talkie to document this level. [[/div]] [[include component:image-block |name=8Chair.png |alt=... |align=right |caption=… ]] [[=]] ++ Notes On The Most Boring Level Ever ++++ by [REDACTED] [[/=]] ++++ Entry 1 The scenery seems boring yet basic — It's just a rooftop with chairs and a blue sky above it. It somehow seems oddly familiar to me; as if I remember it being part of my life. When I was young; around 9 years old, I used to visit my school’s concrete rooftop everyday. It has blue plastic chairs similar to those found here, and an seemingly endless sky watching over me. It may seem strange to admire such a boring scenery, but it is truly peaceful: No distractions, no dealing with issues, and nothing truly engaging. That all changed when my school prohibited students to enter the rooftop. My life changed overnight; The thing I have liked the most was taken away in an instant. I thought to myself over and over again. I wished I could so back to that place. ++++ Entry 2 A decade or two has passed and I have noclipped in a [[[The Backrooms|strange place]]], wandering the endless ever-lasting areas from [[[Level 0|retail outlets]]], [[[Level 7|endless oceans]]] and [[[Level 11|endless cities]]]. For each level I explored and explored, I became more interested at their characteristic and structures — with plenty of stuff to do. One day, I kept thinking of the good old days of boredom in the [[[Level 601|enclosed library]]], where I was once sitting on a chair above a concrete rooftop. The sounds of the wind passing by. The creaking of the chairs. The urge of me wanting to sit of these chairs. I wished I could go back to that place. ++++ Entry 3 My footsteps hummed over my ears while I was walking throughout the level. The constant wind noises echoes throughout the level. I easily dismissed these sounds as if they were a part of everyday life. Soon a blue chair appeared in front of me. It yearned for me. The blue chair was like a rift, a crack of another level. For many, it sounded like an anomaly; But for me, It is like an exit toward boredom. It possessed neither an alibi nor a veil; I could see how the blue chair seemed different from the environment it was in. The chair called for me not with a demand, rather, it asked me slowly with courtesy. It made a request, one that could be denied. It wanted me to escape the constant cycle of engagement, something I myself would want to do. The chair spoke softly, asking me to come closer again. Tap... @@@@ @@@@ Tap... @@@@ @@@@ Tap... @@@@ @@@@ Aside from words coming out from the chair, there is nearly nothing. All I heard was the wind coming through and my own thoughts. As I went closer and closer; locking eyes with the blue chair, the chair's words begin to synchronize with my body. It calls me by my name, each word being heavier than the last; It seems that there is no turning back. I sat on the chair and I lost myself within it. ++++ Entry 4 Hours turned into days and days turned into weeks. My food and water diminished as time passes, while sitting on a chair, enjoying my childhood dream while time slowly passes by. But dreams slowly turned into nightmares. Each time the wind passes by. Each time my thoughts fly by. Each time the chairs moves. My supply bag began to shrink and shrink until there was almost nothing left. There is especially nothing else to do, no activities to experience life. With no water and food to spare, I soon realized that I has to make a crucial decision. Either stay here in my comfort zone, slowly starving to death or escape. I had to get up from a chair and walk. I walked and walked, crossing series of chairs and chairs. Same chairs, same concrete plane and same skies. Nothing else. It took me almost forever, that is until I spotted a green emergency exit door. The green emergency exit door is different than the blue chair I found earlier. Rather than calling me with a demand, It just simply stood there like an inanimate object; as if it was waiting for me to make a choice. I walked to the exit door, each step heavier than the last one. I thought of leaving behind my one and only childhood dream I had, but I had to leave. Before I exited, I wrote a note of my experience and journey here for a while. It was long, tiring and hard but it was worth it. Worth giving the information for the people to eventually find out. I opened the green exit door, without ever turning back. [[/div]] @@@@ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 590]]] | Level 591 | [[[Level 592]]] &gt;&gt; [[/=]] [[/div]] @@@@ @@@@ [[div style=&quot;font-family: Arial; font-size: 24px; width: 600px]] Written by [[*user ItzLambda]], inspired from my [[[https://backrooms-freewriting.fandom.com/wiki/Level_-59|original version]]]. Heyo! This page was my first page here. I hope you all enjoyed it ^^ [[/div]] [[/collapsible]] [[footnoteblock]] ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Thira4.jpg &gt; **Author:** RoyBatty8888, heavily edited by [[*user ItzLambda]] &gt; **License:** CC-BY-SA 3.0 &gt; **Link:** https://commons.wikimedia.org/wiki/File:Thira4.jpg ===== ===== &gt; **Name:** Blue chairs on the seafront in Nice.jpg &gt; **Author:** Jumilla &gt; **License:** CC-BY-SA 3.0 &gt; **Link:** https://commons.wikimedia.org/wiki/File:Blue_chairs_on_the_seafront_in_Nice.jpg &gt; **Additional Information:** I used the chairs from this image, not the entire image/background ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8985704</link>
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				<pubDate>Wed, 12 Aug 2026 02:01:27 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/ad-astronaut">https://backrooms-wiki.wikidot.com/ad-astronaut</a><br /> <strong>Reason:</strong> Author Request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sky3" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7870251&amp;amp;size=small&amp;amp;timestamp=1786500087" alt="Sky3" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7870251)" /></a><a href="http://www.wikidot.com/user:info/sky3" >Sky3</a></span><br /> <strong>First Revision Date:</strong> 10 Mar 2022<br /> <strong>Tags:</strong> _licensebox comedy in-rewrite joke-entry level-78 tale<br /> <strong>Rating:</strong> +28; +31/-3</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:stardust]] [[module css]] :root { --header-title: &quot;what you know about&quot;; --header-subtitle: &quot;rolling down in the deep&quot;; } [[/module]] [[&gt;]] [[module rate]] [[/&gt;]] Operative Segal performed one final count in [[[Level 11]]]. Surely, everyone should have evacuated [[[Level 78]]]. He checked the entire perimeter of the space station — he found scared wanderers hiding near the toilets, stuck in fetal positions, and staring out the station's windows. However, he must have been missing someone. When he counted, the number of evacuees was only 465. There were supposed to be 466. &quot;Damnit. That guy with the black jacket — he never…&quot; When he broke this news to [[[the M.E.G.]]], he wasn't reprimanded or anything. His superiors simply said, &quot;Well, you can't save everyone. In this situation, 465 lives were saved. If you didn't start evacuating people, that number would've been close to zero. Don't be so hard on yourself.&quot; However, Segal kept thinking about that guy with the black jacket. He was an aspiring rapper from Australia before no-clipping into the Backrooms, and he really wanted to become famous one day. With his trusty cap and his microphone, he frequently hosted concerts in Level 78. Granted, there were probably only two or three people in the audience, but the man didn't quit. He would achieve his dreams one way or another. Unfortunately, he was now gone. So, what happened to &quot;that guy with the black jacket?&quot; Well, seems like he's currently on a collision course with [[[Ad Astra]]]. Point is, we don't know. We probably won't ever know. Chances are, he's dead. The gravitational forces exerted near Ad Astra are too strong. No one's surviving that. Perhaps he's somewhere else now. [[div class=&quot;dark-styled-quote&quot;]] **??? [in the distance]:** John, are you seeing thi– //[A series of loud water splashes follow.]// **??? [muffled]:** –like a whole hunk of metal just fell fro– //[Static.]// //[A muffled explosion can be heard.]// **??? [growing quieter and more muffled]:** Should we explo– //[Static.]// **??? [barely audible, heavily distorted]:** –came out of some portal thi– //[Static.]// **??? [almost unintelligible]:** –that appeared(?) [???] sky– //[Static.]// **&lt;Communications Lost…?&gt;** **??? [more clear]:** John, what the hell? There's an actual person here. Looks like the ISS fell out of the sky or something. **John:** Seems like it, Kent. He seems unscathed, other than the fact that he's just… floating in the water. You think we should… check on him or something? **Kent:** Of course we should! I'm not going to just leave this man to die! //[A water splash can be heard.]// **Kent [louder]:** Call 911. I'll see what I can do with this man. //[A loud slapping sound can be heard.]// **???:** Fuck… where am I? **Kent:** Oh thank God — you're alive. What's your name? We'll get you to safety. **???:** My name's Harry. //[Harry looks around but sees nothing but a vast ocean.]// **Kent:** Say… what happened to you down there? **Harry:** I… I don't know. **Kent:** Well, let's get to shore. Maybe that'll jog up your memory. **Harry:** I was on… Level 78… and— //[Harry's speech devolves into gibberish for the next 2 minutes while Kent listens intently.]// **Kent:** I don't know what this &quot;Level 78&quot; and &quot;Backrooms&quot; bullshit is, but whatever you're saying, it sounded like quite the adventure. Maybe it was all a dream. Whatever space you came from, you're home now… on Earth. **Harry:** Wait, what? **&lt;END LOG&gt;** [[/div]] Seems like the rapper with the black jacket survived. All's well that ends well, we guess. Of course, he didn't stop pursuing his dreams. He created a new song to chronicle his experiences within Level 78 and the subsequent collision with Ad Astra that left him in the middle of the Atlantic Ocean. The song was quite successful, peaking at #6 on the US Billboard Hot 100 and #4 on the Australian ARIA chart. The critics over at BackroomsReviewsMusic.com have listened to Harry's new song and given their rave reviews: [[div class=&quot;darkblock&quot;]] **Christine_Fraizer (2 days ago):** //This is hot garbage. Except… it's not hot. It's just garbage.// **BackroomsReviewsMusicThrowaway43 (3 days ago):** //Made an account on BackroomsReviewsMusic.com just to let you guys know this song is fucking shit.// **DrTeedrop (6 days ago):** //This song goes crazy! On mute.// **LopsidedNuance910 (2 weeks ago):** //THIS SONG IS FLAME (without the F).// **TalkingWithQuinoa (1 month ago):** //When I tried to conjure demons in Episode 30, this is not what I had in mind. This is way worse.// [[/div]] Luckily, we've retrieved a snippet of the song's lyrics to celebrate his achievements: @@@@ [[=]] [[collapsible show=&quot;View Song Lyrics?&quot; hide=&quot;Hide Song Lyrics.&quot;]] [[&lt;]] &gt; What you know about rolling down in the deep? &gt; &gt; When your brain goes numb, you can call that mental freeze. &gt; &gt; When these people talk too much, put that shit in slow motion, yeah. &gt; &gt; I feel like an astronaut in the ocean, ayy. [[/&lt;]] @@@@ @@@@ @@@@ [[div class=&quot;lightblock&quot;]] [[=]] ++ **YOU'VE GOT MAIL** [[/=]] [[&lt;]] **From:** johnsonhuber@meg.org **To:** OverseerA@meg.org **Subject:** New Page! ----- Hello, Stretch. I felt like I should just inform you about this new page. Remember that little incident with Ad Astra, with one person failing to evacuate? I wrote a whole page on that guy! Seems like he finally found success. [[/&lt;]] [[&gt;]] Hope you like it, Johnson Huber [[/&gt;]] ----- [[/div]] @@@@ [[div class=&quot;lightblock&quot;]] [[&lt;]] **From:** OverseerA@meg.org **To:** johnsonhuber@meg.org **Subject:** Re: New Page! ----- Hi, Johnson. Can we discuss this in my office at 3:00 PM tomorrow? [[/&lt;]] [[&gt;]] Sincerely, Stretch [[/&gt;]] ----- [[/div]] @@@@ [[div class=&quot;dark-styled-quote&quot;]] [[&lt;]] //[Knocking can be heard.]// **Overseer-A:** Come in. **Johnson Huber:** Hello, Stretch. What did you want to discuss? **Overseer-A:** You tell me. **Johnson Huber:** I don't understand. **Overseer-A (sighing):** You're telling me… the guy on Level 78 we failed to evacuate was… Masked Wolf? And his song &quot;Astronaut in the Ocean&quot; is based on his experiences with Ad Astra? **Johnson Huber:** Yes, isn't that— **Overseer-A:** I don't want to hear it. Do you understand how absurd that implica— **Johnson Huber:** B-but… I witnessed it all. I remember back whe— **Overseer-A:** You know what else you can witness? **Johnson Huber:** What? **Overseer-A:** This dick. **&lt;END LOG&gt;** [[/&lt;]] [[/div]] @@@@ @@@@ @@@@ [[=]] &gt; **The page &quot;Ad Astronaut&quot; has successfully been deleted.** Who greenlit this shit? ~ Overseer-A [[/=]] [[/collapsible]] [[/=]] ------ [[&gt;]] [[collapsible show=&quot;Author &amp; Licensing Information&quot; hide=&quot;Hide Information&quot;]] Written by [[*user Sky3]]. Lyrics taken from Masked Wolf's Astronaut in the Ocean. [[/collapsible]] [[/&gt;]] [[include :backrooms-wiki:component:license-box]] ===== &gt; Song lyrics taken from Masked Wolf's Astronaut in the Ocean ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8985593</link>
				<description></description>
				<pubDate>Wed, 12 Aug 2026 01:53:17 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/entity-10-1">https://backrooms-wiki.wikidot.com/entity-10-1</a><br /> <strong>Reason:</strong> Author Request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/light-nate" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9514519&amp;amp;size=small&amp;amp;timestamp=1786499597" alt="Light_Nate" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9514519)" /></a><a href="http://www.wikidot.com/user:info/light-nate" >Light_Nate</a></span><br /> <strong>First Revision Date:</strong> 17 Jun 2026<br /> <strong>Tags:</strong> _cc _licensebox _title _trim action entity horror humanoid in-rewrite sapient u.e.c.<br /> <strong>Rating:</strong> +20; +22/-2</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:uec]] [[&gt;]] [[include :backrooms-wiki:component:rate]] [[/&gt;]] [[image https://backrooms-wiki.wikidot.com/local--files/entity-10-1/3]] [[=]] + 11/04/2027 + ... [[/=]] &quot;Alright, time to see if any of you are Shroud Takers.&quot; A man, around 6 feet tall and visibly malnourished, aimed a gun at the other twenty people in the cramped warehouse room. Pacing throughout the chamber, his hand shook with anxiety even with the powerful firearm he wielded. For many here, the tension was suffocating. For McNamera, the man holding the gun, it was the weekly check. Walking slowly towards a young boy, he brandished a makeshift knife made of rusty metal. Throwing him on to the floor, McNamera put his boot on the kid's arm to restrain him, inching closer towards his hand with the knife. Raising his hand to make a swing, he slashed at the boy's hand, causing it to bleed out. Red blood. The child would live today. McNamera repeated the process with the others. Ten people in, and all were still human so far. The next one up was a woman, around 50 years old. She had arrived at the colony a couple of weeks back. Apparently, she'd been part of some big group out there in the Backrooms, until one day she returned to her colony after a resource gathering mission and everyone had disappeared. Repeating the process once more with the others, McNamera noticed a beige shape moving towards him in a flash, along with a sharp pain in his back. In an instant, he turned around and shot at the attacker- + BANG! BANG! BANG! Three bodies lay on the floor, along with the corpse of his attacker: another frail man not much unlike him, armed with yet another makeshift knife. The others must've caught a stray bullet. McNamera checked the bullet wound on the person who had assaulted him. Red blood; he was still a human. &quot;Looks like Shroud Takers aren't the only traitors around here&quot;, McNamera said with a smirk on his face, turning around to the young boy from before. &quot;You were his kid, right? Now, all of you remember, these rules are all to keep us safe and happy. You like being safe and happy, right?&quot; Raising his pistol towards the dying parent, McNamera continued. &quot;Now let this be an example of what happens when someone gets the idea that they're above our rules.&quot; + BANG One last shot rang through the room. Red blood. @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ ---- + ≪ Survival Guide ≫ * Examine the blood of your companions at least once per day. If it appears translucent, take the appropriate measures. * Check regularly for any differences in the appearances or behavior of your companions. * If you come across a colony that seems to be overly generous, do not trust them. Whether they are still human or not, good intentions are unlikely. * Show no mercy. They are not your friends or your family anymore. Do not hesitate to kill them. * If you are cornered, do not be taken alive. ---- @@ @@ @@ @@ + ≪ Overview ≫ [[include component:image-block |name=https://backrooms-wiki.wikidot.com/local--files/entity-10-1/2 |caption=Shroud Taker warning posters hung up in various colonies. |width=300px| ]] Shroud Takers, bearing the scientific name Homo capgras and classified as Entity 10.1, are a species of predatory beings with polymorphic capabilities. Common in levels with significant human and/or other sapient presence, they have posed a notable threat to human civilization within the Backrooms. Shroud Takers are solo hunters, often employing regular use of suggestion and shapeshifting to lure out prey or groups of prey for consumption/assimilation. The population of Shroud Takers remains unknown, though efforts from [[[The U.E.C.]]] have consistently thinned down the population. Each Shroud Taker possesses two forms in question: their disguise and their true form. Due to the preservation of much of the host's skin during the reproduction process, their disguise takes the appearance of their deceased host, albeit with some minor differences. Proportions are often changed slightly due to the consumption of all internal organs, and although they inherit the memories of their victim, behavioral patterns can often seem visibly &quot;off&quot;. In contrast, their &quot;true&quot; form[[footnote]] Due to their polymorphic nature, Shroud Takers do not possess any one &quot;true&quot; appearance. This is instead used to refer to any form the Shroud Taker takes aside from its disguise. [[/footnote]] appears as a dark beige-colored, vaguely humanoid being with varying appearance. Often, instances of the entity form sharp appendages or claws to inflict severe harm on any victim; however this comes with a disadvantage: any newly shifted body mass is unstable and fragile for a period of time, allowing any attacker to cause a significant injury while aiming at these body parts. Shroud Takers are stealthy and cunning predators. Although humans and Facelings are notable prey to them, they most commonly turn to other entities as a form of sustenance, due to their much greater frequency. Conversely, a Shroud Taker's interactions with sapients tend to be much more varied; some prefer to kill a wanderer quickly while their guard is lowered, while some prefer to follow them to a settlement and look for more suitable prey there. Shroud Takers have been reported to linger inside colonies for years on end, often picking off each member one by one and using their victims to assuage suspicion by other members of the colony. Besides that, their hunting patterns do not vary from those of [[[entity 10 | Skin-Stealers]]]. @@ @@ @@ @@ @@ @@ + ≪ Reproduction &amp; Virology ≫ In order to successfully hunt and posses, Shroud Takers produce cells to pass on to others. These cells atomically provide information on how to convert wanderers into Shroud Takers, and if enough are pushed into the wanderer, the turning process happens within hours. Spread of Shroud Takers' cells typically only happens through contact with internal systems; obtaining these cells is commonly done through the sharing of saliva from either spit, vomit, or sexual contact. A Shroud Taker, when engaging in one of these ways, will produce saliva and atack cells via glands in their oral cavity and pharynx, delivering them into the other’s mouth, blood, or any open orifice. During the turning process, the newly produced cells will essentially eat the wanderer alive from the inside in a quite painful manner, preserving only two organs: the skin [[footnote]] to fuse with the newly created body as a disguise [[/footnote]] and the brain [[footnote]]to siphon memories and knowledge from[[/footnote]]. @@ @@ @@ @@ @@ @@ + ≪ History ≫ Over the course of years, various tales about Shroud Takers have come to the U.E.C.'s database. They help better understand these beings and the dangers they pose to human society. While first recorded in the 1600s, many have claimed to see individuals possessed by demons across the backrooms, with oral reports first surfacing hundreds of years prior. The earliest document was discovered in [[[Level 11]]] and was dated to be written in 1609, and has been translated to fit within modern language: &gt; “Charles came back to me after several weeks of silence. I reasonably assumed him to be dead or otherwise disgraced by our populous. His return was met initially with concern, as he had left with two friends and returned alone. Many suspected him to have cannibalized them, though as I was able to find him traveling through the complex, I initiated conversation. &gt; @@ @@ &gt; What started as surprise seemed to brush away quickly as he realized it was me talking to him. Though the moments still were odd, as he stared at me very intently. Then his attention went to my features, trying to find anything strange. Yet he relaxed, satisfied without confirmation, and finally spoke to me. We talked for mixed moments about by business, and then his plans to move to one of the other camps. We did get to the topic of his friends, more or less by my own force. I don't recall what I asked him, but he did give a response. &gt; @@ @@ &gt; Charles told me that one of his friends was cursed by some sort of spirit. Passed to Charles' friend by another host; none of them knew who passed it to... Ivan. I think that's Charles' friend. Anyway, he didn't know how Ivan got possessed, but the next time he and Patrick[[footnote]] Charles' 3rd friend, considered dead or infected. [[/footnote]] found Ivan, he looked like he got into a fight. Ivan brushed it off, so they kept going. Charles went into a lot about how he was able to tell it wasn't Ivan, but I can't remember any of it. &gt; @@ @@ &gt; But his friend, Patrick, didn't see the issues and brushed Charles off. So when Ivan and Patrick suddenly separated from Charles, he figured out Patrick was attacked by this demon too, and ran. Charles told me that both chased after him, though when I asked him later, it was only Ivan with blood on his lips. He started breaking down after that, reciting some old Latin prayers. I stopped asking him after that. ” &gt; @@ @@ &gt; — Suez, David. &quot;The Story of Charles.&quot; Alters of the Sapiens, 1609, p. 114. @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ + ≪ The Fool, the Farce, and the Traitor ≫ Throughout my travels in the Backrooms, there has been one subject which continues to fascinate me, despite the wonders and horrors I have borne witness to in this purgatory: namely, Shroud Takers. Beasts that take the shape of man, stripping all that we are bare, and replacing it with a hollow facsimile. In the [[[the-frontrooms | Frontrooms]]], I remember hearing about a sort of mental disease where a person would begin to believe their loved one had been replaced by an outside force. Take, for example, a famous case told throughout the halls of the Backrooms: the colony of New Doria, located in [[[Level 1]]] and led by a single man named McNamera along with his clique of armed guards from [[[u-e-c-team-homelanders | Homeland Defence Force]]]. The colony had a rule in place to check the blood of each wanderer on a weekly basis, in order to ensure that they were not a Shroud Taker. At first things went well, but eventually the man in charge got power hungry. Started to lose his grip on himself. As the stories say, McNamera soon started killing people who weren't Shroud Takers during the weekly checks, just to assert his power. After a couple of years, once someone finally figured out how to pick the lock of his private bedroom, they cut his throat open and left him to die, silently fighting the waning air. While many knew of his injuries, it seemed none were willing to help. For many, he had become an imposter of himself, rendered a husk of the intelligent leader he once was. And when dawn rose, they checked McNamera's corpse. The residents saw blood that ran clear. He had become his greatest enemy, and the surviving men and women, who knew their blood to be of crimson stain, chose to act. McNamera's guards were jumps, their throats slit and left blood to pour. Stricken by their fear, the residents watched as each of them did not soak the blade in red, but in the translucent fluid of the Shroud Takers. When I arrived at New Doria, it was a ghost town. The wanderers once filling the settlement with life lay on the floor with their corpses. Some surrounded in a pool of red, but many, no color at all. Every step I took, I felt a shiver down my spine. My body warning me that someone was still out there. Watching and waiting to see if my blood was crimson too. ------ [[&gt;]] [[collapsible show=&quot;Author(s)&quot; hide=&quot;Hide author&quot;]] [[*user Light_Nate]] Original version on Fandom: [https://backrooms.fandom.com/wiki/Entity_10] by Portul and Stormy. [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Entity 9]]] | [[[Entity 10]]] | [[[Entity 11]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box |author= Original author is Portul and Stormy; Revised by Light Nate]] &gt; **Filename:** 3 &gt; **Name:** 3 &gt; **Author:** Kolomaznik; edited by [[user Light_Nate]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:CZ_Shadow_2.png &gt; **Filename:** 2 &gt; **Name:** 2 &gt; **Author:** [[user Light_Nate]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** http://backrooms-sandbox-2.wikidot.com/local--files/light-nate-41/3 [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8917137</guid>
				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8917137</link>
				<description></description>
				<pubDate>Thu, 06 Aug 2026 01:43:04 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-61">https://backrooms-wiki.wikidot.com/level-61</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/bittervault" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9485557&amp;amp;size=small&amp;amp;timestamp=1785980584" alt="BitterVault" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9485557)" /></a><a href="http://www.wikidot.com/user:info/bittervault" >BitterVault</a></span><br /> <strong>First Revision Date:</strong> 1 Aug 2026<br /> <strong>Tags:</strong> _licensebox _title format-screw in-deletion level space wholesome<br /> <strong>Rating:</strong> -36; +6/-42</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:stardust]] [[module rate]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ [[=]] Let's see... Level 61... Yes, it's Level 61! Or well, I'd like to call it Level 61. See, most people would claim it to be a phenomenon. &quot;An optical illusion in the sky of most outdoor levels&quot;. But... I like to think that it's a galaxy out there. With worlds beyond our comprehension. With billions of people we have never met. It's beautiful, really. I just want something to cling to, something to help me (or us) to live in this hostile world with some sort of goal in life. The hope that someday we will reach Level 61, together! [[/=]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ [[include :backrooms-wiki:component:image-block |name=https://vaultsbackroomsandbox.wdfiles.com/local--files/level-61/Nightsky |captionless=a |align=center |width=100% ]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 60]]] | Level 61 | [[[Level 62]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Andromeda and North Sky over Cronan Ranch &gt; **Author:** Bureau of Land Management California &gt; **License:** [https://creativecommons.org/public-domain/ Public Domain] &gt; **Source Link:** https://flic.kr/p/2nHoHH8 ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8917008</guid>
				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8917008</link>
				<description></description>
				<pubDate>Thu, 06 Aug 2026 01:36:55 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-198">https://backrooms-wiki.wikidot.com/level-198</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/inspectingcritters" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9419279&amp;amp;size=small&amp;amp;timestamp=1785980215" alt="InspectingCritters" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9419279)" /></a><a href="http://www.wikidot.com/user:info/inspectingcritters" >InspectingCritters</a></span><br /> <strong>First Revision Date:</strong> 1 Aug 2026<br /> <strong>Tags:</strong> _licensebox _title exterior in-deletion level tragedy<br /> <strong>Rating:</strong> -17; +17/-34</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>===== [[include component:preview text=Level 198 is a garden. (100 words) ]] ===== [[include :backrooms-wiki:component:rate align=left]] @@ @@ +++ Description Level 198 is a garden. With flowers in every shape and size. The kind that might’ve meant something to someone. Not that you could tell nowadays. I remember when the sky was blue. Glimmering clouds in bright sunlight. People looked at them, once. I’m not sure what color the sky is. The flowers bleed. It’s the only thing they do now. Clotted, burning blood. There used to be a second sun at the center of the garden. The ground only soaks up blood these days. People left after that. @@ @@ Maybe it could've been different. I don’t know. @@ @@ I’m sorry. [[div style=&quot;height:5rem;&quot;]] [[/div]] ---- [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 197]]] | Level 198 | [[[Level 199]]] &gt;&gt; [[/=]] [[/div]] [[&gt;]] [[collapsible show=&quot;Author&quot; hide=&quot;Hide Author&quot;]] [[*user InspectingCritters]] **Critics:** [[*user Sariastuff]] [[*user Exotichive]] [[/collapsible]] [[/&gt;]] [[include :backrooms-wiki:component:license-box]] ===== ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8833537</guid>
				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8833537</link>
				<description></description>
				<pubDate>Sat, 01 Aug 2026 13:19:14 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-59-1">https://backrooms-wiki.wikidot.com/level-59-1</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/vange" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10151414&amp;amp;size=small&amp;amp;timestamp=1785590353" alt="vange" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10151414)" /></a><a href="http://www.wikidot.com/user:info/vange" >vange</a></span><br /> <strong>Date:</strong> 1st August 2026<br /> <strong>First Revision Date:</strong> 28th July 2026<br /> <strong>Tags:</strong> _cc _licensebox _title aquatic bittersweet romance sub-section wonder<br /> <strong>Rating:</strong> 7; +19/-12</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :scp-wiki:component:preview text=Everything that rises must converge. (500 words.) ]] [[include :backrooms-wiki:theme:old-liminal]] [[include :scp-wiki:component:fade-in speed=2]] [[module CSS]] /* BETTER BLANK THEME by AMBERSIGHT http://backrooms-sandbox-2.wikidot.com/ambersight */ @import url('https://fonts.googleapis.com/css2?family=Inter:wght@300;400;700;900&amp;display=swap'); @import url('https://fonts.googleapis.com/css2?family=Bitter&amp;display=swap'); /* 全局 */ :root { --theme-base: &quot;black-highlighter&quot;; --theme-id: &quot;blank&quot;; --theme-name: &quot;Blank Theme&quot;; --logo-image: none; --header-title: &quot;The Backrooms&quot;; --header-subtitle: &quot;Feel the sand on your feet.&quot;; --bb-black: 65, 65, 65; --bb-white: 253, 253, 253; --bb-accent-color: 63, 66, 50; --bb-accent-background: 215, 219, 204; --body-font: Inter, 'Public Sans', Verdana, Geneva, &quot;Helvetica Neue&quot;, &quot;Helvetica&quot;, sans-serif; --header-font: var(--body-font); --title-font: var(--body-font); --mono-font: Bitter, Recursive, Consolas, monaco, monospace; --temp-font-1: Inter, 'Public Sans', Verdana, Geneva, &quot;Helvetica Neue&quot;, &quot;Helvetica&quot;, sans-serif; --temp-font-2: Bitter, Bitter, Recursive, Consolas, monaco, monospace; --white-monochrome: var(--bb-white); --pale-gray-monochrome: var(--bb-white); --light-gray-monochrome: var(--bb-white); --gray-monochrome: var(--bb-white); --black-monochrome: var(--bb-black); --bright-accent: var(--bb-black); --medium-accent: var(--bb-white); --dark-accent: var(--bb-black); --pale-accent: var(--bb-black); --swatch-topmenu-border-color: var(--bb-white); --swatch-menubg-dark-color: var(--bb-black); --rating-module-button-plus-color: var(--bb-black); --rating-module-button-negative-color: var(--bb-black); --rating-module-button-cancel-color: var(--bb-black); --rating-module-button-credit-color: var(--bb-black); --link-color: var(--bb-black); --hover-link-color: var(--bb-black); --visited-link-color: var(--bb-black); --background-gradient-distance: 0rem; --gradient-header: linear-gradient(to top, rgba(var(--medium-accent)) 0%, rgba(var(--medium-accent), 0.90) 100%); --diagonal-stripes: linear-gradient(transparent 0); } @media only screen and (max-width: 768px) { #page-content { font-size: .8em; } } ::selection { background: rgb(var(--black-monochrome)); color: rgb(var(--white-monochrome)); } ::-moz-selection { background: rgb(var(--black-monochrome)); color: rgb(var(--white-monochrome)); } * { scrollbar-color: rgb(var(--bb-black)) transparent !important; } #skrollr-body { background-image: none; } #container { background-image: none; } /* body::-webkit-scrollbar-thumb { background-color: rgb(var(--bb-black)); } body::-webkit-scrollbar-track { background-color: rgb(var(--bb-white)); } */ #main-content { padding-bottom: 3em; } /* 版头 */ #login-status, #login-status a { color: rgb(var(--bb-black)); opacity: 0; transition: opacity 300ms; } #login-status span.printuser { opacity: 0; transition: opacity 300ms; } #header:hover #login-status span.printuser, #header:focus-within #login-status span.printuser { opacity: 1; } #header:hover #login-status, #header:hover #login-status a, #header:focus-within #login-status, #header:focus-within #login-status a { opacity: 1; } #account-topbutton { border: none; } #account-options { background-color: rgb(var(--bb-white)); border: 0.15rem solid rgb(var(--bb-black)); } #login-status ul a { text-decoration: none; background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); transition: background-color 300ms; } #login-status ul a:hover, #login-status ul a:focus { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)) !important; } @media only screen and (max-width: 768px) { #search-top-box-form { display: none; } } #search-top-box-input { display: none; } #search-top-box-form&gt;input.button.btn { opacity: 0; transition: opacity 300ms, color 300ms, background-color 300ms; color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); border: 0.15rem solid rgb(var(--bb-black)); } #search-top-box-form&gt;input.button.btn:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } #search-top-box-form input[type=submit]:focus, #search-top-box-form input[type=submit]:hover { text-shadow: none; } #header:hover #search-top-box-form&gt;input.button.btn, #header:focus-within #search-top-box-form&gt;input.button.btn { opacity: 1; } #header h1 a::before, #header h2 span::before { text-shadow: none; color: rgb(var(--bb-white)); transition: color 300ms, bottom 300ms; } #header:hover h1 a::before, #header:hover h2 span::before, #header:focus-within h1 a::before, #header:focus-within h2 span::before { color: rgb(var(--bb-black)); } #header h1 a:before { position: relative; font-weight: 900 !important; bottom: 0; } #header:hover h1 a:before, #header:focus-within h1 a:before { bottom: 3px; } /* 顶栏 */ #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;a, #top-bar div.top-bar&gt;ul&gt;li&gt;a, #header:hover #top-bar div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a, #header:focus-within #top-bar div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a { color: rgb(var(--bb-white)); transition: opacity 300ms; } #header:hover #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;a, #header:hover #top-bar div.top-bar&gt;ul&gt;li&gt;a, #header:focus-within #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;a, #header:focus-within #top-bar div.top-bar&gt;ul&gt;li&gt;a { color: rgb(var(--bb-black)); } #header:hover #top-bar div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a, #header:focus-within #top-bar div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a { color: rgb(var(--bb-black)) !important; } #top-bar div.top-bar&gt;ul&gt;.sfhover&gt;a { color: rgb(var(--bb-white)) !important; } #top-bar div.mobile-top-bar&gt;ul&gt;li:hover&gt;a, #top-bar div.mobile-top-bar&gt;ul&gt;li:focus-within&gt;a { color: rgb(var(--bb-white)) !important; } #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li { transition: background 300ms; } #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li:hover, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li:hover, #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li:focus, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li:focus { background: rgb(var(--bb-white)); } #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li:hover a, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li:hover a, #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li:focus-within a, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li:focus-within a { color: rgb(var(--bb-black)); } /* Liminal Side Bar */ #side-bar { direction: rtl; left: 2rem; padding-left: 0; top: 0; } #side-bar div.side-block { direction: ltr; border-right: var(--sidebar-internal-border-thickness) solid rgba(var(--swatch-border-color), .08); } #side-bar div.side-block, #side-bar div.side-block .heading { margin-top: 0; } #side-bar div.menu-item.small a { justify-content: center; width: auto; padding: 0 0.25em; text-indent: 0; white-space: nowrap; } #side-bar div.menu-item a { justify-content: flex-start; padding: 0 0 0 calc(var(--base-font-size)*.93333); } #side-bar div.menu-item, #side-bar div.menu-item&gt;p { display: flex; flex-shrink: 0; flex-basis: 100%; flex-flow: row wrap; align-items: center; justify-content: flex-start; height: 1.5rem; min-height: 1.5rem; margin: 0; padding: 0; box-shadow: inset 0 calc(var(--sidebar-internal-border-thickness)*-1) 0 0 rgba(var(--sidebar-border-color)); font-size: 0; } #side-bar div.menu-item&gt;:last-child { flex-grow: 2; } #side-bar div.menu-item a:not(a:first-child) { border-left: var(--sidebar-internal-border-thickness) solid rgba(var(--swatch-border-color), .08) } #side-bar div.menu-item a::before { left: 0; transform: translateX(calc(-100%)); width: calc(100% + 6rem); } #side-bar div.menu-item a:hover::before { transform: translateX(calc(0rem)); } #side-bar div.scpnet-interwiki-wrapper { min-height: 220px; transform: translate(0, 0); } @media only screen and (max-width: 768px) { #side-bar { left: calc(var(--sidebar-width-on-mobile)*-1); } #side-bar:target, #skrollr-body:target #side-bar { left: -0.5rem; } #side-bar .heading p, #side-bar .side-block&gt;.collapsible-block .collapsible-block-link { letter-spacing: 0.016em; } #side-bar div.scpnet-interwiki-wrapper { width: calc(var(--sidebar-width-on-mobile) - 0.5rem); max-width: calc(80vw + var(--base-font-size)*.5); } #side-bar:target .close-menu, #skrollr-body:target .close-menu { margin-left: calc(var(--sidebar-width-on-mobile) - 0.5rem); width: calc(100% - var(--sidebar-width-on-mobile) + 0.5rem); } } /* Side Bar */ #side-bar::-webkit-scrollbar { display: none !important; } #main-content::after { visibility: hidden; } #main-content::before { background-color: rgb(var(--bb-white)) !important; } #side-bar div.side-block { border-right: none; } #side-bar .heading { border-top: 0.125rem solid rgb(var(--bb-black)); border-bottom: 0.125rem solid rgb(var(--bb-black)); } #side-bar .heading p { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); text-shadow: none; } #side-bar .menu-item, #side-bar .menu-item p { border-bottom: 0.15rem solid rgb(var(--bb-white)) !important; } #side-bar div.menu-item a:not(a:first-child) { border-left: 0.15rem rgb(var(--bb-white)) !important; } #side-bar .side-block&gt;.collapsible-block .collapsible-block-link { color: rgb(var(--bb-black)); text-shadow: none; } #side-bar .side-block&gt;.collapsible-block .collapsible-block-link:hover { color: rgb(var(--bb-white)); } #side-bar div.menu-item a { transition: background-color 300ms; } #side-bar div.menu-item a:hover { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); } #side-bar .side-block&gt;.collapsible-block a.collapsible-block-link:after, #side-bar div.menu-item a.collapsible-block-link:after, #side-bar div.menu-item a::before { display: none; } #side-bar { position: fixed; border-right: 0.15rem solid transparent; } #content-wrap { margin-left: 0; } #side-bar:hover { border-right: 0.15rem solid rgb(var(--bb-black)); } @media only screen and (max-width: 768px) { #side-bar { border: none !important; } } /* 评分 */ .page-rate-widget-box, .rate-box-with-credit-button { background-color: rgb(var(--bb-white)) !important; border-color: transparent !important; box-shadow: none !important; } /* 页面元素 */ .radius-div&gt;* { border-radius: 10px; } .error-inline { color: rgb(var(--bb-black)); border: 1px solid rgb(var(--bb-black)); } hr, .dashed-hr { margin: 1em 0; padding: 0; display: block; border: none; height: 2px; background-image: linear-gradient(90deg, rgb(var(--bb-black)) 0%, rgb(var(--bb-black)) 55%, rgb(var(--bb-white)) 55%, rgb(var(--bb-white)) 100%); background-size: 1em 2px; background-repeat: x-repeat } .solid-hr { margin: 1em 0; padding: 0; display: block; height: 2px; background-color: rgb(var(--bb-black)); } .styled-hr { margin: 1em 0; padding: 0; display: block; position: relative; height: 0.15em; overflow: hidden; border: initial; background-color: rgb(var(--bb-black)); -webkit-clip-path: polygon(50% 10%, 100% 50%, 50% 90%, 0% 50%); clip-path: polygon(50% 10%, 100% 50%, 50% 90%, 0% 50%); } .avatar-hover { display: none !important; } .avatarhover a { text-decoration: none; color: rgb(var(--bb-black)); -webkit-box-decoration-break: clone; box-decoration-break: clone; transition: color 300ms cubic-bezier(0.4, 0.0, 0.2, 1); background-color 300ms cubic-bezier(0.4, 0.0, 0.2, 1); } .avatarhover:hover a { text-decoration: none; color: rgb(var(--bb-white)); } #action-area .avatarhover:hover a { background-color:rgb(var(--bb-black)); } #page-content a:not([href*=&quot;user&quot;]):not([href*=&quot;javascript:;&quot;]):not([href*=&quot;#u-credit-view&quot;]), #page-content .avatarhover, .hovertip a, .classic-collap a.collapsible-block-link { padding: 0.15em; margin: -0.15em; color: rgb(var(--bb-black)); -webkit-box-decoration-break: clone; box-decoration-break: clone; box-shadow: inset 0 -0.125rem 0 0rem rgb(var(--bb-black)); transition: box-shadow 300ms cubic-bezier(0.4, 0.0, 0.2, 1), color 300ms cubic-bezier(0.4, 0.0, 0.2, 1); } #page-content a:not([href*=&quot;user&quot;]):not([href*=&quot;javascript:;&quot;]):not([href*=&quot;#u-credit-view&quot;]):hover, #page-content .avatarhover:hover, .hovertip a:hover, .classic-collap a.collapsible-block-link:hover { box-shadow: inset 0 -1.5em 0 0 rgb(var(--bb-black)); text-decoration: none; color: rgb(var(--bb-white)); } #page-content a:has(img){ padding: 0 !important; margin: 0 !important; box-shadow: none !important; } #page-title, .meta-title { margin: 0 auto 0.6em; text-align: center; font-size: 30px !important; } /* 目录 &amp; 折叠 */ #toc { background-color: rgb(var(--bb-white)); border: solid 0.15rem rgb(var(--bb-black)); color: rgb(var(--bb-black)); padding: 0; } #toc-action-bar { padding: 0 !important; } #toc-list { margin: 0.5em; } #toc-action-bar&gt;a, a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *) { display: inline-block; transition: background-color 300ms; color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); text-decoration: none !important; } a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *) { padding-right: 0.4em; } .collapsible-block { margin: 1em 0; } #toc-action-bar&gt;a { width: 100%; } #toc-action-bar&gt;a:hover, a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *):hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } #toc-action-bar&gt;a:nth-child(1)::before, #toc-action-bar&gt;a:nth-child(2)::before, .collapsible-block-folded a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *)::before, .collapsible-block-unfolded-link a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *)::before { margin: 0 0.2em 0 0.4em; content: &quot;▼&quot;; color: rgb(var(--bb-black)); background-color: transparent; visibility: visible; display: inline-block; } #toc-action-bar&gt;a:nth-child(1):hover::before, #toc-action-bar&gt;a:nth-child(2):hover::before, .collapsible-block-folded a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *):hover::before, .collapsible-block-unfolded-link a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *):hover::before { color: rgb(var(--bb-white)); } #toc-action-bar&gt;a:nth-child(2)::before, .collapsible-block-folded a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *)::before { animation-name: collapsible-arrow-spin; animation-duration: 0.3s; animation-iteration-count: 1; animation-timing-function: cubic-bezier(.32, .38, .39, .94); animation-fill-mode: forwards; } #toc-action-bar&gt;a:nth-child(1)::before, .collapsible-block-unfolded-link a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *)::before { animation-name: collapsible-arrow-spin-back; animation-duration: 0.3s; animation-iteration-count: 1; animation-timing-function: cubic-bezier(.32, .38, .39, .94); animation-fill-mode: forwards; } @keyframes collapsible-arrow-spin { from { transform: rotate(0deg); } to { transform: rotate(-90deg); } } @keyframes collapsible-arrow-spin-back { from { transform: rotate(-90deg); } to { transform: rotate(0deg); } } /* 分页 */ .yui-navset .yui-nav { border: solid 3px rgb(var(--bb-black)); box-shadow: none; } .yui-navset .yui-nav a, .yui-navset .yui-navset-top .yui-nav a { transition: background-color 300ms; background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .yui-navset .yui-nav a:hover, .yui-navset .yui-nav a:focus { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); } .yui-navset .yui-nav .selected, .yui-navset .yui-navset-top .yui-nav .selected { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)) !important; } .yui-navset .yui-nav .selected a { color: rgb(var(--bb-white)) !important; } .yui-navset .yui-nav .selected a:focus, .yui-navset .yui-nav .selected a:active { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); } .yui-navset .yui-nav li, .yui-navset .yui-navset-top .yui-nav li { box-shadow: 0 0 0 .0625rem rgb(var(--bb-white)); background-color: rgb(var(--bb-white)); } .yui-navset .yui-content { background-color: rgb(var(--bb-white)); border: none; margin: 0; padding: 0.25em 0; } /* 图像框 */ .scp-image-block { border: none; box-shadow: none; } .scp-image-block .scp-image-caption { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); border: none !important; } .reversed-image .scp-image-block .scp-image-caption { background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .bordered-image .scp-image-block { border: 0.15rem solid rgb(var(--bb-black)); } /* 表格 */ table.wiki-content-table tr, table.wiki-content-table th, table.wiki-content-table td { border: .2rem solid rgb(var(--bb-black)) !important; } table.wiki-content-table th { background-color: rgb(var(--bb-black)) !important; color: rgb(var(--bb-white)); } /* DIVs */ .code { border: dashed 0.15rem rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .code::-webkit-scrollbar-thumb { background-color: rgb(var(--bb-black)); } .code::-webkit-scrollbar-track { background-color: rgb(var(--bb-white)); } .blockquote, blockquote { border: solid 0.15rem rgb(var(--bb-black)) !important; box-shadow: none !important; background-color: rgb(var(--bb-white)) !important; color: rgb(var(--bb-black)) !important; } .lightblock { margin-left: 0; border: solid 0.15rem rgb(var(--bb-black)) !important; box-shadow: none !important; background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .darkblock { --bb-black: var(--white-monochrome); --bb-white: var(--black-monochrome); margin-left: 0; border: none !important; box-shadow: none !important; background: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .darkblock * { --bb-black: var(--white-monochrome); --bb-white: var(--black-monochrome); } .styled-quote { background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); margin-left: 0; border-left: solid 0.4rem rgb(var(--bb-black)) !important; box-shadow: none !important; padding-top: 0; padding-bottom: 0; } .dotted-quote { color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); padding: 0.01rem 1rem; margin: 0.5rem 0; border: dashed 0.15rem rgb(var(--bb-black)); } .dotted-quote hr { background-image: none; background-color: rgb(var(--bb-white)); height: 0px; border-top: dashed 0.15rem rgb(var(--bb-black)); } .accent-block { --bb-black: var(--bb-accent-color); --bb-white: var(--bb-accent-background); background-color: rgb(var(--bb-white)); padding: 0.01rem 1rem; margin: 0.5rem 0; color: rgb(var(--bb-black)); } .accent-block * { --bb-black: var(--bb-accent-color); --bb-white: var(--bb-accent-background); } .accent-block .darkblock { --bb-black: var(--bb-accent-background) !important; --bb-white: var(--bb-accent-color) !important; } /* 脚注 */ a.footnoteref { color: rgb(var(--bb-black)); background-color: transparent; transition: background-color 300ms; text-decoration: none !important; padding: 0 0.2em; } a.footnoteref:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } .hovertip { border: 0.15rem solid rgb(var(--bb-black)) !important; } .hovertip .f-footer { display: none; } #page-content&gt;div.footnotes-footer { border-left: solid 0.4rem rgb(var(--bb-black)); margin-top: 1rem; } .footnotes-footer .footnote-footer a:nth-child(1) { text-decoration: none; color: rgb(var(--bb-black)); } /* 标签 */ .page-tags { margin: 0 auto; text-align: center !important; } .page-tags a { line-height: inherit; font-weight: 600; } .page-tags span { border-top: none; border-bottom: 0.15rem solid rgb(var(--bb-black)); } .page-tags span a { color: rgb(var(--bb-black)); -webkit-box-decoration-break: clone; box-decoration-break: clone; transition: box-shadow 300ms cubic-bezier(0.4, 0.0, 0.2, 1), color 300ms cubic-bezier(0.4, 0.0, 0.2, 1), padding 300ms cubic-bezier(0.4, 0.0, 0.2, 1), margin 300ms cubic-bezier(0.4, 0.0, 0.2, 1); } .page-tags span a:hover { box-shadow: inset 0 -1.5em 0 0 rgb(var(--bb-black)); text-decoration: none; color: rgb(var(--bb-white)); } /* 按钮 */ div#page-options-bottom-2&gt;a, div#page-options-bottom&gt;a { background-color: rgb(var(--bb-white)); font-weight: 600 !important; color: rgb(var(--bb-black)); border-radius: 0em; -moz-border-radius: 0em; border: 0.15rem solid transparent; text-decoration: none !important; transition: border 300ms, background-color 300ms; } #prw54355 { font-weight: 600 !important; } div#page-options-bottom-2&gt;a:active, div#page-options-bottom-2&gt;a:hover, div#page-options-bottom&gt;a:active, div#page-options-bottom&gt;a:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); border: 0.15rem solid rgb(var(--bb-black)); text-decoration: none !important; } /* 信息 */ #page-info { color: rgb(var(--bb-white)); } div.page-watch-options { visibility: hidden; } @media only screen and (max-width: 768px) { #page-info { display: none; } } /* 页脚 */ #license-area { display: none; } #footer { display: none !important; } /* 操作 */ #owindow-1 { border-color: rgb(var(--bb-black)); } #who-rated-page-area&gt;div&gt;span { color: rgb(var(--bb-black)) !important; } #who-rated-page-area .avatarhover:hover a { transition: background-color 300ms; } #who-rated-page-area .avatarhover:hover a { background-color: rgb(var(--bb-black)); } #action-area input.text::-webkit-scrollbar-thumb, #action-area textarea::-webkit-scrollbar-thumb { background-color: rgb(var(--bb-black)); } #action-area input.text::-webkit-scrollbar-track, #action-area textarea::-webkit-scrollbar-track { background-color: rgb(var(--bb-white)); border-left: rgb(var(--bb-black)) 0.15rem solid; } #action-area input.text::-webkit-resizer, #action-area textarea::-webkit-resizer { border-top: rgb(var(--bb-black)) 0.15rem solid; border-left: rgb(var(--bb-black)) 0.15rem solid; background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } textarea, input.text, input.checkbox, div.note, #lock-info { border: 0.15rem solid rgb(var(--bb-black)) !important; } table.form td div.sub, form div.sub { color: rgb(var(--bb-black)); } .pager a { color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); border: 0.15rem solid rgb(var(--bb-black)); text-decoration: none !important; transition: background-color 300ms; } .pager .current { border: 0.15rem solid rgb(var(--bb-black)); color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } .pager a:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } .change-textarea-size a { color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); border: 0.15rem solid rgb(var(--bb-black)); transition: background-color 300ms; text-decoration: none; } .change-textarea-size a:hover, .change-textarea-size a:active { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } .owindow .button-bar a, a.button, button, div.buttons input, file, input.button { background: rgb(var(--bb-white)); color: rgb(var(--bb-black)); border-radius: 0em !important; -moz-border-radius: 0em !important; border: 0.15rem solid rgb(var(--bb-black)); transition: border 300ms, background-color 300ms; } .page-source { border: 0.15rem solid rgb(var(--bb-black)); font-family: var(--mono-font); } .owindow .button-bar a:active, .owindow .button-bar a:hover, a.button:active, a.button:hover, button:active, button:hover, div.buttons input:active, div.buttons input:hover, file:active, file:hover, input.button:active, input.button:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); border: 0.15rem solid rgb(var(--bb-black)); } .preview-message { border: 0.15rem dotted rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); } a.action-area-close:hover { background-color: rgb(var(--bb-white)); } table.page-history td.optionstd a { color: rgb(var(--bb-black)); border: none; text-decoration: none; background-color: transparent; transition: background-color 300ms; } table.page-history td.optionstd a:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } select { font-family: var(--body-font); border: 0.1rem solid rgb(var(--bb-black)); color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); } /* 特殊折叠 */ .styled-collap .collapsible-block { margin: 0.5rem 0; } .styled-collap a.collapsible-block-link { text-decoration: none; display: block; padding: 0.3rem 0.5rem; background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); } .styled-collap .collapsible-block-content { padding: 0.01rem 1rem; background-color: rgb(var(--bb-white)); border: 0.125rem solid rgb(var(--bb-black)); border-top: none; } .styled-collap .collapsible-block-folded a.collapsible-block-link::before { margin: 0 0.2em 0 0.4em; content: &quot;▶&quot;; color: rgb(var(--bb-white)); background-color: transparent; display: inline-block; } .styled-collap .collapsible-block-unfolded a.collapsible-block-link::before { margin: 0 0.2em 0 0.4em; content: &quot;▼&quot;; color: rgb(var(--bb-white)); background-color: transparent; visibility: visible; display: inline-block; } /* 更多标题 */ .classic-title { text-align: left; border-bottom: 3px rgb(var(--bb-black)) solid; padding: 0; margin-top: 0.6em !important; margin-bottom: 0.6em !important; } .classic-title p { margin-bottom: 0.2em; } .new-title { display: flex; margin-top: 0.6em !important; margin-bottom: 0.6em !important; } .new-title p { display: flex; margin-top: 0; margin-bottom: 0; } .new-title::after { content: &quot;&quot;; flex-grow: 1; height: 3px; margin: auto auto auto 1.2rem; background: rgb(var(--bb-black)); } /* SD 适配 */ .sd-container { --sd-border: var(--bb-black); --sd-bullets: var(--bb-black) !important; } /* 授权栏适配 */ #page-content .licensebox .collapsible-block-link { color: rgb(var(--bb-black)); } #page-content .licensebox .collapsible-block-link:hover { color: rgb(var(--bb-white)); } /* Special fix for EN version */ *, *::before, *::after { font-variation-settings: &quot;ital&quot;var(--ital, 0), &quot;slnt&quot;var(--slnt, 0), &quot;CASL&quot;var(--CASL, 0), &quot;CRSV&quot;var(--CRSV, 0), &quot;MONO&quot;var(--MONO, 0), &quot;FLAR&quot;var(--FLAR, 0); } .page-rate-widget-box a:hover { background-color: rgb(var(--bb-black)) !important; } #login-status span.printuser, #search-top-box-form&gt;input.button.btn { opacity: 1 !important; } #header h1 a::before, #header h2 span::before { color: rgb(var(--bb-black)) !important; } #header h1 a:before { bottom: 0 !important; } #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;a, #top-bar div.top-bar&gt;ul&gt;li&gt;a, #top-bar&gt;div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a { color: rgb(var(--bb-black)) !important; } #login-status, #login-status a { opacity: 1 !important; } :root { --header-title: &quot;Strip of Beach&quot;; --header-subtitle: &quot;&quot;; } #page-title, #side-bar, #search-top-box, #login-status {display: none !important;} html body#html-body div#skrollr-body div#container-wrap-wrap div#container-wrap div#container div#content-wrap div#main-content div#page-content div div.licensebox div.collapsible-block div.collapsible-block-folded a.collapsible-block-link {width:fit-content; margin: auto;} .licensebox{font-size: 90%} .page-rate-widget-box, .rate-box-with-credit-button { border-color: rgb(var(--bb-black)) !important; padding:.25rem; } .authorlink-wrapper &gt; a::before {content: 'Writ by'; color: rgba(var(--bb-black), .75) !important;} html body#html-body div#skrollr-body div#container-wrap-wrap div#container-wrap div#container div#content-wrap div#main-content div#page-content div div.bordered-image div.scp-image-block.block-center div.scp-image-caption {padding: .5rem;} img.image:nth-child(1) {opacity: .75} [[/module]] [[div style=&quot;height: 1rem;&quot;]] [[/div]] [[=]] [[module rate]] [[/=]] [[include :scp-wiki:component:author-label-source start=-- |name=vange |center=*]] [[=]] The continuation of a love story found in the self which has already departed. [[div class=&quot;blockquote&quot; style=&quot; margin: 1rem; background-color: rgba(0,0,0,.025)&quot;]] //&quot;...The hardest thing was not your departure, it was every day after knowing you were of the past and I could not stay there with you.&quot;// [[/div]] Greenlit by exemption. Code by exotichive's Level 95 [[/=]] [[include :scp-wiki:component:author-label-source end=--]] [[div style=&quot;height: 3rem;&quot;]] [[/div]] [[==]] [[=]] [[div style=&quot;height: 3rem;&quot;]] I saw your face mirrored on the sea's face. The waters moved and danced through the quieting night, their soft hymns thrashing against the shore and back towards the vast blue in rhythm. I felt your love in this strip of beach, where I understood your presence could have gone as easily as these restless waves. I wanted to cherish you as these waves. I could not stand to look too deeply into the escaping sun, so I smiled as you would have. I hope you found peace in these waters, because some day, I will too. [[/div]] [[/=]] @@@@ @@@@ @@@@ @@@@ [[div class=&quot;bordered-image&quot; style=&quot;margin: 4rem 0;&quot;]] [[include :backrooms-wiki:component:image-block |name=https://pd.w.org/2026/05/6746a13fe0b4c3be6.01660495-2048x1536.jpg |caption=Just not today. |alt=A strip of beach underneath the settling sun. |align=center ]] [[/div]] [[div style=&quot;height: 3rem;&quot;]] [[/div]] [[/==]] [[div class=&quot;footer-wikiwalk-nav&quot; style=&quot;font-size: 90%&quot;]] [[=]] &lt;&lt; [[[Level 59]]] | Strip of Beach | [[[Level 60]]] &gt;&gt; [[/=]] [[/div]] [[=]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** A serene beach scene at sunset, showcasing a gently lapped shore with fine sand in the foreground. The sun is low on the horizon, casting warm hues of orange and pink across the sky, blending with soft blues and hints of golden clouds. In the distance, a few small silhouettes of people can be seen enjoying the water, creating a peaceful and calming atmosphere. &gt; **Author:** Rocío Figueroa Sánchez &gt; **License:** CC0, Public Domain &gt; **Source:** https://openverse.org/image/11b76af3-8e07-49eb-b5a7-afc67774e11d?q=blue+beach&amp;p=3 ===== [[include :backrooms-wiki:component:license-box-end]] [[/=]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8785979</guid>
				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8785979</link>
				<description></description>
				<pubDate>Wed, 29 Jul 2026 15:40:38 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-201">https://backrooms-wiki.wikidot.com/level-201</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> [[*author Brrrapaba]]<br /> <strong>Date:</strong> 29 July 2026<br /> <strong>First Revision Date:</strong> 1 July 2026<br /> <strong>Tags:</strong> _cc _lisencebox _title desert exterior in-deletion level nostalgia rewritecon2026 rewritten settlement urban<br /> <strong>Rating:</strong> 7; +15/-8</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:aesthetic]] [[include :backrooms-wiki:component:rate]] [[module css]] @media screen and (prefers-reduced-motion: no-preference) { #page-title, #breadcrumbs, #page-content &gt; * { animation-name: fadeIn; animation-duration: 1.8s; animation-iteration-count: 1; animation-timing-function: ease-out; animation-fill-mode: backwards; } } @keyframes fadeIn { from { opacity: 0; transform: translate(0,30px); } to { opacity: 1; transform: translate(0,0); } } :root { --fade-in-delay: 0,4s; } [[/module]] [[=]] [[div class=&quot;pinkblock&quot;]] + [[size 220%]] WELCOME [[/size]] +++ to the + [[size 220%]] A E S T H E T I C [[/size]] Whether you're a explorer, lost wanderer, family man,[[footnote]]or woman! or something else![[/footnote]] or just a visitor, the AESTHETIC welcomes you! [[/div]] [[div class=&quot;lightblock&quot;]] To help people like You navigate life in the AESTHETIC, the fantastic folks at MAKNA[[footnote]] Short for &quot;Makarovian-Neo-Angelean Joint Government&quot; [[/footnote]] have put together this page telling you about all the wonderful things and hazards the level has to offer![[footnote]]Please note that all phenomena described here have some slight deviations from place to place and time to time.[[/footnote]] [[/div]] [[/=]] + Skies and Weather The sky is in perpetual sunrise/set or nighttime, fluctuating between shades of yellow, purple, pink, blue, and orange. The sun and moon appear 18x wider than their Frontrooms counterparts, though the sun is much dimmer and can be viewed safely for short periods of time. The sun is also subject to the &quot;Scanline Mirage,&quot; in which strips of sky appear on objects and slowly move up them. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/aesthetisun.jpg |caption=The view of the horizon from the shore of Neo-Angeles |alt=a yellow sun on the horizon over the ocean |width=300px |align=right ]] The sky of the level has a 24hr day/night cycle, though not in the same way as the Frontrooms. At the beginning of each day, the sun rises over the west horizon until it is fully visible at 3:00AM, then reverses direction until 6:00AM. This is followed by 6 hours of night, where the moon does the same. Then the same 12 hour process occurs on the east, completing the cycle. The sky also tends to emit music during the daytime. This music is usually electronic music from or in the style of the 1980s-90s. This music plays at the same quiet volume across the level, regardless of how close you are to the sky. The music is usally real Frontrooms songs, though sometimes the &quot;playlist&quot; ends and the sky starts to generate music of questionable quality until a new list of songs starts. The music can also sometimes cause the Tune-Out, so it's best not to pay too much attention to it. +++++ Cyberstorms [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/synthsun.jpg |caption=The seas and skies right before a cyberstorm |alt=a sun in an empty black sky over an endless magenta grid |width=300px |align=right ]] Sometimes, cyberstorms ravage the whole level. During these, the sky becomes black or dark purple, and neon streaks shoot across the sky. The atmosphere is also filled with static electricity, and most electronics stop working and can sometimes be fried if turned back on. Technology that naturally occurs throughout the level is usually immune to this, unless heavily modified. lighting can also occur, which instantly transforms people it strikes into Static Ghosts. Blocks of nonsensical code also descend from the sky and flow into the ground, but they have no physical properties and can be walked through. Some people have claimed that the code contains references to obscure but meaningful to them, sometimes containing comments that explicitly describe their memories. MAKNA has yet to formally record such sightings, so you do not need to worry about this. You can easily tell if a cyberstorm is incoming if the sky turns completely black or purple, lights on building start flickering, and/or if the seas become flat magenta grids. Cyberstorms are safe as long as you avoid coasts, high-up areas, and technology from outside the level.[[footnote]]Technology can remain safe as long as it is completely turned off and there is no energy going in or out of it, but it is best to just keep it away in a safe place.[[/footnote]] ----- + Geography The geography of the AESTHETIC appears to be a combination of landmasses from the Frontrooms,[[footnote]]So far, the known places represented include the US, Mexico, China, Eastern Europe, Southern India, Indonesia, Japan, Scandinavia, Madagascar, and West Africa[[/footnote]] simplified into the four geographic forms the level can take. This allows people to explore places from the Frontrooms in some form for exploration or closure. The 4 parts of the Level are listed here. [[div class=&quot;pinkblock&quot;]] +++ The Cool Deserts The Deserts make up the majority of the land in Level 201. These deserts are made from yellow, orange, or pink sand with similar material properties to the sand of [[[level-48 |Level 48]]]. These deserts maintain an elevation of under 1200 ft, regardless of whether the area it correlates with is of a higher elevation. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/shore.jpg |caption=Some desert shapes next to a sea |alt=floating cube and pyramid above a desert next to the ocean |width=330px |align=right ]] The deserts are often riddled with large, multicolored geometric shapes, many of which are physically impossible and defy gravity. These shapes will sometimes play music when approached, which has been found to help prevent the Tune-Out. There are also Greco-Roman Temples that appear throughout the deserts. These temples have courtyards with gardens that contain a variety of plants only found in the AESTHETIC. Each temple also has an immovable and unchangeable 90s era personal computer on an altar in the center. These computers can access the storage of any computer in the Backrooms[[footnote]]Including smart phones, tablets, TVS, the individual hard drives of other temple PCs, and other devices[[/footnote]], as long as the user has personally accessed the computer before[[footnote]]If multiple people use the same temple computer at the same time, the computer gains access to the storage of the pasts of every user until the user leaves the temple.[[/footnote]]. The computers can also access memories of the user, and media familiar to them and recordings of meaningful memories will appear in the hard drives. This has made the temples a useful site for retrieving lost information, though some people have used them to dwell over their pasts and have gotten extremely attached to the temples. If someone is not relinquishing control over a temple computer after a reasonable amount of time, please contact MAKNA emergency services to remove the person and offer therapy services.[[footnote]]With all the new, wonderful visitors, MAKNA has a need for more professionals in the mental health field. If you or someone you know is interested, contact us at makna.aes![[/footnote]] Traveling alone in the desert for extended periods of time is known to cause hallucinations of people and events from positive memories. These seem to be more common when someone is in a hypercar or near a temple. If you begin seeing things, places, and people that cannot be there, or at least do not fit in with your knowledge of how the AESTHETIC typically appears, contact someone else immediately and talk to them or turn around to prevent the hallucinations from progressing. [[/div]] [[div class=&quot;darkblock&quot;]] +++ The Neon Cities Cities throughout the correlate AESTHETIC in size and location with cities in the Frontrooms. [[footnote]] To avoid confusion with places beyond the level, these cities can be referred to by their Frontrooms name + the state/province/subdivision abbreviation + AE or Æ. For example, the main entrance is located in Los Angeles-CA-AE. [[/footnote]] All buildings, unless modified by a human, have working electricity and gas, but no water beyond the occasional trace mist from the static seas. The architecture of most buildings is like that of coastal American and Japanese cities from 1960 to 2010. Some buildings are copied directly from he Frontrooms, and there has yet to be a report or rumor of someone who searched for their home in the location that correlates with it and was unable to find an exact copy. All cities are divided into two areas: downtowns and suburbs.[[footnote]]If they are too small, they are often merged with nearby settlements.[[/footnote]] [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Osaka_Dotonbori.jpg |caption=A street in a downtown |alt=An urban street at night with many neon signs |width=280px |align=right ]] [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Always_Sunset_on_201st_Street.png |caption=A suburb |alt=The sun setting over some Japanese houses |width=280px |align=right ]] * **Downtowns** - These are groups of mid-high rises found in the center/downtown of cites, though these also spread to coasts (including those of lakes and rivers) and other central parts of the city. The buildings have most of their lights on at all times, and are often covered in neon billboards and branding. These buildings can also clip into each other like in [[[level-11 |Level 11]]], which sometimes causes the electrical systems to stop working.These billboards are sometimes only partially legible and are American, Japanese, or some mix of both. * **Suburbs** - These are low-density neighborhoods that fill the rest of the cities. Palm trees often line sidewalks, and cars can be found in driveways and garages. All cities are connected by an American-style highway system. +++++* Notable Building Types * **Shopping Malls** - Shopping malls are found throughout both the downtowns and the suburbs. They vary in appearance, but always share the same architecture era as the rest of the cities and have palm trees growing in pots. The branding and styling of businesses are distorted versions of Frontrooms Japanese and American businesses, and the content of the businesses only vaguely line up with their counterparts.[[footnote]] For example, a &quot;MMD0n4lds will have a variety of American and Japanese foods such as pizza, spaghetti, sushi, and ramen, far beyond what a typical McDonald's serves.[[/footnote]]Food found in the malls are always lukewarm American or Japanese dinners with very little fruits or vegetables and abnormally high levels of carbohydrates, fats, and sugars. Food reappears every day at 3:45PM, and old food disappears during this time. Stores in the malls carry products from the 1980s-2000s that were commonly sold in the US/Japan. * **Gas Stations** - These are usually found in the suburbs and next to highways, and have large neon signs with unrecognizable logos. Their architecture resembles typical American gas stations. The stores have products found in typical Japanese and American gas stations, and the food has the same nutritional properties as the in the malls, but restocks at 5:15PM instead. The gas pumps have nonfunctional payment interfaces, but special cards have been made that &quot;complete the transaction&quot; and allow gas to be taken. * **Launch Sites** - Launch sites are scattered throughout the deserts next to roads. Each launch site contains a spacecraft similar to the Space Shuttle, which regenerates every 2-14 weeks. The launch sites also contain control rooms that can be used to launch the shuttle into the sky of the level. Viewing the liftoff of the spacecrafts have been known to invoke feelings of nostalgia and wonder, far beyond what viewing a Frontrooms spacecraft launch would invoke.[[footnote]]This effect has also been documented to persist when viewing a recording of a launch.[[/footnote]] The M.E.G. plans to use these spacecraft for exploration after the Neo-Angeles issue is resolved. [[/div]] [[div class=&quot;blueblock&quot;]] +++ ##B6ECFE|The Static Seas ## The Static Seas include oceans, lakes, and rivers found throughout the Level. During normal weather, the seas reflect the color of the sky, and appear similar to a 90s CGI render. The surface of the sea is only a moving hologram, and the fluid beneath is only 4x denser than normal air. The air is also breathable, though difficult for people who are not used to breathing compressed air. This makes the bottom of the seas traversable and potentially habitable for humans. The air beneath the surface also contains statically charged mist, which can be extracted for water. During a cyberstorm, the surface of the sea will take the form of a magenta mesh on a black background, which some residents have called the “Web Sea” In this state, seas will become extremely wavy, and tsunamis can form that can extend miles inland. The fluid beneath the seas will also begin flowing at extremely high speeds and can electrocute people and electronics. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/TRENCH201.jpg |caption=A Hyperlink Window leading to Level 0.3 |alt=A computer window inside a purple trench |width=350px |align=right ]] +++++ ##B6ECFE|Digital Trenches and Hyperlink Windows ## Around the floor of the seas, Digital Trenches can be found. These trenches often have large, colorful energy crystals jutting out of them. However, the main appeal of the trenches are the Hyperlink Windows. These are windows similar to that of computer applications from before 2005.[[footnote]] Someone once found a window in the style of a 1970s hyperlink! If you want to make cool discoveries like that, come visit us![[/footnote]] They can vary in size and appearance, and can be any form of digital media. Touching a Hyperlink will place wanderers in a partially physical state, where they will appear as a zone of static. The wanderer will then be telepathically asked whether to “continue” or “exit.” Answering continue will return the wanderer to the border of the trench they entered from, and answering “exit” will send them to the Hyperlink's destination level, or fling them at high speeds into the sky.[[footnote]]This should not be used as a way to go skydiving; it is too easy to no-clip or get lost from this. MAKNA is also searching for volunteers to help search for lost Hyperlink victims.[[/footnote]] A of known functioning Hyperlink Windows can be found in the Exits section. Do not approach a Hyperlink unless you are sure that it is safe. [[/div]] [[div class=&quot;lightblock&quot;]] +++ The Mirage Mountains The mountains are made of gray or tan stone, with the &quot;snow&quot; being made of white stone. The mountains emerge directly from the desert, and the roads wind up the mountain if it is in their path. They also have caves of energy crystals, but those seem to lead to a mostly unexplored sub-level, which is why MAKNA and the BNTG are looking for volunteers![[footnote]]You will be paid and equipped well. The BNTG also offers free life insurance.[[/footnote]] The Mirage Mountains get their name from their occasional disappearances, called the Holo-Shift, and the fact that they often grow more transparent the farther you are from them. The Holo-Shift is a process where the mountains will become a hologram, then turn back to a mountain after a while. The shift takes anywhere from 15 minutes to 4 hours, giving plenty of time to react, should you be prepared! [[include component:image-block |name=http://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Miracle_and_Alicia%282%29.jpg |caption=Mt. Miracle and Mt. Alicia, where the first studies on the Holo-Shift were conducted |alt=A mountain during a sunset |width=300px |align=right ]] Signs of the Holo-Shift include: * Lights from celestial bodies, cities, or crystals being visible through the mountain * Desert sands being visible through the ground * Objects or people no-clipping a few inches into the ground * Static electricity emanating from the rocks * Soft buzzing noises, similar to those in [[[level-0 |Level 0]]] When one notices the shift, they should immediately begin preparing for the mountain to lose its physicality. This may include traveling to a desert, equipping a parachute, or entering a hypercar or other vehicle containing Rocket Juice and preparing to fly. After a few hours, the mountains will regain their physicality at the same speed of the last Holo-Shift. This can be detected by them becoming less transparent, or if you are inside them, a feeling of &quot;stuffiness&quot; or feeling like you are moving through gel. It is best to not go inside a holographic mountain unless absolutely necessary. There have been rumors circulating of an entity dubbed &quot;The Mountain Man.&quot; This entity typically appears as an adult male who witnesses describe as &quot;oddly familiar&quot; and &quot;entrancing.&quot; The Mountain Man approaches lone explorers of the Mirage Mountains and begins reminiscing with them on past events as if he witnessed those events with them. The M.E.G. and MAKNA do not have enough information to confirm or deny his existence, so if you see him, please attempt to record your experience. [[/div]] ------ + The Tune-Out The Tune-Out is the main environmental hazard of the level. This can be caused by the music played from the sky or by simply reminiscing for too long on memories, though what differentiates safe music and memories from harmful ones is unknown. ||~ Stage ||~ Time ||~ Effects ||~ Reversibility || || **Stage 1** || 0-10 minutes || The victim begins to loose focus on their actions and environment, and refocuses on the music, memories, or beauty of the level.|| Very easy to reverse, simply getting their attention or breaking focus on the music can put them back in their normal state. Many settlements have loudspeakers that beep every 10 minutes to break any wanderers out of Stage 1.|| || **Stage 2** || 10-15 minutes || All Stage 1 effects continue, but more intense. Victims will be reluctant to leave the Tune-Out, and breaking them out may take multiple attempts. They will also begin to encourage others to join them, even asking people beyond the level to visit. ||Somewhat easy, loud or disturbing sounds, rough physical contact, and blocking out music and scenery often brings victims out. || || **Stage 3** || 15-25 minutes || Stage 2 effects continue. The victim’s voice will start sounding far away and their body and clothes slowly become transparent. Objects that contact the victim may slowly pass through. The victim will also stop experiencing basic bodily needs, such as food, temperature, and waste removal. || Difficult. Very loud and meaningful or disturbing sounds and messaging can break them out. Constant physical force can also work, but high speed strikes may only no-clip through the victim.|| || **Stage 4** || 25-30 minutes|| All physical effects stop progressing. The victim will have a sudden realization of what is happening, and will temporarily return to lucidity. They will have some willingness to be broken out, but will also say their goodbyes and prepare for “departure.” || This is the final chance. Loudly remind the victim of anything meaningful to them in the physical world, such as loved ones, opportunities, goals, and responsibilities. Treat them with complete love and concern; contempt will only encourage them to Tune-Out. || || **Stage 5** || 30+ minutes || The victim finally and permanently becomes a Static Ghost || There is no hope. Let them live their eternity in peace. They will remember you || Most long-term residents of the AESTHETIC have been pulled out of the Tune-Out at least once. Mental effects of the Tune-Out appear to persist for days or even months after people are pulled out of Stage 2 or later. These effects include frequently reminiscing on past memories, losing focus on reality, and trying to get people to live in the AESTHETIC. This has created a high demand for mental health professionals, so if you are one, please consider joining us! ------ + Objects and Resources @@ @@ [[tabview]] [[tab Rocket Juice]] Rocket Juice can be obtained from fuel pumps found at most gas stations. It will often be in place of the “premium” or occasionally “diesel” options, replacing the button with a picture of a purple or blue landscape. It usually costs $4-5 per gallon, but the B.N.T.G sells cards that can bypass the payment system. Rocket Juice can be used in any vehicle that consumes ordinary gasoline. Vehicles filled with it will emit blue and purple flames from their exhaust pipes when driven, and can travel at much higher speeds and sometimes fly for short periods of time. The flames also produce steam, which //can// be used as a source of hydration in isolated areas. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/IMG_4617.jpeg |caption=A bowl of Rocket Juice on a gas station floor, likely intended for consumption |alt=a bowl of blue liquid on a concrete floor |width=300px |align=right |captionless= ]] Some people have used Rocket Juice as an “energy drink.” They describe the taste as “cool, sour, and tingly.” Some very rudimentary tests at Blue Flare have confirmed Rocket Juice consumption can increase stamina, energy, and even mental and physical strength, but no tests regarding its long-term safety or chemical makeup have been carried out. Urine created from the fluid has also been found to be highly toxic and corrosive to metals. Due to this, MAKNA highly recommends against the consumption of Rocket Juice. [[/tab]] [[tab Dumb Gum]] [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/pinpin/Screenshot%202022-05-18%2010.08.43%20PM.png |caption=A packet of Dumb Gum |alt=some small, rectangular pieces of Dumb Gum |width=300px |align=right ]] Dumb Gum is a substance that can be found in the cities or the desert sands[[footnote]]Gum from the sand has many impurities and should be avoided for most uses.[[/footnote]]Dumb Gum can subject the consumer to a variety of negative effects, depending on how much they consume. These effects include physical ones, such as hunger, irritation, foot fungus, and turning orange; and mental ones such as dizziness, temporary amnesia, hallucinations of being in a desert, and sudden obsessions with neon lights. Consuming Dumb Gum beyond the AESTHETIC, however, can lead to more dangerous symptoms described [[[object-9 |here]]]. However, Dumb Gum is also known for being an industrial grade adhesive when mixed with cashew water, which can be used to repair electronics and machinery. This has made Dumb Gum extraction and refinement a high paying profession in the AESTHETIC. [[/tab]] [[tab Water Extractors]] Water Extractors make up the main infrastructure that allows for long-term habitation of the level. These are placed within the static seas in order to collect the statically charged mist that fills them. They are mainly produced in factories at Makarov City, and are shipped to stores in settlements around the Level. Most extractor designs were created and are manufactured by the Aesthetic Colonization Company based in Makarov City, which has been hiring engineers from across the Backrooms. These extractors seem to have anomalous properties beyond what standard engineering and electronics should allow, but the ACC has declined to address the questions of any group[[footnote]]Some people speculate that Backrooms Robotics is involved, but MAKNA has not found any credible evidence to support this.[[/footnote]] . Since the invention of the extractors, the Level has been able to host virtually unlimited numbers of people, contributing to the mass migration to the Level. [[/tab]] [[tab Hypercars]] [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/HYPERCAR(1).png |caption=A hypercar flying through an unknown city. The driver crashed into a building immediately following the photo was taken |alt=A car flying through a city in a sunset with blue and purple streaks coming from the back |width=300px |align=right ]] Hypercars are anomalous vehicles that sometimes appear along the highways of the level. These cars are always models from 1975-1996, and are usually a vibrant color. They can be driven like a normal car, but they also have a &quot;Rocket&quot; mode. This is usually marked by an extra spot on the gear shift or a button. Activating it will allow the car to quickly accelerate or fly for as long as there is any fuel, and neon streaks will come from the back lights, similar to the way Rocket Juice causes normal cars to operate. Things and people inside or attached to the car will not experience the effects of acceleration or rapid deceleration, so they are safe to use as long as you don't get lost or somehow render the car unusable in a far away land. Hypercars are known to increase the frequency of hallucinations in the desert, so you should always make sure someone is available to talk to you when driving one for a long time. The radios are also able to play the music that comes from the sky. This radio music is rumored to be more likely to cause the Tune-Out than regular sky music, so you should only tune into human-made radio stations. [[/tab]] [[/tabview]] ------ + Static Ghosts Static Ghosts are the people who have reached the final state of the Tune-Out. They usually wander around the Level, often near where they existed when they were human, but appear at higher frequencies in building directly copied from the Frontrooms and in temples. They appear as mostly transparent fields of purple static in the rough shape of the person they once were. They seem to perceive the world in a dreamlike state, and spend much of their time doing or attempting to complete mundane activities, even though they cannot interact with the material world. They often stay in the same place doing a task until they start to fade away and appear somewhere else in the level, or occasionally, in a place in another level they once resided in.[[footnote]]Some wanderers claim a Static Ghost relative appeared to them in the Frontrooms and encouraged them and implied how to join them in the Backrooms, possibly explaining some Frontrooms ghost sightings.[[/footnote]] Talking to Static Ghosts has mixed success, due to their speech sounding very far away and their aloof mentality. They also have angry and distressed reactions to energy crystals; the reason for this is unknown.[[footnote]]If you are an experienced interviewer or scientist, come over and help us find out why![[/footnote]] The most well known Static Ghost is John Ecclair. John has been standing in a parking lot in Neo-Angeles since 2004.[[footnote]] There are other Ghosts who have been in the same state for longer, but they are not as liked.[[/footnote]] Based on the rate at which he is fading away, he will likely be standing there until after 2036. He has his hands placed on an empty shopping cart, claiming it is busted[[footnote]] The cart is fine, he just cannot move it and people around him have decided to leave it there.[[/footnote]] and that he is waiting for his wife, Helen Ecclair, to drive over and pick up his groceries. Helen Ecclair did not enter the Backrooms until 2009, so he is likely reenacting a Frontrooms memory. Helen has requested that John is left in peace, but allows his fans to put up things around him and chat with him. He is now surrounded by decorations and gifts, and he is fully aware of how long he has been standing there. People who have spoken to him say he offers sound life advice, except for when he tries convincing them to become a Static Ghost, and can remember all conversations people have had with him, which has made him a beloved member of the AESTHETIC community. ------ + Groups and Settlements Due to Level 201's easily traversable nature, beauty, and the invention of water extractors, the level has become a habitable and enjoyable place to live. and migration to the level has rapidly increased, resulting in an estimated total population of around 16,000[[footnote]] As of the 2025 Makarovian census[[/footnote]]. [[div class=&quot;dark-styled-quote&quot;]] [[include :backrooms-wiki:component:custom-collapsible show=Show Major Settlements |hide=Hide Settlements |font=var(--title-font) |size=200% |color=225, 111, 253 |weight=950 |style=underlined ]] ++++* Makarov City [[include component:image-block |name=https://free-images.com/lg/fd9d/skyline_city_cities_fog.jpg |caption=The capital building of MKC; the trees were sent from The Capitol in Level 11 in honor of the city's 10th anniversary. |alt=Two skyscrapers by a river during sunset |width=250px |align=right ]] Makarov City is a settlement of about 5000 [[footnote]] According to the 2025 Makarov census, there are 5130 permanent residents and 300 temporary residents. [[/footnote]] people located around Houston-TX-AE. It was founded by chemist Anatoly Makarov in 1998, who discovered a method of extracting small amounts of water from the static seas, allowing for the first long-term settlement in the AESTHETIC. As the city grew, residents expanded the water extractors to cover nearly the whole coast of Houston-AE, and nearly 1/3 of the city was permanently shut down to power the extractors. This excess of water has been used to irrigate the desert for vegetable farming in order to vary the residents’ diets beyond what typically appears in shopping malls. Since the 2011 Verdinia Containment, Makarov City has maintained a standing military to defend its borders and water extractors, which are one of its main exports besides vegetables. Other important aspects of its economy include technology/weapons development involving hypercars and energy crystals, tourism, and activities related to being the (formerly sole) de-facto administrative force of the level. ------ ++++* Neo-Angeles @@ @@ [[include component:image-block |name=https://www.publicdomainpictures.net/pictures/20000/velka/night-in-the-city-21851292200793awk.jpg |caption= The shore of Neo-Angeles |alt=A city at night by the shore |width=350px |align=left ]] This outpost was established by the M.E.G. as a hub for travelers and a base to continue the research done at Base Zeta. The main headquarters is located about 4 miles northwest of the VHS entrance in a skyscraper marked by a neon sign displaying the M.E.G. logo. As migration to the level increased, the various villages throughout the city surrounding the VHS entrance began competing for resources and space, leading the M.E.G to unify them as the single city “Neo-Angeles” [[footnote]] The name was chosen through community vote. The scores were Neo-Angeles: 52%, Neon Aesthetica: 35%, Town Zeta: 12%, and Ten Tribes: 1% [[/footnote]] and govern from their skyscraper until the various leaders of the former villages could agree on a constitution. As of 2027, this has yet to happen, so the Neo-Angelean government has been growing farther from the rest of the M.E.G. and has merged many responsibilities with Makarov City to form MAKNA. Due to it surrounding the main entry points for immigrants to the level, Neo-Angeles has grown to a population of 2,783,[[footnote]] and on average, about 1500 tourists [[/footnote]] and is predicted to surpass Makarov City by 2040. Its economy is based around its location as a transport hub between 201’s settlements, and other levels connected by a nearby Digital Trench. There are also many people who collect retro technology and products to export to other levels. ------ ++++* B.N.T.G. Base “Blue Flare” Blue Flare was founded shortly after the [[[level-2 | Level 2 Blackout]]] to assist in the replenishing of energy resources at [[[office-space-el3a |Office Space EL3A]]] and other transport networks. Their main job is to harvest Rocket Juice from the gas stations and transport it to the exits to Level 2 and 11. Their original 20-25 members are stationed on the outskirts of Salt Lake City in gas stations. However, as the B.N.T.G discovered Energy Crystals in the mountains, it began hiring many of the migrants to the Level, which grew the population to around 1,450 by 2025. Weirdly, Blue Flare has also attracted a large number of artists, most of whom are unaffiliated with the B.N.T.G. They host art shows multiple times a year, which are usually focused on nostalgic or retro aesthetics. These shows are the main draw for tourists to the city. [[/collapsible]] [[/div]] [[div class=&quot;pink-styled-quote&quot;]] [[include :backrooms-wiki:component:custom-collapsible show=Show Groups |hide=Hide Groups |font=var(--title-font) |size=200% |color=225, 111, 253 |weight=950 ]] ++++* The Nomads The Nomads are a group of roughly 50-60 wanderers who spend most of their time on road trips across Level 201. They often split up from one another, but all have GPS trackers that publicly transmit their location to __aesthetinomads.bkr__. Since 2015, the Nomads have provided all maps and information collected on their roadtrips to the M.E.G, which is being used to form maps of the AESTHETIC. ------ ++++* Gum Junkies Gum Junkies are people who mainly live in small groups that revolve around close relationships with other Junkies. They produce a secret form a Dumb Gum that is believed to have pleasant, but not addictive, properties, which they share among each other as they discuss various topics. Some of them do not embrace the name &quot;Gum Junkie,&quot; due to it stemming from a rumor that they are non-functional addicts, but most have come to adopt it for humorous reasons. Junkie groups are typically welcoming to newcomers, though some require you to master their secret Dumb Gum recipe before fully joining. There have been reports of a group of Junkies exporting their modified Dumb Gum to [[[level-184 |Level 184]]] through an unknown exit, though this has been unconfirmed. ------ ++++* The Aesthetic Tourism Agency The ATA is a company based on taking advantage of the properties of the Neon Cities for tourism and education. They broke off from the B.N.T.G in 2021 after higher-ups declined cooperation with the Nomads in making and securing routes. Most of their travel locations are buildings that were directly copied from the Frontrooms or extraordinarily beautiful places. * --**World Trade Center** - A perfectly preserved copy of the Twin Towers as they were around 1978.-- This destination has been temporarily removed from the list due to clipping between the bottom floors and another building rendering entrance unsafe. The ATA is currently working on a bridge to an upper floor to allow access. * **The Great Strip-Mall of China** - A continuous row of mid-rises with a highway on top that follows the path of the Great Wall of China. * **New Pripyat** - A rough copy of Pripyat, Ukraine that has been inhabited by a few Chernobyl refugees since 2001. Very little of the architecture resembles that of Eastern Europe but the road layout is the same * **Grand Giza** - An amalgamation of 200 pyramids found in northern Montana * **The Temple of the Seeing Sun** - A temple surrounded by glass orbs that create the appearance of eyes when the sun lines up twice a day. * **Mirror Valley** - A valley covered by reflective cubes * **The LA Monolith** - A 2000 foot skyscraper that became inhabited before it finished “construction” and has thus remained a solid black concrete prism since. [[/collapsible]] [[/div]] [[div class=&quot;blue-styled-quote&quot;]] [[include :backrooms-wiki:component:custom-collapsible show=Show Abandoned Settlements |hide=Hide Abandoned Settlements |font=var(--title-font) |size=200% |color=182, 236, 254 |weight=950 |style=underlined ]] Due to the disasters that caused these settlements to be abandoned, **DO NOT APPROACH** them, since they all contain hazardous rubble or properties. ++++* ##B6ECFE|M.E.G Research Base Zeta ## This was the first known facility created for research of the AESTHETIC. Its 30-person team was located in an isolated desert temple, where people studied AESTHETIC phenomena. This team was the first group to formally observe and document phenomena such as the Tune-Out and the Holo-Shift, as well as being the first to create a list of safe Hyperlinks and their destinations. In 2018, contact with Base Zeta was suddenly cut off, and a rescue team was sent to retrieve them. When they arrived, the temple was destroyed, all but five members had become Static Ghosts, and the remaining ones had undisclosed anomalous medical conditions. The only documentation of what happened was a scribble on a pillar that read &quot;THE SKY SEES US ALL. GIVE ALL TO THE SCREEN.&quot; This has been written off as a mental effect of the anomalies, but if you have an idea on what it could mean, we are always looking for new help in the investigation! ++++* ##B6ECFE|U.E.C Base “Neptune” ## The base was intended to control an entire trench of hyperlinks found north of the VHS entrance. It was sustained by water extractors and a road system leading to the entrance from Level 11. It used as a hub for U.E.C. operations until an unusually large storm killed all 50 inhabitants. The U.E.C has since decided the Level is too volatile to be worth the manpower loss. ++++* ##B6ECFE|Backrooms Robotics Lab 201 ## This was a launch pad where Backrooms Robotics attempted to convert a shuttle into a mysterious mechanical entity. The base was destroyed when the shuttle regenerated while the entity was under construction, causing them no violently no-clip into each other and explode. This is also where some water extractor designs are theorized to originate from, due to their technology far surpassing current levels. ++++* ##B6ECFE|Verdinia ## [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Nobiru_Elementary_School_snowfall_02%281%29.jpg |caption=The last photo of the Verdinia Deadzone before its final evacuation |alt=rubble of a destroyed building |width=300px |align=right ]] Verdinia was founded in 2009 soon after Makarov City successfully constructed its first large-scale permanent irrigation project. It was intended as a hub for terraforming the deserts into a nature reserve using the properties of anomalous objects and entities, combined with water extracted from the seas. For maximum extraction potential, it was founded on the islands near Makarov City, which made it vulnerable to disasters. This resulted in instability, infighting, and biological hazards that rendered Verdinia unsafe and required Makarov City to form a military to prevent the spread of violence and toxins. This led to the designation of Verdinia as a deadzone and the relocation of its members to Makarov, where they continued their work under safer conditions. By 2023, the had Verdinians successfully terraformed 78^^2^^km into a nature reserve, becoming one of the most respected organizations in the city.[[footnote]]And they're looking for new members with ecological experience from other levels![[/footnote]] [[/collapsible]] [[/div]] ------ + Entrances Due to increased migration to the Level, many entrances and exits have been found, though the main way to enter is via the //Nova Vetus Aesthetica// VHS tape. No-clipping into a device playing the //Nova Vetus Aesthetica// tape will reliably and safely transport someone to Neo-Angeles. The tape can be recognized by its magenta casing with neon blue stripes, and the video plays random scenes of Frontrooms cities from the 1980s. Multiple groups have stations in other levels with TVs playing the tape, most notably in Base Alpha, Base Beta, Trader’s Keep, and the Backrooms Entertainment Main Base. You can also rent a copy from our website: makna.aes! Driving down roads in Level 9 and 11 can sometimes lead to Level 201. The sky will shift from day to sunset and the wanderer will emerge in a downtown or suburb near the VHS entrance. This is very difficult due to the limited amount of functioning cars/gasoline on most levels. Level 46 and 48 can fade into a coastal desert near the VHS entrance. + Exits Driving along a western coast from 12:00-6:00AM then closing the driver’s eyes will send everything inside the car to [[[level-48 |Level 48]]]. Naturally spawning TVs will sometimes switch to live security camera footage from a random level. No-clipping into the TV will send the wanderer to the recorded location. Because most functioning security cameras in the Backrooms are used by humans or entities, this can be a convenient but unreliable way to reach various settlements. [[footnote]] Backrooms Robotics set up a TV to only show the same camera at all times, and advertise it as the only reliable exit. Don't use it; it only sends you to a dangerous part of Level 522.[[/footnote]] The most popular way to exit the AESTHETIC is through the Hyperlink Trenches. While most Hyperlinks are not functional or lead to dangerous levels, many safe links have been discovered. The most popular trench is near Neo-Angeles, which has public Hypercar transportation between it and the city.[[footnote]]During high demand times the hypercar system gets backed up and cannot quickly and safely transport everyone. Please consider rescheduling trips to low demand times or, if you are good at driving, there are well paying part-time driving positions available to help us move people faster![[/footnote]] [[collapsible show=&quot;Show Known Safe Hyperlinks&quot; hide=&quot;Hide Hyperlinks&quot;]] &gt; [[[level-0 |Level 0]]] - A fully yellow window &gt; &gt; [[[level-0-3 |Level 0.3]]] - A diagram of a fridge &gt; &gt; [[[level-1 |Level 1]]] - An advertisement for a Midwest warehouse &gt; &gt; [[[level-2 |Level 2]]] - A forum post about fixing interior plumbing &gt; &gt; [[[level-3 |Level 3]]] - A lightning bolt clip art &gt; &gt; [[[level-4 |Level 4]]] - A political campaign poster promoting Reaganomics &gt; &gt; [[[level-8 |Level 8]]] - An article warning of the dangers of cave diving &gt; &gt; [[[level-10 |Level 10]]] - An advertisement promoting veganism &gt; &gt; [[[level-13 |Level 13]]] - A news article from 1989 on rising housing costs &gt; &gt; [[[level-26 |Level 26]]] - An extremely misleading advertisement promoting a Partygoer party &gt; &gt; [[[level-37 |Level 37]]] - An email advertising a neighborhood pool party &gt; &gt; [[[level-55 |Level 55]]] - A newspaper story about the closing of a local diner &gt; &gt; [[[level-252 |Level 252]]] - A picture of a galaxy that has been mirrored on its left side &gt; &gt; [[[level-317 |Level 317]]] - A tutorial for playing //Neon Shuffle// &gt; &gt; [[[level-370 |Level 370]]] - A screenshot of a 1970s movie showing people playing pool in a bar &gt; &gt; [[[level-404 |Level 404]]] - A simple text link reading &quot;perfection&quot; &gt; &gt; [[[level-650 |Level 650]]] - A Bovetan recruitment ad. This sometimes reverts back to a picture of a forest. &gt; &gt; [[[level-729 |Level 729]]] - A digitized Garfield comic strip &gt; &gt; [[[level-756 |Level 756]]] - A diagram of a bovine respiratory system &gt; &gt; [[[level-808 |Level 808]]] - The music video for &quot;Caligula&quot; by Windows96 &gt; &gt; [[[level-920 |Level 920]]] - A map with &quot;Lorna, Texas&quot; in the search bar &gt; &gt; [[[level-998 |Level 998]]] - A solid gray window &gt; [[/collapsible]] + The Future [[size 150%]]IS YOU![[/size]] The AESTHETIC is always in need of intelligent, creative minds like yours to Enter Our World and help us build a better one! To facilitate positive broadcasting and smooth transitions to life in the AESTHETIC, the MAKNA has allowed various groups to post employment opportunities that bring economic and technological progress to the AESTHETIC and the Backrooms as a whole. [[size 150%]]Other than that, we wish you a wonderful day, and we'll see You in the A E S T H E T I C ![[/size]] @@ @@ ------ [[=]] &gt; ++ WE NEED YOU! &gt; Have you ever wanted to explore the world, but couldn't because you got sent to this infinite hellscape? Well you're in luck! &gt; The Nomads are looking for people like you to help do just that, in positions such as &gt; Driver &gt; Mapper &gt; Mechanic &gt; and Communicator &gt; If you're interested, check out __aesthetinomads.bkr__ to learn more! &gt; Join us in our mission to bring &gt; ++ Peace through Prosperity &gt; into the AESTHETIC! &gt; The BNTG is offering lucrative employment opportunities at Blue Flare! &gt; Are you fit and strong? Become a miner to help harvest mysterious crystals! &gt; Do you have creative visions? Join us at our biannual art festivals! &gt; Have a knack for old tech? Help us make use of the technology the AESTHETIC has to offer! &gt; Contact us at (506) 555-2779 or blueflare.aes! &gt; ++ Now Hiring! &gt; The Aesthetic Colonization Company is looking for talented engineers, visionaries, and scientists to help us develop new extractors and conquer the AESTHETIC. &gt; Interested? Check us out at acc.aes! &gt; ++ PLS HELP ME PLS &gt; MY DUNK GOT LOST IN HE TRENCHES IF ANYON SEES HIM HIS NAME IS BOBBY AND I LIV AT THE ROOM NEXT TO THE BIG BLUE SIGN THAT SAYS SOMETHIN ABOUT MANNYCURES NAD TOFU &gt; ++ MAKNA needs moderators! &gt; If you have previous experience moderating a server, forum, or other online space, the MAKNA is hiring! &gt; Our moderation is overloaded with all the wonderful migration into the level, and we need YOUR help in keeping our digital spaces safe and organized! &gt; We offer positions in: &gt; Our questions forum &gt; The advertisement board &gt; And our public discussion forums. &gt; Contact us at makna.aes! &gt; ++ Salutations! &gt; Have you seen my pal Zoomy? &gt; If you have, please tell her to go to the big purple and yellow house in Neo-Angeles. This is many many and much much imperch! [[/=]] [[include :backrooms-wiki:component:footnotecol]] [[&gt;]] [[collapsible show=&quot; Hallo! &quot; hide=&quot;Goodbye!&quot;]] Rewritten by [[user Brrrapaba]] Original by [[user mike14264]] [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 200]]] | Level 201 | [[[Level 202]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Hyperlink Window &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/TRENCH201.jpg &gt; **Derivative of:** [https://upload.wikimedia.org/wikipedia/commons/d/d7/Hallstron_Refrigerator_-_Drawing_from_Australian_patent_No._16%2C396-34.jpg Hallstron Refrigerator - Drawing from Australian patent No. 16,396/34] by Edward John Lees Hallstrom licensed under the Public Domain &gt; **Name:** HoriSun &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/aesthetisun.jpg &gt; **Name:** Cyberstorm Incoming &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/synthsun.jpg &gt; **Name:** Aesthetic Shore &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/shore.jpg &gt; **Name:** Osaka Dotonbori &gt; **Author:** JKT-c &gt; **License:** Creative Commons Attribution 3.0 Unported &gt; **Source Link:** https://upload.wikimedia.org/wikipedia/commons/thumb/b/b4/Osaka_Dotonbori.jpg/960px-Osaka_Dotonbori.jpg?_=20191221142834 &gt; **Additional Notes:** People at the bottom cropped out by [[user Brrrapaba]] &gt; **Name:** Always Sunset on 201st Street &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Always_Sunset_on_201st_Street.png &gt; **Derivative of:** [https://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Always_Sunset_on_Fifth_Street_%2714_%2814311974265%29.jpg/960px-Always_Sunset_on_Fifth_Street_%2714_%2814311974265%29.jpg?_=20190219143622 Always Sunset on Fifth Street '14] by halfrain licensed under Creative Commons Attribution-Share Alike 2.0 Generic license &gt; **Name:** The Blue Liquid &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/IMG_4617.jpeg &gt; **Name:** Screenshot%202022-05-18%2010.08.43%20PM &gt; **Author:** [[*user PinDead]] &gt; **License:** The Public Domain &gt; **Source Link:** http://backrooms-sandbox-2.wikidot.com/local--files/pinpin/Screenshot%202022-05-18%2010.08.43%20PM.png &gt; **Name:** HYPERCAR &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/HYPERCAR(1).png &gt; **Derivative of:** [https://upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Skoda_130_Rapid.jpg/960px-Skoda_130_Rapid.jpg Škoda 130 Rapid] by akosone licensed in the Public Domain, [https://upload.wikimedia.org/wikipedia/commons/thumb/5/50/Osaka_Station_City_2024-06.jpg/960px-Osaka_Station_City_2024-06.jpg Osaka Station City 2024-06] by Mr.ちゅらさん licensed under CC0 &gt; **Name:** skyline city cities fog morning &gt; **Author:** Jon Sullivan &gt; **License:** The Public Domain &gt; **Source Link:** https://free-images.com/lg/fd9d/skyline_city_cities_fog.jpg &gt; **Name:** Night in the City &gt; **Author:** Bobby Mikul &gt; **License:** CC0 &gt; **Source Link:** https://www.publicdomainpictures.net/pictures/20000/velka/night-in-the-city-21851292200793awk.jpg &gt; **Name:** Nobiru Elementary School snowfall 02.jpg &gt; **Author:** Save the Children Canada &gt; **License:** Creative Commons Attribution 2.0 Generic &gt; **Source Link:** https://upload.wikimedia.org/wikipedia/commons/thumb/d/d0/Nobiru_Elementary_School_snowfall_02.jpg/960px-Nobiru_Elementary_School_snowfall_02.jpg?_=20210424140554 &gt; **Additional Notes:** Recolored by [[user Brrrapaba]] &gt; **Name:** Miracle and Alicia &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** http://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Miracle_and_Alicia%282%29.jpg &gt; **Derivative of:** [https://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/Everest_and_Nuptse.jpg/960px-Everest_and_Nuptse.jpg?_=20080715081530 Everest and Nuptse] by r hyland licensed under the Creative Commons Attribution 2.0 Generic license. ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8692361</guid>
				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8692361</link>
				<description></description>
				<pubDate>Thu, 23 Jul 2026 23:59:51 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/let-the-blade-drink-deeper">https://backrooms-wiki.wikidot.com/let-the-blade-drink-deeper</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/kkitsunebi" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7888847&amp;amp;size=small&amp;amp;timestamp=1784851217" alt="KKitsunebi" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7888847)" /></a><a href="http://www.wikidot.com/user:info/kkitsunebi" >KKitsunebi</a></span><br /> <strong>Date:</strong> 24/7/2026<br /> <strong>First Revision Date:</strong> 20/10/2023<br /> <strong>Tags:</strong> _cc _licensebox _metatag action tale the-pantheon<br /> <strong>Rating:</strong> -2; +17/-19</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module CSS]] :root { --logo-image: url(&quot;https://i.ibb.co/DrP4H6Q/Untitled247-20231031214505.png&quot;); --header-title: &quot;Let The Blade Drink Deeper&quot;; --header-subtitle: &quot;Lest The Blade Shall Feast&quot;; --body-font: proxima-nova, sans-serif; --header-font: 'Comic Neue', monospace; --title-font: 'Sans Serif', monospace; --mono-font: 'Kaushan Script', monospace; --swatch-topmenu-bg-color: 50, 0, 0; --white-monochrome: 200, 50, 50; --pale-gray-monochrome: 300, 230, 230; --light-gray-monochrome: 200, 200, 200; --gray-monochrome: 90, 69, 60; --black-monochrome: 110, 0, 0; --bright-accent: 160, 136, 126; --medium-accent: 90, 69, 60; --dark-accent: 170, 136, 126; --pale-accent: 170, 136, 126; } [[/module]] Davriel's //Tachi// felt light in his hands as he turned to the mess around him. The curved blade, thin and serrated, was soaked in blood. He hadn't meant to do that, yet it didn't really matter. The damned blade hadn't been fed for too long. Davriel straightened the sword, watching the red sink into the black metal, and slid it into its sheath. He would have to clean it later. He walked over the corpses, sighing as these new lives weighed on his conscience. Despite the reward, he still had trouble paying the price at times. Pushing his morality aside, he walked further into the level. He wasn't sure which level he was in, probably twelve, but the strange halls unnerved him nonetheless. He took a hearty sip of almond water to ground himself, a reminder of his own existence. He gripped his sword tighter, breathing heavily. The death weighed on him just as much as the level. He felt the sword vibrate against his waist. Pulling it from its sheath again, he looked down at the blade... Crimson //Kanji// trickled down its black surface. Davriel read the lettering and frowned. Did Aklavos seriously expect him to just walk into a M.E.G outpost and kill one of the department heads? Whoever led team &quot;Trial Testers&quot; wouldn't be undefended. &quot;I'm not that daft, Aklavos. If you're trying to kill me, you'll have to try harder.&quot; As he spoke, the blade vibrated angrily, then the words disappeared from its metals. Slowly, new ones took its place. //Travel below and find the mask. Deep below zero lies your task.// He blinked at the text and narrowed his eyes. The sword was surely trying to kill him now. Additionally, it was doing a terrible job of rhyming. Davriel glared at it and pondered. The damned blade had offered him a life for each one he was willing to take. Thanks to his already loose morals, he had accepted. And now it wanted him to wear a mask. Davriel pulled up his phone and maneuvered through the database, eventually finding what he assumed the blade spoke of. [[[Object 24]]]. The wall masks. After a cursory read, he looked back down at Aklavos. He weighed the pros and cons. The mask should be helpful, and the downsides weren't anything he wasn't already doing. He sighed and brandished Aklavos. This wouldn't be too bad. The journey from anywhere to zero was easy enough with it. He slashed through the metal wall, revealing an empty black void behind the white steel. As the Tachi slid through the wall, he felt a stinging pain in his arm. Aklavos was feeding on him. He cursed at the pain, grimacing. Despite the mass of souls it had devoured, it still hungered. He would have to be careful while using the blade, lest his soul be next. He walked through the new cut in the wall, black enveloping him for a second before he fell through a manilla ceiling light into level zero. He grimaced at his blade, pain throbbing in his wrist. Aklavos was already hungry again. He took the sword up again and used the hilt to try and crack the wall. Instead of hitting, the hilt went through, his hand following, then the rest of his body as he noclipped through the wall. [[include :snippets:hr |type=threediamonds]] He fell out into a achromatic hall. He looked ahead through the ominous distance. He just needed to find a mask. He started his trek, sheathing his //tachi//. As he walked, he looked up the level he was in. After some searching and matching results, he came to [[[Level 0.4]]]. Since the level used to be negative, it was 'below zero', so to speak. The wifi was choppy, the lack of windows making it difficult to connect. Every once in a while it would cut off. Apparently the doors would clip him into [[[Level 331]]]. He would avoid it if he could. After maybe a mile of walking, he started hearing piano notes. He looked through his phone downloads and started playing heavy metal, hating the sound of slow unorganized piano. He saw two people in the distance. He stopped. The blade vibrated. He unsheathed his weapon and quickened his pace towards them, his heart thumping. [[include :snippets:hr |type=threediamonds]] He left the bodies behind, grimacing. Slowly, he saw the static overcome his sight. Black and white colored his vision. He had a basic understanding of the level thanks to the database entry, but reading and experiencing something were quite different. He still saw no masks, just the endless white and black doors. He hoped the mask wouldn't be in the level beneath. That would be a much more imminent danger. As he walked, his music chopped off. He looked at his phone. The text was too small and the static was too great. He would have to go without it. The piano was accompanied with the sounds of smooth jazz. A mobsters voice echoed, the voice filtered as if through a radio. The voice said something or another about karma, but Davriel ignored it. He didn't need more weight on his mind than there already was. He sighed, seeing //something// in the distance. He had no idea if it was a serious threat or not, and couldn't take the risk. If his blade suddenly got violent, he might end up instigating a fight he couldn't win. He sighed and looked at the door to his side. He turned the knob and walked through. [[include :snippets:hr |type=threediamonds]] The level reeked of corpses and mildew. The basement was dilapidated and ruined, water filling the lower half. He listened closely, bringing his phone up and turning on the flashlight. Almost five feet away stood a tall, lanky humanoid figure with an unnatural smile. In less than a second, he pulled his blade to position and prepared. Within the blink for an eye, the entity appeared a foot behind him. Davriel twisted towards it, then slammed his blade down. He missed. A horrible burning sensation filled Davriel's head as it smiled at him. Davriel averted his eyes and slashed. He heard an inhumane, agonizing screech as his //tachi// sunk into its skin. The sound grated against him, a scream reminiscent of previous victims. He was glad this wasn't human. He twisted his blade before pulling it out, using the momentum to pull the thing with it. The sword flipped in his hand, the hilt slamming forth into the being's face. Then, he took a heavy swing at the being. The entity shed no blood as its head fell from its body. Aklavos vibrated, hungry for a soul that this thing lacked. Davriel kept the weapon out, fully expecting more of them. He looked around, seeing a deeper pool past the door in front of him with a light near the end. The way opposite led through a shallow part with multiple doorways that faded to complete darkness. Having no solutions for dealing with smilers, he had to go for the light. His steps were quite loud in the water, and he feared he may be attracting more entities. He made it to another doorway, seeing a flashlight a room away. He heard someone talking. Someones? Multiple people. He cautiously walked through. M.E.G agents? If so, it would be a relatively clean kill. He peeked around a corner. Five people. Three of them wore masks, and the other two were gagged and tied. A crate was in the room's center, a lantern and Glock lying upon it. Two of the wearers wielded guns. The other held a knife and was holding it to one of the gagged members throat. She was wearing a volto mask. The mask looked quite dull, a white player split into two sections conjoined in the center with red paint. A circle around the eyes was embossed with what looked to be golden wax. Perhaps fancy to some, but it looked... Colorless, to Davriel. White with a spray of red and gold. She took one of the captives gags off, and her blade sunk lightly into his skin. &quot;We didn't want to do this, but you leave no choice. Where are you keeping the stock of masks?&quot; &quot;I won't... I can't answer that.&quot; The captive replied. &quot;Then we'll have to kill your friend here.&quot; Davriel slid into the room, behind the first wearer, a arlecchino wearer clad in black. The Volto wearer opened her mouth to warn the man... But a stab through the spine did the trick. The man fell dead, arlecchino mask falling off his face into the murky water. It sunk down, blood staining the water's surface. Suddenly, another one of the entities appeared, not dissimilar from the one that attacked him earlier. It smiled at one of the captives, who tried to scream through her gag. It was futile. It wrapped its arms around her, and they both disappeared. Didn't matter much. It just made his job easier. The other woman, wearing a blue and black kitsune mask, jumped back from where the entity had appeared. She was facing away from him, yet expertly dodged aside from his slash. She was out of reach. She sighed with relief as the entity disappeared, then turned to Davriel. She pulled the gun up, aiming for his head, and shot. He flinched, but the gun jammed. He wouldn't let the opportunity go to waste. She took a step back, and Davriel dashed forward, a slashing leap. A bullet flew from the side, and skimmed Davriel's shoulder. He stopped, glancing aside, and the Kitsune wearer leaped back again, trying to fix her gun. Davriel threw the blade at her as she was paying attention to her pistol, and it pierced through, stabbing through the middle of her chest. The body sunk down into the water. He turned to the person with the volto mask, and felt another bullet pierce his knee. &quot;Shit, No!&quot; Her curse was paramount to a shout, and he felt his morals shake. Her gun dropped, empty of rounds.His hesitation was cut short as he felt Aklavos stabbing into his mind. He grabbed Aklavos, then started stalking towards her. A few feet away, a captive frantically looked between him and her. With a quick stab, Davriel's blade took the prisoner's life. He brandished his sword at the mask wearer. &quot;I'll give you one chance. I need a mask. Give me one and I'll let you live,&quot; he threatened. He let the lie fall. She could likely jump back quicker then he could attack, so it would be quicker if she just handed him the mask and he stabbed her. &quot;I... just take the ones on the floor!&quot; &quot;I don't think I will. The one on your face. Remove it.&quot; //&quot;I'd rather not,&quot;// She said, her voice suddenly deeper, sharper. She lithely leaped back up, and Davriel slashed down. She barely avoided the hit and with a lunge, an explosive burst of speed and pain, her dagger stabbed into his heart. He looked down at the wound and frowned. //&quot;Think twice before you mess with a maiden,&quot;// she said. Davriel narrowed his eyes. &quot;I don't have the luxury of thinking twice. That's this one's job. How many lives do I have left?&quot; he asked out loud. His blade shone a brilliant blue, and crimson splotches wrote out the number thirty three. The light slowly fades into black. &quot;//What? How?//&quot; She asked. Her eyes were wide behind the mask, and he remembered the first time someone tried to kill him. No matter. This would end here. &quot;I'm not so good at dying.&quot; His hand shot out. He grabbed her throat in one hand, dropped his blade, and grabbed her wrist in the other. With a painful crunch, her wrist was broken. He ripped her mask off, her body freezing like a deer in headlights. He casually picked up Aklavos, the blade shaking in anticipation. Davriel put the tip of his sword to her heart. Then he ran her through. He pulled Aklavos up with a sickening lurch, and the woman slumped into the water. He looked at the Volto mask. He supposed he would have to wear it anyway. He glared one more time, at the mask, then the sword. He raised the mask and attached the bloody prize to his face. His blade stilled, heavy with souls. He felt a headache start to form, as throbbing pain echoed throughout his skull. ##red|//I Can Speak Now.//## [[=]] [[module rate]] [[/=]] [[include :backrooms-wiki:component:license-box |author= Kkitsunebi]] [[include :backrooms-wiki:component:license-box-end]] [[div class=&quot;footer-wikiwalk-wrapper&quot;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; Let The Blade Drink Deeper | [[[Let Your Justice Be Swift]]] &gt;&gt; [[/=]] [[/div]] [[/div]]</code></pre></div> </div> </div> </div> 
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				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8623450</link>
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				<pubDate>Mon, 20 Jul 2026 12:57:40 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/component:photocard">https://backrooms-wiki.wikidot.com/component:photocard</a><br /> <strong>Reason:</strong> coldpost<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/canetazul" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10411254&amp;amp;size=small&amp;amp;timestamp=1784552260" alt="CanetAzul" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10411254)" /></a><a href="http://www.wikidot.com/user:info/canetazul" >CanetAzul</a></span><br /> <strong>First Revision Date:</strong> 17 July 2026</p> 
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				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8597631</link>
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				<pubDate>Fri, 17 Jul 2026 04:57:25 +0000</pubDate>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/deleted:object-53">https://backrooms-wiki.wikidot.com/deleted:object-53</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/prismaticmoose" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9610899&amp;amp;size=small&amp;amp;timestamp=1784552886" alt="PrismaticMoose" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9610899)" /></a><a href="http://www.wikidot.com/user:info/prismaticmoose" >PrismaticMoose</a></span><br /> <strong>First Revision Date:</strong> 15 Nov 2025<br /> <strong>Tags:</strong> action, blue-channel, folklorecon2025, format-screw, level-11, lgbtq, mystery, object. tool<br /> <strong>Rating:</strong> 14, +15, -1</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>===== [[include :scp-wiki:component:preview text=Fuckers STOLE MY SKIN ]] ===== [[module css]] #page-title { display: none !important; } div.offset-timeline { --clip-path: -100% -100%, -100% 100vh, 200% 100vh, 200% -100%; } [[/module]] [[include :backrooms-wiki:component:open]] Page by [[*user PrismaticMoose]]. Lite Object class created by [[*user DrAkimoto]]. Original A.E.A. reboot, and Ms. June character concept also by [[*user DrAkimoto]]. Thanks to [[*user Crabs the Tubular]] for their help with the header on offset one as well as creating the Venosha group. Critique by [[*user KillerOreo52]] and [[*user Yesserning]]. Moved out of submission by [[*user DrAkimoto]] [[include :backrooms-wiki:component:close]] [[include :backrooms-wiki:component:offset-timeline]] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] [[[Object 52]]] | Object 53 | [[[Object 54]]] [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Oliver-Shield-big.png &gt; **Author:** [[*user Crabs the Tubular]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** http://backrooms-wiki.wikidot.com/local--files/object-53/Oliver-Shield-big.png &gt; **Derivative of:** https://backrooms-wiki.wdfiles.com/local--files/the-venosha/hCrest.png &gt; **Additional Notes:** added extra padding to ensure it fitted with the header. &gt; **Name:** seal-skin.jpg &gt; **Author:** Kuerschner &gt; **License:** Public Domain &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Seal_skin_(2._Version).jpg ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8597621</link>
				<description></description>
				<pubDate>Fri, 17 Jul 2026 04:54:38 +0000</pubDate>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/deleted:the-catalyst">https://backrooms-wiki.wikidot.com/deleted:the-catalyst</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/prismaticmoose" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9610899&amp;amp;size=small&amp;amp;timestamp=1784552791" alt="PrismaticMoose" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9610899)" /></a><a href="http://www.wikidot.com/user:info/prismaticmoose" >PrismaticMoose</a></span><br /> <strong>First Revision Date:</strong> 14 May 2025<br /> <strong>Tags:</strong> action, bittersweet, format-screw, lgbtq, person-of-interest, tragedy<br /> <strong>Rating:</strong> 21, +21, -0</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module css]] /* Every page technically needs a title! This hides it. */ #page-title { display: none !important; } /* Open offset component */ div.offset-timeline { --clip-path: -100% -100%, -100% 100vh, 200% 100vh, 200% -100%; } [[/module]] [[include :backrooms-wiki:component:offset-timeline]] [[&gt;]] [[include :backrooms-wiki:component:open |cw=1]] [[&lt;]] [[div class=&quot;darkblock&quot;]] ++++ Content Warning This article contains large amounts of violence, blood, gore, and depictions of terrorism in a negative light -- reader discretion is advised. [[/div]] Page by [[*user PrismaticMoose]] &gt; crit given by [[*user inspectingcritters]], [[*user Yesserning]], and [[*user DrAkimoto]] &gt; greenlit by [[*user DrAkimoto]] &gt; moved out of submissions by [[*user Positive123]] [[/&lt;]] [[include :backrooms-wiki:component:close]] [[/&gt;]] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] [[footnoteblock]] ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Claw_Blueprint &gt; **Author:** [[*user PrismaticMoose]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wikidot.com/local--files/submission:the-catalyst/Claw_Blueprint &gt; **Name:** Helix_Blueprint &gt; **Author:** [[*user PrismaticMoose]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wikidot.com/local--files/submission:the-catalyst/Helix_Blueprint &gt; **Name:** Mask_Profile &gt; **Author:** [[*user PrismaticMoose]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wikidot.com/local--files/submission:the-catalyst/Mask_Profile ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<title>Article Deletions: Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8596033</link>
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				<pubDate>Thu, 16 Jul 2026 13:48:59 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-924">https://backrooms-wiki.wikidot.com/con-level-924</a> <a href="https://backrooms-wiki.wikidot.com/con-level-924/offset/1">https://backrooms-wiki.wikidot.com/con-level-924/offset/1</a> <a href="https://backrooms-wiki.wikidot.com/con-level-924/offset/2">https://backrooms-wiki.wikidot.com/con-level-924/offset/2</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xuziqi" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9419995&amp;amp;size=small&amp;amp;timestamp=1784209738" alt="xuziqi" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9419995)" /></a><a href="http://www.wikidot.com/user:info/xuziqi" >xuziqi</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 27 June 2026<br /> <strong>Tags:</strong> _title dead-end deceptive homelike infinite level rewritecon2026 sd-class-deadzone settlement urban<br /> <strong>Rating:</strong> 7; +17/-10</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:true-dark]] [[module CSS]] :root { --header-subtitle: &quot;WARNING&quot;; } .sd-container { --sd-font: &quot;Poppins&quot;, rgba(0, 0, 0, 100), sans-serif; } [[/module]] [[include :backrooms-wiki:component:open]] **Level 924** - &quot;Treatment of Radiation&quot; Originally written by [[*user Stretchsterz]] Rewritten by [[*user xuziqi]] Massive thanks to [[*user MCMK-1234]]. Crit by [[*user XRaggiX]]. [[include :backrooms-wiki:component:close]] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] ------ [[include :backrooms-wiki:component:offset-timeline]] [[include :backrooms-wiki:component:license-box |author=xuziqi]] ===== &gt; **Name:** Factory, Hall, Abandoned &gt; **Author:** Tama66 &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/factory-hall-abandoned-ruin-3337207/ ===== &gt; **Name:** Building, Factory, Industrial building &gt; **Author:** Tama66 &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/building-factory-industrial-building-1880261 ===== &gt; **Name:** Fallout, Shelter, Nuclear Fallout &gt; **Author:** lenzius &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/fallout-shelter-nuclear-fallout-2835496 &gt; **Notes:** The Image has been cropped ===== &gt; **Name:** Architecture, Building, Interiors &gt; **Author:** Pexels &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/architecture-building-interiors-1867592/ ===== &gt; **Name:** Highway, Cars, Traffic, Vehicles &gt; **Author:** MaxxGirr &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/highway-cars-traffic-vehicles-2679490/ ===== &gt; **Name:** Shadow, Person, Human &gt; **Author:** ArtTower &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/shadow-person-human-asphalt-116115/ ===== [[include :backrooms-wiki:component:license-box-end]] [[include :backrooms-wiki-cn:component:layout-helpers]] [[div class=&quot;signblock&quot;]] = [[size xx-large]]##black|Notice##[[/size]] ##black|Thanks to the joint efforts of our personnel, we’ve been able to explore and research this level. We are currently attempting to make it a place that offers a new, steady, and efficient way to treat mental ailments. Additionally, this page aims to provide a publicly accessible timeline of all relevant documentation. We appreciate the devotion and hard work of all involved. These discoveries wouldn’t have been made without them.## [[div class=&quot;signblock-img&quot;]] [[image http://natedagreat563.wdfiles.com/local--files/storage-unit/Meglogo]] [[/div]] [[span class=&quot;signblock-footer&quot;]]##black|M.E.G. Archiving Department##[[/span]] [[/div]] [[div class=&quot;darkblock&quot;]] = [[size large]]{{DATABASE LOADING…}}[[/size]] [[/div]] = //{{-I-}}// [[div class=&quot;border-logoblock&quot;]] ++++ **FILE #01:** Backchat Room Archive ------ **Backchat ROOM#0908** **Topic:** Something Weird about Level 924 **Initiator:** PanScridge **Participants:** PanScridge, outland6567 ------ **PanScridge:** Hey, dude. Got a sec? I think there might be something wrong with Level 924. **outland6567:** Why are you reaching out to me then? You are the archivist here. I cannot help you with a problem like this. **PanScridge:** Yeah, but I need somebody to share the burden with… I'm just tired of working 24/7. **outland6567:** Geez, alright. What's the problem? **PanScridge:** So far, at least from what I know, Level 924's never been reported to exist. I've never heard anything about it. I suppose it could have been there this whole time. Perhaps I just didn’t notice it. **outland6567:** To be honest, however, there are so many SPaG problems and odd expressions—I have roughly read it and soon put it aside. It doesn't seem to be what a normal human writes. The level can be risky. **PanScridge:** But this is truly tempting—enough supplies, organized service, not bad jobs, and even infinite electricity! I mean, it is just like a copy of the Frontrooms, or an even better one! **PanScridge:** But listen, the file says some incredible things about it. **PanScridge:** W8. I'll link it. **Here is the link.** **outland6567:** As you’ve already said yourself, this Level is supposedly like a heaven, yet neither of us has heard a word about it. Most likely nobody ever heard a thing about it. And that’s because it’s either a trick or because it was taken down for a reason. **PanScridge:** But what if it just exists yk? What if it’s just forgotten? I could become a hero, and the Level could become a sanctuary. It might even be able to feed the whole backrooms population, and we’d no longer need to fear anything. **outland6567:** Hmm, I see where you’re coming from, but don’t you think it’s too good to be true? There are literally zero Levels which could even be compared to this supposed Level 924. Why are you so adamant on searching for it? **PanScridge:** I feel like you’re being ignorant. Moreover, dangerous Levels are few and far between. It’s more likely to be safe than dangerous. **outland6567:** I’ll admit that I might have been harsh and that I can’t force you to change your mind. All I can really do is give you a piece of my mind. You do you. Please remember that I tried to warn you. **PanScridge:** I appreciate your concern. However, I am still going to try to find it. **[Chatroom Closed]** [[/div]] = //{{*}}// [[div class=&quot;border-logoblock&quot;]] ++++ **FILE #02:** Level 924 Original Doc ------ [[include :backrooms-wiki:component:level-class class=0|white=enabled]] **Level 924** is the 925th Level of The Backrooms. + **Description:** **Level 924** is a large vibrant and colorful city where many people seem to live in happiness. There are two main areas that are held in the Level. A suburban area and a town. All houses and apartments hold a family of people that live in **Level 924**. The suburban area holds many houses and parks. All are habitable and is safe for life. The houses are fully furnished and has working electricity. All kitchens have food that is restocked by the people buying supplies at the stores. Water towers can be seen in many places. All are the source of the people's water supply. **Level 924** has many different people living here all working together to create an eco system. Running stores and restaurants and other jobs. Everyone is happy. The town area is where everyone drives to work and complete their daily tasks to feed their family. The jobs themselves can range from small cashier jobs to working at nuclear power plants. All tech in this Level can range from the 40's to the 60's era. Currency is used here to buy supplies for the many families. Entities don't seem to appear here. Just the many different people and pets with normal lives. **Level 924** Is great for the population of The Backrooms as supplies here seems to be infinite. Everything here is just perfect normal life. + **Bases, Outposts and Communities:** None at the current moment. But we will try to send as many people here as we can in the near future. + **Entrances And Exits:** +++ Entrance: Find a 50's era poster of a foamily with a beautiful home in a beautiful neighborhood. Place your hand over it and wish to be there. We've been collecting the posters to soon give out to the people. We will soon all be safe. +++ Exits: We wouldn't need to leave. We have everything we need here. Everything here is perfect. [[/div]] = {{//*//}} [[div class=&quot;border-logoblock&quot;]] ++++ **FILE #03:** Superior Archivist Panscridge's Diary ------ [[div class=&quot;notepaper wide&quot;]] [[span style=&quot;color: black&quot;]] **Day 1** Today I’ve set out for 924. According to the document, I need to find a poster to get in. I've been searching for one in Level 11, but it's not easy. The city is full of various posters, and it's hard to pick out the right one. @@@@ After some time I realized I might have better luck on a different Level. They don't have as many posters all over the place as Level 11 does. @@@@ It actually worked. I found a poster near the entrance of Level 4. At first glance, I was sure it was what I had been looking for. I'll go to bed now and I’ll enter the level tomorrow. @@@@ @@@@ **Day 2** Why didn't it take me to 924? Somehow, I ended up in Level 3. Maybe I missed some important detail. I'll check the document again. @@@@ I still have no idea. I'll keep looking. @@@@ I ran into a Hound just now. Luckily it ran away after I threw a bottle of almond water at it. @@@@ **Day 3** I am running out of food. Maybe I should visit Base Gamma. @@@@ But I am so close to… I think I could still hold on a little longer. [[/span]] [[/div]] = **[The Middle Part of The Diary Has Been Torn out]** @@@@ [[div class=&quot;notepaper wide&quot;]] [[span style=&quot;color: black&quot;]] **Day 18** I’ve finally made it to 924. Something seems to be off, but I can't really put my finger on it. Still, the place is nice enough. There are people everywhere—ordinary people—going about their day. They all look satisfied. @@@@ I keep having this bizarre thought… but never mind that… does it really matter in a place like this? @@@@ @@@@ **Day 19** That weird thought I was having is gone now. This city is kinda starting to grow on me. Honestly, I should document this place so other wanderers can find it. There’s plenty of food, it’s safe and it’s so peaceful. Strangest of all, my social anxiety started getting better too. @@@@ I took a local up on his invitation today. We went to his place and had a massive meal together. Everyone here treats each other like close friends or family; it's like a perfect little world. @@@@ I did notice the meal tasted a bit off. And my nose started bleeding halfway through the dinner. But honestly, I'm just happy to finally be somewhere this pleasant for once. @@@@ @@@@ **Day 20** Still bleeding a lot, and now my skin is turning red. It's weird. I went to the beach to relax today, but I started feeling incredibly sleepy. I'm writing this down before I drift off. It's probably nothing. [[/span]] [[/div]] [[/div]] = {{//*//}} [[div class=&quot;border-logoblock&quot;]] ++++ **FILE #04:** M.E.G. Notice#0038 ------ A deceased body of undetermined gender and origin was found lying on the ground in the foetal position on its right side in Level 4. This corpse is highly irradiated and is crusted black, exhibiting severe thermal and radiation burns. With the very few hazmat suits accessible at the moment, two M.E.G. personnel were dispatched to escort the body to Base Omega for forensic analysis. Medical reports indicate the subject suffered severe internal bleeding, with over five hundred grams of ash, rock debris, and wood powder recovered from the stomach. While this caused massive internal trauma, the definitive cause of death has been ruled as acute radiation poisoning. The M.E.G. is actively investigating the origin of the decedent and the location of the radioactive source to ensure the safety of all wanderers. Stay safe. [[/div]] = [[size x-large]]{{[/con-level-924/offset/1 Next Part]}}[[/size]] [[div class=&quot;border-logoblock&quot;]] ++++ FILE #05: M.E.G. Internal E-mail #003498 ------ **By:** Dr. Conny **To:** Overseer C **Topic:** Progress on the Irradiated Corpse **Time:** 2021/12/25 ------ After a long period of research, we found that many of the physical features of the body found in a fetal position on Level 4 are similar to the recorded physical features of our superior archivist Panscridge, who is currently missing. In a previous investigation, we learned from his friend that he went to a Level that is not confirmed yet. We guess (a better word can be &quot;infer&quot;) that he died in that Level and his body somehow no-clipped into the Abandoned Office. We wish you merry Christmas. Respectfully, Dr. Conny [[/div]] @@@@ @@@@ ------ @@@@ @@@@ [[div class=&quot;border-logoblock&quot;]] ++++ FILE #06: M.E.G. Internal Meeting Record Transcript ------ **Participants:** Overseers A, B &amp; C; Head of the Archivist Department; Leaders of Multiple Teams; Dr. Conny **Topic:** Investigation of Unconfirmed Sector &amp; Casualty Report (Archivist Panscridge) **Location:** Gild Sector, [[[Level 1]]] ------ [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/abandoned_places_new|caption=Gild Sector, Photographed by Tameo Dan|align=center|alt=Gild Sector of Level 1]] **[Meeting Begins]** **Overseer A:** Thank you all for assembling on such short notice. I know many of you have travelled across multiple sectors—and through a few hazardous corridors—to be here in Level 1 today with us. This extraordinary meeting has been called in session with you, our chairman and team leaders, to address a critical matter regarding a newly discovered, unconfirmed Level. Overseer B, please outline the agenda. **Overseer B:** First, Head of the Archivist Department introduces the context of the discovery. Then, Dr. Conny shares the result of the research of his team. Then you are all allowed to discuss freely in order to share your opinions, reach a consensus, and attempt to make executable plans. The head, you have the floor now. **Head of the Archivist Department:** My pleasure. So, as some of you may have already known we’ve found a deceased, irradiated body along with an incomplete diary very close to our offices on Level 4. A dedicated group, with Dr. Conny in lead, had been invited to perform an autopsy. Their findings are going to be presented by Dr. Conny now. Over to you, Dr. Conny. **Dr. Conny:** Thank you, Minister. Upon receiving the cadaver, our primary objective was identification. Preliminary physical anomalies strongly resembled those of our missing Chief Archivist, Pan Scridge. After cross-referencing the remains with his biometric file from our internal database, we positively confirmed the identity. Furthermore, our data division tracked Pan Scridge's recent network activity. We established contact with his associate, user outland6367, and secured an archived chat log. The log indicates Pan Scridge went on an expedition all by himself. His goal was to reach a Level that is non-lethal for short-term exposure. We suspect that this Level is where he met his demise. All this is further supported his diary entries. The autopsy results, diary transcripts, and the chat logs have been distributed to your devices. Feel free to start the discussion. **Compass Point Team Leader:** I don't think the level deserves exploration. From the link in Pan's chat history and the result of the autopsy, we easily see that the level has strong nuclear radiation and illusions, which pose a danger to life. Simultaneously, I cannot see any value in exploring the level. **Overseer C:** I have to admit that your words make sense. But as for me, I've kept my focus on one sentence of the diary. In the first paragraph of Day 19, &quot;My anxiety has been getting better too, which is surprising.&quot; In our recorded data, Pan did have a serious anxiety disorder and we had been considering whether he should be demoted. But this psychological disorder appears to have been gone. **Overseer A:** Overseer C, are you implying that this Level possesses properties beyond simple sensory illusions? Perhaps, that it is capable of actively re-engineering human psychology? **Overseer C:** Precisely. The anomalous cognitive therapy exhibited by this environment appears to surpass any psychological anomaly we have ever documented. Panscridge's disorder was deeply rooted, yet this level suppressed in a matter of hours. **Overseer B:** Be that as it may, we cannot overlook the lethality of this place. Deploying personnel to exploit this environment means exchanging lives for nothing but a chance at improvement in a trainable aspect. I firmly maintain that the risks far outweigh any potential development value. **Head of the Archivist Department:** But look at the broader picture! We have thousands of wanderers suffering from severe psychological decay, deep loneliness, and the inescapable dread inherent to the Backrooms. Our frontline psychological units are failing. Furthermore, logistics reports show we have an excess of decommissioned hazmat suits sitting in the Level 1 warehouses. We have the gear, and frankly, we have the moral obligation to investigate this. **Overseer A:** Such being the case, let us put the matter to a vote. All those in favour of authorizing a reconnaissance team into the level, raise your hands. ------ **Resolution:** Dispatching Personnel to Explore Level 924 ||~ Personnel ||~ Vote || || Overseer A || Abstention || || Overseer B || No || || Overseer C || Yes || || Head of the Archivist Department || Yes || || Dr. Conny || Abstention || || Team Leader Representative || Abstention || **Result:** With two votes in favor and one against, the resolution is passed [[/div]] @@@@ @@@@ ------ @@@@ @@@@ [[div class=&quot;border-logoblock&quot;]] ++++ FILE #07: Exploration Log 1 (Excerpt) ------ **Recorded by one M.E.G. Compass Point Team** **Team Leader:** Dimmol Clock **[Record Begins]** **Dimmol Clock:** Testing, one two. Alright team, our base just handed down a new mission **Ring Mist:** And what are we let to do? //[Several echoes from the rest of the team]// **Dimmol Clock:** High Command is sending us to explore a newly discovered level. They provided a poster that leads to the level and several Level 1 protective suits. We were required to touch the printout and to focus on the image. The base says this place might be really useful. Secure your seals, check your filters, and let's move out. //[Approximately two minutes of gear rustling, suit latching, and audio distortions]// **Rick Clay:** Entry successful. As suspected the place looks like an urban area. **Ring Mist:** We should split to cover more ground as per protocol. Keep your eyes out for anomalies. **Dimmol Clock:** Right, copy that. Just keep your eyes out… This place looks too mundane. Too harmless. Something is off with this place. Command explicitly warned us about lethal levels of ionizing radiation but look at it. **Ring Mist:** The ground here is strange. It has an eerily loose, tannish, ash-like texture... anyway, I’ll be heading out. **Dimmol Clock:** Take care. **[Several minutes pass…]** **Dimmol Clock:** Rick, don’t you think it’s bizarre? The area is heavily populated—or at least, it appears to be—but not a single archive in the Database mentions this place. And now Command drops a classification number and pushes us right through the door. **Rick Clay:** Maybe the people here aren't human. Though honestly, looking at them, a part of me wants to believe this is just some hidden sanctuary M.E.G. kept classified, rather than accepting what else they could be. **Dimmol Clock:** I don’t know, Rick... I haven't felt this relaxed in years. It’s like being a kid again. I keep remembering this old game I used to play, pressing my fingers against the ground, trying to push the Earth. I feel this sudden, absurd urge to just... laugh. It’s so peaceful here. **Dimmol Clock:** Shhh. Look at that store. It sells CDs of the Valleymen... they used to be my favourite, you know. **Rick Clay:** What store? Clock, there’s nothing there but concrete. Focus—we need to map this place and find an exit. Where even is Mist? She hasn’t radioed in yet. **Dimmol Clock:** Don't worry about Mist. She’s fine. Why wouldn't she be? A place this nice, this welcoming... it gives you exactly what your heart’s looking for… **Rick Clay:** Oh fuck. Clock, you’re falling for it. Keep a clear mind—that is the very first line in our exploration manual. I can see the level's great, but don't get so infatuated with it. Our duty is to explore and document places, not to enjoy them. //[Only soft footsteps sounds]// ------ **[An unknown amount of time passes]** **Rick Clay:** Jesus, Clock! You’re hopeless. And what the hell happened to you, Mist? Why did you… Why is your hazmat suit off!? **Ring Mist:** You don't understand, Rick. It’s beautiful here. The warnings were wrong. I met a local family, they’re so incredibly kind. They already offered me a place to stay, a meal, a job—they found a position for— **Rick Clay:** You are complete idiots. Both of you. Give me the recording equipment. **[The recording equipment shakes violently]** **Rick Clay:** //[Clears Throat]// If anyone is receiving this log, be advised: our suits have started to disintegrate. Their surfaces have started turning into the ash-like substance from the ground. I think something has transmitted onto us. **Dimmol Clock:** And why does that matter, Rick? We finally have a chance to explore a place as nice as this, but you just have to stick to conventions, don’t you? Why not do something that feels comfortable for once? Enjoy the level. If you keep going like this, you’re going to waste your life. Just take the mask off. Feel how clean the air is. //[Sounds of rapid, frantic footsteps; scuffling on gravel]// **Rick Clay**: Do not trust anything from Sector 924! My suit has completely fallen apart. You can’t stay too long in here. This level is a trap. If Command wants to utilize this place for therapy, exposure must be restricted. The changes are immediate. Clock is closing in on my position—Terminating broadcast. I’ll upload the log now! **[Static]** [[/div]] @@@@ @@@@ ------ @@@@ @@@@ [[div class=&quot;border-logoblock&quot;]] ++++ FILE #08: Exploration Log 2 ------ **Recorded by:** M.E.G. Temporary Expedition Team **Supervising Officers:** James Anderson, Michael Thompson, Robert Davis **Attached Personnel:** Penal Subject David Wilson **Comms Liaison:** William Martinez (Base Alpha) **[Record Begins]** **James Anderson:** So this is—as they call—Level 924? And they dispatch us to check if this suit helps prevent the level's &quot;illusions&quot;—at least they claim there are illusions. They also let us explore the level. **Michael Thompson:** I see. But it appears that we have built a stable connection with our base. Who is that? **William Martinez:** This is Martinez from Base Alpha, the liaison officer of this mission. Proceed with your exploration and tell me the radiation level first. **James Anderson:** Okay. Guys, give this freaking one place an excellent examination! And it says the ridation is at 330 mSv. Not changing. **Robert Davis:** Radiation, not ridation. Ahem, that criminal doesn't look good. Maybe we had better check if he has something wrong with him. **William Martinez:** Stop. Tell me what he looks like first. I don't want to see an infection incident involving something like Entity 19 during my work. **Robert Davis:** Okay, he looks…pale. His face is pale. Hmm…it is hard to say, but it just feels like he is frightened. Yeah, frightened. **William Martinez:** Given that you have worn special suits, go and ask him. **Michael Thompson:** Okay, so…Wilson? I guess that is your real name. What is the matter? **David Wilson:** He…is…coming. To me. With a …blood…loody…axe. He will kill me…he comes from…my furth…fuck, my deepest…memory. Years ago. Night…mare. **James Anderson:** He is gibbering. I mean…it is weird. None of those who have explored this level has behaviours like him, have they? **William Martinez:** This phenomenon is newly discovered. I will report it soon. **Robert Davis:** By the way, what is that? I guess that house looks a bit different. It is about…other houses appear to have specific functions, but this one seems to be completely empty. **William Martinez:** Then if you think it is sus, just go and explore it. **Robert Davis:** Alright. ------ **Michael Thompson:** It is notable that the house is…maybe just appears to be—much bigger and emptier than it looks. I see a long walkway, up and down, you know, it is seesawing. And that criminal seems to have felt better there. **William Martinez:** Oh well…it may be a new zone. And perhaps you can take some measurements again and try to find out what has happened to that criminal. **James Anderson:** Sure. So…it says the radiation is at 67 mSv. And it keeps changing, I just read a rough number. Much smaller than it used to be, isn't it? **William Martinez:** Great. You have got something truly valuable. 67 isn't a deadly dose and it's just a Class Gamma. What about that criminal? **Michael Thompson:** You hear that? Criminal, what happened to you just now? **David Wilson:** Ehm…you know, some being is playing the most frightening scenes from my deepest memories. Axe man, falling out of reality, the yellow hell… **William Martinez:** Okay, so he got frightened in some way. We will try some other suits next time. I believe you professional explorers never get affected by that because you have been specially trained. Okay, now your mission is over. Go and eat your warpberries. **[Record Ends]** [[/div]] = [[size x-large]]{{[/con-level-924/offset/2/ A Few Months Later]}}[[/size]] [[div class=&quot;dark-borderblock&quot;]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/abandoned_city|caption=Abandonment.|width=80%|align=center|alt=Buildings standing straight]] ++++ SD Class: = [[size xx-large]]**//Deadzone//**[[/size]] @@@@ @@@@ **Level 924 - &quot;Treatment of Radiation&quot;**, previously known as &quot;The Nuclear Family&quot;, poses both a strictly hazardous nature and a strong and useful ability to cure diseases. Travellers must take proper precautions before attempting to enter it. ------ = [[size x-large]]//{{The City}}//[[/size]] A city, which has no discovered ends in any direction, takes up most of the space in **Level 924**. Upon entry, wanderers immediately appear at an octagonal square in the centre of the seemingly abandoned, lifeless and unsettling metropolis. All found buildings fall under different styles of minimalist modernism and usually have striking heights, exhibiting uncanny lofty neatness, making the entire section of the city feel engulfed by a sense of unease, which is born of both liminality and over-urbanization. The well-developed functional regions appear to be carefully placed and beautifully designed. Various flags and banners can be found on the abandoned stores and in the malls which share the same design and style. These posters are concentrated and plastered in an orderly fashion in specific zones showing the city might have been well-populated and prosperous. Additionally, eight straight, stretching avenues radiate from the entry square, making the city queerly well-designed. The city's outdoor areas are full of blowing sand. This sand, likely originating from [[[Level 174]]], is hardly visible for an unknown reason. The weather tends to be mild, and the sky usually looks eerily blue. It’s almost heavenly. The main source of concern inside the city is an extreme sense of dread which, like a shadow, reaches each person who has not taken any training. The person is subject to live again the most frightening scenes from within their own subconscious. It has been deduced that this fear functions like an X-ray. This allows it to swiftly shatter the wanderer's sanity and make them unable to move. Though, a type of specialized protective suits has been developed through R&amp;D. This suit has been confirmed to help with keeping the mind of its wearer clear in some specific parts of Level 924. ------ = [[size x-large]]//{{The Psychohaven}}//[[/size]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/liminal_interior|caption=Shelter.|width=80%|align=center|alt=Up-and-down walkways]] ~~~~ The word Psychohaven is used to describe a rare kind of interior area in **Level 924**. Most recorded instances of the psychohavens appear to be normal buildings from the outside, whilst they are much larger on the inside. The Psychohavens are mainly made up of endless up-and-down walkways, which have countless different forms. Regardless of which form the psychohaven takes, the walkways are entirely made of concrete and stone on all sides. These walkways always convey a sense of profound loneliness and emptiness. These feelings aren’t strong enough to harm anyone. White-painted lattice windows line the walls, casting bright and dazzling light from the outside. It is still unknown where the light comes from. One of the theories claims that the source might be the core of [[[Level 599]]]. A considerable number of measurements have revealed that the Psychohaven is little affected by the radiation that deeply permeates the exterior of the city. The illusion effect is also generally weakened. However, the psychological healing capabilities of this effect don’t appear to be attenuated in any way, which is why this section of the level has been titled the psychohaven. The M.E.G. has dispatched dedicated groups to mark the route to the closest instance of the Psychohaven with bright yellow arrows on the road every few decametres. It is strongly advised for normal wanderers to swiftly follow these arrows upon entry, as the nature of the city can easily crush normal humans both mentally and physically. ------ = [[size x-large]]//{{The Radiation}}//[[/size]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/radiation_sign|caption=Warning.|width=80%|align=center|alt=A radiation warning sign]] The primary threat of **Level 924** is nuclear radiation, which works in silence leaving no corners of the city untouched. Effective measurements show that the radiation remains a constant 330 mSv. Scientists believe that if it acts without any unusual changes, an unprotected wanderer could die in approximately three days. Additionally, because of the level’s strong illusions, an uncertain number of wanderers has died without ever realizing something was happening to them. Deaths like these continued to occur, until the level was officially documented. The radiation appears to alter the texture of all substances it deeply pollutes. This texture is usually described as very loose and rough. It makes everything brought from the outside world easily break and come off over time. This property is one of the main reasons why staying outside in the city for too long is not recommended. It has been confirmed that the radiation emanates from the [[[Level 599|Aster]]]'s core. This result was yielded through a confidential experiment. Another result which can be disclosed to wanderers is that Level 924 is, in some ways, spatially connected to that level. ------ = [[size x-large]]//{{The Illusion}}//[[/size]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/fake_city_new|caption=Fake Prosperity.|width=80%|align=center|alt=Plenty of cars on the road]] Posing as the second most harmful property of **Level 924**, the gradually deepening Illusion, although it does not cause harm itself, must be taken seriously when exploring the city's exterior. Wanderers are asked to keep their minds clear even if wearing special suits. To be more specific, the level attempts to create a phantom of itself in the mind of interlopers, which conveys a sense of the level itself not exhibiting any hostility, just like in [[[Level 854]]]. What unsuspecting wanderers see is—feelingless Facelings straying along the roads, fantasized as common locals going for walks; unfinished, abandoned buildings standing straight, seen as fully occupied tall offices. All these hallucinations aim to let those who find their way in be immersed in the fake happiness. In contrast such illusions also offer an option to cure psychological problems. Based on existing cases, most common mental disorders can be easily cured in only about 1 day. However, don’t let your guard down, wanderers. This level should be taken seriously. It’s dangerous to stay out too long without a vigilant mind. You should follow the arrows as swiftly as you can. ------ = [[size x-large]]//{{Entities}}//[[/size]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/faceling_shadow|caption=Sense of Familiarity.|width=80%|align=center|alt=A figure shadow]] The only kind of entity roaming within **Level 924** is a large number of Facelings, which roam along the streets. They used to be thought to mimic common human behaviours by perpetually wandering. But after careful and intermittent research, we found that they just remain moving in both a random way and a random direction. When affected by said illusions, wanderers usually see these Facelings as kind locals and follow them, as though they had been invited. It appears that following these entities leaves followers more and more immersed. Where these Facelings come from has yet to be found out. It’s said that they might be lingering souls of dead wanderers killed by the level's hostile nature. ------ = [[size x-large]]//{{Existing Colonies}}//[[/size]] There is only a singular colony within **Level 924** as far as we know. We’ve managed to establish a colony at the entrance of a Psychohaven instance that is the nearest to the entry square. We have marked the route to this colony with bright yellow arrows, offering an easy way for travellers who come here to get treatment and to reach a safe shelter that allows them to peacefully wait. The personnel stationed there frequently conducts exploratory missions. Most details and valuable information we’ve managed to gather about the level came from their brave exploration. ------ = [[size x-large]]//{{Access &amp; Egress}}//[[/size]] Access points to **Level 924** are rare. They usually appear as posters of real estate advertisement depicting pictures of a prosperous neighbourhood and tagged with bold text &quot;Best Nests for Nuclear Families&quot;. Touching them and thinking of the pictures on the poster leads to the level. Wanderers can find these posters in Base Alpha, Beta, Gamma and so on. There is currently no known egress from **Level 924**, so it is advised to carry some [[[Object 74|Warpberries]]] or other objects that help to no-clip out. **REMEMBER: it is important to make sure that you've taken enough precautions before entering this level.** [[/div]] @@@@ @@@@ @@@@ @@@@ [[div class=&quot;dark-borderblock&quot;]] [[size large]]{{//&quot;The one and true admirable quality of mankind is its everlasting hope, and determination to make full use of everything. Things can be difficult before humans get down to them.&quot;//}}[[/size]] [[&gt;]] -Justin, Overseer A [[/&gt;]] [[/div]]</code></pre></div> </div> </div> </div> 
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