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		<title>Backrooms Oversight - new forum posts</title>
		<link>http://backrooms-oversight.wikidot.com/forum/start</link>
		<description>Posts in forums of the site &quot;Backrooms Oversight&quot; - [Law and Order gavel sound plays]</description>
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		<lastBuildDate>Fri, 11 Sep 2026 19:02:43 +0000</lastBuildDate>
		
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9058009</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9058009</link>
				<description></description>
				<pubDate>Wed, 02 Sep 2026 14:45:48 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p>Mirroring for Atlas</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9057697</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9057697</link>
				<description></description>
				<pubDate>Wed, 02 Sep 2026 07:10:18 +0000</pubDate>
				<wikidot:authorName>BlueSignet</wikidot:authorName>				<wikidot:authorUserId>7867242</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm abstaining because I have had a concussion and haven't been around a lot.</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9056458</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9056458</link>
				<description></description>
				<pubDate>Wed, 02 Sep 2026 03:51:54 +0000</pubDate>
				<wikidot:authorName>Spectre48</wikidot:authorName>				<wikidot:authorUserId>6247398</wikidot:authorUserId>				<content:encoded>
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						 <p>formal abstain</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9055606</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9055606</link>
				<description></description>
				<pubDate>Tue, 01 Sep 2026 13:56:13 +0000</pubDate>
				<wikidot:authorName>Abdallah Amr</wikidot:authorName>				<wikidot:authorUserId>7898052</wikidot:authorUserId>				<content:encoded>
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						 <p>Mirror</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9055557</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9055557</link>
				<description></description>
				<pubDate>Tue, 01 Sep 2026 13:09:12 +0000</pubDate>
				<wikidot:authorName>r a t i f</wikidot:authorName>				<wikidot:authorUserId>8095511</wikidot:authorUserId>				<content:encoded>
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						 <p>yes</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9055143</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9055143</link>
				<description></description>
				<pubDate>Tue, 01 Sep 2026 02:05:28 +0000</pubDate>
				<wikidot:authorName>DrAkimoto</wikidot:authorName>				<wikidot:authorUserId>5255688</wikidot:authorUserId>				<content:encoded>
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						 <p>Mirroring</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9055075</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9055075</link>
				<description></description>
				<pubDate>Mon, 31 Aug 2026 22:58:21 +0000</pubDate>
				<wikidot:authorName>Reondesu</wikidot:authorName>				<wikidot:authorUserId>8296551</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xizhenfrog" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10390551&amp;amp;size=small&amp;amp;timestamp=1788217101" alt="xizhenfrog" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10390551)" /></a><a href="http://www.wikidot.com/user:info/xizhenfrog" >xizhenfrog</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xthelock" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9716194&amp;amp;size=small&amp;amp;timestamp=1788217101" alt="XTheLock_" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9716194)" /></a><a href="http://www.wikidot.com/user:info/xthelock" >XTheLock_</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/positive123" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7564553&amp;amp;size=small&amp;amp;timestamp=1788217101" alt="Positive123" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7564553)" /></a><a href="http://www.wikidot.com/user:info/positive123" >Positive123</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> </table> <p>I explained my reasoning for Xizhen ans Lock already. Pogs has been very active aswell what I have previously missed.</p> <table class="wiki-content-table"> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/vivamusludio" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=3282732&amp;amp;size=small&amp;amp;timestamp=1788217101" alt="VivamusLudio" style="background-image:url(https://www.wikidot.com/userkarma.php?u=3282732)" /></a><a href="http://www.wikidot.com/user:info/vivamusludio" >VivamusLudio</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> </table> <p>Viv was said to have helped Tech considerably last month and I have no grounds to believe on that this activity got less this month.</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9055065</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9055065</link>
				<description></description>
				<pubDate>Mon, 31 Aug 2026 22:30:54 +0000</pubDate>
				<wikidot:authorName>r a t i f</wikidot:authorName>				<wikidot:authorUserId>8095511</wikidot:authorUserId>				<content:encoded>
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						 <p>[REDACTED]</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9055018</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9055018</link>
				<description></description>
				<pubDate>Mon, 31 Aug 2026 20:03:10 +0000</pubDate>
				<wikidot:authorName>LaundryFan_04</wikidot:authorName>				<wikidot:authorUserId>9175439</wikidot:authorUserId>				<content:encoded>
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						 <p>Mirror</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9054940</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9054940</link>
				<description></description>
				<pubDate>Mon, 31 Aug 2026 17:48:50 +0000</pubDate>
				<wikidot:authorName>Sinnamire</wikidot:authorName>				<wikidot:authorUserId>10242493</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xizhenfrog" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10390551&amp;amp;size=small&amp;amp;timestamp=1788198807" alt="xizhenfrog" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10390551)" /></a><a href="http://www.wikidot.com/user:info/xizhenfrog" >xizhenfrog</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xthelock" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9716194&amp;amp;size=small&amp;amp;timestamp=1788198807" alt="XTheLock_" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9716194)" /></a><a href="http://www.wikidot.com/user:info/xthelock" >XTheLock_</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/thattwigman" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9322948&amp;amp;size=small&amp;amp;timestamp=1788198807" alt="ThatTwigMan" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9322948)" /></a><a href="http://www.wikidot.com/user:info/thattwigman" >ThatTwigMan</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/positive123" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7564553&amp;amp;size=small&amp;amp;timestamp=1788198807" alt="Positive123" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7564553)" /></a><a href="http://www.wikidot.com/user:info/positive123" >Positive123</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> </table> <p>I've seen all active in the staff chat, discussions, on-site and around the server so I'm voting to promote them.</p> <table class="wiki-content-table"> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/vivamusludio" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=3282732&amp;amp;size=small&amp;amp;timestamp=1788198807" alt="VivamusLudio" style="background-image:url(https://www.wikidot.com/userkarma.php?u=3282732)" /></a><a href="http://www.wikidot.com/user:info/vivamusludio" >VivamusLudio</a></span></td> <td>Jstaff</td> <td>Jstaff</td> </tr> </table> <p>As mentioned, I haven't seen much of them outside of the tech forums and rarely (personally) in the staff chat, so I'm neutral on that.</p> <table class="wiki-content-table"> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/mudkipped" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9398703&amp;amp;size=small&amp;amp;timestamp=1788198807" alt="mudkipped" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9398703)" /></a><a href="http://www.wikidot.com/user:info/mudkipped" >mudkipped</a></span></td> <td>Jstaff</td> <td>Jstaff</td> </tr> </table> <p>Next month.~</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9054939</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9054939</link>
				<description></description>
				<pubDate>Mon, 31 Aug 2026 17:47:07 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xthelock" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9716194&amp;amp;size=small&amp;amp;timestamp=1788198427" alt="XTheLock_" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9716194)" /></a><a href="http://www.wikidot.com/user:info/xthelock" >XTheLock_</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/positive123" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7564553&amp;amp;size=small&amp;amp;timestamp=1788198427" alt="Positive123" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7564553)" /></a><a href="http://www.wikidot.com/user:info/positive123" >Positive123</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> </table> <p>Lock has been killing it with the meyn stuff and AI detecting. They definitely deserve to receive the initiation blood drenching ritual.</p> <p>Pogs is the same pog as usual easy yes time to drench Pogs in blood for like the second time.</p> <p>As for Xizhen, this may just be me, but I honestly haven't seen them do much proper staff work outside of talking in chat, so I'll abstain for the time being due to me being unsure where to stand.</p> <p>No demotions because it's August and staff are usually on break anyway lol.</p> <p><span style="text-decoration: line-through;">Also I think that pnn wepm guy should receive a promotion to head admin. He's a cool dude.</span></p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9054822</link>
				<description></description>
				<pubDate>Mon, 31 Aug 2026 15:52:18 +0000</pubDate>
				<wikidot:authorName>Endrew1</wikidot:authorName>				<wikidot:authorUserId>8215515</wikidot:authorUserId>				<content:encoded>
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						 <p>Yup</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9054776</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9054776</link>
				<description></description>
				<pubDate>Mon, 31 Aug 2026 14:51:18 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p>Seconding</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9054677</link>
				<description></description>
				<pubDate>Mon, 31 Aug 2026 13:32:55 +0000</pubDate>
				<wikidot:authorName>neptunium153</wikidot:authorName>				<wikidot:authorUserId>8086397</wikidot:authorUserId>				<content:encoded>
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						 <p>Mirror</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9054664</guid>
				<title>Re: August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9054664</link>
				<description></description>
				<pubDate>Mon, 31 Aug 2026 13:26:00 +0000</pubDate>
				<wikidot:authorName>YourWeirdPlant</wikidot:authorName>				<wikidot:authorUserId>7841421</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xizhenfrog" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10390551&amp;amp;size=small&amp;amp;timestamp=1788182760" alt="xizhenfrog" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10390551)" /></a><a href="http://www.wikidot.com/user:info/xizhenfrog" >xizhenfrog</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/positive123" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7564553&amp;amp;size=small&amp;amp;timestamp=1788182760" alt="Positive123" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7564553)" /></a><a href="http://www.wikidot.com/user:info/positive123" >Positive123</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xthelock" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9716194&amp;amp;size=small&amp;amp;timestamp=1788182760" alt="XTheLock_" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9716194)" /></a><a href="http://www.wikidot.com/user:info/xthelock" >XTheLock_</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> </table> <p>Xizhen and Lock have done pretty good and we've all seen it, no explanation there<br /> Pogs just started out and is already doing a lot, so I think they deserve the blood ritual.</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18333595#post-9054642</guid>
				<title>August 2026 Evaluations</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations#post-9054642</link>
				<description></description>
				<pubDate>Mon, 31 Aug 2026 13:18:09 +0000</pubDate>
				<wikidot:authorName>Positive123</wikidot:authorName>				<wikidot:authorUserId>7564553</wikidot:authorUserId>				<content:encoded>
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						 <p>Hello everyone! Welcome to the August staff evals for 2026. This month, we had the glossary event and the initiation of the trial period for our new posting policy. We also had quite some changes for our roster as well, gaining and regaining some more staff members, while sadly losing others as well:</p> <p><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sinnamire" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10242493&amp;amp;size=small&amp;amp;timestamp=1788182289" alt="Sinnamire" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10242493)" /></a><a href="http://www.wikidot.com/user:info/sinnamire" >Sinnamire</a></span> was promoted to Moderator.<br /> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/r-a-t-i-f" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8095511&amp;amp;size=small&amp;amp;timestamp=1788182289" alt="r a t i f" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8095511)" /></a><a href="http://www.wikidot.com/user:info/r-a-t-i-f" >r a t i f</a></span> rejoined staff as a Moderator.<br /> I (<span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/positive123" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7564553&amp;amp;size=small&amp;amp;timestamp=1788182289" alt="Positive123" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7564553)" /></a><a href="http://www.wikidot.com/user:info/positive123" >Positive123</a></span>) rejoined staff as Junior Staff.<br /> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/mudkipped" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9398703&amp;amp;size=small&amp;amp;timestamp=1788182289" alt="mudkipped" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9398703)" /></a><a href="http://www.wikidot.com/user:info/mudkipped" >mudkipped</a></span> joined staff as Junior Staff.<br /> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/liminaldoctor" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8559878&amp;amp;size=small&amp;amp;timestamp=1788182289" alt="LiminalDoctor" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8559878)" /></a><a href="http://www.wikidot.com/user:info/liminaldoctor" >LiminalDoctor</a></span> resigned from their subteam captain role, leaving another subteam captain spot vacant.<br /> Our community admin also fully resigned from their position, leaving another admin slot open.</p> <p>Down below are a list of some of the guidelines for how evaluations will function; please take note of them if you wish to participate in this discussion:</p> <p>- To vote, the resulting position of the promotion/demotion must be displayed on the last row of the voting table.<br /> - If you think a given candidate's current position is adequate, then leave their current role in the Promotion/Demotion to row.<br /> - Abstaining continues to be an option.<br /> - As always, reasoning behind your vote would be appreciated.<br /> - Remember that a convincing, well-structured message can sway the vote.</p> <p>Voting template:</p> <div class="code"> <pre><code>||~ Staff member ||~ Current position ||~ Promotion/Demotion to || || [[*user BlueSignet]] || Administrator || Administrator/Moderator/Jstaff/Full || || [[*user DrAkimoto]] || Administrator || Administrator/Moderator/Jstaff/Full || || [[*user DivineAtlas]] || Administrator || Administrator/Moderator/Jstaff/Full || || [[*user Praetor3005]] || Administrator || Administrator/Moderator/Jstaff/Full || ||~ Staff member ||~ Current position ||~ Promotion/Demotion to || || [[*user Abdallah Amr]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user LaundryFan_04]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user Mel-Raspberry]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user Spectre48]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user ghostchibi]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user Endrew1]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user pnn wepm]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user neptunium153]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user Reondesu]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user Natheniel Greyger]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user YourWeirdPlant]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user Sinnamire]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user r a t i f]] || Moderator || Administrator/Moderator/Jstaff/Full || ||~ Staff member ||~ Current position ||~ Promotion/Demotion to || || [[*user xizhenfrog]] || Jstaff || Moderator/Jstaff/Full || || [[*user VivamusLudio]] || Jstaff || Moderator/Jstaff/Full || || [[*user XTheLock_]] || Jstaff || Moderator/Jstaff/Full || || [[*user ThatTwigMan]] || Jstaff || Moderator/Jstaff/Full || || [[*user Positive123]] || Jstaff || Moderator/Jstaff/Full || || [[*user mudkipped]] || Jstaff || Moderator/Jstaff/Full ||</code></pre></div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18333595/august-2026-evaluations">August 2026 Evaluations</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9040309</link>
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				<pubDate>Thu, 20 Aug 2026 11:25:15 +0000</pubDate>
				<wikidot:authorName>DrAkimoto</wikidot:authorName>				<wikidot:authorUserId>5255688</wikidot:authorUserId>				<content:encoded>
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						 <p>Url: <a href="https://backrooms-wiki.wikidot.com/level-0-9">https://backrooms-wiki.wikidot.com/level-0-9</a><br /> Reason: Ai Use<br /> Author: Messinho_10<br /> First Revision: 15 Aug 2026<br /> Tags: _cc _licensebox _title horror interior level level-0 mystery sd-class-? sub-section<br /> Rating: +26 (+27, -1)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">page&nbsp;code</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">close</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[&gt;]] [[include :backrooms-wiki:component:open]] **SPECIAL THANKS TO:** Splendid Egg MrSell Narwhal! Moose 🫎 Samedo07 Coral Cytrus Thales GreatGramacho **WRITTEN BY:** [[*user Messinho_10]] (M3ssi) **CLEARED BY** Skull-Doggery [[include :backrooms-wiki:component:close]] [[/&gt;]] [[div class=&quot;dark-styled-quote&quot;]] You're alone when the ground disappears from under you. @@ @@ The landing is hard and silent, wrong in a way you don't have time to name before you're back on your feet. @@ @@ Gray pillars everywhere you look. No smell, no carpet, nothing to hold onto except how much it resembles somewhere you've already been. @@ @@ You don't call out. You already know nobody will answer. [[/div]] @@ @@ [[include :backrooms-wiki:component:level-class |class=unknown |three=Undocumented Phenomena ]] [[include :backrooms-wiki:theme:basic-black-white]] [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/messinhoarg/Oblivion |caption=The only photo of the level recorded so far, taken by a wanderer. |alt=A colorless room with pillars and a few lights. |align=right ]] + **Description** Level 0.9 is a sublevel of [[[Level 0]]] consisting of rooms with pillars and structures virtually identical to those of its parent level, but with some notable structural differences—the main one being the absence of the moldy carpet, which in this level appears to have been replaced by a smooth, unidentified material. This level seems to have almost no smell, as if it were nonexistent, and the sounds appear to follow the same pattern, becoming so muffled and inaudible that they barely register at all. @@ @@ Of the few wanderers who escaped and managed to provide accounts of the level, all described having no encounters with other wanderers or entities; therefore, it is believed that the same isolation effect found in its original level applies here, though this remains unconfirmed. @@ @@ This level also appears to feature a color palette consisting exclusively of gray, black, and white—an effect that seems to extend to the individuals and the objects present within it. Although linked to [[[Level 0]]] and classified as a sublevel thereof, it is theorized to be located much &quot;deeper&quot; within the Backrooms; this hypothesis stems from theories suggesting that, beyond a certain depth on the Backrooms &quot;map,&quot; colors cease to exist, thereby causing this effect. However, since the &quot;path&quot; connecting the two would presumably be extremely long, this remains a matter of speculation. @@ @@ Although rare, writings of various kinds, such as scratches, pencil marks, and other forms of writing, can be found on the walls of the level in several languages ​​and in letters that do not follow a single pattern; however, this does not seem to be something naturally produced by the level. @@ @@ It is believed that objects, furniture, or structures can be found loose or embedded in the walls on this level; however, the M.E.G. has not yet been able to confirm this fact. @@ @@ Little else is known about this level. What happens, if anything, to those who remain within it for extended periods is currently unconfirmed, as existing reports are inconsistent and unreliable at best. The M.E.G. intends to conduct further investigation into the matter. + **M.E.G. Document (Only Authorized Persons Allowed)** @@ @@ [[div class=&quot;frameblock&quot;]] **WARNING: This document is being used for an investigation regarding this level; please do not attempt to access it if you do not have the necessary credentials.** [[/div]] @@ @@ [[collapsible show=&quot;&gt;Input Credentials&quot; hide=&quot;Access granted&quot;]] [[div class=&quot;frameblock&quot;]] **M.E.G. Scan ##044711** ------ **Registration date:** 10/03/2025 ------ **Description:** Digital scanning of field notebook pages. **Scan Quality:** Moderate **Recovery Location:** [CENSORED] **Item Origin:** Presumed accidental noclip. **Purpose:** Study on the previously unknown level. **Additional Notes:** Sarah Harper's diary was found a few weeks after her mission and her disappearance on Level 0. Her companions, Andrés de Soto and Claire Bellamy, are also missing after the same missions. The information contained in this diary has not yet been publicly released due to the M.E.G. lack of knowledge regarding the truth of the facts presented in the diary. ------ **Entry 1** @@ @@ I'm writing this down because it's what we're trained to do — stay calm, report everything, try to find a way out. My head is pounding. I must have fallen from somewhere really high, and judging by how I landed, that's probably exactly what happened. Everything around me looks almost identical to the pillar rooms from the level I was in before, except everything is gray. I've honestly never heard of a place like this, but I'll have to manage. My radio died in the fall, and there's nothing particularly useful left in my bag. Something doesn't feel right. It's the absence of color... and the smell, or rather the lack of one. I'll explore further and see if I can make sense of this place. @@ @@ Just to set the record straight, I'm writing this on September 14, 2025. @@ @@ **Entry 2** @@ @@ I was exploring when I accidentally dropped my bottle. The echo carried much farther than I expected, so I shouted &quot;Hello!&quot; just to see what would happen. The only answer was my own voice repeating back at me until it finally faded away. Honestly, it was agonizing, but what came after was even worse. It somehow felt louder than the echo itself. I definitely won't be doing that again. Claire gave me this bottle before the mission — some dumb joke about keeping me hydrated so I wouldn't complain the whole time. Dropping it made me think about her, and about Andrés too. Maybe they had ended up somewhere in here too? Probably not. Andrés was too careful to ever slip up like that. He used to tell us about his father's bookstore and how he'd spend entire afternoons reading there. Claire would've laughed at me for overthinking all of this. Maybe that's exactly what I'm doing. Either way, standing still won't help. Time to keep moving. @@ @@ **Entry 3** @@ @@ The rooms haven't changed much, but every now and then I find something that doesn't belong. A chair fused halfway into a wall, a table with only three legs, a coat rack embedded in a pillar, things like that. Most rooms are completely normal, which somehow makes the others feel worse. I checked a few of them to make sure I wasn't just seeing things differently because of the lack of color, but they were definitely there. I don't know what to make of it yet, so I'm marking the locations and moving on. @@ @@ **Entry 4** @@ @@ I found what looked like a library. Empty shelves, scattered books, signs, and a few pieces of furniture, although some of them were partially embedded in the walls like the things I've been finding elsewhere. I picked up one of the books and tried to read the title, but I couldn't make sense of it. I knew the words were supposed to mean something, I just couldn't remember what. I opened it anyway. Most of the pages were blank, and the few that weren't had sentences with words missing from them. I left after a few minutes. Maybe I'm on the right track to finding a way out of here. The strange part is that I'm writing this now, and I can barely remember what the library looked like. @@ @@ **Entry 5** @@ @@ I haven't found anything since the library. I've been walking for what feels like hours, but every room looks the same, and I'm starting to get paranoid. I've forgotten where I put my flashlight twice now, even though it was in my hand a few minutes earlier. I also caught myself walking in the wrong direction and couldn't remember why I'd chosen it in the first place. Small things. Stupid things. Normally I'd laugh them off, but I'm starting to notice them too often. This isn't going to sound very professional, but I don't really care anymore. I'm tired, I'm scared, and I miss home. I miss my [[[the-frontrooms|home]]]. I miss my mother. I miss going to the zoo with her and my friends, walking around for hours and stopping at every enclosure even when we'd already seen the animals before. I remember how happy those days made me. For a moment, thinking about it actually made this place feel a little less horrible. I think I needed that. @@ @@ **Entry 6** @@ @@ I've been trying to think about the zoo again. It helped yesterday, so I thought maybe I could use it to keep myself calm. I remember the entrance, I think. There was a big sign, and something painted on it... I can't remember what. I remember my mother being there, and my friends, but when I try to picture their faces, they keep becoming harder to hold onto. I can still remember the animals, though. Mostly. A rhino, some monkeys, birds... I think there was an elephant somewhere too. It's strange. I know these things were there, but the more I try to remember them, the less certain I become. Maybe I'm just exhausted. @@ @@ I am trying to continue searching for an exit. If the library really was a clue, there has to be something else. @@ @@ **Entry 7** @@ @@ It's getting worse. I'm forgetting things that shouldn't be difficult to remember anymore. Sometimes I have to stop and think just to remember my parents' names. I know them, I know I do, but for a few seconds it feels like I'm trying to recall the name of a stranger. My hands have also started shaking on their own, and my legs feel weaker than they did before. I don't know how much of that is exhaustion anymore. @@ @@ I've started finding those strange objects again. It's happening more often now. The last time I found things like this, I eventually came across the library. Maybe this means something else is coming. Maybe there's a way out hidden somewhere beyond it. @@ @@ I have to find it soon. I don't know how much time I have left, but I don't think it's much. @@ @@ Tomorrow, I'll find an exit. One way or another. @@ @@ **Entry 8** @@ @@ I found it. A different room, much larger than the others, but still with the same gray layout. There were fake trees, fake structures, and what looked like cages with animal statues inside. As I explored the place, I found someone, or something, and approached it. At the back of the room, I saw someone with their arm stuck inside the wall. I could see my uniform. My hair. My face... or what was supposed to be a representation of it, but it had become distorted and deformed. It looked like me, but lifeless, missing all the details that made me who I was. @@ @@ **Entry 9** @@ @@ Funny how things come around. The place I loved most in my whole life, the one I kept repeating like an idiot just so I wouldn't forget it, is now the last thing I'm going to see before all of this ends. I don't know how I'm supposed to feel about that anymore. I think I'm starting to lose some movements. No... not lose them. Forget them. It's a strange feeling, like my body is waiting for something my mind doesn't remember how to do anymore. And I think it's just a matter of time before I forget all the rest too. @@ @@ **Entry 10** @@ @@ [PAGE SEVERELY DAMAGED — SCAN NOT PERFORMED] @@ @@ **Entry 11** @@ @@ **(Malformed letters, almost illegible.)** @@ @@ {{my legs}} @@ @@ {{I can't feel}} @@ @@ {{legs won't}} @@ @@ {{please}} @@ @@ [[/div]] [[/collapsible]] @@ @@ + **Entrances And Exits** ++++ Entrances Currently, the only known way to enter this level is by falling into a pitfall within [[[Level 0]]]. However, this is highly discouraged, given the danger associated with such an action. ++++ Exits No confirmed method of leaving Level 0.9 is currently known. Of the very few wanderers who escaped and were in any condition to give an account, most report remembering almost nothing about the process. What little they do recall is consistently the same: a thick, dense fog appearing suddenly out of nowhere, shortly before they lost consciousness or otherwise found themselves outside the level. Nothing beyond this has been reliably described. ------ [[div class=&quot;frameblock&quot;]] **SYSTEM NOTICE** 1 corrupted file found: **[andr.dsto.meginterview.eml]** Attempt recovery? [[collapsible show=&quot;&gt; YES&quot; hide=&quot;Recovery in progress... Access Granted&quot;]] [[div class=&quot;frameblock&quot;]] + **M.E.G. Interview #201317** ------ **Prologue:** A man named Andrés entered the M.E.G. base claiming to be an employee and saying he had been on another level, the location of which was unknown to him. However, no one on the team recognized him, which possibly angered him, and he vandalized the office, destroying several desks and computers, and finally assaulted another employee, who is now okay. ------ **Interviewer:** Ágata Flores **Interviewee:** Andrés de Soto ------ **Ágata:** Okay, let's begin, today is the seventeenth day of September, two thousand and twenty-five. We're conducting this interview because Mr. Andrés insists he's an employee of M.E.G., but he doesn't have credentials and isn't registered in the system. @@ @@ **Andrés:** But I am! @@ @@ **Ágata:** Furthermore, due to the aggressive behavior he displayed when contacting our group, he is being detained and will be taken to a pretrial detention center. @@ @@ **Andrés:** Can I say my part now? @@ @@ **Ágata:** You have every right to remain silent, but if you wish to say something, the word is all yours. @@ @@ **Andrés:** Yes... I know. Can I start now? @@ @@ **Ágata:** Please. @@ @@ **Andrés:** When I got here... I ran to tell the people at M.E.G. everything that happened and I said that I was an employee... after all, I am! But they said I wasn't registered and– @@ @@ **Ágata:** Wait, where were you? @@ @@ **Andrés:** I don't know, it was like level 0 but in shades of gray, there was something else too but... I can't remember... @@ @@ **Ágata:** Is there any way you can prove that? @@ @@ **Andrés:** Yes! I... I can't... @@ @@ **Ágata:** I understand, I really don't think I can do much for you, but if you want to try and prove something, now's the time... @@ @@ **Andrés:** So... can I ask you something? @@ @@ **Ágata:** Go ahead... @@ @@ **Andrés:** My colleagues, Sarah Harper and Claire Bellamy, they'll remember me... they work here... could you look up their files and call them? @@ @@ **Ágata:** Really? @@ @@ **Andrés:** Yes, please. @@ @@ **(Ágata tries to research their respective files.)** @@ @@ **Ágata:** Honestly, those two women have never set foot here, Andrés, I know we're technically arresting you, but are you sure you really don't want psychiatric assistance? @@ @@ **Andrés:** No... nobody will believe that. @@ @@ **Ágata:** So please give your final statement before we take you to pre-trial detention and conclude the interview. Of course, only if you want to. @@ @@ **Andrés:** My name is Andrés de Soto, I have... well, that doesn't matter, what I want to say is that after all this... after all the trauma, I can only say one last thing... I managed to escape an emptiness, but... leaving there I found something even emptier... how do you think it feels when your own colleagues don't even remember you?... @@ @@ **(Andrés start to get restless.)** @@ @@ **Andrés:** Even your boss... who used to go with you and your friends drinking in some dark corner at the end of the workday... isn't that right, Ágata?! Your boss who has a 4-year-old son?! Named George and whose father ran away because...! @@ @@ **Ágata:** SHUT UP! How could you fucking know that?! ...What the hell is wrong with you?! I-I'm ending the interview... @@ @@ **(Andrés tries to get up and run away, but the guards use a taser to knock him out.)** @@ @@ **Ágata (Breathing heavily, feeling unwell):** Oh... w-what the hell happened here?... I n-need some time... @@ @@ **(Ágata gets up and turns off the recorder.)** ------ **Epilogue:** Andrés was arrested and taken to a makeshift cell on [[[Level 4]]], where the M.E.G. is still deciding what to do with him. The case, overall, remains open. ------ **P.S. (Agent Flores):** I keep thinking about what he said. Probably shouldn't, I know how that sounds, but it hasn't left me alone since. What if it were true? What if I've already forgotten someone, a relative, a friend, someone who used to matter to me, and I just don't know it because there's nothing left to miss? You can't feel the shape of something that isn't there anymore. It's not like we've really forgotten about them, right? I'm probably just tired. Reading too much into a man having a bad day. I'll likely delete this before it goes in the file anyway. ------ [[/div]] [[/collapsible]] [[/div]] @@ @@ @@ @@ [[collapsible show=&quot;+ Don't forget&quot; hide=&quot;- Don't forget&quot;]] **Written by** [[*user Messinho_10]] (M3ssi on Discord)) [[/collapsible]] ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 0.7]]] | Level 0.9 | [[[Level 1]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Level 0.9 - &quot;Oblivion&quot; &gt; **Author:** Messinho_10 &gt; **License:** CC-BY-SA-3.0 &gt; **Source Link:** http://backrooms-sandbox-2.wikidot.com/local--files/messinhoarg/Oblivion &gt; **Derivative of:** https://discord.com/channels/695664941247627274/714030848525205555/1518957690154651668 by Rufens under CC-BY-SA-3.0 ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-9032031</guid>
				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9032031</link>
				<description></description>
				<pubDate>Fri, 14 Aug 2026 23:19:36 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/let-your-justice-be-swift">https://backrooms-wiki.wikidot.com/let-your-justice-be-swift</a><br /> <strong>Reason:</strong> (Old) Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/kkitsunebi" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7888847&amp;amp;size=small&amp;amp;timestamp=1786749576" alt="KKitsunebi" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7888847)" /></a><a href="http://www.wikidot.com/user:info/kkitsunebi" >KKitsunebi</a></span><br /> <strong>First Revision Date:</strong> 2 Dec 2023<br /> <strong>Tags:</strong> _cc _experiment _licensebox _metatag eyes-of-argos horror in-deletion tale the-iron-fist the-pantheon<br /> <strong>Rating:</strong> -1; +22/-23</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module CSS]] :root { --logo-image: url(&quot;https://i.ibb.co/DrP4H6Q/Untitled247-20231031214505.png&quot;); --header-title: &quot;Let The Blade Drink Deeper&quot;; --header-subtitle: &quot;And Let Your Justice Be Swift&quot;; --body-font: proxima-nova, sans-serif; --header-font: 'Comic Neue', monospace; --title-font: 'Sans Serif', monospace; --mono-font: 'Kaushan Script', monospace; --swatch-topmenu-bg-color: 50, 0, 0; --white-monochrome: 200, 50, 50; --pale-gray-monochrome: 300, 230, 230; --light-gray-monochrome: 200, 200, 200; --gray-monochrome: 90, 69, 60; --black-monochrome: 110, 0, 0; --bright-accent: 160, 136, 126; --medium-accent: 90, 69, 60; --dark-accent: 170, 136, 126; --pale-accent: 170, 136, 126; } [[/module]] +++ ##red|This tale includes blood and minor gore. Reader discretion is advised.## &quot;Shut up.&quot; Davriel echoed yet again. The black shadows surrounded him as he barely put up with his sword's endless chatter. He continued through the endless hall. ##red|&quot;And Then She Bled!&quot;## Aklavos cackled into his head. The voice was almost reptilian, slightly high-pitched, and extremely piercing. &quot;I was there. Shut up.&quot; Davriel said again. He was going to have a bloody fit if Aklavos didn't stop dragging back memories of his victims. ##red|&quot;Yes, Yes, But It Felt So Great!&quot;## Aklavos said malevolently, knowing full well what he was doing. Davriel pulled the blade from its sheath, stopping. &quot;If you don't stop, I'm dropping you,&quot; Davriel said, done with the sword. His voice had become monotone in the past couple of days, dry from lack of water. ##red|&quot;If You Drop Me, You're Going To Die.&quot;## The sword replied, and once again Davriel was reminded that he was stuck with the damned thing. &quot;I might prefer death over your company,&quot; Davriel replied, annoyed. As he took a second to think about what his future held at the moment, he was seriously considering it. ##red|&quot;Oh, Don't Be So Dour. We're Doing Some Good! //He// Will Probably Kill Everyone In The Backrooms Anyway.&quot;## Aklavos stated lightheartedly, and Davriel knew the sword was leading him away from the point. Regardless, he was curious. &quot;And who is He?&quot; Davriel asked. Perhaps this time he'd get an answer. ##red|&quot;If You Knew, He Would Kill You.&quot;## Aklavos replied. Once again, baiting him onto nowhere. &quot;Helpful.&quot; He sighed. The blade kept on feeding him bits and pieces, then refusing to explain further. So far, he had put together that the blade used to be someone powerful, got killed for its bloodthirst, and was now a sword. He also got tidbits of an apocalyptic future. ##red|&quot;You're Going The Wrong Way.&quot;## The sword said. After waiting a few seconds, Davriel realized that's all he was going to say. &quot;Then tell me the right way.&quot; ##red|&quot;Not That Way.&quot;## Aklavos answered, about as helpful as a pack of rocks. &quot;Goddamnit, sword, if that's the wrong way then //tell me the right one//!&quot; Davriel yelled, out loud. He was done with this thing's bullshit. He just needed a few minutes without the damned blade. ##red|&quot;I Don't Know.&quot;## &quot;//Of course you don't!//&quot; He sighed in exasperation, turning around and walking the opposite way. It was a long hallway, and they had turned maybe ten minutes ago on a crossway. &quot;Why don't we hunt at [[[Level 11]]]? It's filled with people.&quot; ##red|&quot;Because It's Filled With People.&quot;## Aklavos said cryptically. &quot;So helpful,&quot; Davriel replied, his voice thick with sarcasm. ##red|&quot;//He// Will Find Us Quicker.&quot;## Aklavlos added. &quot;Is this the same 'He'?&quot; Davriel asked. ##red|&quot;No.&quot;## &quot;Am I allowed to ask about this 'He'?&quot; Davriel continued. ##red|&quot;No.&quot;## &quot;Will you ever be useful in the least?&quot; Davriel asked, rhetorically. ##red|&quot;Yes!&quot;## Aklavos yelled emphatically. &quot;Liar.&quot; ##red|&quot;I Cannot Lie.&quot;## Aklavos stated. &quot;You told me you couldn't talk.&quot; Davriel countered. ##red|&quot;I Couldn't.&quot;## Aklavos replied. &quot;Yet you speak.&quot; ##red|&quot;Now I Can.&quot;## Davriel rolled his eyes and continued onward. He could see the turning point in the distance. &quot;When are you telling me where we're going?&quot; ##red|&quot;When We Get There.&quot;## Davriel looked at the //Tachi// with the utmost annoyance, not deeming him worthy of a response. Aklavos seemed okay with that, and they continued in silence. Eventually, Davriel reached the crossing and turned. In the distance, a young man stood, maybe eighty feet away. Two doors stood on either side of him, one of them with the number fifty-one etched upon it. ##red|&quot;Rend Him.&quot;## Aklavos commanded. Davriel continued onward, taking his [[[object 24|mask]]] from his waist and attaching it to his face. It had come in handy if only to desensitize him to the murder. The boy turned. The telltale look of fear was upon his face. Shaking hands, cold sweat, and wide irises. Davriel felt the bloodthirst of both his mask and Aklavos pulling his hand as he stalked towards the boy. &quot;Gods, no! Please, I, I didn't kill them, I promise I didn't k-kill them!&quot; He started, eyes upon Davriel. Davriel pulled his blade back, preparing a strike, before hearing a sickening crunch. Then the boy exploded. Perhaps exploded wasn't the best word. The young man's outsides had twisted into themselves, imploding, and the body rapidly blasted outward, covering Davriel and the nearby wall and floor in blood. ##red|&quot;Run! He Found Us, You Must Run!&quot;## Aklavos screamed into his head. Davriel felt a migraine coming on, then an overwhelming sense of dread. He pulled back Aklavos, his mask telling him to continue. ##red|&quot;We Can't Win This!&quot;## The sword warned. The door ahead burst off its hinges onto the opposite wall. ##navy|&quot;Forty-eight dead.&quot;## Came the voice of a man, who walked through the door. He had a trench coat on, covering old tactical gear. In his hand was a small [[[Object 80|Flintlock]]]. ##navy|&quot;You have made quite the mistake, Davriel. Quite the mistake. I am [[[Entity 74|Argos]]]. I am Justice.&quot;## Davriel felt a thousand eyes upon him, as Argos continued. ##navy|&quot;Curious, that I haven't met you yet. I normally would feel sin as vilesome as your own. With that blade, you have taken nigh fifty lives. Your soul only claims ten, but I have seen it. Repent now, so you may die in honor. I understand it to be a part of your culture.&quot;## &quot;You would dare... I'm not going to be performing seppuku quite yet. And whoever the hell you are, I have killed entities far stronger.&quot; Davriel threatened. He quickly regretted it. Even Aklavos seemed afraid. ##navy|&quot;Trust me, you've //never// seen anything quite like me. You wear a Volto mask. Curious. You feel more like a vile Sock, or perhaps Oni.&quot;## Argos stated. He practically glowed with power. Despite that, Davriel slashed down, his aim perfect. Argos grabbed the blade with his bare hand and grinned. Pin-pricks of blood ran down the blade. ##red|&quot;Devour!&quot;## Aklavos screamed, fear converted to rage as the sword felt the energy behind this being. ##navy|&quot;Wait.. could that be? Singu-&quot;## Argos started. He stopped as the other door broke open. Two people rushed in, a scarred woman with short hair and a ginger man with what looked to be a military-grade rocket launcher. Davriel's eyes widened as he scrambled away. The man stayed, aiming the launcher. Argos grimaced and took a dashing step, grabbing the launcher in his hand. The man tried to pull the trigger, and the rocket blasted forth straight at Argos, who pulled their hand up faster than Davriel could see. In Argos's hand was the rocket launcher, still thrusting forward by a flame. He grabbed it and crushed it. The resulting blast launched the woman away and the man went through the wall. The woman unhooked two wicked-looking daggers and shook off the blast, before rushing at Argos. He [[[Phenomenon 5|fell into]]] the floor, then returned behind her. The ginger pulled out an old smartphone, crawling through the hole in the wall. He played an audio recording, dropped the phone, and then scampered back from the hall. &quot;Exterminate.&quot; Echoed the voice of an old woman. Argos narrowed his eyes. He looked upon the young woman and sighed. Davriel slowly edged back through the hall, noting Aklavos's silence. ##navy|&quot;Your soul is overwhelmingly guilty. You must be grateful that I keep my promises.&quot;## Said Argos, who started walking in the opposite direction. The woman's eyes flew into a blind rage, and Argos looked at Davriel. Davriel felt blood on his hands and heard the screams of each person he had killed. Argos fell through the floor, noclipping away. Davriel sighed, looking back at the woman. Apparently, the fight wasn't over. The woman's face was rabid. The thought of running never entered his mind as he pulled his blade back into a defensive stance and waited. He examined her as she yelled at the floor where Argos had just gone. She wielded two blades, and her face was ridden with scars. Short hair seemed to imply a militaristic life, and the bloodthirst in her eyes seemed to be greater than even his own. He backed away slowly, and she looked around the room, eyes locking on him. She leaped, twin blades whirring as they clashed against his own. The daggers chipped and seemed almost to glow as they moved. Davriel concluded they must have been made of a weaker metal, perhaps copper or iron. Aklavos seemed to be chipping at a similar pace, which confused Davriel. Aklavos had cut through a steel bullet without a scratch. As they dueled, Aklavos made sounds of struggle, as if he was exerting himself. Once again, Davriel was confused. After quite the heavy hit, Davriel cut into the side of her shirt, hitting against... rusted metal. Beneath her shirt lay iron plates, and whenever Davriel did get a lucky hit in, Aklavos seemed to bounce off instead of cutting through. Davriel came in for a slash to the head, then feinted toward the legs. She expected it, leaping over the blade and landing, back to him as she twirled upon one foot, knife slashing through his arm. He screamed in pain and stepped back, dropping the sword to his right hand. No longer wielding it with both hands as he was trained, it was off balance. He leaned back, trying to use his weight and momentum to make up for it. His reach was fair, but her speed seemed to outmatch it. The fight seemed to go on and on, and eventually, Davriel faded out of consciousness, waking up to see three or four more bloody wounds on his own body and metal chunks taken from her clothes. He barely registered that his hand was moving on its own, that Aklavos was fighting for him. He looked at her again, body sore and tired, and fell unconscious once more. Four and a half hours later, Davriel sat on the wall, eye shuttering open. The woman lay upon the floor, unconscious. Davriel was covered in cuts and scars, and he slowly rose from the floor, looking at her. She hadn't taken a single hit to the flesh except the hilt to the head that had taken her out. He sighed again and rose. Where Argos had fallen through lied a mask. He picked it up, recognizing the horn and fangs as an Oni, a part of his religion before he was brought here. He took the Volto mask from upon his face and threw it aside. He no longer needed it. Finally, the doors opened, and three men walked through, armed with assault rifles. Davriel raised his hands, dropping Aklavos and sighing. He didn't have the energy for another fight. They dragged a burlap sack over his head and put his sword into a case. The woman was carefully moved back, and his mask was removed. They dragged him, and he had to rely on only his hearing. His arms were bound. They dragged him across a flight of stairs, through a door, and noclipped through something, rendering Davriel nauseous. Eventually, they stopped, and started talking. Davriel could barely make out the words. &quot;Mer..ry..eader..los...o this idio...&quot; Mercury Leader lost to this idiot? Davriel was unfamiliar with the terms. English wasn't his first language, and it wasn't helpful that they were whispering. &quot;Perh.. we can...ing...him to. Sol?&quot; &quot;No. Jo..n.. wa...nts to see... im&quot; Bring him to Sol, Jones wants to see him. Great. More dragging. Then Davriel felt the rough floor as he was dragged back through, more doors and stairs and nauseating Noclipping until he was sure that he would throw up. Eventually, it stopped as the floor changed from stone and plated concrete to carpet. &quot;You awake in there?&quot; Davriel stayed silent. &quot;Stubborn bloke, eh?&quot; The man pulled Davriel up standing. He took the hood off and frowned. He had a curly mess of oily black hair and was armed with a gun. It looked to be an older model, a ten-round revolver. &quot;Trust me, mate, no one sleeps through that many noclips.&quot; He laughed, pushing him through the doors. &quot;This is where we check if you've anything to do with the divine. You'll drink this, and if you die, you're a god! And if you don't, we call medical support and you're free to go.&quot; He held up a glass vial of the curious glowing metal. Davriel figured out by now that this was either an extremely strange form of solid mercury or iron. The man put it to his mouth, and Davriel had no choice but to drink. It reminded him of burnt cow liver. After he finished, the man looked at him and frowned. &quot;Aye, you kept alive that long against her, and ain't a god? Are you an entity or demon, mate? Not like there's a difference...&quot; &quot;I practiced with the sword. She fought like an indignant child with a pair of knives and a point to prove.&quot; &quot;Oh ho ho, don't let her be hearing that. Well, if you're done dissing on Mercury, which is completely understandable, we'll be giving you a few things, telling ya a few things, and sending you off to [[[Level 11]]].&quot; &quot;Where is my blade?&quot; &quot;Your katana?&quot; &quot;//Tachi//, and yes, what else would I be speaking of?&quot; &quot;Give it time, mate. Follow ginger over there.&quot; Davriel turned and took a second to look around. It appeared to be a [[[Level 105|chapel]]], with white walls and wooden pillars. The room was small, with a medical stand and IV bags in the corner, and the bag that was previously over his head lay on a bed near him. He looked ahead, at the far end where a door stood open. Inside stood a woman with red hair waiting expectantly. He walked to her and opened his mouth as if to ask something, but she put her hand up. &quot;Wait till we get to the office.&quot; So he followed her through a messy corridor that branched left and right, with various parts descending into a sterile hospital, and finally stopped at a door. She opened it and led him in. &quot;Welcome to [[[the Iron Fist]]].&quot; Came a voice. A man stood a few feet away. He sounded barely human, his words reminiscent of Aklavos. &quot;You are in my domain now, and I expect you to adhere to the rules for the duration of your stay. Do not touch anything. Do not speak unless spoken to. And do not move unless told to.&quot; Davriel raised his eyebrows, hand moving to his sheath, which he was reminded wasn't there. &quot;Oh, and no unnecessary violence. We wouldn't want you getting hurt.&quot; Davriel grimaced. The figure was mostly cloaked by the dark room, but Davriel could see a white cloak and red eyes. &quot;What do you want?&quot; &quot;First of all, have you heard of [[[the Pantheon]]], or it's [[[trimmed:phenomenon-10|gods]]]?&quot; &quot;No.&quot; &quot;A group of false deities making use of powers they don't deserve. Any other deities you've heard of?&quot; &quot;Besides the obvious ones, such as [[[entity-7|Jerry]]] and that [[[Entity 180|cat]]], no.&quot; &quot;Mmmm. Have you noticed how all of them are malevolent? They all abuse their powers.&quot; &quot;I don't suppose the cat much does, but sure.&quot; &quot;That is beside the point. You bear a tattoo on your neck.&quot; &quot;How did you see that?&quot; &quot;A symbol of a Yakuza Assassin, yes? A mercenary who worked for a family to dispose of those who didn't deserve what they had.&quot; &quot;You've watched too much anime, I see.&quot; &quot;Do not mock me, boy. Your services and power would be appreciated on our side. You would be sent to hunt and kill gods and other similar beings. Instead of killing without any such goal, as your M.E.G. file has written.&quot; &quot;They already have a file on me?&quot; &quot;In their archives. One of them got away. Captured by an entity on negative two and escaped.&quot; &quot;It's not negative two anymore.&quot; &quot;Besides the point. But you kill, be it for pleasure, need, or dementia. We offer you something good to do with that. Besides the useless slaughter you already perform.&quot; He stood up, and Davriel could see a cut-up face with a light beard and albino eyes. Not red, as he first thought. &quot;Join us, and we offer you a goal, food and water, lodging and companionship, and any other things necessary for your life in the backrooms. And all you'll have to do is kill a few gods.&quot; Davriel thought for a moment. What were the downsides? And if they wanted to kill him, they would've done it by now. &quot;My sword?&quot; &quot;Waiting in the hall.&quot; &quot;You've got yourself a deal.&quot; [[=]] [[Module Rate]] [[/=]] [[include :backrooms-wiki:component:license-box |author= Kkitsunebi]] [[include :backrooms-wiki:component:license-box-end]] [[div class=&quot;footer-wikiwalk-wrapper&quot;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Let The Blade Drink Deeper]]] | [[[Let Your Justice Be Swift]]] | [[[Let Your Light Shine Again]]] &gt;&gt; [[/=]] [[/div]] [[/div]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: Article Deletions</title>
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				<pubDate>Thu, 13 Aug 2026 18:02:19 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/vangie">https://backrooms-wiki.wikidot.com/vangie</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/vange" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10151414&amp;amp;size=small&amp;amp;timestamp=1786644158" alt="vange" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10151414)" /></a><a href="http://www.wikidot.com/user:info/vange" >vange</a></span><br /> <strong>Date:</strong> 13th August 2026<br /> <strong>First Revision Date:</strong> 13th March 2026<br /> <strong>Tags:</strong> author-page<br /> <strong>Rating:</strong> 23; +23/-0</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:to-wish-upon-a-dream]] [[module css]] :root { --header-title: &quot;vangie&quot;; --header-subtitle: &quot;i love you yeri&quot;; --logo-image: none; } [[/module]] [[=]] **hello** my name is vangie ([[User vange]]) and this is my author page i go by she/they i dont mind what u use and i am a genderqueer lesbian i am a woc mostly lebanese/asian/brazilian and i speak both english and portuguese i am a non-staff [[footnote]] U FAT LIAR [[/footnote]] greenlighter and mentor who loves to write about romance and grief and stuff just ask for a greenlight aha by the title you can tell i love yeri and i love red velvet i owe it all to them please like my page thank you or else [[/=]] [[div class=&quot;my-image&quot;]] [[module css]] .my-image::before { content: &quot;&quot;; display: block; width: 100%; max-width: 800px; aspect-ratio: 2 / 1; background-image: url('http://divineatlas.wikidot.com/local--files/vangie/yeri%20header'); background-size: cover; background-position: center; background-repeat: no-repeat; margin: 0 auto; } [[/module]] [[/div]] [[=]] [[div class=&quot;lightblock&quot;]] 커지는 heart b-b-beat 빨라지는데 너답잖게 heart b-b-b-beat 거려 나를 볼 때 [[/div]] [[/=]] [[=]] [[module rate]] [[/=]] [[=]] + my stuff [[/=]] ---- [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;level-124&quot;]] [[span style=&quot;font-size: 25px; text-align: center;&quot;]]**[[[level-124|Level 124 - &quot;Fugue&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;I should've married you when I had the chance.&quot;** my first level and it is banal... an attempt at doomed romance while touching up on lgbtqia+ themes as well as warn-torn countries and giving it a bit of Lebanese representation [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;my-mom&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[my-mom|Unnumbered Entity - &quot;My Mom&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;mom i grieved you for a long time. it took me way too fucking long to let go of all the sadness (it held me back, did you know that?) and actually start being the person i wanted to be.&quot;** my take on benevolent entities while simultaneously adding canto representation, i love this a lot and am glad at how i executed it [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;when-dew-turns-to-honey&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[when-dew-turns-to-honey|Tale - &quot;When Dew Turns to Honey&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;Don't let her go, okay Mary?&quot;** my collab with [[User Stixiiee]]and it is yuri yayyyy prequel to level 140 and a good way to introduce us to the two lovebirds [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;catwalk&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[catwalk|Unnumbered Level - &quot;Catwalk&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;There won't be a time where you can please everybody's wishes.&quot;** I WAS MAD WHEN WRITING THIS!!!!! fuck bigotry fuck the hoes who undermine trans rights this one is a love letter to every single transgender person out there i love u all a bunch [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;level-96&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[level-96|Level 96 - &quot;Solace&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;This is your respite. This is a place away from the war you inherited—and away from your death sanctioned by strangers.&quot;** a very very abstract and format screw approach to the sensitive topic of war. it didn't get as well received as my other pages at all, getting like 5 downvotes in the first few days of publishing. i stand by my artistic choices of thematic parallels and real world connections to draw contrasts between the backrooms' reliance on nostalgia and how nostalgia is built on experiences children who were taken by war will never get to have. [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;byte&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[byte|Tale - &quot;byte&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;this is of your own volition you chose this you you you you chose the comfort of the compilers of the substrates of the capacitors , you chose virtualization , you chose redundancy , you chose your memory leaking instead of embracing reality.&quot;** SURREALISM vangie is forever going to lean into this sound and im sorry if u hate it its so majorly fun and i can have so much more leeway with criticisms [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;putrid&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[putrid|Tale - &quot;PUTRID&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;OH , TO BE UNDONE SO INTENTFULLY , AND TO HAVE THE FOXGLOVE SIP FROM YOUR SPINE , SO PURPOSEFUL WE PREACH OF OUR CENSURES ON THAT SODDEN ALTAR , THE SINEW CLUNG LIKE PRAYER-WORN GARMENTS SINGING OF ITS LAST RITES .&quot;** SURREALISM YET AGAIN and i went full anamnesis on this one, this is a prequel to byte and me trying to develop in authorial manners... i wanted this to be very abstract and use heavy imagery and a cruel narrator. IT WORKED [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;level-410&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[level-410|Level 410 - &quot;A Perfectly Normal Estate&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;The breeze feels cathartic on my face as it gives me a moment of respite in the wind-swept dusk-lit grains that will never know of how much resentment I hold towards you. I see nothing in the silhouettes of the husks crowding the land neither your compassion in attending to them. They would understand me. I hate that I love you.&quot;** my first con entry and it is a collab with my dear doc!! arguably one of the instances of my best writing, i enjoyed drafting this lots and the process behind this was so incredibly lazy but we go there. this is also me dipping my toes in the main anamnêsis storyline and showing some love to the bonnot-albagnac saga [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;level-59&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[level-59|Level 59 - &quot;Drownsong&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;The voice in my head that was drowning was my own; I offered a hand and saw of its elegance.&quot;** VANGIEPUBIE IS REAL there is an offset and it's the brightest part of the moon pls click on it. it is a great entry and something i wanted to discuss, finding comfort and love in oneself!!! FUCK THEM OTHER PEOPLE!!! THE SEA AND THE MOON ARE ONE, WHY CAN THEY NOT LOVE THEMSELVES??? [[/=]] [[/div]] @@@@ [[=]] [[=image OOMFIES]] [[/=]] [[=]] - **special thanks to the following people for making life worth living** ^_^ **my labubu [[user doctrinator]]** **that bird that i fucking hate [[user CamaradeAlbabar]]** **that bird that i love [[user LiminalDoctor]]** **bisexual token bestie [[user Praetor3005]]** **the sweetest soul on this earth [[user pubie]]** [[user DrAkimoto]] [[user DivineAtlas]] [[user SkullDoggery]] [[user Stixiiee]] [[user r a t i f]] [[user BlueSignet]] [[user Abdallah Amr]] [[user Magnileak]] [[user SnomWriting]] [[user ReyDay]] **i love u all and you've been so nice to me thank u** [[/=]] [[include :backrooms-wiki:component:license-box]] [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9015042</link>
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				<pubDate>Thu, 13 Aug 2026 12:53:41 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-591">https://backrooms-wiki.wikidot.com/level-591</a><br /> <strong>Reason:</strong> Author Request<br /> <strong>Author:</strong> [[*author ItzLambda]]<br /> <strong>Date:</strong> 13th August 2026<br /> <strong>First Revision Date:</strong> 11th August 2026<br /> <strong>Tags:</strong> _cc _licensebox _title level metafiction sd-class-?<br /> <strong>Rating:</strong> -11; +7/-18</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include component:rate-bar]] [[include :backrooms-wiki:theme:poolrooms]] [[module css]] :root { --header-title: &quot;The Boredomrooms&quot;; --header-subtitle: &quot;The chairs surround&quot;; } [[/module]] Boredom is an extraordinary concept. It is an emotional state characterized by feeling uninspired, uninterested, and lacking in stimulation or simply put, the state of feeling uninterested. Throughout hundreds and hundreds of levels, every single level has something interesting. [[[Level 0]]] being the threshold from our reality to the backrooms and possessing the inability to meet wanderers, [[[Level 11]]] being an endless city with thousands of settlements, and [[[Level 601]]] creating the illusion of //escaping// the Backrooms. Simply put, every level has their own unique environment and theme. However one level is considered to be the most //boring// level. Nothing interesting of its environment. Nothing interesting for you to do other than sit back and relax. [[include component:image-block |name=8Chair.png |alt=... |align=center |caption=… ]] It is **Level 591**, a barren grey concrete plane stretching in all directions and sitting right below the endless, bright blue sky where it will always follow and look down upon you, no matter how far you walk. The chairs found repeatedly throughout many different places, populate the concrete plane like people scattered in a crowd, each sharing an exact blue color. The concrete plane is barren and uninteresting. It’s grey color always stays the same no matter how far you go, nor the structure as it always remains flat; no change in height, no change in color and always remains lifeless with nothing else other than the blue chairs and the lifeless sky watching over you. The chairs symbolize confinement, stillness, and inactivity. When you sit down on a chair, you will be kept stationary and forced to be inactive. You can only sit back and relax, with nothing else to do. **Level 591** is the perfect representation of this, with so many chairs for you to sit in. Why do anything else when all you can just is sit back and relax? The sky is entirely empty and repetitive. A completely cloudless, bright blue sky that represents a lack of variation and uniqueness — as if it has seen every corner of the Backrooms itself. There is no clouds, no rain, no sun, not even a change of color. Everything remains the same, regardless how long you stay in the level. **Level 591** may seem ordinary and generic on the surface, but it is truly unique on its core. It only has the sky, the concrete plane and the chairs — an extremely basic environment that other levels do not have. The level itself does not include any supplies and entities hence adding to the boring-persona of **Level 591**. To enter **Level 591**, you just have to sit on a blue chair within its neighbouring[[footnote]]Levels ranging from Level 581 to Level 601[[/footnote]] levels, where you may noclip to **Level 591** per chance. There are dozens of them placed throughout the level, only appearing where you feel bored. ------ [[collapsible show=&quot;[+] Author&quot; hide=&quot;[-] Author&quot;]] Written by ~ [[*user ItzLambda]] (itzLambda.xd) Personal experience: I don't feel anything while writing this. It's like staring in a wall for 30 minutes with nothing but thoughts in my mind. While writing this I felt extremely unmotivated, emotionally detached and drained; easily getting distracted by slacking off. The only thing that made it worthwhile is the reward the [[[M.E.G.]]] gave me which is just plain bread and [[[Object 1|almond water]]]; the same necessity keeping my alive straight for 30 days. I wish there was something for me to do. Tap @@@@ @@@@ ... @@@@ @@@@ ... @@@@ @@@@ ... @@@@ @@@@ Tap @@@@ @@@@ ... @@@@ @@@@ ... @@@@ @@@@ ... [[div class=&quot;styled-quote&quot;]] Assignment from the [[[M.E.G.]]]: Please research more of the level. How is the level rediscovered? How does the entrances and exits function? [[/div]] [[span style=&quot;color: black; font-family: Monospace; font-size: 12px; margin-left: 0px;&quot;]]**NOTE!** Accepting unknown files may pose risks to the security of your device! Make sure to check the validity of any detected files before downloading.[[/span]]@@@@ @@@@ [[span style=&quot;color: black; font-family: Monospace; font-size: 10px; margin-left: 50px;&quot;]]new file detected:[[/span]] [[span style=&quot;color: black; font-family: Monospace; font-size: 10px; margin-left: 50px;&quot;]]attempting to download:[[/span]] [[span style=&quot;color: black; font-family: Monospace; font-size: 10px; margin-left: 50px;&quot;]]displaying formatting_[[/span]] [[div class=&quot;styled-quote&quot;]] September 9, 2011, 20:31. A seemingly unknown level was rediscovered after an unknown wanderer and his friend went on an exploration journey in [[[Level 588]]]. At that time, a M.E.G. Radio Operator was contacted from the &quot;M.E.G. Radio Corporation&quot; informing him that his friend had gone missing after sitting on a blue chair. A team from the M.E.G. was quickly sent to the unknown wanderer's last location to try and save him, but they were unsuccessful. Upon arrival, the M.E.G. could not find the wanderer, nor his friend. ----- Wanderers who were sent to save him in **Level 591** could not find their way back due to them being trapped in the level; caused by **Level 591’s** psychological hazard. The level isn't necessarily hazardous or a deadzone but long term stay on the level may pose a danger for one. ----- Further reports show the specific hazard was colloquially known as the **Boredom Effect** by researchers within **Level 591**. This declines wanderer’s mental stimulation gradually, with long term effects of this hazard inducing headaches, reducing motivation, causing a feeling of emptiness and procrastination. The cause of this phenomenon lays entirely on the nature of the level, as it include very little objects and activities for one to do. ----- To this day one cannot enter **Level 591** without special supervision from the M.E.G. But only a few brave people were able to go in. They were equipped with caffeine pills and/or energy drinks for energy to neutralize the level's natural phenomenon, along with a walkie talkie to document this level. [[/div]] [[include component:image-block |name=8Chair.png |alt=... |align=right |caption=… ]] [[=]] ++ Notes On The Most Boring Level Ever ++++ by [REDACTED] [[/=]] ++++ Entry 1 The scenery seems boring yet basic — It's just a rooftop with chairs and a blue sky above it. It somehow seems oddly familiar to me; as if I remember it being part of my life. When I was young; around 9 years old, I used to visit my school’s concrete rooftop everyday. It has blue plastic chairs similar to those found here, and an seemingly endless sky watching over me. It may seem strange to admire such a boring scenery, but it is truly peaceful: No distractions, no dealing with issues, and nothing truly engaging. That all changed when my school prohibited students to enter the rooftop. My life changed overnight; The thing I have liked the most was taken away in an instant. I thought to myself over and over again. I wished I could so back to that place. ++++ Entry 2 A decade or two has passed and I have noclipped in a [[[The Backrooms|strange place]]], wandering the endless ever-lasting areas from [[[Level 0|retail outlets]]], [[[Level 7|endless oceans]]] and [[[Level 11|endless cities]]]. For each level I explored and explored, I became more interested at their characteristic and structures — with plenty of stuff to do. One day, I kept thinking of the good old days of boredom in the [[[Level 601|enclosed library]]], where I was once sitting on a chair above a concrete rooftop. The sounds of the wind passing by. The creaking of the chairs. The urge of me wanting to sit of these chairs. I wished I could go back to that place. ++++ Entry 3 My footsteps hummed over my ears while I was walking throughout the level. The constant wind noises echoes throughout the level. I easily dismissed these sounds as if they were a part of everyday life. Soon a blue chair appeared in front of me. It yearned for me. The blue chair was like a rift, a crack of another level. For many, it sounded like an anomaly; But for me, It is like an exit toward boredom. It possessed neither an alibi nor a veil; I could see how the blue chair seemed different from the environment it was in. The chair called for me not with a demand, rather, it asked me slowly with courtesy. It made a request, one that could be denied. It wanted me to escape the constant cycle of engagement, something I myself would want to do. The chair spoke softly, asking me to come closer again. Tap... @@@@ @@@@ Tap... @@@@ @@@@ Tap... @@@@ @@@@ Aside from words coming out from the chair, there is nearly nothing. All I heard was the wind coming through and my own thoughts. As I went closer and closer; locking eyes with the blue chair, the chair's words begin to synchronize with my body. It calls me by my name, each word being heavier than the last; It seems that there is no turning back. I sat on the chair and I lost myself within it. ++++ Entry 4 Hours turned into days and days turned into weeks. My food and water diminished as time passes, while sitting on a chair, enjoying my childhood dream while time slowly passes by. But dreams slowly turned into nightmares. Each time the wind passes by. Each time my thoughts fly by. Each time the chairs moves. My supply bag began to shrink and shrink until there was almost nothing left. There is especially nothing else to do, no activities to experience life. With no water and food to spare, I soon realized that I has to make a crucial decision. Either stay here in my comfort zone, slowly starving to death or escape. I had to get up from a chair and walk. I walked and walked, crossing series of chairs and chairs. Same chairs, same concrete plane and same skies. Nothing else. It took me almost forever, that is until I spotted a green emergency exit door. The green emergency exit door is different than the blue chair I found earlier. Rather than calling me with a demand, It just simply stood there like an inanimate object; as if it was waiting for me to make a choice. I walked to the exit door, each step heavier than the last one. I thought of leaving behind my one and only childhood dream I had, but I had to leave. Before I exited, I wrote a note of my experience and journey here for a while. It was long, tiring and hard but it was worth it. Worth giving the information for the people to eventually find out. I opened the green exit door, without ever turning back. [[/div]] @@@@ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 590]]] | Level 591 | [[[Level 592]]] &gt;&gt; [[/=]] [[/div]] @@@@ @@@@ [[div style=&quot;font-family: Arial; font-size: 24px; width: 600px]] Written by [[*user ItzLambda]], inspired from my [[[https://backrooms-freewriting.fandom.com/wiki/Level_-59|original version]]]. Heyo! This page was my first page here. I hope you all enjoyed it ^^ [[/div]] [[/collapsible]] [[footnoteblock]] ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Thira4.jpg &gt; **Author:** RoyBatty8888, heavily edited by [[*user ItzLambda]] &gt; **License:** CC-BY-SA 3.0 &gt; **Link:** https://commons.wikimedia.org/wiki/File:Thira4.jpg ===== ===== &gt; **Name:** Blue chairs on the seafront in Nice.jpg &gt; **Author:** Jumilla &gt; **License:** CC-BY-SA 3.0 &gt; **Link:** https://commons.wikimedia.org/wiki/File:Blue_chairs_on_the_seafront_in_Nice.jpg &gt; **Additional Information:** I used the chairs from this image, not the entire image/background ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8985704</link>
				<description></description>
				<pubDate>Wed, 12 Aug 2026 02:01:27 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/ad-astronaut">https://backrooms-wiki.wikidot.com/ad-astronaut</a><br /> <strong>Reason:</strong> Author Request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sky3" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7870251&amp;amp;size=small&amp;amp;timestamp=1786500087" alt="Sky3" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7870251)" /></a><a href="http://www.wikidot.com/user:info/sky3" >Sky3</a></span><br /> <strong>First Revision Date:</strong> 10 Mar 2022<br /> <strong>Tags:</strong> _licensebox comedy in-rewrite joke-entry level-78 tale<br /> <strong>Rating:</strong> +28; +31/-3</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:stardust]] [[module css]] :root { --header-title: &quot;what you know about&quot;; --header-subtitle: &quot;rolling down in the deep&quot;; } [[/module]] [[&gt;]] [[module rate]] [[/&gt;]] Operative Segal performed one final count in [[[Level 11]]]. Surely, everyone should have evacuated [[[Level 78]]]. He checked the entire perimeter of the space station — he found scared wanderers hiding near the toilets, stuck in fetal positions, and staring out the station's windows. However, he must have been missing someone. When he counted, the number of evacuees was only 465. There were supposed to be 466. &quot;Damnit. That guy with the black jacket — he never…&quot; When he broke this news to [[[the M.E.G.]]], he wasn't reprimanded or anything. His superiors simply said, &quot;Well, you can't save everyone. In this situation, 465 lives were saved. If you didn't start evacuating people, that number would've been close to zero. Don't be so hard on yourself.&quot; However, Segal kept thinking about that guy with the black jacket. He was an aspiring rapper from Australia before no-clipping into the Backrooms, and he really wanted to become famous one day. With his trusty cap and his microphone, he frequently hosted concerts in Level 78. Granted, there were probably only two or three people in the audience, but the man didn't quit. He would achieve his dreams one way or another. Unfortunately, he was now gone. So, what happened to &quot;that guy with the black jacket?&quot; Well, seems like he's currently on a collision course with [[[Ad Astra]]]. Point is, we don't know. We probably won't ever know. Chances are, he's dead. The gravitational forces exerted near Ad Astra are too strong. No one's surviving that. Perhaps he's somewhere else now. [[div class=&quot;dark-styled-quote&quot;]] **??? [in the distance]:** John, are you seeing thi– //[A series of loud water splashes follow.]// **??? [muffled]:** –like a whole hunk of metal just fell fro– //[Static.]// //[A muffled explosion can be heard.]// **??? [growing quieter and more muffled]:** Should we explo– //[Static.]// **??? [barely audible, heavily distorted]:** –came out of some portal thi– //[Static.]// **??? [almost unintelligible]:** –that appeared(?) [???] sky– //[Static.]// **&lt;Communications Lost…?&gt;** **??? [more clear]:** John, what the hell? There's an actual person here. Looks like the ISS fell out of the sky or something. **John:** Seems like it, Kent. He seems unscathed, other than the fact that he's just… floating in the water. You think we should… check on him or something? **Kent:** Of course we should! I'm not going to just leave this man to die! //[A water splash can be heard.]// **Kent [louder]:** Call 911. I'll see what I can do with this man. //[A loud slapping sound can be heard.]// **???:** Fuck… where am I? **Kent:** Oh thank God — you're alive. What's your name? We'll get you to safety. **???:** My name's Harry. //[Harry looks around but sees nothing but a vast ocean.]// **Kent:** Say… what happened to you down there? **Harry:** I… I don't know. **Kent:** Well, let's get to shore. Maybe that'll jog up your memory. **Harry:** I was on… Level 78… and— //[Harry's speech devolves into gibberish for the next 2 minutes while Kent listens intently.]// **Kent:** I don't know what this &quot;Level 78&quot; and &quot;Backrooms&quot; bullshit is, but whatever you're saying, it sounded like quite the adventure. Maybe it was all a dream. Whatever space you came from, you're home now… on Earth. **Harry:** Wait, what? **&lt;END LOG&gt;** [[/div]] Seems like the rapper with the black jacket survived. All's well that ends well, we guess. Of course, he didn't stop pursuing his dreams. He created a new song to chronicle his experiences within Level 78 and the subsequent collision with Ad Astra that left him in the middle of the Atlantic Ocean. The song was quite successful, peaking at #6 on the US Billboard Hot 100 and #4 on the Australian ARIA chart. The critics over at BackroomsReviewsMusic.com have listened to Harry's new song and given their rave reviews: [[div class=&quot;darkblock&quot;]] **Christine_Fraizer (2 days ago):** //This is hot garbage. Except… it's not hot. It's just garbage.// **BackroomsReviewsMusicThrowaway43 (3 days ago):** //Made an account on BackroomsReviewsMusic.com just to let you guys know this song is fucking shit.// **DrTeedrop (6 days ago):** //This song goes crazy! On mute.// **LopsidedNuance910 (2 weeks ago):** //THIS SONG IS FLAME (without the F).// **TalkingWithQuinoa (1 month ago):** //When I tried to conjure demons in Episode 30, this is not what I had in mind. This is way worse.// [[/div]] Luckily, we've retrieved a snippet of the song's lyrics to celebrate his achievements: @@@@ [[=]] [[collapsible show=&quot;View Song Lyrics?&quot; hide=&quot;Hide Song Lyrics.&quot;]] [[&lt;]] &gt; What you know about rolling down in the deep? &gt; &gt; When your brain goes numb, you can call that mental freeze. &gt; &gt; When these people talk too much, put that shit in slow motion, yeah. &gt; &gt; I feel like an astronaut in the ocean, ayy. [[/&lt;]] @@@@ @@@@ @@@@ [[div class=&quot;lightblock&quot;]] [[=]] ++ **YOU'VE GOT MAIL** [[/=]] [[&lt;]] **From:** johnsonhuber@meg.org **To:** OverseerA@meg.org **Subject:** New Page! ----- Hello, Stretch. I felt like I should just inform you about this new page. Remember that little incident with Ad Astra, with one person failing to evacuate? I wrote a whole page on that guy! Seems like he finally found success. [[/&lt;]] [[&gt;]] Hope you like it, Johnson Huber [[/&gt;]] ----- [[/div]] @@@@ [[div class=&quot;lightblock&quot;]] [[&lt;]] **From:** OverseerA@meg.org **To:** johnsonhuber@meg.org **Subject:** Re: New Page! ----- Hi, Johnson. Can we discuss this in my office at 3:00 PM tomorrow? [[/&lt;]] [[&gt;]] Sincerely, Stretch [[/&gt;]] ----- [[/div]] @@@@ [[div class=&quot;dark-styled-quote&quot;]] [[&lt;]] //[Knocking can be heard.]// **Overseer-A:** Come in. **Johnson Huber:** Hello, Stretch. What did you want to discuss? **Overseer-A:** You tell me. **Johnson Huber:** I don't understand. **Overseer-A (sighing):** You're telling me… the guy on Level 78 we failed to evacuate was… Masked Wolf? And his song &quot;Astronaut in the Ocean&quot; is based on his experiences with Ad Astra? **Johnson Huber:** Yes, isn't that— **Overseer-A:** I don't want to hear it. Do you understand how absurd that implica— **Johnson Huber:** B-but… I witnessed it all. I remember back whe— **Overseer-A:** You know what else you can witness? **Johnson Huber:** What? **Overseer-A:** This dick. **&lt;END LOG&gt;** [[/&lt;]] [[/div]] @@@@ @@@@ @@@@ [[=]] &gt; **The page &quot;Ad Astronaut&quot; has successfully been deleted.** Who greenlit this shit? ~ Overseer-A [[/=]] [[/collapsible]] [[/=]] ------ [[&gt;]] [[collapsible show=&quot;Author &amp; Licensing Information&quot; hide=&quot;Hide Information&quot;]] Written by [[*user Sky3]]. Lyrics taken from Masked Wolf's Astronaut in the Ocean. [[/collapsible]] [[/&gt;]] [[include :backrooms-wiki:component:license-box]] ===== &gt; Song lyrics taken from Masked Wolf's Astronaut in the Ocean ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8985593</link>
				<description></description>
				<pubDate>Wed, 12 Aug 2026 01:53:17 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/entity-10-1">https://backrooms-wiki.wikidot.com/entity-10-1</a><br /> <strong>Reason:</strong> Author Request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/light-nate" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9514519&amp;amp;size=small&amp;amp;timestamp=1786499597" alt="Light_Nate" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9514519)" /></a><a href="http://www.wikidot.com/user:info/light-nate" >Light_Nate</a></span><br /> <strong>First Revision Date:</strong> 17 Jun 2026<br /> <strong>Tags:</strong> _cc _licensebox _title _trim action entity horror humanoid in-rewrite sapient u.e.c.<br /> <strong>Rating:</strong> +20; +22/-2</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:uec]] [[&gt;]] [[include :backrooms-wiki:component:rate]] [[/&gt;]] [[image https://backrooms-wiki.wikidot.com/local--files/entity-10-1/3]] [[=]] + 11/04/2027 + ... [[/=]] &quot;Alright, time to see if any of you are Shroud Takers.&quot; A man, around 6 feet tall and visibly malnourished, aimed a gun at the other twenty people in the cramped warehouse room. Pacing throughout the chamber, his hand shook with anxiety even with the powerful firearm he wielded. For many here, the tension was suffocating. For McNamera, the man holding the gun, it was the weekly check. Walking slowly towards a young boy, he brandished a makeshift knife made of rusty metal. Throwing him on to the floor, McNamera put his boot on the kid's arm to restrain him, inching closer towards his hand with the knife. Raising his hand to make a swing, he slashed at the boy's hand, causing it to bleed out. Red blood. The child would live today. McNamera repeated the process with the others. Ten people in, and all were still human so far. The next one up was a woman, around 50 years old. She had arrived at the colony a couple of weeks back. Apparently, she'd been part of some big group out there in the Backrooms, until one day she returned to her colony after a resource gathering mission and everyone had disappeared. Repeating the process once more with the others, McNamera noticed a beige shape moving towards him in a flash, along with a sharp pain in his back. In an instant, he turned around and shot at the attacker- + BANG! BANG! BANG! Three bodies lay on the floor, along with the corpse of his attacker: another frail man not much unlike him, armed with yet another makeshift knife. The others must've caught a stray bullet. McNamera checked the bullet wound on the person who had assaulted him. Red blood; he was still a human. &quot;Looks like Shroud Takers aren't the only traitors around here&quot;, McNamera said with a smirk on his face, turning around to the young boy from before. &quot;You were his kid, right? Now, all of you remember, these rules are all to keep us safe and happy. You like being safe and happy, right?&quot; Raising his pistol towards the dying parent, McNamera continued. &quot;Now let this be an example of what happens when someone gets the idea that they're above our rules.&quot; + BANG One last shot rang through the room. Red blood. @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ ---- + ≪ Survival Guide ≫ * Examine the blood of your companions at least once per day. If it appears translucent, take the appropriate measures. * Check regularly for any differences in the appearances or behavior of your companions. * If you come across a colony that seems to be overly generous, do not trust them. Whether they are still human or not, good intentions are unlikely. * Show no mercy. They are not your friends or your family anymore. Do not hesitate to kill them. * If you are cornered, do not be taken alive. ---- @@ @@ @@ @@ + ≪ Overview ≫ [[include component:image-block |name=https://backrooms-wiki.wikidot.com/local--files/entity-10-1/2 |caption=Shroud Taker warning posters hung up in various colonies. |width=300px| ]] Shroud Takers, bearing the scientific name Homo capgras and classified as Entity 10.1, are a species of predatory beings with polymorphic capabilities. Common in levels with significant human and/or other sapient presence, they have posed a notable threat to human civilization within the Backrooms. Shroud Takers are solo hunters, often employing regular use of suggestion and shapeshifting to lure out prey or groups of prey for consumption/assimilation. The population of Shroud Takers remains unknown, though efforts from [[[The U.E.C.]]] have consistently thinned down the population. Each Shroud Taker possesses two forms in question: their disguise and their true form. Due to the preservation of much of the host's skin during the reproduction process, their disguise takes the appearance of their deceased host, albeit with some minor differences. Proportions are often changed slightly due to the consumption of all internal organs, and although they inherit the memories of their victim, behavioral patterns can often seem visibly &quot;off&quot;. In contrast, their &quot;true&quot; form[[footnote]] Due to their polymorphic nature, Shroud Takers do not possess any one &quot;true&quot; appearance. This is instead used to refer to any form the Shroud Taker takes aside from its disguise. [[/footnote]] appears as a dark beige-colored, vaguely humanoid being with varying appearance. Often, instances of the entity form sharp appendages or claws to inflict severe harm on any victim; however this comes with a disadvantage: any newly shifted body mass is unstable and fragile for a period of time, allowing any attacker to cause a significant injury while aiming at these body parts. Shroud Takers are stealthy and cunning predators. Although humans and Facelings are notable prey to them, they most commonly turn to other entities as a form of sustenance, due to their much greater frequency. Conversely, a Shroud Taker's interactions with sapients tend to be much more varied; some prefer to kill a wanderer quickly while their guard is lowered, while some prefer to follow them to a settlement and look for more suitable prey there. Shroud Takers have been reported to linger inside colonies for years on end, often picking off each member one by one and using their victims to assuage suspicion by other members of the colony. Besides that, their hunting patterns do not vary from those of [[[entity 10 | Skin-Stealers]]]. @@ @@ @@ @@ @@ @@ + ≪ Reproduction &amp; Virology ≫ In order to successfully hunt and posses, Shroud Takers produce cells to pass on to others. These cells atomically provide information on how to convert wanderers into Shroud Takers, and if enough are pushed into the wanderer, the turning process happens within hours. Spread of Shroud Takers' cells typically only happens through contact with internal systems; obtaining these cells is commonly done through the sharing of saliva from either spit, vomit, or sexual contact. A Shroud Taker, when engaging in one of these ways, will produce saliva and atack cells via glands in their oral cavity and pharynx, delivering them into the other’s mouth, blood, or any open orifice. During the turning process, the newly produced cells will essentially eat the wanderer alive from the inside in a quite painful manner, preserving only two organs: the skin [[footnote]] to fuse with the newly created body as a disguise [[/footnote]] and the brain [[footnote]]to siphon memories and knowledge from[[/footnote]]. @@ @@ @@ @@ @@ @@ + ≪ History ≫ Over the course of years, various tales about Shroud Takers have come to the U.E.C.'s database. They help better understand these beings and the dangers they pose to human society. While first recorded in the 1600s, many have claimed to see individuals possessed by demons across the backrooms, with oral reports first surfacing hundreds of years prior. The earliest document was discovered in [[[Level 11]]] and was dated to be written in 1609, and has been translated to fit within modern language: &gt; “Charles came back to me after several weeks of silence. I reasonably assumed him to be dead or otherwise disgraced by our populous. His return was met initially with concern, as he had left with two friends and returned alone. Many suspected him to have cannibalized them, though as I was able to find him traveling through the complex, I initiated conversation. &gt; @@ @@ &gt; What started as surprise seemed to brush away quickly as he realized it was me talking to him. Though the moments still were odd, as he stared at me very intently. Then his attention went to my features, trying to find anything strange. Yet he relaxed, satisfied without confirmation, and finally spoke to me. We talked for mixed moments about by business, and then his plans to move to one of the other camps. We did get to the topic of his friends, more or less by my own force. I don't recall what I asked him, but he did give a response. &gt; @@ @@ &gt; Charles told me that one of his friends was cursed by some sort of spirit. Passed to Charles' friend by another host; none of them knew who passed it to... Ivan. I think that's Charles' friend. Anyway, he didn't know how Ivan got possessed, but the next time he and Patrick[[footnote]] Charles' 3rd friend, considered dead or infected. [[/footnote]] found Ivan, he looked like he got into a fight. Ivan brushed it off, so they kept going. Charles went into a lot about how he was able to tell it wasn't Ivan, but I can't remember any of it. &gt; @@ @@ &gt; But his friend, Patrick, didn't see the issues and brushed Charles off. So when Ivan and Patrick suddenly separated from Charles, he figured out Patrick was attacked by this demon too, and ran. Charles told me that both chased after him, though when I asked him later, it was only Ivan with blood on his lips. He started breaking down after that, reciting some old Latin prayers. I stopped asking him after that. ” &gt; @@ @@ &gt; — Suez, David. &quot;The Story of Charles.&quot; Alters of the Sapiens, 1609, p. 114. @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ + ≪ The Fool, the Farce, and the Traitor ≫ Throughout my travels in the Backrooms, there has been one subject which continues to fascinate me, despite the wonders and horrors I have borne witness to in this purgatory: namely, Shroud Takers. Beasts that take the shape of man, stripping all that we are bare, and replacing it with a hollow facsimile. In the [[[the-frontrooms | Frontrooms]]], I remember hearing about a sort of mental disease where a person would begin to believe their loved one had been replaced by an outside force. Take, for example, a famous case told throughout the halls of the Backrooms: the colony of New Doria, located in [[[Level 1]]] and led by a single man named McNamera along with his clique of armed guards from [[[u-e-c-team-homelanders | Homeland Defence Force]]]. The colony had a rule in place to check the blood of each wanderer on a weekly basis, in order to ensure that they were not a Shroud Taker. At first things went well, but eventually the man in charge got power hungry. Started to lose his grip on himself. As the stories say, McNamera soon started killing people who weren't Shroud Takers during the weekly checks, just to assert his power. After a couple of years, once someone finally figured out how to pick the lock of his private bedroom, they cut his throat open and left him to die, silently fighting the waning air. While many knew of his injuries, it seemed none were willing to help. For many, he had become an imposter of himself, rendered a husk of the intelligent leader he once was. And when dawn rose, they checked McNamera's corpse. The residents saw blood that ran clear. He had become his greatest enemy, and the surviving men and women, who knew their blood to be of crimson stain, chose to act. McNamera's guards were jumps, their throats slit and left blood to pour. Stricken by their fear, the residents watched as each of them did not soak the blade in red, but in the translucent fluid of the Shroud Takers. When I arrived at New Doria, it was a ghost town. The wanderers once filling the settlement with life lay on the floor with their corpses. Some surrounded in a pool of red, but many, no color at all. Every step I took, I felt a shiver down my spine. My body warning me that someone was still out there. Watching and waiting to see if my blood was crimson too. ------ [[&gt;]] [[collapsible show=&quot;Author(s)&quot; hide=&quot;Hide author&quot;]] [[*user Light_Nate]] Original version on Fandom: [https://backrooms.fandom.com/wiki/Entity_10] by Portul and Stormy. [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Entity 9]]] | [[[Entity 10]]] | [[[Entity 11]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box |author= Original author is Portul and Stormy; Revised by Light Nate]] &gt; **Filename:** 3 &gt; **Name:** 3 &gt; **Author:** Kolomaznik; edited by [[user Light_Nate]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:CZ_Shadow_2.png &gt; **Filename:** 2 &gt; **Name:** 2 &gt; **Author:** [[user Light_Nate]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** http://backrooms-sandbox-2.wikidot.com/local--files/light-nate-41/3 [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>The posting system has received some changes</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18305255/the-posting-system-has-received-some-changes#post-8979483</link>
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				<pubDate>Tue, 11 Aug 2026 19:10:34 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p>Read the new policy <a href="https://backrooms-wiki.wikidot.com/greenlight-policy">here</a>.</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-8502168">Hidden / News</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18305255/the-posting-system-has-received-some-changes">The posting system has received some changes</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8917137</link>
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				<pubDate>Thu, 06 Aug 2026 01:43:04 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-61">https://backrooms-wiki.wikidot.com/level-61</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/bittervault" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9485557&amp;amp;size=small&amp;amp;timestamp=1785980584" alt="BitterVault" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9485557)" /></a><a href="http://www.wikidot.com/user:info/bittervault" >BitterVault</a></span><br /> <strong>First Revision Date:</strong> 1 Aug 2026<br /> <strong>Tags:</strong> _licensebox _title format-screw in-deletion level space wholesome<br /> <strong>Rating:</strong> -36; +6/-42</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:stardust]] [[module rate]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ [[=]] Let's see... Level 61... Yes, it's Level 61! Or well, I'd like to call it Level 61. See, most people would claim it to be a phenomenon. &quot;An optical illusion in the sky of most outdoor levels&quot;. But... I like to think that it's a galaxy out there. With worlds beyond our comprehension. With billions of people we have never met. It's beautiful, really. I just want something to cling to, something to help me (or us) to live in this hostile world with some sort of goal in life. The hope that someday we will reach Level 61, together! [[/=]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ [[include :backrooms-wiki:component:image-block |name=https://vaultsbackroomsandbox.wdfiles.com/local--files/level-61/Nightsky |captionless=a |align=center |width=100% ]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 60]]] | Level 61 | [[[Level 62]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Andromeda and North Sky over Cronan Ranch &gt; **Author:** Bureau of Land Management California &gt; **License:** [https://creativecommons.org/public-domain/ Public Domain] &gt; **Source Link:** https://flic.kr/p/2nHoHH8 ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8917008</link>
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				<pubDate>Thu, 06 Aug 2026 01:36:55 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-198">https://backrooms-wiki.wikidot.com/level-198</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/inspectingcritters" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9419279&amp;amp;size=small&amp;amp;timestamp=1785980215" alt="InspectingCritters" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9419279)" /></a><a href="http://www.wikidot.com/user:info/inspectingcritters" >InspectingCritters</a></span><br /> <strong>First Revision Date:</strong> 1 Aug 2026<br /> <strong>Tags:</strong> _licensebox _title exterior in-deletion level tragedy<br /> <strong>Rating:</strong> -17; +17/-34</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>===== [[include component:preview text=Level 198 is a garden. (100 words) ]] ===== [[include :backrooms-wiki:component:rate align=left]] @@ @@ +++ Description Level 198 is a garden. With flowers in every shape and size. The kind that might’ve meant something to someone. Not that you could tell nowadays. I remember when the sky was blue. Glimmering clouds in bright sunlight. People looked at them, once. I’m not sure what color the sky is. The flowers bleed. It’s the only thing they do now. Clotted, burning blood. There used to be a second sun at the center of the garden. The ground only soaks up blood these days. People left after that. @@ @@ Maybe it could've been different. I don’t know. @@ @@ I’m sorry. [[div style=&quot;height:5rem;&quot;]] [[/div]] ---- [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 197]]] | Level 198 | [[[Level 199]]] &gt;&gt; [[/=]] [[/div]] [[&gt;]] [[collapsible show=&quot;Author&quot; hide=&quot;Hide Author&quot;]] [[*user InspectingCritters]] **Critics:** [[*user Sariastuff]] [[*user Exotichive]] [[/collapsible]] [[/&gt;]] [[include :backrooms-wiki:component:license-box]] ===== ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8868775</link>
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				<pubDate>Mon, 03 Aug 2026 01:55:13 +0000</pubDate>
				<wikidot:authorName>neptunium153</wikidot:authorName>				<wikidot:authorUserId>8086397</wikidot:authorUserId>				<content:encoded>
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						 <p>Actually nvm I'm mirroring this.</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8840510</link>
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				<pubDate>Sat, 01 Aug 2026 20:23:13 +0000</pubDate>
				<wikidot:authorName>Endrew1</wikidot:authorName>				<wikidot:authorUserId>8215515</wikidot:authorUserId>				<content:encoded>
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						 <p>Neutral to the 3 jstaffs for reasons explained in the thread, trusting others' opinions on them</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8839964</link>
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				<pubDate>Sat, 01 Aug 2026 19:49:47 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p>You prankster</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8839801</link>
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				<pubDate>Sat, 01 Aug 2026 19:40:12 +0000</pubDate>
				<wikidot:authorName>DrAkimoto</wikidot:authorName>				<wikidot:authorUserId>5255688</wikidot:authorUserId>				<content:encoded>
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						 <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Demote&nbsp;Everyone</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Starting&nbsp;with&nbsp;me</a></div> <div class="collapsible-block-content"> <table class="wiki-content-table"> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sinvrh" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10242493&amp;amp;size=small&amp;amp;timestamp=1785613212" alt="Sinvrh" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10242493)" /></a><a href="http://www.wikidot.com/user:info/sinvrh" >Sinvrh</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> </table> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8838332</link>
				<description></description>
				<pubDate>Sat, 01 Aug 2026 18:10:20 +0000</pubDate>
				<wikidot:authorName>Spectre48</wikidot:authorName>				<wikidot:authorUserId>6247398</wikidot:authorUserId>				<content:encoded>
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						 <p>Mirror</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18236637#post-8837904</guid>
				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8837904</link>
				<description></description>
				<pubDate>Sat, 01 Aug 2026 17:42:18 +0000</pubDate>
								<wikidot:authorUserId>10151414</wikidot:authorUserId>				<content:encoded>
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						 <p>Also voting on behalf of Atlas and mirroring this too for them</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8833537</guid>
				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8833537</link>
				<description></description>
				<pubDate>Sat, 01 Aug 2026 13:19:14 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-59-1">https://backrooms-wiki.wikidot.com/level-59-1</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/vange" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10151414&amp;amp;size=small&amp;amp;timestamp=1785590353" alt="vange" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10151414)" /></a><a href="http://www.wikidot.com/user:info/vange" >vange</a></span><br /> <strong>Date:</strong> 1st August 2026<br /> <strong>First Revision Date:</strong> 28th July 2026<br /> <strong>Tags:</strong> _cc _licensebox _title aquatic bittersweet romance sub-section wonder<br /> <strong>Rating:</strong> 7; +19/-12</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :scp-wiki:component:preview text=Everything that rises must converge. (500 words.) ]] [[include :backrooms-wiki:theme:old-liminal]] [[include :scp-wiki:component:fade-in speed=2]] [[module CSS]] /* BETTER BLANK THEME by AMBERSIGHT http://backrooms-sandbox-2.wikidot.com/ambersight */ @import url('https://fonts.googleapis.com/css2?family=Inter:wght@300;400;700;900&amp;display=swap'); @import url('https://fonts.googleapis.com/css2?family=Bitter&amp;display=swap'); /* 全局 */ :root { --theme-base: &quot;black-highlighter&quot;; --theme-id: &quot;blank&quot;; --theme-name: &quot;Blank Theme&quot;; --logo-image: none; --header-title: &quot;The Backrooms&quot;; --header-subtitle: &quot;Feel the sand on your feet.&quot;; --bb-black: 65, 65, 65; --bb-white: 253, 253, 253; --bb-accent-color: 63, 66, 50; --bb-accent-background: 215, 219, 204; --body-font: Inter, 'Public Sans', Verdana, Geneva, &quot;Helvetica Neue&quot;, &quot;Helvetica&quot;, sans-serif; --header-font: var(--body-font); --title-font: var(--body-font); --mono-font: Bitter, Recursive, Consolas, monaco, monospace; --temp-font-1: Inter, 'Public Sans', Verdana, Geneva, &quot;Helvetica Neue&quot;, &quot;Helvetica&quot;, sans-serif; --temp-font-2: Bitter, Bitter, Recursive, Consolas, monaco, monospace; --white-monochrome: var(--bb-white); --pale-gray-monochrome: var(--bb-white); --light-gray-monochrome: var(--bb-white); --gray-monochrome: var(--bb-white); --black-monochrome: var(--bb-black); --bright-accent: var(--bb-black); --medium-accent: var(--bb-white); --dark-accent: var(--bb-black); --pale-accent: var(--bb-black); --swatch-topmenu-border-color: var(--bb-white); --swatch-menubg-dark-color: var(--bb-black); --rating-module-button-plus-color: var(--bb-black); --rating-module-button-negative-color: var(--bb-black); --rating-module-button-cancel-color: var(--bb-black); --rating-module-button-credit-color: var(--bb-black); --link-color: var(--bb-black); --hover-link-color: var(--bb-black); --visited-link-color: var(--bb-black); --background-gradient-distance: 0rem; --gradient-header: linear-gradient(to top, rgba(var(--medium-accent)) 0%, rgba(var(--medium-accent), 0.90) 100%); --diagonal-stripes: linear-gradient(transparent 0); } @media only screen and (max-width: 768px) { #page-content { font-size: .8em; } } ::selection { background: rgb(var(--black-monochrome)); color: rgb(var(--white-monochrome)); } ::-moz-selection { background: rgb(var(--black-monochrome)); color: rgb(var(--white-monochrome)); } * { scrollbar-color: rgb(var(--bb-black)) transparent !important; } #skrollr-body { background-image: none; } #container { background-image: none; } /* body::-webkit-scrollbar-thumb { background-color: rgb(var(--bb-black)); } body::-webkit-scrollbar-track { background-color: rgb(var(--bb-white)); } */ #main-content { padding-bottom: 3em; } /* 版头 */ #login-status, #login-status a { color: rgb(var(--bb-black)); opacity: 0; transition: opacity 300ms; } #login-status span.printuser { opacity: 0; transition: opacity 300ms; } #header:hover #login-status span.printuser, #header:focus-within #login-status span.printuser { opacity: 1; } #header:hover #login-status, #header:hover #login-status a, #header:focus-within #login-status, #header:focus-within #login-status a { opacity: 1; } #account-topbutton { border: none; } #account-options { background-color: rgb(var(--bb-white)); border: 0.15rem solid rgb(var(--bb-black)); } #login-status ul a { text-decoration: none; background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); transition: background-color 300ms; } #login-status ul a:hover, #login-status ul a:focus { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)) !important; } @media only screen and (max-width: 768px) { #search-top-box-form { display: none; } } #search-top-box-input { display: none; } #search-top-box-form&gt;input.button.btn { opacity: 0; transition: opacity 300ms, color 300ms, background-color 300ms; color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); border: 0.15rem solid rgb(var(--bb-black)); } #search-top-box-form&gt;input.button.btn:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } #search-top-box-form input[type=submit]:focus, #search-top-box-form input[type=submit]:hover { text-shadow: none; } #header:hover #search-top-box-form&gt;input.button.btn, #header:focus-within #search-top-box-form&gt;input.button.btn { opacity: 1; } #header h1 a::before, #header h2 span::before { text-shadow: none; color: rgb(var(--bb-white)); transition: color 300ms, bottom 300ms; } #header:hover h1 a::before, #header:hover h2 span::before, #header:focus-within h1 a::before, #header:focus-within h2 span::before { color: rgb(var(--bb-black)); } #header h1 a:before { position: relative; font-weight: 900 !important; bottom: 0; } #header:hover h1 a:before, #header:focus-within h1 a:before { bottom: 3px; } /* 顶栏 */ #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;a, #top-bar div.top-bar&gt;ul&gt;li&gt;a, #header:hover #top-bar div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a, #header:focus-within #top-bar div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a { color: rgb(var(--bb-white)); transition: opacity 300ms; } #header:hover #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;a, #header:hover #top-bar div.top-bar&gt;ul&gt;li&gt;a, #header:focus-within #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;a, #header:focus-within #top-bar div.top-bar&gt;ul&gt;li&gt;a { color: rgb(var(--bb-black)); } #header:hover #top-bar div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a, #header:focus-within #top-bar div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a { color: rgb(var(--bb-black)) !important; } #top-bar div.top-bar&gt;ul&gt;.sfhover&gt;a { color: rgb(var(--bb-white)) !important; } #top-bar div.mobile-top-bar&gt;ul&gt;li:hover&gt;a, #top-bar div.mobile-top-bar&gt;ul&gt;li:focus-within&gt;a { color: rgb(var(--bb-white)) !important; } #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li { transition: background 300ms; } #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li:hover, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li:hover, #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li:focus, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li:focus { background: rgb(var(--bb-white)); } #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li:hover a, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li:hover a, #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li:focus-within a, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li:focus-within a { color: rgb(var(--bb-black)); } /* Liminal Side Bar */ #side-bar { direction: rtl; left: 2rem; padding-left: 0; top: 0; } #side-bar div.side-block { direction: ltr; border-right: var(--sidebar-internal-border-thickness) solid rgba(var(--swatch-border-color), .08); } #side-bar div.side-block, #side-bar div.side-block .heading { margin-top: 0; } #side-bar div.menu-item.small a { justify-content: center; width: auto; padding: 0 0.25em; text-indent: 0; white-space: nowrap; } #side-bar div.menu-item a { justify-content: flex-start; padding: 0 0 0 calc(var(--base-font-size)*.93333); } #side-bar div.menu-item, #side-bar div.menu-item&gt;p { display: flex; flex-shrink: 0; flex-basis: 100%; flex-flow: row wrap; align-items: center; justify-content: flex-start; height: 1.5rem; min-height: 1.5rem; margin: 0; padding: 0; box-shadow: inset 0 calc(var(--sidebar-internal-border-thickness)*-1) 0 0 rgba(var(--sidebar-border-color)); font-size: 0; } #side-bar div.menu-item&gt;:last-child { flex-grow: 2; } #side-bar div.menu-item a:not(a:first-child) { border-left: var(--sidebar-internal-border-thickness) solid rgba(var(--swatch-border-color), .08) } #side-bar div.menu-item a::before { left: 0; transform: translateX(calc(-100%)); width: calc(100% + 6rem); } #side-bar div.menu-item a:hover::before { transform: translateX(calc(0rem)); } #side-bar div.scpnet-interwiki-wrapper { min-height: 220px; transform: translate(0, 0); } @media only screen and (max-width: 768px) { #side-bar { left: calc(var(--sidebar-width-on-mobile)*-1); } #side-bar:target, #skrollr-body:target #side-bar { left: -0.5rem; } #side-bar .heading p, #side-bar .side-block&gt;.collapsible-block .collapsible-block-link { letter-spacing: 0.016em; } #side-bar div.scpnet-interwiki-wrapper { width: calc(var(--sidebar-width-on-mobile) - 0.5rem); max-width: calc(80vw + var(--base-font-size)*.5); } #side-bar:target .close-menu, #skrollr-body:target .close-menu { margin-left: calc(var(--sidebar-width-on-mobile) - 0.5rem); width: calc(100% - var(--sidebar-width-on-mobile) + 0.5rem); } } /* Side Bar */ #side-bar::-webkit-scrollbar { display: none !important; } #main-content::after { visibility: hidden; } #main-content::before { background-color: rgb(var(--bb-white)) !important; } #side-bar div.side-block { border-right: none; } #side-bar .heading { border-top: 0.125rem solid rgb(var(--bb-black)); border-bottom: 0.125rem solid rgb(var(--bb-black)); } #side-bar .heading p { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); text-shadow: none; } #side-bar .menu-item, #side-bar .menu-item p { border-bottom: 0.15rem solid rgb(var(--bb-white)) !important; } #side-bar div.menu-item a:not(a:first-child) { border-left: 0.15rem rgb(var(--bb-white)) !important; } #side-bar .side-block&gt;.collapsible-block .collapsible-block-link { color: rgb(var(--bb-black)); text-shadow: none; } #side-bar .side-block&gt;.collapsible-block .collapsible-block-link:hover { color: rgb(var(--bb-white)); } #side-bar div.menu-item a { transition: background-color 300ms; } #side-bar div.menu-item a:hover { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); } #side-bar .side-block&gt;.collapsible-block a.collapsible-block-link:after, #side-bar div.menu-item a.collapsible-block-link:after, #side-bar div.menu-item a::before { display: none; } #side-bar { position: fixed; border-right: 0.15rem solid transparent; } #content-wrap { margin-left: 0; } #side-bar:hover { border-right: 0.15rem solid rgb(var(--bb-black)); } @media only screen and (max-width: 768px) { #side-bar { border: none !important; } } /* 评分 */ .page-rate-widget-box, .rate-box-with-credit-button { background-color: rgb(var(--bb-white)) !important; border-color: transparent !important; box-shadow: none !important; } /* 页面元素 */ .radius-div&gt;* { border-radius: 10px; } .error-inline { color: rgb(var(--bb-black)); border: 1px solid rgb(var(--bb-black)); } hr, .dashed-hr { margin: 1em 0; padding: 0; display: block; border: none; height: 2px; background-image: linear-gradient(90deg, rgb(var(--bb-black)) 0%, rgb(var(--bb-black)) 55%, rgb(var(--bb-white)) 55%, rgb(var(--bb-white)) 100%); background-size: 1em 2px; background-repeat: x-repeat } .solid-hr { margin: 1em 0; padding: 0; display: block; height: 2px; background-color: rgb(var(--bb-black)); } .styled-hr { margin: 1em 0; padding: 0; display: block; position: relative; height: 0.15em; overflow: hidden; border: initial; background-color: rgb(var(--bb-black)); -webkit-clip-path: polygon(50% 10%, 100% 50%, 50% 90%, 0% 50%); clip-path: polygon(50% 10%, 100% 50%, 50% 90%, 0% 50%); } .avatar-hover { display: none !important; } .avatarhover a { text-decoration: none; color: rgb(var(--bb-black)); -webkit-box-decoration-break: clone; box-decoration-break: clone; transition: color 300ms cubic-bezier(0.4, 0.0, 0.2, 1); background-color 300ms cubic-bezier(0.4, 0.0, 0.2, 1); } .avatarhover:hover a { text-decoration: none; color: rgb(var(--bb-white)); } #action-area .avatarhover:hover a { background-color:rgb(var(--bb-black)); } #page-content a:not([href*=&quot;user&quot;]):not([href*=&quot;javascript:;&quot;]):not([href*=&quot;#u-credit-view&quot;]), #page-content .avatarhover, .hovertip a, .classic-collap a.collapsible-block-link { padding: 0.15em; margin: -0.15em; color: rgb(var(--bb-black)); -webkit-box-decoration-break: clone; box-decoration-break: clone; box-shadow: inset 0 -0.125rem 0 0rem rgb(var(--bb-black)); transition: box-shadow 300ms cubic-bezier(0.4, 0.0, 0.2, 1), color 300ms cubic-bezier(0.4, 0.0, 0.2, 1); } #page-content a:not([href*=&quot;user&quot;]):not([href*=&quot;javascript:;&quot;]):not([href*=&quot;#u-credit-view&quot;]):hover, #page-content .avatarhover:hover, .hovertip a:hover, .classic-collap a.collapsible-block-link:hover { box-shadow: inset 0 -1.5em 0 0 rgb(var(--bb-black)); text-decoration: none; color: rgb(var(--bb-white)); } #page-content a:has(img){ padding: 0 !important; margin: 0 !important; box-shadow: none !important; } #page-title, .meta-title { margin: 0 auto 0.6em; text-align: center; font-size: 30px !important; } /* 目录 &amp; 折叠 */ #toc { background-color: rgb(var(--bb-white)); border: solid 0.15rem rgb(var(--bb-black)); color: rgb(var(--bb-black)); padding: 0; } #toc-action-bar { padding: 0 !important; } #toc-list { margin: 0.5em; } #toc-action-bar&gt;a, a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *) { display: inline-block; transition: background-color 300ms; color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); text-decoration: none !important; } a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *) { padding-right: 0.4em; } .collapsible-block { margin: 1em 0; } #toc-action-bar&gt;a { width: 100%; } #toc-action-bar&gt;a:hover, a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *):hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } #toc-action-bar&gt;a:nth-child(1)::before, #toc-action-bar&gt;a:nth-child(2)::before, .collapsible-block-folded a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *)::before, .collapsible-block-unfolded-link a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *)::before { margin: 0 0.2em 0 0.4em; content: &quot;▼&quot;; color: rgb(var(--bb-black)); background-color: transparent; visibility: visible; display: inline-block; } #toc-action-bar&gt;a:nth-child(1):hover::before, #toc-action-bar&gt;a:nth-child(2):hover::before, .collapsible-block-folded a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *):hover::before, .collapsible-block-unfolded-link a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *):hover::before { color: rgb(var(--bb-white)); } #toc-action-bar&gt;a:nth-child(2)::before, .collapsible-block-folded a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *)::before { animation-name: collapsible-arrow-spin; animation-duration: 0.3s; animation-iteration-count: 1; animation-timing-function: cubic-bezier(.32, .38, .39, .94); animation-fill-mode: forwards; } #toc-action-bar&gt;a:nth-child(1)::before, .collapsible-block-unfolded-link a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *)::before { animation-name: collapsible-arrow-spin-back; animation-duration: 0.3s; animation-iteration-count: 1; animation-timing-function: cubic-bezier(.32, .38, .39, .94); animation-fill-mode: forwards; } @keyframes collapsible-arrow-spin { from { transform: rotate(0deg); } to { transform: rotate(-90deg); } } @keyframes collapsible-arrow-spin-back { from { transform: rotate(-90deg); } to { transform: rotate(0deg); } } /* 分页 */ .yui-navset .yui-nav { border: solid 3px rgb(var(--bb-black)); box-shadow: none; } .yui-navset .yui-nav a, .yui-navset .yui-navset-top .yui-nav a { transition: background-color 300ms; background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .yui-navset .yui-nav a:hover, .yui-navset .yui-nav a:focus { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); } .yui-navset .yui-nav .selected, .yui-navset .yui-navset-top .yui-nav .selected { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)) !important; } .yui-navset .yui-nav .selected a { color: rgb(var(--bb-white)) !important; } .yui-navset .yui-nav .selected a:focus, .yui-navset .yui-nav .selected a:active { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); } .yui-navset .yui-nav li, .yui-navset .yui-navset-top .yui-nav li { box-shadow: 0 0 0 .0625rem rgb(var(--bb-white)); background-color: rgb(var(--bb-white)); } .yui-navset .yui-content { background-color: rgb(var(--bb-white)); border: none; margin: 0; padding: 0.25em 0; } /* 图像框 */ .scp-image-block { border: none; box-shadow: none; } .scp-image-block .scp-image-caption { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); border: none !important; } .reversed-image .scp-image-block .scp-image-caption { background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .bordered-image .scp-image-block { border: 0.15rem solid rgb(var(--bb-black)); } /* 表格 */ table.wiki-content-table tr, table.wiki-content-table th, table.wiki-content-table td { border: .2rem solid rgb(var(--bb-black)) !important; } table.wiki-content-table th { background-color: rgb(var(--bb-black)) !important; color: rgb(var(--bb-white)); } /* DIVs */ .code { border: dashed 0.15rem rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .code::-webkit-scrollbar-thumb { background-color: rgb(var(--bb-black)); } .code::-webkit-scrollbar-track { background-color: rgb(var(--bb-white)); } .blockquote, blockquote { border: solid 0.15rem rgb(var(--bb-black)) !important; box-shadow: none !important; background-color: rgb(var(--bb-white)) !important; color: rgb(var(--bb-black)) !important; } .lightblock { margin-left: 0; border: solid 0.15rem rgb(var(--bb-black)) !important; box-shadow: none !important; background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .darkblock { --bb-black: var(--white-monochrome); --bb-white: var(--black-monochrome); margin-left: 0; border: none !important; box-shadow: none !important; background: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .darkblock * { --bb-black: var(--white-monochrome); --bb-white: var(--black-monochrome); } .styled-quote { background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); margin-left: 0; border-left: solid 0.4rem rgb(var(--bb-black)) !important; box-shadow: none !important; padding-top: 0; padding-bottom: 0; } .dotted-quote { color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); padding: 0.01rem 1rem; margin: 0.5rem 0; border: dashed 0.15rem rgb(var(--bb-black)); } .dotted-quote hr { background-image: none; background-color: rgb(var(--bb-white)); height: 0px; border-top: dashed 0.15rem rgb(var(--bb-black)); } .accent-block { --bb-black: var(--bb-accent-color); --bb-white: var(--bb-accent-background); background-color: rgb(var(--bb-white)); padding: 0.01rem 1rem; margin: 0.5rem 0; color: rgb(var(--bb-black)); } .accent-block * { --bb-black: var(--bb-accent-color); --bb-white: var(--bb-accent-background); } .accent-block .darkblock { --bb-black: var(--bb-accent-background) !important; --bb-white: var(--bb-accent-color) !important; } /* 脚注 */ a.footnoteref { color: rgb(var(--bb-black)); background-color: transparent; transition: background-color 300ms; text-decoration: none !important; padding: 0 0.2em; } a.footnoteref:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } .hovertip { border: 0.15rem solid rgb(var(--bb-black)) !important; } .hovertip .f-footer { display: none; } #page-content&gt;div.footnotes-footer { border-left: solid 0.4rem rgb(var(--bb-black)); margin-top: 1rem; } .footnotes-footer .footnote-footer a:nth-child(1) { text-decoration: none; color: rgb(var(--bb-black)); } /* 标签 */ .page-tags { margin: 0 auto; text-align: center !important; } .page-tags a { line-height: inherit; font-weight: 600; } .page-tags span { border-top: none; border-bottom: 0.15rem solid rgb(var(--bb-black)); } .page-tags span a { color: rgb(var(--bb-black)); -webkit-box-decoration-break: clone; box-decoration-break: clone; transition: box-shadow 300ms cubic-bezier(0.4, 0.0, 0.2, 1), color 300ms cubic-bezier(0.4, 0.0, 0.2, 1), padding 300ms cubic-bezier(0.4, 0.0, 0.2, 1), margin 300ms cubic-bezier(0.4, 0.0, 0.2, 1); } .page-tags span a:hover { box-shadow: inset 0 -1.5em 0 0 rgb(var(--bb-black)); text-decoration: none; color: rgb(var(--bb-white)); } /* 按钮 */ div#page-options-bottom-2&gt;a, div#page-options-bottom&gt;a { background-color: rgb(var(--bb-white)); font-weight: 600 !important; color: rgb(var(--bb-black)); border-radius: 0em; -moz-border-radius: 0em; border: 0.15rem solid transparent; text-decoration: none !important; transition: border 300ms, background-color 300ms; } #prw54355 { font-weight: 600 !important; } div#page-options-bottom-2&gt;a:active, div#page-options-bottom-2&gt;a:hover, div#page-options-bottom&gt;a:active, div#page-options-bottom&gt;a:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); border: 0.15rem solid rgb(var(--bb-black)); text-decoration: none !important; } /* 信息 */ #page-info { color: rgb(var(--bb-white)); } div.page-watch-options { visibility: hidden; } @media only screen and (max-width: 768px) { #page-info { display: none; } } /* 页脚 */ #license-area { display: none; } #footer { display: none !important; } /* 操作 */ #owindow-1 { border-color: rgb(var(--bb-black)); } #who-rated-page-area&gt;div&gt;span { color: rgb(var(--bb-black)) !important; } #who-rated-page-area .avatarhover:hover a { transition: background-color 300ms; } #who-rated-page-area .avatarhover:hover a { background-color: rgb(var(--bb-black)); } #action-area input.text::-webkit-scrollbar-thumb, #action-area textarea::-webkit-scrollbar-thumb { background-color: rgb(var(--bb-black)); } #action-area input.text::-webkit-scrollbar-track, #action-area textarea::-webkit-scrollbar-track { background-color: rgb(var(--bb-white)); border-left: rgb(var(--bb-black)) 0.15rem solid; } #action-area input.text::-webkit-resizer, #action-area textarea::-webkit-resizer { border-top: rgb(var(--bb-black)) 0.15rem solid; border-left: rgb(var(--bb-black)) 0.15rem solid; background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } textarea, input.text, input.checkbox, div.note, #lock-info { border: 0.15rem solid rgb(var(--bb-black)) !important; } table.form td div.sub, form div.sub { color: rgb(var(--bb-black)); } .pager a { color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); border: 0.15rem solid rgb(var(--bb-black)); text-decoration: none !important; transition: background-color 300ms; } .pager .current { border: 0.15rem solid rgb(var(--bb-black)); color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } .pager a:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } .change-textarea-size a { color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); border: 0.15rem solid rgb(var(--bb-black)); transition: background-color 300ms; text-decoration: none; } .change-textarea-size a:hover, .change-textarea-size a:active { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } .owindow .button-bar a, a.button, button, div.buttons input, file, input.button { background: rgb(var(--bb-white)); color: rgb(var(--bb-black)); border-radius: 0em !important; -moz-border-radius: 0em !important; border: 0.15rem solid rgb(var(--bb-black)); transition: border 300ms, background-color 300ms; } .page-source { border: 0.15rem solid rgb(var(--bb-black)); font-family: var(--mono-font); } .owindow .button-bar a:active, .owindow .button-bar a:hover, a.button:active, a.button:hover, button:active, button:hover, div.buttons input:active, div.buttons input:hover, file:active, file:hover, input.button:active, input.button:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); border: 0.15rem solid rgb(var(--bb-black)); } .preview-message { border: 0.15rem dotted rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); } a.action-area-close:hover { background-color: rgb(var(--bb-white)); } table.page-history td.optionstd a { color: rgb(var(--bb-black)); border: none; text-decoration: none; background-color: transparent; transition: background-color 300ms; } table.page-history td.optionstd a:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } select { font-family: var(--body-font); border: 0.1rem solid rgb(var(--bb-black)); color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); } /* 特殊折叠 */ .styled-collap .collapsible-block { margin: 0.5rem 0; } .styled-collap a.collapsible-block-link { text-decoration: none; display: block; padding: 0.3rem 0.5rem; background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); } .styled-collap .collapsible-block-content { padding: 0.01rem 1rem; background-color: rgb(var(--bb-white)); border: 0.125rem solid rgb(var(--bb-black)); border-top: none; } .styled-collap .collapsible-block-folded a.collapsible-block-link::before { margin: 0 0.2em 0 0.4em; content: &quot;▶&quot;; color: rgb(var(--bb-white)); background-color: transparent; display: inline-block; } .styled-collap .collapsible-block-unfolded a.collapsible-block-link::before { margin: 0 0.2em 0 0.4em; content: &quot;▼&quot;; color: rgb(var(--bb-white)); background-color: transparent; visibility: visible; display: inline-block; } /* 更多标题 */ .classic-title { text-align: left; border-bottom: 3px rgb(var(--bb-black)) solid; padding: 0; margin-top: 0.6em !important; margin-bottom: 0.6em !important; } .classic-title p { margin-bottom: 0.2em; } .new-title { display: flex; margin-top: 0.6em !important; margin-bottom: 0.6em !important; } .new-title p { display: flex; margin-top: 0; margin-bottom: 0; } .new-title::after { content: &quot;&quot;; flex-grow: 1; height: 3px; margin: auto auto auto 1.2rem; background: rgb(var(--bb-black)); } /* SD 适配 */ .sd-container { --sd-border: var(--bb-black); --sd-bullets: var(--bb-black) !important; } /* 授权栏适配 */ #page-content .licensebox .collapsible-block-link { color: rgb(var(--bb-black)); } #page-content .licensebox .collapsible-block-link:hover { color: rgb(var(--bb-white)); } /* Special fix for EN version */ *, *::before, *::after { font-variation-settings: &quot;ital&quot;var(--ital, 0), &quot;slnt&quot;var(--slnt, 0), &quot;CASL&quot;var(--CASL, 0), &quot;CRSV&quot;var(--CRSV, 0), &quot;MONO&quot;var(--MONO, 0), &quot;FLAR&quot;var(--FLAR, 0); } .page-rate-widget-box a:hover { background-color: rgb(var(--bb-black)) !important; } #login-status span.printuser, #search-top-box-form&gt;input.button.btn { opacity: 1 !important; } #header h1 a::before, #header h2 span::before { color: rgb(var(--bb-black)) !important; } #header h1 a:before { bottom: 0 !important; } #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;a, #top-bar div.top-bar&gt;ul&gt;li&gt;a, #top-bar&gt;div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a { color: rgb(var(--bb-black)) !important; } #login-status, #login-status a { opacity: 1 !important; } :root { --header-title: &quot;Strip of Beach&quot;; --header-subtitle: &quot;&quot;; } #page-title, #side-bar, #search-top-box, #login-status {display: none !important;} html body#html-body div#skrollr-body div#container-wrap-wrap div#container-wrap div#container div#content-wrap div#main-content div#page-content div div.licensebox div.collapsible-block div.collapsible-block-folded a.collapsible-block-link {width:fit-content; margin: auto;} .licensebox{font-size: 90%} .page-rate-widget-box, .rate-box-with-credit-button { border-color: rgb(var(--bb-black)) !important; padding:.25rem; } .authorlink-wrapper &gt; a::before {content: 'Writ by'; color: rgba(var(--bb-black), .75) !important;} html body#html-body div#skrollr-body div#container-wrap-wrap div#container-wrap div#container div#content-wrap div#main-content div#page-content div div.bordered-image div.scp-image-block.block-center div.scp-image-caption {padding: .5rem;} img.image:nth-child(1) {opacity: .75} [[/module]] [[div style=&quot;height: 1rem;&quot;]] [[/div]] [[=]] [[module rate]] [[/=]] [[include :scp-wiki:component:author-label-source start=-- |name=vange |center=*]] [[=]] The continuation of a love story found in the self which has already departed. [[div class=&quot;blockquote&quot; style=&quot; margin: 1rem; background-color: rgba(0,0,0,.025)&quot;]] //&quot;...The hardest thing was not your departure, it was every day after knowing you were of the past and I could not stay there with you.&quot;// [[/div]] Greenlit by exemption. Code by exotichive's Level 95 [[/=]] [[include :scp-wiki:component:author-label-source end=--]] [[div style=&quot;height: 3rem;&quot;]] [[/div]] [[==]] [[=]] [[div style=&quot;height: 3rem;&quot;]] I saw your face mirrored on the sea's face. The waters moved and danced through the quieting night, their soft hymns thrashing against the shore and back towards the vast blue in rhythm. I felt your love in this strip of beach, where I understood your presence could have gone as easily as these restless waves. I wanted to cherish you as these waves. I could not stand to look too deeply into the escaping sun, so I smiled as you would have. I hope you found peace in these waters, because some day, I will too. [[/div]] [[/=]] @@@@ @@@@ @@@@ @@@@ [[div class=&quot;bordered-image&quot; style=&quot;margin: 4rem 0;&quot;]] [[include :backrooms-wiki:component:image-block |name=https://pd.w.org/2026/05/6746a13fe0b4c3be6.01660495-2048x1536.jpg |caption=Just not today. |alt=A strip of beach underneath the settling sun. |align=center ]] [[/div]] [[div style=&quot;height: 3rem;&quot;]] [[/div]] [[/==]] [[div class=&quot;footer-wikiwalk-nav&quot; style=&quot;font-size: 90%&quot;]] [[=]] &lt;&lt; [[[Level 59]]] | Strip of Beach | [[[Level 60]]] &gt;&gt; [[/=]] [[/div]] [[=]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** A serene beach scene at sunset, showcasing a gently lapped shore with fine sand in the foreground. The sun is low on the horizon, casting warm hues of orange and pink across the sky, blending with soft blues and hints of golden clouds. In the distance, a few small silhouettes of people can be seen enjoying the water, creating a peaceful and calming atmosphere. &gt; **Author:** Rocío Figueroa Sánchez &gt; **License:** CC0, Public Domain &gt; **Source:** https://openverse.org/image/11b76af3-8e07-49eb-b5a7-afc67774e11d?q=blue+beach&amp;p=3 ===== [[include :backrooms-wiki:component:license-box-end]] [[/=]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18236637#post-8826955</guid>
				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8826955</link>
				<description></description>
				<pubDate>Sat, 01 Aug 2026 06:40:40 +0000</pubDate>
				<wikidot:authorName>Reondesu</wikidot:authorName>				<wikidot:authorUserId>8296551</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xizhenfrog" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10390551&amp;amp;size=small&amp;amp;timestamp=1785566440" alt="xizhenfrog" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10390551)" /></a><a href="http://www.wikidot.com/user:info/xizhenfrog" >xizhenfrog</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xthelock" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9716194&amp;amp;size=small&amp;amp;timestamp=1785566440" alt="XTheLock_" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9716194)" /></a><a href="http://www.wikidot.com/user:info/xthelock" >XTheLock_</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sinvrh" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10242493&amp;amp;size=small&amp;amp;timestamp=1785566440" alt="Sinvrh" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10242493)" /></a><a href="http://www.wikidot.com/user:info/sinvrh" >Sinvrh</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> </table> <p>I voiced my reasoning for this vote in the thread and I'm staying with my opinion</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18236637#post-8809162</guid>
				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8809162</link>
				<description></description>
				<pubDate>Fri, 31 Jul 2026 03:09:53 +0000</pubDate>
				<wikidot:authorName>neptunium153</wikidot:authorName>				<wikidot:authorUserId>8086397</wikidot:authorUserId>				<content:encoded>
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						 <p>Mirror</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18236637#post-8805737</guid>
				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8805737</link>
				<description></description>
				<pubDate>Thu, 30 Jul 2026 22:54:57 +0000</pubDate>
				<wikidot:authorName>LaundryFan_04</wikidot:authorName>				<wikidot:authorUserId>9175439</wikidot:authorUserId>				<content:encoded>
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						 <p>Mirror emoji</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18236637#post-8805006</guid>
				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8805006</link>
				<description></description>
				<pubDate>Thu, 30 Jul 2026 22:07:33 +0000</pubDate>
				<wikidot:authorName>YourWeirdPlant</wikidot:authorName>				<wikidot:authorUserId>7841421</wikidot:authorUserId>				<content:encoded>
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						 <p>I see my reflection in this post (mirror)</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18236637#post-8804308</guid>
				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8804308</link>
				<description></description>
				<pubDate>Thu, 30 Jul 2026 21:24:00 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p>Mirroring too</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18236637#post-8801239</guid>
				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8801239</link>
				<description></description>
				<pubDate>Thu, 30 Jul 2026 17:56:30 +0000</pubDate>
								<wikidot:authorUserId>10151414</wikidot:authorUserId>				<content:encoded>
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						 <p>Mirroring this vote!!</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18236637#post-8799075</guid>
				<title>Re: July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8799075</link>
				<description></description>
				<pubDate>Thu, 30 Jul 2026 15:25:54 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <table class="wiki-content-table"> <tr> <td><span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sinvrh" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10242493&amp;amp;size=small&amp;amp;timestamp=1785425154" alt="Sinvrh" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10242493)" /></a><a href="http://www.wikidot.com/user:info/sinvrh" >Sinvrh</a></span></td> <td>Jstaff</td> <td>Moderator</td> </tr> </table> <p>Sin does a lot of work and is nice! :3</p> <p>The rest of the jstaff need more time</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-18236637#post-8797627</guid>
				<title>July 2026 Evals</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals#post-8797627</link>
				<description></description>
				<pubDate>Thu, 30 Jul 2026 13:26:11 +0000</pubDate>
								<wikidot:authorUserId>10151414</wikidot:authorUserId>				<content:encoded>
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						 <p>Quite an uneventful month actually, but it was definitely why we got a decent rest! Hello my dearies, this is all what happened in July 2026 ^_^ We went through some roster changes, but aside from that, we stayed relatively the same:</p> <p>I (<span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/vange" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10151414&amp;amp;size=small&amp;amp;timestamp=1785419277" alt="vange" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10151414)" /></a><a href="http://www.wikidot.com/user:info/vange" >vange</a></span>) was promoted to Administrator to lead the Community Team.<br /> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/yourweirdplant" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7841421&amp;amp;size=small&amp;amp;timestamp=1785419277" alt="YourWeirdPlant" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7841421)" /></a><a href="http://www.wikidot.com/user:info/yourweirdplant" >YourWeirdPlant</a></span> was promoted to Moderator.<br /> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/natheniel-greyger" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10155804&amp;amp;size=small&amp;amp;timestamp=1785419277" alt="Natheniel Greyger" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10155804)" /></a><a href="http://www.wikidot.com/user:info/natheniel-greyger" >Natheniel Greyger</a></span> was promoted to Moderator.<br /> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/poliacci" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7863813&amp;amp;size=small&amp;amp;timestamp=1785419277" alt="Poliacci" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7863813)" /></a><a href="http://www.wikidot.com/user:info/poliacci" >Poliacci</a></span> was fully demoted from their position of Moderator due to scheduling constraints.<br /> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/r-a-t-i-f" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8095511&amp;amp;size=small&amp;amp;timestamp=1785419277" alt="r a t i f" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8095511)" /></a><a href="http://www.wikidot.com/user:info/r-a-t-i-f" >r a t i f</a></span> fully resigned from their position of Community Administrator due to scheduling constraints and real life circumstances.<br /> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/thattwigman" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9322948&amp;amp;size=small&amp;amp;timestamp=1785419277" alt="ThatTwigMan" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9322948)" /></a><a href="http://www.wikidot.com/user:info/thattwigman" >ThatTwigMan</a></span> became Junior Staff.</p> <p>Down below are a list of some of the guidelines for how evaluations will function; please take note of them if you wish to participate in this discussion:</p> <p>- To vote, the resulting position of the promotion/demotion must be displayed on the last row of the voting table.<br /> - If you think a given candidate's current position is adequate, then leave their current role in the Promotion/Demotion to row.<br /> - Abstaining continues to be an option.<br /> - As always, reasoning behind your vote would be appreciated.<br /> - Remember that a convincing, well-structured message can sway the vote.</p> <p><em>Voting template:</em></p> <div class="code"> <pre><code>||~ Staff member ||~ Current position ||~ Promotion/Demotion to || || [[*user BlueSignet]] || Administrator || Administrator/Moderator/Jstaff/Full || || [[*user DrAkimoto]] || Administrator || Administrator/Moderator/Jstaff/Full || || [[*user DivineAtlas]] || Administrator || Administrator/Moderator/Jstaff/Full || || [[*user vange]] || Administrator || Administrator/Moderator/Jstaff/Full || || [[*user Praetor3005]] || Administrator || Administrator/Moderator/Jstaff/Full || ||~ Staff member ||~ Current position ||~ Promotion/Demotion to || || [[*user Abdallah Amr]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user LaundryFan_04]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user Mel-Raspberry]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user Spectre48]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user ghostchibi]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user Endrew1]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user pnn wepm]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user LiminalDoctor]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user neptunium153]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user Reondesu]] || Moderator || Administrator/Moderator/Jstaff/Full || || [[*user Natheniel Greyger]] || Moderator || Moderator/Jstaff/Full || || [[*user YourWeirdPlant]] || Moderator || Moderator/Jstaff/Full || ||~ Staff member ||~ Current position ||~ Promotion/Demotion to || || [[*user xizhenfrog]] || Jstaff || Moderator/Jstaff/Full || || [[*user VivamusLudio]] || Jstaff || Moderator/Jstaff/Full || || [[*user XTheLock_]] || Jstaff || Moderator/Jstaff/Full || || [[*user Sinvrh]] || Jstaff || Moderator/Jstaff/Full || || [[*user ThatTwigMan]] || Jstaff || Moderator/Jstaff/Full ||</code></pre></div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18236637/july-2026-evals">July 2026 Evals</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8785979</guid>
				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8785979</link>
				<description></description>
				<pubDate>Wed, 29 Jul 2026 15:40:38 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-201">https://backrooms-wiki.wikidot.com/level-201</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> [[*author Brrrapaba]]<br /> <strong>Date:</strong> 29 July 2026<br /> <strong>First Revision Date:</strong> 1 July 2026<br /> <strong>Tags:</strong> _cc _lisencebox _title desert exterior in-deletion level nostalgia rewritecon2026 rewritten settlement urban<br /> <strong>Rating:</strong> 7; +15/-8</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:aesthetic]] [[include :backrooms-wiki:component:rate]] [[module css]] @media screen and (prefers-reduced-motion: no-preference) { #page-title, #breadcrumbs, #page-content &gt; * { animation-name: fadeIn; animation-duration: 1.8s; animation-iteration-count: 1; animation-timing-function: ease-out; animation-fill-mode: backwards; } } @keyframes fadeIn { from { opacity: 0; transform: translate(0,30px); } to { opacity: 1; transform: translate(0,0); } } :root { --fade-in-delay: 0,4s; } [[/module]] [[=]] [[div class=&quot;pinkblock&quot;]] + [[size 220%]] WELCOME [[/size]] +++ to the + [[size 220%]] A E S T H E T I C [[/size]] Whether you're a explorer, lost wanderer, family man,[[footnote]]or woman! or something else![[/footnote]] or just a visitor, the AESTHETIC welcomes you! [[/div]] [[div class=&quot;lightblock&quot;]] To help people like You navigate life in the AESTHETIC, the fantastic folks at MAKNA[[footnote]] Short for &quot;Makarovian-Neo-Angelean Joint Government&quot; [[/footnote]] have put together this page telling you about all the wonderful things and hazards the level has to offer![[footnote]]Please note that all phenomena described here have some slight deviations from place to place and time to time.[[/footnote]] [[/div]] [[/=]] + Skies and Weather The sky is in perpetual sunrise/set or nighttime, fluctuating between shades of yellow, purple, pink, blue, and orange. The sun and moon appear 18x wider than their Frontrooms counterparts, though the sun is much dimmer and can be viewed safely for short periods of time. The sun is also subject to the &quot;Scanline Mirage,&quot; in which strips of sky appear on objects and slowly move up them. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/aesthetisun.jpg |caption=The view of the horizon from the shore of Neo-Angeles |alt=a yellow sun on the horizon over the ocean |width=300px |align=right ]] The sky of the level has a 24hr day/night cycle, though not in the same way as the Frontrooms. At the beginning of each day, the sun rises over the west horizon until it is fully visible at 3:00AM, then reverses direction until 6:00AM. This is followed by 6 hours of night, where the moon does the same. Then the same 12 hour process occurs on the east, completing the cycle. The sky also tends to emit music during the daytime. This music is usually electronic music from or in the style of the 1980s-90s. This music plays at the same quiet volume across the level, regardless of how close you are to the sky. The music is usally real Frontrooms songs, though sometimes the &quot;playlist&quot; ends and the sky starts to generate music of questionable quality until a new list of songs starts. The music can also sometimes cause the Tune-Out, so it's best not to pay too much attention to it. +++++ Cyberstorms [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/synthsun.jpg |caption=The seas and skies right before a cyberstorm |alt=a sun in an empty black sky over an endless magenta grid |width=300px |align=right ]] Sometimes, cyberstorms ravage the whole level. During these, the sky becomes black or dark purple, and neon streaks shoot across the sky. The atmosphere is also filled with static electricity, and most electronics stop working and can sometimes be fried if turned back on. Technology that naturally occurs throughout the level is usually immune to this, unless heavily modified. lighting can also occur, which instantly transforms people it strikes into Static Ghosts. Blocks of nonsensical code also descend from the sky and flow into the ground, but they have no physical properties and can be walked through. Some people have claimed that the code contains references to obscure but meaningful to them, sometimes containing comments that explicitly describe their memories. MAKNA has yet to formally record such sightings, so you do not need to worry about this. You can easily tell if a cyberstorm is incoming if the sky turns completely black or purple, lights on building start flickering, and/or if the seas become flat magenta grids. Cyberstorms are safe as long as you avoid coasts, high-up areas, and technology from outside the level.[[footnote]]Technology can remain safe as long as it is completely turned off and there is no energy going in or out of it, but it is best to just keep it away in a safe place.[[/footnote]] ----- + Geography The geography of the AESTHETIC appears to be a combination of landmasses from the Frontrooms,[[footnote]]So far, the known places represented include the US, Mexico, China, Eastern Europe, Southern India, Indonesia, Japan, Scandinavia, Madagascar, and West Africa[[/footnote]] simplified into the four geographic forms the level can take. This allows people to explore places from the Frontrooms in some form for exploration or closure. The 4 parts of the Level are listed here. [[div class=&quot;pinkblock&quot;]] +++ The Cool Deserts The Deserts make up the majority of the land in Level 201. These deserts are made from yellow, orange, or pink sand with similar material properties to the sand of [[[level-48 |Level 48]]]. These deserts maintain an elevation of under 1200 ft, regardless of whether the area it correlates with is of a higher elevation. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/shore.jpg |caption=Some desert shapes next to a sea |alt=floating cube and pyramid above a desert next to the ocean |width=330px |align=right ]] The deserts are often riddled with large, multicolored geometric shapes, many of which are physically impossible and defy gravity. These shapes will sometimes play music when approached, which has been found to help prevent the Tune-Out. There are also Greco-Roman Temples that appear throughout the deserts. These temples have courtyards with gardens that contain a variety of plants only found in the AESTHETIC. Each temple also has an immovable and unchangeable 90s era personal computer on an altar in the center. These computers can access the storage of any computer in the Backrooms[[footnote]]Including smart phones, tablets, TVS, the individual hard drives of other temple PCs, and other devices[[/footnote]], as long as the user has personally accessed the computer before[[footnote]]If multiple people use the same temple computer at the same time, the computer gains access to the storage of the pasts of every user until the user leaves the temple.[[/footnote]]. The computers can also access memories of the user, and media familiar to them and recordings of meaningful memories will appear in the hard drives. This has made the temples a useful site for retrieving lost information, though some people have used them to dwell over their pasts and have gotten extremely attached to the temples. If someone is not relinquishing control over a temple computer after a reasonable amount of time, please contact MAKNA emergency services to remove the person and offer therapy services.[[footnote]]With all the new, wonderful visitors, MAKNA has a need for more professionals in the mental health field. If you or someone you know is interested, contact us at makna.aes![[/footnote]] Traveling alone in the desert for extended periods of time is known to cause hallucinations of people and events from positive memories. These seem to be more common when someone is in a hypercar or near a temple. If you begin seeing things, places, and people that cannot be there, or at least do not fit in with your knowledge of how the AESTHETIC typically appears, contact someone else immediately and talk to them or turn around to prevent the hallucinations from progressing. [[/div]] [[div class=&quot;darkblock&quot;]] +++ The Neon Cities Cities throughout the correlate AESTHETIC in size and location with cities in the Frontrooms. [[footnote]] To avoid confusion with places beyond the level, these cities can be referred to by their Frontrooms name + the state/province/subdivision abbreviation + AE or Æ. For example, the main entrance is located in Los Angeles-CA-AE. [[/footnote]] All buildings, unless modified by a human, have working electricity and gas, but no water beyond the occasional trace mist from the static seas. The architecture of most buildings is like that of coastal American and Japanese cities from 1960 to 2010. Some buildings are copied directly from he Frontrooms, and there has yet to be a report or rumor of someone who searched for their home in the location that correlates with it and was unable to find an exact copy. All cities are divided into two areas: downtowns and suburbs.[[footnote]]If they are too small, they are often merged with nearby settlements.[[/footnote]] [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Osaka_Dotonbori.jpg |caption=A street in a downtown |alt=An urban street at night with many neon signs |width=280px |align=right ]] [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Always_Sunset_on_201st_Street.png |caption=A suburb |alt=The sun setting over some Japanese houses |width=280px |align=right ]] * **Downtowns** - These are groups of mid-high rises found in the center/downtown of cites, though these also spread to coasts (including those of lakes and rivers) and other central parts of the city. The buildings have most of their lights on at all times, and are often covered in neon billboards and branding. These buildings can also clip into each other like in [[[level-11 |Level 11]]], which sometimes causes the electrical systems to stop working.These billboards are sometimes only partially legible and are American, Japanese, or some mix of both. * **Suburbs** - These are low-density neighborhoods that fill the rest of the cities. Palm trees often line sidewalks, and cars can be found in driveways and garages. All cities are connected by an American-style highway system. +++++* Notable Building Types * **Shopping Malls** - Shopping malls are found throughout both the downtowns and the suburbs. They vary in appearance, but always share the same architecture era as the rest of the cities and have palm trees growing in pots. The branding and styling of businesses are distorted versions of Frontrooms Japanese and American businesses, and the content of the businesses only vaguely line up with their counterparts.[[footnote]] For example, a &quot;MMD0n4lds will have a variety of American and Japanese foods such as pizza, spaghetti, sushi, and ramen, far beyond what a typical McDonald's serves.[[/footnote]]Food found in the malls are always lukewarm American or Japanese dinners with very little fruits or vegetables and abnormally high levels of carbohydrates, fats, and sugars. Food reappears every day at 3:45PM, and old food disappears during this time. Stores in the malls carry products from the 1980s-2000s that were commonly sold in the US/Japan. * **Gas Stations** - These are usually found in the suburbs and next to highways, and have large neon signs with unrecognizable logos. Their architecture resembles typical American gas stations. The stores have products found in typical Japanese and American gas stations, and the food has the same nutritional properties as the in the malls, but restocks at 5:15PM instead. The gas pumps have nonfunctional payment interfaces, but special cards have been made that &quot;complete the transaction&quot; and allow gas to be taken. * **Launch Sites** - Launch sites are scattered throughout the deserts next to roads. Each launch site contains a spacecraft similar to the Space Shuttle, which regenerates every 2-14 weeks. The launch sites also contain control rooms that can be used to launch the shuttle into the sky of the level. Viewing the liftoff of the spacecrafts have been known to invoke feelings of nostalgia and wonder, far beyond what viewing a Frontrooms spacecraft launch would invoke.[[footnote]]This effect has also been documented to persist when viewing a recording of a launch.[[/footnote]] The M.E.G. plans to use these spacecraft for exploration after the Neo-Angeles issue is resolved. [[/div]] [[div class=&quot;blueblock&quot;]] +++ ##B6ECFE|The Static Seas ## The Static Seas include oceans, lakes, and rivers found throughout the Level. During normal weather, the seas reflect the color of the sky, and appear similar to a 90s CGI render. The surface of the sea is only a moving hologram, and the fluid beneath is only 4x denser than normal air. The air is also breathable, though difficult for people who are not used to breathing compressed air. This makes the bottom of the seas traversable and potentially habitable for humans. The air beneath the surface also contains statically charged mist, which can be extracted for water. During a cyberstorm, the surface of the sea will take the form of a magenta mesh on a black background, which some residents have called the “Web Sea” In this state, seas will become extremely wavy, and tsunamis can form that can extend miles inland. The fluid beneath the seas will also begin flowing at extremely high speeds and can electrocute people and electronics. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/TRENCH201.jpg |caption=A Hyperlink Window leading to Level 0.3 |alt=A computer window inside a purple trench |width=350px |align=right ]] +++++ ##B6ECFE|Digital Trenches and Hyperlink Windows ## Around the floor of the seas, Digital Trenches can be found. These trenches often have large, colorful energy crystals jutting out of them. However, the main appeal of the trenches are the Hyperlink Windows. These are windows similar to that of computer applications from before 2005.[[footnote]] Someone once found a window in the style of a 1970s hyperlink! If you want to make cool discoveries like that, come visit us![[/footnote]] They can vary in size and appearance, and can be any form of digital media. Touching a Hyperlink will place wanderers in a partially physical state, where they will appear as a zone of static. The wanderer will then be telepathically asked whether to “continue” or “exit.” Answering continue will return the wanderer to the border of the trench they entered from, and answering “exit” will send them to the Hyperlink's destination level, or fling them at high speeds into the sky.[[footnote]]This should not be used as a way to go skydiving; it is too easy to no-clip or get lost from this. MAKNA is also searching for volunteers to help search for lost Hyperlink victims.[[/footnote]] A of known functioning Hyperlink Windows can be found in the Exits section. Do not approach a Hyperlink unless you are sure that it is safe. [[/div]] [[div class=&quot;lightblock&quot;]] +++ The Mirage Mountains The mountains are made of gray or tan stone, with the &quot;snow&quot; being made of white stone. The mountains emerge directly from the desert, and the roads wind up the mountain if it is in their path. They also have caves of energy crystals, but those seem to lead to a mostly unexplored sub-level, which is why MAKNA and the BNTG are looking for volunteers![[footnote]]You will be paid and equipped well. The BNTG also offers free life insurance.[[/footnote]] The Mirage Mountains get their name from their occasional disappearances, called the Holo-Shift, and the fact that they often grow more transparent the farther you are from them. The Holo-Shift is a process where the mountains will become a hologram, then turn back to a mountain after a while. The shift takes anywhere from 15 minutes to 4 hours, giving plenty of time to react, should you be prepared! [[include component:image-block |name=http://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Miracle_and_Alicia%282%29.jpg |caption=Mt. Miracle and Mt. Alicia, where the first studies on the Holo-Shift were conducted |alt=A mountain during a sunset |width=300px |align=right ]] Signs of the Holo-Shift include: * Lights from celestial bodies, cities, or crystals being visible through the mountain * Desert sands being visible through the ground * Objects or people no-clipping a few inches into the ground * Static electricity emanating from the rocks * Soft buzzing noises, similar to those in [[[level-0 |Level 0]]] When one notices the shift, they should immediately begin preparing for the mountain to lose its physicality. This may include traveling to a desert, equipping a parachute, or entering a hypercar or other vehicle containing Rocket Juice and preparing to fly. After a few hours, the mountains will regain their physicality at the same speed of the last Holo-Shift. This can be detected by them becoming less transparent, or if you are inside them, a feeling of &quot;stuffiness&quot; or feeling like you are moving through gel. It is best to not go inside a holographic mountain unless absolutely necessary. There have been rumors circulating of an entity dubbed &quot;The Mountain Man.&quot; This entity typically appears as an adult male who witnesses describe as &quot;oddly familiar&quot; and &quot;entrancing.&quot; The Mountain Man approaches lone explorers of the Mirage Mountains and begins reminiscing with them on past events as if he witnessed those events with them. The M.E.G. and MAKNA do not have enough information to confirm or deny his existence, so if you see him, please attempt to record your experience. [[/div]] ------ + The Tune-Out The Tune-Out is the main environmental hazard of the level. This can be caused by the music played from the sky or by simply reminiscing for too long on memories, though what differentiates safe music and memories from harmful ones is unknown. ||~ Stage ||~ Time ||~ Effects ||~ Reversibility || || **Stage 1** || 0-10 minutes || The victim begins to loose focus on their actions and environment, and refocuses on the music, memories, or beauty of the level.|| Very easy to reverse, simply getting their attention or breaking focus on the music can put them back in their normal state. Many settlements have loudspeakers that beep every 10 minutes to break any wanderers out of Stage 1.|| || **Stage 2** || 10-15 minutes || All Stage 1 effects continue, but more intense. Victims will be reluctant to leave the Tune-Out, and breaking them out may take multiple attempts. They will also begin to encourage others to join them, even asking people beyond the level to visit. ||Somewhat easy, loud or disturbing sounds, rough physical contact, and blocking out music and scenery often brings victims out. || || **Stage 3** || 15-25 minutes || Stage 2 effects continue. The victim’s voice will start sounding far away and their body and clothes slowly become transparent. Objects that contact the victim may slowly pass through. The victim will also stop experiencing basic bodily needs, such as food, temperature, and waste removal. || Difficult. Very loud and meaningful or disturbing sounds and messaging can break them out. Constant physical force can also work, but high speed strikes may only no-clip through the victim.|| || **Stage 4** || 25-30 minutes|| All physical effects stop progressing. The victim will have a sudden realization of what is happening, and will temporarily return to lucidity. They will have some willingness to be broken out, but will also say their goodbyes and prepare for “departure.” || This is the final chance. Loudly remind the victim of anything meaningful to them in the physical world, such as loved ones, opportunities, goals, and responsibilities. Treat them with complete love and concern; contempt will only encourage them to Tune-Out. || || **Stage 5** || 30+ minutes || The victim finally and permanently becomes a Static Ghost || There is no hope. Let them live their eternity in peace. They will remember you || Most long-term residents of the AESTHETIC have been pulled out of the Tune-Out at least once. Mental effects of the Tune-Out appear to persist for days or even months after people are pulled out of Stage 2 or later. These effects include frequently reminiscing on past memories, losing focus on reality, and trying to get people to live in the AESTHETIC. This has created a high demand for mental health professionals, so if you are one, please consider joining us! ------ + Objects and Resources @@ @@ [[tabview]] [[tab Rocket Juice]] Rocket Juice can be obtained from fuel pumps found at most gas stations. It will often be in place of the “premium” or occasionally “diesel” options, replacing the button with a picture of a purple or blue landscape. It usually costs $4-5 per gallon, but the B.N.T.G sells cards that can bypass the payment system. Rocket Juice can be used in any vehicle that consumes ordinary gasoline. Vehicles filled with it will emit blue and purple flames from their exhaust pipes when driven, and can travel at much higher speeds and sometimes fly for short periods of time. The flames also produce steam, which //can// be used as a source of hydration in isolated areas. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/IMG_4617.jpeg |caption=A bowl of Rocket Juice on a gas station floor, likely intended for consumption |alt=a bowl of blue liquid on a concrete floor |width=300px |align=right |captionless= ]] Some people have used Rocket Juice as an “energy drink.” They describe the taste as “cool, sour, and tingly.” Some very rudimentary tests at Blue Flare have confirmed Rocket Juice consumption can increase stamina, energy, and even mental and physical strength, but no tests regarding its long-term safety or chemical makeup have been carried out. Urine created from the fluid has also been found to be highly toxic and corrosive to metals. Due to this, MAKNA highly recommends against the consumption of Rocket Juice. [[/tab]] [[tab Dumb Gum]] [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/pinpin/Screenshot%202022-05-18%2010.08.43%20PM.png |caption=A packet of Dumb Gum |alt=some small, rectangular pieces of Dumb Gum |width=300px |align=right ]] Dumb Gum is a substance that can be found in the cities or the desert sands[[footnote]]Gum from the sand has many impurities and should be avoided for most uses.[[/footnote]]Dumb Gum can subject the consumer to a variety of negative effects, depending on how much they consume. These effects include physical ones, such as hunger, irritation, foot fungus, and turning orange; and mental ones such as dizziness, temporary amnesia, hallucinations of being in a desert, and sudden obsessions with neon lights. Consuming Dumb Gum beyond the AESTHETIC, however, can lead to more dangerous symptoms described [[[object-9 |here]]]. However, Dumb Gum is also known for being an industrial grade adhesive when mixed with cashew water, which can be used to repair electronics and machinery. This has made Dumb Gum extraction and refinement a high paying profession in the AESTHETIC. [[/tab]] [[tab Water Extractors]] Water Extractors make up the main infrastructure that allows for long-term habitation of the level. These are placed within the static seas in order to collect the statically charged mist that fills them. They are mainly produced in factories at Makarov City, and are shipped to stores in settlements around the Level. Most extractor designs were created and are manufactured by the Aesthetic Colonization Company based in Makarov City, which has been hiring engineers from across the Backrooms. These extractors seem to have anomalous properties beyond what standard engineering and electronics should allow, but the ACC has declined to address the questions of any group[[footnote]]Some people speculate that Backrooms Robotics is involved, but MAKNA has not found any credible evidence to support this.[[/footnote]] . Since the invention of the extractors, the Level has been able to host virtually unlimited numbers of people, contributing to the mass migration to the Level. [[/tab]] [[tab Hypercars]] [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/HYPERCAR(1).png |caption=A hypercar flying through an unknown city. The driver crashed into a building immediately following the photo was taken |alt=A car flying through a city in a sunset with blue and purple streaks coming from the back |width=300px |align=right ]] Hypercars are anomalous vehicles that sometimes appear along the highways of the level. These cars are always models from 1975-1996, and are usually a vibrant color. They can be driven like a normal car, but they also have a &quot;Rocket&quot; mode. This is usually marked by an extra spot on the gear shift or a button. Activating it will allow the car to quickly accelerate or fly for as long as there is any fuel, and neon streaks will come from the back lights, similar to the way Rocket Juice causes normal cars to operate. Things and people inside or attached to the car will not experience the effects of acceleration or rapid deceleration, so they are safe to use as long as you don't get lost or somehow render the car unusable in a far away land. Hypercars are known to increase the frequency of hallucinations in the desert, so you should always make sure someone is available to talk to you when driving one for a long time. The radios are also able to play the music that comes from the sky. This radio music is rumored to be more likely to cause the Tune-Out than regular sky music, so you should only tune into human-made radio stations. [[/tab]] [[/tabview]] ------ + Static Ghosts Static Ghosts are the people who have reached the final state of the Tune-Out. They usually wander around the Level, often near where they existed when they were human, but appear at higher frequencies in building directly copied from the Frontrooms and in temples. They appear as mostly transparent fields of purple static in the rough shape of the person they once were. They seem to perceive the world in a dreamlike state, and spend much of their time doing or attempting to complete mundane activities, even though they cannot interact with the material world. They often stay in the same place doing a task until they start to fade away and appear somewhere else in the level, or occasionally, in a place in another level they once resided in.[[footnote]]Some wanderers claim a Static Ghost relative appeared to them in the Frontrooms and encouraged them and implied how to join them in the Backrooms, possibly explaining some Frontrooms ghost sightings.[[/footnote]] Talking to Static Ghosts has mixed success, due to their speech sounding very far away and their aloof mentality. They also have angry and distressed reactions to energy crystals; the reason for this is unknown.[[footnote]]If you are an experienced interviewer or scientist, come over and help us find out why![[/footnote]] The most well known Static Ghost is John Ecclair. John has been standing in a parking lot in Neo-Angeles since 2004.[[footnote]] There are other Ghosts who have been in the same state for longer, but they are not as liked.[[/footnote]] Based on the rate at which he is fading away, he will likely be standing there until after 2036. He has his hands placed on an empty shopping cart, claiming it is busted[[footnote]] The cart is fine, he just cannot move it and people around him have decided to leave it there.[[/footnote]] and that he is waiting for his wife, Helen Ecclair, to drive over and pick up his groceries. Helen Ecclair did not enter the Backrooms until 2009, so he is likely reenacting a Frontrooms memory. Helen has requested that John is left in peace, but allows his fans to put up things around him and chat with him. He is now surrounded by decorations and gifts, and he is fully aware of how long he has been standing there. People who have spoken to him say he offers sound life advice, except for when he tries convincing them to become a Static Ghost, and can remember all conversations people have had with him, which has made him a beloved member of the AESTHETIC community. ------ + Groups and Settlements Due to Level 201's easily traversable nature, beauty, and the invention of water extractors, the level has become a habitable and enjoyable place to live. and migration to the level has rapidly increased, resulting in an estimated total population of around 16,000[[footnote]] As of the 2025 Makarovian census[[/footnote]]. [[div class=&quot;dark-styled-quote&quot;]] [[include :backrooms-wiki:component:custom-collapsible show=Show Major Settlements |hide=Hide Settlements |font=var(--title-font) |size=200% |color=225, 111, 253 |weight=950 |style=underlined ]] ++++* Makarov City [[include component:image-block |name=https://free-images.com/lg/fd9d/skyline_city_cities_fog.jpg |caption=The capital building of MKC; the trees were sent from The Capitol in Level 11 in honor of the city's 10th anniversary. |alt=Two skyscrapers by a river during sunset |width=250px |align=right ]] Makarov City is a settlement of about 5000 [[footnote]] According to the 2025 Makarov census, there are 5130 permanent residents and 300 temporary residents. [[/footnote]] people located around Houston-TX-AE. It was founded by chemist Anatoly Makarov in 1998, who discovered a method of extracting small amounts of water from the static seas, allowing for the first long-term settlement in the AESTHETIC. As the city grew, residents expanded the water extractors to cover nearly the whole coast of Houston-AE, and nearly 1/3 of the city was permanently shut down to power the extractors. This excess of water has been used to irrigate the desert for vegetable farming in order to vary the residents’ diets beyond what typically appears in shopping malls. Since the 2011 Verdinia Containment, Makarov City has maintained a standing military to defend its borders and water extractors, which are one of its main exports besides vegetables. Other important aspects of its economy include technology/weapons development involving hypercars and energy crystals, tourism, and activities related to being the (formerly sole) de-facto administrative force of the level. ------ ++++* Neo-Angeles @@ @@ [[include component:image-block |name=https://www.publicdomainpictures.net/pictures/20000/velka/night-in-the-city-21851292200793awk.jpg |caption= The shore of Neo-Angeles |alt=A city at night by the shore |width=350px |align=left ]] This outpost was established by the M.E.G. as a hub for travelers and a base to continue the research done at Base Zeta. The main headquarters is located about 4 miles northwest of the VHS entrance in a skyscraper marked by a neon sign displaying the M.E.G. logo. As migration to the level increased, the various villages throughout the city surrounding the VHS entrance began competing for resources and space, leading the M.E.G to unify them as the single city “Neo-Angeles” [[footnote]] The name was chosen through community vote. The scores were Neo-Angeles: 52%, Neon Aesthetica: 35%, Town Zeta: 12%, and Ten Tribes: 1% [[/footnote]] and govern from their skyscraper until the various leaders of the former villages could agree on a constitution. As of 2027, this has yet to happen, so the Neo-Angelean government has been growing farther from the rest of the M.E.G. and has merged many responsibilities with Makarov City to form MAKNA. Due to it surrounding the main entry points for immigrants to the level, Neo-Angeles has grown to a population of 2,783,[[footnote]] and on average, about 1500 tourists [[/footnote]] and is predicted to surpass Makarov City by 2040. Its economy is based around its location as a transport hub between 201’s settlements, and other levels connected by a nearby Digital Trench. There are also many people who collect retro technology and products to export to other levels. ------ ++++* B.N.T.G. Base “Blue Flare” Blue Flare was founded shortly after the [[[level-2 | Level 2 Blackout]]] to assist in the replenishing of energy resources at [[[office-space-el3a |Office Space EL3A]]] and other transport networks. Their main job is to harvest Rocket Juice from the gas stations and transport it to the exits to Level 2 and 11. Their original 20-25 members are stationed on the outskirts of Salt Lake City in gas stations. However, as the B.N.T.G discovered Energy Crystals in the mountains, it began hiring many of the migrants to the Level, which grew the population to around 1,450 by 2025. Weirdly, Blue Flare has also attracted a large number of artists, most of whom are unaffiliated with the B.N.T.G. They host art shows multiple times a year, which are usually focused on nostalgic or retro aesthetics. These shows are the main draw for tourists to the city. [[/collapsible]] [[/div]] [[div class=&quot;pink-styled-quote&quot;]] [[include :backrooms-wiki:component:custom-collapsible show=Show Groups |hide=Hide Groups |font=var(--title-font) |size=200% |color=225, 111, 253 |weight=950 ]] ++++* The Nomads The Nomads are a group of roughly 50-60 wanderers who spend most of their time on road trips across Level 201. They often split up from one another, but all have GPS trackers that publicly transmit their location to __aesthetinomads.bkr__. Since 2015, the Nomads have provided all maps and information collected on their roadtrips to the M.E.G, which is being used to form maps of the AESTHETIC. ------ ++++* Gum Junkies Gum Junkies are people who mainly live in small groups that revolve around close relationships with other Junkies. They produce a secret form a Dumb Gum that is believed to have pleasant, but not addictive, properties, which they share among each other as they discuss various topics. Some of them do not embrace the name &quot;Gum Junkie,&quot; due to it stemming from a rumor that they are non-functional addicts, but most have come to adopt it for humorous reasons. Junkie groups are typically welcoming to newcomers, though some require you to master their secret Dumb Gum recipe before fully joining. There have been reports of a group of Junkies exporting their modified Dumb Gum to [[[level-184 |Level 184]]] through an unknown exit, though this has been unconfirmed. ------ ++++* The Aesthetic Tourism Agency The ATA is a company based on taking advantage of the properties of the Neon Cities for tourism and education. They broke off from the B.N.T.G in 2021 after higher-ups declined cooperation with the Nomads in making and securing routes. Most of their travel locations are buildings that were directly copied from the Frontrooms or extraordinarily beautiful places. * --**World Trade Center** - A perfectly preserved copy of the Twin Towers as they were around 1978.-- This destination has been temporarily removed from the list due to clipping between the bottom floors and another building rendering entrance unsafe. The ATA is currently working on a bridge to an upper floor to allow access. * **The Great Strip-Mall of China** - A continuous row of mid-rises with a highway on top that follows the path of the Great Wall of China. * **New Pripyat** - A rough copy of Pripyat, Ukraine that has been inhabited by a few Chernobyl refugees since 2001. Very little of the architecture resembles that of Eastern Europe but the road layout is the same * **Grand Giza** - An amalgamation of 200 pyramids found in northern Montana * **The Temple of the Seeing Sun** - A temple surrounded by glass orbs that create the appearance of eyes when the sun lines up twice a day. * **Mirror Valley** - A valley covered by reflective cubes * **The LA Monolith** - A 2000 foot skyscraper that became inhabited before it finished “construction” and has thus remained a solid black concrete prism since. [[/collapsible]] [[/div]] [[div class=&quot;blue-styled-quote&quot;]] [[include :backrooms-wiki:component:custom-collapsible show=Show Abandoned Settlements |hide=Hide Abandoned Settlements |font=var(--title-font) |size=200% |color=182, 236, 254 |weight=950 |style=underlined ]] Due to the disasters that caused these settlements to be abandoned, **DO NOT APPROACH** them, since they all contain hazardous rubble or properties. ++++* ##B6ECFE|M.E.G Research Base Zeta ## This was the first known facility created for research of the AESTHETIC. Its 30-person team was located in an isolated desert temple, where people studied AESTHETIC phenomena. This team was the first group to formally observe and document phenomena such as the Tune-Out and the Holo-Shift, as well as being the first to create a list of safe Hyperlinks and their destinations. In 2018, contact with Base Zeta was suddenly cut off, and a rescue team was sent to retrieve them. When they arrived, the temple was destroyed, all but five members had become Static Ghosts, and the remaining ones had undisclosed anomalous medical conditions. The only documentation of what happened was a scribble on a pillar that read &quot;THE SKY SEES US ALL. GIVE ALL TO THE SCREEN.&quot; This has been written off as a mental effect of the anomalies, but if you have an idea on what it could mean, we are always looking for new help in the investigation! ++++* ##B6ECFE|U.E.C Base “Neptune” ## The base was intended to control an entire trench of hyperlinks found north of the VHS entrance. It was sustained by water extractors and a road system leading to the entrance from Level 11. It used as a hub for U.E.C. operations until an unusually large storm killed all 50 inhabitants. The U.E.C has since decided the Level is too volatile to be worth the manpower loss. ++++* ##B6ECFE|Backrooms Robotics Lab 201 ## This was a launch pad where Backrooms Robotics attempted to convert a shuttle into a mysterious mechanical entity. The base was destroyed when the shuttle regenerated while the entity was under construction, causing them no violently no-clip into each other and explode. This is also where some water extractor designs are theorized to originate from, due to their technology far surpassing current levels. ++++* ##B6ECFE|Verdinia ## [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Nobiru_Elementary_School_snowfall_02%281%29.jpg |caption=The last photo of the Verdinia Deadzone before its final evacuation |alt=rubble of a destroyed building |width=300px |align=right ]] Verdinia was founded in 2009 soon after Makarov City successfully constructed its first large-scale permanent irrigation project. It was intended as a hub for terraforming the deserts into a nature reserve using the properties of anomalous objects and entities, combined with water extracted from the seas. For maximum extraction potential, it was founded on the islands near Makarov City, which made it vulnerable to disasters. This resulted in instability, infighting, and biological hazards that rendered Verdinia unsafe and required Makarov City to form a military to prevent the spread of violence and toxins. This led to the designation of Verdinia as a deadzone and the relocation of its members to Makarov, where they continued their work under safer conditions. By 2023, the had Verdinians successfully terraformed 78^^2^^km into a nature reserve, becoming one of the most respected organizations in the city.[[footnote]]And they're looking for new members with ecological experience from other levels![[/footnote]] [[/collapsible]] [[/div]] ------ + Entrances Due to increased migration to the Level, many entrances and exits have been found, though the main way to enter is via the //Nova Vetus Aesthetica// VHS tape. No-clipping into a device playing the //Nova Vetus Aesthetica// tape will reliably and safely transport someone to Neo-Angeles. The tape can be recognized by its magenta casing with neon blue stripes, and the video plays random scenes of Frontrooms cities from the 1980s. Multiple groups have stations in other levels with TVs playing the tape, most notably in Base Alpha, Base Beta, Trader’s Keep, and the Backrooms Entertainment Main Base. You can also rent a copy from our website: makna.aes! Driving down roads in Level 9 and 11 can sometimes lead to Level 201. The sky will shift from day to sunset and the wanderer will emerge in a downtown or suburb near the VHS entrance. This is very difficult due to the limited amount of functioning cars/gasoline on most levels. Level 46 and 48 can fade into a coastal desert near the VHS entrance. + Exits Driving along a western coast from 12:00-6:00AM then closing the driver’s eyes will send everything inside the car to [[[level-48 |Level 48]]]. Naturally spawning TVs will sometimes switch to live security camera footage from a random level. No-clipping into the TV will send the wanderer to the recorded location. Because most functioning security cameras in the Backrooms are used by humans or entities, this can be a convenient but unreliable way to reach various settlements. [[footnote]] Backrooms Robotics set up a TV to only show the same camera at all times, and advertise it as the only reliable exit. Don't use it; it only sends you to a dangerous part of Level 522.[[/footnote]] The most popular way to exit the AESTHETIC is through the Hyperlink Trenches. While most Hyperlinks are not functional or lead to dangerous levels, many safe links have been discovered. The most popular trench is near Neo-Angeles, which has public Hypercar transportation between it and the city.[[footnote]]During high demand times the hypercar system gets backed up and cannot quickly and safely transport everyone. Please consider rescheduling trips to low demand times or, if you are good at driving, there are well paying part-time driving positions available to help us move people faster![[/footnote]] [[collapsible show=&quot;Show Known Safe Hyperlinks&quot; hide=&quot;Hide Hyperlinks&quot;]] &gt; [[[level-0 |Level 0]]] - A fully yellow window &gt; &gt; [[[level-0-3 |Level 0.3]]] - A diagram of a fridge &gt; &gt; [[[level-1 |Level 1]]] - An advertisement for a Midwest warehouse &gt; &gt; [[[level-2 |Level 2]]] - A forum post about fixing interior plumbing &gt; &gt; [[[level-3 |Level 3]]] - A lightning bolt clip art &gt; &gt; [[[level-4 |Level 4]]] - A political campaign poster promoting Reaganomics &gt; &gt; [[[level-8 |Level 8]]] - An article warning of the dangers of cave diving &gt; &gt; [[[level-10 |Level 10]]] - An advertisement promoting veganism &gt; &gt; [[[level-13 |Level 13]]] - A news article from 1989 on rising housing costs &gt; &gt; [[[level-26 |Level 26]]] - An extremely misleading advertisement promoting a Partygoer party &gt; &gt; [[[level-37 |Level 37]]] - An email advertising a neighborhood pool party &gt; &gt; [[[level-55 |Level 55]]] - A newspaper story about the closing of a local diner &gt; &gt; [[[level-252 |Level 252]]] - A picture of a galaxy that has been mirrored on its left side &gt; &gt; [[[level-317 |Level 317]]] - A tutorial for playing //Neon Shuffle// &gt; &gt; [[[level-370 |Level 370]]] - A screenshot of a 1970s movie showing people playing pool in a bar &gt; &gt; [[[level-404 |Level 404]]] - A simple text link reading &quot;perfection&quot; &gt; &gt; [[[level-650 |Level 650]]] - A Bovetan recruitment ad. This sometimes reverts back to a picture of a forest. &gt; &gt; [[[level-729 |Level 729]]] - A digitized Garfield comic strip &gt; &gt; [[[level-756 |Level 756]]] - A diagram of a bovine respiratory system &gt; &gt; [[[level-808 |Level 808]]] - The music video for &quot;Caligula&quot; by Windows96 &gt; &gt; [[[level-920 |Level 920]]] - A map with &quot;Lorna, Texas&quot; in the search bar &gt; &gt; [[[level-998 |Level 998]]] - A solid gray window &gt; [[/collapsible]] + The Future [[size 150%]]IS YOU![[/size]] The AESTHETIC is always in need of intelligent, creative minds like yours to Enter Our World and help us build a better one! To facilitate positive broadcasting and smooth transitions to life in the AESTHETIC, the MAKNA has allowed various groups to post employment opportunities that bring economic and technological progress to the AESTHETIC and the Backrooms as a whole. [[size 150%]]Other than that, we wish you a wonderful day, and we'll see You in the A E S T H E T I C ![[/size]] @@ @@ ------ [[=]] &gt; ++ WE NEED YOU! &gt; Have you ever wanted to explore the world, but couldn't because you got sent to this infinite hellscape? Well you're in luck! &gt; The Nomads are looking for people like you to help do just that, in positions such as &gt; Driver &gt; Mapper &gt; Mechanic &gt; and Communicator &gt; If you're interested, check out __aesthetinomads.bkr__ to learn more! &gt; Join us in our mission to bring &gt; ++ Peace through Prosperity &gt; into the AESTHETIC! &gt; The BNTG is offering lucrative employment opportunities at Blue Flare! &gt; Are you fit and strong? Become a miner to help harvest mysterious crystals! &gt; Do you have creative visions? Join us at our biannual art festivals! &gt; Have a knack for old tech? Help us make use of the technology the AESTHETIC has to offer! &gt; Contact us at (506) 555-2779 or blueflare.aes! &gt; ++ Now Hiring! &gt; The Aesthetic Colonization Company is looking for talented engineers, visionaries, and scientists to help us develop new extractors and conquer the AESTHETIC. &gt; Interested? Check us out at acc.aes! &gt; ++ PLS HELP ME PLS &gt; MY DUNK GOT LOST IN HE TRENCHES IF ANYON SEES HIM HIS NAME IS BOBBY AND I LIV AT THE ROOM NEXT TO THE BIG BLUE SIGN THAT SAYS SOMETHIN ABOUT MANNYCURES NAD TOFU &gt; ++ MAKNA needs moderators! &gt; If you have previous experience moderating a server, forum, or other online space, the MAKNA is hiring! &gt; Our moderation is overloaded with all the wonderful migration into the level, and we need YOUR help in keeping our digital spaces safe and organized! &gt; We offer positions in: &gt; Our questions forum &gt; The advertisement board &gt; And our public discussion forums. &gt; Contact us at makna.aes! &gt; ++ Salutations! &gt; Have you seen my pal Zoomy? &gt; If you have, please tell her to go to the big purple and yellow house in Neo-Angeles. This is many many and much much imperch! [[/=]] [[include :backrooms-wiki:component:footnotecol]] [[&gt;]] [[collapsible show=&quot; Hallo! &quot; hide=&quot;Goodbye!&quot;]] Rewritten by [[user Brrrapaba]] Original by [[user mike14264]] [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 200]]] | Level 201 | [[[Level 202]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Hyperlink Window &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/TRENCH201.jpg &gt; **Derivative of:** [https://upload.wikimedia.org/wikipedia/commons/d/d7/Hallstron_Refrigerator_-_Drawing_from_Australian_patent_No._16%2C396-34.jpg Hallstron Refrigerator - Drawing from Australian patent No. 16,396/34] by Edward John Lees Hallstrom licensed under the Public Domain &gt; **Name:** HoriSun &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/aesthetisun.jpg &gt; **Name:** Cyberstorm Incoming &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/synthsun.jpg &gt; **Name:** Aesthetic Shore &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/shore.jpg &gt; **Name:** Osaka Dotonbori &gt; **Author:** JKT-c &gt; **License:** Creative Commons Attribution 3.0 Unported &gt; **Source Link:** https://upload.wikimedia.org/wikipedia/commons/thumb/b/b4/Osaka_Dotonbori.jpg/960px-Osaka_Dotonbori.jpg?_=20191221142834 &gt; **Additional Notes:** People at the bottom cropped out by [[user Brrrapaba]] &gt; **Name:** Always Sunset on 201st Street &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Always_Sunset_on_201st_Street.png &gt; **Derivative of:** [https://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Always_Sunset_on_Fifth_Street_%2714_%2814311974265%29.jpg/960px-Always_Sunset_on_Fifth_Street_%2714_%2814311974265%29.jpg?_=20190219143622 Always Sunset on Fifth Street '14] by halfrain licensed under Creative Commons Attribution-Share Alike 2.0 Generic license &gt; **Name:** The Blue Liquid &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/IMG_4617.jpeg &gt; **Name:** Screenshot%202022-05-18%2010.08.43%20PM &gt; **Author:** [[*user PinDead]] &gt; **License:** The Public Domain &gt; **Source Link:** http://backrooms-sandbox-2.wikidot.com/local--files/pinpin/Screenshot%202022-05-18%2010.08.43%20PM.png &gt; **Name:** HYPERCAR &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/HYPERCAR(1).png &gt; **Derivative of:** [https://upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Skoda_130_Rapid.jpg/960px-Skoda_130_Rapid.jpg Škoda 130 Rapid] by akosone licensed in the Public Domain, [https://upload.wikimedia.org/wikipedia/commons/thumb/5/50/Osaka_Station_City_2024-06.jpg/960px-Osaka_Station_City_2024-06.jpg Osaka Station City 2024-06] by Mr.ちゅらさん licensed under CC0 &gt; **Name:** skyline city cities fog morning &gt; **Author:** Jon Sullivan &gt; **License:** The Public Domain &gt; **Source Link:** https://free-images.com/lg/fd9d/skyline_city_cities_fog.jpg &gt; **Name:** Night in the City &gt; **Author:** Bobby Mikul &gt; **License:** CC0 &gt; **Source Link:** https://www.publicdomainpictures.net/pictures/20000/velka/night-in-the-city-21851292200793awk.jpg &gt; **Name:** Nobiru Elementary School snowfall 02.jpg &gt; **Author:** Save the Children Canada &gt; **License:** Creative Commons Attribution 2.0 Generic &gt; **Source Link:** https://upload.wikimedia.org/wikipedia/commons/thumb/d/d0/Nobiru_Elementary_School_snowfall_02.jpg/960px-Nobiru_Elementary_School_snowfall_02.jpg?_=20210424140554 &gt; **Additional Notes:** Recolored by [[user Brrrapaba]] &gt; **Name:** Miracle and Alicia &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** http://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Miracle_and_Alicia%282%29.jpg &gt; **Derivative of:** [https://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/Everest_and_Nuptse.jpg/960px-Everest_and_Nuptse.jpg?_=20080715081530 Everest and Nuptse] by r hyland licensed under the Creative Commons Attribution 2.0 Generic license. ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8692361</guid>
				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8692361</link>
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				<pubDate>Thu, 23 Jul 2026 23:59:51 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/let-the-blade-drink-deeper">https://backrooms-wiki.wikidot.com/let-the-blade-drink-deeper</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/kkitsunebi" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7888847&amp;amp;size=small&amp;amp;timestamp=1784851217" alt="KKitsunebi" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7888847)" /></a><a href="http://www.wikidot.com/user:info/kkitsunebi" >KKitsunebi</a></span><br /> <strong>Date:</strong> 24/7/2026<br /> <strong>First Revision Date:</strong> 20/10/2023<br /> <strong>Tags:</strong> _cc _licensebox _metatag action tale the-pantheon<br /> <strong>Rating:</strong> -2; +17/-19</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module CSS]] :root { --logo-image: url(&quot;https://i.ibb.co/DrP4H6Q/Untitled247-20231031214505.png&quot;); --header-title: &quot;Let The Blade Drink Deeper&quot;; --header-subtitle: &quot;Lest The Blade Shall Feast&quot;; --body-font: proxima-nova, sans-serif; --header-font: 'Comic Neue', monospace; --title-font: 'Sans Serif', monospace; --mono-font: 'Kaushan Script', monospace; --swatch-topmenu-bg-color: 50, 0, 0; --white-monochrome: 200, 50, 50; --pale-gray-monochrome: 300, 230, 230; --light-gray-monochrome: 200, 200, 200; --gray-monochrome: 90, 69, 60; --black-monochrome: 110, 0, 0; --bright-accent: 160, 136, 126; --medium-accent: 90, 69, 60; --dark-accent: 170, 136, 126; --pale-accent: 170, 136, 126; } [[/module]] Davriel's //Tachi// felt light in his hands as he turned to the mess around him. The curved blade, thin and serrated, was soaked in blood. He hadn't meant to do that, yet it didn't really matter. The damned blade hadn't been fed for too long. Davriel straightened the sword, watching the red sink into the black metal, and slid it into its sheath. He would have to clean it later. He walked over the corpses, sighing as these new lives weighed on his conscience. Despite the reward, he still had trouble paying the price at times. Pushing his morality aside, he walked further into the level. He wasn't sure which level he was in, probably twelve, but the strange halls unnerved him nonetheless. He took a hearty sip of almond water to ground himself, a reminder of his own existence. He gripped his sword tighter, breathing heavily. The death weighed on him just as much as the level. He felt the sword vibrate against his waist. Pulling it from its sheath again, he looked down at the blade... Crimson //Kanji// trickled down its black surface. Davriel read the lettering and frowned. Did Aklavos seriously expect him to just walk into a M.E.G outpost and kill one of the department heads? Whoever led team &quot;Trial Testers&quot; wouldn't be undefended. &quot;I'm not that daft, Aklavos. If you're trying to kill me, you'll have to try harder.&quot; As he spoke, the blade vibrated angrily, then the words disappeared from its metals. Slowly, new ones took its place. //Travel below and find the mask. Deep below zero lies your task.// He blinked at the text and narrowed his eyes. The sword was surely trying to kill him now. Additionally, it was doing a terrible job of rhyming. Davriel glared at it and pondered. The damned blade had offered him a life for each one he was willing to take. Thanks to his already loose morals, he had accepted. And now it wanted him to wear a mask. Davriel pulled up his phone and maneuvered through the database, eventually finding what he assumed the blade spoke of. [[[Object 24]]]. The wall masks. After a cursory read, he looked back down at Aklavos. He weighed the pros and cons. The mask should be helpful, and the downsides weren't anything he wasn't already doing. He sighed and brandished Aklavos. This wouldn't be too bad. The journey from anywhere to zero was easy enough with it. He slashed through the metal wall, revealing an empty black void behind the white steel. As the Tachi slid through the wall, he felt a stinging pain in his arm. Aklavos was feeding on him. He cursed at the pain, grimacing. Despite the mass of souls it had devoured, it still hungered. He would have to be careful while using the blade, lest his soul be next. He walked through the new cut in the wall, black enveloping him for a second before he fell through a manilla ceiling light into level zero. He grimaced at his blade, pain throbbing in his wrist. Aklavos was already hungry again. He took the sword up again and used the hilt to try and crack the wall. Instead of hitting, the hilt went through, his hand following, then the rest of his body as he noclipped through the wall. [[include :snippets:hr |type=threediamonds]] He fell out into a achromatic hall. He looked ahead through the ominous distance. He just needed to find a mask. He started his trek, sheathing his //tachi//. As he walked, he looked up the level he was in. After some searching and matching results, he came to [[[Level 0.4]]]. Since the level used to be negative, it was 'below zero', so to speak. The wifi was choppy, the lack of windows making it difficult to connect. Every once in a while it would cut off. Apparently the doors would clip him into [[[Level 331]]]. He would avoid it if he could. After maybe a mile of walking, he started hearing piano notes. He looked through his phone downloads and started playing heavy metal, hating the sound of slow unorganized piano. He saw two people in the distance. He stopped. The blade vibrated. He unsheathed his weapon and quickened his pace towards them, his heart thumping. [[include :snippets:hr |type=threediamonds]] He left the bodies behind, grimacing. Slowly, he saw the static overcome his sight. Black and white colored his vision. He had a basic understanding of the level thanks to the database entry, but reading and experiencing something were quite different. He still saw no masks, just the endless white and black doors. He hoped the mask wouldn't be in the level beneath. That would be a much more imminent danger. As he walked, his music chopped off. He looked at his phone. The text was too small and the static was too great. He would have to go without it. The piano was accompanied with the sounds of smooth jazz. A mobsters voice echoed, the voice filtered as if through a radio. The voice said something or another about karma, but Davriel ignored it. He didn't need more weight on his mind than there already was. He sighed, seeing //something// in the distance. He had no idea if it was a serious threat or not, and couldn't take the risk. If his blade suddenly got violent, he might end up instigating a fight he couldn't win. He sighed and looked at the door to his side. He turned the knob and walked through. [[include :snippets:hr |type=threediamonds]] The level reeked of corpses and mildew. The basement was dilapidated and ruined, water filling the lower half. He listened closely, bringing his phone up and turning on the flashlight. Almost five feet away stood a tall, lanky humanoid figure with an unnatural smile. In less than a second, he pulled his blade to position and prepared. Within the blink for an eye, the entity appeared a foot behind him. Davriel twisted towards it, then slammed his blade down. He missed. A horrible burning sensation filled Davriel's head as it smiled at him. Davriel averted his eyes and slashed. He heard an inhumane, agonizing screech as his //tachi// sunk into its skin. The sound grated against him, a scream reminiscent of previous victims. He was glad this wasn't human. He twisted his blade before pulling it out, using the momentum to pull the thing with it. The sword flipped in his hand, the hilt slamming forth into the being's face. Then, he took a heavy swing at the being. The entity shed no blood as its head fell from its body. Aklavos vibrated, hungry for a soul that this thing lacked. Davriel kept the weapon out, fully expecting more of them. He looked around, seeing a deeper pool past the door in front of him with a light near the end. The way opposite led through a shallow part with multiple doorways that faded to complete darkness. Having no solutions for dealing with smilers, he had to go for the light. His steps were quite loud in the water, and he feared he may be attracting more entities. He made it to another doorway, seeing a flashlight a room away. He heard someone talking. Someones? Multiple people. He cautiously walked through. M.E.G agents? If so, it would be a relatively clean kill. He peeked around a corner. Five people. Three of them wore masks, and the other two were gagged and tied. A crate was in the room's center, a lantern and Glock lying upon it. Two of the wearers wielded guns. The other held a knife and was holding it to one of the gagged members throat. She was wearing a volto mask. The mask looked quite dull, a white player split into two sections conjoined in the center with red paint. A circle around the eyes was embossed with what looked to be golden wax. Perhaps fancy to some, but it looked... Colorless, to Davriel. White with a spray of red and gold. She took one of the captives gags off, and her blade sunk lightly into his skin. &quot;We didn't want to do this, but you leave no choice. Where are you keeping the stock of masks?&quot; &quot;I won't... I can't answer that.&quot; The captive replied. &quot;Then we'll have to kill your friend here.&quot; Davriel slid into the room, behind the first wearer, a arlecchino wearer clad in black. The Volto wearer opened her mouth to warn the man... But a stab through the spine did the trick. The man fell dead, arlecchino mask falling off his face into the murky water. It sunk down, blood staining the water's surface. Suddenly, another one of the entities appeared, not dissimilar from the one that attacked him earlier. It smiled at one of the captives, who tried to scream through her gag. It was futile. It wrapped its arms around her, and they both disappeared. Didn't matter much. It just made his job easier. The other woman, wearing a blue and black kitsune mask, jumped back from where the entity had appeared. She was facing away from him, yet expertly dodged aside from his slash. She was out of reach. She sighed with relief as the entity disappeared, then turned to Davriel. She pulled the gun up, aiming for his head, and shot. He flinched, but the gun jammed. He wouldn't let the opportunity go to waste. She took a step back, and Davriel dashed forward, a slashing leap. A bullet flew from the side, and skimmed Davriel's shoulder. He stopped, glancing aside, and the Kitsune wearer leaped back again, trying to fix her gun. Davriel threw the blade at her as she was paying attention to her pistol, and it pierced through, stabbing through the middle of her chest. The body sunk down into the water. He turned to the person with the volto mask, and felt another bullet pierce his knee. &quot;Shit, No!&quot; Her curse was paramount to a shout, and he felt his morals shake. Her gun dropped, empty of rounds.His hesitation was cut short as he felt Aklavos stabbing into his mind. He grabbed Aklavos, then started stalking towards her. A few feet away, a captive frantically looked between him and her. With a quick stab, Davriel's blade took the prisoner's life. He brandished his sword at the mask wearer. &quot;I'll give you one chance. I need a mask. Give me one and I'll let you live,&quot; he threatened. He let the lie fall. She could likely jump back quicker then he could attack, so it would be quicker if she just handed him the mask and he stabbed her. &quot;I... just take the ones on the floor!&quot; &quot;I don't think I will. The one on your face. Remove it.&quot; //&quot;I'd rather not,&quot;// She said, her voice suddenly deeper, sharper. She lithely leaped back up, and Davriel slashed down. She barely avoided the hit and with a lunge, an explosive burst of speed and pain, her dagger stabbed into his heart. He looked down at the wound and frowned. //&quot;Think twice before you mess with a maiden,&quot;// she said. Davriel narrowed his eyes. &quot;I don't have the luxury of thinking twice. That's this one's job. How many lives do I have left?&quot; he asked out loud. His blade shone a brilliant blue, and crimson splotches wrote out the number thirty three. The light slowly fades into black. &quot;//What? How?//&quot; She asked. Her eyes were wide behind the mask, and he remembered the first time someone tried to kill him. No matter. This would end here. &quot;I'm not so good at dying.&quot; His hand shot out. He grabbed her throat in one hand, dropped his blade, and grabbed her wrist in the other. With a painful crunch, her wrist was broken. He ripped her mask off, her body freezing like a deer in headlights. He casually picked up Aklavos, the blade shaking in anticipation. Davriel put the tip of his sword to her heart. Then he ran her through. He pulled Aklavos up with a sickening lurch, and the woman slumped into the water. He looked at the Volto mask. He supposed he would have to wear it anyway. He glared one more time, at the mask, then the sword. He raised the mask and attached the bloody prize to his face. His blade stilled, heavy with souls. He felt a headache start to form, as throbbing pain echoed throughout his skull. ##red|//I Can Speak Now.//## [[=]] [[module rate]] [[/=]] [[include :backrooms-wiki:component:license-box |author= Kkitsunebi]] [[include :backrooms-wiki:component:license-box-end]] [[div class=&quot;footer-wikiwalk-wrapper&quot;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; Let The Blade Drink Deeper | [[[Let Your Justice Be Swift]]] &gt;&gt; [[/=]] [[/div]] [[/div]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8623450</link>
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				<pubDate>Mon, 20 Jul 2026 12:57:40 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/component:photocard">https://backrooms-wiki.wikidot.com/component:photocard</a><br /> <strong>Reason:</strong> coldpost<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/canetazul" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10411254&amp;amp;size=small&amp;amp;timestamp=1784552260" alt="CanetAzul" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10411254)" /></a><a href="http://www.wikidot.com/user:info/canetazul" >CanetAzul</a></span><br /> <strong>First Revision Date:</strong> 17 July 2026</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Site News Is Live!</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18165020/site-news-is-live#post-8609874</link>
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				<pubDate>Sun, 19 Jul 2026 13:33:58 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p><a href="https://backrooms-wiki.wikidot.com/news-2026-may-jun">https://backrooms-wiki.wikidot.com/news-2026-may-jun</a></p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-8502168">Hidden / News</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18165020/site-news-is-live">Site News Is Live!</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8597631</link>
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				<pubDate>Fri, 17 Jul 2026 04:57:25 +0000</pubDate>
								<wikidot:authorUserId>10151414</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/deleted:object-53">https://backrooms-wiki.wikidot.com/deleted:object-53</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/prismaticmoose" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9610899&amp;amp;size=small&amp;amp;timestamp=1784552886" alt="PrismaticMoose" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9610899)" /></a><a href="http://www.wikidot.com/user:info/prismaticmoose" >PrismaticMoose</a></span><br /> <strong>First Revision Date:</strong> 15 Nov 2025<br /> <strong>Tags:</strong> action, blue-channel, folklorecon2025, format-screw, level-11, lgbtq, mystery, object. tool<br /> <strong>Rating:</strong> 14, +15, -1</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>===== [[include :scp-wiki:component:preview text=Fuckers STOLE MY SKIN ]] ===== [[module css]] #page-title { display: none !important; } div.offset-timeline { --clip-path: -100% -100%, -100% 100vh, 200% 100vh, 200% -100%; } [[/module]] [[include :backrooms-wiki:component:open]] Page by [[*user PrismaticMoose]]. Lite Object class created by [[*user DrAkimoto]]. Original A.E.A. reboot, and Ms. June character concept also by [[*user DrAkimoto]]. Thanks to [[*user Crabs the Tubular]] for their help with the header on offset one as well as creating the Venosha group. Critique by [[*user KillerOreo52]] and [[*user Yesserning]]. Moved out of submission by [[*user DrAkimoto]] [[include :backrooms-wiki:component:close]] [[include :backrooms-wiki:component:offset-timeline]] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] [[[Object 52]]] | Object 53 | [[[Object 54]]] [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Oliver-Shield-big.png &gt; **Author:** [[*user Crabs the Tubular]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** http://backrooms-wiki.wikidot.com/local--files/object-53/Oliver-Shield-big.png &gt; **Derivative of:** https://backrooms-wiki.wdfiles.com/local--files/the-venosha/hCrest.png &gt; **Additional Notes:** added extra padding to ensure it fitted with the header. &gt; **Name:** seal-skin.jpg &gt; **Author:** Kuerschner &gt; **License:** Public Domain &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Seal_skin_(2._Version).jpg ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8597621</link>
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				<pubDate>Fri, 17 Jul 2026 04:54:38 +0000</pubDate>
								<wikidot:authorUserId>10151414</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/deleted:the-catalyst">https://backrooms-wiki.wikidot.com/deleted:the-catalyst</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/prismaticmoose" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9610899&amp;amp;size=small&amp;amp;timestamp=1784552791" alt="PrismaticMoose" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9610899)" /></a><a href="http://www.wikidot.com/user:info/prismaticmoose" >PrismaticMoose</a></span><br /> <strong>First Revision Date:</strong> 14 May 2025<br /> <strong>Tags:</strong> action, bittersweet, format-screw, lgbtq, person-of-interest, tragedy<br /> <strong>Rating:</strong> 21, +21, -0</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module css]] /* Every page technically needs a title! This hides it. */ #page-title { display: none !important; } /* Open offset component */ div.offset-timeline { --clip-path: -100% -100%, -100% 100vh, 200% 100vh, 200% -100%; } [[/module]] [[include :backrooms-wiki:component:offset-timeline]] [[&gt;]] [[include :backrooms-wiki:component:open |cw=1]] [[&lt;]] [[div class=&quot;darkblock&quot;]] ++++ Content Warning This article contains large amounts of violence, blood, gore, and depictions of terrorism in a negative light -- reader discretion is advised. [[/div]] Page by [[*user PrismaticMoose]] &gt; crit given by [[*user inspectingcritters]], [[*user Yesserning]], and [[*user DrAkimoto]] &gt; greenlit by [[*user DrAkimoto]] &gt; moved out of submissions by [[*user Positive123]] [[/&lt;]] [[include :backrooms-wiki:component:close]] [[/&gt;]] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] [[footnoteblock]] ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Claw_Blueprint &gt; **Author:** [[*user PrismaticMoose]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wikidot.com/local--files/submission:the-catalyst/Claw_Blueprint &gt; **Name:** Helix_Blueprint &gt; **Author:** [[*user PrismaticMoose]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wikidot.com/local--files/submission:the-catalyst/Helix_Blueprint &gt; **Name:** Mask_Profile &gt; **Author:** [[*user PrismaticMoose]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wikidot.com/local--files/submission:the-catalyst/Mask_Profile ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>And that&#039;s a wrap!</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-18159953/and-that-s-a-wrap#post-8596129</link>
				<description></description>
				<pubDate>Thu, 16 Jul 2026 14:05:38 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p>And with that, we have trimmed the trimmed.</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-8502168">Hidden / News</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18159953/and-that-s-a-wrap">And that's a wrap!</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8596033</link>
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				<pubDate>Thu, 16 Jul 2026 13:48:59 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-924">https://backrooms-wiki.wikidot.com/con-level-924</a> <a href="https://backrooms-wiki.wikidot.com/con-level-924/offset/1">https://backrooms-wiki.wikidot.com/con-level-924/offset/1</a> <a href="https://backrooms-wiki.wikidot.com/con-level-924/offset/2">https://backrooms-wiki.wikidot.com/con-level-924/offset/2</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xuziqi" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9419995&amp;amp;size=small&amp;amp;timestamp=1784209738" alt="xuziqi" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9419995)" /></a><a href="http://www.wikidot.com/user:info/xuziqi" >xuziqi</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 27 June 2026<br /> <strong>Tags:</strong> _title dead-end deceptive homelike infinite level rewritecon2026 sd-class-deadzone settlement urban<br /> <strong>Rating:</strong> 7; +17/-10</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:true-dark]] [[module CSS]] :root { --header-subtitle: &quot;WARNING&quot;; } .sd-container { --sd-font: &quot;Poppins&quot;, rgba(0, 0, 0, 100), sans-serif; } [[/module]] [[include :backrooms-wiki:component:open]] **Level 924** - &quot;Treatment of Radiation&quot; Originally written by [[*user Stretchsterz]] Rewritten by [[*user xuziqi]] Massive thanks to [[*user MCMK-1234]]. Crit by [[*user XRaggiX]]. [[include :backrooms-wiki:component:close]] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] ------ [[include :backrooms-wiki:component:offset-timeline]] [[include :backrooms-wiki:component:license-box |author=xuziqi]] ===== &gt; **Name:** Factory, Hall, Abandoned &gt; **Author:** Tama66 &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/factory-hall-abandoned-ruin-3337207/ ===== &gt; **Name:** Building, Factory, Industrial building &gt; **Author:** Tama66 &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/building-factory-industrial-building-1880261 ===== &gt; **Name:** Fallout, Shelter, Nuclear Fallout &gt; **Author:** lenzius &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/fallout-shelter-nuclear-fallout-2835496 &gt; **Notes:** The Image has been cropped ===== &gt; **Name:** Architecture, Building, Interiors &gt; **Author:** Pexels &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/architecture-building-interiors-1867592/ ===== &gt; **Name:** Highway, Cars, Traffic, Vehicles &gt; **Author:** MaxxGirr &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/highway-cars-traffic-vehicles-2679490/ ===== &gt; **Name:** Shadow, Person, Human &gt; **Author:** ArtTower &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/shadow-person-human-asphalt-116115/ ===== [[include :backrooms-wiki:component:license-box-end]] [[include :backrooms-wiki-cn:component:layout-helpers]] [[div class=&quot;signblock&quot;]] = [[size xx-large]]##black|Notice##[[/size]] ##black|Thanks to the joint efforts of our personnel, we’ve been able to explore and research this level. We are currently attempting to make it a place that offers a new, steady, and efficient way to treat mental ailments. Additionally, this page aims to provide a publicly accessible timeline of all relevant documentation. We appreciate the devotion and hard work of all involved. These discoveries wouldn’t have been made without them.## [[div class=&quot;signblock-img&quot;]] [[image http://natedagreat563.wdfiles.com/local--files/storage-unit/Meglogo]] [[/div]] [[span class=&quot;signblock-footer&quot;]]##black|M.E.G. Archiving Department##[[/span]] [[/div]] [[div class=&quot;darkblock&quot;]] = [[size large]]{{DATABASE LOADING…}}[[/size]] [[/div]] = //{{-I-}}// [[div class=&quot;border-logoblock&quot;]] ++++ **FILE #01:** Backchat Room Archive ------ **Backchat ROOM#0908** **Topic:** Something Weird about Level 924 **Initiator:** PanScridge **Participants:** PanScridge, outland6567 ------ **PanScridge:** Hey, dude. Got a sec? I think there might be something wrong with Level 924. **outland6567:** Why are you reaching out to me then? You are the archivist here. I cannot help you with a problem like this. **PanScridge:** Yeah, but I need somebody to share the burden with… I'm just tired of working 24/7. **outland6567:** Geez, alright. What's the problem? **PanScridge:** So far, at least from what I know, Level 924's never been reported to exist. I've never heard anything about it. I suppose it could have been there this whole time. Perhaps I just didn’t notice it. **outland6567:** To be honest, however, there are so many SPaG problems and odd expressions—I have roughly read it and soon put it aside. It doesn't seem to be what a normal human writes. The level can be risky. **PanScridge:** But this is truly tempting—enough supplies, organized service, not bad jobs, and even infinite electricity! I mean, it is just like a copy of the Frontrooms, or an even better one! **PanScridge:** But listen, the file says some incredible things about it. **PanScridge:** W8. I'll link it. **Here is the link.** **outland6567:** As you’ve already said yourself, this Level is supposedly like a heaven, yet neither of us has heard a word about it. Most likely nobody ever heard a thing about it. And that’s because it’s either a trick or because it was taken down for a reason. **PanScridge:** But what if it just exists yk? What if it’s just forgotten? I could become a hero, and the Level could become a sanctuary. It might even be able to feed the whole backrooms population, and we’d no longer need to fear anything. **outland6567:** Hmm, I see where you’re coming from, but don’t you think it’s too good to be true? There are literally zero Levels which could even be compared to this supposed Level 924. Why are you so adamant on searching for it? **PanScridge:** I feel like you’re being ignorant. Moreover, dangerous Levels are few and far between. It’s more likely to be safe than dangerous. **outland6567:** I’ll admit that I might have been harsh and that I can’t force you to change your mind. All I can really do is give you a piece of my mind. You do you. Please remember that I tried to warn you. **PanScridge:** I appreciate your concern. However, I am still going to try to find it. **[Chatroom Closed]** [[/div]] = //{{*}}// [[div class=&quot;border-logoblock&quot;]] ++++ **FILE #02:** Level 924 Original Doc ------ [[include :backrooms-wiki:component:level-class class=0|white=enabled]] **Level 924** is the 925th Level of The Backrooms. + **Description:** **Level 924** is a large vibrant and colorful city where many people seem to live in happiness. There are two main areas that are held in the Level. A suburban area and a town. All houses and apartments hold a family of people that live in **Level 924**. The suburban area holds many houses and parks. All are habitable and is safe for life. The houses are fully furnished and has working electricity. All kitchens have food that is restocked by the people buying supplies at the stores. Water towers can be seen in many places. All are the source of the people's water supply. **Level 924** has many different people living here all working together to create an eco system. Running stores and restaurants and other jobs. Everyone is happy. The town area is where everyone drives to work and complete their daily tasks to feed their family. The jobs themselves can range from small cashier jobs to working at nuclear power plants. All tech in this Level can range from the 40's to the 60's era. Currency is used here to buy supplies for the many families. Entities don't seem to appear here. Just the many different people and pets with normal lives. **Level 924** Is great for the population of The Backrooms as supplies here seems to be infinite. Everything here is just perfect normal life. + **Bases, Outposts and Communities:** None at the current moment. But we will try to send as many people here as we can in the near future. + **Entrances And Exits:** +++ Entrance: Find a 50's era poster of a foamily with a beautiful home in a beautiful neighborhood. Place your hand over it and wish to be there. We've been collecting the posters to soon give out to the people. We will soon all be safe. +++ Exits: We wouldn't need to leave. We have everything we need here. Everything here is perfect. [[/div]] = {{//*//}} [[div class=&quot;border-logoblock&quot;]] ++++ **FILE #03:** Superior Archivist Panscridge's Diary ------ [[div class=&quot;notepaper wide&quot;]] [[span style=&quot;color: black&quot;]] **Day 1** Today I’ve set out for 924. According to the document, I need to find a poster to get in. I've been searching for one in Level 11, but it's not easy. The city is full of various posters, and it's hard to pick out the right one. @@@@ After some time I realized I might have better luck on a different Level. They don't have as many posters all over the place as Level 11 does. @@@@ It actually worked. I found a poster near the entrance of Level 4. At first glance, I was sure it was what I had been looking for. I'll go to bed now and I’ll enter the level tomorrow. @@@@ @@@@ **Day 2** Why didn't it take me to 924? Somehow, I ended up in Level 3. Maybe I missed some important detail. I'll check the document again. @@@@ I still have no idea. I'll keep looking. @@@@ I ran into a Hound just now. Luckily it ran away after I threw a bottle of almond water at it. @@@@ **Day 3** I am running out of food. Maybe I should visit Base Gamma. @@@@ But I am so close to… I think I could still hold on a little longer. [[/span]] [[/div]] = **[The Middle Part of The Diary Has Been Torn out]** @@@@ [[div class=&quot;notepaper wide&quot;]] [[span style=&quot;color: black&quot;]] **Day 18** I’ve finally made it to 924. Something seems to be off, but I can't really put my finger on it. Still, the place is nice enough. There are people everywhere—ordinary people—going about their day. They all look satisfied. @@@@ I keep having this bizarre thought… but never mind that… does it really matter in a place like this? @@@@ @@@@ **Day 19** That weird thought I was having is gone now. This city is kinda starting to grow on me. Honestly, I should document this place so other wanderers can find it. There’s plenty of food, it’s safe and it’s so peaceful. Strangest of all, my social anxiety started getting better too. @@@@ I took a local up on his invitation today. We went to his place and had a massive meal together. Everyone here treats each other like close friends or family; it's like a perfect little world. @@@@ I did notice the meal tasted a bit off. And my nose started bleeding halfway through the dinner. But honestly, I'm just happy to finally be somewhere this pleasant for once. @@@@ @@@@ **Day 20** Still bleeding a lot, and now my skin is turning red. It's weird. I went to the beach to relax today, but I started feeling incredibly sleepy. I'm writing this down before I drift off. It's probably nothing. [[/span]] [[/div]] [[/div]] = {{//*//}} [[div class=&quot;border-logoblock&quot;]] ++++ **FILE #04:** M.E.G. Notice#0038 ------ A deceased body of undetermined gender and origin was found lying on the ground in the foetal position on its right side in Level 4. This corpse is highly irradiated and is crusted black, exhibiting severe thermal and radiation burns. With the very few hazmat suits accessible at the moment, two M.E.G. personnel were dispatched to escort the body to Base Omega for forensic analysis. Medical reports indicate the subject suffered severe internal bleeding, with over five hundred grams of ash, rock debris, and wood powder recovered from the stomach. While this caused massive internal trauma, the definitive cause of death has been ruled as acute radiation poisoning. The M.E.G. is actively investigating the origin of the decedent and the location of the radioactive source to ensure the safety of all wanderers. Stay safe. [[/div]] = [[size x-large]]{{[/con-level-924/offset/1 Next Part]}}[[/size]] [[div class=&quot;border-logoblock&quot;]] ++++ FILE #05: M.E.G. Internal E-mail #003498 ------ **By:** Dr. Conny **To:** Overseer C **Topic:** Progress on the Irradiated Corpse **Time:** 2021/12/25 ------ After a long period of research, we found that many of the physical features of the body found in a fetal position on Level 4 are similar to the recorded physical features of our superior archivist Panscridge, who is currently missing. In a previous investigation, we learned from his friend that he went to a Level that is not confirmed yet. We guess (a better word can be &quot;infer&quot;) that he died in that Level and his body somehow no-clipped into the Abandoned Office. We wish you merry Christmas. Respectfully, Dr. Conny [[/div]] @@@@ @@@@ ------ @@@@ @@@@ [[div class=&quot;border-logoblock&quot;]] ++++ FILE #06: M.E.G. Internal Meeting Record Transcript ------ **Participants:** Overseers A, B &amp; C; Head of the Archivist Department; Leaders of Multiple Teams; Dr. Conny **Topic:** Investigation of Unconfirmed Sector &amp; Casualty Report (Archivist Panscridge) **Location:** Gild Sector, [[[Level 1]]] ------ [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/abandoned_places_new|caption=Gild Sector, Photographed by Tameo Dan|align=center|alt=Gild Sector of Level 1]] **[Meeting Begins]** **Overseer A:** Thank you all for assembling on such short notice. I know many of you have travelled across multiple sectors—and through a few hazardous corridors—to be here in Level 1 today with us. This extraordinary meeting has been called in session with you, our chairman and team leaders, to address a critical matter regarding a newly discovered, unconfirmed Level. Overseer B, please outline the agenda. **Overseer B:** First, Head of the Archivist Department introduces the context of the discovery. Then, Dr. Conny shares the result of the research of his team. Then you are all allowed to discuss freely in order to share your opinions, reach a consensus, and attempt to make executable plans. The head, you have the floor now. **Head of the Archivist Department:** My pleasure. So, as some of you may have already known we’ve found a deceased, irradiated body along with an incomplete diary very close to our offices on Level 4. A dedicated group, with Dr. Conny in lead, had been invited to perform an autopsy. Their findings are going to be presented by Dr. Conny now. Over to you, Dr. Conny. **Dr. Conny:** Thank you, Minister. Upon receiving the cadaver, our primary objective was identification. Preliminary physical anomalies strongly resembled those of our missing Chief Archivist, Pan Scridge. After cross-referencing the remains with his biometric file from our internal database, we positively confirmed the identity. Furthermore, our data division tracked Pan Scridge's recent network activity. We established contact with his associate, user outland6367, and secured an archived chat log. The log indicates Pan Scridge went on an expedition all by himself. His goal was to reach a Level that is non-lethal for short-term exposure. We suspect that this Level is where he met his demise. All this is further supported his diary entries. The autopsy results, diary transcripts, and the chat logs have been distributed to your devices. Feel free to start the discussion. **Compass Point Team Leader:** I don't think the level deserves exploration. From the link in Pan's chat history and the result of the autopsy, we easily see that the level has strong nuclear radiation and illusions, which pose a danger to life. Simultaneously, I cannot see any value in exploring the level. **Overseer C:** I have to admit that your words make sense. But as for me, I've kept my focus on one sentence of the diary. In the first paragraph of Day 19, &quot;My anxiety has been getting better too, which is surprising.&quot; In our recorded data, Pan did have a serious anxiety disorder and we had been considering whether he should be demoted. But this psychological disorder appears to have been gone. **Overseer A:** Overseer C, are you implying that this Level possesses properties beyond simple sensory illusions? Perhaps, that it is capable of actively re-engineering human psychology? **Overseer C:** Precisely. The anomalous cognitive therapy exhibited by this environment appears to surpass any psychological anomaly we have ever documented. Panscridge's disorder was deeply rooted, yet this level suppressed in a matter of hours. **Overseer B:** Be that as it may, we cannot overlook the lethality of this place. Deploying personnel to exploit this environment means exchanging lives for nothing but a chance at improvement in a trainable aspect. I firmly maintain that the risks far outweigh any potential development value. **Head of the Archivist Department:** But look at the broader picture! We have thousands of wanderers suffering from severe psychological decay, deep loneliness, and the inescapable dread inherent to the Backrooms. Our frontline psychological units are failing. Furthermore, logistics reports show we have an excess of decommissioned hazmat suits sitting in the Level 1 warehouses. We have the gear, and frankly, we have the moral obligation to investigate this. **Overseer A:** Such being the case, let us put the matter to a vote. All those in favour of authorizing a reconnaissance team into the level, raise your hands. ------ **Resolution:** Dispatching Personnel to Explore Level 924 ||~ Personnel ||~ Vote || || Overseer A || Abstention || || Overseer B || No || || Overseer C || Yes || || Head of the Archivist Department || Yes || || Dr. Conny || Abstention || || Team Leader Representative || Abstention || **Result:** With two votes in favor and one against, the resolution is passed [[/div]] @@@@ @@@@ ------ @@@@ @@@@ [[div class=&quot;border-logoblock&quot;]] ++++ FILE #07: Exploration Log 1 (Excerpt) ------ **Recorded by one M.E.G. Compass Point Team** **Team Leader:** Dimmol Clock **[Record Begins]** **Dimmol Clock:** Testing, one two. Alright team, our base just handed down a new mission **Ring Mist:** And what are we let to do? //[Several echoes from the rest of the team]// **Dimmol Clock:** High Command is sending us to explore a newly discovered level. They provided a poster that leads to the level and several Level 1 protective suits. We were required to touch the printout and to focus on the image. The base says this place might be really useful. Secure your seals, check your filters, and let's move out. //[Approximately two minutes of gear rustling, suit latching, and audio distortions]// **Rick Clay:** Entry successful. As suspected the place looks like an urban area. **Ring Mist:** We should split to cover more ground as per protocol. Keep your eyes out for anomalies. **Dimmol Clock:** Right, copy that. Just keep your eyes out… This place looks too mundane. Too harmless. Something is off with this place. Command explicitly warned us about lethal levels of ionizing radiation but look at it. **Ring Mist:** The ground here is strange. It has an eerily loose, tannish, ash-like texture... anyway, I’ll be heading out. **Dimmol Clock:** Take care. **[Several minutes pass…]** **Dimmol Clock:** Rick, don’t you think it’s bizarre? The area is heavily populated—or at least, it appears to be—but not a single archive in the Database mentions this place. And now Command drops a classification number and pushes us right through the door. **Rick Clay:** Maybe the people here aren't human. Though honestly, looking at them, a part of me wants to believe this is just some hidden sanctuary M.E.G. kept classified, rather than accepting what else they could be. **Dimmol Clock:** I don’t know, Rick... I haven't felt this relaxed in years. It’s like being a kid again. I keep remembering this old game I used to play, pressing my fingers against the ground, trying to push the Earth. I feel this sudden, absurd urge to just... laugh. It’s so peaceful here. **Dimmol Clock:** Shhh. Look at that store. It sells CDs of the Valleymen... they used to be my favourite, you know. **Rick Clay:** What store? Clock, there’s nothing there but concrete. Focus—we need to map this place and find an exit. Where even is Mist? She hasn’t radioed in yet. **Dimmol Clock:** Don't worry about Mist. She’s fine. Why wouldn't she be? A place this nice, this welcoming... it gives you exactly what your heart’s looking for… **Rick Clay:** Oh fuck. Clock, you’re falling for it. Keep a clear mind—that is the very first line in our exploration manual. I can see the level's great, but don't get so infatuated with it. Our duty is to explore and document places, not to enjoy them. //[Only soft footsteps sounds]// ------ **[An unknown amount of time passes]** **Rick Clay:** Jesus, Clock! You’re hopeless. And what the hell happened to you, Mist? Why did you… Why is your hazmat suit off!? **Ring Mist:** You don't understand, Rick. It’s beautiful here. The warnings were wrong. I met a local family, they’re so incredibly kind. They already offered me a place to stay, a meal, a job—they found a position for— **Rick Clay:** You are complete idiots. Both of you. Give me the recording equipment. **[The recording equipment shakes violently]** **Rick Clay:** //[Clears Throat]// If anyone is receiving this log, be advised: our suits have started to disintegrate. Their surfaces have started turning into the ash-like substance from the ground. I think something has transmitted onto us. **Dimmol Clock:** And why does that matter, Rick? We finally have a chance to explore a place as nice as this, but you just have to stick to conventions, don’t you? Why not do something that feels comfortable for once? Enjoy the level. If you keep going like this, you’re going to waste your life. Just take the mask off. Feel how clean the air is. //[Sounds of rapid, frantic footsteps; scuffling on gravel]// **Rick Clay**: Do not trust anything from Sector 924! My suit has completely fallen apart. You can’t stay too long in here. This level is a trap. If Command wants to utilize this place for therapy, exposure must be restricted. The changes are immediate. Clock is closing in on my position—Terminating broadcast. I’ll upload the log now! **[Static]** [[/div]] @@@@ @@@@ ------ @@@@ @@@@ [[div class=&quot;border-logoblock&quot;]] ++++ FILE #08: Exploration Log 2 ------ **Recorded by:** M.E.G. Temporary Expedition Team **Supervising Officers:** James Anderson, Michael Thompson, Robert Davis **Attached Personnel:** Penal Subject David Wilson **Comms Liaison:** William Martinez (Base Alpha) **[Record Begins]** **James Anderson:** So this is—as they call—Level 924? And they dispatch us to check if this suit helps prevent the level's &quot;illusions&quot;—at least they claim there are illusions. They also let us explore the level. **Michael Thompson:** I see. But it appears that we have built a stable connection with our base. Who is that? **William Martinez:** This is Martinez from Base Alpha, the liaison officer of this mission. Proceed with your exploration and tell me the radiation level first. **James Anderson:** Okay. Guys, give this freaking one place an excellent examination! And it says the ridation is at 330 mSv. Not changing. **Robert Davis:** Radiation, not ridation. Ahem, that criminal doesn't look good. Maybe we had better check if he has something wrong with him. **William Martinez:** Stop. Tell me what he looks like first. I don't want to see an infection incident involving something like Entity 19 during my work. **Robert Davis:** Okay, he looks…pale. His face is pale. Hmm…it is hard to say, but it just feels like he is frightened. Yeah, frightened. **William Martinez:** Given that you have worn special suits, go and ask him. **Michael Thompson:** Okay, so…Wilson? I guess that is your real name. What is the matter? **David Wilson:** He…is…coming. To me. With a …blood…loody…axe. He will kill me…he comes from…my furth…fuck, my deepest…memory. Years ago. Night…mare. **James Anderson:** He is gibbering. I mean…it is weird. None of those who have explored this level has behaviours like him, have they? **William Martinez:** This phenomenon is newly discovered. I will report it soon. **Robert Davis:** By the way, what is that? I guess that house looks a bit different. It is about…other houses appear to have specific functions, but this one seems to be completely empty. **William Martinez:** Then if you think it is sus, just go and explore it. **Robert Davis:** Alright. ------ **Michael Thompson:** It is notable that the house is…maybe just appears to be—much bigger and emptier than it looks. I see a long walkway, up and down, you know, it is seesawing. And that criminal seems to have felt better there. **William Martinez:** Oh well…it may be a new zone. And perhaps you can take some measurements again and try to find out what has happened to that criminal. **James Anderson:** Sure. So…it says the radiation is at 67 mSv. And it keeps changing, I just read a rough number. Much smaller than it used to be, isn't it? **William Martinez:** Great. You have got something truly valuable. 67 isn't a deadly dose and it's just a Class Gamma. What about that criminal? **Michael Thompson:** You hear that? Criminal, what happened to you just now? **David Wilson:** Ehm…you know, some being is playing the most frightening scenes from my deepest memories. Axe man, falling out of reality, the yellow hell… **William Martinez:** Okay, so he got frightened in some way. We will try some other suits next time. I believe you professional explorers never get affected by that because you have been specially trained. Okay, now your mission is over. Go and eat your warpberries. **[Record Ends]** [[/div]] = [[size x-large]]{{[/con-level-924/offset/2/ A Few Months Later]}}[[/size]] [[div class=&quot;dark-borderblock&quot;]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/abandoned_city|caption=Abandonment.|width=80%|align=center|alt=Buildings standing straight]] ++++ SD Class: = [[size xx-large]]**//Deadzone//**[[/size]] @@@@ @@@@ **Level 924 - &quot;Treatment of Radiation&quot;**, previously known as &quot;The Nuclear Family&quot;, poses both a strictly hazardous nature and a strong and useful ability to cure diseases. Travellers must take proper precautions before attempting to enter it. ------ = [[size x-large]]//{{The City}}//[[/size]] A city, which has no discovered ends in any direction, takes up most of the space in **Level 924**. Upon entry, wanderers immediately appear at an octagonal square in the centre of the seemingly abandoned, lifeless and unsettling metropolis. All found buildings fall under different styles of minimalist modernism and usually have striking heights, exhibiting uncanny lofty neatness, making the entire section of the city feel engulfed by a sense of unease, which is born of both liminality and over-urbanization. The well-developed functional regions appear to be carefully placed and beautifully designed. Various flags and banners can be found on the abandoned stores and in the malls which share the same design and style. These posters are concentrated and plastered in an orderly fashion in specific zones showing the city might have been well-populated and prosperous. Additionally, eight straight, stretching avenues radiate from the entry square, making the city queerly well-designed. The city's outdoor areas are full of blowing sand. This sand, likely originating from [[[Level 174]]], is hardly visible for an unknown reason. The weather tends to be mild, and the sky usually looks eerily blue. It’s almost heavenly. The main source of concern inside the city is an extreme sense of dread which, like a shadow, reaches each person who has not taken any training. The person is subject to live again the most frightening scenes from within their own subconscious. It has been deduced that this fear functions like an X-ray. This allows it to swiftly shatter the wanderer's sanity and make them unable to move. Though, a type of specialized protective suits has been developed through R&amp;D. This suit has been confirmed to help with keeping the mind of its wearer clear in some specific parts of Level 924. ------ = [[size x-large]]//{{The Psychohaven}}//[[/size]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/liminal_interior|caption=Shelter.|width=80%|align=center|alt=Up-and-down walkways]] ~~~~ The word Psychohaven is used to describe a rare kind of interior area in **Level 924**. Most recorded instances of the psychohavens appear to be normal buildings from the outside, whilst they are much larger on the inside. The Psychohavens are mainly made up of endless up-and-down walkways, which have countless different forms. Regardless of which form the psychohaven takes, the walkways are entirely made of concrete and stone on all sides. These walkways always convey a sense of profound loneliness and emptiness. These feelings aren’t strong enough to harm anyone. White-painted lattice windows line the walls, casting bright and dazzling light from the outside. It is still unknown where the light comes from. One of the theories claims that the source might be the core of [[[Level 599]]]. A considerable number of measurements have revealed that the Psychohaven is little affected by the radiation that deeply permeates the exterior of the city. The illusion effect is also generally weakened. However, the psychological healing capabilities of this effect don’t appear to be attenuated in any way, which is why this section of the level has been titled the psychohaven. The M.E.G. has dispatched dedicated groups to mark the route to the closest instance of the Psychohaven with bright yellow arrows on the road every few decametres. It is strongly advised for normal wanderers to swiftly follow these arrows upon entry, as the nature of the city can easily crush normal humans both mentally and physically. ------ = [[size x-large]]//{{The Radiation}}//[[/size]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/radiation_sign|caption=Warning.|width=80%|align=center|alt=A radiation warning sign]] The primary threat of **Level 924** is nuclear radiation, which works in silence leaving no corners of the city untouched. Effective measurements show that the radiation remains a constant 330 mSv. Scientists believe that if it acts without any unusual changes, an unprotected wanderer could die in approximately three days. Additionally, because of the level’s strong illusions, an uncertain number of wanderers has died without ever realizing something was happening to them. Deaths like these continued to occur, until the level was officially documented. The radiation appears to alter the texture of all substances it deeply pollutes. This texture is usually described as very loose and rough. It makes everything brought from the outside world easily break and come off over time. This property is one of the main reasons why staying outside in the city for too long is not recommended. It has been confirmed that the radiation emanates from the [[[Level 599|Aster]]]'s core. This result was yielded through a confidential experiment. Another result which can be disclosed to wanderers is that Level 924 is, in some ways, spatially connected to that level. ------ = [[size x-large]]//{{The Illusion}}//[[/size]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/fake_city_new|caption=Fake Prosperity.|width=80%|align=center|alt=Plenty of cars on the road]] Posing as the second most harmful property of **Level 924**, the gradually deepening Illusion, although it does not cause harm itself, must be taken seriously when exploring the city's exterior. Wanderers are asked to keep their minds clear even if wearing special suits. To be more specific, the level attempts to create a phantom of itself in the mind of interlopers, which conveys a sense of the level itself not exhibiting any hostility, just like in [[[Level 854]]]. What unsuspecting wanderers see is—feelingless Facelings straying along the roads, fantasized as common locals going for walks; unfinished, abandoned buildings standing straight, seen as fully occupied tall offices. All these hallucinations aim to let those who find their way in be immersed in the fake happiness. In contrast such illusions also offer an option to cure psychological problems. Based on existing cases, most common mental disorders can be easily cured in only about 1 day. However, don’t let your guard down, wanderers. This level should be taken seriously. It’s dangerous to stay out too long without a vigilant mind. You should follow the arrows as swiftly as you can. ------ = [[size x-large]]//{{Entities}}//[[/size]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/faceling_shadow|caption=Sense of Familiarity.|width=80%|align=center|alt=A figure shadow]] The only kind of entity roaming within **Level 924** is a large number of Facelings, which roam along the streets. They used to be thought to mimic common human behaviours by perpetually wandering. But after careful and intermittent research, we found that they just remain moving in both a random way and a random direction. When affected by said illusions, wanderers usually see these Facelings as kind locals and follow them, as though they had been invited. It appears that following these entities leaves followers more and more immersed. Where these Facelings come from has yet to be found out. It’s said that they might be lingering souls of dead wanderers killed by the level's hostile nature. ------ = [[size x-large]]//{{Existing Colonies}}//[[/size]] There is only a singular colony within **Level 924** as far as we know. We’ve managed to establish a colony at the entrance of a Psychohaven instance that is the nearest to the entry square. We have marked the route to this colony with bright yellow arrows, offering an easy way for travellers who come here to get treatment and to reach a safe shelter that allows them to peacefully wait. The personnel stationed there frequently conducts exploratory missions. Most details and valuable information we’ve managed to gather about the level came from their brave exploration. ------ = [[size x-large]]//{{Access &amp; Egress}}//[[/size]] Access points to **Level 924** are rare. They usually appear as posters of real estate advertisement depicting pictures of a prosperous neighbourhood and tagged with bold text &quot;Best Nests for Nuclear Families&quot;. Touching them and thinking of the pictures on the poster leads to the level. Wanderers can find these posters in Base Alpha, Beta, Gamma and so on. There is currently no known egress from **Level 924**, so it is advised to carry some [[[Object 74|Warpberries]]] or other objects that help to no-clip out. **REMEMBER: it is important to make sure that you've taken enough precautions before entering this level.** [[/div]] @@@@ @@@@ @@@@ @@@@ [[div class=&quot;dark-borderblock&quot;]] [[size large]]{{//&quot;The one and true admirable quality of mankind is its everlasting hope, and determination to make full use of everything. Things can be difficult before humans get down to them.&quot;//}}[[/size]] [[&gt;]] -Justin, Overseer A [[/&gt;]] [[/div]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8596007</link>
				<description></description>
				<pubDate>Thu, 16 Jul 2026 13:40:18 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-729">https://backrooms-wiki.wikidot.com/con-level-729</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/dr-officeguy" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10305508&amp;amp;size=small&amp;amp;timestamp=1784209218" alt="Dr OfficeGuy" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10305508)" /></a><a href="http://www.wikidot.com/user:info/dr-officeguy" >Dr OfficeGuy</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 22 June 2026<br /> <strong>Tags:</strong> _cc _licensebox comedy horror rewritecon2026 sd-class-3<br /> <strong>Rating:</strong> -21; +6/-27</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>//(A man appears at a doorway).// //Taking in his surroundings, he starts exploring.// //A man that never existed.// //The effort is futile.// [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] I've been trapped here. I'm not sure how long, but I have. Escaping may be an option, but it's going to be hard. Best push forward for as long as possible. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] THEY FOUND ME THEY FOUND ME NO NO NO [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Where am I? What is this place? Oh... my head hurts so badly and my memories are all fuzzy and it all just doesn't make sense. What was my name again? @@ @@ @@ @@ Who am I? [[/div]] [[include :backrooms-wiki:component:level-class |class=3 ]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Alright, first let me set this straight. I have no idea who I am, nor what is this, but I'm here, in case someone else enters this and gets trapped like me. I'm Jon(?) and this has certainly been unique. I woke up here and I have had quite an experience. Sitting in this chair, my mouth has been moving with a will of its own. I cannot stand up nor walk, which is not very ideal. Speaking of which, Garfield's here! I think I'm acting something out with him... I can't figure it out. What a Monday it has been. Monday. -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] I don’t think the strip I’m acting in is real. I’m not crazy, and I have read nearly all of those scripts back home. I’ll figure it out later. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] How did I even get here? I last remember being at home, but then I… fell through the ground? Only thing I remember after that would be the [[[https://backrooms-wiki.wikidot.com/level-0| yellow halls]]]. But that can’t be it. There IS something in between. Goodbye. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] For a death trap, I have to commend the order in this place. These monotonous rooms kinda give me a sense of... uneasiness? Kinda weird how something like this with so much order does this to my mind. It's so unsettling. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] I've been called to a place. I think it's the thing that controls this. Allowing me to break free from the script... I think I can escape. Not making a new one of these. Have to save room. -Jon It's him. He's so real and scary I don't think I can survive in this place much longer. And I can try to resist but it's futile it always will be and I'm terrified so terrified that he will find me acting out of hand and I feel so cold... -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Great news! I found an exit to some other place straight out of here! Finally, I won't have to entertain him. Speaking of him, even the thought of **him** gives me chills. He's just so powerful... That settles it. Tomorrow I'm leaving for the [[[https://backrooms-wiki.wikidot.com/level-283|playplace]]]. -Jon. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] no. it didn't work. i was pulled back by him. he still reached me from there. why? [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] It's somehow still Monday. I remember when I was still in [[[https://backrooms-wiki.wikidot.com/level-94|the houses]]]. I remember walking through [[[https://backrooms-wiki.wikidot.com/level-177|the theater]]]. That's all I can remember. Then I arrived here. who am i? -Jon? [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] **He's** calling me again. Oh no... the horrors... i dont want to go... [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] He's angry and it's all my fault. When I was with him, I saw things. Horrible, terrible things. I'm under heavy supervision now. Why did I ever try to escape? It's impossible. i have to entertain him or else I get deprived of the little freedom I have. - Still suffering, - Jon. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] How long have I been here? Has it truly been a day? Will it ever be Tuesday? -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] It's Monday. It always is in this hellhole. I'm writing this without him knowing. This is a huge risk and if he finds out... well... at least I won't have to suffer much longer. -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Heard about this group. They're my best chance out of here. And **him**... he can go to hell. Oh wait... he's already in it. -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Guess what? It’s still Monday. Just reading the earlier parts, I've noticed that this group, the &quot;MEG&quot; group, knows a lot about the hell that we're in. I think they're my best chance to get out of here. please come rescue me please -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] I have met the devil. The gates of hell have opened towards me, for me to see the entirety of the fiery cavern. And the name of the devil? ... ... ... @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ ... he won’t allow me. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Found something new today. Some rooms are blocked off, with no way to access them. But I do hear screams. The most terrible, shrill screams. They have the essence of them. My comrades. They resisted too much. I don't want to be like them. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] My encounter with the devil still haunts me to this moment. It's somehow still Monday, I assume. I have no recollection of any other days. I would keep writing, but he’s here for his routine maintenance check. Hope I survive this. -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] He nearly saw these. I nearly got terminated. oh god no... What am I saying? It’s always Monday. -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. I don’t even know where to start. Today, I saw some other people, unlike us. I think they were from the “MEG” group I wrote about earlier. What were they looking for? They asked some questions to the guy who’s beside me. He tossed them a note, and they ran. Good show. -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. I mocked up a letter by myself and here it is! [[include component:image-block name=https://backrooms-wiki.wdfiles.com/local--files/level-729/jon-note.jpg |caption=my note |align=left ]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Another Monday. Is it the same Monday? Or is it all different? I don't have memories of other days. Anyway, they came back again. They talked to my neighbour, and needless to say, I don't think that they're coming back. --These-- (this?) day(s), it just feels like it's going on forever. Garfield, or whatever horror that that... //thing// is. He's coming again. Has it truly been a day? [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday... the locked rooms do open. Inside them they contain unspeakable horrors. It's my friends, those who were stuck in here like me. but they've changed. idontwanttochange please help [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] It's Monday. My head hurts. Everything is wrong in this labyrinthine hell. My arms ache, like they've been raised for a week. But it can't be a week, no it can't be. It's only been a day. It's only been Monday. //it cant it cant// //nonononononononononononononono// [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] My body does not belong to me anymore. My mouth moves of its own accord, as do my vocal chords. My hands do movements I didn't think were possible. I still have hope however, the tiniest shred of good shining through the darkness and the pits of hell. - Monday, Jon. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] If there is a devil, there is an angel. And if there's an angel, there's a Monday. Don't you get it? It's all Mondays. My hope is all gone. -Monday, Jon. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. When will it not be? [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. So this is hell. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] It's another Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. But I don't want to admit it. He's coming for me and when he comes terrible things will be carried out on me and i want to resist but I can't because I am scared oh so scared nothing will ever wake me from this nightmare and i will never get out of this hellhole this godforsaken land of pure suffering and agony when I can only follow the script and It's impossible. Just impossible to escape. It's also Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Walls have ears. Doors have eyes. Trees have voices. Beasts tell lies. Beware the rain. Beware the snow. Beware the cat you think you know. [[/div]] //In the labyrinthine halls of Level 729, there lies a man who has completely given up. He types a last sentence, with the slightest flame of hope that someone would read it.// //Even that was extinguished.// //He sighs. In a voice like all the many other countless voices in the level, he stares into space.// //Sound comes out of his mouth.// //&quot;Hi. I'm Jon Arbuckle, and this is my cat Garfield.&quot;// [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] In this hell, there is only a Monday. [[/div]] Level 729 suffers from a phenomena where every day is Monday. At exactly 12 midnight, nothing would change. It will still be Monday. @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ //it will always **be** Monday.// @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ //forever and ever and ever and ever// ----- [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 728]]] | Level 729 | [[[Level 730]]] &gt;&gt; | [[[I have met the devil, and his name is Garfield]]] &gt;&gt; [[/=]] [[/div]] [[&gt;]] [[collapsible show=&quot;What's the day!&quot; hide=&quot;Monday.&quot;]] **Author (Rewrite):** [[*user Dr Officeguy]] **Original by:** [[*user CutTheBirch]] [[/collapsible]] [[/&gt;]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Filename:** jon-note &gt; **Name:** Jon's Note &gt; **Author:** [[*user CutTheBirch]] &gt; **License:** [https://creativecommons.org/licenses/by/3.0/ CC BY 3.0] &gt; **Source Link:** http://backrooms-wiki.wdfiles.com/local--files/level-729/jon-note.jpg ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8595931</guid>
				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8595931</link>
				<description></description>
				<pubDate>Thu, 16 Jul 2026 13:04:37 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-287">https://backrooms-wiki.wikidot.com/con-level-287</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/mrsell" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9704567&amp;amp;size=small&amp;amp;timestamp=1784207077" alt="MrSell" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9704567)" /></a><a href="http://www.wikidot.com/user:info/mrsell" >MrSell</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 16 June 2026<br /> <strong>Tags:</strong> _title glitched infinite interior level m.e.g. rewritecon2026 rewritten sd-class-3 wonder<br /> <strong>Rating:</strong> -23; +8/-31</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[&gt;]] [[include :backrooms-wiki:component:rate]] [[/&gt;]] [[include :backrooms-wiki:component:level-class |class=3 ]] [[include component:image-block |name=https://liminaldoctor.wdfiles.com/local--files/gallery/Hallway1 |caption=The ongoing halls of **Level 287**. |align=right ]] **Level 287** is the 288th level of the backrooms. + **Description** **Level 287** also known as &quot;Glitched Halls&quot; is an theoretically[[footnote]] It is unknown if the hallways are infinite or not. Some assume it is a big loop and some say that they mark areas and try to see if they repeat. But only a few actually got past the businessmen in the level. And their answers vary a lot. For now most [[[groups-list|groups]]] assume they're infinite. [[/footnote]] infinite hallway with doors on both sides and occasional turns. The level surroundings are made of gray and white carpeting with a design that doesn't resemble anything at all, concrete white walls devoid of any decorations and a black ceiling that is highly reflective. Going among the ceiling there are small, round and bright LED lamps, scattered around 5 meters (16.4 feet). Although the walls don't have any decorations, occasionally among the wall one can find electrical outlets and vents, that both are in black. But the main thing are the doors. These are plain, dark gray doors, which majority is locked. Unlocked doors the lead to an exit or a small room, that has the same elements as the hallways and mostly are empty and --are always safe points of the level--. **See [[span style=&quot;color:red&quot;]] M.E.G. level 287 Incident 1 Report[[/span]]**. While in **Level 287**, instead of the typical hum-buzzing of lights, wanderer's will hear piano noises that range from a single note, to snippets of music, to randomly played notes, to whole melodies, to one note being played repeatedly, while sometimes even cutting into each other, creating crash/blue screen sounds. The piano seems to have an psychological effect on those stuck in the level as wanderers get struck by a sense of fear and paranoia when hearing quicker tunes being played, while the slower sounds make one feel calm and safe. It's unknown for now if the sounds mean something and currently [[[The M.E.G.]]] is investigating it's cause. There is an interesting effect on wanderers and objects (for example cameras will show the effect when video from it is played) that traverse this level. While going further down the level, their vision will begin to appear similar to that of a VHS tape.[[footnote]] This means: scanlines, curve at the edges of vision, 4 : 3 ratio, discoloration, light static and static tears.[[/footnote]] At this period beings in this level will start to hear '90s ads being played from random directions around the wanderer, although the source couldn't be found to this day. While most of them are from [[[The Frontrooms]]], some ads can be heard regarding to the Backrooms. Typically the ads don't mean anything and should be ignored. [[collapsible show=&quot;+ Show typical Backrooms ads&quot; hide=&quot;- Hide typical Backrooms ads&quot;]] [[tabview]] [[tab Backrooms ad No. 1]] Tired from all those running away from Deathmoths? Well say no more! We at B.N.T.G. BioWorks present to you... The Deathmoth repellent! Need to clear an infested area? One spray it all takes! Being chased to death by those awful creatures? Again, one spray it all takes! Get yours now, at most B.N.T.G. retailers! [[/tab]] [[tab Backrooms ad No. 2]] [[span style=&quot;color:gray&quot;]]Gosh is this thing even running? Umm, alright.[[/span]] Hello wanderers! You may wonder, what do we want from you or who are we. We are The Backrooms Remodeling Co. and we want.. Us to renovate your space! Yep, that's right! Having an shifting hallway? We can fix that! Your place looks like abandoned? We can fix that! And now we can do it, for FREE! So grab your phone and call (voice cannot be heard) so you don't miss out on the opportunity![[span style=&quot;color:gray&quot;]] Don't we normally work for free anyways?[[/span]] [[/tab]] [[/tabview]] [[/collapsible]] Going down even further wanderers will start to see static in their vision. At this point it is strongly advised to find a desired exit and leave the level. But if the wanderer chooses to explore the level further, their vision will slowly fade to black and white static. At this point [[[object-1|Almond Water]]] starts to drip out of the ceiling and making puddles at the floor. This water is usually not safe to drink due to bacteria and dirt found inside it. Something else that can be found here are &quot;The Shady Businessmen&quot;. These entities look like typical Froontrooms businessmen, although their human features are invisible to the human eye, speaking of which, they have an giant eyeball as their head. These businessmen can be interacted with but it is strongly not advised as they seem to speak only the languages[[footnote]] All languages ever, or completely new ones. [[/footnote]] that wanderers don't understand. It is unknown how they manage to speak as they don't posses any mouth or any other sound device on them. If an interaction occurs try not to accept anything it's promising. **See [[span style=&quot;color:red&quot;]] M.E.G. level 287 Incident 2 Report[[/span]]**. When wanderers start seeing the businessmen it is demanded that at any circumstances wanderers shouldn't turn back, instead they should walk towards the NEAREST exit as fast as possible. And that is because **Level's 287** second exclusive entity that goes by the name &quot;Nutrisha&quot;. This entity starts to slowly stalk wanderers as they traverse **Level 287**. When the wanderer hadn't see any businessmen Nutrisha will simply disappear the moment when looked at. But otherwise when looked at, the entity will show the wanderers its appearance, but it true presence is undetermined as each wanderer reported described a different appearance. After a few seconds the wanderer will pass out, just to awake typically injured in a totally different level, that is often a dangerous, unexplored or a trap level. + **Bases, Outposts and Communities** There are no known bases, outposts or communities on this level. Although [[[The M.E.G.]]] is trying to set up an outpost in 3 nearest rooms from the entrance. + **Glitches** As the name suggest, halls of **Level 287** may sometimes glitch. These glitches may occur at any time, so always be aware of your surroundings. While some glitches are harmless some may be dangerous. [[collapsible show=&quot;+ Show recorded glitches&quot; hide=&quot;- Hide recorded glitches&quot;]] [[tabview]] [[tab Detexturing]] As the name suggest, during this glitch the surroundings will be devoid of any textures, commonly leading the terrain to appear as purple and black checkerboard, dark and light gray checkerboard, blindingly white or void like black. This is the safest glitch that can occur on **Level 287** as the boundaries during this glitch do not change. [[/tab]] [[tab The Lag]] The Lag is when the wanderer is experiencing typical lag symptoms found when playing video games like delay, backing off actions, being able to do nothing. But sometimes the surroundings may be lagged. This is noticeable when doors can be heard opening but are still in place. [[/tab]] [[tab Clipping corridors]] When this glitch occurs, parts of the corridors of **Level 287** will clip into each other in many different rotations. This can make openings in the walls, floor and ceiling. Make sure to latch yourself to something as falling of usually ends up one being in [[[the void]]]. [[/tab]] [[tab Low quality]] This glitch often makes the textures of the level appear smeared and pixelated, while the level itself may appear blocky. Lightning will not cast shadow or power off completely. it is suggested to leave affected area quickly as the area can clip into the wanderer body parts either ripping them apart or no-clipping wanderers to a different level. [[/tab]] [[tab The exit -1]] This glitch is encountered by no-clipping in a barely opened exit door, which may lead to &quot;The exit -1&quot;. This &quot;exit&quot; is actually a trap. It seem like a typical [[[level 1]]] layout but when an exit is used the wanderer is going to be back again at this fake level 1. It is not recommended to use this glitch as the trap is devoid of any resources leaving you to a long and painful death. [[/tab]] [[tab Item duplication]] As the name states, this glitch is used to duplicate items. It is done by grabbing the item you desire to duplicate, then try to no-clip the item through the wall while still holding the item. If done correctly, the item of desire should have a copy of it at the floor. {{[[[you cheated|But do you really have the desire to cheat your way through it all?]]]}} [[/tab]] [[/tabview]] [[/collapsible]] + **Incident reports** [[collapsible show=&quot;+ Access M.E.G. Level 287 Incident 1 Report&quot; hide=&quot;- Hide M.E.G. Level 287 Incident 1 Report&quot;]] &gt; **Begin Log: 18:24** &gt; **Team Involved: M.E.G. Team &quot;Kornas&quot;** &gt; ------ &gt; **Kornas:** Found anything interesting yet Michael? &gt; &gt; **Michael:** Nope. &gt; &gt; **Kornas:** Remind me pal. Why did we choose to do this, over checking up on the houses in [[[level 9|the suburb]]]? I mean it would be far more interesting than checking those rooms. Only time there was something in there it was a small table in the center of the room. &gt; &gt; **Michael:** I couldn't see myself going there honestly. The one time I found a [[[object-51|pocket]]] was truly traumatizing. Thank God I learned how to force no-clip. &gt; &gt; **Kornas:** That didn't answer my question but done talking let's get this job done quick... &gt; &gt; **Kornas:** Locked. Locked. Locked. Exit. Locked. Room, empty tho. Locked. Locked. [[size small]]Locked.[[/size]] [[size x-small]]Room, still empty as usual.[[/size]] [[size xx-small]]Locked.[[/size]] &gt; &gt; **Michael:** Why does he want to get out from here so- &gt; &gt; [Door is being opened] &gt; &gt; **Michael:** -o oh what the fuck. &gt; &gt; **Kornas:** [[size x-small]]Whacha you sayin'?[[/size]] &gt; &gt; [Aggressive door shutting can be heard while the camera turns away.] &gt; &gt; **Michael:** Kornas? Remember when you was saying some shit about there being nothing in these rooms? Yea? Come and see it. &gt; &gt; **Kornas:** Did the Gods of the Backrooms finally heard me? &gt; &gt; [Door is being opened again.] &gt; &gt; **Kornas:** I know, I know. Well what do we have... Oh Shit. &gt; &gt;**Michael:** CLOSE THE DOOR! &gt; &gt; [Entity scream is being heard while it comes out of the room.] &gt; &gt; **Kornas:** Michael! Grab a gun, a weapon or something! &gt; &gt; **Michael:** Umm, ye sure hold on! &gt; &gt; [Couple gunshots are heard.] &gt; &gt; **Michael:** Ya alright Kornas? &gt; &gt; **Kornas:** Ye, ye just mildly hur- &gt; &gt; [Kornas colapses.] &gt; &gt; **Michael:** Oh shit. &gt; &gt; ------ &gt; **Post Incident Summary:** M.E.G. escort team was called shortly. Near the room was an [[[entity-10|Skin-Stealer]]] body. Inside the room team found 10 [[[entity-3|Smilers]]], 8 [[[entity-15|Wretcheds]]], 2 female [[[entity-4|Deathmoths]]] and 9 [[[entity-5|Clumps]]]. All entities were terminated. Kornas is now at the recovery center and he's healing slowly. &gt; Not all rooms are empty as we thought. Please remain conscious while exploring **Level's 287** rooms or avoid them at all. &gt; **End Log 19:52** [[/collapsible]] [[collapsible show=&quot;+ Access M.E.G. Level 287 Incident 2 Report&quot; hide=&quot;- Hide M.E.G. Level 287 Incident 2 Report&quot;]] &gt; **Begin Log: 09:57** &gt; **Team Involved: M.E.G. Team &quot;Hela&quot;** &gt; ------ &gt; **Hela:** What even is the deal with the businessmen on this level? &gt; &gt; **Kenny:** Well they only speak language we don't understand. I'm not really sure how they know what languages they know we don't know tho. &gt; &gt; [The Shady Businessman approaches the two.] &gt; &gt; **The Shady Businessman:** Czy strzyżesz swe koty? Ja świetnie strzyże moje koty. Pomogę ci z ich strzyżeniem. &gt; &gt; **Kenny:** N- &gt; &gt; **Hela:** Umm, yea sure, why not? &gt; &gt; [Wanderer and the businessman do a handshake] &gt; &gt; **Kenny:** Ugh, you're such an idiot, you know that? &gt; &gt; ------ &gt; **Later at [[[level 5]]]** &gt; ------ &gt; &gt; **Hela:** So as I was saying, I took its deal. I don't know what he was saying but cant be that bad? Like it didn't sound negative from my point of view. &gt; &gt; **Kenny:** Oh, yea, sure. Don't cry then when horde of entities crawls up here to us. &gt; &gt; **Philip:** Eh, Kenny you're being dramatic. Anyways I'm going to [[[level 6]]] so see ya soon! &gt; &gt; **Kenny:** Yea, yea. &gt; &gt; [Door can be heard opening.] &gt; &gt; **Hilary:** Yoo look I tamed [[[entity-24|Samantha]]]! &gt; &gt; **Hela:** Aww, soo adorable! Mind if I pet? &gt; &gt; **Kenny:** Finally something positive today. &gt; &gt; [The Shady Businessman appeared in the corner.] &gt; &gt; **Hela:** Huh? No... Why are you here?!? &gt; &gt; **Kenny:** Told ya, and you wouldn't listen. &gt; &gt; **Hillary:** Hela who is he? Or it? I don't know at this point. &gt; &gt; [While The Shady Businessman walks towards Samantha it slowly pulls out a pair of scissors.] &gt; &gt; **Hela:** Oh hell no. Watch out! &gt; &gt; **Kenny:** If only you didn't take his d- fuck no. Everyone! Get away! &gt; &gt; [Camera is being dropped while The Shady Businessman starts cutting fur of the entity. Soon quickly after the the &quot;trimming&quot; is finished, The Shady Businessman disappears showing the cat missing its fur and tail.] &gt; &gt; **Hillary:** God have mercy. &gt; &gt; [Samantha hisses in rage and starts attacking the wanderers.] &gt; &gt; **Kenny:** Fuck no. I'm getting out of here. [Kenny forcibly no-clips out of the level.] &gt; &gt; **Hillary:** Hela, OW! Help me with this stupid cat! &gt; &gt; **Hela:** [[size small]] We don't need to film this anymore.[[/size]] C'mon turn off you stupid cam- &gt; ------ &gt; **Post Incident Summary:** A M.E.G. volunteer squad called by Kenny arrived quickly after, they found the wanderers covered in heavy scratches and bite marks, and the entity was cadged. During the report, research team found out that the businessman spoke to Hela in polish and said &quot;Do you trim your cats? I trim my cats very well. I'll help you trim them.&quot;. Other reports show businessmen stealing wanderer's supplies and throwing them back like meteorites and filling a 4 story building with water and calling it a swimming pool. &gt; Because of this incident it is suggested to avoid all interactions with the businessmen on **Level 287** as it seems they seek amusement in weird ways. &gt; **End Log 10:17** [[/collapsible]] + **Entrances And Exits** ++++ Entrances Breaking a wall in [[[level 0]]] and stepping through is going to lead one here. Also many dark doors often lead to this level. ++++ Exits Many unlocked doors commonly lead to other levels such as: [[[level 0]]], [[[level 2]]], [[[level 289]]]. Finding any white doors lead to [[[level 484]]], while doors that are upside down lead to [[[level 1.5]]]. Falling of the level during the clipping glitch will lead to [[[the void]]]. {{[[[you cheated|But don't you ever dare try to no-clip through the locked doors.]]]}} ------ [[&gt;]] [[collapsible show=&quot;Author&quot; hide=&quot;Hide author&quot;]] Yoo I'm a author now! *ypiee_sound.mp3* Original by [[*user Stretchsterz]]. ^^ma GOAT (as an author)^^ And rewritten by [[*user MrSell]]. ,,yep it's a me,, [[div class=&quot;footer-wikiwalk-nav&quot;]] [[/collapsible]] [[/&gt;]] [[=]] &lt;&lt; [[[Level 286]]] | Level 287 | [[[Level 288]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Vanishing Point &gt; **Author:** It's No Game &gt; **License:** CC BY 2.0 &gt; **Source Link:** https://www.flickr.com/photos/duncanh1/53070556916/in/photolist-2oREtC1-rw5oVU-2nfmyo5-2gViqXF-2gVirKD-2gViCB8-2gVhBWm-4WiXAd-2gViDpA-bzYBm6-bk3Ev6-2gViz27-2n9ae87-bxsQBH-PNh9Q7-2pdyRmh-bxsNYc-dg4dvN-dg4g9U-4VQD8W &gt; **Additional Notes:** This image has been cropped. ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8595928</guid>
				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8595928</link>
				<description></description>
				<pubDate>Thu, 16 Jul 2026 13:01:07 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-259">https://backrooms-wiki.wikidot.com/con-level-259</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/h-x-r" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9149491&amp;amp;size=small&amp;amp;timestamp=1784206866" alt="H-X-R" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9149491)" /></a><a href="http://www.wikidot.com/user:info/h-x-r" >H-X-R</a></span> and <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/leondris" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9295662&amp;amp;size=small&amp;amp;timestamp=1784206866" alt="leondris" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9295662)" /></a><a href="http://www.wikidot.com/user:info/leondris" >leondris</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 30 June 2026<br /> <strong>Tags:</strong> _title interior level rewritecon2026 rewritten sd-class-0<br /> <strong>Rating:</strong> -25; +2/-27</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-sandbox-2:h-x-r-fireandbrimstonetheme]] [[include :scp-wiki:component:hoverlinks]] [[module CSS]] @import url('https://fonts.googleapis.com/css2?family=Montserrat:ital@0;1&amp;display=swap'); @import url('https://fonts.googleapis.com/css2?family=Anton&amp;display=swap'); .hoverlink-card { --hoverlink-bg-color: var(--dark-bg-1); --hoverlink-text-color: var(--dark-txt-color); --hoverlink-width: 25rem !important; border: none; border-radius: 0; box-shadow: 0 0 4px rgba(0,0,0, .2); font-family: var(--ui-font); font-size: var(--base-font-size); } .hoverlink-title { font-weight: 700; } .tofrom { background-color: var(--dark-bg-2); border-inline-start: rgb(var(--accent)) solid 3px; margin: 5px 0 0 10px; padding: 1px 15px; } @media (max-width: 550px) { .tofrom span { display: none; } } @media (min-width: 480px) and (max-width: 580px) { .jotting { margin: .5em 1em; } .paper { margin: 1.5em; } .notation { margin: .5em 1.5em; } } @media (max-width: 479px) { .jotting { margin-inline: 1.5em; } .paper { margin: 2em 0; } .notation { margin: 1em; } } .wrapper__cocs-image { display: flex; flex-direction: row; justify-content: space-between; } @media (max-width: 767px) { .wrapper__cocs-image { flex-direction: column; } .wrapper__cocs-image .scp-image-block.block-right { clear: both; float: none; margin: 10px auto; } } .memorandum { background-image: linear-gradient( rgba(var(--dark-gray-monochrome), .7), rgba(var(--dark-gray-monochrome), .7)), url(&quot;https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg&quot;); background-position: center; background-repeat: no-repeat; background-size: 400px; } .memorandum::before { border-block-end: darkgrey dotted 2px; content: &quot;INTERNAL MEMORANDUM&quot;; display: flex; flex-direction: column; font-family: var(--ui-font); font-size: 1.3rem; font-weight: 700; margin: 0 auto 1rem; padding-block: .5rem; text-align: center; } #page-content table.dialog { background-color: var(--dark-bg-2); border: rgb(var(--accent)) dashed 2px; border-collapse: collapse; display: block; } #page-content table.dialog th { border-block: none; border-inline-start: none; color: var(--dark-txt-color); font-family: var(--head-font); font-size: 1.05rem; text-transform: uppercase; } #page-content table.dialog td { border: none; } #page-content table.dialog :is(th, td) { background: none !important; padding-block: 1rem; padding: 1rem 0.8rem; } #page-content table.dialog td tt em { opacity: .8; } [[/module]] [[=]] [[include :backrooms-wiki:component:open]] **Level 259:** Red Room **Author:** [[*user H-X-R]], [[*user leondris]] **Images:** cafeteria by [[*user Amberlon]] under CC BY-SA 3.0; factory (The Mill) by Noël Zia Lee under CC BY-SA 2.0; BACKROOMS-COLONISTS by [[*user Charles Delameuh]] under CC BY-SA 3.0; ISCARIOT (Emblem of the Holy See) by Gambo7 and Echando una mano under CC0 1.0; INSO-BARRIO_Barrels.jpg (Green Oil) by Sergio Russo under CC BY-SA 2.0; Unless otherwise stated, images were made by H-X-R and released under CC BY-SA 3.0. Rewrite of **Level 259** - &quot;The Body&quot; by [[*user Pytho]] for Rewritecon. [[include :backrooms-wiki:component:close]] [[/=]] [[div class=&quot;paper default-col&quot; style=&quot;counter-reset: megacount;&quot;]] [[include :backrooms-wiki:component:level-class |class=0 ]] [[include component:image-block |name=Red_Room.png |caption=Artist concept of Level 259. |width=300px |align=right ]] **Level 259** is a small, enclosed space located within the [[span class=&quot;hoverlink&quot;]][[[level-221|Dreamscape]]]^^ⓘ^^[[span class=&quot;hoverlink-card&quot;]][[span class=&quot;hoverlink-title&quot;]]The Dreamscape[[/span]][[span class=&quot;hoverlink-text&quot;]]An oneiric collection of locations that can only be accessed by living persons during certain periods of unconsciousness (ie. REM sleep).[[/span]][[span class=&quot;hoverlink-image&quot; style=&quot;--src: url(http://backrooms-sandbox-2.wikidot.com/local--resized-images/test-amberlon/cafeteria/medium.jpg)&quot;]]-[[/span]][[/span]][[/span]]. It has been nicknamed the &quot;Red Room&quot;[[span class=&quot;fnnum&quot;]].[[/span]][[span class=&quot;fncon&quot;]]Despite the similar names, Level 259 is completely unrelated to the [[[Red Rooms]]].[[/span]] owing to the prominence of the color red. Furthermore, it alters the dreamer's corporeal body. +* Description Level 259 is an empty room with red wallpaper, and transparent pipes along its walls. These pipes contain a red substance bearing incredible similarity to human blood, and produce the rhythmic sound of a heartbeat. The physical body of those dreaming of being within Level 259 has been observed to alter through anomalous processes, apparently proportional to the duration of the dream. These alterations have been entirely positive so far, replacing missing, diseased, or damaged tissue without triggering intense stimuli. Replacements will not be rejected by the body despite appearing incompatible.[[span class=&quot;fnnum&quot;]].[[/span]][[span class=&quot;fncon&quot;]]Eg. An adult human hand may be replaced with one belonging to a child, and function normally.[[/span]] +* Entrances &amp; Exits [[tabview]] [[tab Entrances]] Due to its nature, Level 259 may only be accessed through lucid dreaming. Dreamers must have experienced some form of physical harm to their person before entering REM sleep. These lucid dreams will contain a humanoid door, leading directly into Level 259. [[/tab]] [[tab Exits]] Once all missing, diseased, or damaged tissue is replaced, the dreamer will instantaneously awaken. [[/tab]] [[/tabview]] [[include :backrooms-wiki:component:custom-collapsible |show=+ Open Footnotes |hide=- Close Footnotes |font=var(--head-font) |size=130% |color=var(--dark-txt-color) |weight=800 |style=normal ]] [# 1]. Despite the similar names, Level 259 is completely unrelated to the [[[Red Rooms]]]. [# 2]. Eg. An adult human hand may be replaced with one belonging to a child, and function normally. [[/collapsible]] [[/div]] [[=image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg style=&quot;margin-block: 5em; width: 25px;&quot;]] [[div class=&quot;jotting&quot;]] [[div class=&quot;tofrom&quot;]] [[f&gt;image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg width=&quot;100px&quot;]] **FROM:** Paul E. Trinston [[span]]&lt;@@pauledwardstrinston259@brimstone.int@@&gt;[[/span]] **TO:** Karin Wong [[span]]&lt;@@karin.wong@brimstone.int@@&gt;[[/span]] **SUBJECT:** A Potential Solution **DATE:** 11/03/2025 [[/div]] ---- [[==]] Director, You know how the entire population of the Backrooms knows how to lucid dream, and how that has allowed the Backrooms Colonists to essentially recover from anything SEC throw at them? I was thinking, why don't we just gas them with a sleep-inhibiting stimulant? They can't dream if they're not asleep. [[/==]] ---- **[[[Brimstone Inc.]]]** Making the World a Better Place. ---- 🔗 [# proj_insobarrio_proposal.pdf] [[/div]] [[div class=&quot;jotting&quot;]] [[div class=&quot;tofrom&quot;]] [[f&gt;image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg width=&quot;100px&quot;]] **FROM:** Karin Wong [[span]]&lt;@@karin.wong@brimstone.int@@&gt;[[/span]] **TO:** Paul E. Trinston [[span]]&lt;@@pauledwardstrinston259@brimstone.int@@&gt;[[/span]] **SUBJECT:** RE: A Potential Solution **DATE:** 11/04/2025 [[/div]] ---- Paul, I'll be considering it. ---- **Brimstone Inc.** Making the World a Better Place. [[/div]] [[div class=&quot;jotting&quot;]] [[div class=&quot;tofrom&quot;]] [[f&gt;image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg width=&quot;100px&quot;]] **FROM:** Karin Wong [[span]]&lt;@@karin.wong@brimstone.int@@&gt;[[/span]] **TO:** Paul E. Trinston [[span]]&lt;@@pauledwardstrinston259@brimstone.int@@&gt;[[/span]] **SUBJECT:** RE: RE: A Potential Solution **DATE:** 11/09/2025 [[/div]] ---- [[==]] Paul, After careful consideration, your proposal has been accepted. [[/==]] ---- **Brimstone Inc.** Making the World a Better Place. [[/div]] [[=image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg style=&quot;margin-block: 5em; width: 25px;&quot;]] [[div style=&quot;display: none;&quot;]] [[include :backrooms-wiki-cn:component:cocs]] [[/div]] [[div class=&quot;paper default-col&quot; style=&quot;counter-reset: megacount;&quot;]] [[div class=&quot;wrapper__cocs-image&quot;]] [!-- Concord Object Classification System (COCS) (https://backrooms-wiki-cn.wikidot.com/component:cocs) --] [[div class=&quot;wrapper&quot;]] [[div]] [[div class=&quot;label-wrapper&quot;]] [[div class=&quot;hexa-outerline&quot;]] [[div class=&quot;hexa-midline&quot;]] [[div class=&quot;hexa-innerline&quot;]] [[div class=&quot;hexa-logo&quot;]] [[/div]] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;label&quot;]] **CONCORD OBJECT CLASSIFICATION SYSTEM** [[/div]] [[/div]] [[/div]] [[div class=&quot;cocs-wrapper&quot;]] [[div class=&quot;base&quot;]] [[div_ class=&quot;base2-有害&quot;]] [[div_ class=&quot;custom-color-{$instance}&quot;]] [[div_ class=&quot;text-box&quot;]] OBJECT ID: 901.2 LOCATION: Level 901 SAFETY: Harmful [[/div]] [[/div]] [[/div]] [[/div]] [[div class=&quot;last-stripe&quot;]] [[/div]] [[/div]] [[div]] [[div_ class=&quot;purpose-label&quot;]] PURPOSE： [[/div]] [[div class=&quot;purpose-wrapper&quot;]] [[div class=&quot;cocs-purpose&quot;]] [[div_ class=&quot;purpose-inner&quot;]] Sabotage [[/div]] [[/div]] [[div class=&quot;purpose-stripe&quot;]] [[/div]] [[div class=&quot;purpose-extension&quot;]] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;status-label&quot;]] STATUS： [[/div]] [[div class=&quot;status-top&quot;]] [[div_ class=&quot;status&quot;]] In Production [[/div]] [[/div]] [[/div]] [!-- Concord Object Classification System (COCS) (https://backrooms-wiki-cn.wikidot.com/component:cocs) --] [[include component:image-block |name=INSO-BARRIO_Barrels.jpg |caption=Recently filled drums of INSOBarrio in Level 901, _ circa 2025. |width=240px |align=right |alt=Multiple barrel drums stacked atop each other. ]] [[/div]] +* Description **Object 901.2** is an ærosolized chemical stimulant that is produced entirely within [[span class=&quot;hoverlink&quot;]][[[level-901|Level 901]]]^^ⓘ^^[[span class=&quot;hoverlink-card&quot;]][[span class=&quot;hoverlink-title&quot;]]Level 901[[/span]][[span class=&quot;hoverlink-text&quot;]]A forested sector of the Backrooms supercomplex (ie. Level) containing a gross overabundance of resources, and the means of producing these resources (eg. Factory).[[/span]][[span class=&quot;hoverlink-image&quot; style=&quot;--src: url(https://backrooms-wiki.wdfiles.com/local--resized-images/level-901/factory/medium.jpg)&quot;]]-[[/span]][[/span]][[/span]]. It is put into barrels which are then shipped to Brimstone Security[[span class=&quot;fnnum&quot;]].[[/span]][[span class=&quot;fncon&quot;]]A subsidiary of Brimstone Holding.[[/span]] outposts within the Backrooms supercomplex by Brimstone Logistics.[[span class=&quot;fnnum&quot;]].[[/span]][[span class=&quot;fncon&quot;]]A subsidiary of Brimstone Holding.[[/span]] Object 901.2 is also referred to using the term **INSOBarrio**, which is derivative of the initial project proposal of the same name. +* Properties [[[entity-1|Human]]] exposure to INSOBarrio causes symptoms of sleep deprivation which will not fade overtime. This would prevent the exposed subject from entering REM sleep, and accessing the Dreamscape. +* Usage INSOBarrio is to be sprayed onto suspected outposts of the [[span class=&quot;hoverlink&quot;]][[[brimstone-inc|Backrooms Colonists]]]^^ⓘ^^[[span class=&quot;hoverlink-card&quot;]][[span class=&quot;hoverlink-title&quot;]]Backrooms Colonists[[/span]][[span class=&quot;hoverlink-text&quot;]]A partisan group comprised of people who have elected to remain within the Backrooms supercluster, seeing it as a home. They have continuously disrupted all Conglomerate operations within the Backrooms, and are considered to be[[/span]][[span class=&quot;hoverlink-image&quot; style=&quot;--src: url(https://backrooms-wiki.wdfiles.com/local--files/brimstone-inc/BACKROOMS-COLONISTS)&quot;]]-[[/span]][[/span]][[/span]] from Brimstone Security owned aircraft. [[include :backrooms-wiki:component:custom-collapsible |show=+ Open Footnotes |hide=- Close Footnotes |font=var(--head-font) |size=130% |color=var(--dark-txt-color) |weight=800 |style=normal ]] [# 1]. A subsidiary of Brimstone Holding. [# 2]. A subsidiary of Brimstone Holding. [[/collapsible]] [[/div]] [[=image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg style=&quot;margin-block: 5em; width: 25px;&quot;]] [[div class=&quot;paper&quot; style=&quot;background-color: var(--dark-txt-color); color: #12325F; font-family: 'Montserrat', Arial, sans-serif; text-align: center;&quot;]] [[size .9em]]DEMOCRACY ALLIANCE BLOG / NOVEMBER 13, 2025[[/size]] [[size 1.9em]]International Court of Justice Investigates Brimstone Conglomerate[[/size]] [[/div]] [[=image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg style=&quot;margin-block: 5em; width: 25px;&quot;]] [[div class=&quot;notation memorandum&quot;]] Any and all documentation which may put the conglomerate in jeopardy are to be destroyed at the earliest possible opportunity. [[&gt;]] [[size 0.9em]]//-- Caesar Brimstone, Chief Executive Officer//[[/size]] [[/&gt;]] [[/div]] [[=image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg style=&quot;margin-block: 5em; width: 25px;&quot;]] [[div class=&quot;paper&quot; style=&quot;background-color: var(--dark-txt-color); color: var(--dark-bg-1);&quot;]] [[span style=&quot;color: #C20017; font-size: 4.5rem;&quot;]]Fox News[[/span]] [[span style=&quot;border-block: var(--dark-bg-1) solid 2px; color: #036; display: flow-root; font-family: serif; font-size: 1.25rem;&quot;]]foxnews.com[[/span]] [[div style=&quot;font-family: 'Anton'; margin-block: 2px 5px; text-align: center;&quot;]] [[size 2em]]Breaking: Brimstone Wins Trial Over Court[[/size]] &quot;An inconsiderable waste of everyone's time&quot; according to Caesar Brimstone. [[/div]] [[/div]] [[=image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg style=&quot;margin-block: 5em; width: 25px;&quot;]] [[div class=&quot;paper default-col table5&quot; style=&quot;counter-reset: megacount;&quot;]] [[div class=&quot;scp-image-block block-right&quot; style=&quot;width: 265px;&quot;]] [[div style=&quot;background-color: var(--dark-txt-color); border: rgb(var(--accent)) solid 2px; box-sizing: border-box; color: var(--dark-bg-1); font-family: var(--ui-font); font-size: .5rem; padding: 2px 5px; width: 265px;&quot;]] ##117743|**Anonymous**## 12/03/25(Wed)03:38:43 No.7079185 [[div style=&quot;margin: 2px 5px;&quot;]] @@https://www.youtube.com/watch?v=72656D737073@@ [##34345C|Embed##] Iscariot is the truth. [[/div]] [[/div]] [[div class=&quot;scp-image-caption&quot; style=&quot;width: 265px;&quot;]] Screenshot of relevant 4chan post. [[/div]] [[/div]] [[span class=&quot;bt&quot;]]DATE:[[/span]] 12/03/2025 [[span class=&quot;bt&quot;]]FOREWORD:[[/span]] Video produced by [[span class=&quot;hoverlink&quot;]][[[brimstone-inc|Iscariot]]]^^ⓘ^^[[span class=&quot;hoverlink-card&quot;]][[span class=&quot;hoverlink-title&quot;]]Iscariot[[/span]][[span class=&quot;hoverlink-text&quot;]]A syndicate of religious fanatics -- opposing progress, and capitalism -- affiliated with the Catholic Church. Regularly conducts terrorist attacks against both the WCO, and the Conglomerate. Holds extreme beliefs in the holiness of the Backrooms[[/span]][[span class=&quot;hoverlink-image&quot; style=&quot;--src: url(https://backrooms-wiki.wdfiles.com/local--resized-images/brimstone-inc/ISCARIOT/medium.jpg)&quot;]]-[[/span]][[/span]][[/span]] sometime following the recent trial in November of this year. Uploaded onto 4chan by an unknown user, potentially a member of the syndicate. [[table class=&quot;dialog&quot;]] [[row]] [[cell style=&quot;text-align: center;&quot; colspan=&quot;2&quot;]] [[span class=&quot;bt&quot; style=&quot;font-family: var(--mono-font);&quot;]][ BEGIN LOG ][[/span]] [[/cell]] [[/row]] [[row]] [[hcell]] [[/hcell]] [[cell]] {{//Iscariot logo fades in from a red background. The Roman numerals for &quot;15&quot; and &quot;9&quot;//}}[[span class=&quot;fnnum&quot;]].[[/span]][[span class=&quot;fncon&quot;]]Written as &quot;XV&quot; and &quot;IX&quot; respectively. Its meaning is presently unknown as intelligence suggests that the Iscariot syndicate was first initiated sometime in the 18th century.[[/span]] {{//appear on screen before the entirety of the logo fades out to reveal a man dressed in the attire of a cardinal. This man (John C. Janvier) is sitting at a table which has a collection of documents placed upon it.//}} [[/cell]] [[/row]] [[row]] [[hcell]] Janvier [[/hcell]] [[cell]] My brothers and sisters, as you are surely aware, the forces of Hell have deceived the court of nonbelievers. A //testament// to the progress brought on by industry being nothing more than a sham for all the world's evils. [[/cell]] [[/row]] [[row]] [[hcell]] [[/hcell]] [[cell]] {{//Janvier reaches for the documents and holds them up for the camera to see.//}} {{//The front page reads &quot;Project INSO-BARRIO&quot;.//}}[[span class=&quot;fnnum&quot;]].[[/span]][[span class=&quot;fncon&quot;]]It is unknown how Iscariot managed to obtain these documents, as they had been destroyed during the November trial.[[/span]] [[/cell]] [[/row]] [[row]] [[hcell]] Janvier [[/hcell]] [[cell]] These papers are proof that this so-called &quot;prosperity&quot; that had been promised to us had never existed. These luxuries that Satan tempts us with will //never// exist, because he and his helpers are plotting to lure us into sinful decadence and strip us of our very needs. To bar us from seeing our loved ones in Heaven. And certainly not in our dreams! [[/cell]] [[/row]] [[row]] [[hcell]] [[/hcell]] [[cell]] {{//Janiver sets down the documents and retrieves a large block of@@ @@//}}//{{[[span class=&quot;hoverlink&quot;]][[[object-15|firesalt]]]^^ⓘ^^[[span class=&quot;hoverlink-card&quot;]][[span class=&quot;hoverlink-title&quot;]]Object 15[[/span]][[span class=&quot;hoverlink-text&quot;]]An extremely substance originating from within the Backrooms supercluster.[[/span]][[span class=&quot;hoverlink-image&quot; style=&quot;--src: url(https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Firesalt.jpg)&quot;]]-[[/span]][[/span]][[/span]]}}//{{//@@ @@beneath the table.//}} {{//He then sets the block atop of the documents and procures a pistol before shooting the aforementioned block. Fire erupts, engulfing the documents and significantly charring the table.//}} [[/cell]] [[/row]] [[row]] [[hcell]] Janvier [[/hcell]] [[cell]] Hell will take apart our bodies, and leave our minds! Hell will deny our bodies rest! Hell will deny our bodies healing! Hell shall not prevail over the goodness of the lord and savior! His justice will extinguish the fire of Brimstone! This, is our command. [[/cell]] [[/row]] [[row]] [[cell style=&quot;text-align: center;&quot; colspan=&quot;2&quot;]] [[span class=&quot;bt&quot; style=&quot;font-family: var(--mono-font);&quot;]][ END LOG ][[/span]] [[/cell]] [[/row]] [[/table]] [[span class=&quot;bt&quot;]]AFTERWORD:[[/span]] Due to the explicit threats made by the Iscariot syndicate in this video, the Conglomerate is making numerous pushes to classify them as a terrorist organization. [[include :backrooms-wiki:component:custom-collapsible |show=+ Open Footnotes |hide=- Close Footnotes |font=var(--head-font) |size=130% |color=var(--dark-txt-color) |weight=800 |style=normal ]] [# 1]. Written as &quot;XV&quot; and &quot;IX&quot; respectively. Its meaning is presently unknown as intelligence suggests that the Iscariot syndicate was first initiated sometime in the 18th century. [# 2]. It is unknown how Iscariot managed to obtain these documents, as they had been destroyed during the November trial. [[/collapsible]] [[/div]] [[=]] [[module Rate]] [[div class=&quot;footer-wikiwalk-nav&quot;]] &lt;&lt; [[[Level 258]]] | [[[frontrooms-canon|Frontrooms]]] | [[[Level 260]]] &gt;&gt; [[/div]] [[include :backrooms-wiki:component:license-box |author=H-X-R, and leondris ]] ===== [[&lt;]] &gt; **Filename:** Brimstone_Inc.svg, Red_Room.png &gt; **Author:** [[*user H-X-R]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** [*https://backrooms-wiki.wikidot.com/con-level-259 The Backrooms] &gt; **Filename:** INSO-BARRIO_Barrels.jpg &gt; **Name:** Green Oil &gt; **Author:** Sergio Russo &gt; **License:** CC BY-SA 2.0 &gt; **Source Link:** [*https://www.flickr.com/photos/66534737@N00/740500486 Flickr] &gt; **Additional Notes:** Recoloured, sharpened, noised, blurred, and rescaled by [[*user H-X-R]] on ibisPaint X. &gt; **Filename:** Firesalt.jpg &gt; **Author:** [[*user H-X-R]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** [*https://backrooms-wiki.wikidot.com/con-level-259 The Backrooms] &gt; **Additional Notes:** Hand used in the image is mine, the brick in that hand was added in using ibisPaint X. [[/&lt;]] ===== [[include :backrooms-wiki:component:license-box-end]] [[/=]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8595874</link>
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				<pubDate>Thu, 16 Jul 2026 12:41:20 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-object-43">https://backrooms-wiki.wikidot.com/con-object-43</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/charathearchivist" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8330689&amp;amp;size=small&amp;amp;timestamp=1784205679" alt="CharaTheArchivist" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8330689)" /></a><a href="http://www.wikidot.com/user:info/charathearchivist" >CharaTheArchivist</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 27 June 2026<br /> <strong>Tags:</strong> _cc _licensebox _title object rewritecon2026 rewritten<br /> <strong>Rating:</strong> -12; +5/-17</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:to-wish-upon-a-dream]] [[module css]] :root { --header-title: &quot;The Backrooms&quot;; --header-subtitle: &quot;A Mystic Air is Settling...&quot;; --body-font: 'Eczar', serif; } [[/module]] [[include :backrooms-wiki:component:centered-title]] [[&gt;]] [[include :backrooms-wiki:component:open]] Written by [[*user CharaTheArchivist]] for RewriteCon! This will be my official debut as an author for the Backrooms (I wrote a thing for the 2024 Secret Santa but this will be my first actual page) I like writing in a more &quot;classic&quot; Backrooms style, so any sort of feedback is greatly appreciated ^w^ [[include :backrooms-wiki:component:close]] [[/&gt;]] [[include :backrooms-wiki:component:scale |title=Object Danger Level |number=4 |color=91, 207, 251 ]] **Object 43**, colloquially known as **Tarot Decks**, are packs of [*https://en.wikipedia.org/wiki/Tarot Tarot] cards of the Major Arcana variety found strewn about the Backrooms. ++ Description [[include :backrooms-wiki:component:image-block |name=https://upload.wikimedia.org/wikipedia/commons/3/3e/Rider-Waite_Major_Arcana_full.png |caption=An image of all 22 unique tarots found in a deck. |width=300px |align=right ]] Just like their Frontrooms counterpart, each deck comprises 78 cards, with each unique tarot appearing at least twice. They take the appearance of a standard Rider-Waite variety, with a few changes to the art to reflect the environment they are in. These include: *Colour shifting according to danger *Luminescence in darker levels *The artwork itself shifting to match the mood of the wanderer[[footnote]]Only observed once[[/footnote]] Each pack comes in a sealed carton. If the seal is broken, it is a --counterfeit-- {{friendly invite}} and must be treated with absolute --caution-- {{curiosity}}, and, if possible, must be --reported to-- {{kept secret from}} the M.E.G. The rarity of these --tampered-- {{ascended}} decks fluctuates over time, following no pattern in how often a regular deck is replaced. ++ Usage +++ Sealed Deck Once the seal on a deck is broken, the cards are forcefully ejected from the carton and begin to rapidly self-shuffle. During this time, they will be blank. It is imperative that the wanderer chooses a card as they are shuffling, as failing to do so will render the cards permanently inert.[[footnote]]Attempting to return the cards to their box will result in severe bodily harm. As a result, it is impossible to rig a deck.[[/footnote]] The shuffling process will last for 15 seconds before the cards settle on the nearest surface. After the wanderer has chosen a card, the face will be revealed, and the effect will be primed. To use the tarot, one must say the name of the card and hold it out. There is no timer on most cards[[footnote]]See table for exceptions[[/footnote]], so wanderers may reserve their use for a later time. The remaining cards will be returned to their carton and cannot be drawn again for the equivalent of 1 day. This is based off the day cycle of [[[level-11|Level 11]]]. The list of effects can be found below. [[collapsible show=&quot;View Tarot effects?&quot; hide=&quot;Collapse.&quot;]] ||~ Card Name ||~ Effect description || ||**0 ~ The Fool** || Transports the wanderer along with the cards to the place where they entered the level from.|| ||**I ~ The Magician**|| Gives the wanderer a powerful sense of skillfulness and clearness in their thought. They are more crafty and resourceful.|| ||**II ~ The High Priestess**|| The user will start to rely on basic survival instinct way more than usual instead of thinking rationally. Gains a boost to natural instinct.|| ||**III ~ The Empress**|| The user will begin to act very aware of their own fragile nature and will be extra careful not to injure themselves.|| ||**IV ~ The Emperor**|| Summons a handgun of the user's preference. The pistol gives off minimal recoil when fired, and the user has complete control over the path of the bullet, even to the point of contradicting physics. The bullet's impact is identical to that of an explosive .50 calibre rifle bullet impact. The pistol only holds 5 shots and disappears after all shots are fired or after 24 hours have passed. **This tarot is used instantly after being revealed.**|| ||**V ~ The Hierophant**|| The user will start acting very social and stick to social conventions and conformity.|| ||**VI ~ The Lovers**|| The user gains a minor boost in all their stats. The more connections and relationships a user has, the more powerful the effect of this card becomes. They will also be more romantic and more willing to make connections with others. **This tarot is used instantly after being revealed and lasts for the equivalent of 6 hours.**|| ||**VII ~ The Chariot**|| The user's skin will become impenetrable, they will gain a very large amount of speed, and will have immense power when running at something, being able to easily take it down. This effect lasts for 10 minutes.|| ||**VIII ~ Justice**|| A table will appear in front of the user. This table has a couple of useful items like Weapons, [[[object-1|Almond Water]]] and sometimes other Tarot Decks. The table and anything left on it will disappear after 24 hours. **This tarot is used instantly after being revealed.**|| ||**IX ~ The Hermit**|| The user will be plunged into deep thought. They will be very good in rational situations and when forming plans.|| ||**X ~ Wheel of Fortune**|| The user will become unexpectedly lucky.|| ||**XI ~ Strength**|| User can sap all strength from a target of their choice and harness a ratio of it.|| ||**XII ~ The Hanged Man**|| While weakened personally, any people that the user considers teammates will undergo considerable, albeit temporary power boosts. While weakened, the user can not be killed.|| ||**XIII ~ Death**|| The personality of the user shifts significantly and randomly. **This tarot is used instantly after being revealed.**|| ||**XIV ~ Temperance**|| The user will be given a boost in positive virtues like patience, willpower, wisdom, and optimism. Will also gain a gut feeling of which route is safest. This effect lasts for the equivalent of 12 hours.|| ||**XV ~ The Devil**|| All surrounding dangers will look more threatening to the user, and their senses will be boosted in order to maintain maximum situational awareness.|| ||**XVI ~ The Tower**|| 6 small metal bombs will appear around the user and will explode in ~5-10 seconds. The explosion will be around 4' (122 cm) in diameter and will not have the ability to harm humans. They can be used to dispose of entities or clear out medium-sized spaces.|| ||**XVII ~ The Star**|| A shining star appears in the night sky above the user. This star safely guides the user to their current objective. Users always report the star being in the middle of the night sky, even when they are in underground levels.|| ||**XVIII ~ The Moon**|| The user gains the motivation and drive necessary to reunite with another wanderer whose souls have been described as &quot;linked&quot; by both of them. In addition to the increase in determination to reach their goal, they also experience a moderate boost in physical abilities. If they do not consider themselves linked to someone, then they are given the same boost until they leave their current level or the 12 hours are up.|| ||**XIX ~ The Sun**|| All living things within a 100-meter radius are blinded by an effect similar to a flashbang. This does not apply to the user. **This tarot is used instantly after being drawn.**|| ||**XX ~ Judgement**|| When this card is used, //**Judgement**// is brought down upon the user and any entities inside a 100m radius. All sentient living beings are judged according to an unknown law codex that appear to be similar to whichever core is used by the [[[the-eyes-of-argos|Eyes of Argos]]]. Wanderers and Entities that are judged innocent are either sent to a level that is widely considered safe (if they are currently on a level that is widely considered dangerous) or given extra supplies if already on a safe level. Those who are judged guilty are sent to a level widely considered extremely dangerous, or simply sent further in the level if they are already on such a level. [[footnote]] Attached M.E.G. Advisory: If this card is drawn on a populated level, it is HIGHLY advised to simply let the deck burn. Wanderers are asked to please take note of this. [[/footnote]]|| ||**XXI ~ The World**|| When used, the entire level minus the user is slowed down to the point that it simply appears to have stopped. This effect is the shortest of all tarot cards, only lasting around 10 seconds.|| [[/collapsible]] +++++ Voluntary Burning If the wanderer draws a card that is detrimental to their life or the lives of many, they can voluntarily destroy the card by shouting the word &quot;Burn!&quot;. This will cause the card to burst into flames. +++ Unsealed Deck {{There is no such thing as an unsealed or &quot;dangerous&quot; deck. Who would spread such lies?}} @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ {{Well... there isn't *no* danger... use one and find out~}} {{We'll be waiting on the other side~ ♤}} [[div class=&quot;darkblock&quot;]] **URGENT NOTICE FROM THE M.E.G.** If any individual in an elaborate outfit approaches you and offers ANYTHING, disengage and attempt to flee from it. They are NOT SAFE to be in the vicinity of. ~ Office of Overseer B [[/div]] [[&gt;]] [[collapsible show=&quot;Want to know more?&quot; hide=&quot;Teehee ♤&quot;]] This is Part 1 of a planned saga that revolves around these cards :3 [[/collapsible]] [[/&gt;]] ---- [[footnoteblock]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Filename:** https://upload.wikimedia.org/wikipedia/commons/3/3e/Rider-Waite_Major_Arcana_full.png &gt; **Name:** The full set of Major Arcana cards in the Rider-Waite Tarot deck. &gt; **Author:** Pamela Coleman Smith and Arthur Edward Waite &gt; **License:** Public Domain &gt; **Source Link:** https://amandacollado.files.wordpress.com/2016/03/amanda_collado_tarot_major_arcana.jpg?w=768 ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<pubDate>Thu, 16 Jul 2026 12:37:46 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-128">https://backrooms-wiki.wikidot.com/con-level-128</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/neptunium153" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8086397&amp;amp;size=small&amp;amp;timestamp=1784205466" alt="neptunium153" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8086397)" /></a><a href="http://www.wikidot.com/user:info/neptunium153" >neptunium153</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 27 June 2026<br /> <strong>Tags:</strong> _cc _title b.b.a.r. b.n.t.g. boveta church-of-the-veiled exterior field infinite level m.e.g. meg-settlement rewritecon2026 sci-fi settlement the-eternal-repository u.e.c.<br /> <strong>Rating:</strong> 5; +17/-12</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:component:rate]] [[div class=&quot;styled-quote&quot;]] [[=image http://backrooms-sandbox-2.wikidot.com/local--files/neptunium-9/BFTAbanner]] [[=]] + Hazeville Personnel Manual [[/=]] ++ Introduction [[include :scutoidbox:namemention |before=Greetings, |after=, and welcome to Level 128. As a Backrooms Free Trade Association (B.F.T.A.) employee, your job is to operate one of the arteries of the Backrooms economy, helping the B.F.T.A. achieve their goal of enabling more trade across the various levels by making it more economical. This guide will run down the key elements of what it takes to be a valuable member of the Hazeville team. ]] ++ Level Geography [[include component:image-block |name=http://backrooms-wiki.wikidot.com/local--files/level-128/Heavy_fog.jpg |caption=Thick fog of Level 128. Photo taken during Trailblazer[[footnote]] The Trailblazer expedition was the first-ever exploration effort of Level 128 by the M.E.G. team Trailblazers in 2021. [[/footnote]] expedition. |align=right |alt=A foggy grassland ]] Before exploring the level, it is important for you to have a thorough understanding of its geography. Level 128 is an infinite, flat, and empty expanse of monotonous grass engulfed by a thick layer of dull blue fog that extends up indefinitely. A pungent smell of ozone pervades throughout the fog, filling every corner of the level. A cold, imposing, yet calming sense of dread reaches out to you from the mist and settles within your chest. Not to worry, though; the level is almost completely devoid of entities and environmental hazards. In fact, due to the level removing the need for food and water in all living organisms, getting lost simply means you have to wait a while before being found. ++++ Pillars When exploring the level, you will often come across pillars—enormous rectangular obelisks reaching up forever into the mist. Wherever you are, at least one pillar will always be looming in the distant fog, standing still and eternal. These pillars are arranged in a grid formation, separated exactly 1 km from adjacent ones; this makes them your best friend when it comes to positioning. Due to their regular arrangement, navigating between adjacent pillars allows you to easily remember the way you arrived at your current location, which allows you to navigate back to civilization. To help you even more, many pillars near Hazeville have their coordinates labeled on them. Upon the foundation of Hazeville and the B.F.T.A. after the combination of multiple colonies within Level 128, a coordinate system has been created in Level 128, with the pillar named &quot;Outpost Charlie's Pillar&quot; designated as (0,0). Alongside that, [[[Boveta]]] has provided all employees with B.P.S.[[footnote]] Backrooms Positioning System [[/footnote]] devices that allow you to navigate back to Hazeville upon being lost. ++++ Rooms Rooms are fragments of other levels suspended above your ground—visible but well beyond your reach. They serve as your only path in and out of the level, and no matter what position you are assigned to, these rooms will be central to your operations. When entering Level 128, you will always be within one of the rooms, and while they can be tens of meters above the ground, a unique property of the level where one's fall slows down upon being close to the ground makes it safe to jump off. ++ The Role of Level 128 It is hard to downplay the importance of Level 128 in the economy of the Backrooms; while it was only discovered recently, it has become a vital component of many Backrooms trade routes. Most significantly, Hazeville serves as a safe path for wanderers like you to navigate between levels and completely avoid potentially dangerous levels in the process. Similarly, cargo caravans also use Hazeville as a safe and quick way to go between large levels, saving time and improving the reliability of transportation. Hazeville was a key catalyst to the ubiquity of trade between levels because it allowed large-scale inter-level trade to make economical sense. In fact, over half of the items you can find in the Level 11 markets right now were sourced from other levels, and many of them passed through Hazeville. ++ Hazeville [[include :scp-wiki:component:carousel | images=https://backrooms-wiki.wdfiles.com/local--files/theme%3Aboveta/hazevilleflag,https://backrooms-wiki.wdfiles.com/local--files/theme%3Aboveta/hazevillelogo | caption= Flag and Logo of Hazeville | interval=0 | width=300px | height=15rem | position=right | no-caption=false | background=white | options=yes ]] Hazeville will be your home when working in Level 128, so you should take your time to familiarize yourself with this place. The town is operated by the four members of the B.F.T.A.—the [[[the m-e-g |M.E.G.]]], the [[[the-b-n-t-g | B.N.T.G]]]., the Republic of Boveta, and the [[[travel-rooms-agency | Backrooms Travel Agency]]]. However, all non-redlit[[footnote]] Redlit groups include terrorist organizations, cults, hostile militant organizations, and other groups that have conducted activities that threaten humanity in the Backrooms. [[/footnote]] groups may use Hazeville as a logistics passage. If you see anyone who is suspected to be from a redlit group, please report to your foreman. During your stay in Level 128, you may hear the word &quot;Hazeville&quot; thrown around when referring to both the entire settlement—including roads, railways, rooms, logistics bases, and the equipment depot—and the living quarters specifically—where you spend your free time in the level. There is a good reason for that: Hazeville was originally founded in 2022, when Boveta quickly established a trade post and some roads within the level using the Euclid Device. This caught the attention of the two existing outposts in the level—M.E.G. Outpost Bravo and the B.N.T.G. Trade Station 11—who saw the potential of a collaborative project between the groups in the level to bring great benefits to the wider Backrooms. Thus, the colonies merged and the B.F.T.A. formed alongside the Backrooms Travel Agency. After the combination, the original Hazeville became the habitation quarters. The larger Outpost Bravo was refurbished to be an equipment depot, while the smaller B.N.T.G. Trade Station 11 became the first logistics base[[footnote]] It linked to [[[the Hub]]]. [[/footnote]]. This is also why the flag and logo follow Bovetan motifs, as the flags were made before the merger and the other groups do not have a tradition of making flags for every settlement. ++++ Life in Hazeville As monotonous as the level appears to be, your life in Hazeville is far from boring. Our engineers designed your stay here with care. Hazeville offers its residents comfortable, high-quality bedrooms, lounges to have a drink with friends[[footnote]] Just because you can't die of thirst doesn't mean you can't experience the sensation of drinking. [[/footnote]], and so much more. Life at Hazeville is about as fun as life in the Backrooms can get. [[tabview]] [[tab Bedroom]] [[=image https://backrooms-sandbox-2.wdfiles.com/local--files/neptunium-9/bedroom]] [[/tab]] [[tab Meeting Room]] [[=image https://backrooms-sandbox-2.wdfiles.com/local--files/neptunium-9/meeting]] [[/tab]] [[tab Lounge]] [[=image https://backrooms-sandbox-2.wdfiles.com/local--files/neptunium-9/lounge]] [[/tab]] [[/tabview]] ++++ The Equipment Depot The equipment depot is a large warehouse of miscellaneous supplies needed to operate within the level. No matter what team you are working in, you will often find yourself coming here. However, unless you are a warehouse operator, you will only be allowed in the cargo access room, where you request to obtain or store specific numbered items in the warehouse. ++ Level Operations Generally, level operations are divided into three teams: scouting, construction, and logistics. Though special situations may demand a temporary team. ++++ Scouting If you signed up as a scout, your job is to explore the level and locate the positions of rooms and the levels they connect to. Scouts have exceptional knowledge of backeography, cartography, and Backrooms exploration skills. Scouting operations in Level 128 were originally handled exclusively by M.E.G. experts due to safety concerns; however, recent advancements in UAV and computer vision technology have enabled safe aerial exploration and mapping of the level. Thus, technical personnel are needed in scouting more than ever. Of course, on-foot exploration is still required. +++ Construction The construction team focuses on establishing infrastructure and designing and building equipment for Hazeville. Construction of infrastructure on Hazeville is conducted using the Euclid Device[[footnote]] A machine used to create artificial immovable geometry within the Backrooms. [[/footnote]]; thus, all Hazeville equipment is made to match Bovetan standards and requirements. Thus, if you are unfamiliar with Bovetan engineering philosophy and are in the construction team, take some time and familiarize yourself with it, as you would need this burned into your brain. There are three types of infrastructure in Hazeville—routes, logistics bases, and landmarks. Routes are roads and railways that connect different points of interest. Logistics bases are buildings with tall elevators built near rooms to provide access. Landmarks are any buildings that do not fit the definition of the previous two. [[=image https://backrooms-sandbox-2.wdfiles.com/local--files/neptunium-9/map]] The technicalities of infrastructure design will not be covered in this manual due to its complexity. However, it is **mandatory** for you to read the dedicated construction manual after finishing this one[[footnote]] The author of this manual speaking here: I SWEAR TO GOD YOU NEWBIES NEED TO STOP BEING LAZY AND **__READ THE CONSTRUCTION MANUAL__**. The number of times the Euclid Device team got some BROKEN, UNUSABLE, or even DANGEROUS models isn't funny anymore. [[/footnote]]. Management really don't like it if you mess up the modeling[[footnote]] [[=image https://backrooms-sandbox-2.wdfiles.com/local--files/neptunium-9/meme1]] [[/footnote]]. Special projects are buildings that involve non-standard construction procedures. These projects tend to be much larger and more complicated than your average road. Newcomers like you are usually not assigned to special projects, but if you end up in one, follow the instructions detailed by the project manager. +++++ List of Special Projects ||~ Name||~ Description ||~ Status|| || The Airport Express || A special train proposed by the Backrooms Travel Agency that goes through a room that connects to [[[Level 36]]], located (-3, -16) south of the origin. Once completed, it will carry passengers across the backrooms to Level 36. || Planned || || Artificial Room Project || Rooms in Level 128 only link to naturally indoor levels. The artificial room project involves using the Euclid device to create a room that links to [[[Level 650]]]. The room will be created at (-20, 5), and a route will be constructed to the room. || Planned || +++ Logistics When you think of a logistics team, an army of trucks driving on roads might come to mind. However, this is far from the truth—while operating the routes is important, most of the team focuses on transport of cargo to distant rooms with no routes in place yet, such as the Level 11 room. Due to liminted infrastructure, expeditionary logistics[[footnote]] That's what we call logistics to places without routes to them. [[/footnote]] in Level 128 still accounts for most of Hazeville's activity and the leading source of personnel casualties. Other than that, the logistics team also operates the equipment depot. ++ Entities While generally safe, Level 128 is not devoid of entities. In 2025, a [[[Entity 5 | clump]]] infestation occurred in a [[[Level 2]]] room. Due to the level's hunger-removing properties, the clumps reproduced quickly, though they were exterminated before any damage was done. Entity infestations originating from other levels are a threat to personnel safety. If you see any entities, report to your foreman, and the military will quickly dispatch them Remember, entity infestations can spread like fire; reporting them early will save the lives of many. ++ Level Occupants The B.F.T.A. is not the only presence on Level 128; the level's recent discovery means no one has established a hegemonic presence on it. This has stirred numerous intergroup conflicts within the level. Alongside entities, this was the primary reason the Bovetan military now operates within Hazeville. Thus, for your safety, it is best if you familiarize yourself with the level's occupants. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/neptunium-9/mapbig |caption=A Large Map of the settlements of Level 128 |alt=A map showing all the settlements of Level 128 listed below alongside key sites like the Level 11 room and the planned locations of the airport express. |width=100% |align=center |alt=Map of Level 128 settlements ]] ++++ Tartarus Outpost You might have seen this outpost in the news a couple of times already, but in case you do not know, Tartarus Outpost is the second-largest settlement within Level 128. Established by the U.E.C. in 2022, the outpost is highly hostile to Hazeville and other surrounding outposts, often leading to skirmishes in contested regions like the [[[Level 11]]] room. Unlike the B.F.T.A., Tartarus Outpost does not seek free trade, instead aiming to exclusively limit level access to the U.E.C. and its allies. For this reason, they have a record of launching attacks on other bases and expeditionary logistics convoys, which is why you often see news headlines like &quot;10 Killed in Deadly Attack on Hazeville.&quot; Tartarus Outpost uses a different coordinate system, so do not trust any pillar labels when near the outpost. ++++ Outpost 6DCR2 Outpost 6DCR2 is a temporary designation given to a recently established B.B.A.R. outpost[[footnote]] Though it is already the third largest settlement. [[/footnote]]. Since the B.B.A.R. is not redlit, they established Outpost 6DCR2 to assist Hazeville in increasing the safety and accessibility of the level. Their young age makes them vulnerable to attacks; since construction of the outpost began, numerous attacks from Tartarus Outpost have threatened their existence, though their positive intent has gotten them support from Hazeville. ++++ Eternal Repository Data Center Hidden within the mist is a secretive Eternal Repository data center built 500 meters above the ground around a pillar. Only accessible by a secret elevator shaft in a room, the facility was discovered when a UAV collided with an invisible object, which was later discovered to be a camouflaged elevator shaft. Unless you are in the military or a high-ranking foreman, you will likely never hear any words about this facility again since they appear to be quite inactive and do not interact with other settlements. ++++ Church of the Veiled Base &gt; Attention, people of Hazeville. Your destruction has been ordered our lord **Baphomet the Abominable**. Surrender now or you shall face the horror of his monsters! &gt; —Church of the Veiled terrorist[[footnote]] It was a rather pathetic propaganda attempt. [[/footnote]] The Church of the Veiled operates a remote base far away from Hazeville. While the distance makes attacks difficult for both sides, they have a record of sending infrequent long-range spells and eldritch horrors[[footnote]] Hazeville veterans will be eager to tell you about the 500m-long tentacle monster that tried to eat us all. [[/footnote]] at us. In response, we have also begun launching drone strikes at the church. The motives behind the church seem to be [[[beneath-the-veil | revenge against the M.E.G. ]]], as they have not attacked other bases in the level. ++++ Terrorist Base Since 2024, UGVs[[footnote]] Unmanned Ground Vehicles [[/footnote]] containing explosives have been entering the vicinity of Hazeville. Captured UGVs were analyzed, and it appears that the UGVs were programmed to go straight forward in one direction. This allowed us to estimate a region where the UGVs came from[[footnote]] The region is shown on the map. [[/footnote]]. It is likely that a terrorist base is present in this region, though it has not been discovered yet. For now, simply be cautious and report any abnormal activity. ++ How to Survive an Attack There are three main types of attacks that can threaten your safety within Level 128. If an attack is incoming, you will hear a unique alarm that signals the nature of the attack. When you hear an alarm, do not panic; instead, refer to the instructions below[[footnote]] You are required to memorize these procedures. [[/footnote]] and act quickly. However, it is also important to maintain common sense during an emergency; there are times when the procedures may not apply. ++++ Conventional Attack In the event of a conventional ground attack, you will hear the general alarm[[footnote]] Refer to the separate alarm guide for the alarm sounds [[/footnote]]. Once heard, immediately escape to one of the rooms if possible; otherwise, escape to reinforced bunkers scattered across Hazeville. Logistic bases have retractable elevators to deny access to attackers. Once retracted, these elevators take many technicians several days to restore, buying you time to escape. The retraction should only be activated during a situation where either your life is threatened or the military is losing the battle and needs a complete retreat. Please **DO NOT** retract the elevator in non-emergency situations; retractions are quite impactful to the Backrooms economy. ++++ Magic Attack In the event of a magic attack launched by the Church of the Veiled, a magic alarm will sound around a minute before the spell hits. While there is no way we can stop the spell, you can guarantee survival by hiding within a reinforced bunker, which was designed to survive a direct hit by a magic attack. ++++ Entity Attack While no other group currently operates UAVs, the Church of the Veiled occasionally launches airborne entity attacks. These entities can reach the rooms even when the elevators are retracted. However, due to their size, they can be detected from far away. If an airborne entity is detected, an entity alarm will sound. When you hear this alarm, enter the room of a **SAFE**[[footnote]] We had idiots panic and run into [[[Level 3]]] when they heard an entity alarm (they're really scared of entities, aren't they). There's a story behind every bolded word in this manual. [[/footnote]] level and leave Level 128. Then, navigate to the nearest friendly settlement and wait for further instructions. ++ Conclusion That's all you need to know to get started in Level 128[[footnote]] Not really because you still have to read a few more manuals. [[/footnote]]. Be sure to check your email for the date of your team-specific briefing later this week. Other than that, enjoy your stay! [[/div]] [[include :backrooms-wiki:component:footnotecol]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Evil Blanche &gt; **Author:** [[*user Light_Nate]] &gt; **License:** CC BY-SA 4.0 &gt; **Source Link:** https://discord.com/channels/695664941247627274/1081208613126819911/1401197219499217017 &gt; **Name:** Heavy_fog_in_the_fields_of_Punjab,_Pakistan.jpg &gt; **Filename:** Heavy_fog.jpg &gt; **Author:** Nomi887 &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0/deed.en CC BY-SA 3.0] &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Heavy_fog_in_the_fields_of_Punjab,_Pakistan.jpg &gt; **Name:** very comfy &gt; **Filename:** bedroom &gt; **Author:** brian kelly &gt; **License:** CC BY 2.0 &gt; **Source Link:** https://www.flickr.com/photos/8127753@N06/500339821 &gt; **Name:** Educomp Meeting Room &gt; **Filename:** meeting &gt; **Author:** John Philip Green &gt; **License:** CC BY 2.0 &gt; **Source Link:** https://www.flickr.com/photos/15118686@N00/1479178854 &gt; **Name:** Virgin lounge, Heathrow &gt; **Filename:** lounge &gt; **Author:** Jeremy Keith &gt; **License:** CC BY 2.0 &gt; **Source Link:** https://www.flickr.com/photos/74105777@N00/251820692 &gt; All other images are created by [[*user neptunium153]] and are licensed under CC BY-SA 3.0. ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<pubDate>Thu, 16 Jul 2026 12:33:32 +0000</pubDate>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-230">https://backrooms-wiki.wikidot.com/con-level-230</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/derrick770" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8372583&amp;amp;size=small&amp;amp;timestamp=1784205212" alt="Derrick770" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8372583)" /></a><a href="http://www.wikidot.com/user:info/derrick770" >Derrick770</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 22 June 2026<br /> <strong>Tags:</strong> _cc _licensebox _title island level rewritecon2026 sd-class-3 wholesome<br /> <strong>Rating:</strong> 8; +19/-11</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[&gt;]] [[include :backrooms-wiki:component:open]] [[=]] Re-written by [[*user Derrick770]]. Originally written by [[*user UnforseenDrop]]. [[/=]] [[include :backrooms-wiki:component:close]] [[/&gt;]] [[include :backrooms-wiki:theme:captains-crew]] [[module css]] :root { --header-title: &quot;The Backrooms&quot;; --header-subtitle: &quot;You’ve been here before.&quot;; } [[/module]] [[include :backrooms-wiki:component:level-class |class=3 ]] [[include component:image-block name= https://live.staticflickr.com/4662/39357638764_4b5068636a_b.jpg| caption= An example of one of the many Docks in Level 230. Captured by an unknown wanderer. It is unclear if this picture was truly captured on the docks due to the extreme danger posed by the entities present there. ]] [[include component:image-block name= https://live.staticflickr.com/7581/15834314978_38ea218aed_b.jpg| caption= The Trade Sector during waking hours. Residents can be seen happily heading to their jobs or one of the many fantastic shopping destinations. Captured by a B.N.T.G. photographer. ]] [[include component:image-block name= https://live.staticflickr.com/3729/11798980553_03551c520c_b.jpg| caption= A particularly dark alley in The Shanty Lands. Photographer unknown. ]] + **Description:** Level 230, or “The Port of Misgivings”, is a very large island that has several decaying shanty towns dotting its marshy expanse. The majority of the level is a water-logged bog that makes traversal a struggle for even the most adept wanderers. Wading through waist deep water is a common occurrence, and deeper pockets concealed by the brackish water can be an unaware wanderer’s grave. Occasionally, resources can be found in the dilapidated shanty houses, but it is usually not worth the risk to scavenge them. As such, it is recommended to stay within the populated areas of the level that have been developed for human habitation. The two most populated areas are the Trading Sector and the Shanty Lands. The edge of the island is entirely made up of a series of docks which vary in size and make. Most of the docks resemble those found in modern shipping yards, but some resemble docks constructed before the 20th century. Beyond the docks is a vast ocean that stretches out into the horizon. The ocean is as brackish as the water in the rest of the level and is tumultuous at all times, threatening to drag any ship into a watery demise. Due to the dangers present in the Docks and the ocean’s violent nature, the [https://backrooms-wiki.wikidot.com/the-m-e-g M.E.G.] and [https://backrooms-wiki.wikidot.com/the-b-n-t-g B.N.T.G.] have deemed any exploration of the ocean to be too dangerous. The level is in perpetual overcast and is always in the late evening. This makes the level seem like it is night at all times. Additionally, rain is fairly common within this level, making visibility even worse. The rain, unlike the watery marshes and ocean, is potable, providing a source of fresh water for the residents of the level. The temperature in the level is mild, strictly ranging from 16-21 degrees celsius (60-70 degrees fahrenheit). + **Sectors:** ++ The Trading Sector The Trading Sector is the safest and most civilized area within the level, harboring clean streets and well maintained buildings. The M.E.G.[[footnote]] M.E.G. Base Delta is located in the Trading Sector. This is where M.E.G. operatives congregate to provide defense and logistics for Level 230. [[/footnote]] and B.N.T.G. have set their main bases of operation within this sector. As such, trade is regulated by both of these groups in a fruitful alliance. Most of the shops and restaurants can be found here, offering unique offerings to any wanderers passing through. When the level was less developed, most of the establishments operated strictly on a system of barter and trade. However, they now have adopted the B.N.T.G. currency of choice, presses. The M.E.G. and B.N.T.G. both discourage barter within the reputable establishments of the sector, imposing moderate fines for businesses engaging in unlicensed non-currency backed deals. This has kept the trading sector safe from any disreputable traders that may deal in dangerous objects and substances. Unfortunately, this more strict control of trade has strained relationships with the denizens of the Shanty Lands, who thrived in making seedy deals with unscrupulous wanderers residing in the level. The M.E.G. and B.N.T.G. have tried to mend relations with these unlicensed traders but have thus far failed to make any inroads. &gt; “Mend relations”, my ass. These fuckers are trying to ruin the Shanty Lands just like they ruined the Trading Sector. We used to get along just fine before these capitalist assholes muscled their way in. The M.E.G. were a bit uptight, but at least they cleaned up most of the entities, but now they think they have some sort of claim to this place when WE WERE HERE FIRST! As far as I’m concerned, they can both piss off! -LN ++ The Shanty Lands The Shanty Lands are adjacent to the Trading Sector and harbor all sorts of less than reputable individuals. The buildings are mostly shoddy wooden structures similar to the shanty houses dotting the island. It is not uncommon to be scammed, mugged, or worse when spending any extended period of time within the Shanty Lands. Additionally, entity activity is still present within the Shanty Lands, making it even more dangerous. The merchandise peddled by the inhabitants have little value and can often be dangerous. For these reasons, the M.E.G. and B.N.T.G. recommend that wanderers avoid this sector and stick to the more upstanding Trading Sector. &gt; What a crock of shit! Has anyone ever heard more obvious propaganda in their life? They think we are a bunch of low lifes when all we are trying to do is make an honest living! Most of us are just trading for what we need to get by, not scamming people out of what they need to live. We all share the Backrooms and we all deserve a good life, but it seems like the M.E.G. and the B.N.T.G. don’t agree. -TR ++ The Docks The Docks is an area that entirely encircles the island. These docks vary in size and appearance, but all of them are dangerous to be on or around due to the presence of the entity that is exclusively found on them, the [https://backrooms-wiki.wikidot.com/entity-231 Porter].These entities emerge from large, decaying cargo ships that make port in one of the many docks that surround the island. An ominous fog portends the arrival of a ship within a certain locality. When a ship arrives, Porter activity increases substantially, making it inadvisable to be anywhere near the docks when fog starts rolling in. Crates are a common sight on the docks, similar in appearance to the ones found in [https://backrooms-wiki.wikidot.com/level-1 Level 1] and [https://backrooms-wiki.wikidot.com/level-3 Level 3]. However, these crates are of little value, as most are empty or filled with garbage. As such, the M.E.G. have decided to set up a checkpoint between the trading sector and the docks to stop wanderers from unwittingly entering this area. [[div class=&quot;megblock&quot;]] &gt; M.E.G. Public Notice &gt; This is Henry Asarov, head of the M.E.G. defense team within Level 230. It has come to our attention that some wanderers have tried to enter the docks without any M.E.G. supervision. This is strictly forbidden due to the dangers within that sector. The Docks are riddled with entities that can kill at a moment's notice. I have personally seen a man ripped apart by one of these monstrosities. Trying to fight back, trying to run, trying to hide, these entities will kill you all the same. There is nothing to be gained from going here because, despite rumors, the crates on the docks are empty or filled with junk. You won’t be finding any [https://backrooms-wiki.wikidot.com/object-16 royal rations] or [https://backrooms-wiki.wikidot.com/object-2 level keys] in them, just garbage. So please, for your own safety, stay within the Trading Sector. The M.E.G. is here to keep you safe and comfortable within an otherwise dangerous level. If you have any questions, please feel free to ask the nearest M.E.G. operative. [[/div]] + **Entities** Level 230 has a variety of entities that range from benign to deadly. There are several entities that are found largely or only within Level 230, these being the [https://backrooms-wiki.wikidot.com/entity-231 Porters], the [https://backrooms-wiki.wikidot.com/entity-230 Baggers], and the [https://backrooms-wiki.wikidot.com/entity-232 Drowners]. The Porters are the large, gas mask wearing humanoid entities found within the docks. They are roughly 6ft tall on average, sporting large fur lined coats that accentuate their already imposing figure. They are usually seen moving boxes from the docks to their ships and vice versa using their immense strength and carrying hook. Once their work is done at some indeterminate time, they will return to their boats to sail to parts unknown. They usually do not deviate from their habits unless they notice something that rouses them. If they spot or hear something out of the ordinary, they have been known to investigate the disturbance. If they are spurred, they move with frightening speed and purpose. They will use their immense strength and size to bludgeon interlopers and tear them limb from limb. Trying to fight these entities is completely futile, as no known force or weapon has affected them in any meaningful way. These entities can only be found on the docks, so the best way to avoid them is to stay away. The Baggers are humanoid entities that at first glance look entirely human, though distinctive features betray their true nature. They are always wearing hoodies/cloaks and carry a large sack, making identification possible for the discerning wanderer. Unfortunately, many do not heed the warning signs before it is too late due to their greed or desperation. The Baggers act in a shady manner while trying to conduct deals with unsuspecting wanderers. Often, these deals seem almost too good to be true, but their treachery is found in short order, as the products they peddle are defective or mixed up, leading to the wanderer being injured or killed. Worse still, sometimes Baggers will try to coax wanderers to another location with the promise of more merchandise, but following them to this location is certain doom, as the Bagger has arranged an ambush with other entities to kill the wanderer. Baggers are found mostly within the Shanty Lands of Level 230, though they have been spotted in other high traffic trading areas within other levels. Their presence in the Shanty Lands has caused great pain to the inhabitants, and the M.E.G. has urged the denizens to cooperate in rooting them out via identification cards and reporting systems, but the Shanty Lands residents have been un-cooperative. The best way to avoid this entity is to stay away from the Shanty Lands, and to report any suspicious individual to the nearest M.E.G. operative. The Drowners are yellow raincoat wearing humanoid entities that are rarely seen by the inhabitants of Level 230 due to their unique habits. Unlike the other entities of this level, they are not commonly found within any of the sectors of the level but within the expansive island portion. They lie in ambush in the many shallow marshes waiting to strike at an unsuspecting wanderer. Once in their clutches, a wanderer’s lungs fill with water, leading to death by asphyxiation. These entities can reside in the water seemingly forever, so they are an ever present danger in Level 230. Unlike its brethren, this entity seems to be entirely unintelligent and driven by instinct alone. As such, certain precautions can be taken to avoid them. Many wanderers have taken to carrying a large stick or rod to prod at any water that they need to cross. If a body is felt in the water, avoidance is the best option, as Drowners can move unimpeded in water but move at a shambling pace on land. If their ambush fails it is trivial to simply run away from them in the open environment of Level 230, assuming no other body of water is blocking egress. Lastly, a handful of other entities can be found in Level 230 that are commonly found in other levels. [https://backrooms-wiki.wikidot.com/entity-4 Deathmoths] are the most common of these, often nesting in abandoned shanty buildings. [https://backrooms-wiki.wikidot.com/entity-3 Smilers] can also be found in dark areas within the level, usually within abandoned buildings, but sometimes within the dark alleys of the Shanty Lands. [https://backrooms-wiki.wikidot.com/entity-8 Hounds] have rarely been seen in this level, as the marshy environment does not suit them compared to the dry interiors of many other levels. [https://backrooms-wiki.wikidot.com/entity-10 Skin Stealers] have been in the level at one point, as locals have documented sightings of them. However, it is thought, though not entirely confirmed, that the Baggers have out competed the Skin Stealers in their niche of trickery. In fact, some theorize that the Baggers hunted the Skin Stealers so that their ruse would be more likely to succeed due to a higher level of trust among wanderers. + **Establishments:** B.N.T.G. and M.E.G. cooperation has brought a bevy of fine establishments to Level 230. The Trading Sector has all that you could ever need or want, including the opportunity to make an honest living through steady employment. Most of this development can be attributed to Joseph Langstrom, a B.N.T.G. entrepreneur and visionary who saw the potential in Level 230, transforming it from a run down and dangerous level into a thriving trading hub within the Backrooms. He is the CEO and biggest shareholder of The Level 230 Trade and Extraction Unit. Given the great success of Mr. Langstrom, many others with an entrepreneurial spirit decided to throw their hat into the ring. As such, this section will go over just some of the shops and restaurants that can be found within the Trading Sector of Level 230 &gt; + The Level 230 Trade and Extraction Unit &gt; Hello, this is Joseph Langstrom, the CEO of The Level 230 Trade and Extraction Unit. I came to Level 230 with one goal in mind: bring prosperity and freedom to the level. Before I entered the Backrooms, I was from a place that stifled businesses with crushing taxes and horrible regulations. But with the B.N.T.G., I was able to bring my business to life, unfettered by some government trying to dim my light. At The Level 230 Trade and Extraction Unit, we have everything you could ever want. Here is just a small selection of the goods and services that we provide: &gt; * A Collection Deal: Our extraction teams are experts at traversal and appropriation in Level 230. For a nominal fee, one can purchase the right to a percentage of resources collected from a specific team. This can be a one time deal or a recurring payment. This deal is for people who want a variety of resources on a regular basis. The price of this deal varies based on a team’s size and expertise and upon the length of the deal. Please contact your nearest B.N.T.G. representative for information and the current going rates. &gt; * Fashion and Clothing: The Backrooms can be a dreary and dank place most of the time, and one can neglect their sense of self and style. At the Level 230 Trade and Extraction unit, this is not so. We have a wide selection of garments to enhance your wardrobe. We have stunning suits and glamorous dresses, expertly fitted by the finest tailors. For the more practical minded, we have a selection of hardy jackets and shirts, fitted for any body style. Additionally, we have fantastic shoemakers and cobblers who can provide a wide variety of footwear and repairs. &gt; * Objects: Some objects are found in abundance and some are rarer than gold. Either way, they have anomalous properties that are invaluable in the Backrooms. Because of the rarity of many of these objects, availability and price are in constant flux. [https://backrooms-wiki.wikidot.com/object-1 Almond Water], the most ubiquitous of all the objects within the Backrooms, is always available, though red and blue variants often run low due to their medical uses. We often have [https://backrooms-wiki.wikidot.com/object-42 Bottled Lightning] [[footnote]] Black Lightning Bottles are not available due to their danger. Blue Lightning and Artificial Lightning Bottles are stocked semi-frequently [[/footnote]] in stock for those looking for a weapon against entities or a portable power source. [https://backrooms-wiki.wikidot.com/object-15 Firesalt] is available in small quantities to individuals for self defense purposes. Larger quantities are available for licensed individuals with a verifiable use per M.E.G. laws. [https://backrooms-wiki.wikidot.com/object-37 Star Candy] is available semi-regularly for those that need energy and stress recovery. [https://backrooms-wiki.wikidot.com/object-2 Level Keys] are available very rarely, as the B.N.T.G. and M.E.G. often keep keys for logistical purposes. Sometimes a key that is possessed by both groups is discovered and is available for sale on the open market. These keys are quite expensive and are often snatched up quickly, so if you see one for sale time is limited. &gt; * Materials: Beyond the anomalous objects, we have a wide variety of mundane materials that can help with many projects. We have wood for construction and furniture making. We have some metal for sale, mostly iron, steel, and aluminum. Metals like silver and gold are sometimes for sale, but they are harder to procure. Plastics are also for sale, usually used for the siding of buildings and a variety of containers. Additionally, we have ropes, lights, and other gear that makes exploration easier. &gt; + Tony’s Catch of the Day &gt; This dining establishment is a frequent stop for those traveling through Level 230. The establishment’s owner, Tony, is an eccentric man who prides himself on the recipes that he has cooked up. The menu changes every day due to the strange items that are often on offer. How Tony procures his ingredients is a bit of a mystery, but the safety and taste of his food is unquestionably impeccable. The most common menu item on offer is Hound Fillet, which may sound questionable given the Hound’s similarity to humans, but it is surprisingly like a combination of fish and venison in terms of texture and taste. Fried Deathmoth is a staple as well, though it has come under some scrutiny in the past due to the dimorphism found in Deathmoths. The meat of the male Deathmoths is entirely safe due to their non-toxic nature. Conversely, the meat of the female Deathmoths is dangerous unless properly prepared, cooked, and served. However, the female Deathmoth’s meat has been described as a delicacy and is therefore often sought out. While there have never been any deaths related to improper preparation of Deathmoth meat in Level 230, the M.E.G. has advised Tony to not serve female Deathmoths. A surprising dish that Tony rarely serves is Skin-Stealer Flank, given the current lack of Skin-Stealers in Level 230. Tony is tight lipped about where he sources his product, but the authenticity of the meat is undeniable. Lastly, Tony’s most controversial dish is Smiler Stew. This dish is so rare that its existence is only known due to rumors spread around Level 230. Tony, when questioned, says that the dish is real. This meal seems almost impossible given the ineffable and ethereal nature of the Smilers. Many have gotten into animated arguments and debates on the existence and authenticity of this dish. &gt; + Flying Deathmoth Pub &gt; Greetings, traveler. This is Larson Smith, owner and purveyor of the Flying Deathmoth Pub. If you are stressed or hungry after a long day of traipsing through the Backrooms, we are here to sate your thirst. We have a variety of spirits, cocktails, and ales to satisfy any craving. Of course, many come to see the pub’s namesake, Larry the Deathmoth. Many are afraid of these little fellows, but Larry is anything but scary. He has been trained extensively and will often rest on people's shoulders. We ask that you be kind to Larry, as he is a good little fella. We are always ready to serve you, so come on down and see us at the Flying Deathmoth Pub! &gt; + The Watchman’s Lantern &gt; On the border of the Trading Sector and the Shanty Lands lies the Watchman’s Lantern. A relative dive bar compared to most Trading Sector establishments, this shabby pub is the regular haunt of many off duty M.E.G. operatives and B.N.T.G. extraction agents. Surprisingly, the head of the M.E.G. defense team in Level 230, Henry Asarov, is a frequent purveyor of this establishment. The culture of this bar is known to be quite raucous and rough. This is likely due to it being a clash of cultures between the Trading Sector and the Shanty Lands. The owners of this establishment have not been as cooperative as other more reputable business owners. They have refused to cease bartering much to the dismay of the B.N.T.G. and M.E.G. However, they have accepted presses as a currency, meaning that they have not entirely rebuked the Trading Sector’s dealings. For new visitors of Level 230, it is recommended to avoid this establishment unless one is looking for a rowdy time. &gt; + The Level 230 Hospital and Pharmacy &gt; Injury and illness are an all too common occurrence in the Backrooms, but The Level 230 Hospital and Pharmacy was set up to counteract this reality. When it was established, the B.N.T.G. and the M.E.G. had disputes about how it would operate. The M.E.G. argued that the hospital should be ran as a humanitarian pursuit to help residents of Level 230 and any wanderers who may be passing through. This would, in theory, bring more people to Level 230 and make the economy prosper. The B.N.T.G. on the other hand believed that the hospital needed to be ran like a business, charging for services rendered. The B.N.T.G. thought that the people who worked in the hospital needed to be compensated for their stressful and important work, lest they leave for other avenues of employment. Eventually, a compromise was reached. The hospital would treat immediate life threatening injuries and illnesses without any compensation necessary, but more long term care and optional services would need to be paid for. With this compromise, the hospital has been able to provide vital care for those most in need while turning a profit to invest in ever greater medical services. [[collapsible show=&quot;They live the high life...&quot; hide=&quot;While trying to exploit us.&quot;]] &gt; These parasites have sucked the life from Level 230, turning a community that once looked out for each other in good times and bad times into a place where people only look out for their pocket books. They have made us an underclass and then exploited honest folk who were just trying to get by. It goes all the way to the top, a fish rotting from its head. See for yourself. &gt; &gt; [[div class=&quot;bntgblock&quot;]] &gt; Hello Thomas, &gt; &gt; It has come to our attention that you have fallen on hard times, but we have an amazing opportunity for you that can help you and your family. Your skillset in exploration and survival are of great interest to us and we hope to make great use of them. I am always looking for new ventures to increase profits and prosperity in Level 230, and we have one avenue that has not yet been explored. While the M.E.G. and B.N.T.G. have had a mostly fruitful partnership, they have put up some red lines that we want to cross. This means that this transaction needs to be strictly confidential, as the M.E.G. may not be too happy with us shirking their laws. The docks are dangerous as is, but the oceans beyond them and the ships are even more so. This is where you come in. We believe that you can bring us information about the ships and where they are headed. This information is highly valuable to us and we would reward you handsomely for it. To prove the authenticity of this offer, I will personally meet with you at the Watchman’s Lantern away from prying eyes. Meet with me and my associates there in three days at noon. We will have someone on the look out for you to take you into a private room. If you do not show up, we will assume that you are not interested, and this opportunity will pass you by. I hope you will consider this offer and meet with us to hash out further details. &gt; &gt; Yours truly, &gt; JL. &gt; [[/div]] [[/collapsible]] + **Entrances And Exits:** +++ Entrances * Level 230 can be entered with certainty by pressing the coin return button on any vending machine within [https://backrooms-wiki.wikidot.com/level-6-1 Level 6.1]. * Entering a store with a closed sign on most discovered levels has a chance to send the wanderer to a building within Level 230. These are most often seen within urban levels, though they have also been seen in rural and mall levels with some regularity. * No-clipping into a crate found in [https://backrooms-wiki.wikidot.com/level-902 Level 902] can send one to the docks of Level 230. This is a dangerous entrance as not only are the docks dangerous, it is possible to appear next to a crate carried by a Porter. +++ Exits * Going through a door labeled “Salty Sal’s Cave Spelunking” will no-clip wanderers to [https://backrooms-wiki.wikidot.com/level-8 Level 8]. Due to the many businesses in Level 230, this door has been marked and guarded by M.E.G. personnel to prevent unaware wanderers from going into this dangerous level. * Going through a door labeled “Rusty Rick’s Room Remodeling” will no-clip wanderers to [https://backrooms-wiki.wikidot.com/level-90 Level 90]. Contact with the [https://backrooms-wiki.wikidot.com/backrooms-remodeling-co Backrooms Remodeling Company] has been established, and plans to use the level as a meeting area for high ranking B.N.T.G. and M.E.G. members have been discussed, though no resolution has yet been made. [[collapsible show=&quot;I miss you so much...&quot; hide=&quot;I wish you could have seen her grow up.&quot;]] &gt; [[div class=&quot;bntgblock&quot;]] &gt; Exploration log Day 1 &gt; This the first log of the ocean and ship exploration. I can only hope that the laptop that this is connected to stays connected. I am currently writing this from a box, yeah, great start. I quickly realized that infiltrating the ship on foot is a suicidal effort. The creaky platform leading into the ship would have certainly given me away even if there were no porters in sight. Even if I were somehow able to get in, I would not have been able to carry the resources necessary for this expedition. As such, I devised an alternative method of infiltration. I hid a safe distance from the docks, studying the movements of the porters. When it was safe, I approached a crate and opened it. Luckily, the crate was empty, the first of many lucky moments. Next, I packed this crate with the supplies necessary for this trip little by little. I was able to store two weeks of food and water, but intend to only stay wherever I am going for about a week and a half. After this, I situated myself in the box. It was a miracle that I was not caught doing all of this. I anticipated that I was going to be carried by one of these entities, and I needed the lid of the crate to not slide off. In quiet moments, I carefully drove nails into the lid from the inside to keep it closed. After a while, a porter grabbed the crate I am in. It was a rough ride, but eventually he dropped the crate. I assumed he dropped me on the nearest ship, and was soon proven correct as I could feel the ship moving. Then, very quickly, I realized that the cargo had not been fastened, as I am moving around erratically as the waves hit against the ship. It is hard to type this, but there are some calmer moments. I have concluded that leaving the box on the ship is far too big of a gamble. Thus, I am going to stay in this crate until I arrive wherever we are going. Good thing I have a strong stomach, or I would probably be drowning in my own vomit. &gt; &gt; Exploration Log Day 2 &gt; I am still in the crate. There is not much more to report. I have tried to listen for any movement or anything of note really. Seems that I am going to be here for a little longer. Hopefully not too long, otherwise I could die in this box. &gt; &gt; Exploration Log Day 3 &gt; Looks like my luck ran out. I have arrived at our destination. One of the brutes picked up my crate and carried it to a dock, but not the one that I started on. I immediately removed the nails as soon as it was safe to do so. I peeked outside of the box and saw a ton of crates stacked on an unfamiliar dock. This posed a problem. If a crate was stacked on my crate, I would be trapped and certainly perish. I had to make a decision quick, so I got as much food and water as I could carry and made my escape in a quiet moment. This was harder than it sounds, as this place has far more entity activity. The docks are bad at the best of times, but this place has porters and ships all over. I probably only slipped past due to the abundance of crates not found on the other docks. Thinking about it, the B.N.T.G. could probably get a ton of resources from these crates, which would be a major trade advantage. I doubt that the B.N.T.G. or the M.E.G. have the manpower or resources to get them though. The new docks that I was on are connected to a town of sorts. This town was entirely overrun by entities that we see on the normal island. The streets are littered with those freaks in the rain coats, shambling around with no rhyme or reason. I have never seen one of those guys outside of water, barely ever see them in fact. Porters also walk around this town, though they clearly have more intention in their movements. I observed them moving into buildings with no discernable signage. What they are doing inside? I can only guess, as I found it impossible to even approach most buildings. Lastly, those impersonators, the Baggers I think, walk around with confidence. They also go into the same buildings as the Porters, which makes me think they are colluding within. Troublingly, these entities seem to have some sort of hierarchy. The Drowners seem to be at the bottom, as the Porters seem to push them around to direct their movement. The Baggers seem to be at the top, as I have seen them issue what I believe to be orders in an unknown tongue. I also have reason to believe that there is some other entity in this town, as a speaker system is rigged up throughout the town and an unknown language comes through it at random times. When this happens, all the entities, Baggers included, stand at attention. They then seem to have a renewed purpose, though what that is I could not surmise. I was able to sneak through the town little by little, finally reaching the outskirts. The town is more similar to the Shanty Lands than the Trading Sector, but the island is almost identical. I walked a while before finding a shanty house to set up in. I am contemplating what my next step is. &gt; &gt; Exploration Log Day 4 &gt; I decided to move a bit farther away from the town. I occasionally saw Baggers and Porters in the distance, what they were doing out of town, I have no idea. Had to cross some water to reach the next house. Usually, we bring a large pole when exploring the larger island. I have no such luxury, so I had to make due by tying a couple of boards together. I made sure to prod the water with the board to make sure none of those zombies ambush me. Didn’t run into any on the way. Maybe I got lucky, maybe they are all in the town. Didn’t run into any entities, no Hounds or Deathmoths. I think that I am far enough away now. I estimate that I was able to smuggle about a week's worth of food if I ration it. Already went through two days worth. Day and a half to two days back. I can’t stay here long or I will die of dehydration. It is already unbelievable that I made it this far, is it even possible for me to make it back? I have to believe I can. Joseph offered a better life for us and I intend to be part of that life. &gt; &gt; Exploration Log Day 5 &gt; I am heading back as soon as I wake up next. I will head back to the last shanty house I stayed in and take a rest. I will then move back into the town to attempt an escape. &gt; &gt; Exploration Log Day 6 &gt; I have made it back to the original house I stayed in. This will be my last log before I try to escape. This may be my final message if things do not turn out well. If that is the case, I beg whoever finds this to give these logs to Mary Anderson. These are my final words: I love you Mary. I love you Samantha. I wish that I could be around to share the life you have been given, but I can die happy that you will both live a better life. When our little girl grows up, tell her that she was always the most important thing in my life. She made my life brighter every day, even when things looked dreary. Mary, you are the love of my life and I could not have asked for a better wife. You always looked out for me and encouraged me to better myself. I hope that I get to see you both again, but if not, know that I am sorry that I did not have the heart to tell you that I was going on this expedition. If you think less of me because of it, I understand. Goodbye, Thomas Anderson. &gt; &gt; &gt; &gt; There is something outside the house. I hear them moving around. Snuck up on me while I was asleep. Have to find a way out. &gt; &gt; [[/div]] &gt; Why? Why did he do it? We did not need anything else. I was happy just having him and Samantha around, I didn’t care if we lived in squalor. Now my daughter is left without a father, and I have to raise her alone in the same squalor. He threw us away for what? Some money from those capitalist bastards. What a fucking joke. [[/collapsible]] ------ [[&gt;]] [[collapsible show=&quot;Author(s) and Attributions&quot; hide=&quot;Hide author and attribution&quot;]] Rewritten by [[*user Derrick770]] (Originally written By [[*user UnforseenDrop]]) [[[http://backrooms-wiki.wikidot.com/drop-author-page |UnforseenDrop Author Page]]] ----- **Attributions:** Picture 1 is &quot;&quot;West empty dock walkway, cloudy day, Dash Point, Washington, USA&quot;&quot; by Wonderlane is licensed with CC BY 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/2.0/deed.en Picture 2 is &quot;L1011416_v1&quot; by Sigfrid Lundberg is licensed with CC BY-SA 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/2.0/ Picture 3 is &quot;Light in a dark alley.&quot; by A not very creative mind is licensed with CC BY-SA 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/2.0/ [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 229]]] | Level 230 | [[[Level 231]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** &quot;West empty dock walkway, cloudy day, Dash Point, Washington, USA&quot; &gt; **Author:** Wonderlane &gt; **License:** CC BY 2.0 &gt; **Source Link:** https://www.flickr.com/photos/71401718@N00/39357638764 &gt; **Name:** L1011416_v1 &gt; **Author:** Sigfrid Lundberg &gt; **License:** CC BY-SA 2.0 &gt; **Source Link:** https://www.flickr.com/photos/sigfridlundberg/15834314978/in/photolist-q8e1bE &gt; **Name:** Light in a dark alley. &gt; **Author:** A not very creative mind &gt; **License:** CC BY-SA 2.0 &gt; **Source Link:** https://www.flickr.com/photos/anotverycreativemind/11798980553 ===== [[include :backrooms-wiki:component:license-box-end]] [[module CSS]] :root { /* Link Colors */ --link-color: 230, 23, 68; --hover-link-color: 187, 0, 34; --visited-link-color: 150, 24, 43; --newpage-color: 221, 102, 17; } [[/module]] [[module css]] :root { --bntg-pale-accent: 232, 231, 213; --bntg-dark-accent: 86, 108, 90; } .bntgblock { padding: 0.01rem 1rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); color:rgb(255, 255, 255); margin: 0.5rem 0 0.5rem 0.25rem; display: block; position: relative; background-color: rgb(var(--bntg-dark-accent)); border: solid rgb(var(--bntg-pale-accent)) 2px; --link-color: 181, 229, 190; --hover-link-color: 210, 209, 194; --visited-link-color: 210, 209, 194; } [[/module]] [[module css]] :root { --meg-monochrome: 54, 52, 21; --meg-accent: 255, 245, 166; } .megblock{ padding: 0.01rem 1rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); color:rgb(255, 255, 255); margin: 0.5rem 0 0.5rem 0.25rem; display: block; position: relative; background-color: rgb(var(--meg-monochrome)); border: solid rgb(var(--meg-accent)) 2px; --link-color: 87, 77, 1; --hover-link-color: 112, 111, 79; --visited-link-color: 168, 162, 49; } .megblock::after{ content: &quot;&quot;; float: center; border: solid 2px #0000; background: url(http://backrooms-sandbox-2.wikidot.com/local--files/trailmixncocoa-meg-theme/IMG_3130.PNG) center/25% no-repeat; opacity: 0.25; top: 0; left: 0; bottom: 0; right: 0; position: absolute; z-index: 1; pointer-events: none; } [[/module]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<pubDate>Sat, 11 Jul 2026 11:18:46 +0000</pubDate>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/phenomenon-90">https://backrooms-wiki.wikidot.com/phenomenon-90</a><br /> <strong>Reason:</strong> AI generated content<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7184922&amp;amp;size=small&amp;amp;timestamp=1783768725" alt="Red-eyes Dragoon" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7184922)" /></a><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" >Red-eyes Dragoon</a></span><br /> <strong>First Revision Date:</strong> 25 Feb 2025<br /> <strong>Tags:</strong> _cc _licensebox _title bittersweet featured phenomenon u.e.c.<br /> <strong>Rating:</strong> +40; +43/-3</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:uec]] [[include :backrooms-wiki:component:open]] Made by [[*user Red-eyes Dragoon]] and here's my author page ig [https://backrooms-wiki.wikidot.com/dragoon dragoon] Thank you for reading! Originally based on smile-dog, I decided to make it more. Now it's an allegory for a very hard subject. Wanted to make sure this was treated with its proper respect. Greenlighted by the amazing: [[*user Liurnia]] [[include :backrooms-wiki:component:close]] [[include :backrooms-wiki:component:pts |number=4I |class=4 Ailment |aoe=Entities |frequency=Infrequent |duration=7-14 Days |intensity=Lethal |dropdown=DROPDOWN ]] [[div class=&quot;titleblock&quot;]] [[span class=&quot;titlebox&quot;]]Inevitable[[/span]] [[include component:image-block name=http://backrooms-sandbox-2.wikidot.com/local--files/to-those-passing-by/Untitled%20design%20%281%29.jpg| caption= Don't open it. ]] **SLAM** @@ @@ You bash the beer bottle down onto the table—causing the table to shake under the force of your bitterness and the stress of all the papers piled up on top of it. A couple of loose sheets scatter from their stacks as you do this, and your U.E.C. personnel dossier slides softly in front of you. A younger you stares into your eyes, a hardened expression characterizing its face; next to it is your bottle, intact despite your actions, and it has that same type of expression reflecting off its brown glass. Except one has the determination to kill whatever is in its way, and the other is so tired that it would forfeit its gun just for a chance to let Modelo wet its lips again. @@ @@ Long training hours, raiding entities, and patrolling the day away, leaving you with little time to yourself. For a moment, you ponder the reason you even joined in the first place. Did you want to fight entities? Or look badass? Maybe you hated the M.E.G. for whatever reason. That beat of forgetfulness was washed away when she came to your mind. @@ @@ You reach for a letter on your nightstand, its edges curled—the paper worn as if it’s been handled far too many times. You hesitate, your fingers brushing against the envelope. There’s a faint, almost imperceptible chill that seems to seep from the paper. You gently smile down at the gaunt letter, indulging in the memories. @@ @@ You'd met her a while ago at a recruitment stand, Ms. Coraline Hawkins—though most others at the U.E.C. knew her as the ever-confident Sergeant Hawkins. It's no wonder why they put their fragile lives in her hands so easily; she could convince an entity to help the cause if she wanted. @@ @@ Every word had substance to it. It was a call to every person, though you felt targeted by the words. You could even recall the first words you heard from her like it was yesterday: @@ @@ //&quot;I know it may seem morally difficult—coming into the heart of the entities’ land and taking from it what we need. It may even sound like an act of destruction, but this is a battle for our survival. We’ve sought peace with the natives, yet only met pain and suffering in return. In the end, survival is not just a choice; it is a necessity, and we must be the ones to shape our destiny. This is why the U.E.C. stands firm in its resolve. We are ready to do what is required to ensure that no wanderer ever has to live in fear again. Our mission is clear: we fight not out of malice, but out of the unwavering belief that the future belongs to those who dare to stand strong. So, I call upon you today—join our cause. Be the force that ensures safety and freedom for all. There is no limit to what we can achieve when survival is on the line. Together, we will rise above the challenges and prove that no wanderer will ever fear again.&quot;// @@ @@ Most passersby neglected the speech entirely, their minds too preoccupied to heed the call. They moved on, blissfully unaware of the gravity of her words. You, however, couldn’t shake the pull of her voice. The fractured, chaotic worlds you wandered—strewn together in wild, untamed formations—demanded survival of the fittest. And even now, despite all the sacrifices made, it felt like an endless battle. But one you had to fight, no matter the cost. @@ @@ Your fingers linger over the envelope, tracing its edges absentmindedly. There’s a strange, undeniable weight in your touch—a heaviness, like the paper itself carries the weight of her last wishes. @@ @@ It all happened so fast. Hawkins introduced you to the U.E.C., and in her presence, everything seemed so certain, so clear. At the boot camp, she was every inch the drill sergeant, pushing you to your limits, demanding more than you ever thought you had. But there was something about her—her sharp gaze, her words that cut through the exhaustion—that made it all bearable. Even when the world around you felt like it was slipping away, there was a comfort in knowing she was there, guiding you. @@ @@ It was ironic, really. For the first time in as long as you could remember, you felt seen. You’d always been told that your mother died the moment you were born. That it was your fault. There was an unfamiliar warmth—a strange, comforting presence that made you feel like, for once, you weren’t so alone. In a way, she had become the mother you never had. @@ @@ As history does, it happens again. IT **SHATTERS**. @@ @@ A puddle of alcohol and tears forms as you drop the glass bottle. “Your fault.” The words drill into your skull, looping endlessly like a broken tape recorder—stuck, relentless, inescapable. Was it your fault she started pulling away? Was it your fault her laughter faded, day by day? Was it your fault you were the last person she saw—the last face before she was gone? @@ @@ To everyone else, yes. To everyone, you are the problem. You were the cause. Maybe that's why they overworked you; why they used you when you were at your weakest. You hear your therapist’s voice in your head, reminding yourself of control. Your shaking hands shake against the table as you inhale, hold, and exhale. Again. And again. Until the room stops spinning. @@ @@ @@ @@ Your fingers trail the envelope. You need to know. You need to know what happened and recognize that opening it is the best thing to do. Maybe then you may finally move on. Tearing a small opening in the packaging. @@ @@ The paper is fine, soft almost; it reminds you of her warm presence. You unfold the letter, revealing a short, yet consequential letter: @@ @@ &quot;I'm so sorry. To everyone at the U.E.C. All of you meant so much to me, and if I could live like this once again, I'd be with all of you. You were all so kind to me. So precious to me; in some ways you were my secondary children. But my real child is calling. So I must leave you with this: if I don't see you, know you were the best thing I've ever had an-&quot; @@ @@ **Knock...knock...knock** @@ @@ It comes from your door—likely a U.E.C. officer coming to take you for a patrol. You try and hide the letter as it crumbles to dust—are the effects of the alcohol kicking in; doesn't matter. You pick yourself up, stumbling to the doorway. @@ @@ As you open the door, your eyes meet a woman's. Her eyes exuded a confidence you've only ever seen once. You blink for a moment, letting your eyes acclimate to the blurry eyesight. @@ @@ The woman places a hand on your shoulder—a reassuring hand you'd only really ever felt once before, from her. You blink faster; tear puddles form on the ground beneath you as you recognize her. @@ @@ It's her. @@ @@ She reaches for a hug, speaking in a tone of voice you hadn't quite heard from her before, &quot;I can see someone around here missed me. I can tell you are unwell. Just know it was never your fault. Nothing was ever your fault—you can't control others, after all. I never should have left you like that; I'm so, so sorry.&quot; @@ @@ Your voice barely makes it past your lips, but you nod. It was always her choice to leave, just as it is yours now. @@ @@ Her smile dims before speaking again, &quot;Well, you don't have to worry. You can come with me, in search of my child if you'd like. Though the journey is arduous, I know we can do it together. Just, spread the word you're leaving.&quot; @@ @@ Without even a second thought, you nod. Rushing through your house to find the nearest paper, envelope, and pen. The sloppy, messy handwriting doesn't matter—nothing does as long as you have that slice of happiness once taken from you. You look at the letter, satisfied: @@ @@ &quot;I'm so sorry. To everyone at the U.E.C. All of you meant so much to me, and if I could live like this once again, I'd be with all of you. You were all so encouraging to me. So precious to me; in some ways you were my secondary family. But now, my mother is calling. I can only leave you with this: know that for a portion of my life, you were the best thing I've had. Despite the missions, despite everything, you were my family. And I hope, in some way, you'll understand why I have to go. Goodbye, all.&quot; @@ @@ As you finish the letter, a light smile crosses your face. Things are better this way—you're sure of it. Maybe they'll even be happier in some ways. Maybe, now, you can finally rest. The letter flutters in the dim light, the last trace of who you were, calling to someone who will never see you again. You take a breath—a final, steadying breath—before stepping forward. @@ @@ The world tilts. The cold rushes in. And then—nothing. @@ @@ ------ [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Compulsive hoarding in a private apartment &gt; **Author:** Thomas Haemmerli &gt; **License:** Copyright Free Use &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Messie_mess_1.jpg ===== [[include :backrooms-wiki:component:license-box-end]] [[/div]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<pubDate>Sat, 11 Jul 2026 11:16:09 +0000</pubDate>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/out-of-season">https://backrooms-wiki.wikidot.com/out-of-season</a><br /> <strong>Reason:</strong> AI generated content<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7184922&amp;amp;size=small&amp;amp;timestamp=1783768569" alt="Red-eyes Dragoon" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7184922)" /></a><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" >Red-eyes Dragoon</a></span><br /> <strong>First Revision Date:</strong> 15 Mar 2025<br /> <strong>Tags:</strong> _cc _licensebox charcon2025 horror tale thriller<br /> <strong>Rating:</strong> +15; +18/-3</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:pomona]] [[include :backrooms-wiki:component:open]] Made by [[*user Red-eyes Dragoon]] and here's my author page ig [https://backrooms-wiki.wikidot.com/dragoon dragoon] Thank you for reading! I had trouble figuring out what to write for this amazing P.O.I. but I got it worked out. [[include :backrooms-wiki:component:close]] I stood at the edge of the frozen glade, my breath curling in the air like the whispered remnants of forgotten spirits. Above me, the heavens churned in a cosmic dance—emerald, violet, deep cerulean—colors not meant for mortal skies. The auroras pulsed unnaturally, shifting with a sentience beyond comprehension, an omen that marked this singular night. @@ @@ Behind me, the Wild Hunt was silent. No eager movement, no restless anticipation. The usual fervor of pursuit had dimmed, not into hesitation, but something colder. A stillness honed by understanding. By memory. By fear. @@ @@ We had not gathered for mere sport. Not to chase men lost in the Backrooms, nor the hapless things that wandered through the liminal spaces of reality. Tonight, we pursued something greater. @@ @@ Tonight, we hunted it. @@ @@ The thing that had haunted the Hunt for longer than any of us could name. A creature older than the stories whispered in the dark, old as the Hunt itself. It had no name in our tongues, only the weight of its presence in our blood—passed down like an heirloom, inherited in scars and hushed warnings. It had taken our kin before, long before my time, and it would take them again. Unless we ended it. @@ @@ A ripple passed through the Hunt. Muscles coiled, grips tightened around weapons that had felled countless prey. But this was different. There was no triumph waiting at the end of this chase. No spoils. Only a reckoning. @@ @@ The humans of the Frontrooms speak of cryptids—“Bigfoot,” the “Jersey Devil”—feeble comparisons to this titan of the Hunt. Others claim it is something ancient beyond reckoning, a specter of winter’s heart, a being that has watched the Grove’s every turn of the cycle, unseen yet ever-present. @@ @@ The wind stirred, carrying with it the scent of frost-laced fur, the sharp tang of something primal, something untouched by time. My fingers tightened around my spear’s haft. A slow ripple passed through the Hunt as we braced ourselves, muscles coiling in readiness. @@ @@ Then—movement. @@ @@ Antlers like jagged, ice-slicked spires crowned its elongated skull. Black eyes swallowed the auroras above, turning their glow into something cold, something distant. Breath curled from its maw, mist over a graveyard. It watched us. Not with defiance. Not with threat. Just… recognition. @@ @@ It did not flee. It did not threaten. It simply watched. @@ @@ One of my kin struck first—a spear, swift and true, cutting through the frozen stillness like a silver comet. The blade found its mark, sinking deep into the beast’s flesh. Yet the Great Prey did not flinch. It did not recoil. No cry of pain, no sign of acknowledgment. As if the wound, the weapon, and even the act itself were too insignificant to matter. @@ @@ Instead, it exhaled—a slow, deliberate breath that hung in the frozen air like a whispered omen. The night itself seemed to pause, waiting, listening. Then, with the effortless grace of something untouched by time, it stepped backward, retreating into the abyss of the trees. Shadows swallowed its form, and in an instant, it was gone—a wraith dissolving into the veil, a ghost slipping beyond the reach of the living. @@ @@ And with that, the Hunt began. @@ @@ With a subtle shift of my spear, I signaled the advance. My kin followed, gliding soundlessly over the frostbitten ground, our movements honed over centuries of perfecting the chase. The auroras above flickered wildly now, as if agitated by our purpose. Shadows twisted in the trees, shifting like living things, breathing in the presence of something that had not been pursued in an age. @@ @@ The trail it left behind was not one of blood or spoor but of remains—skeletons of men, stripped so clean they bore neither meat nor marrow, as if time itself had forgotten they once lived. Even the ground was bare where they fell, devoid of stain or decay. The trees bled into corridors of endless night, and the senses of my kin wavered. @@ @@ “The shadow on the left,” one of my hunters called. @@ @@ “No, the one on the right,” another hissed. @@ @@ A growl slithered through the darkness. Arrows flared like falling stars, vanishing into the void between the trees. And then— it emerged. @@ @@ Unscathed. Almost smiling. A beast of legend, fully aware of the effects of its presence. It moved. Not with the motion of mere flesh and sinew, but like an absence of time itself. A blur. A flicker. Before the mind could grasp its form, one of my kin was gone. @@ @@ A strangled cry, silenced before it could fully leave his throat. A flick of motion. A shadow recoiling into deeper darkness. And then— the antlers. Cast back toward us, still slick, the last remnant of the hunter it had taken. @@ @@ This was no chase. @@ @@ This was a culling. @@ @@ Something shifted in the air—a change in the rhythm of the Hunt, in the unspoken pulse that bound us together. This was not the Hunt as it was meant to be. @@ @@ This was us, being hunted. @@ @@ A blur in the void, and another of my kin vanished. A head, picked so clean it gleamed like polished ivory, tumbled across the frost. No sinew, no scrap of flesh. Not even bone dust clung to its surface. Eaten beyond death itself. @@ @@ And so we understood. @@ @@ We had not come to claim a prize. @@ @@ We had come to wage war. @@ @@ The realization settled upon us like the weight of a sky collapsing. The Hunt—our hunt—was unraveling, not with the fury of battle, but with the slow, inexorable certainty of something far older than us, something that had seen hunters before and had learned how to break them. @@ @@ The air was thick with something unseen, something gnawing at the edges of the mind, slithering through the marrow like a whispered certainty. We were the Hunt. We were meant to be the wolves, the tide that shaped the world, the challengers that spurred our quarry to rise. @@ @@ My fingers tightened around my spear, but the familiar weight of it no longer reassured me. The blade had tasted man's flesh aplenty, and yet the comfort it brought me in my hunts dissipated. @@ @@ Yet when the beast moved, slipping between the trees like a shadow unbound from its source, I felt it again. A sensation I had not known in lifetimes. A presence had been at my side—my kin, steady, breathing, real. And then, in the space between one breath and the next— @@ @@ Gone. @@ @@ No cry. No struggle. No trace. @@ @@ My breath hitched as I turned my gaze to a snapping sound. @@ @@ The skull. His skull. @@ @@ Something deep within me stirred—fight, fight, fight. But another instinct, long buried, clawed its way to the surface. A voice I had never heeded. One that knew when the tide had turned—that knew when the predator had become the prey. @@ @@ The others felt it too. I saw it in the flicker of their eyes, in the way their stances shifted. The Hunt was not yet broken, but cracks had formed beneath the surface. @@ @@ I forced my grip to steady. Forced the fear into something I could wield. A fire, fragile but burning still. @@ @@ A single breath—that was all I allowed myself. A sharp inhale, just enough to steady the frantic hammering of my heart and wrest my mind from the primal fear creeping into my bones. The fear was insidious, slithering beneath my skin, whispering things I dared not name. @@ @@ The Hunt had never faltered before. Not in the face of men, nor in the presence of the unnatural things that lurked within the Backrooms. We were the storm, the wolves in the dark, the force that drove prey to ruin. But now—now we stood at the edge of something ancient, something vast and unknowable, and we understood the truth. @@ @@ The roles had shifted. @@ @@ But we were not broken. Not yet. @@ @@ I clenched my teeth, forcing my breath into something steadier, something controlled. The others looked to me now—kin who had fought at my side through countless cycles, whose names had been carried on by the echoes of the Hunt. But in their eyes, I saw it. The cracks. The doubt. The realization that we had misjudged our prey—and that it had cost us dearly. @@ @@ For the first time, I understood why men feared the Wild Hunt. @@ @@ Because now, I felt that same fear. @@ @@ It struck again. @@ @@ A ripple of movement, too swift to track, too fluid to comprehend. Another of my kin wrenched into the void, their strangled cry stolen before it could fully form. The brittle snap of bone echoed in the silence. A heartbeat later, their spear clattered to the frost-laced earth, the final proof that they had ever stood beside me. @@ @@ We turned sharply, weapons raised, eyes scanning every shifting shadow, every phantom flicker in the dark. But the beast had already vanished. @@ @@ We were dwindling. @@ @@ Another blur. Another taken. @@ @@ A snarl ripped from my throat as I drove my spear forward, but I struck nothing. Only cold, empty air. The beast was toying with us. It had never needed to flee. @@ @@ A voice, sharp with panic, rang out— @@ @@ Then silence. @@ @@ One by one, they vanished. The rhythm of the Hunt, once unshakable, crumbled beneath my feet. I felt the void widening, the tether between us unraveling thread by thread. @@ @@ I turned just in time to see the last of my kin dragged into the black. His fingers clawed at the frozen ground, leaving deep furrows in the frost. His eyes met mine, and in them, I saw not just pain but acceptance—the grim certainty of the doomed. @@ @@ Then, he was gone. @@ @@ The glade was empty. @@ @@ No sound but my breath. No movement but the slow fall of snow, settling over the remnants of the Hunt. @@ @@ Alone. @@ @@ A growl rumbled deep in my chest—not of fury, but defiance. The Great Prey had shattered our rhythm, turned our precision into desperate reaction, twisted the Hunt into something else. It had plucked my kin from the world like brittle leaves in the wind, each falling without a sound, without a struggle. But I would not allow it to take more. @@ @@ The wind carried the scent of frozen fur and bloodless bone, a whisper of the thing that lurked just beyond sight. It was toying with us. A game. A lesson. @@ @@ Enough. @@ @@ I raised my spear, the signal given with a sharp flick of my wrist. I scattered through the glade, weaving between gnarled trees and corridors of shifting dark, forcing the beast to choose a path, to commit to movement. @@ @@ I will finish it so that we would no longer be its still and waiting victims. @@ @@ I would //not// yield. @@ @@ Each step was measured, my every motion honed by centuries of pursuit. The Great Prey had unraveled the Hunt, but it had not broken me. @@ @@ The glade stretched before me, a world of frost and twisted branches, each one casting jagged scars of black against the unnatural light above. The aurora cast over my head, shining brilliantly, as if it knew this was the end. They cast no warmth, only cold illumination, a mockery of the fire that once burned in my forces hearts. @@ @@ The silence pressed in, thick as the frost that clung to the trees. I stood alone in the hollowed remains of the Hunt, the snow beneath me marked only by fading traces of my kin. My breath curled in the air, slow and steady now, my grip firm around my spear. The beast had taken everything but me. @@ @@ The Hunt wasn't over. Not yet @@ @@ A shift in the air—subtle, deliberate—still here. @@ @@ Then—motion. A flicker at the edge of my sight. @@ @@ I lunged, my spear carving through the space where it had been, where it should have been. But the beast did not move like flesh and sinew. It twisted with the ease of something that had never known hesitation. @@ @@ A blur. A rush of air. I pivoted just in time to feel the wind of its strike pass inches from my skull. @@ @@ Too close. @@ @@ I dropped low, rolling across the frost-laced ground as the beast’s antlers carved through the space where my torso had been. Snow erupted around me as I came up, my stance solid, my spear leveled. @@ @@ The predator had acknowledged me. @@ @@ It was no longer a culling or a game, this was a fight. @@ @@ The beast’s black eyes locked onto mine, deep as the abyss, cold as the wind that howled through the endless corridors of the Backrooms. It exhaled, slow and deliberate, mist curling from its maw. Then, it lunged. @@ @@ The ground shuddered beneath me as the beast prowled forward, its breath curling in the frozen air, slow and steady—unrushed. It knew. @@ @@ My fingers tightened around my spear, but the wood felt foreign, slick with frost and sweat. My lungs burned, my chest heaving too fast, too shallow. I willed them to slow, but my body refused to listen. My pulse hammered against my ribs, pounding at the inside of my skull like a war drum played out of rhythm. @@ @@ A shadow flickered—too fast— @@ @@ I twisted, barely in time, and the wind howled as claws carved through empty air where my throat had been. My feet stumbled over frost-laced roots, and I slammed my heel down to stop from falling. @@ @@ It raked at me—I ducked. A shadow loomed—I turned into it. I pivoted. Felt the wind of its strike graze my skull. It loomed. I struck. The blade met flesh, then bone. @@ @@ A crack. A hot rush of blood. @@ @@ I staggered back. My chest heaved. My vision swam. @@ @@ I stood in the empty glade, spear still raised, fingers still curled in a death grip, my body locked in place, waiting. The wind howled. The trees stood still. @@ @@ Then, at my feet— @@ @@ The beast’s head lay in the snow. @@ @@ That was it? @@ @@ After the centuries of whispered dread, after the fear carved into our bones like runes etched in stone—was it over that quick? @@ @@ A single mistake. A single opening. And it was dead. @@ @@ My knees threatened to buckle, but I forced myself upright. I had won. The Hunt had won. Hadn’t we? @@ @@ The ghosts of my kin had been at my back. The generations before them. The hunts that had ended in silence, in death, in stories whispered through bloodlines that should have lived longer. They had not been fast enough. They had not been lucky enough. @@ @@ I looked down at the severed head, expecting it to move, expecting the nightmare to stretch on just a little longer. But it did not. The only thing that remained were the pile of bodies left in its wake, and its corpse. @@ @@ It was over. Truly over. @@ @@ It had never been just me. It had been all of us. Once more, the indomitable spirit of the Hunt continues and will for ages to come. [[include :backrooms-wiki:component:license-box]] [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8497936</link>
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				<pubDate>Fri, 10 Jul 2026 14:47:18 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-297">https://backrooms-wiki.wikidot.com/level-297</a><br /> <strong>Reason:</strong> AI generated content<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7184922&amp;amp;size=small&amp;amp;timestamp=1783694838" alt="Red-eyes Dragoon" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7184922)" /></a><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" >Red-eyes Dragoon</a></span> / monster9530<br /> <strong>Date:</strong> 10th July 2026<br /> <strong>First Revision Date:</strong> 26th May 2025<br /> <strong>Tags:</strong> _cc _licensebox _title level<br /> <strong>Rating:</strong> total; +34/-1</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:nostalgia-fullscreen]] [[module css]] :root{ --logo-image: url(&quot;http://backrooms-sandbox-2.wikidot.com/local--files/level-uhhh-idk:fruitgier-aero/logo.png&quot;); --header-title: &quot;The Backrooms&quot;; --header-subtitle: &quot;Shattering Liminality&quot;; #container { background-image: url(&quot;http://fr-backrooms-wiki.wikidot.com/local--files/niveau-16-fr/green_city-wide.jpg&quot;); background-size: cover; background-position: center; background-repeat: no-repeat; opacity: 1; } [[/module]] [[module css]] /* Every page technically needs a title! This hides it. */ #page-title { display: none !important; } [[/module]] [[div class=&quot;meta-title&quot;]] Website 297 [[/div]] [[include :backrooms-wiki:component:ambiance audio=http://backrooms-sandbox-2.wikidot.com/local--files/level-uhhh-idk:fruitgier-aero/echoes-of-the-past-from-album-liminal-spaces-197000.mp3 ]] @@ @@ &gt; The flickering glimmer of the computer screen lay before me. It blinked in and out in endless circles. A world. A perfect world, crying out to me—and only me. All I have to do is reach out and take it for myself. I drag the poorly made cursor over to the tab, click on it, and accept the gift. &gt; @@ @@ &gt; A sound drifted through the air as I phased in and out, thin and distant—laughter. Hollow, somber. My own. It spiraled through endless corridors of data and code, stretching across an empty infinity. Here, nothing could touch me. Nothing could hurt me. Everything was perfect. &gt; @@ @@ &gt; The transition was seamless. One moment, I was here—leaden, waiting—the next, I was there. Weightless. Boundless. Perfect. The walls of Backrooms, the ticking clock, the hum of an old monitor—they all faded into the nothingness behind me. What was left was infinite. And it was mine. &gt; @@ @@ &gt; The real world was flawed and cruel. It decayed. It demanded. It abandoned. But here, I would never wither. Never suffer. Never be bothered by others. &gt; @@ @@ &gt; All I needed to do was accept the light. @@ @@ [[div class=&quot;lighterblock&quot;]] [[span class=&quot;titlebox&quot;]]Website 297 Level Bot^^Brought to you by ComputaRooms^^[[/span]] Are you exhausted from the chaos, the stress, and the endless struggles of [[[level 0|reality]]]? Step into Website 297—your perfect digital paradise. No flaws, no pain, no suffering. Just peace, eternity, and **you**. Imagine a world where you never grow old. Never feel pain. Never have to say goodbye. Why settle for an imperfect universe when you can upgrade to perfection? @@ @@ Website 297–The Last Escape You’ll Ever Need. ... ... **Loading.** ... ... Welcome! User 182–Sasha K., welcome to your new world! Prepare to explore the incredible features we've crafted just for you at Website 297! Why not start with the meadows? [[/div]] @@ @@ &gt; It feels real—too real. And yet, at the same time, impossibly surreal. As if the world had been painted with a soft, golden hue, a tint of happiness woven into every pixel. The sun’s warm glow kissed my skin, gentle, never scorching. The wind—that warm summer wind—danced across my face, carrying the echoes of childhood. For a moment, I was young again, weightless in the embrace of a perfect afternoon. I almost forgot where I was. &gt; @@ @@ &gt; I run my fingers through the grass, tracing the delicate strands as they bend beneath my touch. Earth crumbles between my fingers, soft as sifted sand, slipping away like distant memories. It feels familiar—comforting. A sensation long forgotten, yet now within reach. I breathe peace. A fragile, light thing. The weight of my old life lingers at the edges of my mind—long hours under my father’s watch in [[[the m-e-g|the M.E.G.]]], the unyielding demands of reality. Is he still in [[[Level 182|'182]]]? &gt; @@ @@ &gt; I move upward, yet, before I can catch myself, I stumble, falling. The impact should hurt. It doesn’t. Only the quiet embrace of this world. It was promised, but I never truly believed. &gt; @@ @@ &gt; A breeze stirs around me in HTML, cool and deliberate. It brushes against my skin, sweeping away the last traces of dust. As if this place refuses to let the imperfections remain. As if it is designed to keep me untouched, untethered. Clean. &gt; @@ @@ &gt; Yet, something feels missing... Or rather, someone. @@ @@ [[div class=&quot;lighterblock&quot;]] [[span class=&quot;titlebox&quot;]]Website 297 Level Bot^^Brought to you by ComputaRooms^^[[/span]] **Loading Environment** ... ... **Loading Completed** ... ... Here in the meadows, every detail has been fine-tuned for maximum relaxation! The grass is always soft, the wind forever refreshing, and the sun rests at the most scientifically comforting angle. Run your fingers through the grass! Feel the soil! It is all perfectly calibrated for your maximum comfort! @@ @@ Soft, yet firm, like the earth’s embrace is welcoming you home. Everything is perfectly measured—each blade of grass, each gust of wind, each beam of sunlight—and meticulously planned for your peace of mind. @@ @@ Did you know? The meadows are calibrated to mimic peak nostalgic experiences! The scent of the air, the warmth of the wind, the gentle sway of the grass—everything is fine-tuned to elicit positive emotional responses. This is //home//, perfected. @@ @@ Now that we’re done exploring the meadows, why not take a look at the other two fantastic environments, crafted just for you? [[/div]] @@ @@ &gt; Soft lullabies in Python hum through the trees, a gentle, looping melody woven into the air. The simulated calls of birds blend seamlessly with the rhythmic buzz of cicadas, an almost lifelike harmony filling the space between silence. The sounds don’t just play; they breathe. The chirps don’t just call; they beckon. There’s something almost hypnotic in the way they repeat. No pauses, no breaks. No unexpected notes. As if the world itself refuses imperfection, smoothing over anything that doesn’t belong. &gt; @@ @@ &gt; Yet, when I lift my gaze to the treetops, there are no birds. Just an illusion—an effect projected with delicate precision. A facade crafted to feel real, to soothe, to convince. But beneath it all, there is only emptiness. &gt; @@ @@ &gt; I turn my head, catching a glimpse of water in the distance—a lake rendered in the preview. Gentle ripples dance across its surface, a rhythmic pattern too perfect to be natural. The air is thick with the sound of splashes, the echo of movement without a source. Somewhere, the soft quacking of ducks loops in Java, scripted into existence yet never truly alive. &gt; @@ @@ &gt; A slender branch grazes my cheek, leaving no mark, no pain, only a quiet pull that draws my attention back to the trees. Soft algorithms in the wind whisper through the branches, a carefully programmed rustling that never strays from its rhythm. The trees sway in perfect sync, responding not to the chaotic pull of nature, but to a calculation—flawless, predetermined. I reach out, pressing my palm against the bark. It is rough, textured just as it should be. Real, but not quite. It does not pulse with life. It does not drink from the earth or stretch toward the sky. It simply exists, because it was designed to. &gt; @@ @@ &gt; The stillness is intentional. A feature, not a flaw. &gt; @@ @@ &gt; After all, this world was made for me. Only me. @@ @@ [[div class=&quot;lighterblock&quot;]] [[span class=&quot;titlebox&quot;]]Website 297 Level Bot^^Brought to you by ComputaRooms^^[[/span]] **Loading Environment** … … **Loading Completed** … … Did you know? This forest is engineered to recreate the most comforting outdoor experiences based on aspects of numerous different forest levels! The subtle scent of pine, the distant murmur of a running stream, the gentle stir of unseen creatures—each aspect has been precisely tuned to inspire serenity. No biting insects. No sudden storms. No unwelcome surprises. @@ @@ Reach out and feel the bark—coarse and natural, yet engineered to deliver the ideal tactile experience. The leaves sway at just the right pace, their rustling neither too loud nor too quiet, maintaining a perfect balance that suggests life without the disruptions of unpredictability. @@ @@ Towering trees stretch toward the sky, their canopies swaying in perfect harmony. Crisp, invigorating air carries the faintest hint of pine, while a gentle breeze weaves through the branches—steady, rhythmic, never too strong or still. Sunlight filters through the leaves, casting a soft, golden glow across the forest floor, enveloping the scene in warmth and tranquility, making every moment feel timeless. @@ @@ For the final stop, feel free to explore the last generated environment, the city, on your own! ... ... **Loading Environment** ... ... ... **Loading Completed!** [[/div]] @@ @@ &gt; The city stretches before me, vast and gleaming, a labyrinth of towering skyscrapers and endless streets. Warm light spills from apartment windows, casting golden glows against the night. Neon signs hum softly, their colors reflecting off the wet pavement below. In the distance, a train rumbles along its tracks, its horn cutting through the silence. For a moment, the city feels more than real, it was alive. I could feel its breath on the nape of my neck. &gt; @@ @@ &gt; But it isn’t. &gt; @@ @@ &gt; The windows, no matter how many I pass, reveal nothing beyond the glass. No movement. No silhouettes. No restless figures shifting behind curtains. The train never arrives. Its sound loops in the distance, forever approaching, never reaching. The streets stretch on, winding endlessly into a horizon that does not exist. The signs flash their advertisements on repeat, calling to no one. &gt; @@ @@ &gt; I stop beneath a streetlamp. The glow pools at my feet, perfect and undisturbed. No footsteps scuff the pavement. No shadows join mine. A faint breeze rolls through the alleyways, carrying whispers of conversation—scripted, seamless, artificial. &gt; @@ @@ &gt; I move toward the sound, drawn by the illusion of life. A café comes into view, its outdoor seating filled with //people//. Figures locked in casual poses—some mid-laughter, others leaning into conversations, hands wrapped around steaming cups of coffee. Relief flutters in my chest. But it’s a fragile thing. &gt; @@ @@ &gt; None of them move. &gt; @@ @@ &gt; The woman laughing into her hand never exhales. The man reading his newspaper never turns the page. The child holding an ice cream cone never takes a bite. Their voices continue, playing in perfect intervals, emerging from nowhere and everywhere at once. &gt; @@ @@ &gt; More cutouts stand frozen in doorways, posed on sidewalks, arranged at just the right angles to simulate movement from afar. A woman mid-stride. A man glancing at his watch. A cyclist paused at a red light that will never change. &gt; @@ @@ &gt; I punch a wall. It doesn't hurt. Why would it? &gt; @@ @@ &gt; The train rumbles again. The laughter loops. The neon hums. The streets stretch endlessly, flawless and still. A world built just for me. Safe. Eternal. &gt; @@ @@ &gt; But what does that even mean when I am the only one left? I step forward, deeper into the stillness. There is nowhere else to go. ------ [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** ambient-echoes-of-the-past-from-album-liminal-spaces &gt; **Author:** lucafrancini&lt;b1151&amp;gt;&lt;/b1151&gt; &gt; **License:** [https://creativecommons.org/licenses/by/2.0/ CC BY 3.0] &gt; **Source Link:** https://pixabay.com/music/ambient-echoes-of-the-past-from-album-liminal-spaces-197000/ ----- &gt; **Name:** Beautiful Green Nature Wallpapers 1 &gt; **Author:** raceboy24.blogger &gt; **License:** [https://creativecommons.org/licenses/by/2.5/in/ CC BY 2.5 in] &gt; **Source:** https://raceboy24.blogspot.com/2011/07/beautiful-green-nature-wallpapers-1.html ----- &gt; **Name:** An icon from icon theme Crystal Project &gt; **Author:** Everaldo Coelho &gt; **License:** [https://en.wikipedia.org/wiki/GNU_Lesser_General_Public_License Lesser General Public License] &gt; **Source:** https://commons.wikimedia.org/wiki/File:Nfs_unmount.png ===== [[include :backrooms-wiki:component:license-box-end]] [[=]] [[collapsible show=&quot;Websites extra contents?&quot; hide=&quot;Nope, just the boring author section.&quot;]] @@ @@ [[div class=&quot;lighterblock&quot;]] [[span class=&quot;titlebox&quot;]]Author section[[/span]] Uhh, hi, author[[*user Red-eyes Dragoon]] @@ @@ I wanted to make something based of off frutiger aero so here we are. [[=]] Greenlighted by the GOAT: [[*user DivineAtlas]] The lovely critic(s) who looked at my page: [[*user DivineAtlas]] [[*user BlueSignet]] [[*user DrAkimoto]] [[*user Sky3]] [[*user Praetor3005]] [[*user centurys lute]] [[*user PrismaticMoose]] My other works can be found on my [[[dragoon|author page]]] [[/=]] [[/div]] [[/collapsible]] [[/=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 296]]] | **Level 297** | [[[Level 298]]] &gt;&gt; [[/=]] [[/div]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: Article Deletions</title>
				<link>http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8497921</link>
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				<pubDate>Fri, 10 Jul 2026 14:26:54 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/phenomenon-80">https://backrooms-wiki.wikidot.com/phenomenon-80</a><br /> <strong>Reason:</strong> AI generated content<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7184922&amp;amp;size=small&amp;amp;timestamp=1783693614" alt="Red-eyes Dragoon" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7184922)" /></a><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" >Red-eyes Dragoon</a></span> / monster9530<br /> <strong>Date:</strong> 10th July 2026<br /> <strong>First Revision Date:</strong> 1st August 2025<br /> <strong>Tags:</strong> _licensebox _non-cc-pixabay _title despair2025<br /> <strong>Rating:</strong> total; +32/-0</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:true-dark]] [[include :backrooms-wiki:component:pts |number=2I |class=2 Ailment |aoe=Entities |frequency=Infrequent |duration=Unknown |intensity=Nonlethal |dropdown=DROPDOWN ]] [[include :backrooms-wiki:component:ambiance audio=http://backrooms-sandbox-2.wikidot.com/local--files/phenom/sad-tragic-dramatic-music-slow-melancholic-194655.mp3 ]] [[div class=&quot;titleblock&quot;]] [[span class=&quot;titlebox&quot;]]Alone[[/span]] **SLAM** @@ @@ &quot;WAKE UP, DAMNIT!&quot; Your boss yells. @@ @@ Crumbs fly. One clings to your lapel, another buries itself in the wrinkle of your shirt, like it’s trying to nest. Half-asleep, you watch them fall like snow. One settles in the crease of your palm, crushed by your finger as it twitches to life. @@ @@ You lift your head slowly. Time passes hazily, as if you're drowning the ocean. You’re still at your desk. You’re still here. Of course you are. @@ @@ Joints are stiff like rusted hinges. Your mouth is half open, breath stale. You don't even remember having fallen asleep, only staring at your screen. Level reports. Again. And again. And again. There’s no end to the monotony. Just different names for the same emptiness. @@ @@ &quot;You’ve worked here for how many months? And your desk is still this dirty?&quot; your boss mutters, not even bothering to sound angry anymore. &quot;Get back to the reports and get some coffee or something.&quot; @@ @@ You suppose you’re no longer worth the breath. He walks off, already scanning for someone else to bark at. @@ @@ You push with your meek arms, barely able to stay awake as you stumble to the newly developed coffee room. You boil the almond water and pour in one of the packets. It smells like burnt almonds and plastic. You take out a small pill bottle with anxiety medication inside. You've had to start using them more sparingly since you wound up here, not that they truly help. @@ @@ Popping the pill in, you take slow sips, mumbling about the work you need to do. @@ @@ **Tap** @@ @@ &quot;Handsome!&quot; It doesn't take you longer than a moment to recognize the voice. Finn. He always surprised you, but you kind of appreciated that. A bit of a chatterbox compared to your other peers, grinning, shifting on his heels, eyes wide with that ridiculous, stubborn optimism. @@ @@ Finn keeps talking. Something cheerful. You were too spaced out to tell what he was really rambling on about. He’s waving his hands like always, filling the sterile space with his noise, his warmth. You manage something of a smile. A flicker of movement at the corners of your mouth. @@ @@ He beams at it like it’s a gift. @@ @@ You always respected that about him. His ridiculousness. His joy. His hope. It made the place feel less like a prison. Less like a grave. He never seemed touched by the rot that seeped into everyone else. Maybe he made it feel like some form of twisted home. @@ @@ As he finishes his ramblings, he makes it a point to tell his latest assignment, &quot;Oh, and before I forget, I have some great news! I think.&quot; He grins. &quot;We're going to get some lab samples for one of the researchers in [[[Level 282]]]! It's got to be better than rotting in this place, right?&quot; @@ @@ You nod; your coffee's gone cold, yet somehow you feel warm. @@ @@ &quot;Yup! We'll be off in a few hours actually, so you should probably pack, huh? Well, either way, see ya there; it's a date!&quot; @@ @@ He giggles happily as he walks out of the room. @@ @@ You go to your work station, piled with research work to fill out for later. You pull out the desk drawers, grabbing the few essential supplies you have to take with you. @@ @@ You reach for a pen, but it stalls midway, fingers frozen in place. Something in your chest caves in, soft and slow, like wet paper. You glance toward the drawer. Still locked. @@ @@ You never open it. Not anymore. Not unless something inside you cracks just enough to bleed through the seams. Maybe it’s the fatigue today. Maybe it’s the cold. Maybe it’s the quiet that presses too tightly on your ribs. You reach for the key. The drawer creaks open like a wound unsealing. @@ @@ A stack of old field notes. Weathered, curling at the edges. On top, one page. His name scrawled in thick, fading marker: Elias. Everything else on the page is violently crossed out. Not edited. Erased. Slashed in the way you only do when you're trying to carve someone out of yourself. @@ @@ You stare at it, just long enough to feel heat swell behind your eyes. @@ @@ You were just a trainee back then. Green, eager, stupid. He was your mentor and someone you looked up to. Elias had promised to show you the ropes. He promised to stay. He’d made it feel like a kindness, like someone finally saw you, not as a burden or background noise, but as someone worth holding on to. It only took two weeks for him to break it. You take a look at the back again; something he'd written and gave to you on his last mission. It never gets any easier to read. @@ @@ &quot;Don’t wait up. If I don't come back, assume I did it on purpose.&quot; @@ @@ The paper stares back. You don’t know if it was a warning. Or a mercy. Or just another excuse to leave without looking back. Like every person who’s ever gotten close enough to touch you. Like everyone who made you believe, even for a second, that you were worth the trouble of staying. @@ @@ Mid thought, your boss strolls on over, handling a backpack precariously. &quot;Don't fuck this up.&quot; @@ @@ He escorts you to the noclipping point. You can hear him muttering under his breath behind you, some kind of sarcastic quip you can barely hear. &quot;Why is it always the useless ones who come back…&quot; @@ @@ You stare at the entry point for a moment. Would anyone notice if you didn't come back like the others? Would you be replaced? Would people...forget? Would Finn forget? Eventually...Probably. Horror stories go far in the M.E.G. You don't have time to ponder as Finn approaches. @@ @@ &quot;You ready for our first ever real mission?&quot; he says, bouncing in place, his voice high-pitched and full of something you can barely recognize anymore. Excitement? Life? @@ @@ &quot;Just us, alone and the rooms,&quot; he continues, grinning. &quot;Or, submarine cave. Huh. Anyway, you reaaady?&quot; He giggles at his own words, looking up into your eyes as if expecting excitement. @@ @@ You try to answer, but your mouth doesn’t cooperate at first. Your throat feels dry and hollow, scratchy almost. You nod, eventually. It's not a lie. It's not the truth either. @@ @@ Finn just smiles wider and pats your shoulder; you nod again, walking through the noclip point together. @@ @@ The nice breeze of the levels air brushes against your face, a stark difference from the melancholy damp office space you're used to. Finn's clearly enjoying himself, laying down on the soft blades of grass. He stares into the sky for a moment before beginning to speak, &quot;You know, now that we're alone. I just wanted to say... I really care about you.&quot; @@ @@ The last time someone said that, they vanished into the fog of a forgotten level, their last note filled with cold contempt. @@ @@ You're quiet for a moment, unsure really what to say. Unsure if you should speak at all. He continues, &quot;I honestly didn’t even accept this mission at first,&quot; he says, fiddling with a loose thread on his sleeve. &quot;But then I heard you were going… and I guess that kind of decided it for me. @@ @@ He glances down, voice quieting. &quot;I hope that doesn't sound weird, I'm...not the best with words you know.&quot; @@ @@ You blink slowly. It takes a second to register what he’s saying. Another second to realize he means it. Part of you wants truly trust what he's saying, but it gets strangled by the louder voice, the one shaped by years of leaving, of silence, of cold shoulders. @@ @@ So you say nothing. Because saying anything that didn't crush him would mean believing, and belief is all you really have left. @@ @@ Finn continues looking at you. Still smiling giddily. @@ @@ And all you can think is, //please don’t leave.// But the words stay buried. Where it’s safer. @@ @@ **Cough** @@ @@ You loudly cough, switching the subject to the mission at hand. He frowns a bit, taking a second of silence before getting up as his usual happy self. &quot;Oh yeah,&quot; he says. He lightly chuckles, almost forcibly, &quot;Guess we were actually here for something, huh?&quot; His smile rebounds, &quot;So we’re doing basic recon for researchers. There’ve been some weird reports about the Siren on this level. Like... no one’s seeing her anymore. She's just... gone. We’re here to confirm it for them, basically.&quot; @@ @@ It sounds simple. Easy. But nothing ever is. You ponder for a moment, spaced out of everything else. What if she’s just learned how to kill quietly? What if no one sees her anymore because she doesn’t leave anything behind? You're not sure. @@ @@ The thought doesn't scare you. Not really. It just settles in your chest like everything else: heavy and inevitable. @@ @@ Finn laughs, cutting through your spiraling. &quot;I think this will be pretty chill, and here's hoping she's dead!&quot; His tone is playful, like he’s already solved the mystery. Already found her. @@ @@ You two head towards the cave, handling a lighting bug from the level softly to serve as light in the dark. The soft waves crash against stone somewhere nearby, rhythmic and slow. It might be comforting, in another life. But here, it’s just background noise for thoughts you can’t stop having. @@ @@ Finn talks as you walk. About missions. About how excited he is. About you. You don’t answer. You let him fill the space so you don’t have to. @@ @@ **THWACK** @@ @@ Finn faceplants onto the hard concrete floor, tripping over the entrance of one of the large, rusted submarines. The safehavens of the levels. You instinctively flinch for a moment; one that seemingly lasts forever while your brain assumes the worst. @@ @@ He's alright. He always is. @@ @@ When ready, he leaps up off the floor; if the lights were better, you’d probably see stars in his pupils. &quot;Let’s go in here!&quot; he says, eyes locked on the hulking rusted submarine half-sunken in the cavern wall. &quot;I mean, what else are we gonna do? //Plussss//, if the Siren shows up, we’ll be safe in here, right?&quot; @@ @@ He doesn’t wait for a response. Just grabs your hand and pulls you forward. His skin is warm. Soft even. Inside, he gasps in awe at everything, like a kid at toy store for the first time. He talks with his whole body, pointing and gesturing and bouncing up and down. @@ @@ &quot;I’m gonna check the rest out,&quot; he says suddenly. &quot;You stay here. Guard the entrance.&quot; @@ @@ Before you can respond, before you can ask him not to leave, he's already off into the dimly-lit corridors; his voice echoes behind him like the ghost of joy. @@ @@ &quot;THIS STUFF LOOKS REALLY OLD, YOU KNOW, IT’S A WONDE—&quot; @@ @@ Silence. @@ @@ Your heart drops. Your heart fills the void of silence. One beat, then two, then three. @@ @@ You tear through the submarine’s narrow corridors, the dim submarine light's glow barely cutting through the dark. Your thoughts race, swelling your head over and over. Did he noclip? Did he fall through? Is he dead? Did he leave you? @@ @@ The thought chokes you. Not again. Not again. @@ @@ You call his name, but it comes out thin and hollow, like your voice is already too far away to matter. Your breathing turns ragged. The world around you narrows. The walls feel tighter. You check room after room after room. Nothing. Just rot and ruin. @@ @@ Your legs start to shake. Your chest seizes. @@ @@ He left. He left just like the rest of them. Just like Elias. One minute by your side, the next, vapor in the air. No goodbye, no body. Just the long, slow learning that they’re never coming back. @@ @@ You stumble into the final chamber, your pulse like a war drum in your throat. @@ @@ Empty. @@ @@ **Tap** @@ @@ You jolt back, body locking up as your hands fly to your face. What's going on? Another tap. What the hell is happening? @@ @@ Your breath catches in your throat as you back away, fists clenched, pulse screaming. @@ @@ The room is still empty. @@ @@ But something is here. @@ @@ Something you can’t see. @@ @@ A soft, warm sensation fills your hand. A human touch. Is it him? He's here, yet, not here somehow. @@ @@ You speak, voice cracking as you reach out @@ @@ &quot;Please,&quot; you whisper, voice splintering around the word. &quot;Just... tap me on the shoulder if you're here.&quot; @@ @@ **Tap** @@ @@ It is him. Somehow. Someway. It's him. Tears stream down you eyes,the terms of your situation being revealed to you. You gasp, as tears continue running down your cheeks. A soft warm sensation fills your body. A hug. @@ @@ Your breathing slows down; you can't feel this way. You're not supposed to. You try to stop the tears, only holding them back as you step away. Your voice is crackly as you speak. @@ @@ &quot;Could we... just hold hands? Just for a little while.&quot; You pause for a moment. @@ @@ &quot;I... I know it’s stupid, I just&quot; @@ @@ You feel warm fingers interlock with yours. You shakily breath in and out, trying to hold back mountains of tears. @@ @@ If you can only feel each other, it's the only way. You're unsure if he can hear or see you, but you know you can't see him. You can't listen to his over-joyous tone. @@ @@ You slowly walk out of the submarine together. Into the dark. You ramble a bit; tears being filled with soft, perhaps forced smiles on your end. &quot;Sometimes I think everyone hates me... Even when they smile, I can’t tell if it’s real or if they’re just… waiting to leave. Maybe they do. Maybe I just...make it too hard to stay,&quot; you frown softly before continuing. &quot;So I thought… if I just shut up, you know? Be quiet. Be easy. They won't go.&quot; You look down, going silent once more. @@ @@ Despite Finn's absence of breath, of steps, of sound, you feel closer somehow. Maybe this is all you needed. Maybe this is what you always needed. Not words. Not a face. Just someone. Someone who won’t let go. Someone who stays. @@ @@ Your hand tightens around his. Or, you think it’s his. It’s warm. It squeezes back. @@ @@ A thought drifts in like rot in water: Maybe this is all you get. Not love. Not peace. Just a phantom in the dark to keep you from drowning. And it’s still more than you ever thought you’d have. @@ @@ You want to speak to him, to say something. What would you even say? You open your mouth, uttering the only words that come to mind. Not because you want to. But because you need to. &quot;//Don't leave...Please.//&quot; @@ @@ He’s not leaving. Not yet. But you know how this ends. @@ @@ The lightning bug glows faintly ahead of you, casting long, shifting shadows on the walls. You walk slowly, as if breaking the silence might shatter everything. @@ @@ **Hummm** @@ @@ The sound creeps in low and wet, something vibrating through every muscle of your body. The air thickens, like you’re breathing through cloth. You stop walking. So does the warmth at your side. @@ @@ You’d almost forgotten. The mission. The Siren. The reason you came here. @@ @@ A voice whispers, seemingly everywhere at once. A voice. Gentle. Floating. Coming from nowhere and everywhere at once. &quot;Hello? …Is someone there?&quot; @@ @@ Your lungs tighten. No. No no no. You don’t move. You don’t breathe. Your heart hammers loud enough to betray you. If you speak...No, if you even blink, you're dead. You know this. You feel this. @@ @@ You squeeze Finn’s hand tighter. And for just a second, just a breath of time, you almost believe you're not alone. @@ @@ But there’s no pressure against your palm. No returning squeeze. Just fingers. Soft. Cooling. Just skin, limp as memory. You whisper, &quot;…Finn? Are...Are you there? I-I'm sorry.&quot; @@ @@ Nothing answers. You tug once. Then again. Harder. Tighter than you held Elias's coat the day he noclipped and never came back. Tighter than you held your own breath the first time you were left behind by all your lonesome by your parents. @@ @@ Because this...He was the only thing in this world that hadn’t let go of you. @@ @@ It doesn’t squeeze back. It doesn’t move. It just hangs there in yours doing nothing. @@ @@ He’s just still...He's gotta be. Maybe he’s scared too. Maybe if you stay calm, he’ll laugh and hold tightly. Maybe if you whisper his name again, softer this time, he’ll answer. @@ @@ &quot;Finn?&quot; It's barely a sound. Barely a plea. @@ @@ Nothing. It wraps around your throat like a hand that presses gently seeing how long you can last. @@ @@ You pull at his arm. It slips. You tug harder. His fingers slide from yours like everything else ever has. @@ @@ There's no pulse. @@ @@ You open your mouth to scream, but the sound catches somewhere between your teeth. @@ @@ Tears don’t fall all at once. They crawl, tracing your face. Familiar paths carved from every inevitable goodbye you’ve ever swallowed. @@ @@ &quot;Please,&quot; you whisper, voice trembling like a wire stretched too thin. &quot;Please don’t leave me. I can’t… I can’t lose you too.&quot; @@ @@ But you already have. @@ @@ You can’t move. You can't breathe. He's gone. And you didn't even get a chance to tell him you cared. You didn’t see him. You didn’t get to hold him. You only had a hand. And now, you don’t even have that. @@ @@ It’s always the same. They leave. And you’re still here. You sit down, legs folding beneath you. @@ @@ The hum returns. It’s closer now. @@ @@ The Siren. @@ @@ You don't run. You don't hide. You don't even blink. Let her come. Let her take what’s left. Let her find a person made entirely of silence and regrets. @@ @@ For the first time in your life, you finally understand: You were never waiting to be saved or loved. You were just waiting to disappear. @@ @@ And now, at last…you will. ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Sad Tragic Dramatic Music Slow Melancholic &gt; **Author:** Denis-Pavlov-Music &gt; **License:** [https://pixabay.com/service/license-summary/ Pixbay License] &gt; **Source Link:** https://pixabay.com/music/drama-scene-sad-tragic-dramatic-music-slow-melancholic-194655/ ------ [[include :backrooms-wiki:component:license-box-end]] [[/div]] [[=]] [[collapsible show=&quot;Abandonment&quot; hide=&quot;Well, at least this article won't :3&quot;]] @@ @@ [[div class=&quot;lighterblock&quot;]] [[span class=&quot;titlebox&quot;]]Author section[[/span]] Uhh, hi, author [[*user Red-eyes Dragoon]] @@ @@ Abandonment issues are something close to my heart. At least, the feelings associated with them. Oftentimes, the person experiencing the feelings may feel like wanting someone for them is being selfish and they're only thinking about them. If you're struggling with these issues, know you're not alone and there are people who love and support ya [[=]] The lovely critic(s) who looked at my page: [[*user ReyDay]] [[*user Uncle Nicolini]] [[*user DrAkimoto]] [[*user Spectre48]] [[*user BlueSignet]] [[*user CamaradeAlbabar]] My other works can be found on my [[[dragoon|author page]]] [[/=]] [[/div]] [[/collapsible]] [[/=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Phenomenon 79]]] | **Phenomenon 80** | [[[Phenomenon 81]]] &gt;&gt; [[/=]] [[/div]]</code></pre></div> </div> </div> </div> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7085861">Community / Recordkeeping</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions">Article Deletions</a>
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				<title>Re: June 2026 Evals</title>
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				<pubDate>Fri, 03 Jul 2026 20:02:00 +0000</pubDate>
				<wikidot:authorName>BlueSignet</wikidot:authorName>				<wikidot:authorUserId>7867242</wikidot:authorUserId>				<content:encoded>
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						 <p>Blegh sickness abstain</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18072897/june-2026-evals">June 2026 Evals</a>
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				<title>Re: June 2026 Evals</title>
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				<pubDate>Thu, 02 Jul 2026 20:47:07 +0000</pubDate>
				<wikidot:authorName>DivineAtlas</wikidot:authorName>				<wikidot:authorUserId>8037742</wikidot:authorUserId>				<content:encoded>
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						 <p>Mirror</p> <br/>Forum category: <a href="http://backrooms-oversight.wikidot.com/forum/c-7323896">Community / Discussion and voting</a><br/>Forum thread: <a href="http://backrooms-oversight.wikidot.com/forum/t-18072897/june-2026-evals">June 2026 Evals</a>
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