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		<title>Article Deletions</title>
		<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions</link>
		<description>Posts in the discussion thread &quot;Article Deletions&quot; - Record of article deletions.</description>
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		<lastBuildDate>Mon, 12 Oct 2026 18:51:00 +0000</lastBuildDate>
		
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-9079601</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9079601</link>
				<description></description>
				<pubDate>Sat, 26 Sep 2026 10:53:04 +0000</pubDate>
				<wikidot:authorName>XTheLock_</wikidot:authorName>				<wikidot:authorUserId>9716194</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-399">https://backrooms-wiki.wikidot.com/level-399</a><br /> <strong>Reason:</strong> Author Request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="https://www.wikidot.com/user:info/moose0" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8646316&amp;amp;size=small&amp;amp;timestamp=1790420763" alt="Moose0" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8646316)" /></a><a href="https://www.wikidot.com/user:info/moose0" >Moose0</a></span><br /> <strong>First Revision Date:</strong> 26 September 2026<br /> <strong>Tags:</strong> _cc _licensebox comedy deceptive entertaining format-screw<br /> <strong>Rating:</strong> 4-; 7+/-11</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <p>[[include :backrooms-wiki:theme:anamnesis]]</p> <p>[[include :backrooms-wiki:component:open]]<br /></p> <div style="text-align: center;"> <p>Written by in around 2.5 hours by me, <span class="printuser avatarhover"><a href="https://www.wikidot.com/user:info/moose0" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8646316&amp;amp;size=small&amp;amp;timestamp=1790420763" alt="Moose0" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8646316)" /></a><a href="https://www.wikidot.com/user:info/moose0" >Moose0</a></span>, after a wave of inspiration came over me that I couldn't just waste.</p> <p>My author page: <a class="newpage" href="https://backrooms-oversight.wikidot.com/the-meeserooms">The Meeserooms</a>.</p> <h6><span><span style="text-decoration: line-through;">Levels I Copied</span> Inspirations</span></h6> <p><a class="newpage" href="https://backrooms-oversight.wikidot.com/long-forgotten-exclamation">A Long Forgotten Exclamation</a><br /> <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-922">Level 922</a> - &quot;I finally travelled all the way to the 'True End', and all I got was this fucking staircase.&quot;</p> <hr /> <p>Theme made by me!<br /> Wingin' this by posting with no crit so I hope I criticised the original level correctly!</p> <h6><span>Credit Where Credit is Due</span></h6> <p>Based on Level 3999 by <a href="https://backrooms.fandom.com/wiki/User:Lazynickname">Lazynickname</a></p> </div> <br /> [[include :backrooms-wiki:component:close]] <p>[[module css]]<br /> @import url('<a href="https://fonts.googleapis.com/css2?family=Cormorant+Unicase:wght@300;400;500;600;700&amp;display=swap">https://fonts.googleapis.com/css2?family=Cormorant+Unicase:wght@300;400;500;600;700&amp;display=swap</a>');<br /> @import url('<a href="https://fonts.googleapis.com/css2?family=Crimson+Pro:ital,wght@0,200..900;1,200..900&amp;display=swap">https://fonts.googleapis.com/css2?family=Crimson+Pro:ital,wght@0,200..900;1,200..900&amp;display=swap</a>');<br /> :root {<br /> &#8212;header-title: &quot;THE BACKROOMS WIKIDOT&quot;;<br /> &#8212;logo-image: &quot;&quot;;<br /> &#8212;global-white-color: 0, 0, 0;<br /> &#8212;global-txt: 255, 255, 255;<br /> &#8212;header-bg: 0, 0, 0;<br /> &#8212;header-txt: 255, 255, 255;</p> <p>&#8212;background-color: 0, 0, 0;</p> <p>&#8212;header-font: &quot;Cormorant Unicase&quot;, serif;<br /> &#8212;title-font: &quot;Cormorant Unicase&quot;, serif;<br /> &#8212;body-font: &quot;Crimson Pro&quot;, serif;<br /> }<br /> #header {<br /> background-image: url(<a href="https://upload.wikimedia.org/wikipedia/commons/4/42/Fermi_Searches_for_Gravitational_Waves_From_Monster_Black_Holes_%28SVS14130_-_BH_banner_GIF_2022-03-28_14_46_14%29.gif?utm_source=commons.wikimedia.org&amp;utm_campaign=index&amp;utm_content=original">https://upload.wikimedia.org/wikipedia/commons/4/42/Fermi_Searches_for_Gravitational_Waves_From_Monster_Black_Holes_%28SVS14130_-_BH_banner_GIF_2022-03-28_14_46_14%29.gif?utm_source=commons.wikimedia.org&amp;utm_campaign=index&amp;utm_content=original</a>);<br /> background-size: cover;<br /> background-position: center;<br /> background-repeat: no-repeat;<br /> }<br /> #container {<br /> background-image: url(<a href="https://upload.wikimedia.org/wikipedia/commons/0/0b/Quantids_Meteor.jpg?utm_source=commons.wikimedia.org&amp;utm_campaign=index&amp;utm_content=original">https://upload.wikimedia.org/wikipedia/commons/0/0b/Quantids_Meteor.jpg?utm_source=commons.wikimedia.org&amp;utm_campaign=index&amp;utm_content=original</a>);<br /> background-size: cover;<br /> background-position: center;<br /> background-repeat: no-repeat;<br /> background-attachment: fixed;<br /> height: 100%;<br /> width: 100%;<br /> z-index: -2;<br /> left: 0;<br /> top: 0;<br /> }<br /> #header h1 a span::before {<br /> background-image: url(&quot;&quot;);<br /> color: rgb(255, 255, 255);<br /> }<br /> #header h1 a span::before {<br /> padding: 0rem 2rem 0&#160;2rem;<br /> }<br /> [[/module]]</p> <p>[[include :backrooms-wiki:component:level-class<br /> |class=n/a<br /> |one=Non-Existent<br /> |two=Hypothetical<br /> |three=Folklore<br /> ]]<br /> <br /> <br /> <br /> <br /> <br /> Bro, you're gonna wanna see this!<br /> <br /></p> <div style="text-align: right;"> <p>What is it?</p> </div> <br /> <br /> I found an exit to The Backrooms!<br /> <br /> <div style="text-align: right;"> <p>No you didn't&#8230;</p> </div> <br /> <br /> Yes I did! Look! On the forums!<br /> <div class="blockquote"> <div style="text-align: center;"> <h1><span>Level 399 - &quot;The Neon Arcade&quot;</span></h1> <p><em>Level 399, also known as &quot;The Neon Arcade&quot;, is found to be the true exit of The Backrooms.</em><br /> <br /></p> </div> </div> <br /> <br /> See!<br /> <br /> <div style="text-align: right;"> <p>What? <em>How?</em></p> </div> <br /> <br /> What do you mean how? They found it!<br /> <br /> <div style="text-align: right;"> <p>W-well tell me about the level then.</p> </div> <br /> <br /> Okay, so the entrance, get this, going to <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-601">The End</a> and typing 'TRUEEND.EXE' into the computer there&#8230;<br /> <br /> <div style="text-align: center;"> <h5><span><em>A beat.</em></span></h5> </div> <br /> <br /> <div style="text-align: right;"> <p>You fucking asshole!</p> </div> <br /> <br /> <em>What?</em><br /> <br /> <div style="text-align: right;"> <p>You made me think an actual exit was found and I could go see my family again!</p> </div> <br /> <br /> Why do you suddenly not believe it?<br /> <br /> <div style="text-align: right;"> <p>Why do you fucking think?</p> </div> <br /> <br /> <em>I don't know?</em><br /> <br /> <div style="text-align: right;"> <p>Are you stupid? 'TRUEEND.EXE'? You expect me to believe that?</p> </div> <br /> <br /> Well why not? That's what you have to do to get there!<br /> <br /> <div style="text-align: right;"> <p>Oh so <em>you</em> believe this? You aren't just trying to pull my leg?</p> </div> <br /> <br /> No bro, that would be a fucked-up joke.<br /> <br /> <div style="text-align: right;"> <p>Buddy, a seventy-year-old is less likely to fall for AI slop than for a real person to actually buy this.</p> </div> <br /> <br /> It's real, bro!<br /> <br /> <div style="text-align: right;"> <p>No.</p> </div> <br /> <br /> Well can I at least read on to try to get you to believe it?<br /> <br /> <div style="text-align: center;"> <h5><span><em>A beat.</em></span></h5> </div> <br /> <br /> <div style="text-align: right;"> <p>Ugh, fine&#8212;it's entertaining watching you be stupid anyway, halfwit.</p> </div> <br /> <br /> Whatever man.<br /> <blockquote> <p><em>Upon entering, the wanderer may immediately notice meteors raining from the roof and burning up before hitting them.</em></p> </blockquote> <p><br /></p> <div style="text-align: right;"> <p>Oh my <em>God</em>.</p> </div> <br /> <br /> What?<br /> <br /> <div style="text-align: right;"> <p>Meteors falling from the ceiling? And then dissolving before they hit you? Man, this place must really care about you.</p> </div> <br /> <br /> Just let me read!<br /> <br /> <div style="text-align: right;"> <p>Fine.</p> </div> <br /> <blockquote> <p><em>These asteroids are considered to be an optical illusion caused by the level's lights, as they do not damage the arcade machines, floors, or walls.</em></p> </blockquote> <p><br /> See? its just an illusion!<br /> <br /></p> <div style="text-align: right;"> <p>Last I checked, optical illusions don't cause people to see meteors&#8212;let alone caused by lighting.</p> </div> <br /> <br /> Whatever, nerd.<br /> <blockquote> <p><em>Whatever you do, don't lose on any of the games, or you will instantly faint. You will also faint if you damage any of the arcade machines.</em></p> </blockquote> <p><br /></p> <div style="text-align: right;"> <p>Oh, so the level <em>does</em> have feelings.</p> </div> <br /> <br /> Shut up bro, it's obviously just some weird phenomena within the level, just like every Backrooms level!<br /> <br /> <div style="text-align: right;"> <p>Do <em>not</em> put this bullshit in the same category as <a class="newpage" href="https://backrooms-oversight.wikidot.com/phenomenon-7">Liminal Echo</a> or <a class="newpage" href="https://backrooms-oversight.wikidot.com/phenomenon-5">No-clipping</a>.</p> </div> <br /> <br /> They are!<br /> <br /> <div style="text-align: right;"> <p>Get outta here.</p> </div> <br /> <br /> What about the Isolation Effect? You could compare it to that!<br /> <br /> <div style="text-align: right;"> <p>I most passionately disagree.</p> </div> <br /> <br /> Keep coping.<br /> <br /> <div style="text-align: right;"> <p>You keep coping, tryna convince yourself this shit exists.</p> </div> <br /> <br /> I will!<br /> <blockquote> <p><em>The physical environment includes: neon lights emanating from the walls and ceiling, neatly organised retro-style arcade machines, and 24 degrees-Celsius temperature.</em></p> </blockquote> <p><br /></p> <div style="text-align: right;"> <p>What a great way to start the article which supposedly has the exit to The Frontrooms&#8212;by talking about the air conditioning.</p> </div> <br /> <br /> Would you shut up?<br /> <blockquote> <p><em>The spawnpoint of the level is directly in front of the exit to The Frontrooms, a large glass window with a door in front of a carpark&#8230; A Frontrooms carpark. The window is indestructible, and the door is locked, but cannot be lockpicked by even the greatest of locksmiths, nor can it be barged down.</em></p> </blockquote> <p><br /></p> <div style="text-align: right;"> <p>Damn, the greatest and totally no cliche obstacle of all time, an indestructible and unopenable door. And I didn't realise such a thorough investigation went into this place; they tried the greatest locksmith in the world? Crazy. And 'spawnpoint'? <em>Ahahahaha.</em></p> </div> <br /> <br /> Stop doubting it, you're just committing so hard because you can't admit you're wrong.<br /> <blockquote> <p><em>In order to gain access to the outside, you must go to the front counter and repeat this phrase to the faceling at the counter: 'I demand The Frontrooms Trial'. Then, it will hand you a sheet of paper with a checklist of things you need to do throughout the ENTIRE Backrooms.</em></p> </blockquote> <p><br /></p> <div style="text-align: right;"> <p><em>AHAHAHAHAHAHAHA.</em></p> </div> <br /> <br /> What's so funny?<br /> <br /> <div style="text-align: right;"> <p><em>'What's so funny?' He says!</em></p> </div> <br /> <br /> Stop being so ignorant.<br /> <br /> <div style="text-align: right;"> <p>You first!</p> </div> <br /> <br /> The Backrooms is a weird place, this is definitely&#8212;no, easily, a thing that could exist.<br /> <br /> <div style="text-align: right;"> <p>Suspension of disbelief, even in The Backrooms.</p> </div> <br /> <br /> 'Suspension of disbelief,' fucking nerd.<br /> <br /> <div style="text-align: right;"> <p>No, no. You don't get to repeat whatever I say in a nerd voice and think you won the argument.</p> </div> <br /> <div class="blockquote"> <p><em>These tasks are infinite in possibilities, but here are proven examples:<br /> 1. Go to <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-61">Level 61</a> and escape.<br /> 2. Swim in The <a class="newpage" href="https://backrooms-oversight.wikidot.com/blue-channel">Blue Channel</a> for an hour.<br /> 3. Kill a <a class="newpage" href="https://backrooms-oversight.wikidot.com/entity-67">Partygoer</a>.<br /> 4. No-clip through into 10 different levels in 1 hour.<br /> 5. Go to <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-999">Level 999</a><br /> 6. Tread water in <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-7">Level 7</a> for 5 hours.<br /> 7. Catch a flight in <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-36">Level 36</a>.<br /> 8. Go to <a class="newpage" href="https://backrooms-oversight.wikidot.com/the-meeserooms">The Meeserooms</a> and interact with <span class="printuser avatarhover"><a href="https://www.wikidot.com/user:info/moose0" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8646316&amp;amp;size=small&amp;amp;timestamp=1790420763" alt="Moose0" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8646316)" /></a><a href="https://www.wikidot.com/user:info/moose0" >Moose0</a></span>.<br /> 9. Survive the grip of the hurricane in <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-198">level 198</a><br /> 10. Drown and awake in <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-60">Level 60</a></em></p> </div> <br /> <br /> <div style="text-align: right;"> <p>Do I also get to claim 100 coins for each task completed?</p> </div> <br /> <br /> Can you stop interrupting?<br /> <br /> <div style="text-align: right;"> <p>Do you consider this world a video game?</p> </div> <br /> <br /> <em>Pfft.</em><br /> <br /> <div style="text-align: right;"> <p>Well, why on earth do you believe this then? Because you want to?</p> </div> <br /> <br /> Why don't you? Shit like talking <a class="newpage" href="https://backrooms-oversight.wikidot.com/entity-18">squid-headed human-looking things</a> exists, but <em>this</em> is where you draw the line?<br /> <br /> <div style="text-align: right;"> <p>The difference between this and The Beast is that: The Beast is an entity with a squid head with real biology and science at play, whereas this takes The Backrooms, a place that is known for being a random force of nature and turns it into a rogue-like. The dickhead who wrote this could have at-least <em>tried</em> to make it sound like it could reasonably exist in The Backrooms&#8212;but no, it sounds completely made-up. It's a shitter piece of creative writing than it is a shit lie.</p> </div> <br /> <br /> It's not like there haven't been <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-30">levels that are alive before</a>? It's reasonable to believe this level is just that?<br /> <br /> <div style="text-align: right;"> <p>Levels aren't gamers, that's just stupid. There isn't even an obvious motivation behind this. Why the hell would it want you to go do some errands in exchange for an exit to The Frontrooms?</p> </div> <br /> <br /> I don't know maybe it finds it entertaining?<br /> <br /> <div style="text-align: right;"> <p>Stop talking. And also, how would someone just accidently find this level when the entrance is so specific? 'TRUEEXIT.EXE' in The End? Who the hell tried that? And the stupid fucking quote you have to say to the faceling? What was it again?</p> </div> <br /> <blockquote> <p><em>'I demand The Frontrooms Trial.'</em></p> </blockquote> <p><br /></p> <div style="text-align: right;"> <p>Oh my God it's worse than I remember, <em>nobody</em> is accidentally figuring this out.</p> </div> <br /> <br /> Oh whatever, y'know what? I'm going to <em>prove</em> it to you! I'm gonna come back here with the checklist and prove your ass wrong.<br /> <br /> <div style="text-align: right;"> <p>Mate, how stupid are you? It's a shitter piece of authorship than most modern superhero movies! How are you still believing this? This <em>has</em> to be because you don't wanna admit when you're wrong&#8230;</p> </div> <br /> <br /> Whatevs, you just don't understand The Backrooms.<br /> <br /> <div style="text-align: right;"> <p>Fine, have fun dying of thirst in The End</p> </div> <hr /> <div style="text-align: center;"> <h3><span>A few days later&#8230;</span></h3> </div> <br /> they died. <p>[[collapsible show=&quot;Show author&quot;]]<br /> Written by <span class="printuser avatarhover"><a href="https://www.wikidot.com/user:info/moose0" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8646316&amp;amp;size=small&amp;amp;timestamp=1790420763" alt="Moose0" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8646316)" /></a><a href="https://www.wikidot.com/user:info/moose0" >Moose0</a></span>. Author page: <a class="newpage" href="https://backrooms-oversight.wikidot.com/the-meeserooms">The Meeserooms</a></p> </div> </div> </div> <hr /> <p>[[include :backrooms-wiki:component:license-box]]</p> <div class="content-separator" style="display: none:"></div> <div class="content-separator" style="display: none:"></div> <p>[[include :backrooms-wiki:component:license-box-end]]</p> <div style="text-align: center;"> <p>&#171;<a class="newpage" href="https://backrooms-oversight.wikidot.com/level-398">Level 398</a> | Level 399 | <a class="newpage" href="https://backrooms-oversight.wikidot.com/level-400">Level 400</a>&#187;</p> </div> <br /> [[/collapsible]]
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-9078500</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9078500</link>
				<description></description>
				<pubDate>Fri, 25 Sep 2026 13:52:18 +0000</pubDate>
				<wikidot:authorName>DrAkimoto</wikidot:authorName>				<wikidot:authorUserId>5255688</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-169">https://backrooms-wiki.wikidot.com/level-169</a><br /> <strong>Reason:</strong> Self Deleted<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="https://www.wikidot.com/user:info/pandapeaporg" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10514864&amp;amp;size=small&amp;amp;timestamp=1790344337" alt="PandaPeaPorg" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10514864)" /></a><a href="https://www.wikidot.com/user:info/pandapeaporg" >PandaPeaPorg</a></span><br /> <strong>First Revision Date:</strong> 24 Sep 2026<br /> <strong>Tags:</strong> _cc _licensebox _title deceptive level sd-class-?<br /> <strong>Rating:</strong> +5; +9/-4</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module CSS]] body { background-color: #010203; background-image: none; color: green; / } .page-title, #page-title { color: #FFC0CB; } #main-content { background-color: #111111; padding: 15px } .sd-container { --sd-bullets: 83, 189, 83; } [[/module]] [[&gt;]] [[include :backrooms-wiki:component:open]] Written by: [[*user pandapeaporg]] Critiqued by: BoringTalking, MilkmanLovesSeals, Finley_Fire, and boot0006 Greenlit by: LightNate and BlueSignet Special Thanks to: ThatTwigMan, Moose, and Papashfh [[include :backrooms-wiki:component:close]] [[/&gt;]] [[include :backrooms-wiki:component:level-class |class=unknown ]] [[include component:image-block |name=2414578959_fd897cfb1c_o(1).jpg |caption=Photo of one of the hallways in Level 169 |align=right |alt= 6 server clusters lined up against a wall in a metal hallway ]] Under ownership of the Backroom Robotics, Level 169 was previously listed as Class One on the threat index until the disappearance of the scientists in Project: Sensus Suix. The main entrance to Level 169 is closed off to the public. If you find yourself having no-clipped into Level 169, you are advised to look for a way out immediately. Exiting the area in a timely manner is your only chance of survival. + **Physical Description** Level 169 is a giant, seemingly endless steel hallway that will lead to a large control room if followed unidirectionally for a long enough period of time. Both sides of the walls are lined with server clusters stacked back to back. The level also contains CCTV security cameras all throughout the hallways, although it is unknown as to where the footage is being broadcasted. [[include component:image-block |name=6258173165_489f34accc_o.jpg |caption=Security Camera in Level 169 |align=left |alt= Domed security camera hanging from a metal roof. ]] The Control Room contains the only known exit out of Level 169, and is the location in which Expedition: Sensus Suix took place. It is a massive domed room made out of the same steel as the hallways. The control room was previously empty, until the crew of Sensus Suix set up their base. The base, a temporary living quarters and laboratory, is still there. With the shutdown of Level 169 no one has been able to retrieve anything. Before Sensus Suix, Level 169 was listed as a Class One on the M.E.G. threat index. However, since Level 169 has a resting temperature of 37° C, the level was diagnosed not ideal for habitation. However, it quickly caught the interest of Backrooms Robotics. The servers were fully functional, (all powered by a single electrical current) and thus yielded limitless data storage. Laying claim to Level 169, the Backrooms Robotics transferred 2.7 billion terabytes of digital information into Level 169, thus giving it its nickname, the Data Center. +++ Sensus Suix Expedition: Sensus Suix was a classified Backrooms Robotics research project commissioned by Grand Administrator Devin Couteau consisting of the following parties: Head Scientist: Della Spinner Assistant to Head Scientist: Mallory Peche Backrooms Robotics Junior Scientists Trainee Program Intern: John Lucas (JL) Evan Backrooms Robotics Overseer: Iman Mansour Backrooms Robotics Sentry Personnel: Chad Kinchwick &amp; Tyler Tucker Expedition: Sensus Suix was spearheaded by Dr. Della Spinner. Spinner was a highly controversial Backrooms Robotics neuroscientist who had dedicated all of her life’s work trying to synthesize a functioning human brain, an idea that was often criticized as &quot;hurdling towards a technological singularity.&quot; Dr. Spinner constructed and later patented, the Spinner Machine, which was designed to identically 3D-print the brain's neural pathways. However, no electrical currents were powerful enough to sustain the machine while it created the billions of different parts needed to do so. Because of this, Dr. Spinner’s research was considered a failure and she was forced to retire. Two years after her resignation, Level 169 was discovered, which contained a seemingly endless power supply. After incessant begging to Backrooms Robotics higher-ups, they granted her request and supplied her with five other employees to aid with the expedition. Initial efforts were unsuccessful. Dr. Spinner reported microscopic deviations in the blueprinted design. These failures were greatly upsetting to Dr. Spinner, and caused her to have frequent outbursts towards the rest of the team. In a desperate plea to be decommissioned from the expedition, Intern J.L. Evans admitted to Backrooms Robotics headquarters that after a particularly intense berating from Spinner, he had retaliated, and sabotaged the machine by inflicting significant physical trauma. However, Dr. Spinner was never made aware of this, and continued to run tests with an allegedly broken machine. Three days later, the machine outputted a network of metal neural pathways that successfully fused with the HeLa neurons. With this sudden success, the focus then shifted into getting the brain to react to chemical messengers. Around this time, a report back to Backrooms Robotics HQ from Iman Mansour noted that Dr. Spinner had begun to take a sudden interest in the rest of her colleagues. Asking questions on a variety of subjects such as: Stress Levels, Diet and Exercise, Health Conditions, Medications, Sleep Schedule, Sexual Activity, Metabolism, Menopausal Cycles (Several bullet points on this list invoked the Backrooms Robotics HR team to schedule an emergency intervention with Dr. Spinner, however the meeting has been postponed indefinitely due to her disappearance) +++ Aftermath of Sensus Suix: Two weeks later, Backrooms Robotics fully lost communication with the staff in Level 169, and an emergency team of four agents was dispatched. It took the squad twenty-five minutes to reach the control room, where they immediately found the corpse of Iman Mansour splayed out on the operating table, with no sign of a struggle. The dome of the corpse’s head had been sliced open with surgical precision, breaking through the cranium as well. The brain was missing. As they continued to search for any sign of life, one of the agents noticed, hanging a few feet down from the ceiling, and four objects that resembled the human physique, however they were not able to identify any bodies, as each one was fully cocooned in red electrical wire. Strongly suspecting that the crew had perished, Backrooms Robotics HQ ordered the rescue team to evacuate so that they could send in a different type of task force that would be better equipped to face any danger that existed within the level. The original task force was able to exit the data center without any complications. When the second, armed task force of ten entered the level, contact was lost within fifteen minutes. The level was then deemed unsafe, and Backrooms Robotics has sealed the main entrance. It remains unavailable to the public to this day. ++++ Entrances REDACTED ++++ Exits The door in the control room spits you out into [[[Level 522]]] ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 168]]] | Level 169 | [[[Level 170]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name: Security Camera, Disney Center for the Performing Arts** &gt; **Author: Charlie LLewellin** &gt; **License: CC-BY-SA 2.0** &gt; **Source Link: https://www.flickr.com/photos/76913520@N00/6258173165** &gt; **Name: System X - Xserve G5 supercomputing cluster** &gt; **Author: Christopher Bowns** &gt; **License: CC-BY-SA 2.0** &gt; **Source Link: https://www.flickr.com/photos/15417585@N00/2414578959** ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-9068540</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9068540</link>
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				<pubDate>Mon, 14 Sep 2026 17:42:07 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/entity-89">https://backrooms-wiki.wikidot.com/entity-89</a><br /> <strong>Reason:</strong> Deletion Threashold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/jerrycoliy" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10419182&amp;amp;size=small&amp;amp;timestamp=1789407727" alt="JerryColiy" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10419182)" /></a><a href="http://www.wikidot.com/user:info/jerrycoliy" >JerryColiy</a></span><br /> <strong>First Revision Date:</strong> 24 Aug 2026<br /> <strong>Tags:</strong> _cc _licensebox _title animalistic entity in-deletion in-rewrite<br /> <strong>Rating:</strong> 8 (+13, -5)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:dark-liminal]] [[include :backrooms-wiki:component:rate]] [[div class=&quot;blockquote&quot;]] **⚠️ Content Warning ⚠️:** This page contains depictions of flesh, biological matter, and body horror. If you are sensitive to this type of content, proceed at your own risk. [[/div]] [[include :backrooms-wiki:component:cecs | number= 89 | habitat= Level 1, Level 2, Level 4 and Level 5 | goi-specification= IETS: | danger= 4 | intel= A | sin= @@ @@ | other-spec= @@ @@ | class= Hostile | properties= AGR VRL-A RLA ]] + **Description:** Entity 89 is a creature formed mainly of muscle tissue that bears a distant resemblance to Frontrooms larvae. Its head has a large, protruding mouth capable of transmitting a dangerous bacterial infection. If this infection is not treated, the bacteria can cause several effects: * inflammation * Headache * Tiredness * Stomach Pains * Rashes * Organ Failure The infection progresses in three stages. Stages 1 to 2 can be treated, while stage 3 is currently considered incurable: + **Stage 1:** Those in this stage usually feel mild headaches, body pains and constant fatigue. The infection can still be treated and stopped, since the bacteria have not yet fully developed, which makes the infection easier to treat. + **Stage 2:** Now in stage two, the bacteria begin to spread rapidly throughout the Wanderer's body, making headaches much stronger, various inflammations, stomach pain and more constant tiredness. Muscle tissue of the Wanderer’s organs begins to move as if they had made a living and have tried to move or come out of where they are, these affected organs can also merge with a part of his tissue in Wanderer's other organs or body parts, causing unbearable pain. + **Stage 3:** The last stage, the infected Wanderer begins to feel all the effects of the previous stages, only stronger and more intense, making it more difficult for the wanderer to walk or do more basic things. Your skin becomes completely pale and your organs begin to stop working. These organs will begin to deform and squirm sharply, causing intense pain. The survival time may vary depending on the conditions of the infected Wanderer, it may be 24 hours or less, and after that time the organs completely stop, causing Wanderer's death that had the misfortune of catching the virus. + **Life Cycle:** The Fleshborns have a morphological evolution triggered by drywall consumption of level’s walls such as Level 1, Level 2, Level 4, and Level 5. According to M.E.G. studies, drywall contains minerals that are important for the bacterial colony, they consume these minerals and nutrients along with the water and bacteria of the colony consume and eat and develop and stretch and join with the bacterial colony tissue. When these bacteria grow, they can also multiply by making several of themselves for all muscle tissue, it was noticed that the more and more drywall these creatures consume, the faster their evolution. Moving from larva to evolved arachnid, this was discovered by M.E.G. tests and studies with different amounts of drywall, we also have documents from the stages M.E.G. was able to discover. + **Larva:** [[include :backrooms-wiki:component:image-block |name=imagem_2026-08-23_161406426.png |caption=Photo recording of M.E.G. of Entity 89 in its initial Larval Stage. |alt=A red, fleshy larva on a concrete floor. ]] The first stage of the Fleshborn is its initial larval stage. These creatures are approximately 20 centimeters long and have a body formed mainly of muscle tissue. Despite its small size, it is able to move quickly and leave a trail of flesh helping Larva move, a characteristic similar to a snail's goo. This trail should not be touched. Any Wanderer who comes in direct contact with this trail can contract the same unknown disease transmitted by the bite of a Fleshborn. They also have a temperature related weakness. If the temperature is much warmer, it can affect Fleshborn depending on its stage. In the case of the least resistant larva, when placed in a slightly higher temperature environment, its tissue becomes more unstable, causing it to slow down and weaken, but the organism does not melt, because of a bacterial colony in constant evolution and proliferation. The main objective of Larva is to feed and accumulate as much nutrients and minerals as possible in drywall to evolve, its diet is composed of drywall of the levels walls, which is the main food of the Fleshborns, but these things also feed on other types of food, as was noticed by M.E.G. when drywall is scarce. Decomposing organic matter that they consume consists mainly of Wanderers killed by other entities, and when there is no stronger entity than them, larvae begin to eat everything they find from the Wanderers, such as skin, flesh, eyes, and organs. + **Pre-arachnids:** [[include :backrooms-wiki:component:image-block |name=Screenshot_20260824_003415_Chrome.jpg |caption=Fleshborn in his Pre-Arachnid stage consuming wall material. |alt=A detailed red larval creature made of flesh, with four slender legs. ]] [[include :backrooms-wiki:component:image-block |name=1000052577.jpg |caption=A photograph of an M.E.G. member in a nest. |alt=A cluster of fleshy, biological pods attached to a corner of a rough concrete wall, with several pods glowing with internal white light. ]] This is stage two. The larva has already consumed a large amount of sufficient nutrients for its body to begin a great evolution, developing feet and increasing in size, going from 20 centimeters to 35 centimeters, and its mouth evolves and gets bigger and will be more open. Fleshborns in this stage have a movement of arachnids, using their feet to move. Unlike the larvae, which leave a continuous trail of meat on the ground, at this stage they leave only a few footprints of meat. Both the pre-arachnid and arachnid form are more resistant to fire and standard weapons, although the situation is somewhat similar to that of the larva. If they are placed in places of high temperature, they are able to withstand higher levels of heat, which may be stronger than a normal human. The Fleshborn at this stage begin to create and build a nest of &quot;meat&quot;, usually gathering several of them to create the nest and begin to release a fleshy substance used to nest, and this substance begins to spread across the walls, the ground and everything else. The Fleshborns begin to lay shiny eggs of meat, and the liquid helps create new Fleshborns that begin to develop inside the egg until the larvae appear, the egg breaks and the larvae fall to the ground, one of the best reproduction modes made by the Fleshborn. They also have another mode of reproduction that is done through Wanderer's bodies infected with Fleshborns disease. After being collected by researchers for analysis, the liver began to pulse rapidly. When the researchers discovered that a bacterial colony had formed within it, a few moments later the colony ruptured the liver and began to use the tissues of the liver and nearby organs to form a larva, which is the first stage of the Fleshborn's life cycle. + **Arachnid:** [[include :backrooms-wiki:component:image-block |name=1000050123.jpg |caption=A photograph of Fleshborn in its arachnid form at Level 1. ​|alt=A four-legged creature made of flesh, with an open mouth revealing ten sharp, bloody teeth. ]] This is the last stage M.E.G. discovered. The pre-arachnid has already consumed a large amount of nutrients from the drywall of the walls for the bacterial colony to consume and evolve to its final stage. Here, its body will grow from 35 centimeters to about 150 centimeters, the mouth will open wider, and the teeth will appear and grow sharper, able to tear tissue and bone, the feet will become more robust and elongated, allowing the creature to climb walls and ceilings with greater ease, and its dense muscle mass will also increase its stamina. Even with an effective hunting method, the Fleshborns have some limitations. One of them was perceived by the M.E.G.: “The entity has a lower view of other entities, making it rely on other senses to locate its victims, such as sound. It has also been noted that if they are pointed in a certain direction, the Fleshborn arachnids and pre-arachnids will move quickly towards the light and attempt to attack what is near it.” The arachnids exhibit ambush behavior, hiding in dark places, corridors and tight spaces, waiting for a victim to attack. They usually hunt alone. They also collect drywall and carry it back to their nests to feed and feed their developing larvae. Arachnids are extremely protective of their nests and can keep them for hours or even days, attacking both wanderers and other entities approaching. Their diet is focused on consuming nutrient rich foods that benefit them, hunting for Wanderers and eating their organs as follows: * Heart * Liver * Kidneys * Brain They consume large amounts of drywall as part of their diet; when they ingest a large amount of this material, their veins become yellowish and begin to pulse rapidly, which increases their strength, endurance, and speed. + **Biology:** Although it appears to be a living organism because it is made of muscle tissue, the Fleshborn is not controlled by a normal brain. Tests have shown that, from the larval form to the arachnid form, it has a colony of bacteria. During its development, the colony organizes the Fleshborn's tissues, allowing it to evolve into its advanced stages. Based on the tests and studies carried out, the Fleshborn apparently do not have organs, also and noted that the whole body of Fleshborn and formed by microscopic networks between muscles and other tissues, this allows the colony of signals throughout the organism, coordinating their movements, growth and behavior. The researchers also noted that the colony remains active even after the death of the infected organism or Wanderer, allowing it to survive long enough to begin the reproduction process using biological tissues to form a new larvae. Because of this behavior, some M.E.G. researchers hypothesize that the true organism is the bacterial colony itself, while the body of Fleshborn acts only as a biological structure controlled by it. Even with the existence of the bacterial colony, it is not fully known how it works. It may contain unknown characteristics, and M.E.G. still conducts research to understand more about the bacterial colony. + **Discovered:** discovered during a routine patrol conducted by an M.E.G. exploration team on Level 1 [[div class=&quot;blockquote&quot;]] **[AUDIO LOG START]** **Researcher Eiki:** Can you hear me? This is Eiki, Cole and I are doing a patrol on Level 1, we've taken the resources of collection equipment that are part of the basic material that we take. **Dr. Harlow (Via Radio):** Eiki, this is Harlow, anything you see, tell us okay? **Researcher Eiki:** Sure, sir. **Assistant Cole:** (In the background) Eiki, look at this. It seems to have some creatures, they are larvae, but they are meat there and even eggs. **Researcher Eiki:** I've got a pot here, I'll try to get a larva so we can see her at the lab, let me get... got it. **Dr. Harlow (Via Radio):** Okay, now go back to the base to analyze this creature, it could be a new entity. **Assistant Cole:** Eiki... **Researcher Eiki:** What? **Assistant Cole:** Look at the ceiling. **Researcher Eiki:** WHAT THE HELL IS THIS? **Assistant Cole:** Don't talk loud, he still looks like he hasn't noticed us yet, he's just watching this meat business, let's go straight to the door without him noticing us. **Researcher Eiki:** Okay. **Dr. Harlow (Via Radio):** What's going on? **Researcher Eiki:** IT'S COMING OUR WAY ALONG THE WALLS. **Assistant Cole:** RUN! **[AUDIO CUT OFF]** **Note: The recording was recovered from the team's equipment after their return to the M.E.G. base. Both researchers survived the encounter, along with the larva, which was taken to the laboratory and analyzed.** **[AUDIO LOG END]** [[/div]] [[div class=&quot;blockquote&quot;]] Experiment Records: **Note: The following records document the M.E.G.'s experiments and observations during the investigation into the Fleshborn, including how their biological properties and stages of development were discovered.** Experiment 01 — Bacterial Analysi A microscope was used for this test. Staff Present: Dr. Harlow Researcher Eiki Assistant Cole **Dr. Harlow:** Is everything ready for us to start testing? **Researcher Eiki:** Yes. **Dr. Harlow:** Okay, putting the sample under the microscope... Dr. Harlow: ...Strange. **Researcher Eiki:** What? **Dr. Harlow:** From what I can see, there's a colony of bacteria... They're different, and they don't stay the same... **Researcher Eiki:** Yeah. **Assistant Cole:** And look! They're moving, and larva is also moving along. **Dr. Harlow:** Wait... let's have a closer look, they seem to make the larva move... So this colony of bacteria controls the entire body of this creature. Result: Bacterial Colony exists, but nothing is known about it but it is lethal to humans. Experiment 02 — Drywall Consumption Note: During confinement, the larva begins to grow restless and tries to reach something. Researchers place various materials in the container to observe its behavior: food, meat, fabric, wood, drywall, etc. The larva ignores almost everything and begins to consume the drywall. **Dr. Harlow:** The larva is ignoring everything wait, it’s eating some of the meat... and it seems to be observing its surroundings. **Researcher Cole:** It’s heading for the drywall; it’s eating almost the entire piece... **Researcher Eiki:** The larva appears to be evolving! **Researcher Cole:** It has consumed all the drywall that was in the container. **Dr. Harlow:** So, the nutrients in the drywall likely facilitated the evolution of these larvae, and perhaps the bacterial colony evolved as well. Result: Fleshborns evolve faster when consuming drywall; this demonstrates that drywall provides them with nutrients and strengthens the bacterial colony. Experiment 03 — Metamorphosis Note: The idea was for the researchers to keep the same larva under observation after Experiment 02. After some time, it began to show physical changes. Initially, we didn't know whether it was a disease, a reaction to the drywall, or simply growth. During observation, it begins to develop its first feet and increase in size. **Researcher Eiki:** Wait... something's happening to it. **Assistant Cole:** His body... it's evolving. **Dr. Harlow:** Everyone stay back. Don't touch the container. **Researcher Eiki:** His muscles are moving... He's reorganizing himself. **Assistant Cole:** Look! Are those... legs? **Dr. Harlow:** Yes. That larva is developing limbs. **Researcher Eiki:** But how? He was barely twenty centimeters long this morning. [[/div]] + **Do's and Don'ts:** Do: * Back away slowly if a Fleshborn in its arachnid form is watching you. * Stay away from strong odors of oxidized blood or rotting flesh in the corridors. * Tell M.E.G. the location of any nest found. Don't: * Run from an arachnid form. * Shine your flashlight at an arachnid Fleshborn. * Touch a nest, larval sacs, or any Fleshborn substance. ------- ------- [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Entity 88]]] | Entity 89 | [[[Entity 90]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Fleshborn &gt; **Author:** JerryColiy &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** Original artwork, models, and images created by jerrycoliy. &gt; **Derivative of:** N/A &gt; **Additional Notes:** Original entity concept, writing, models, and artwork created by JerryColiy. Special thanks to AriiOS for visual effects assistance on the nest image and Cam for assistance with revisions to the Do's and Don'ts section. &gt; **Filename:** imagem_2026-08-23_161406426.png &gt; **Name:** Fleshborn — Larval Stage &gt; **Author:** JerryColiy &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/jerry-coliy/imagem_2026-08-23_161406426.png &gt; Additional Notes: Original artwork. &gt; **Filename:** 1000052577.jpg &gt; **Name:** Fleshborn Nest &gt; **Author:** JerryColiy &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wdfiles.com/local--files/entity-89/1000052577.jpg &gt; **Derivative of:** https://sketchfab.com/3d-models/living-flesh-blob-free-organic-horror-asset-6357bbc094d54cf5ba150ef2951b3750 &quot;Living Flesh Blob - Free Organic Horror Asset&quot; 3D model by Yury Misiyuk (@Tim0). The model is licensed under CC BY, which allows it to be modified and used in projects. The texture was modified and the render was created by JerryColiy. &gt; **Additional Notes:** Texture modified and render created by JerryColiy. &gt; **Filename:** 1000050123.jpg &gt; **Name:** Fleshborn — Arachnid Stage &gt; **Author:** JerryColiy &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/jerry-coliy/1000050123.jpg &gt; Additional Notes: Original artwork. &gt; **Filename:** Screenshot_20260824_003415_Chrome.jpg &gt; **Name:** Fleshborn — Pre-Arachnid Stage &gt; **Author:** JerryColiy &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/jerry-coliy/Screenshot_20260824_003415_Chrome.jpg &gt; **Additional Notes:** Original artwork. ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-9040309</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9040309</link>
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				<pubDate>Thu, 20 Aug 2026 11:25:15 +0000</pubDate>
				<wikidot:authorName>DrAkimoto</wikidot:authorName>				<wikidot:authorUserId>5255688</wikidot:authorUserId>				<content:encoded>
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						 <p>Url: <a href="https://backrooms-wiki.wikidot.com/level-0-9">https://backrooms-wiki.wikidot.com/level-0-9</a><br /> Reason: Ai Use<br /> Author: Messinho_10<br /> First Revision: 15 Aug 2026<br /> Tags: _cc _licensebox _title horror interior level level-0 mystery sd-class-? sub-section<br /> Rating: +26 (+27, -1)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">page&nbsp;code</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">close</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[&gt;]] [[include :backrooms-wiki:component:open]] **SPECIAL THANKS TO:** Splendid Egg MrSell Narwhal! Moose 🫎 Samedo07 Coral Cytrus Thales GreatGramacho **WRITTEN BY:** [[*user Messinho_10]] (M3ssi) **CLEARED BY** Skull-Doggery [[include :backrooms-wiki:component:close]] [[/&gt;]] [[div class=&quot;dark-styled-quote&quot;]] You're alone when the ground disappears from under you. @@ @@ The landing is hard and silent, wrong in a way you don't have time to name before you're back on your feet. @@ @@ Gray pillars everywhere you look. No smell, no carpet, nothing to hold onto except how much it resembles somewhere you've already been. @@ @@ You don't call out. You already know nobody will answer. [[/div]] @@ @@ [[include :backrooms-wiki:component:level-class |class=unknown |three=Undocumented Phenomena ]] [[include :backrooms-wiki:theme:basic-black-white]] [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/messinhoarg/Oblivion |caption=The only photo of the level recorded so far, taken by a wanderer. |alt=A colorless room with pillars and a few lights. |align=right ]] + **Description** Level 0.9 is a sublevel of [[[Level 0]]] consisting of rooms with pillars and structures virtually identical to those of its parent level, but with some notable structural differences—the main one being the absence of the moldy carpet, which in this level appears to have been replaced by a smooth, unidentified material. This level seems to have almost no smell, as if it were nonexistent, and the sounds appear to follow the same pattern, becoming so muffled and inaudible that they barely register at all. @@ @@ Of the few wanderers who escaped and managed to provide accounts of the level, all described having no encounters with other wanderers or entities; therefore, it is believed that the same isolation effect found in its original level applies here, though this remains unconfirmed. @@ @@ This level also appears to feature a color palette consisting exclusively of gray, black, and white—an effect that seems to extend to the individuals and the objects present within it. Although linked to [[[Level 0]]] and classified as a sublevel thereof, it is theorized to be located much &quot;deeper&quot; within the Backrooms; this hypothesis stems from theories suggesting that, beyond a certain depth on the Backrooms &quot;map,&quot; colors cease to exist, thereby causing this effect. However, since the &quot;path&quot; connecting the two would presumably be extremely long, this remains a matter of speculation. @@ @@ Although rare, writings of various kinds, such as scratches, pencil marks, and other forms of writing, can be found on the walls of the level in several languages ​​and in letters that do not follow a single pattern; however, this does not seem to be something naturally produced by the level. @@ @@ It is believed that objects, furniture, or structures can be found loose or embedded in the walls on this level; however, the M.E.G. has not yet been able to confirm this fact. @@ @@ Little else is known about this level. What happens, if anything, to those who remain within it for extended periods is currently unconfirmed, as existing reports are inconsistent and unreliable at best. The M.E.G. intends to conduct further investigation into the matter. + **M.E.G. Document (Only Authorized Persons Allowed)** @@ @@ [[div class=&quot;frameblock&quot;]] **WARNING: This document is being used for an investigation regarding this level; please do not attempt to access it if you do not have the necessary credentials.** [[/div]] @@ @@ [[collapsible show=&quot;&gt;Input Credentials&quot; hide=&quot;Access granted&quot;]] [[div class=&quot;frameblock&quot;]] **M.E.G. Scan ##044711** ------ **Registration date:** 10/03/2025 ------ **Description:** Digital scanning of field notebook pages. **Scan Quality:** Moderate **Recovery Location:** [CENSORED] **Item Origin:** Presumed accidental noclip. **Purpose:** Study on the previously unknown level. **Additional Notes:** Sarah Harper's diary was found a few weeks after her mission and her disappearance on Level 0. Her companions, Andrés de Soto and Claire Bellamy, are also missing after the same missions. The information contained in this diary has not yet been publicly released due to the M.E.G. lack of knowledge regarding the truth of the facts presented in the diary. ------ **Entry 1** @@ @@ I'm writing this down because it's what we're trained to do — stay calm, report everything, try to find a way out. My head is pounding. I must have fallen from somewhere really high, and judging by how I landed, that's probably exactly what happened. Everything around me looks almost identical to the pillar rooms from the level I was in before, except everything is gray. I've honestly never heard of a place like this, but I'll have to manage. My radio died in the fall, and there's nothing particularly useful left in my bag. Something doesn't feel right. It's the absence of color... and the smell, or rather the lack of one. I'll explore further and see if I can make sense of this place. @@ @@ Just to set the record straight, I'm writing this on September 14, 2025. @@ @@ **Entry 2** @@ @@ I was exploring when I accidentally dropped my bottle. The echo carried much farther than I expected, so I shouted &quot;Hello!&quot; just to see what would happen. The only answer was my own voice repeating back at me until it finally faded away. Honestly, it was agonizing, but what came after was even worse. It somehow felt louder than the echo itself. I definitely won't be doing that again. Claire gave me this bottle before the mission — some dumb joke about keeping me hydrated so I wouldn't complain the whole time. Dropping it made me think about her, and about Andrés too. Maybe they had ended up somewhere in here too? Probably not. Andrés was too careful to ever slip up like that. He used to tell us about his father's bookstore and how he'd spend entire afternoons reading there. Claire would've laughed at me for overthinking all of this. Maybe that's exactly what I'm doing. Either way, standing still won't help. Time to keep moving. @@ @@ **Entry 3** @@ @@ The rooms haven't changed much, but every now and then I find something that doesn't belong. A chair fused halfway into a wall, a table with only three legs, a coat rack embedded in a pillar, things like that. Most rooms are completely normal, which somehow makes the others feel worse. I checked a few of them to make sure I wasn't just seeing things differently because of the lack of color, but they were definitely there. I don't know what to make of it yet, so I'm marking the locations and moving on. @@ @@ **Entry 4** @@ @@ I found what looked like a library. Empty shelves, scattered books, signs, and a few pieces of furniture, although some of them were partially embedded in the walls like the things I've been finding elsewhere. I picked up one of the books and tried to read the title, but I couldn't make sense of it. I knew the words were supposed to mean something, I just couldn't remember what. I opened it anyway. Most of the pages were blank, and the few that weren't had sentences with words missing from them. I left after a few minutes. Maybe I'm on the right track to finding a way out of here. The strange part is that I'm writing this now, and I can barely remember what the library looked like. @@ @@ **Entry 5** @@ @@ I haven't found anything since the library. I've been walking for what feels like hours, but every room looks the same, and I'm starting to get paranoid. I've forgotten where I put my flashlight twice now, even though it was in my hand a few minutes earlier. I also caught myself walking in the wrong direction and couldn't remember why I'd chosen it in the first place. Small things. Stupid things. Normally I'd laugh them off, but I'm starting to notice them too often. This isn't going to sound very professional, but I don't really care anymore. I'm tired, I'm scared, and I miss home. I miss my [[[the-frontrooms|home]]]. I miss my mother. I miss going to the zoo with her and my friends, walking around for hours and stopping at every enclosure even when we'd already seen the animals before. I remember how happy those days made me. For a moment, thinking about it actually made this place feel a little less horrible. I think I needed that. @@ @@ **Entry 6** @@ @@ I've been trying to think about the zoo again. It helped yesterday, so I thought maybe I could use it to keep myself calm. I remember the entrance, I think. There was a big sign, and something painted on it... I can't remember what. I remember my mother being there, and my friends, but when I try to picture their faces, they keep becoming harder to hold onto. I can still remember the animals, though. Mostly. A rhino, some monkeys, birds... I think there was an elephant somewhere too. It's strange. I know these things were there, but the more I try to remember them, the less certain I become. Maybe I'm just exhausted. @@ @@ I am trying to continue searching for an exit. If the library really was a clue, there has to be something else. @@ @@ **Entry 7** @@ @@ It's getting worse. I'm forgetting things that shouldn't be difficult to remember anymore. Sometimes I have to stop and think just to remember my parents' names. I know them, I know I do, but for a few seconds it feels like I'm trying to recall the name of a stranger. My hands have also started shaking on their own, and my legs feel weaker than they did before. I don't know how much of that is exhaustion anymore. @@ @@ I've started finding those strange objects again. It's happening more often now. The last time I found things like this, I eventually came across the library. Maybe this means something else is coming. Maybe there's a way out hidden somewhere beyond it. @@ @@ I have to find it soon. I don't know how much time I have left, but I don't think it's much. @@ @@ Tomorrow, I'll find an exit. One way or another. @@ @@ **Entry 8** @@ @@ I found it. A different room, much larger than the others, but still with the same gray layout. There were fake trees, fake structures, and what looked like cages with animal statues inside. As I explored the place, I found someone, or something, and approached it. At the back of the room, I saw someone with their arm stuck inside the wall. I could see my uniform. My hair. My face... or what was supposed to be a representation of it, but it had become distorted and deformed. It looked like me, but lifeless, missing all the details that made me who I was. @@ @@ **Entry 9** @@ @@ Funny how things come around. The place I loved most in my whole life, the one I kept repeating like an idiot just so I wouldn't forget it, is now the last thing I'm going to see before all of this ends. I don't know how I'm supposed to feel about that anymore. I think I'm starting to lose some movements. No... not lose them. Forget them. It's a strange feeling, like my body is waiting for something my mind doesn't remember how to do anymore. And I think it's just a matter of time before I forget all the rest too. @@ @@ **Entry 10** @@ @@ [PAGE SEVERELY DAMAGED — SCAN NOT PERFORMED] @@ @@ **Entry 11** @@ @@ **(Malformed letters, almost illegible.)** @@ @@ {{my legs}} @@ @@ {{I can't feel}} @@ @@ {{legs won't}} @@ @@ {{please}} @@ @@ [[/div]] [[/collapsible]] @@ @@ + **Entrances And Exits** ++++ Entrances Currently, the only known way to enter this level is by falling into a pitfall within [[[Level 0]]]. However, this is highly discouraged, given the danger associated with such an action. ++++ Exits No confirmed method of leaving Level 0.9 is currently known. Of the very few wanderers who escaped and were in any condition to give an account, most report remembering almost nothing about the process. What little they do recall is consistently the same: a thick, dense fog appearing suddenly out of nowhere, shortly before they lost consciousness or otherwise found themselves outside the level. Nothing beyond this has been reliably described. ------ [[div class=&quot;frameblock&quot;]] **SYSTEM NOTICE** 1 corrupted file found: **[andr.dsto.meginterview.eml]** Attempt recovery? [[collapsible show=&quot;&gt; YES&quot; hide=&quot;Recovery in progress... Access Granted&quot;]] [[div class=&quot;frameblock&quot;]] + **M.E.G. Interview #201317** ------ **Prologue:** A man named Andrés entered the M.E.G. base claiming to be an employee and saying he had been on another level, the location of which was unknown to him. However, no one on the team recognized him, which possibly angered him, and he vandalized the office, destroying several desks and computers, and finally assaulted another employee, who is now okay. ------ **Interviewer:** Ágata Flores **Interviewee:** Andrés de Soto ------ **Ágata:** Okay, let's begin, today is the seventeenth day of September, two thousand and twenty-five. We're conducting this interview because Mr. Andrés insists he's an employee of M.E.G., but he doesn't have credentials and isn't registered in the system. @@ @@ **Andrés:** But I am! @@ @@ **Ágata:** Furthermore, due to the aggressive behavior he displayed when contacting our group, he is being detained and will be taken to a pretrial detention center. @@ @@ **Andrés:** Can I say my part now? @@ @@ **Ágata:** You have every right to remain silent, but if you wish to say something, the word is all yours. @@ @@ **Andrés:** Yes... I know. Can I start now? @@ @@ **Ágata:** Please. @@ @@ **Andrés:** When I got here... I ran to tell the people at M.E.G. everything that happened and I said that I was an employee... after all, I am! But they said I wasn't registered and– @@ @@ **Ágata:** Wait, where were you? @@ @@ **Andrés:** I don't know, it was like level 0 but in shades of gray, there was something else too but... I can't remember... @@ @@ **Ágata:** Is there any way you can prove that? @@ @@ **Andrés:** Yes! I... I can't... @@ @@ **Ágata:** I understand, I really don't think I can do much for you, but if you want to try and prove something, now's the time... @@ @@ **Andrés:** So... can I ask you something? @@ @@ **Ágata:** Go ahead... @@ @@ **Andrés:** My colleagues, Sarah Harper and Claire Bellamy, they'll remember me... they work here... could you look up their files and call them? @@ @@ **Ágata:** Really? @@ @@ **Andrés:** Yes, please. @@ @@ **(Ágata tries to research their respective files.)** @@ @@ **Ágata:** Honestly, those two women have never set foot here, Andrés, I know we're technically arresting you, but are you sure you really don't want psychiatric assistance? @@ @@ **Andrés:** No... nobody will believe that. @@ @@ **Ágata:** So please give your final statement before we take you to pre-trial detention and conclude the interview. Of course, only if you want to. @@ @@ **Andrés:** My name is Andrés de Soto, I have... well, that doesn't matter, what I want to say is that after all this... after all the trauma, I can only say one last thing... I managed to escape an emptiness, but... leaving there I found something even emptier... how do you think it feels when your own colleagues don't even remember you?... @@ @@ **(Andrés start to get restless.)** @@ @@ **Andrés:** Even your boss... who used to go with you and your friends drinking in some dark corner at the end of the workday... isn't that right, Ágata?! Your boss who has a 4-year-old son?! Named George and whose father ran away because...! @@ @@ **Ágata:** SHUT UP! How could you fucking know that?! ...What the hell is wrong with you?! I-I'm ending the interview... @@ @@ **(Andrés tries to get up and run away, but the guards use a taser to knock him out.)** @@ @@ **Ágata (Breathing heavily, feeling unwell):** Oh... w-what the hell happened here?... I n-need some time... @@ @@ **(Ágata gets up and turns off the recorder.)** ------ **Epilogue:** Andrés was arrested and taken to a makeshift cell on [[[Level 4]]], where the M.E.G. is still deciding what to do with him. The case, overall, remains open. ------ **P.S. (Agent Flores):** I keep thinking about what he said. Probably shouldn't, I know how that sounds, but it hasn't left me alone since. What if it were true? What if I've already forgotten someone, a relative, a friend, someone who used to matter to me, and I just don't know it because there's nothing left to miss? You can't feel the shape of something that isn't there anymore. It's not like we've really forgotten about them, right? I'm probably just tired. Reading too much into a man having a bad day. I'll likely delete this before it goes in the file anyway. ------ [[/div]] [[/collapsible]] [[/div]] @@ @@ @@ @@ [[collapsible show=&quot;+ Don't forget&quot; hide=&quot;- Don't forget&quot;]] **Written by** [[*user Messinho_10]] (M3ssi on Discord)) [[/collapsible]] ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 0.7]]] | Level 0.9 | [[[Level 1]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Level 0.9 - &quot;Oblivion&quot; &gt; **Author:** Messinho_10 &gt; **License:** CC-BY-SA-3.0 &gt; **Source Link:** http://backrooms-sandbox-2.wikidot.com/local--files/messinhoarg/Oblivion &gt; **Derivative of:** https://discord.com/channels/695664941247627274/714030848525205555/1518957690154651668 by Rufens under CC-BY-SA-3.0 ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9032031</link>
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				<pubDate>Fri, 14 Aug 2026 23:19:36 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/let-your-justice-be-swift">https://backrooms-wiki.wikidot.com/let-your-justice-be-swift</a><br /> <strong>Reason:</strong> (Old) Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/kkitsunebi" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7888847&amp;amp;size=small&amp;amp;timestamp=1786749576" alt="KKitsunebi" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7888847)" /></a><a href="http://www.wikidot.com/user:info/kkitsunebi" >KKitsunebi</a></span><br /> <strong>First Revision Date:</strong> 2 Dec 2023<br /> <strong>Tags:</strong> _cc _experiment _licensebox _metatag eyes-of-argos horror in-deletion tale the-iron-fist the-pantheon<br /> <strong>Rating:</strong> -1; +22/-23</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module CSS]] :root { --logo-image: url(&quot;https://i.ibb.co/DrP4H6Q/Untitled247-20231031214505.png&quot;); --header-title: &quot;Let The Blade Drink Deeper&quot;; --header-subtitle: &quot;And Let Your Justice Be Swift&quot;; --body-font: proxima-nova, sans-serif; --header-font: 'Comic Neue', monospace; --title-font: 'Sans Serif', monospace; --mono-font: 'Kaushan Script', monospace; --swatch-topmenu-bg-color: 50, 0, 0; --white-monochrome: 200, 50, 50; --pale-gray-monochrome: 300, 230, 230; --light-gray-monochrome: 200, 200, 200; --gray-monochrome: 90, 69, 60; --black-monochrome: 110, 0, 0; --bright-accent: 160, 136, 126; --medium-accent: 90, 69, 60; --dark-accent: 170, 136, 126; --pale-accent: 170, 136, 126; } [[/module]] +++ ##red|This tale includes blood and minor gore. Reader discretion is advised.## &quot;Shut up.&quot; Davriel echoed yet again. The black shadows surrounded him as he barely put up with his sword's endless chatter. He continued through the endless hall. ##red|&quot;And Then She Bled!&quot;## Aklavos cackled into his head. The voice was almost reptilian, slightly high-pitched, and extremely piercing. &quot;I was there. Shut up.&quot; Davriel said again. He was going to have a bloody fit if Aklavos didn't stop dragging back memories of his victims. ##red|&quot;Yes, Yes, But It Felt So Great!&quot;## Aklavos said malevolently, knowing full well what he was doing. Davriel pulled the blade from its sheath, stopping. &quot;If you don't stop, I'm dropping you,&quot; Davriel said, done with the sword. His voice had become monotone in the past couple of days, dry from lack of water. ##red|&quot;If You Drop Me, You're Going To Die.&quot;## The sword replied, and once again Davriel was reminded that he was stuck with the damned thing. &quot;I might prefer death over your company,&quot; Davriel replied, annoyed. As he took a second to think about what his future held at the moment, he was seriously considering it. ##red|&quot;Oh, Don't Be So Dour. We're Doing Some Good! //He// Will Probably Kill Everyone In The Backrooms Anyway.&quot;## Aklavos stated lightheartedly, and Davriel knew the sword was leading him away from the point. Regardless, he was curious. &quot;And who is He?&quot; Davriel asked. Perhaps this time he'd get an answer. ##red|&quot;If You Knew, He Would Kill You.&quot;## Aklavos replied. Once again, baiting him onto nowhere. &quot;Helpful.&quot; He sighed. The blade kept on feeding him bits and pieces, then refusing to explain further. So far, he had put together that the blade used to be someone powerful, got killed for its bloodthirst, and was now a sword. He also got tidbits of an apocalyptic future. ##red|&quot;You're Going The Wrong Way.&quot;## The sword said. After waiting a few seconds, Davriel realized that's all he was going to say. &quot;Then tell me the right way.&quot; ##red|&quot;Not That Way.&quot;## Aklavos answered, about as helpful as a pack of rocks. &quot;Goddamnit, sword, if that's the wrong way then //tell me the right one//!&quot; Davriel yelled, out loud. He was done with this thing's bullshit. He just needed a few minutes without the damned blade. ##red|&quot;I Don't Know.&quot;## &quot;//Of course you don't!//&quot; He sighed in exasperation, turning around and walking the opposite way. It was a long hallway, and they had turned maybe ten minutes ago on a crossway. &quot;Why don't we hunt at [[[Level 11]]]? It's filled with people.&quot; ##red|&quot;Because It's Filled With People.&quot;## Aklavos said cryptically. &quot;So helpful,&quot; Davriel replied, his voice thick with sarcasm. ##red|&quot;//He// Will Find Us Quicker.&quot;## Aklavlos added. &quot;Is this the same 'He'?&quot; Davriel asked. ##red|&quot;No.&quot;## &quot;Am I allowed to ask about this 'He'?&quot; Davriel continued. ##red|&quot;No.&quot;## &quot;Will you ever be useful in the least?&quot; Davriel asked, rhetorically. ##red|&quot;Yes!&quot;## Aklavos yelled emphatically. &quot;Liar.&quot; ##red|&quot;I Cannot Lie.&quot;## Aklavos stated. &quot;You told me you couldn't talk.&quot; Davriel countered. ##red|&quot;I Couldn't.&quot;## Aklavos replied. &quot;Yet you speak.&quot; ##red|&quot;Now I Can.&quot;## Davriel rolled his eyes and continued onward. He could see the turning point in the distance. &quot;When are you telling me where we're going?&quot; ##red|&quot;When We Get There.&quot;## Davriel looked at the //Tachi// with the utmost annoyance, not deeming him worthy of a response. Aklavos seemed okay with that, and they continued in silence. Eventually, Davriel reached the crossing and turned. In the distance, a young man stood, maybe eighty feet away. Two doors stood on either side of him, one of them with the number fifty-one etched upon it. ##red|&quot;Rend Him.&quot;## Aklavos commanded. Davriel continued onward, taking his [[[object 24|mask]]] from his waist and attaching it to his face. It had come in handy if only to desensitize him to the murder. The boy turned. The telltale look of fear was upon his face. Shaking hands, cold sweat, and wide irises. Davriel felt the bloodthirst of both his mask and Aklavos pulling his hand as he stalked towards the boy. &quot;Gods, no! Please, I, I didn't kill them, I promise I didn't k-kill them!&quot; He started, eyes upon Davriel. Davriel pulled his blade back, preparing a strike, before hearing a sickening crunch. Then the boy exploded. Perhaps exploded wasn't the best word. The young man's outsides had twisted into themselves, imploding, and the body rapidly blasted outward, covering Davriel and the nearby wall and floor in blood. ##red|&quot;Run! He Found Us, You Must Run!&quot;## Aklavos screamed into his head. Davriel felt a migraine coming on, then an overwhelming sense of dread. He pulled back Aklavos, his mask telling him to continue. ##red|&quot;We Can't Win This!&quot;## The sword warned. The door ahead burst off its hinges onto the opposite wall. ##navy|&quot;Forty-eight dead.&quot;## Came the voice of a man, who walked through the door. He had a trench coat on, covering old tactical gear. In his hand was a small [[[Object 80|Flintlock]]]. ##navy|&quot;You have made quite the mistake, Davriel. Quite the mistake. I am [[[Entity 74|Argos]]]. I am Justice.&quot;## Davriel felt a thousand eyes upon him, as Argos continued. ##navy|&quot;Curious, that I haven't met you yet. I normally would feel sin as vilesome as your own. With that blade, you have taken nigh fifty lives. Your soul only claims ten, but I have seen it. Repent now, so you may die in honor. I understand it to be a part of your culture.&quot;## &quot;You would dare... I'm not going to be performing seppuku quite yet. And whoever the hell you are, I have killed entities far stronger.&quot; Davriel threatened. He quickly regretted it. Even Aklavos seemed afraid. ##navy|&quot;Trust me, you've //never// seen anything quite like me. You wear a Volto mask. Curious. You feel more like a vile Sock, or perhaps Oni.&quot;## Argos stated. He practically glowed with power. Despite that, Davriel slashed down, his aim perfect. Argos grabbed the blade with his bare hand and grinned. Pin-pricks of blood ran down the blade. ##red|&quot;Devour!&quot;## Aklavos screamed, fear converted to rage as the sword felt the energy behind this being. ##navy|&quot;Wait.. could that be? Singu-&quot;## Argos started. He stopped as the other door broke open. Two people rushed in, a scarred woman with short hair and a ginger man with what looked to be a military-grade rocket launcher. Davriel's eyes widened as he scrambled away. The man stayed, aiming the launcher. Argos grimaced and took a dashing step, grabbing the launcher in his hand. The man tried to pull the trigger, and the rocket blasted forth straight at Argos, who pulled their hand up faster than Davriel could see. In Argos's hand was the rocket launcher, still thrusting forward by a flame. He grabbed it and crushed it. The resulting blast launched the woman away and the man went through the wall. The woman unhooked two wicked-looking daggers and shook off the blast, before rushing at Argos. He [[[Phenomenon 5|fell into]]] the floor, then returned behind her. The ginger pulled out an old smartphone, crawling through the hole in the wall. He played an audio recording, dropped the phone, and then scampered back from the hall. &quot;Exterminate.&quot; Echoed the voice of an old woman. Argos narrowed his eyes. He looked upon the young woman and sighed. Davriel slowly edged back through the hall, noting Aklavos's silence. ##navy|&quot;Your soul is overwhelmingly guilty. You must be grateful that I keep my promises.&quot;## Said Argos, who started walking in the opposite direction. The woman's eyes flew into a blind rage, and Argos looked at Davriel. Davriel felt blood on his hands and heard the screams of each person he had killed. Argos fell through the floor, noclipping away. Davriel sighed, looking back at the woman. Apparently, the fight wasn't over. The woman's face was rabid. The thought of running never entered his mind as he pulled his blade back into a defensive stance and waited. He examined her as she yelled at the floor where Argos had just gone. She wielded two blades, and her face was ridden with scars. Short hair seemed to imply a militaristic life, and the bloodthirst in her eyes seemed to be greater than even his own. He backed away slowly, and she looked around the room, eyes locking on him. She leaped, twin blades whirring as they clashed against his own. The daggers chipped and seemed almost to glow as they moved. Davriel concluded they must have been made of a weaker metal, perhaps copper or iron. Aklavos seemed to be chipping at a similar pace, which confused Davriel. Aklavos had cut through a steel bullet without a scratch. As they dueled, Aklavos made sounds of struggle, as if he was exerting himself. Once again, Davriel was confused. After quite the heavy hit, Davriel cut into the side of her shirt, hitting against... rusted metal. Beneath her shirt lay iron plates, and whenever Davriel did get a lucky hit in, Aklavos seemed to bounce off instead of cutting through. Davriel came in for a slash to the head, then feinted toward the legs. She expected it, leaping over the blade and landing, back to him as she twirled upon one foot, knife slashing through his arm. He screamed in pain and stepped back, dropping the sword to his right hand. No longer wielding it with both hands as he was trained, it was off balance. He leaned back, trying to use his weight and momentum to make up for it. His reach was fair, but her speed seemed to outmatch it. The fight seemed to go on and on, and eventually, Davriel faded out of consciousness, waking up to see three or four more bloody wounds on his own body and metal chunks taken from her clothes. He barely registered that his hand was moving on its own, that Aklavos was fighting for him. He looked at her again, body sore and tired, and fell unconscious once more. Four and a half hours later, Davriel sat on the wall, eye shuttering open. The woman lay upon the floor, unconscious. Davriel was covered in cuts and scars, and he slowly rose from the floor, looking at her. She hadn't taken a single hit to the flesh except the hilt to the head that had taken her out. He sighed again and rose. Where Argos had fallen through lied a mask. He picked it up, recognizing the horn and fangs as an Oni, a part of his religion before he was brought here. He took the Volto mask from upon his face and threw it aside. He no longer needed it. Finally, the doors opened, and three men walked through, armed with assault rifles. Davriel raised his hands, dropping Aklavos and sighing. He didn't have the energy for another fight. They dragged a burlap sack over his head and put his sword into a case. The woman was carefully moved back, and his mask was removed. They dragged him, and he had to rely on only his hearing. His arms were bound. They dragged him across a flight of stairs, through a door, and noclipped through something, rendering Davriel nauseous. Eventually, they stopped, and started talking. Davriel could barely make out the words. &quot;Mer..ry..eader..los...o this idio...&quot; Mercury Leader lost to this idiot? Davriel was unfamiliar with the terms. English wasn't his first language, and it wasn't helpful that they were whispering. &quot;Perh.. we can...ing...him to. Sol?&quot; &quot;No. Jo..n.. wa...nts to see... im&quot; Bring him to Sol, Jones wants to see him. Great. More dragging. Then Davriel felt the rough floor as he was dragged back through, more doors and stairs and nauseating Noclipping until he was sure that he would throw up. Eventually, it stopped as the floor changed from stone and plated concrete to carpet. &quot;You awake in there?&quot; Davriel stayed silent. &quot;Stubborn bloke, eh?&quot; The man pulled Davriel up standing. He took the hood off and frowned. He had a curly mess of oily black hair and was armed with a gun. It looked to be an older model, a ten-round revolver. &quot;Trust me, mate, no one sleeps through that many noclips.&quot; He laughed, pushing him through the doors. &quot;This is where we check if you've anything to do with the divine. You'll drink this, and if you die, you're a god! And if you don't, we call medical support and you're free to go.&quot; He held up a glass vial of the curious glowing metal. Davriel figured out by now that this was either an extremely strange form of solid mercury or iron. The man put it to his mouth, and Davriel had no choice but to drink. It reminded him of burnt cow liver. After he finished, the man looked at him and frowned. &quot;Aye, you kept alive that long against her, and ain't a god? Are you an entity or demon, mate? Not like there's a difference...&quot; &quot;I practiced with the sword. She fought like an indignant child with a pair of knives and a point to prove.&quot; &quot;Oh ho ho, don't let her be hearing that. Well, if you're done dissing on Mercury, which is completely understandable, we'll be giving you a few things, telling ya a few things, and sending you off to [[[Level 11]]].&quot; &quot;Where is my blade?&quot; &quot;Your katana?&quot; &quot;//Tachi//, and yes, what else would I be speaking of?&quot; &quot;Give it time, mate. Follow ginger over there.&quot; Davriel turned and took a second to look around. It appeared to be a [[[Level 105|chapel]]], with white walls and wooden pillars. The room was small, with a medical stand and IV bags in the corner, and the bag that was previously over his head lay on a bed near him. He looked ahead, at the far end where a door stood open. Inside stood a woman with red hair waiting expectantly. He walked to her and opened his mouth as if to ask something, but she put her hand up. &quot;Wait till we get to the office.&quot; So he followed her through a messy corridor that branched left and right, with various parts descending into a sterile hospital, and finally stopped at a door. She opened it and led him in. &quot;Welcome to [[[the Iron Fist]]].&quot; Came a voice. A man stood a few feet away. He sounded barely human, his words reminiscent of Aklavos. &quot;You are in my domain now, and I expect you to adhere to the rules for the duration of your stay. Do not touch anything. Do not speak unless spoken to. And do not move unless told to.&quot; Davriel raised his eyebrows, hand moving to his sheath, which he was reminded wasn't there. &quot;Oh, and no unnecessary violence. We wouldn't want you getting hurt.&quot; Davriel grimaced. The figure was mostly cloaked by the dark room, but Davriel could see a white cloak and red eyes. &quot;What do you want?&quot; &quot;First of all, have you heard of [[[the Pantheon]]], or it's [[[trimmed:phenomenon-10|gods]]]?&quot; &quot;No.&quot; &quot;A group of false deities making use of powers they don't deserve. Any other deities you've heard of?&quot; &quot;Besides the obvious ones, such as [[[entity-7|Jerry]]] and that [[[Entity 180|cat]]], no.&quot; &quot;Mmmm. Have you noticed how all of them are malevolent? They all abuse their powers.&quot; &quot;I don't suppose the cat much does, but sure.&quot; &quot;That is beside the point. You bear a tattoo on your neck.&quot; &quot;How did you see that?&quot; &quot;A symbol of a Yakuza Assassin, yes? A mercenary who worked for a family to dispose of those who didn't deserve what they had.&quot; &quot;You've watched too much anime, I see.&quot; &quot;Do not mock me, boy. Your services and power would be appreciated on our side. You would be sent to hunt and kill gods and other similar beings. Instead of killing without any such goal, as your M.E.G. file has written.&quot; &quot;They already have a file on me?&quot; &quot;In their archives. One of them got away. Captured by an entity on negative two and escaped.&quot; &quot;It's not negative two anymore.&quot; &quot;Besides the point. But you kill, be it for pleasure, need, or dementia. We offer you something good to do with that. Besides the useless slaughter you already perform.&quot; He stood up, and Davriel could see a cut-up face with a light beard and albino eyes. Not red, as he first thought. &quot;Join us, and we offer you a goal, food and water, lodging and companionship, and any other things necessary for your life in the backrooms. And all you'll have to do is kill a few gods.&quot; Davriel thought for a moment. What were the downsides? And if they wanted to kill him, they would've done it by now. &quot;My sword?&quot; &quot;Waiting in the hall.&quot; &quot;You've got yourself a deal.&quot; [[=]] [[Module Rate]] [[/=]] [[include :backrooms-wiki:component:license-box |author= Kkitsunebi]] [[include :backrooms-wiki:component:license-box-end]] [[div class=&quot;footer-wikiwalk-wrapper&quot;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Let The Blade Drink Deeper]]] | [[[Let Your Justice Be Swift]]] | [[[Let Your Light Shine Again]]] &gt;&gt; [[/=]] [[/div]] [[/div]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-9018472</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9018472</link>
				<description></description>
				<pubDate>Thu, 13 Aug 2026 18:02:19 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/vangie">https://backrooms-wiki.wikidot.com/vangie</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/vange" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10151414&amp;amp;size=small&amp;amp;timestamp=1786644158" alt="vange" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10151414)" /></a><a href="http://www.wikidot.com/user:info/vange" >vange</a></span><br /> <strong>Date:</strong> 13th August 2026<br /> <strong>First Revision Date:</strong> 13th March 2026<br /> <strong>Tags:</strong> author-page<br /> <strong>Rating:</strong> 23; +23/-0</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:to-wish-upon-a-dream]] [[module css]] :root { --header-title: &quot;vangie&quot;; --header-subtitle: &quot;i love you yeri&quot;; --logo-image: none; } [[/module]] [[=]] **hello** my name is vangie ([[User vange]]) and this is my author page i go by she/they i dont mind what u use and i am a genderqueer lesbian i am a woc mostly lebanese/asian/brazilian and i speak both english and portuguese i am a non-staff [[footnote]] U FAT LIAR [[/footnote]] greenlighter and mentor who loves to write about romance and grief and stuff just ask for a greenlight aha by the title you can tell i love yeri and i love red velvet i owe it all to them please like my page thank you or else [[/=]] [[div class=&quot;my-image&quot;]] [[module css]] .my-image::before { content: &quot;&quot;; display: block; width: 100%; max-width: 800px; aspect-ratio: 2 / 1; background-image: url('http://divineatlas.wikidot.com/local--files/vangie/yeri%20header'); background-size: cover; background-position: center; background-repeat: no-repeat; margin: 0 auto; } [[/module]] [[/div]] [[=]] [[div class=&quot;lightblock&quot;]] 커지는 heart b-b-beat 빨라지는데 너답잖게 heart b-b-b-beat 거려 나를 볼 때 [[/div]] [[/=]] [[=]] [[module rate]] [[/=]] [[=]] + my stuff [[/=]] ---- [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;level-124&quot;]] [[span style=&quot;font-size: 25px; text-align: center;&quot;]]**[[[level-124|Level 124 - &quot;Fugue&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;I should've married you when I had the chance.&quot;** my first level and it is banal... an attempt at doomed romance while touching up on lgbtqia+ themes as well as warn-torn countries and giving it a bit of Lebanese representation [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;my-mom&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[my-mom|Unnumbered Entity - &quot;My Mom&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;mom i grieved you for a long time. it took me way too fucking long to let go of all the sadness (it held me back, did you know that?) and actually start being the person i wanted to be.&quot;** my take on benevolent entities while simultaneously adding canto representation, i love this a lot and am glad at how i executed it [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;when-dew-turns-to-honey&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[when-dew-turns-to-honey|Tale - &quot;When Dew Turns to Honey&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;Don't let her go, okay Mary?&quot;** my collab with [[User Stixiiee]]and it is yuri yayyyy prequel to level 140 and a good way to introduce us to the two lovebirds [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;catwalk&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[catwalk|Unnumbered Level - &quot;Catwalk&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;There won't be a time where you can please everybody's wishes.&quot;** I WAS MAD WHEN WRITING THIS!!!!! fuck bigotry fuck the hoes who undermine trans rights this one is a love letter to every single transgender person out there i love u all a bunch [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;level-96&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[level-96|Level 96 - &quot;Solace&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;This is your respite. This is a place away from the war you inherited—and away from your death sanctioned by strangers.&quot;** a very very abstract and format screw approach to the sensitive topic of war. it didn't get as well received as my other pages at all, getting like 5 downvotes in the first few days of publishing. i stand by my artistic choices of thematic parallels and real world connections to draw contrasts between the backrooms' reliance on nostalgia and how nostalgia is built on experiences children who were taken by war will never get to have. [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;byte&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[byte|Tale - &quot;byte&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;this is of your own volition you chose this you you you you chose the comfort of the compilers of the substrates of the capacitors , you chose virtualization , you chose redundancy , you chose your memory leaking instead of embracing reality.&quot;** SURREALISM vangie is forever going to lean into this sound and im sorry if u hate it its so majorly fun and i can have so much more leeway with criticisms [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;putrid&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[putrid|Tale - &quot;PUTRID&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;OH , TO BE UNDONE SO INTENTFULLY , AND TO HAVE THE FOXGLOVE SIP FROM YOUR SPINE , SO PURPOSEFUL WE PREACH OF OUR CENSURES ON THAT SODDEN ALTAR , THE SINEW CLUNG LIKE PRAYER-WORN GARMENTS SINGING OF ITS LAST RITES .&quot;** SURREALISM YET AGAIN and i went full anamnesis on this one, this is a prequel to byte and me trying to develop in authorial manners... i wanted this to be very abstract and use heavy imagery and a cruel narrator. IT WORKED [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;level-410&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[level-410|Level 410 - &quot;A Perfectly Normal Estate&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;The breeze feels cathartic on my face as it gives me a moment of respite in the wind-swept dusk-lit grains that will never know of how much resentment I hold towards you. I see nothing in the silhouettes of the husks crowding the land neither your compassion in attending to them. They would understand me. I hate that I love you.&quot;** my first con entry and it is a collab with my dear doc!! arguably one of the instances of my best writing, i enjoyed drafting this lots and the process behind this was so incredibly lazy but we go there. this is also me dipping my toes in the main anamnêsis storyline and showing some love to the bonnot-albagnac saga [[/=]] [[/div]] @@@@ [[div class=&quot;pinkquote&quot;]] [[module ListPages name=&quot;level-59&quot;]] [[span style=&quot;font-size: 25px&quot;]]**[[[level-59|Level 59 - &quot;Drownsong&quot;]]]** | (+%%rating%%) | %%comments%% Comments[[/span]] [[/module]] [[=]] **&quot;The voice in my head that was drowning was my own; I offered a hand and saw of its elegance.&quot;** VANGIEPUBIE IS REAL there is an offset and it's the brightest part of the moon pls click on it. it is a great entry and something i wanted to discuss, finding comfort and love in oneself!!! FUCK THEM OTHER PEOPLE!!! THE SEA AND THE MOON ARE ONE, WHY CAN THEY NOT LOVE THEMSELVES??? [[/=]] [[/div]] @@@@ [[=]] [[=image OOMFIES]] [[/=]] [[=]] - **special thanks to the following people for making life worth living** ^_^ **my labubu [[user doctrinator]]** **that bird that i fucking hate [[user CamaradeAlbabar]]** **that bird that i love [[user LiminalDoctor]]** **bisexual token bestie [[user Praetor3005]]** **the sweetest soul on this earth [[user pubie]]** [[user DrAkimoto]] [[user DivineAtlas]] [[user SkullDoggery]] [[user Stixiiee]] [[user r a t i f]] [[user BlueSignet]] [[user Abdallah Amr]] [[user Magnileak]] [[user SnomWriting]] [[user ReyDay]] **i love u all and you've been so nice to me thank u** [[/=]] [[include :backrooms-wiki:component:license-box]] [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-9015042</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-9015042</link>
				<description></description>
				<pubDate>Thu, 13 Aug 2026 12:53:41 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-591">https://backrooms-wiki.wikidot.com/level-591</a><br /> <strong>Reason:</strong> Author Request<br /> <strong>Author:</strong> [[*author ItzLambda]]<br /> <strong>Date:</strong> 13th August 2026<br /> <strong>First Revision Date:</strong> 11th August 2026<br /> <strong>Tags:</strong> _cc _licensebox _title level metafiction sd-class-?<br /> <strong>Rating:</strong> -11; +7/-18</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include component:rate-bar]] [[include :backrooms-wiki:theme:poolrooms]] [[module css]] :root { --header-title: &quot;The Boredomrooms&quot;; --header-subtitle: &quot;The chairs surround&quot;; } [[/module]] Boredom is an extraordinary concept. It is an emotional state characterized by feeling uninspired, uninterested, and lacking in stimulation or simply put, the state of feeling uninterested. Throughout hundreds and hundreds of levels, every single level has something interesting. [[[Level 0]]] being the threshold from our reality to the backrooms and possessing the inability to meet wanderers, [[[Level 11]]] being an endless city with thousands of settlements, and [[[Level 601]]] creating the illusion of //escaping// the Backrooms. Simply put, every level has their own unique environment and theme. However one level is considered to be the most //boring// level. Nothing interesting of its environment. Nothing interesting for you to do other than sit back and relax. [[include component:image-block |name=8Chair.png |alt=... |align=center |caption=… ]] It is **Level 591**, a barren grey concrete plane stretching in all directions and sitting right below the endless, bright blue sky where it will always follow and look down upon you, no matter how far you walk. The chairs found repeatedly throughout many different places, populate the concrete plane like people scattered in a crowd, each sharing an exact blue color. The concrete plane is barren and uninteresting. It’s grey color always stays the same no matter how far you go, nor the structure as it always remains flat; no change in height, no change in color and always remains lifeless with nothing else other than the blue chairs and the lifeless sky watching over you. The chairs symbolize confinement, stillness, and inactivity. When you sit down on a chair, you will be kept stationary and forced to be inactive. You can only sit back and relax, with nothing else to do. **Level 591** is the perfect representation of this, with so many chairs for you to sit in. Why do anything else when all you can just is sit back and relax? The sky is entirely empty and repetitive. A completely cloudless, bright blue sky that represents a lack of variation and uniqueness — as if it has seen every corner of the Backrooms itself. There is no clouds, no rain, no sun, not even a change of color. Everything remains the same, regardless how long you stay in the level. **Level 591** may seem ordinary and generic on the surface, but it is truly unique on its core. It only has the sky, the concrete plane and the chairs — an extremely basic environment that other levels do not have. The level itself does not include any supplies and entities hence adding to the boring-persona of **Level 591**. To enter **Level 591**, you just have to sit on a blue chair within its neighbouring[[footnote]]Levels ranging from Level 581 to Level 601[[/footnote]] levels, where you may noclip to **Level 591** per chance. There are dozens of them placed throughout the level, only appearing where you feel bored. ------ [[collapsible show=&quot;[+] Author&quot; hide=&quot;[-] Author&quot;]] Written by ~ [[*user ItzLambda]] (itzLambda.xd) Personal experience: I don't feel anything while writing this. It's like staring in a wall for 30 minutes with nothing but thoughts in my mind. While writing this I felt extremely unmotivated, emotionally detached and drained; easily getting distracted by slacking off. The only thing that made it worthwhile is the reward the [[[M.E.G.]]] gave me which is just plain bread and [[[Object 1|almond water]]]; the same necessity keeping my alive straight for 30 days. I wish there was something for me to do. Tap @@@@ @@@@ ... @@@@ @@@@ ... @@@@ @@@@ ... @@@@ @@@@ Tap @@@@ @@@@ ... @@@@ @@@@ ... @@@@ @@@@ ... [[div class=&quot;styled-quote&quot;]] Assignment from the [[[M.E.G.]]]: Please research more of the level. How is the level rediscovered? How does the entrances and exits function? [[/div]] [[span style=&quot;color: black; font-family: Monospace; font-size: 12px; margin-left: 0px;&quot;]]**NOTE!** Accepting unknown files may pose risks to the security of your device! Make sure to check the validity of any detected files before downloading.[[/span]]@@@@ @@@@ [[span style=&quot;color: black; font-family: Monospace; font-size: 10px; margin-left: 50px;&quot;]]new file detected:[[/span]] [[span style=&quot;color: black; font-family: Monospace; font-size: 10px; margin-left: 50px;&quot;]]attempting to download:[[/span]] [[span style=&quot;color: black; font-family: Monospace; font-size: 10px; margin-left: 50px;&quot;]]displaying formatting_[[/span]] [[div class=&quot;styled-quote&quot;]] September 9, 2011, 20:31. A seemingly unknown level was rediscovered after an unknown wanderer and his friend went on an exploration journey in [[[Level 588]]]. At that time, a M.E.G. Radio Operator was contacted from the &quot;M.E.G. Radio Corporation&quot; informing him that his friend had gone missing after sitting on a blue chair. A team from the M.E.G. was quickly sent to the unknown wanderer's last location to try and save him, but they were unsuccessful. Upon arrival, the M.E.G. could not find the wanderer, nor his friend. ----- Wanderers who were sent to save him in **Level 591** could not find their way back due to them being trapped in the level; caused by **Level 591’s** psychological hazard. The level isn't necessarily hazardous or a deadzone but long term stay on the level may pose a danger for one. ----- Further reports show the specific hazard was colloquially known as the **Boredom Effect** by researchers within **Level 591**. This declines wanderer’s mental stimulation gradually, with long term effects of this hazard inducing headaches, reducing motivation, causing a feeling of emptiness and procrastination. The cause of this phenomenon lays entirely on the nature of the level, as it include very little objects and activities for one to do. ----- To this day one cannot enter **Level 591** without special supervision from the M.E.G. But only a few brave people were able to go in. They were equipped with caffeine pills and/or energy drinks for energy to neutralize the level's natural phenomenon, along with a walkie talkie to document this level. [[/div]] [[include component:image-block |name=8Chair.png |alt=... |align=right |caption=… ]] [[=]] ++ Notes On The Most Boring Level Ever ++++ by [REDACTED] [[/=]] ++++ Entry 1 The scenery seems boring yet basic — It's just a rooftop with chairs and a blue sky above it. It somehow seems oddly familiar to me; as if I remember it being part of my life. When I was young; around 9 years old, I used to visit my school’s concrete rooftop everyday. It has blue plastic chairs similar to those found here, and an seemingly endless sky watching over me. It may seem strange to admire such a boring scenery, but it is truly peaceful: No distractions, no dealing with issues, and nothing truly engaging. That all changed when my school prohibited students to enter the rooftop. My life changed overnight; The thing I have liked the most was taken away in an instant. I thought to myself over and over again. I wished I could so back to that place. ++++ Entry 2 A decade or two has passed and I have noclipped in a [[[The Backrooms|strange place]]], wandering the endless ever-lasting areas from [[[Level 0|retail outlets]]], [[[Level 7|endless oceans]]] and [[[Level 11|endless cities]]]. For each level I explored and explored, I became more interested at their characteristic and structures — with plenty of stuff to do. One day, I kept thinking of the good old days of boredom in the [[[Level 601|enclosed library]]], where I was once sitting on a chair above a concrete rooftop. The sounds of the wind passing by. The creaking of the chairs. The urge of me wanting to sit of these chairs. I wished I could go back to that place. ++++ Entry 3 My footsteps hummed over my ears while I was walking throughout the level. The constant wind noises echoes throughout the level. I easily dismissed these sounds as if they were a part of everyday life. Soon a blue chair appeared in front of me. It yearned for me. The blue chair was like a rift, a crack of another level. For many, it sounded like an anomaly; But for me, It is like an exit toward boredom. It possessed neither an alibi nor a veil; I could see how the blue chair seemed different from the environment it was in. The chair called for me not with a demand, rather, it asked me slowly with courtesy. It made a request, one that could be denied. It wanted me to escape the constant cycle of engagement, something I myself would want to do. The chair spoke softly, asking me to come closer again. Tap... @@@@ @@@@ Tap... @@@@ @@@@ Tap... @@@@ @@@@ Aside from words coming out from the chair, there is nearly nothing. All I heard was the wind coming through and my own thoughts. As I went closer and closer; locking eyes with the blue chair, the chair's words begin to synchronize with my body. It calls me by my name, each word being heavier than the last; It seems that there is no turning back. I sat on the chair and I lost myself within it. ++++ Entry 4 Hours turned into days and days turned into weeks. My food and water diminished as time passes, while sitting on a chair, enjoying my childhood dream while time slowly passes by. But dreams slowly turned into nightmares. Each time the wind passes by. Each time my thoughts fly by. Each time the chairs moves. My supply bag began to shrink and shrink until there was almost nothing left. There is especially nothing else to do, no activities to experience life. With no water and food to spare, I soon realized that I has to make a crucial decision. Either stay here in my comfort zone, slowly starving to death or escape. I had to get up from a chair and walk. I walked and walked, crossing series of chairs and chairs. Same chairs, same concrete plane and same skies. Nothing else. It took me almost forever, that is until I spotted a green emergency exit door. The green emergency exit door is different than the blue chair I found earlier. Rather than calling me with a demand, It just simply stood there like an inanimate object; as if it was waiting for me to make a choice. I walked to the exit door, each step heavier than the last one. I thought of leaving behind my one and only childhood dream I had, but I had to leave. Before I exited, I wrote a note of my experience and journey here for a while. It was long, tiring and hard but it was worth it. Worth giving the information for the people to eventually find out. I opened the green exit door, without ever turning back. [[/div]] @@@@ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 590]]] | Level 591 | [[[Level 592]]] &gt;&gt; [[/=]] [[/div]] @@@@ @@@@ [[div style=&quot;font-family: Arial; font-size: 24px; width: 600px]] Written by [[*user ItzLambda]], inspired from my [[[https://backrooms-freewriting.fandom.com/wiki/Level_-59|original version]]]. Heyo! This page was my first page here. I hope you all enjoyed it ^^ [[/div]] [[/collapsible]] [[footnoteblock]] ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Thira4.jpg &gt; **Author:** RoyBatty8888, heavily edited by [[*user ItzLambda]] &gt; **License:** CC-BY-SA 3.0 &gt; **Link:** https://commons.wikimedia.org/wiki/File:Thira4.jpg ===== ===== &gt; **Name:** Blue chairs on the seafront in Nice.jpg &gt; **Author:** Jumilla &gt; **License:** CC-BY-SA 3.0 &gt; **Link:** https://commons.wikimedia.org/wiki/File:Blue_chairs_on_the_seafront_in_Nice.jpg &gt; **Additional Information:** I used the chairs from this image, not the entire image/background ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8985704</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8985704</link>
				<description></description>
				<pubDate>Wed, 12 Aug 2026 02:01:27 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/ad-astronaut">https://backrooms-wiki.wikidot.com/ad-astronaut</a><br /> <strong>Reason:</strong> Author Request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/sky3" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7870251&amp;amp;size=small&amp;amp;timestamp=1786500087" alt="Sky3" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7870251)" /></a><a href="http://www.wikidot.com/user:info/sky3" >Sky3</a></span><br /> <strong>First Revision Date:</strong> 10 Mar 2022<br /> <strong>Tags:</strong> _licensebox comedy in-rewrite joke-entry level-78 tale<br /> <strong>Rating:</strong> +28; +31/-3</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:stardust]] [[module css]] :root { --header-title: &quot;what you know about&quot;; --header-subtitle: &quot;rolling down in the deep&quot;; } [[/module]] [[&gt;]] [[module rate]] [[/&gt;]] Operative Segal performed one final count in [[[Level 11]]]. Surely, everyone should have evacuated [[[Level 78]]]. He checked the entire perimeter of the space station — he found scared wanderers hiding near the toilets, stuck in fetal positions, and staring out the station's windows. However, he must have been missing someone. When he counted, the number of evacuees was only 465. There were supposed to be 466. &quot;Damnit. That guy with the black jacket — he never…&quot; When he broke this news to [[[the M.E.G.]]], he wasn't reprimanded or anything. His superiors simply said, &quot;Well, you can't save everyone. In this situation, 465 lives were saved. If you didn't start evacuating people, that number would've been close to zero. Don't be so hard on yourself.&quot; However, Segal kept thinking about that guy with the black jacket. He was an aspiring rapper from Australia before no-clipping into the Backrooms, and he really wanted to become famous one day. With his trusty cap and his microphone, he frequently hosted concerts in Level 78. Granted, there were probably only two or three people in the audience, but the man didn't quit. He would achieve his dreams one way or another. Unfortunately, he was now gone. So, what happened to &quot;that guy with the black jacket?&quot; Well, seems like he's currently on a collision course with [[[Ad Astra]]]. Point is, we don't know. We probably won't ever know. Chances are, he's dead. The gravitational forces exerted near Ad Astra are too strong. No one's surviving that. Perhaps he's somewhere else now. [[div class=&quot;dark-styled-quote&quot;]] **??? [in the distance]:** John, are you seeing thi– //[A series of loud water splashes follow.]// **??? [muffled]:** –like a whole hunk of metal just fell fro– //[Static.]// //[A muffled explosion can be heard.]// **??? [growing quieter and more muffled]:** Should we explo– //[Static.]// **??? [barely audible, heavily distorted]:** –came out of some portal thi– //[Static.]// **??? [almost unintelligible]:** –that appeared(?) [???] sky– //[Static.]// **&lt;Communications Lost…?&gt;** **??? [more clear]:** John, what the hell? There's an actual person here. Looks like the ISS fell out of the sky or something. **John:** Seems like it, Kent. He seems unscathed, other than the fact that he's just… floating in the water. You think we should… check on him or something? **Kent:** Of course we should! I'm not going to just leave this man to die! //[A water splash can be heard.]// **Kent [louder]:** Call 911. I'll see what I can do with this man. //[A loud slapping sound can be heard.]// **???:** Fuck… where am I? **Kent:** Oh thank God — you're alive. What's your name? We'll get you to safety. **???:** My name's Harry. //[Harry looks around but sees nothing but a vast ocean.]// **Kent:** Say… what happened to you down there? **Harry:** I… I don't know. **Kent:** Well, let's get to shore. Maybe that'll jog up your memory. **Harry:** I was on… Level 78… and— //[Harry's speech devolves into gibberish for the next 2 minutes while Kent listens intently.]// **Kent:** I don't know what this &quot;Level 78&quot; and &quot;Backrooms&quot; bullshit is, but whatever you're saying, it sounded like quite the adventure. Maybe it was all a dream. Whatever space you came from, you're home now… on Earth. **Harry:** Wait, what? **&lt;END LOG&gt;** [[/div]] Seems like the rapper with the black jacket survived. All's well that ends well, we guess. Of course, he didn't stop pursuing his dreams. He created a new song to chronicle his experiences within Level 78 and the subsequent collision with Ad Astra that left him in the middle of the Atlantic Ocean. The song was quite successful, peaking at #6 on the US Billboard Hot 100 and #4 on the Australian ARIA chart. The critics over at BackroomsReviewsMusic.com have listened to Harry's new song and given their rave reviews: [[div class=&quot;darkblock&quot;]] **Christine_Fraizer (2 days ago):** //This is hot garbage. Except… it's not hot. It's just garbage.// **BackroomsReviewsMusicThrowaway43 (3 days ago):** //Made an account on BackroomsReviewsMusic.com just to let you guys know this song is fucking shit.// **DrTeedrop (6 days ago):** //This song goes crazy! On mute.// **LopsidedNuance910 (2 weeks ago):** //THIS SONG IS FLAME (without the F).// **TalkingWithQuinoa (1 month ago):** //When I tried to conjure demons in Episode 30, this is not what I had in mind. This is way worse.// [[/div]] Luckily, we've retrieved a snippet of the song's lyrics to celebrate his achievements: @@@@ [[=]] [[collapsible show=&quot;View Song Lyrics?&quot; hide=&quot;Hide Song Lyrics.&quot;]] [[&lt;]] &gt; What you know about rolling down in the deep? &gt; &gt; When your brain goes numb, you can call that mental freeze. &gt; &gt; When these people talk too much, put that shit in slow motion, yeah. &gt; &gt; I feel like an astronaut in the ocean, ayy. [[/&lt;]] @@@@ @@@@ @@@@ [[div class=&quot;lightblock&quot;]] [[=]] ++ **YOU'VE GOT MAIL** [[/=]] [[&lt;]] **From:** johnsonhuber@meg.org **To:** OverseerA@meg.org **Subject:** New Page! ----- Hello, Stretch. I felt like I should just inform you about this new page. Remember that little incident with Ad Astra, with one person failing to evacuate? I wrote a whole page on that guy! Seems like he finally found success. [[/&lt;]] [[&gt;]] Hope you like it, Johnson Huber [[/&gt;]] ----- [[/div]] @@@@ [[div class=&quot;lightblock&quot;]] [[&lt;]] **From:** OverseerA@meg.org **To:** johnsonhuber@meg.org **Subject:** Re: New Page! ----- Hi, Johnson. Can we discuss this in my office at 3:00 PM tomorrow? [[/&lt;]] [[&gt;]] Sincerely, Stretch [[/&gt;]] ----- [[/div]] @@@@ [[div class=&quot;dark-styled-quote&quot;]] [[&lt;]] //[Knocking can be heard.]// **Overseer-A:** Come in. **Johnson Huber:** Hello, Stretch. What did you want to discuss? **Overseer-A:** You tell me. **Johnson Huber:** I don't understand. **Overseer-A (sighing):** You're telling me… the guy on Level 78 we failed to evacuate was… Masked Wolf? And his song &quot;Astronaut in the Ocean&quot; is based on his experiences with Ad Astra? **Johnson Huber:** Yes, isn't that— **Overseer-A:** I don't want to hear it. Do you understand how absurd that implica— **Johnson Huber:** B-but… I witnessed it all. I remember back whe— **Overseer-A:** You know what else you can witness? **Johnson Huber:** What? **Overseer-A:** This dick. **&lt;END LOG&gt;** [[/&lt;]] [[/div]] @@@@ @@@@ @@@@ [[=]] &gt; **The page &quot;Ad Astronaut&quot; has successfully been deleted.** Who greenlit this shit? ~ Overseer-A [[/=]] [[/collapsible]] [[/=]] ------ [[&gt;]] [[collapsible show=&quot;Author &amp; Licensing Information&quot; hide=&quot;Hide Information&quot;]] Written by [[*user Sky3]]. Lyrics taken from Masked Wolf's Astronaut in the Ocean. [[/collapsible]] [[/&gt;]] [[include :backrooms-wiki:component:license-box]] ===== &gt; Song lyrics taken from Masked Wolf's Astronaut in the Ocean ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8985593</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8985593</link>
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				<pubDate>Wed, 12 Aug 2026 01:53:17 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/entity-10-1">https://backrooms-wiki.wikidot.com/entity-10-1</a><br /> <strong>Reason:</strong> Author Request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/light-nate" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9514519&amp;amp;size=small&amp;amp;timestamp=1786499597" alt="Light_Nate" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9514519)" /></a><a href="http://www.wikidot.com/user:info/light-nate" >Light_Nate</a></span><br /> <strong>First Revision Date:</strong> 17 Jun 2026<br /> <strong>Tags:</strong> _cc _licensebox _title _trim action entity horror humanoid in-rewrite sapient u.e.c.<br /> <strong>Rating:</strong> +20; +22/-2</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:uec]] [[&gt;]] [[include :backrooms-wiki:component:rate]] [[/&gt;]] [[image https://backrooms-wiki.wikidot.com/local--files/entity-10-1/3]] [[=]] + 11/04/2027 + ... [[/=]] &quot;Alright, time to see if any of you are Shroud Takers.&quot; A man, around 6 feet tall and visibly malnourished, aimed a gun at the other twenty people in the cramped warehouse room. Pacing throughout the chamber, his hand shook with anxiety even with the powerful firearm he wielded. For many here, the tension was suffocating. For McNamera, the man holding the gun, it was the weekly check. Walking slowly towards a young boy, he brandished a makeshift knife made of rusty metal. Throwing him on to the floor, McNamera put his boot on the kid's arm to restrain him, inching closer towards his hand with the knife. Raising his hand to make a swing, he slashed at the boy's hand, causing it to bleed out. Red blood. The child would live today. McNamera repeated the process with the others. Ten people in, and all were still human so far. The next one up was a woman, around 50 years old. She had arrived at the colony a couple of weeks back. Apparently, she'd been part of some big group out there in the Backrooms, until one day she returned to her colony after a resource gathering mission and everyone had disappeared. Repeating the process once more with the others, McNamera noticed a beige shape moving towards him in a flash, along with a sharp pain in his back. In an instant, he turned around and shot at the attacker- + BANG! BANG! BANG! Three bodies lay on the floor, along with the corpse of his attacker: another frail man not much unlike him, armed with yet another makeshift knife. The others must've caught a stray bullet. McNamera checked the bullet wound on the person who had assaulted him. Red blood; he was still a human. &quot;Looks like Shroud Takers aren't the only traitors around here&quot;, McNamera said with a smirk on his face, turning around to the young boy from before. &quot;You were his kid, right? Now, all of you remember, these rules are all to keep us safe and happy. You like being safe and happy, right?&quot; Raising his pistol towards the dying parent, McNamera continued. &quot;Now let this be an example of what happens when someone gets the idea that they're above our rules.&quot; + BANG One last shot rang through the room. Red blood. @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ ---- + ≪ Survival Guide ≫ * Examine the blood of your companions at least once per day. If it appears translucent, take the appropriate measures. * Check regularly for any differences in the appearances or behavior of your companions. * If you come across a colony that seems to be overly generous, do not trust them. Whether they are still human or not, good intentions are unlikely. * Show no mercy. They are not your friends or your family anymore. Do not hesitate to kill them. * If you are cornered, do not be taken alive. ---- @@ @@ @@ @@ + ≪ Overview ≫ [[include component:image-block |name=https://backrooms-wiki.wikidot.com/local--files/entity-10-1/2 |caption=Shroud Taker warning posters hung up in various colonies. |width=300px| ]] Shroud Takers, bearing the scientific name Homo capgras and classified as Entity 10.1, are a species of predatory beings with polymorphic capabilities. Common in levels with significant human and/or other sapient presence, they have posed a notable threat to human civilization within the Backrooms. Shroud Takers are solo hunters, often employing regular use of suggestion and shapeshifting to lure out prey or groups of prey for consumption/assimilation. The population of Shroud Takers remains unknown, though efforts from [[[The U.E.C.]]] have consistently thinned down the population. Each Shroud Taker possesses two forms in question: their disguise and their true form. Due to the preservation of much of the host's skin during the reproduction process, their disguise takes the appearance of their deceased host, albeit with some minor differences. Proportions are often changed slightly due to the consumption of all internal organs, and although they inherit the memories of their victim, behavioral patterns can often seem visibly &quot;off&quot;. In contrast, their &quot;true&quot; form[[footnote]] Due to their polymorphic nature, Shroud Takers do not possess any one &quot;true&quot; appearance. This is instead used to refer to any form the Shroud Taker takes aside from its disguise. [[/footnote]] appears as a dark beige-colored, vaguely humanoid being with varying appearance. Often, instances of the entity form sharp appendages or claws to inflict severe harm on any victim; however this comes with a disadvantage: any newly shifted body mass is unstable and fragile for a period of time, allowing any attacker to cause a significant injury while aiming at these body parts. Shroud Takers are stealthy and cunning predators. Although humans and Facelings are notable prey to them, they most commonly turn to other entities as a form of sustenance, due to their much greater frequency. Conversely, a Shroud Taker's interactions with sapients tend to be much more varied; some prefer to kill a wanderer quickly while their guard is lowered, while some prefer to follow them to a settlement and look for more suitable prey there. Shroud Takers have been reported to linger inside colonies for years on end, often picking off each member one by one and using their victims to assuage suspicion by other members of the colony. Besides that, their hunting patterns do not vary from those of [[[entity 10 | Skin-Stealers]]]. @@ @@ @@ @@ @@ @@ + ≪ Reproduction &amp; Virology ≫ In order to successfully hunt and posses, Shroud Takers produce cells to pass on to others. These cells atomically provide information on how to convert wanderers into Shroud Takers, and if enough are pushed into the wanderer, the turning process happens within hours. Spread of Shroud Takers' cells typically only happens through contact with internal systems; obtaining these cells is commonly done through the sharing of saliva from either spit, vomit, or sexual contact. A Shroud Taker, when engaging in one of these ways, will produce saliva and atack cells via glands in their oral cavity and pharynx, delivering them into the other’s mouth, blood, or any open orifice. During the turning process, the newly produced cells will essentially eat the wanderer alive from the inside in a quite painful manner, preserving only two organs: the skin [[footnote]] to fuse with the newly created body as a disguise [[/footnote]] and the brain [[footnote]]to siphon memories and knowledge from[[/footnote]]. @@ @@ @@ @@ @@ @@ + ≪ History ≫ Over the course of years, various tales about Shroud Takers have come to the U.E.C.'s database. They help better understand these beings and the dangers they pose to human society. While first recorded in the 1600s, many have claimed to see individuals possessed by demons across the backrooms, with oral reports first surfacing hundreds of years prior. The earliest document was discovered in [[[Level 11]]] and was dated to be written in 1609, and has been translated to fit within modern language: &gt; “Charles came back to me after several weeks of silence. I reasonably assumed him to be dead or otherwise disgraced by our populous. His return was met initially with concern, as he had left with two friends and returned alone. Many suspected him to have cannibalized them, though as I was able to find him traveling through the complex, I initiated conversation. &gt; @@ @@ &gt; What started as surprise seemed to brush away quickly as he realized it was me talking to him. Though the moments still were odd, as he stared at me very intently. Then his attention went to my features, trying to find anything strange. Yet he relaxed, satisfied without confirmation, and finally spoke to me. We talked for mixed moments about by business, and then his plans to move to one of the other camps. We did get to the topic of his friends, more or less by my own force. I don't recall what I asked him, but he did give a response. &gt; @@ @@ &gt; Charles told me that one of his friends was cursed by some sort of spirit. Passed to Charles' friend by another host; none of them knew who passed it to... Ivan. I think that's Charles' friend. Anyway, he didn't know how Ivan got possessed, but the next time he and Patrick[[footnote]] Charles' 3rd friend, considered dead or infected. [[/footnote]] found Ivan, he looked like he got into a fight. Ivan brushed it off, so they kept going. Charles went into a lot about how he was able to tell it wasn't Ivan, but I can't remember any of it. &gt; @@ @@ &gt; But his friend, Patrick, didn't see the issues and brushed Charles off. So when Ivan and Patrick suddenly separated from Charles, he figured out Patrick was attacked by this demon too, and ran. Charles told me that both chased after him, though when I asked him later, it was only Ivan with blood on his lips. He started breaking down after that, reciting some old Latin prayers. I stopped asking him after that. ” &gt; @@ @@ &gt; — Suez, David. &quot;The Story of Charles.&quot; Alters of the Sapiens, 1609, p. 114. @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ + ≪ The Fool, the Farce, and the Traitor ≫ Throughout my travels in the Backrooms, there has been one subject which continues to fascinate me, despite the wonders and horrors I have borne witness to in this purgatory: namely, Shroud Takers. Beasts that take the shape of man, stripping all that we are bare, and replacing it with a hollow facsimile. In the [[[the-frontrooms | Frontrooms]]], I remember hearing about a sort of mental disease where a person would begin to believe their loved one had been replaced by an outside force. Take, for example, a famous case told throughout the halls of the Backrooms: the colony of New Doria, located in [[[Level 1]]] and led by a single man named McNamera along with his clique of armed guards from [[[u-e-c-team-homelanders | Homeland Defence Force]]]. The colony had a rule in place to check the blood of each wanderer on a weekly basis, in order to ensure that they were not a Shroud Taker. At first things went well, but eventually the man in charge got power hungry. Started to lose his grip on himself. As the stories say, McNamera soon started killing people who weren't Shroud Takers during the weekly checks, just to assert his power. After a couple of years, once someone finally figured out how to pick the lock of his private bedroom, they cut his throat open and left him to die, silently fighting the waning air. While many knew of his injuries, it seemed none were willing to help. For many, he had become an imposter of himself, rendered a husk of the intelligent leader he once was. And when dawn rose, they checked McNamera's corpse. The residents saw blood that ran clear. He had become his greatest enemy, and the surviving men and women, who knew their blood to be of crimson stain, chose to act. McNamera's guards were jumps, their throats slit and left blood to pour. Stricken by their fear, the residents watched as each of them did not soak the blade in red, but in the translucent fluid of the Shroud Takers. When I arrived at New Doria, it was a ghost town. The wanderers once filling the settlement with life lay on the floor with their corpses. Some surrounded in a pool of red, but many, no color at all. Every step I took, I felt a shiver down my spine. My body warning me that someone was still out there. Watching and waiting to see if my blood was crimson too. ------ [[&gt;]] [[collapsible show=&quot;Author(s)&quot; hide=&quot;Hide author&quot;]] [[*user Light_Nate]] Original version on Fandom: [https://backrooms.fandom.com/wiki/Entity_10] by Portul and Stormy. [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Entity 9]]] | [[[Entity 10]]] | [[[Entity 11]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box |author= Original author is Portul and Stormy; Revised by Light Nate]] &gt; **Filename:** 3 &gt; **Name:** 3 &gt; **Author:** Kolomaznik; edited by [[user Light_Nate]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:CZ_Shadow_2.png &gt; **Filename:** 2 &gt; **Name:** 2 &gt; **Author:** [[user Light_Nate]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** http://backrooms-sandbox-2.wikidot.com/local--files/light-nate-41/3 [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8917137</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8917137</link>
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				<pubDate>Thu, 06 Aug 2026 01:43:04 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-61">https://backrooms-wiki.wikidot.com/level-61</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/bittervault" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9485557&amp;amp;size=small&amp;amp;timestamp=1785980584" alt="BitterVault" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9485557)" /></a><a href="http://www.wikidot.com/user:info/bittervault" >BitterVault</a></span><br /> <strong>First Revision Date:</strong> 1 Aug 2026<br /> <strong>Tags:</strong> _licensebox _title format-screw in-deletion level space wholesome<br /> <strong>Rating:</strong> -36; +6/-42</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:stardust]] [[module rate]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ [[=]] Let's see... Level 61... Yes, it's Level 61! Or well, I'd like to call it Level 61. See, most people would claim it to be a phenomenon. &quot;An optical illusion in the sky of most outdoor levels&quot;. But... I like to think that it's a galaxy out there. With worlds beyond our comprehension. With billions of people we have never met. It's beautiful, really. I just want something to cling to, something to help me (or us) to live in this hostile world with some sort of goal in life. The hope that someday we will reach Level 61, together! [[/=]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ [[include :backrooms-wiki:component:image-block |name=https://vaultsbackroomsandbox.wdfiles.com/local--files/level-61/Nightsky |captionless=a |align=center |width=100% ]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 60]]] | Level 61 | [[[Level 62]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Andromeda and North Sky over Cronan Ranch &gt; **Author:** Bureau of Land Management California &gt; **License:** [https://creativecommons.org/public-domain/ Public Domain] &gt; **Source Link:** https://flic.kr/p/2nHoHH8 ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8917008</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8917008</link>
				<description></description>
				<pubDate>Thu, 06 Aug 2026 01:36:55 +0000</pubDate>
				<wikidot:authorName>ThatTwigMan</wikidot:authorName>				<wikidot:authorUserId>9322948</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-198">https://backrooms-wiki.wikidot.com/level-198</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/inspectingcritters" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9419279&amp;amp;size=small&amp;amp;timestamp=1785980215" alt="InspectingCritters" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9419279)" /></a><a href="http://www.wikidot.com/user:info/inspectingcritters" >InspectingCritters</a></span><br /> <strong>First Revision Date:</strong> 1 Aug 2026<br /> <strong>Tags:</strong> _licensebox _title exterior in-deletion level tragedy<br /> <strong>Rating:</strong> -17; +17/-34</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>===== [[include component:preview text=Level 198 is a garden. (100 words) ]] ===== [[include :backrooms-wiki:component:rate align=left]] @@ @@ +++ Description Level 198 is a garden. With flowers in every shape and size. The kind that might’ve meant something to someone. Not that you could tell nowadays. I remember when the sky was blue. Glimmering clouds in bright sunlight. People looked at them, once. I’m not sure what color the sky is. The flowers bleed. It’s the only thing they do now. Clotted, burning blood. There used to be a second sun at the center of the garden. The ground only soaks up blood these days. People left after that. @@ @@ Maybe it could've been different. I don’t know. @@ @@ I’m sorry. [[div style=&quot;height:5rem;&quot;]] [[/div]] ---- [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 197]]] | Level 198 | [[[Level 199]]] &gt;&gt; [[/=]] [[/div]] [[&gt;]] [[collapsible show=&quot;Author&quot; hide=&quot;Hide Author&quot;]] [[*user InspectingCritters]] **Critics:** [[*user Sariastuff]] [[*user Exotichive]] [[/collapsible]] [[/&gt;]] [[include :backrooms-wiki:component:license-box]] ===== ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8833537</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8833537</link>
				<description></description>
				<pubDate>Sat, 01 Aug 2026 13:19:14 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-59-1">https://backrooms-wiki.wikidot.com/level-59-1</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/vange" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10151414&amp;amp;size=small&amp;amp;timestamp=1785590353" alt="vange" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10151414)" /></a><a href="http://www.wikidot.com/user:info/vange" >vange</a></span><br /> <strong>Date:</strong> 1st August 2026<br /> <strong>First Revision Date:</strong> 28th July 2026<br /> <strong>Tags:</strong> _cc _licensebox _title aquatic bittersweet romance sub-section wonder<br /> <strong>Rating:</strong> 7; +19/-12</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :scp-wiki:component:preview text=Everything that rises must converge. (500 words.) ]] [[include :backrooms-wiki:theme:old-liminal]] [[include :scp-wiki:component:fade-in speed=2]] [[module CSS]] /* BETTER BLANK THEME by AMBERSIGHT http://backrooms-sandbox-2.wikidot.com/ambersight */ @import url('https://fonts.googleapis.com/css2?family=Inter:wght@300;400;700;900&amp;display=swap'); @import url('https://fonts.googleapis.com/css2?family=Bitter&amp;display=swap'); /* 全局 */ :root { --theme-base: &quot;black-highlighter&quot;; --theme-id: &quot;blank&quot;; --theme-name: &quot;Blank Theme&quot;; --logo-image: none; --header-title: &quot;The Backrooms&quot;; --header-subtitle: &quot;Feel the sand on your feet.&quot;; --bb-black: 65, 65, 65; --bb-white: 253, 253, 253; --bb-accent-color: 63, 66, 50; --bb-accent-background: 215, 219, 204; --body-font: Inter, 'Public Sans', Verdana, Geneva, &quot;Helvetica Neue&quot;, &quot;Helvetica&quot;, sans-serif; --header-font: var(--body-font); --title-font: var(--body-font); --mono-font: Bitter, Recursive, Consolas, monaco, monospace; --temp-font-1: Inter, 'Public Sans', Verdana, Geneva, &quot;Helvetica Neue&quot;, &quot;Helvetica&quot;, sans-serif; --temp-font-2: Bitter, Bitter, Recursive, Consolas, monaco, monospace; --white-monochrome: var(--bb-white); --pale-gray-monochrome: var(--bb-white); --light-gray-monochrome: var(--bb-white); --gray-monochrome: var(--bb-white); --black-monochrome: var(--bb-black); --bright-accent: var(--bb-black); --medium-accent: var(--bb-white); --dark-accent: var(--bb-black); --pale-accent: var(--bb-black); --swatch-topmenu-border-color: var(--bb-white); --swatch-menubg-dark-color: var(--bb-black); --rating-module-button-plus-color: var(--bb-black); --rating-module-button-negative-color: var(--bb-black); --rating-module-button-cancel-color: var(--bb-black); --rating-module-button-credit-color: var(--bb-black); --link-color: var(--bb-black); --hover-link-color: var(--bb-black); --visited-link-color: var(--bb-black); --background-gradient-distance: 0rem; --gradient-header: linear-gradient(to top, rgba(var(--medium-accent)) 0%, rgba(var(--medium-accent), 0.90) 100%); --diagonal-stripes: linear-gradient(transparent 0); } @media only screen and (max-width: 768px) { #page-content { font-size: .8em; } } ::selection { background: rgb(var(--black-monochrome)); color: rgb(var(--white-monochrome)); } ::-moz-selection { background: rgb(var(--black-monochrome)); color: rgb(var(--white-monochrome)); } * { scrollbar-color: rgb(var(--bb-black)) transparent !important; } #skrollr-body { background-image: none; } #container { background-image: none; } /* body::-webkit-scrollbar-thumb { background-color: rgb(var(--bb-black)); } body::-webkit-scrollbar-track { background-color: rgb(var(--bb-white)); } */ #main-content { padding-bottom: 3em; } /* 版头 */ #login-status, #login-status a { color: rgb(var(--bb-black)); opacity: 0; transition: opacity 300ms; } #login-status span.printuser { opacity: 0; transition: opacity 300ms; } #header:hover #login-status span.printuser, #header:focus-within #login-status span.printuser { opacity: 1; } #header:hover #login-status, #header:hover #login-status a, #header:focus-within #login-status, #header:focus-within #login-status a { opacity: 1; } #account-topbutton { border: none; } #account-options { background-color: rgb(var(--bb-white)); border: 0.15rem solid rgb(var(--bb-black)); } #login-status ul a { text-decoration: none; background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); transition: background-color 300ms; } #login-status ul a:hover, #login-status ul a:focus { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)) !important; } @media only screen and (max-width: 768px) { #search-top-box-form { display: none; } } #search-top-box-input { display: none; } #search-top-box-form&gt;input.button.btn { opacity: 0; transition: opacity 300ms, color 300ms, background-color 300ms; color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); border: 0.15rem solid rgb(var(--bb-black)); } #search-top-box-form&gt;input.button.btn:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } #search-top-box-form input[type=submit]:focus, #search-top-box-form input[type=submit]:hover { text-shadow: none; } #header:hover #search-top-box-form&gt;input.button.btn, #header:focus-within #search-top-box-form&gt;input.button.btn { opacity: 1; } #header h1 a::before, #header h2 span::before { text-shadow: none; color: rgb(var(--bb-white)); transition: color 300ms, bottom 300ms; } #header:hover h1 a::before, #header:hover h2 span::before, #header:focus-within h1 a::before, #header:focus-within h2 span::before { color: rgb(var(--bb-black)); } #header h1 a:before { position: relative; font-weight: 900 !important; bottom: 0; } #header:hover h1 a:before, #header:focus-within h1 a:before { bottom: 3px; } /* 顶栏 */ #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;a, #top-bar div.top-bar&gt;ul&gt;li&gt;a, #header:hover #top-bar div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a, #header:focus-within #top-bar div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a { color: rgb(var(--bb-white)); transition: opacity 300ms; } #header:hover #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;a, #header:hover #top-bar div.top-bar&gt;ul&gt;li&gt;a, #header:focus-within #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;a, #header:focus-within #top-bar div.top-bar&gt;ul&gt;li&gt;a { color: rgb(var(--bb-black)); } #header:hover #top-bar div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a, #header:focus-within #top-bar div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a { color: rgb(var(--bb-black)) !important; } #top-bar div.top-bar&gt;ul&gt;.sfhover&gt;a { color: rgb(var(--bb-white)) !important; } #top-bar div.mobile-top-bar&gt;ul&gt;li:hover&gt;a, #top-bar div.mobile-top-bar&gt;ul&gt;li:focus-within&gt;a { color: rgb(var(--bb-white)) !important; } #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li { transition: background 300ms; } #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li:hover, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li:hover, #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li:focus, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li:focus { background: rgb(var(--bb-white)); } #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li:hover a, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li:hover a, #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;ul&gt;li:focus-within a, #top-bar div.top-bar&gt;ul&gt;li&gt;ul&gt;li:focus-within a { color: rgb(var(--bb-black)); } /* Liminal Side Bar */ #side-bar { direction: rtl; left: 2rem; padding-left: 0; top: 0; } #side-bar div.side-block { direction: ltr; border-right: var(--sidebar-internal-border-thickness) solid rgba(var(--swatch-border-color), .08); } #side-bar div.side-block, #side-bar div.side-block .heading { margin-top: 0; } #side-bar div.menu-item.small a { justify-content: center; width: auto; padding: 0 0.25em; text-indent: 0; white-space: nowrap; } #side-bar div.menu-item a { justify-content: flex-start; padding: 0 0 0 calc(var(--base-font-size)*.93333); } #side-bar div.menu-item, #side-bar div.menu-item&gt;p { display: flex; flex-shrink: 0; flex-basis: 100%; flex-flow: row wrap; align-items: center; justify-content: flex-start; height: 1.5rem; min-height: 1.5rem; margin: 0; padding: 0; box-shadow: inset 0 calc(var(--sidebar-internal-border-thickness)*-1) 0 0 rgba(var(--sidebar-border-color)); font-size: 0; } #side-bar div.menu-item&gt;:last-child { flex-grow: 2; } #side-bar div.menu-item a:not(a:first-child) { border-left: var(--sidebar-internal-border-thickness) solid rgba(var(--swatch-border-color), .08) } #side-bar div.menu-item a::before { left: 0; transform: translateX(calc(-100%)); width: calc(100% + 6rem); } #side-bar div.menu-item a:hover::before { transform: translateX(calc(0rem)); } #side-bar div.scpnet-interwiki-wrapper { min-height: 220px; transform: translate(0, 0); } @media only screen and (max-width: 768px) { #side-bar { left: calc(var(--sidebar-width-on-mobile)*-1); } #side-bar:target, #skrollr-body:target #side-bar { left: -0.5rem; } #side-bar .heading p, #side-bar .side-block&gt;.collapsible-block .collapsible-block-link { letter-spacing: 0.016em; } #side-bar div.scpnet-interwiki-wrapper { width: calc(var(--sidebar-width-on-mobile) - 0.5rem); max-width: calc(80vw + var(--base-font-size)*.5); } #side-bar:target .close-menu, #skrollr-body:target .close-menu { margin-left: calc(var(--sidebar-width-on-mobile) - 0.5rem); width: calc(100% - var(--sidebar-width-on-mobile) + 0.5rem); } } /* Side Bar */ #side-bar::-webkit-scrollbar { display: none !important; } #main-content::after { visibility: hidden; } #main-content::before { background-color: rgb(var(--bb-white)) !important; } #side-bar div.side-block { border-right: none; } #side-bar .heading { border-top: 0.125rem solid rgb(var(--bb-black)); border-bottom: 0.125rem solid rgb(var(--bb-black)); } #side-bar .heading p { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); text-shadow: none; } #side-bar .menu-item, #side-bar .menu-item p { border-bottom: 0.15rem solid rgb(var(--bb-white)) !important; } #side-bar div.menu-item a:not(a:first-child) { border-left: 0.15rem rgb(var(--bb-white)) !important; } #side-bar .side-block&gt;.collapsible-block .collapsible-block-link { color: rgb(var(--bb-black)); text-shadow: none; } #side-bar .side-block&gt;.collapsible-block .collapsible-block-link:hover { color: rgb(var(--bb-white)); } #side-bar div.menu-item a { transition: background-color 300ms; } #side-bar div.menu-item a:hover { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); } #side-bar .side-block&gt;.collapsible-block a.collapsible-block-link:after, #side-bar div.menu-item a.collapsible-block-link:after, #side-bar div.menu-item a::before { display: none; } #side-bar { position: fixed; border-right: 0.15rem solid transparent; } #content-wrap { margin-left: 0; } #side-bar:hover { border-right: 0.15rem solid rgb(var(--bb-black)); } @media only screen and (max-width: 768px) { #side-bar { border: none !important; } } /* 评分 */ .page-rate-widget-box, .rate-box-with-credit-button { background-color: rgb(var(--bb-white)) !important; border-color: transparent !important; box-shadow: none !important; } /* 页面元素 */ .radius-div&gt;* { border-radius: 10px; } .error-inline { color: rgb(var(--bb-black)); border: 1px solid rgb(var(--bb-black)); } hr, .dashed-hr { margin: 1em 0; padding: 0; display: block; border: none; height: 2px; background-image: linear-gradient(90deg, rgb(var(--bb-black)) 0%, rgb(var(--bb-black)) 55%, rgb(var(--bb-white)) 55%, rgb(var(--bb-white)) 100%); background-size: 1em 2px; background-repeat: x-repeat } .solid-hr { margin: 1em 0; padding: 0; display: block; height: 2px; background-color: rgb(var(--bb-black)); } .styled-hr { margin: 1em 0; padding: 0; display: block; position: relative; height: 0.15em; overflow: hidden; border: initial; background-color: rgb(var(--bb-black)); -webkit-clip-path: polygon(50% 10%, 100% 50%, 50% 90%, 0% 50%); clip-path: polygon(50% 10%, 100% 50%, 50% 90%, 0% 50%); } .avatar-hover { display: none !important; } .avatarhover a { text-decoration: none; color: rgb(var(--bb-black)); -webkit-box-decoration-break: clone; box-decoration-break: clone; transition: color 300ms cubic-bezier(0.4, 0.0, 0.2, 1); background-color 300ms cubic-bezier(0.4, 0.0, 0.2, 1); } .avatarhover:hover a { text-decoration: none; color: rgb(var(--bb-white)); } #action-area .avatarhover:hover a { background-color:rgb(var(--bb-black)); } #page-content a:not([href*=&quot;user&quot;]):not([href*=&quot;javascript:;&quot;]):not([href*=&quot;#u-credit-view&quot;]), #page-content .avatarhover, .hovertip a, .classic-collap a.collapsible-block-link { padding: 0.15em; margin: -0.15em; color: rgb(var(--bb-black)); -webkit-box-decoration-break: clone; box-decoration-break: clone; box-shadow: inset 0 -0.125rem 0 0rem rgb(var(--bb-black)); transition: box-shadow 300ms cubic-bezier(0.4, 0.0, 0.2, 1), color 300ms cubic-bezier(0.4, 0.0, 0.2, 1); } #page-content a:not([href*=&quot;user&quot;]):not([href*=&quot;javascript:;&quot;]):not([href*=&quot;#u-credit-view&quot;]):hover, #page-content .avatarhover:hover, .hovertip a:hover, .classic-collap a.collapsible-block-link:hover { box-shadow: inset 0 -1.5em 0 0 rgb(var(--bb-black)); text-decoration: none; color: rgb(var(--bb-white)); } #page-content a:has(img){ padding: 0 !important; margin: 0 !important; box-shadow: none !important; } #page-title, .meta-title { margin: 0 auto 0.6em; text-align: center; font-size: 30px !important; } /* 目录 &amp; 折叠 */ #toc { background-color: rgb(var(--bb-white)); border: solid 0.15rem rgb(var(--bb-black)); color: rgb(var(--bb-black)); padding: 0; } #toc-action-bar { padding: 0 !important; } #toc-list { margin: 0.5em; } #toc-action-bar&gt;a, a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *) { display: inline-block; transition: background-color 300ms; color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); text-decoration: none !important; } a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *) { padding-right: 0.4em; } .collapsible-block { margin: 1em 0; } #toc-action-bar&gt;a { width: 100%; } #toc-action-bar&gt;a:hover, a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *):hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } #toc-action-bar&gt;a:nth-child(1)::before, #toc-action-bar&gt;a:nth-child(2)::before, .collapsible-block-folded a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *)::before, .collapsible-block-unfolded-link a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *)::before { margin: 0 0.2em 0 0.4em; content: &quot;▼&quot;; color: rgb(var(--bb-black)); background-color: transparent; visibility: visible; display: inline-block; } #toc-action-bar&gt;a:nth-child(1):hover::before, #toc-action-bar&gt;a:nth-child(2):hover::before, .collapsible-block-folded a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *):hover::before, .collapsible-block-unfolded-link a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *):hover::before { color: rgb(var(--bb-white)); } #toc-action-bar&gt;a:nth-child(2)::before, .collapsible-block-folded a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *)::before { animation-name: collapsible-arrow-spin; animation-duration: 0.3s; animation-iteration-count: 1; animation-timing-function: cubic-bezier(.32, .38, .39, .94); animation-fill-mode: forwards; } #toc-action-bar&gt;a:nth-child(1)::before, .collapsible-block-unfolded-link a.collapsible-block-link:not(.classic-collap *):not(.styled-collap *)::before { animation-name: collapsible-arrow-spin-back; animation-duration: 0.3s; animation-iteration-count: 1; animation-timing-function: cubic-bezier(.32, .38, .39, .94); animation-fill-mode: forwards; } @keyframes collapsible-arrow-spin { from { transform: rotate(0deg); } to { transform: rotate(-90deg); } } @keyframes collapsible-arrow-spin-back { from { transform: rotate(-90deg); } to { transform: rotate(0deg); } } /* 分页 */ .yui-navset .yui-nav { border: solid 3px rgb(var(--bb-black)); box-shadow: none; } .yui-navset .yui-nav a, .yui-navset .yui-navset-top .yui-nav a { transition: background-color 300ms; background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .yui-navset .yui-nav a:hover, .yui-navset .yui-nav a:focus { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); } .yui-navset .yui-nav .selected, .yui-navset .yui-navset-top .yui-nav .selected { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)) !important; } .yui-navset .yui-nav .selected a { color: rgb(var(--bb-white)) !important; } .yui-navset .yui-nav .selected a:focus, .yui-navset .yui-nav .selected a:active { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); } .yui-navset .yui-nav li, .yui-navset .yui-navset-top .yui-nav li { box-shadow: 0 0 0 .0625rem rgb(var(--bb-white)); background-color: rgb(var(--bb-white)); } .yui-navset .yui-content { background-color: rgb(var(--bb-white)); border: none; margin: 0; padding: 0.25em 0; } /* 图像框 */ .scp-image-block { border: none; box-shadow: none; } .scp-image-block .scp-image-caption { background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); border: none !important; } .reversed-image .scp-image-block .scp-image-caption { background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .bordered-image .scp-image-block { border: 0.15rem solid rgb(var(--bb-black)); } /* 表格 */ table.wiki-content-table tr, table.wiki-content-table th, table.wiki-content-table td { border: .2rem solid rgb(var(--bb-black)) !important; } table.wiki-content-table th { background-color: rgb(var(--bb-black)) !important; color: rgb(var(--bb-white)); } /* DIVs */ .code { border: dashed 0.15rem rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .code::-webkit-scrollbar-thumb { background-color: rgb(var(--bb-black)); } .code::-webkit-scrollbar-track { background-color: rgb(var(--bb-white)); } .blockquote, blockquote { border: solid 0.15rem rgb(var(--bb-black)) !important; box-shadow: none !important; background-color: rgb(var(--bb-white)) !important; color: rgb(var(--bb-black)) !important; } .lightblock { margin-left: 0; border: solid 0.15rem rgb(var(--bb-black)) !important; box-shadow: none !important; background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .darkblock { --bb-black: var(--white-monochrome); --bb-white: var(--black-monochrome); margin-left: 0; border: none !important; box-shadow: none !important; background: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } .darkblock * { --bb-black: var(--white-monochrome); --bb-white: var(--black-monochrome); } .styled-quote { background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); margin-left: 0; border-left: solid 0.4rem rgb(var(--bb-black)) !important; box-shadow: none !important; padding-top: 0; padding-bottom: 0; } .dotted-quote { color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); padding: 0.01rem 1rem; margin: 0.5rem 0; border: dashed 0.15rem rgb(var(--bb-black)); } .dotted-quote hr { background-image: none; background-color: rgb(var(--bb-white)); height: 0px; border-top: dashed 0.15rem rgb(var(--bb-black)); } .accent-block { --bb-black: var(--bb-accent-color); --bb-white: var(--bb-accent-background); background-color: rgb(var(--bb-white)); padding: 0.01rem 1rem; margin: 0.5rem 0; color: rgb(var(--bb-black)); } .accent-block * { --bb-black: var(--bb-accent-color); --bb-white: var(--bb-accent-background); } .accent-block .darkblock { --bb-black: var(--bb-accent-background) !important; --bb-white: var(--bb-accent-color) !important; } /* 脚注 */ a.footnoteref { color: rgb(var(--bb-black)); background-color: transparent; transition: background-color 300ms; text-decoration: none !important; padding: 0 0.2em; } a.footnoteref:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } .hovertip { border: 0.15rem solid rgb(var(--bb-black)) !important; } .hovertip .f-footer { display: none; } #page-content&gt;div.footnotes-footer { border-left: solid 0.4rem rgb(var(--bb-black)); margin-top: 1rem; } .footnotes-footer .footnote-footer a:nth-child(1) { text-decoration: none; color: rgb(var(--bb-black)); } /* 标签 */ .page-tags { margin: 0 auto; text-align: center !important; } .page-tags a { line-height: inherit; font-weight: 600; } .page-tags span { border-top: none; border-bottom: 0.15rem solid rgb(var(--bb-black)); } .page-tags span a { color: rgb(var(--bb-black)); -webkit-box-decoration-break: clone; box-decoration-break: clone; transition: box-shadow 300ms cubic-bezier(0.4, 0.0, 0.2, 1), color 300ms cubic-bezier(0.4, 0.0, 0.2, 1), padding 300ms cubic-bezier(0.4, 0.0, 0.2, 1), margin 300ms cubic-bezier(0.4, 0.0, 0.2, 1); } .page-tags span a:hover { box-shadow: inset 0 -1.5em 0 0 rgb(var(--bb-black)); text-decoration: none; color: rgb(var(--bb-white)); } /* 按钮 */ div#page-options-bottom-2&gt;a, div#page-options-bottom&gt;a { background-color: rgb(var(--bb-white)); font-weight: 600 !important; color: rgb(var(--bb-black)); border-radius: 0em; -moz-border-radius: 0em; border: 0.15rem solid transparent; text-decoration: none !important; transition: border 300ms, background-color 300ms; } #prw54355 { font-weight: 600 !important; } div#page-options-bottom-2&gt;a:active, div#page-options-bottom-2&gt;a:hover, div#page-options-bottom&gt;a:active, div#page-options-bottom&gt;a:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); border: 0.15rem solid rgb(var(--bb-black)); text-decoration: none !important; } /* 信息 */ #page-info { color: rgb(var(--bb-white)); } div.page-watch-options { visibility: hidden; } @media only screen and (max-width: 768px) { #page-info { display: none; } } /* 页脚 */ #license-area { display: none; } #footer { display: none !important; } /* 操作 */ #owindow-1 { border-color: rgb(var(--bb-black)); } #who-rated-page-area&gt;div&gt;span { color: rgb(var(--bb-black)) !important; } #who-rated-page-area .avatarhover:hover a { transition: background-color 300ms; } #who-rated-page-area .avatarhover:hover a { background-color: rgb(var(--bb-black)); } #action-area input.text::-webkit-scrollbar-thumb, #action-area textarea::-webkit-scrollbar-thumb { background-color: rgb(var(--bb-black)); } #action-area input.text::-webkit-scrollbar-track, #action-area textarea::-webkit-scrollbar-track { background-color: rgb(var(--bb-white)); border-left: rgb(var(--bb-black)) 0.15rem solid; } #action-area input.text::-webkit-resizer, #action-area textarea::-webkit-resizer { border-top: rgb(var(--bb-black)) 0.15rem solid; border-left: rgb(var(--bb-black)) 0.15rem solid; background-color: rgb(var(--bb-white)); color: rgb(var(--bb-black)); } textarea, input.text, input.checkbox, div.note, #lock-info { border: 0.15rem solid rgb(var(--bb-black)) !important; } table.form td div.sub, form div.sub { color: rgb(var(--bb-black)); } .pager a { color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); border: 0.15rem solid rgb(var(--bb-black)); text-decoration: none !important; transition: background-color 300ms; } .pager .current { border: 0.15rem solid rgb(var(--bb-black)); color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } .pager a:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } .change-textarea-size a { color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); border: 0.15rem solid rgb(var(--bb-black)); transition: background-color 300ms; text-decoration: none; } .change-textarea-size a:hover, .change-textarea-size a:active { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } .owindow .button-bar a, a.button, button, div.buttons input, file, input.button { background: rgb(var(--bb-white)); color: rgb(var(--bb-black)); border-radius: 0em !important; -moz-border-radius: 0em !important; border: 0.15rem solid rgb(var(--bb-black)); transition: border 300ms, background-color 300ms; } .page-source { border: 0.15rem solid rgb(var(--bb-black)); font-family: var(--mono-font); } .owindow .button-bar a:active, .owindow .button-bar a:hover, a.button:active, a.button:hover, button:active, button:hover, div.buttons input:active, div.buttons input:hover, file:active, file:hover, input.button:active, input.button:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); border: 0.15rem solid rgb(var(--bb-black)); } .preview-message { border: 0.15rem dotted rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); } a.action-area-close:hover { background-color: rgb(var(--bb-white)); } table.page-history td.optionstd a { color: rgb(var(--bb-black)); border: none; text-decoration: none; background-color: transparent; transition: background-color 300ms; } table.page-history td.optionstd a:hover { color: rgb(var(--bb-white)); background-color: rgb(var(--bb-black)); } select { font-family: var(--body-font); border: 0.1rem solid rgb(var(--bb-black)); color: rgb(var(--bb-black)); background-color: rgb(var(--bb-white)); } /* 特殊折叠 */ .styled-collap .collapsible-block { margin: 0.5rem 0; } .styled-collap a.collapsible-block-link { text-decoration: none; display: block; padding: 0.3rem 0.5rem; background-color: rgb(var(--bb-black)); color: rgb(var(--bb-white)); } .styled-collap .collapsible-block-content { padding: 0.01rem 1rem; background-color: rgb(var(--bb-white)); border: 0.125rem solid rgb(var(--bb-black)); border-top: none; } .styled-collap .collapsible-block-folded a.collapsible-block-link::before { margin: 0 0.2em 0 0.4em; content: &quot;▶&quot;; color: rgb(var(--bb-white)); background-color: transparent; display: inline-block; } .styled-collap .collapsible-block-unfolded a.collapsible-block-link::before { margin: 0 0.2em 0 0.4em; content: &quot;▼&quot;; color: rgb(var(--bb-white)); background-color: transparent; visibility: visible; display: inline-block; } /* 更多标题 */ .classic-title { text-align: left; border-bottom: 3px rgb(var(--bb-black)) solid; padding: 0; margin-top: 0.6em !important; margin-bottom: 0.6em !important; } .classic-title p { margin-bottom: 0.2em; } .new-title { display: flex; margin-top: 0.6em !important; margin-bottom: 0.6em !important; } .new-title p { display: flex; margin-top: 0; margin-bottom: 0; } .new-title::after { content: &quot;&quot;; flex-grow: 1; height: 3px; margin: auto auto auto 1.2rem; background: rgb(var(--bb-black)); } /* SD 适配 */ .sd-container { --sd-border: var(--bb-black); --sd-bullets: var(--bb-black) !important; } /* 授权栏适配 */ #page-content .licensebox .collapsible-block-link { color: rgb(var(--bb-black)); } #page-content .licensebox .collapsible-block-link:hover { color: rgb(var(--bb-white)); } /* Special fix for EN version */ *, *::before, *::after { font-variation-settings: &quot;ital&quot;var(--ital, 0), &quot;slnt&quot;var(--slnt, 0), &quot;CASL&quot;var(--CASL, 0), &quot;CRSV&quot;var(--CRSV, 0), &quot;MONO&quot;var(--MONO, 0), &quot;FLAR&quot;var(--FLAR, 0); } .page-rate-widget-box a:hover { background-color: rgb(var(--bb-black)) !important; } #login-status span.printuser, #search-top-box-form&gt;input.button.btn { opacity: 1 !important; } #header h1 a::before, #header h2 span::before { color: rgb(var(--bb-black)) !important; } #header h1 a:before { bottom: 0 !important; } #top-bar div.mobile-top-bar&gt;ul&gt;li&gt;a, #top-bar div.top-bar&gt;ul&gt;li&gt;a, #top-bar&gt;div.mobile-top-bar&gt;div.open-menu&gt;p&gt;a { color: rgb(var(--bb-black)) !important; } #login-status, #login-status a { opacity: 1 !important; } :root { --header-title: &quot;Strip of Beach&quot;; --header-subtitle: &quot;&quot;; } #page-title, #side-bar, #search-top-box, #login-status {display: none !important;} html body#html-body div#skrollr-body div#container-wrap-wrap div#container-wrap div#container div#content-wrap div#main-content div#page-content div div.licensebox div.collapsible-block div.collapsible-block-folded a.collapsible-block-link {width:fit-content; margin: auto;} .licensebox{font-size: 90%} .page-rate-widget-box, .rate-box-with-credit-button { border-color: rgb(var(--bb-black)) !important; padding:.25rem; } .authorlink-wrapper &gt; a::before {content: 'Writ by'; color: rgba(var(--bb-black), .75) !important;} html body#html-body div#skrollr-body div#container-wrap-wrap div#container-wrap div#container div#content-wrap div#main-content div#page-content div div.bordered-image div.scp-image-block.block-center div.scp-image-caption {padding: .5rem;} img.image:nth-child(1) {opacity: .75} [[/module]] [[div style=&quot;height: 1rem;&quot;]] [[/div]] [[=]] [[module rate]] [[/=]] [[include :scp-wiki:component:author-label-source start=-- |name=vange |center=*]] [[=]] The continuation of a love story found in the self which has already departed. [[div class=&quot;blockquote&quot; style=&quot; margin: 1rem; background-color: rgba(0,0,0,.025)&quot;]] //&quot;...The hardest thing was not your departure, it was every day after knowing you were of the past and I could not stay there with you.&quot;// [[/div]] Greenlit by exemption. Code by exotichive's Level 95 [[/=]] [[include :scp-wiki:component:author-label-source end=--]] [[div style=&quot;height: 3rem;&quot;]] [[/div]] [[==]] [[=]] [[div style=&quot;height: 3rem;&quot;]] I saw your face mirrored on the sea's face. The waters moved and danced through the quieting night, their soft hymns thrashing against the shore and back towards the vast blue in rhythm. I felt your love in this strip of beach, where I understood your presence could have gone as easily as these restless waves. I wanted to cherish you as these waves. I could not stand to look too deeply into the escaping sun, so I smiled as you would have. I hope you found peace in these waters, because some day, I will too. [[/div]] [[/=]] @@@@ @@@@ @@@@ @@@@ [[div class=&quot;bordered-image&quot; style=&quot;margin: 4rem 0;&quot;]] [[include :backrooms-wiki:component:image-block |name=https://pd.w.org/2026/05/6746a13fe0b4c3be6.01660495-2048x1536.jpg |caption=Just not today. |alt=A strip of beach underneath the settling sun. |align=center ]] [[/div]] [[div style=&quot;height: 3rem;&quot;]] [[/div]] [[/==]] [[div class=&quot;footer-wikiwalk-nav&quot; style=&quot;font-size: 90%&quot;]] [[=]] &lt;&lt; [[[Level 59]]] | Strip of Beach | [[[Level 60]]] &gt;&gt; [[/=]] [[/div]] [[=]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** A serene beach scene at sunset, showcasing a gently lapped shore with fine sand in the foreground. The sun is low on the horizon, casting warm hues of orange and pink across the sky, blending with soft blues and hints of golden clouds. In the distance, a few small silhouettes of people can be seen enjoying the water, creating a peaceful and calming atmosphere. &gt; **Author:** Rocío Figueroa Sánchez &gt; **License:** CC0, Public Domain &gt; **Source:** https://openverse.org/image/11b76af3-8e07-49eb-b5a7-afc67774e11d?q=blue+beach&amp;p=3 ===== [[include :backrooms-wiki:component:license-box-end]] [[/=]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8785979</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8785979</link>
				<description></description>
				<pubDate>Wed, 29 Jul 2026 15:40:38 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-201">https://backrooms-wiki.wikidot.com/level-201</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> [[*author Brrrapaba]]<br /> <strong>Date:</strong> 29 July 2026<br /> <strong>First Revision Date:</strong> 1 July 2026<br /> <strong>Tags:</strong> _cc _lisencebox _title desert exterior in-deletion level nostalgia rewritecon2026 rewritten settlement urban<br /> <strong>Rating:</strong> 7; +15/-8</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:aesthetic]] [[include :backrooms-wiki:component:rate]] [[module css]] @media screen and (prefers-reduced-motion: no-preference) { #page-title, #breadcrumbs, #page-content &gt; * { animation-name: fadeIn; animation-duration: 1.8s; animation-iteration-count: 1; animation-timing-function: ease-out; animation-fill-mode: backwards; } } @keyframes fadeIn { from { opacity: 0; transform: translate(0,30px); } to { opacity: 1; transform: translate(0,0); } } :root { --fade-in-delay: 0,4s; } [[/module]] [[=]] [[div class=&quot;pinkblock&quot;]] + [[size 220%]] WELCOME [[/size]] +++ to the + [[size 220%]] A E S T H E T I C [[/size]] Whether you're a explorer, lost wanderer, family man,[[footnote]]or woman! or something else![[/footnote]] or just a visitor, the AESTHETIC welcomes you! [[/div]] [[div class=&quot;lightblock&quot;]] To help people like You navigate life in the AESTHETIC, the fantastic folks at MAKNA[[footnote]] Short for &quot;Makarovian-Neo-Angelean Joint Government&quot; [[/footnote]] have put together this page telling you about all the wonderful things and hazards the level has to offer![[footnote]]Please note that all phenomena described here have some slight deviations from place to place and time to time.[[/footnote]] [[/div]] [[/=]] + Skies and Weather The sky is in perpetual sunrise/set or nighttime, fluctuating between shades of yellow, purple, pink, blue, and orange. The sun and moon appear 18x wider than their Frontrooms counterparts, though the sun is much dimmer and can be viewed safely for short periods of time. The sun is also subject to the &quot;Scanline Mirage,&quot; in which strips of sky appear on objects and slowly move up them. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/aesthetisun.jpg |caption=The view of the horizon from the shore of Neo-Angeles |alt=a yellow sun on the horizon over the ocean |width=300px |align=right ]] The sky of the level has a 24hr day/night cycle, though not in the same way as the Frontrooms. At the beginning of each day, the sun rises over the west horizon until it is fully visible at 3:00AM, then reverses direction until 6:00AM. This is followed by 6 hours of night, where the moon does the same. Then the same 12 hour process occurs on the east, completing the cycle. The sky also tends to emit music during the daytime. This music is usually electronic music from or in the style of the 1980s-90s. This music plays at the same quiet volume across the level, regardless of how close you are to the sky. The music is usally real Frontrooms songs, though sometimes the &quot;playlist&quot; ends and the sky starts to generate music of questionable quality until a new list of songs starts. The music can also sometimes cause the Tune-Out, so it's best not to pay too much attention to it. +++++ Cyberstorms [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/synthsun.jpg |caption=The seas and skies right before a cyberstorm |alt=a sun in an empty black sky over an endless magenta grid |width=300px |align=right ]] Sometimes, cyberstorms ravage the whole level. During these, the sky becomes black or dark purple, and neon streaks shoot across the sky. The atmosphere is also filled with static electricity, and most electronics stop working and can sometimes be fried if turned back on. Technology that naturally occurs throughout the level is usually immune to this, unless heavily modified. lighting can also occur, which instantly transforms people it strikes into Static Ghosts. Blocks of nonsensical code also descend from the sky and flow into the ground, but they have no physical properties and can be walked through. Some people have claimed that the code contains references to obscure but meaningful to them, sometimes containing comments that explicitly describe their memories. MAKNA has yet to formally record such sightings, so you do not need to worry about this. You can easily tell if a cyberstorm is incoming if the sky turns completely black or purple, lights on building start flickering, and/or if the seas become flat magenta grids. Cyberstorms are safe as long as you avoid coasts, high-up areas, and technology from outside the level.[[footnote]]Technology can remain safe as long as it is completely turned off and there is no energy going in or out of it, but it is best to just keep it away in a safe place.[[/footnote]] ----- + Geography The geography of the AESTHETIC appears to be a combination of landmasses from the Frontrooms,[[footnote]]So far, the known places represented include the US, Mexico, China, Eastern Europe, Southern India, Indonesia, Japan, Scandinavia, Madagascar, and West Africa[[/footnote]] simplified into the four geographic forms the level can take. This allows people to explore places from the Frontrooms in some form for exploration or closure. The 4 parts of the Level are listed here. [[div class=&quot;pinkblock&quot;]] +++ The Cool Deserts The Deserts make up the majority of the land in Level 201. These deserts are made from yellow, orange, or pink sand with similar material properties to the sand of [[[level-48 |Level 48]]]. These deserts maintain an elevation of under 1200 ft, regardless of whether the area it correlates with is of a higher elevation. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/shore.jpg |caption=Some desert shapes next to a sea |alt=floating cube and pyramid above a desert next to the ocean |width=330px |align=right ]] The deserts are often riddled with large, multicolored geometric shapes, many of which are physically impossible and defy gravity. These shapes will sometimes play music when approached, which has been found to help prevent the Tune-Out. There are also Greco-Roman Temples that appear throughout the deserts. These temples have courtyards with gardens that contain a variety of plants only found in the AESTHETIC. Each temple also has an immovable and unchangeable 90s era personal computer on an altar in the center. These computers can access the storage of any computer in the Backrooms[[footnote]]Including smart phones, tablets, TVS, the individual hard drives of other temple PCs, and other devices[[/footnote]], as long as the user has personally accessed the computer before[[footnote]]If multiple people use the same temple computer at the same time, the computer gains access to the storage of the pasts of every user until the user leaves the temple.[[/footnote]]. The computers can also access memories of the user, and media familiar to them and recordings of meaningful memories will appear in the hard drives. This has made the temples a useful site for retrieving lost information, though some people have used them to dwell over their pasts and have gotten extremely attached to the temples. If someone is not relinquishing control over a temple computer after a reasonable amount of time, please contact MAKNA emergency services to remove the person and offer therapy services.[[footnote]]With all the new, wonderful visitors, MAKNA has a need for more professionals in the mental health field. If you or someone you know is interested, contact us at makna.aes![[/footnote]] Traveling alone in the desert for extended periods of time is known to cause hallucinations of people and events from positive memories. These seem to be more common when someone is in a hypercar or near a temple. If you begin seeing things, places, and people that cannot be there, or at least do not fit in with your knowledge of how the AESTHETIC typically appears, contact someone else immediately and talk to them or turn around to prevent the hallucinations from progressing. [[/div]] [[div class=&quot;darkblock&quot;]] +++ The Neon Cities Cities throughout the correlate AESTHETIC in size and location with cities in the Frontrooms. [[footnote]] To avoid confusion with places beyond the level, these cities can be referred to by their Frontrooms name + the state/province/subdivision abbreviation + AE or Æ. For example, the main entrance is located in Los Angeles-CA-AE. [[/footnote]] All buildings, unless modified by a human, have working electricity and gas, but no water beyond the occasional trace mist from the static seas. The architecture of most buildings is like that of coastal American and Japanese cities from 1960 to 2010. Some buildings are copied directly from he Frontrooms, and there has yet to be a report or rumor of someone who searched for their home in the location that correlates with it and was unable to find an exact copy. All cities are divided into two areas: downtowns and suburbs.[[footnote]]If they are too small, they are often merged with nearby settlements.[[/footnote]] [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Osaka_Dotonbori.jpg |caption=A street in a downtown |alt=An urban street at night with many neon signs |width=280px |align=right ]] [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Always_Sunset_on_201st_Street.png |caption=A suburb |alt=The sun setting over some Japanese houses |width=280px |align=right ]] * **Downtowns** - These are groups of mid-high rises found in the center/downtown of cites, though these also spread to coasts (including those of lakes and rivers) and other central parts of the city. The buildings have most of their lights on at all times, and are often covered in neon billboards and branding. These buildings can also clip into each other like in [[[level-11 |Level 11]]], which sometimes causes the electrical systems to stop working.These billboards are sometimes only partially legible and are American, Japanese, or some mix of both. * **Suburbs** - These are low-density neighborhoods that fill the rest of the cities. Palm trees often line sidewalks, and cars can be found in driveways and garages. All cities are connected by an American-style highway system. +++++* Notable Building Types * **Shopping Malls** - Shopping malls are found throughout both the downtowns and the suburbs. They vary in appearance, but always share the same architecture era as the rest of the cities and have palm trees growing in pots. The branding and styling of businesses are distorted versions of Frontrooms Japanese and American businesses, and the content of the businesses only vaguely line up with their counterparts.[[footnote]] For example, a &quot;MMD0n4lds will have a variety of American and Japanese foods such as pizza, spaghetti, sushi, and ramen, far beyond what a typical McDonald's serves.[[/footnote]]Food found in the malls are always lukewarm American or Japanese dinners with very little fruits or vegetables and abnormally high levels of carbohydrates, fats, and sugars. Food reappears every day at 3:45PM, and old food disappears during this time. Stores in the malls carry products from the 1980s-2000s that were commonly sold in the US/Japan. * **Gas Stations** - These are usually found in the suburbs and next to highways, and have large neon signs with unrecognizable logos. Their architecture resembles typical American gas stations. The stores have products found in typical Japanese and American gas stations, and the food has the same nutritional properties as the in the malls, but restocks at 5:15PM instead. The gas pumps have nonfunctional payment interfaces, but special cards have been made that &quot;complete the transaction&quot; and allow gas to be taken. * **Launch Sites** - Launch sites are scattered throughout the deserts next to roads. Each launch site contains a spacecraft similar to the Space Shuttle, which regenerates every 2-14 weeks. The launch sites also contain control rooms that can be used to launch the shuttle into the sky of the level. Viewing the liftoff of the spacecrafts have been known to invoke feelings of nostalgia and wonder, far beyond what viewing a Frontrooms spacecraft launch would invoke.[[footnote]]This effect has also been documented to persist when viewing a recording of a launch.[[/footnote]] The M.E.G. plans to use these spacecraft for exploration after the Neo-Angeles issue is resolved. [[/div]] [[div class=&quot;blueblock&quot;]] +++ ##B6ECFE|The Static Seas ## The Static Seas include oceans, lakes, and rivers found throughout the Level. During normal weather, the seas reflect the color of the sky, and appear similar to a 90s CGI render. The surface of the sea is only a moving hologram, and the fluid beneath is only 4x denser than normal air. The air is also breathable, though difficult for people who are not used to breathing compressed air. This makes the bottom of the seas traversable and potentially habitable for humans. The air beneath the surface also contains statically charged mist, which can be extracted for water. During a cyberstorm, the surface of the sea will take the form of a magenta mesh on a black background, which some residents have called the “Web Sea” In this state, seas will become extremely wavy, and tsunamis can form that can extend miles inland. The fluid beneath the seas will also begin flowing at extremely high speeds and can electrocute people and electronics. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/TRENCH201.jpg |caption=A Hyperlink Window leading to Level 0.3 |alt=A computer window inside a purple trench |width=350px |align=right ]] +++++ ##B6ECFE|Digital Trenches and Hyperlink Windows ## Around the floor of the seas, Digital Trenches can be found. These trenches often have large, colorful energy crystals jutting out of them. However, the main appeal of the trenches are the Hyperlink Windows. These are windows similar to that of computer applications from before 2005.[[footnote]] Someone once found a window in the style of a 1970s hyperlink! If you want to make cool discoveries like that, come visit us![[/footnote]] They can vary in size and appearance, and can be any form of digital media. Touching a Hyperlink will place wanderers in a partially physical state, where they will appear as a zone of static. The wanderer will then be telepathically asked whether to “continue” or “exit.” Answering continue will return the wanderer to the border of the trench they entered from, and answering “exit” will send them to the Hyperlink's destination level, or fling them at high speeds into the sky.[[footnote]]This should not be used as a way to go skydiving; it is too easy to no-clip or get lost from this. MAKNA is also searching for volunteers to help search for lost Hyperlink victims.[[/footnote]] A of known functioning Hyperlink Windows can be found in the Exits section. Do not approach a Hyperlink unless you are sure that it is safe. [[/div]] [[div class=&quot;lightblock&quot;]] +++ The Mirage Mountains The mountains are made of gray or tan stone, with the &quot;snow&quot; being made of white stone. The mountains emerge directly from the desert, and the roads wind up the mountain if it is in their path. They also have caves of energy crystals, but those seem to lead to a mostly unexplored sub-level, which is why MAKNA and the BNTG are looking for volunteers![[footnote]]You will be paid and equipped well. The BNTG also offers free life insurance.[[/footnote]] The Mirage Mountains get their name from their occasional disappearances, called the Holo-Shift, and the fact that they often grow more transparent the farther you are from them. The Holo-Shift is a process where the mountains will become a hologram, then turn back to a mountain after a while. The shift takes anywhere from 15 minutes to 4 hours, giving plenty of time to react, should you be prepared! [[include component:image-block |name=http://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Miracle_and_Alicia%282%29.jpg |caption=Mt. Miracle and Mt. Alicia, where the first studies on the Holo-Shift were conducted |alt=A mountain during a sunset |width=300px |align=right ]] Signs of the Holo-Shift include: * Lights from celestial bodies, cities, or crystals being visible through the mountain * Desert sands being visible through the ground * Objects or people no-clipping a few inches into the ground * Static electricity emanating from the rocks * Soft buzzing noises, similar to those in [[[level-0 |Level 0]]] When one notices the shift, they should immediately begin preparing for the mountain to lose its physicality. This may include traveling to a desert, equipping a parachute, or entering a hypercar or other vehicle containing Rocket Juice and preparing to fly. After a few hours, the mountains will regain their physicality at the same speed of the last Holo-Shift. This can be detected by them becoming less transparent, or if you are inside them, a feeling of &quot;stuffiness&quot; or feeling like you are moving through gel. It is best to not go inside a holographic mountain unless absolutely necessary. There have been rumors circulating of an entity dubbed &quot;The Mountain Man.&quot; This entity typically appears as an adult male who witnesses describe as &quot;oddly familiar&quot; and &quot;entrancing.&quot; The Mountain Man approaches lone explorers of the Mirage Mountains and begins reminiscing with them on past events as if he witnessed those events with them. The M.E.G. and MAKNA do not have enough information to confirm or deny his existence, so if you see him, please attempt to record your experience. [[/div]] ------ + The Tune-Out The Tune-Out is the main environmental hazard of the level. This can be caused by the music played from the sky or by simply reminiscing for too long on memories, though what differentiates safe music and memories from harmful ones is unknown. ||~ Stage ||~ Time ||~ Effects ||~ Reversibility || || **Stage 1** || 0-10 minutes || The victim begins to loose focus on their actions and environment, and refocuses on the music, memories, or beauty of the level.|| Very easy to reverse, simply getting their attention or breaking focus on the music can put them back in their normal state. Many settlements have loudspeakers that beep every 10 minutes to break any wanderers out of Stage 1.|| || **Stage 2** || 10-15 minutes || All Stage 1 effects continue, but more intense. Victims will be reluctant to leave the Tune-Out, and breaking them out may take multiple attempts. They will also begin to encourage others to join them, even asking people beyond the level to visit. ||Somewhat easy, loud or disturbing sounds, rough physical contact, and blocking out music and scenery often brings victims out. || || **Stage 3** || 15-25 minutes || Stage 2 effects continue. The victim’s voice will start sounding far away and their body and clothes slowly become transparent. Objects that contact the victim may slowly pass through. The victim will also stop experiencing basic bodily needs, such as food, temperature, and waste removal. || Difficult. Very loud and meaningful or disturbing sounds and messaging can break them out. Constant physical force can also work, but high speed strikes may only no-clip through the victim.|| || **Stage 4** || 25-30 minutes|| All physical effects stop progressing. The victim will have a sudden realization of what is happening, and will temporarily return to lucidity. They will have some willingness to be broken out, but will also say their goodbyes and prepare for “departure.” || This is the final chance. Loudly remind the victim of anything meaningful to them in the physical world, such as loved ones, opportunities, goals, and responsibilities. Treat them with complete love and concern; contempt will only encourage them to Tune-Out. || || **Stage 5** || 30+ minutes || The victim finally and permanently becomes a Static Ghost || There is no hope. Let them live their eternity in peace. They will remember you || Most long-term residents of the AESTHETIC have been pulled out of the Tune-Out at least once. Mental effects of the Tune-Out appear to persist for days or even months after people are pulled out of Stage 2 or later. These effects include frequently reminiscing on past memories, losing focus on reality, and trying to get people to live in the AESTHETIC. This has created a high demand for mental health professionals, so if you are one, please consider joining us! ------ + Objects and Resources @@ @@ [[tabview]] [[tab Rocket Juice]] Rocket Juice can be obtained from fuel pumps found at most gas stations. It will often be in place of the “premium” or occasionally “diesel” options, replacing the button with a picture of a purple or blue landscape. It usually costs $4-5 per gallon, but the B.N.T.G sells cards that can bypass the payment system. Rocket Juice can be used in any vehicle that consumes ordinary gasoline. Vehicles filled with it will emit blue and purple flames from their exhaust pipes when driven, and can travel at much higher speeds and sometimes fly for short periods of time. The flames also produce steam, which //can// be used as a source of hydration in isolated areas. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/IMG_4617.jpeg |caption=A bowl of Rocket Juice on a gas station floor, likely intended for consumption |alt=a bowl of blue liquid on a concrete floor |width=300px |align=right |captionless= ]] Some people have used Rocket Juice as an “energy drink.” They describe the taste as “cool, sour, and tingly.” Some very rudimentary tests at Blue Flare have confirmed Rocket Juice consumption can increase stamina, energy, and even mental and physical strength, but no tests regarding its long-term safety or chemical makeup have been carried out. Urine created from the fluid has also been found to be highly toxic and corrosive to metals. Due to this, MAKNA highly recommends against the consumption of Rocket Juice. [[/tab]] [[tab Dumb Gum]] [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/pinpin/Screenshot%202022-05-18%2010.08.43%20PM.png |caption=A packet of Dumb Gum |alt=some small, rectangular pieces of Dumb Gum |width=300px |align=right ]] Dumb Gum is a substance that can be found in the cities or the desert sands[[footnote]]Gum from the sand has many impurities and should be avoided for most uses.[[/footnote]]Dumb Gum can subject the consumer to a variety of negative effects, depending on how much they consume. These effects include physical ones, such as hunger, irritation, foot fungus, and turning orange; and mental ones such as dizziness, temporary amnesia, hallucinations of being in a desert, and sudden obsessions with neon lights. Consuming Dumb Gum beyond the AESTHETIC, however, can lead to more dangerous symptoms described [[[object-9 |here]]]. However, Dumb Gum is also known for being an industrial grade adhesive when mixed with cashew water, which can be used to repair electronics and machinery. This has made Dumb Gum extraction and refinement a high paying profession in the AESTHETIC. [[/tab]] [[tab Water Extractors]] Water Extractors make up the main infrastructure that allows for long-term habitation of the level. These are placed within the static seas in order to collect the statically charged mist that fills them. They are mainly produced in factories at Makarov City, and are shipped to stores in settlements around the Level. Most extractor designs were created and are manufactured by the Aesthetic Colonization Company based in Makarov City, which has been hiring engineers from across the Backrooms. These extractors seem to have anomalous properties beyond what standard engineering and electronics should allow, but the ACC has declined to address the questions of any group[[footnote]]Some people speculate that Backrooms Robotics is involved, but MAKNA has not found any credible evidence to support this.[[/footnote]] . Since the invention of the extractors, the Level has been able to host virtually unlimited numbers of people, contributing to the mass migration to the Level. [[/tab]] [[tab Hypercars]] [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/HYPERCAR(1).png |caption=A hypercar flying through an unknown city. The driver crashed into a building immediately following the photo was taken |alt=A car flying through a city in a sunset with blue and purple streaks coming from the back |width=300px |align=right ]] Hypercars are anomalous vehicles that sometimes appear along the highways of the level. These cars are always models from 1975-1996, and are usually a vibrant color. They can be driven like a normal car, but they also have a &quot;Rocket&quot; mode. This is usually marked by an extra spot on the gear shift or a button. Activating it will allow the car to quickly accelerate or fly for as long as there is any fuel, and neon streaks will come from the back lights, similar to the way Rocket Juice causes normal cars to operate. Things and people inside or attached to the car will not experience the effects of acceleration or rapid deceleration, so they are safe to use as long as you don't get lost or somehow render the car unusable in a far away land. Hypercars are known to increase the frequency of hallucinations in the desert, so you should always make sure someone is available to talk to you when driving one for a long time. The radios are also able to play the music that comes from the sky. This radio music is rumored to be more likely to cause the Tune-Out than regular sky music, so you should only tune into human-made radio stations. [[/tab]] [[/tabview]] ------ + Static Ghosts Static Ghosts are the people who have reached the final state of the Tune-Out. They usually wander around the Level, often near where they existed when they were human, but appear at higher frequencies in building directly copied from the Frontrooms and in temples. They appear as mostly transparent fields of purple static in the rough shape of the person they once were. They seem to perceive the world in a dreamlike state, and spend much of their time doing or attempting to complete mundane activities, even though they cannot interact with the material world. They often stay in the same place doing a task until they start to fade away and appear somewhere else in the level, or occasionally, in a place in another level they once resided in.[[footnote]]Some wanderers claim a Static Ghost relative appeared to them in the Frontrooms and encouraged them and implied how to join them in the Backrooms, possibly explaining some Frontrooms ghost sightings.[[/footnote]] Talking to Static Ghosts has mixed success, due to their speech sounding very far away and their aloof mentality. They also have angry and distressed reactions to energy crystals; the reason for this is unknown.[[footnote]]If you are an experienced interviewer or scientist, come over and help us find out why![[/footnote]] The most well known Static Ghost is John Ecclair. John has been standing in a parking lot in Neo-Angeles since 2004.[[footnote]] There are other Ghosts who have been in the same state for longer, but they are not as liked.[[/footnote]] Based on the rate at which he is fading away, he will likely be standing there until after 2036. He has his hands placed on an empty shopping cart, claiming it is busted[[footnote]] The cart is fine, he just cannot move it and people around him have decided to leave it there.[[/footnote]] and that he is waiting for his wife, Helen Ecclair, to drive over and pick up his groceries. Helen Ecclair did not enter the Backrooms until 2009, so he is likely reenacting a Frontrooms memory. Helen has requested that John is left in peace, but allows his fans to put up things around him and chat with him. He is now surrounded by decorations and gifts, and he is fully aware of how long he has been standing there. People who have spoken to him say he offers sound life advice, except for when he tries convincing them to become a Static Ghost, and can remember all conversations people have had with him, which has made him a beloved member of the AESTHETIC community. ------ + Groups and Settlements Due to Level 201's easily traversable nature, beauty, and the invention of water extractors, the level has become a habitable and enjoyable place to live. and migration to the level has rapidly increased, resulting in an estimated total population of around 16,000[[footnote]] As of the 2025 Makarovian census[[/footnote]]. [[div class=&quot;dark-styled-quote&quot;]] [[include :backrooms-wiki:component:custom-collapsible show=Show Major Settlements |hide=Hide Settlements |font=var(--title-font) |size=200% |color=225, 111, 253 |weight=950 |style=underlined ]] ++++* Makarov City [[include component:image-block |name=https://free-images.com/lg/fd9d/skyline_city_cities_fog.jpg |caption=The capital building of MKC; the trees were sent from The Capitol in Level 11 in honor of the city's 10th anniversary. |alt=Two skyscrapers by a river during sunset |width=250px |align=right ]] Makarov City is a settlement of about 5000 [[footnote]] According to the 2025 Makarov census, there are 5130 permanent residents and 300 temporary residents. [[/footnote]] people located around Houston-TX-AE. It was founded by chemist Anatoly Makarov in 1998, who discovered a method of extracting small amounts of water from the static seas, allowing for the first long-term settlement in the AESTHETIC. As the city grew, residents expanded the water extractors to cover nearly the whole coast of Houston-AE, and nearly 1/3 of the city was permanently shut down to power the extractors. This excess of water has been used to irrigate the desert for vegetable farming in order to vary the residents’ diets beyond what typically appears in shopping malls. Since the 2011 Verdinia Containment, Makarov City has maintained a standing military to defend its borders and water extractors, which are one of its main exports besides vegetables. Other important aspects of its economy include technology/weapons development involving hypercars and energy crystals, tourism, and activities related to being the (formerly sole) de-facto administrative force of the level. ------ ++++* Neo-Angeles @@ @@ [[include component:image-block |name=https://www.publicdomainpictures.net/pictures/20000/velka/night-in-the-city-21851292200793awk.jpg |caption= The shore of Neo-Angeles |alt=A city at night by the shore |width=350px |align=left ]] This outpost was established by the M.E.G. as a hub for travelers and a base to continue the research done at Base Zeta. The main headquarters is located about 4 miles northwest of the VHS entrance in a skyscraper marked by a neon sign displaying the M.E.G. logo. As migration to the level increased, the various villages throughout the city surrounding the VHS entrance began competing for resources and space, leading the M.E.G to unify them as the single city “Neo-Angeles” [[footnote]] The name was chosen through community vote. The scores were Neo-Angeles: 52%, Neon Aesthetica: 35%, Town Zeta: 12%, and Ten Tribes: 1% [[/footnote]] and govern from their skyscraper until the various leaders of the former villages could agree on a constitution. As of 2027, this has yet to happen, so the Neo-Angelean government has been growing farther from the rest of the M.E.G. and has merged many responsibilities with Makarov City to form MAKNA. Due to it surrounding the main entry points for immigrants to the level, Neo-Angeles has grown to a population of 2,783,[[footnote]] and on average, about 1500 tourists [[/footnote]] and is predicted to surpass Makarov City by 2040. Its economy is based around its location as a transport hub between 201’s settlements, and other levels connected by a nearby Digital Trench. There are also many people who collect retro technology and products to export to other levels. ------ ++++* B.N.T.G. Base “Blue Flare” Blue Flare was founded shortly after the [[[level-2 | Level 2 Blackout]]] to assist in the replenishing of energy resources at [[[office-space-el3a |Office Space EL3A]]] and other transport networks. Their main job is to harvest Rocket Juice from the gas stations and transport it to the exits to Level 2 and 11. Their original 20-25 members are stationed on the outskirts of Salt Lake City in gas stations. However, as the B.N.T.G discovered Energy Crystals in the mountains, it began hiring many of the migrants to the Level, which grew the population to around 1,450 by 2025. Weirdly, Blue Flare has also attracted a large number of artists, most of whom are unaffiliated with the B.N.T.G. They host art shows multiple times a year, which are usually focused on nostalgic or retro aesthetics. These shows are the main draw for tourists to the city. [[/collapsible]] [[/div]] [[div class=&quot;pink-styled-quote&quot;]] [[include :backrooms-wiki:component:custom-collapsible show=Show Groups |hide=Hide Groups |font=var(--title-font) |size=200% |color=225, 111, 253 |weight=950 ]] ++++* The Nomads The Nomads are a group of roughly 50-60 wanderers who spend most of their time on road trips across Level 201. They often split up from one another, but all have GPS trackers that publicly transmit their location to __aesthetinomads.bkr__. Since 2015, the Nomads have provided all maps and information collected on their roadtrips to the M.E.G, which is being used to form maps of the AESTHETIC. ------ ++++* Gum Junkies Gum Junkies are people who mainly live in small groups that revolve around close relationships with other Junkies. They produce a secret form a Dumb Gum that is believed to have pleasant, but not addictive, properties, which they share among each other as they discuss various topics. Some of them do not embrace the name &quot;Gum Junkie,&quot; due to it stemming from a rumor that they are non-functional addicts, but most have come to adopt it for humorous reasons. Junkie groups are typically welcoming to newcomers, though some require you to master their secret Dumb Gum recipe before fully joining. There have been reports of a group of Junkies exporting their modified Dumb Gum to [[[level-184 |Level 184]]] through an unknown exit, though this has been unconfirmed. ------ ++++* The Aesthetic Tourism Agency The ATA is a company based on taking advantage of the properties of the Neon Cities for tourism and education. They broke off from the B.N.T.G in 2021 after higher-ups declined cooperation with the Nomads in making and securing routes. Most of their travel locations are buildings that were directly copied from the Frontrooms or extraordinarily beautiful places. * --**World Trade Center** - A perfectly preserved copy of the Twin Towers as they were around 1978.-- This destination has been temporarily removed from the list due to clipping between the bottom floors and another building rendering entrance unsafe. The ATA is currently working on a bridge to an upper floor to allow access. * **The Great Strip-Mall of China** - A continuous row of mid-rises with a highway on top that follows the path of the Great Wall of China. * **New Pripyat** - A rough copy of Pripyat, Ukraine that has been inhabited by a few Chernobyl refugees since 2001. Very little of the architecture resembles that of Eastern Europe but the road layout is the same * **Grand Giza** - An amalgamation of 200 pyramids found in northern Montana * **The Temple of the Seeing Sun** - A temple surrounded by glass orbs that create the appearance of eyes when the sun lines up twice a day. * **Mirror Valley** - A valley covered by reflective cubes * **The LA Monolith** - A 2000 foot skyscraper that became inhabited before it finished “construction” and has thus remained a solid black concrete prism since. [[/collapsible]] [[/div]] [[div class=&quot;blue-styled-quote&quot;]] [[include :backrooms-wiki:component:custom-collapsible show=Show Abandoned Settlements |hide=Hide Abandoned Settlements |font=var(--title-font) |size=200% |color=182, 236, 254 |weight=950 |style=underlined ]] Due to the disasters that caused these settlements to be abandoned, **DO NOT APPROACH** them, since they all contain hazardous rubble or properties. ++++* ##B6ECFE|M.E.G Research Base Zeta ## This was the first known facility created for research of the AESTHETIC. Its 30-person team was located in an isolated desert temple, where people studied AESTHETIC phenomena. This team was the first group to formally observe and document phenomena such as the Tune-Out and the Holo-Shift, as well as being the first to create a list of safe Hyperlinks and their destinations. In 2018, contact with Base Zeta was suddenly cut off, and a rescue team was sent to retrieve them. When they arrived, the temple was destroyed, all but five members had become Static Ghosts, and the remaining ones had undisclosed anomalous medical conditions. The only documentation of what happened was a scribble on a pillar that read &quot;THE SKY SEES US ALL. GIVE ALL TO THE SCREEN.&quot; This has been written off as a mental effect of the anomalies, but if you have an idea on what it could mean, we are always looking for new help in the investigation! ++++* ##B6ECFE|U.E.C Base “Neptune” ## The base was intended to control an entire trench of hyperlinks found north of the VHS entrance. It was sustained by water extractors and a road system leading to the entrance from Level 11. It used as a hub for U.E.C. operations until an unusually large storm killed all 50 inhabitants. The U.E.C has since decided the Level is too volatile to be worth the manpower loss. ++++* ##B6ECFE|Backrooms Robotics Lab 201 ## This was a launch pad where Backrooms Robotics attempted to convert a shuttle into a mysterious mechanical entity. The base was destroyed when the shuttle regenerated while the entity was under construction, causing them no violently no-clip into each other and explode. This is also where some water extractor designs are theorized to originate from, due to their technology far surpassing current levels. ++++* ##B6ECFE|Verdinia ## [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Nobiru_Elementary_School_snowfall_02%281%29.jpg |caption=The last photo of the Verdinia Deadzone before its final evacuation |alt=rubble of a destroyed building |width=300px |align=right ]] Verdinia was founded in 2009 soon after Makarov City successfully constructed its first large-scale permanent irrigation project. It was intended as a hub for terraforming the deserts into a nature reserve using the properties of anomalous objects and entities, combined with water extracted from the seas. For maximum extraction potential, it was founded on the islands near Makarov City, which made it vulnerable to disasters. This resulted in instability, infighting, and biological hazards that rendered Verdinia unsafe and required Makarov City to form a military to prevent the spread of violence and toxins. This led to the designation of Verdinia as a deadzone and the relocation of its members to Makarov, where they continued their work under safer conditions. By 2023, the had Verdinians successfully terraformed 78^^2^^km into a nature reserve, becoming one of the most respected organizations in the city.[[footnote]]And they're looking for new members with ecological experience from other levels![[/footnote]] [[/collapsible]] [[/div]] ------ + Entrances Due to increased migration to the Level, many entrances and exits have been found, though the main way to enter is via the //Nova Vetus Aesthetica// VHS tape. No-clipping into a device playing the //Nova Vetus Aesthetica// tape will reliably and safely transport someone to Neo-Angeles. The tape can be recognized by its magenta casing with neon blue stripes, and the video plays random scenes of Frontrooms cities from the 1980s. Multiple groups have stations in other levels with TVs playing the tape, most notably in Base Alpha, Base Beta, Trader’s Keep, and the Backrooms Entertainment Main Base. You can also rent a copy from our website: makna.aes! Driving down roads in Level 9 and 11 can sometimes lead to Level 201. The sky will shift from day to sunset and the wanderer will emerge in a downtown or suburb near the VHS entrance. This is very difficult due to the limited amount of functioning cars/gasoline on most levels. Level 46 and 48 can fade into a coastal desert near the VHS entrance. + Exits Driving along a western coast from 12:00-6:00AM then closing the driver’s eyes will send everything inside the car to [[[level-48 |Level 48]]]. Naturally spawning TVs will sometimes switch to live security camera footage from a random level. No-clipping into the TV will send the wanderer to the recorded location. Because most functioning security cameras in the Backrooms are used by humans or entities, this can be a convenient but unreliable way to reach various settlements. [[footnote]] Backrooms Robotics set up a TV to only show the same camera at all times, and advertise it as the only reliable exit. Don't use it; it only sends you to a dangerous part of Level 522.[[/footnote]] The most popular way to exit the AESTHETIC is through the Hyperlink Trenches. While most Hyperlinks are not functional or lead to dangerous levels, many safe links have been discovered. The most popular trench is near Neo-Angeles, which has public Hypercar transportation between it and the city.[[footnote]]During high demand times the hypercar system gets backed up and cannot quickly and safely transport everyone. Please consider rescheduling trips to low demand times or, if you are good at driving, there are well paying part-time driving positions available to help us move people faster![[/footnote]] [[collapsible show=&quot;Show Known Safe Hyperlinks&quot; hide=&quot;Hide Hyperlinks&quot;]] &gt; [[[level-0 |Level 0]]] - A fully yellow window &gt; &gt; [[[level-0-3 |Level 0.3]]] - A diagram of a fridge &gt; &gt; [[[level-1 |Level 1]]] - An advertisement for a Midwest warehouse &gt; &gt; [[[level-2 |Level 2]]] - A forum post about fixing interior plumbing &gt; &gt; [[[level-3 |Level 3]]] - A lightning bolt clip art &gt; &gt; [[[level-4 |Level 4]]] - A political campaign poster promoting Reaganomics &gt; &gt; [[[level-8 |Level 8]]] - An article warning of the dangers of cave diving &gt; &gt; [[[level-10 |Level 10]]] - An advertisement promoting veganism &gt; &gt; [[[level-13 |Level 13]]] - A news article from 1989 on rising housing costs &gt; &gt; [[[level-26 |Level 26]]] - An extremely misleading advertisement promoting a Partygoer party &gt; &gt; [[[level-37 |Level 37]]] - An email advertising a neighborhood pool party &gt; &gt; [[[level-55 |Level 55]]] - A newspaper story about the closing of a local diner &gt; &gt; [[[level-252 |Level 252]]] - A picture of a galaxy that has been mirrored on its left side &gt; &gt; [[[level-317 |Level 317]]] - A tutorial for playing //Neon Shuffle// &gt; &gt; [[[level-370 |Level 370]]] - A screenshot of a 1970s movie showing people playing pool in a bar &gt; &gt; [[[level-404 |Level 404]]] - A simple text link reading &quot;perfection&quot; &gt; &gt; [[[level-650 |Level 650]]] - A Bovetan recruitment ad. This sometimes reverts back to a picture of a forest. &gt; &gt; [[[level-729 |Level 729]]] - A digitized Garfield comic strip &gt; &gt; [[[level-756 |Level 756]]] - A diagram of a bovine respiratory system &gt; &gt; [[[level-808 |Level 808]]] - The music video for &quot;Caligula&quot; by Windows96 &gt; &gt; [[[level-920 |Level 920]]] - A map with &quot;Lorna, Texas&quot; in the search bar &gt; &gt; [[[level-998 |Level 998]]] - A solid gray window &gt; [[/collapsible]] + The Future [[size 150%]]IS YOU![[/size]] The AESTHETIC is always in need of intelligent, creative minds like yours to Enter Our World and help us build a better one! To facilitate positive broadcasting and smooth transitions to life in the AESTHETIC, the MAKNA has allowed various groups to post employment opportunities that bring economic and technological progress to the AESTHETIC and the Backrooms as a whole. [[size 150%]]Other than that, we wish you a wonderful day, and we'll see You in the A E S T H E T I C ![[/size]] @@ @@ ------ [[=]] &gt; ++ WE NEED YOU! &gt; Have you ever wanted to explore the world, but couldn't because you got sent to this infinite hellscape? Well you're in luck! &gt; The Nomads are looking for people like you to help do just that, in positions such as &gt; Driver &gt; Mapper &gt; Mechanic &gt; and Communicator &gt; If you're interested, check out __aesthetinomads.bkr__ to learn more! &gt; Join us in our mission to bring &gt; ++ Peace through Prosperity &gt; into the AESTHETIC! &gt; The BNTG is offering lucrative employment opportunities at Blue Flare! &gt; Are you fit and strong? Become a miner to help harvest mysterious crystals! &gt; Do you have creative visions? Join us at our biannual art festivals! &gt; Have a knack for old tech? Help us make use of the technology the AESTHETIC has to offer! &gt; Contact us at (506) 555-2779 or blueflare.aes! &gt; ++ Now Hiring! &gt; The Aesthetic Colonization Company is looking for talented engineers, visionaries, and scientists to help us develop new extractors and conquer the AESTHETIC. &gt; Interested? Check us out at acc.aes! &gt; ++ PLS HELP ME PLS &gt; MY DUNK GOT LOST IN HE TRENCHES IF ANYON SEES HIM HIS NAME IS BOBBY AND I LIV AT THE ROOM NEXT TO THE BIG BLUE SIGN THAT SAYS SOMETHIN ABOUT MANNYCURES NAD TOFU &gt; ++ MAKNA needs moderators! &gt; If you have previous experience moderating a server, forum, or other online space, the MAKNA is hiring! &gt; Our moderation is overloaded with all the wonderful migration into the level, and we need YOUR help in keeping our digital spaces safe and organized! &gt; We offer positions in: &gt; Our questions forum &gt; The advertisement board &gt; And our public discussion forums. &gt; Contact us at makna.aes! &gt; ++ Salutations! &gt; Have you seen my pal Zoomy? &gt; If you have, please tell her to go to the big purple and yellow house in Neo-Angeles. This is many many and much much imperch! [[/=]] [[include :backrooms-wiki:component:footnotecol]] [[&gt;]] [[collapsible show=&quot; Hallo! &quot; hide=&quot;Goodbye!&quot;]] Rewritten by [[user Brrrapaba]] Original by [[user mike14264]] [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 200]]] | Level 201 | [[[Level 202]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Hyperlink Window &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/TRENCH201.jpg &gt; **Derivative of:** [https://upload.wikimedia.org/wikipedia/commons/d/d7/Hallstron_Refrigerator_-_Drawing_from_Australian_patent_No._16%2C396-34.jpg Hallstron Refrigerator - Drawing from Australian patent No. 16,396/34] by Edward John Lees Hallstrom licensed under the Public Domain &gt; **Name:** HoriSun &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/aesthetisun.jpg &gt; **Name:** Cyberstorm Incoming &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/synthsun.jpg &gt; **Name:** Aesthetic Shore &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/shore.jpg &gt; **Name:** Osaka Dotonbori &gt; **Author:** JKT-c &gt; **License:** Creative Commons Attribution 3.0 Unported &gt; **Source Link:** https://upload.wikimedia.org/wikipedia/commons/thumb/b/b4/Osaka_Dotonbori.jpg/960px-Osaka_Dotonbori.jpg?_=20191221142834 &gt; **Additional Notes:** People at the bottom cropped out by [[user Brrrapaba]] &gt; **Name:** Always Sunset on 201st Street &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Always_Sunset_on_201st_Street.png &gt; **Derivative of:** [https://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Always_Sunset_on_Fifth_Street_%2714_%2814311974265%29.jpg/960px-Always_Sunset_on_Fifth_Street_%2714_%2814311974265%29.jpg?_=20190219143622 Always Sunset on Fifth Street '14] by halfrain licensed under Creative Commons Attribution-Share Alike 2.0 Generic license &gt; **Name:** The Blue Liquid &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/IMG_4617.jpeg &gt; **Name:** Screenshot%202022-05-18%2010.08.43%20PM &gt; **Author:** [[*user PinDead]] &gt; **License:** The Public Domain &gt; **Source Link:** http://backrooms-sandbox-2.wikidot.com/local--files/pinpin/Screenshot%202022-05-18%2010.08.43%20PM.png &gt; **Name:** HYPERCAR &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** https://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/HYPERCAR(1).png &gt; **Derivative of:** [https://upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Skoda_130_Rapid.jpg/960px-Skoda_130_Rapid.jpg Škoda 130 Rapid] by akosone licensed in the Public Domain, [https://upload.wikimedia.org/wikipedia/commons/thumb/5/50/Osaka_Station_City_2024-06.jpg/960px-Osaka_Station_City_2024-06.jpg Osaka Station City 2024-06] by Mr.ちゅらさん licensed under CC0 &gt; **Name:** skyline city cities fog morning &gt; **Author:** Jon Sullivan &gt; **License:** The Public Domain &gt; **Source Link:** https://free-images.com/lg/fd9d/skyline_city_cities_fog.jpg &gt; **Name:** Night in the City &gt; **Author:** Bobby Mikul &gt; **License:** CC0 &gt; **Source Link:** https://www.publicdomainpictures.net/pictures/20000/velka/night-in-the-city-21851292200793awk.jpg &gt; **Name:** Nobiru Elementary School snowfall 02.jpg &gt; **Author:** Save the Children Canada &gt; **License:** Creative Commons Attribution 2.0 Generic &gt; **Source Link:** https://upload.wikimedia.org/wikipedia/commons/thumb/d/d0/Nobiru_Elementary_School_snowfall_02.jpg/960px-Nobiru_Elementary_School_snowfall_02.jpg?_=20210424140554 &gt; **Additional Notes:** Recolored by [[user Brrrapaba]] &gt; **Name:** Miracle and Alicia &gt; **Author:** [[user Brrrapaba]] &gt; **License:** CC-BY-SA 3.0 &gt; **Source Link:** http://backrooms-sandbox-2.wdfiles.com/local--files/brrrapaba-test-2/Miracle_and_Alicia%282%29.jpg &gt; **Derivative of:** [https://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/Everest_and_Nuptse.jpg/960px-Everest_and_Nuptse.jpg?_=20080715081530 Everest and Nuptse] by r hyland licensed under the Creative Commons Attribution 2.0 Generic license. ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8692361</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8692361</link>
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				<pubDate>Thu, 23 Jul 2026 23:59:51 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/let-the-blade-drink-deeper">https://backrooms-wiki.wikidot.com/let-the-blade-drink-deeper</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/kkitsunebi" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7888847&amp;amp;size=small&amp;amp;timestamp=1784851217" alt="KKitsunebi" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7888847)" /></a><a href="http://www.wikidot.com/user:info/kkitsunebi" >KKitsunebi</a></span><br /> <strong>Date:</strong> 24/7/2026<br /> <strong>First Revision Date:</strong> 20/10/2023<br /> <strong>Tags:</strong> _cc _licensebox _metatag action tale the-pantheon<br /> <strong>Rating:</strong> -2; +17/-19</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module CSS]] :root { --logo-image: url(&quot;https://i.ibb.co/DrP4H6Q/Untitled247-20231031214505.png&quot;); --header-title: &quot;Let The Blade Drink Deeper&quot;; --header-subtitle: &quot;Lest The Blade Shall Feast&quot;; --body-font: proxima-nova, sans-serif; --header-font: 'Comic Neue', monospace; --title-font: 'Sans Serif', monospace; --mono-font: 'Kaushan Script', monospace; --swatch-topmenu-bg-color: 50, 0, 0; --white-monochrome: 200, 50, 50; --pale-gray-monochrome: 300, 230, 230; --light-gray-monochrome: 200, 200, 200; --gray-monochrome: 90, 69, 60; --black-monochrome: 110, 0, 0; --bright-accent: 160, 136, 126; --medium-accent: 90, 69, 60; --dark-accent: 170, 136, 126; --pale-accent: 170, 136, 126; } [[/module]] Davriel's //Tachi// felt light in his hands as he turned to the mess around him. The curved blade, thin and serrated, was soaked in blood. He hadn't meant to do that, yet it didn't really matter. The damned blade hadn't been fed for too long. Davriel straightened the sword, watching the red sink into the black metal, and slid it into its sheath. He would have to clean it later. He walked over the corpses, sighing as these new lives weighed on his conscience. Despite the reward, he still had trouble paying the price at times. Pushing his morality aside, he walked further into the level. He wasn't sure which level he was in, probably twelve, but the strange halls unnerved him nonetheless. He took a hearty sip of almond water to ground himself, a reminder of his own existence. He gripped his sword tighter, breathing heavily. The death weighed on him just as much as the level. He felt the sword vibrate against his waist. Pulling it from its sheath again, he looked down at the blade... Crimson //Kanji// trickled down its black surface. Davriel read the lettering and frowned. Did Aklavos seriously expect him to just walk into a M.E.G outpost and kill one of the department heads? Whoever led team &quot;Trial Testers&quot; wouldn't be undefended. &quot;I'm not that daft, Aklavos. If you're trying to kill me, you'll have to try harder.&quot; As he spoke, the blade vibrated angrily, then the words disappeared from its metals. Slowly, new ones took its place. //Travel below and find the mask. Deep below zero lies your task.// He blinked at the text and narrowed his eyes. The sword was surely trying to kill him now. Additionally, it was doing a terrible job of rhyming. Davriel glared at it and pondered. The damned blade had offered him a life for each one he was willing to take. Thanks to his already loose morals, he had accepted. And now it wanted him to wear a mask. Davriel pulled up his phone and maneuvered through the database, eventually finding what he assumed the blade spoke of. [[[Object 24]]]. The wall masks. After a cursory read, he looked back down at Aklavos. He weighed the pros and cons. The mask should be helpful, and the downsides weren't anything he wasn't already doing. He sighed and brandished Aklavos. This wouldn't be too bad. The journey from anywhere to zero was easy enough with it. He slashed through the metal wall, revealing an empty black void behind the white steel. As the Tachi slid through the wall, he felt a stinging pain in his arm. Aklavos was feeding on him. He cursed at the pain, grimacing. Despite the mass of souls it had devoured, it still hungered. He would have to be careful while using the blade, lest his soul be next. He walked through the new cut in the wall, black enveloping him for a second before he fell through a manilla ceiling light into level zero. He grimaced at his blade, pain throbbing in his wrist. Aklavos was already hungry again. He took the sword up again and used the hilt to try and crack the wall. Instead of hitting, the hilt went through, his hand following, then the rest of his body as he noclipped through the wall. [[include :snippets:hr |type=threediamonds]] He fell out into a achromatic hall. He looked ahead through the ominous distance. He just needed to find a mask. He started his trek, sheathing his //tachi//. As he walked, he looked up the level he was in. After some searching and matching results, he came to [[[Level 0.4]]]. Since the level used to be negative, it was 'below zero', so to speak. The wifi was choppy, the lack of windows making it difficult to connect. Every once in a while it would cut off. Apparently the doors would clip him into [[[Level 331]]]. He would avoid it if he could. After maybe a mile of walking, he started hearing piano notes. He looked through his phone downloads and started playing heavy metal, hating the sound of slow unorganized piano. He saw two people in the distance. He stopped. The blade vibrated. He unsheathed his weapon and quickened his pace towards them, his heart thumping. [[include :snippets:hr |type=threediamonds]] He left the bodies behind, grimacing. Slowly, he saw the static overcome his sight. Black and white colored his vision. He had a basic understanding of the level thanks to the database entry, but reading and experiencing something were quite different. He still saw no masks, just the endless white and black doors. He hoped the mask wouldn't be in the level beneath. That would be a much more imminent danger. As he walked, his music chopped off. He looked at his phone. The text was too small and the static was too great. He would have to go without it. The piano was accompanied with the sounds of smooth jazz. A mobsters voice echoed, the voice filtered as if through a radio. The voice said something or another about karma, but Davriel ignored it. He didn't need more weight on his mind than there already was. He sighed, seeing //something// in the distance. He had no idea if it was a serious threat or not, and couldn't take the risk. If his blade suddenly got violent, he might end up instigating a fight he couldn't win. He sighed and looked at the door to his side. He turned the knob and walked through. [[include :snippets:hr |type=threediamonds]] The level reeked of corpses and mildew. The basement was dilapidated and ruined, water filling the lower half. He listened closely, bringing his phone up and turning on the flashlight. Almost five feet away stood a tall, lanky humanoid figure with an unnatural smile. In less than a second, he pulled his blade to position and prepared. Within the blink for an eye, the entity appeared a foot behind him. Davriel twisted towards it, then slammed his blade down. He missed. A horrible burning sensation filled Davriel's head as it smiled at him. Davriel averted his eyes and slashed. He heard an inhumane, agonizing screech as his //tachi// sunk into its skin. The sound grated against him, a scream reminiscent of previous victims. He was glad this wasn't human. He twisted his blade before pulling it out, using the momentum to pull the thing with it. The sword flipped in his hand, the hilt slamming forth into the being's face. Then, he took a heavy swing at the being. The entity shed no blood as its head fell from its body. Aklavos vibrated, hungry for a soul that this thing lacked. Davriel kept the weapon out, fully expecting more of them. He looked around, seeing a deeper pool past the door in front of him with a light near the end. The way opposite led through a shallow part with multiple doorways that faded to complete darkness. Having no solutions for dealing with smilers, he had to go for the light. His steps were quite loud in the water, and he feared he may be attracting more entities. He made it to another doorway, seeing a flashlight a room away. He heard someone talking. Someones? Multiple people. He cautiously walked through. M.E.G agents? If so, it would be a relatively clean kill. He peeked around a corner. Five people. Three of them wore masks, and the other two were gagged and tied. A crate was in the room's center, a lantern and Glock lying upon it. Two of the wearers wielded guns. The other held a knife and was holding it to one of the gagged members throat. She was wearing a volto mask. The mask looked quite dull, a white player split into two sections conjoined in the center with red paint. A circle around the eyes was embossed with what looked to be golden wax. Perhaps fancy to some, but it looked... Colorless, to Davriel. White with a spray of red and gold. She took one of the captives gags off, and her blade sunk lightly into his skin. &quot;We didn't want to do this, but you leave no choice. Where are you keeping the stock of masks?&quot; &quot;I won't... I can't answer that.&quot; The captive replied. &quot;Then we'll have to kill your friend here.&quot; Davriel slid into the room, behind the first wearer, a arlecchino wearer clad in black. The Volto wearer opened her mouth to warn the man... But a stab through the spine did the trick. The man fell dead, arlecchino mask falling off his face into the murky water. It sunk down, blood staining the water's surface. Suddenly, another one of the entities appeared, not dissimilar from the one that attacked him earlier. It smiled at one of the captives, who tried to scream through her gag. It was futile. It wrapped its arms around her, and they both disappeared. Didn't matter much. It just made his job easier. The other woman, wearing a blue and black kitsune mask, jumped back from where the entity had appeared. She was facing away from him, yet expertly dodged aside from his slash. She was out of reach. She sighed with relief as the entity disappeared, then turned to Davriel. She pulled the gun up, aiming for his head, and shot. He flinched, but the gun jammed. He wouldn't let the opportunity go to waste. She took a step back, and Davriel dashed forward, a slashing leap. A bullet flew from the side, and skimmed Davriel's shoulder. He stopped, glancing aside, and the Kitsune wearer leaped back again, trying to fix her gun. Davriel threw the blade at her as she was paying attention to her pistol, and it pierced through, stabbing through the middle of her chest. The body sunk down into the water. He turned to the person with the volto mask, and felt another bullet pierce his knee. &quot;Shit, No!&quot; Her curse was paramount to a shout, and he felt his morals shake. Her gun dropped, empty of rounds.His hesitation was cut short as he felt Aklavos stabbing into his mind. He grabbed Aklavos, then started stalking towards her. A few feet away, a captive frantically looked between him and her. With a quick stab, Davriel's blade took the prisoner's life. He brandished his sword at the mask wearer. &quot;I'll give you one chance. I need a mask. Give me one and I'll let you live,&quot; he threatened. He let the lie fall. She could likely jump back quicker then he could attack, so it would be quicker if she just handed him the mask and he stabbed her. &quot;I... just take the ones on the floor!&quot; &quot;I don't think I will. The one on your face. Remove it.&quot; //&quot;I'd rather not,&quot;// She said, her voice suddenly deeper, sharper. She lithely leaped back up, and Davriel slashed down. She barely avoided the hit and with a lunge, an explosive burst of speed and pain, her dagger stabbed into his heart. He looked down at the wound and frowned. //&quot;Think twice before you mess with a maiden,&quot;// she said. Davriel narrowed his eyes. &quot;I don't have the luxury of thinking twice. That's this one's job. How many lives do I have left?&quot; he asked out loud. His blade shone a brilliant blue, and crimson splotches wrote out the number thirty three. The light slowly fades into black. &quot;//What? How?//&quot; She asked. Her eyes were wide behind the mask, and he remembered the first time someone tried to kill him. No matter. This would end here. &quot;I'm not so good at dying.&quot; His hand shot out. He grabbed her throat in one hand, dropped his blade, and grabbed her wrist in the other. With a painful crunch, her wrist was broken. He ripped her mask off, her body freezing like a deer in headlights. He casually picked up Aklavos, the blade shaking in anticipation. Davriel put the tip of his sword to her heart. Then he ran her through. He pulled Aklavos up with a sickening lurch, and the woman slumped into the water. He looked at the Volto mask. He supposed he would have to wear it anyway. He glared one more time, at the mask, then the sword. He raised the mask and attached the bloody prize to his face. His blade stilled, heavy with souls. He felt a headache start to form, as throbbing pain echoed throughout his skull. ##red|//I Can Speak Now.//## [[=]] [[module rate]] [[/=]] [[include :backrooms-wiki:component:license-box |author= Kkitsunebi]] [[include :backrooms-wiki:component:license-box-end]] [[div class=&quot;footer-wikiwalk-wrapper&quot;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; Let The Blade Drink Deeper | [[[Let Your Justice Be Swift]]] &gt;&gt; [[/=]] [[/div]] [[/div]]</code></pre></div> </div> </div> </div> 
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				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8623450</link>
				<description></description>
				<pubDate>Mon, 20 Jul 2026 12:57:40 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/component:photocard">https://backrooms-wiki.wikidot.com/component:photocard</a><br /> <strong>Reason:</strong> coldpost<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/canetazul" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10411254&amp;amp;size=small&amp;amp;timestamp=1784552260" alt="CanetAzul" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10411254)" /></a><a href="http://www.wikidot.com/user:info/canetazul" >CanetAzul</a></span><br /> <strong>First Revision Date:</strong> 17 July 2026</p> 
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				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8597631</link>
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				<pubDate>Fri, 17 Jul 2026 04:57:25 +0000</pubDate>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/deleted:object-53">https://backrooms-wiki.wikidot.com/deleted:object-53</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/prismaticmoose" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9610899&amp;amp;size=small&amp;amp;timestamp=1784552886" alt="PrismaticMoose" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9610899)" /></a><a href="http://www.wikidot.com/user:info/prismaticmoose" >PrismaticMoose</a></span><br /> <strong>First Revision Date:</strong> 15 Nov 2025<br /> <strong>Tags:</strong> action, blue-channel, folklorecon2025, format-screw, level-11, lgbtq, mystery, object. tool<br /> <strong>Rating:</strong> 14, +15, -1</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>===== [[include :scp-wiki:component:preview text=Fuckers STOLE MY SKIN ]] ===== [[module css]] #page-title { display: none !important; } div.offset-timeline { --clip-path: -100% -100%, -100% 100vh, 200% 100vh, 200% -100%; } [[/module]] [[include :backrooms-wiki:component:open]] Page by [[*user PrismaticMoose]]. Lite Object class created by [[*user DrAkimoto]]. Original A.E.A. reboot, and Ms. June character concept also by [[*user DrAkimoto]]. Thanks to [[*user Crabs the Tubular]] for their help with the header on offset one as well as creating the Venosha group. Critique by [[*user KillerOreo52]] and [[*user Yesserning]]. Moved out of submission by [[*user DrAkimoto]] [[include :backrooms-wiki:component:close]] [[include :backrooms-wiki:component:offset-timeline]] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] [[[Object 52]]] | Object 53 | [[[Object 54]]] [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Oliver-Shield-big.png &gt; **Author:** [[*user Crabs the Tubular]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** http://backrooms-wiki.wikidot.com/local--files/object-53/Oliver-Shield-big.png &gt; **Derivative of:** https://backrooms-wiki.wdfiles.com/local--files/the-venosha/hCrest.png &gt; **Additional Notes:** added extra padding to ensure it fitted with the header. &gt; **Name:** seal-skin.jpg &gt; **Author:** Kuerschner &gt; **License:** Public Domain &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Seal_skin_(2._Version).jpg ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8597621</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8597621</link>
				<description></description>
				<pubDate>Fri, 17 Jul 2026 04:54:38 +0000</pubDate>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/deleted:the-catalyst">https://backrooms-wiki.wikidot.com/deleted:the-catalyst</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/prismaticmoose" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9610899&amp;amp;size=small&amp;amp;timestamp=1784552791" alt="PrismaticMoose" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9610899)" /></a><a href="http://www.wikidot.com/user:info/prismaticmoose" >PrismaticMoose</a></span><br /> <strong>First Revision Date:</strong> 14 May 2025<br /> <strong>Tags:</strong> action, bittersweet, format-screw, lgbtq, person-of-interest, tragedy<br /> <strong>Rating:</strong> 21, +21, -0</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module css]] /* Every page technically needs a title! This hides it. */ #page-title { display: none !important; } /* Open offset component */ div.offset-timeline { --clip-path: -100% -100%, -100% 100vh, 200% 100vh, 200% -100%; } [[/module]] [[include :backrooms-wiki:component:offset-timeline]] [[&gt;]] [[include :backrooms-wiki:component:open |cw=1]] [[&lt;]] [[div class=&quot;darkblock&quot;]] ++++ Content Warning This article contains large amounts of violence, blood, gore, and depictions of terrorism in a negative light -- reader discretion is advised. [[/div]] Page by [[*user PrismaticMoose]] &gt; crit given by [[*user inspectingcritters]], [[*user Yesserning]], and [[*user DrAkimoto]] &gt; greenlit by [[*user DrAkimoto]] &gt; moved out of submissions by [[*user Positive123]] [[/&lt;]] [[include :backrooms-wiki:component:close]] [[/&gt;]] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] [[footnoteblock]] ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Claw_Blueprint &gt; **Author:** [[*user PrismaticMoose]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wikidot.com/local--files/submission:the-catalyst/Claw_Blueprint &gt; **Name:** Helix_Blueprint &gt; **Author:** [[*user PrismaticMoose]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wikidot.com/local--files/submission:the-catalyst/Helix_Blueprint &gt; **Name:** Mask_Profile &gt; **Author:** [[*user PrismaticMoose]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wikidot.com/local--files/submission:the-catalyst/Mask_Profile ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8596033</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8596033</link>
				<description></description>
				<pubDate>Thu, 16 Jul 2026 13:48:59 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-924">https://backrooms-wiki.wikidot.com/con-level-924</a> <a href="https://backrooms-wiki.wikidot.com/con-level-924/offset/1">https://backrooms-wiki.wikidot.com/con-level-924/offset/1</a> <a href="https://backrooms-wiki.wikidot.com/con-level-924/offset/2">https://backrooms-wiki.wikidot.com/con-level-924/offset/2</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xuziqi" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9419995&amp;amp;size=small&amp;amp;timestamp=1784209738" alt="xuziqi" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9419995)" /></a><a href="http://www.wikidot.com/user:info/xuziqi" >xuziqi</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 27 June 2026<br /> <strong>Tags:</strong> _title dead-end deceptive homelike infinite level rewritecon2026 sd-class-deadzone settlement urban<br /> <strong>Rating:</strong> 7; +17/-10</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:true-dark]] [[module CSS]] :root { --header-subtitle: &quot;WARNING&quot;; } .sd-container { --sd-font: &quot;Poppins&quot;, rgba(0, 0, 0, 100), sans-serif; } [[/module]] [[include :backrooms-wiki:component:open]] **Level 924** - &quot;Treatment of Radiation&quot; Originally written by [[*user Stretchsterz]] Rewritten by [[*user xuziqi]] Massive thanks to [[*user MCMK-1234]]. Crit by [[*user XRaggiX]]. [[include :backrooms-wiki:component:close]] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] ------ [[include :backrooms-wiki:component:offset-timeline]] [[include :backrooms-wiki:component:license-box |author=xuziqi]] ===== &gt; **Name:** Factory, Hall, Abandoned &gt; **Author:** Tama66 &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/factory-hall-abandoned-ruin-3337207/ ===== &gt; **Name:** Building, Factory, Industrial building &gt; **Author:** Tama66 &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/building-factory-industrial-building-1880261 ===== &gt; **Name:** Fallout, Shelter, Nuclear Fallout &gt; **Author:** lenzius &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/fallout-shelter-nuclear-fallout-2835496 &gt; **Notes:** The Image has been cropped ===== &gt; **Name:** Architecture, Building, Interiors &gt; **Author:** Pexels &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/architecture-building-interiors-1867592/ ===== &gt; **Name:** Highway, Cars, Traffic, Vehicles &gt; **Author:** MaxxGirr &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/highway-cars-traffic-vehicles-2679490/ ===== &gt; **Name:** Shadow, Person, Human &gt; **Author:** ArtTower &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/ CC BY-SA 2.0] &gt; **Source Link:** https://pixabay.com/photos/shadow-person-human-asphalt-116115/ ===== [[include :backrooms-wiki:component:license-box-end]] [[include :backrooms-wiki-cn:component:layout-helpers]] [[div class=&quot;signblock&quot;]] = [[size xx-large]]##black|Notice##[[/size]] ##black|Thanks to the joint efforts of our personnel, we’ve been able to explore and research this level. We are currently attempting to make it a place that offers a new, steady, and efficient way to treat mental ailments. Additionally, this page aims to provide a publicly accessible timeline of all relevant documentation. We appreciate the devotion and hard work of all involved. These discoveries wouldn’t have been made without them.## [[div class=&quot;signblock-img&quot;]] [[image http://natedagreat563.wdfiles.com/local--files/storage-unit/Meglogo]] [[/div]] [[span class=&quot;signblock-footer&quot;]]##black|M.E.G. Archiving Department##[[/span]] [[/div]] [[div class=&quot;darkblock&quot;]] = [[size large]]{{DATABASE LOADING…}}[[/size]] [[/div]] = //{{-I-}}// [[div class=&quot;border-logoblock&quot;]] ++++ **FILE #01:** Backchat Room Archive ------ **Backchat ROOM#0908** **Topic:** Something Weird about Level 924 **Initiator:** PanScridge **Participants:** PanScridge, outland6567 ------ **PanScridge:** Hey, dude. Got a sec? I think there might be something wrong with Level 924. **outland6567:** Why are you reaching out to me then? You are the archivist here. I cannot help you with a problem like this. **PanScridge:** Yeah, but I need somebody to share the burden with… I'm just tired of working 24/7. **outland6567:** Geez, alright. What's the problem? **PanScridge:** So far, at least from what I know, Level 924's never been reported to exist. I've never heard anything about it. I suppose it could have been there this whole time. Perhaps I just didn’t notice it. **outland6567:** To be honest, however, there are so many SPaG problems and odd expressions—I have roughly read it and soon put it aside. It doesn't seem to be what a normal human writes. The level can be risky. **PanScridge:** But this is truly tempting—enough supplies, organized service, not bad jobs, and even infinite electricity! I mean, it is just like a copy of the Frontrooms, or an even better one! **PanScridge:** But listen, the file says some incredible things about it. **PanScridge:** W8. I'll link it. **Here is the link.** **outland6567:** As you’ve already said yourself, this Level is supposedly like a heaven, yet neither of us has heard a word about it. Most likely nobody ever heard a thing about it. And that’s because it’s either a trick or because it was taken down for a reason. **PanScridge:** But what if it just exists yk? What if it’s just forgotten? I could become a hero, and the Level could become a sanctuary. It might even be able to feed the whole backrooms population, and we’d no longer need to fear anything. **outland6567:** Hmm, I see where you’re coming from, but don’t you think it’s too good to be true? There are literally zero Levels which could even be compared to this supposed Level 924. Why are you so adamant on searching for it? **PanScridge:** I feel like you’re being ignorant. Moreover, dangerous Levels are few and far between. It’s more likely to be safe than dangerous. **outland6567:** I’ll admit that I might have been harsh and that I can’t force you to change your mind. All I can really do is give you a piece of my mind. You do you. Please remember that I tried to warn you. **PanScridge:** I appreciate your concern. However, I am still going to try to find it. **[Chatroom Closed]** [[/div]] = //{{*}}// [[div class=&quot;border-logoblock&quot;]] ++++ **FILE #02:** Level 924 Original Doc ------ [[include :backrooms-wiki:component:level-class class=0|white=enabled]] **Level 924** is the 925th Level of The Backrooms. + **Description:** **Level 924** is a large vibrant and colorful city where many people seem to live in happiness. There are two main areas that are held in the Level. A suburban area and a town. All houses and apartments hold a family of people that live in **Level 924**. The suburban area holds many houses and parks. All are habitable and is safe for life. The houses are fully furnished and has working electricity. All kitchens have food that is restocked by the people buying supplies at the stores. Water towers can be seen in many places. All are the source of the people's water supply. **Level 924** has many different people living here all working together to create an eco system. Running stores and restaurants and other jobs. Everyone is happy. The town area is where everyone drives to work and complete their daily tasks to feed their family. The jobs themselves can range from small cashier jobs to working at nuclear power plants. All tech in this Level can range from the 40's to the 60's era. Currency is used here to buy supplies for the many families. Entities don't seem to appear here. Just the many different people and pets with normal lives. **Level 924** Is great for the population of The Backrooms as supplies here seems to be infinite. Everything here is just perfect normal life. + **Bases, Outposts and Communities:** None at the current moment. But we will try to send as many people here as we can in the near future. + **Entrances And Exits:** +++ Entrance: Find a 50's era poster of a foamily with a beautiful home in a beautiful neighborhood. Place your hand over it and wish to be there. We've been collecting the posters to soon give out to the people. We will soon all be safe. +++ Exits: We wouldn't need to leave. We have everything we need here. Everything here is perfect. [[/div]] = {{//*//}} [[div class=&quot;border-logoblock&quot;]] ++++ **FILE #03:** Superior Archivist Panscridge's Diary ------ [[div class=&quot;notepaper wide&quot;]] [[span style=&quot;color: black&quot;]] **Day 1** Today I’ve set out for 924. According to the document, I need to find a poster to get in. I've been searching for one in Level 11, but it's not easy. The city is full of various posters, and it's hard to pick out the right one. @@@@ After some time I realized I might have better luck on a different Level. They don't have as many posters all over the place as Level 11 does. @@@@ It actually worked. I found a poster near the entrance of Level 4. At first glance, I was sure it was what I had been looking for. I'll go to bed now and I’ll enter the level tomorrow. @@@@ @@@@ **Day 2** Why didn't it take me to 924? Somehow, I ended up in Level 3. Maybe I missed some important detail. I'll check the document again. @@@@ I still have no idea. I'll keep looking. @@@@ I ran into a Hound just now. Luckily it ran away after I threw a bottle of almond water at it. @@@@ **Day 3** I am running out of food. Maybe I should visit Base Gamma. @@@@ But I am so close to… I think I could still hold on a little longer. [[/span]] [[/div]] = **[The Middle Part of The Diary Has Been Torn out]** @@@@ [[div class=&quot;notepaper wide&quot;]] [[span style=&quot;color: black&quot;]] **Day 18** I’ve finally made it to 924. Something seems to be off, but I can't really put my finger on it. Still, the place is nice enough. There are people everywhere—ordinary people—going about their day. They all look satisfied. @@@@ I keep having this bizarre thought… but never mind that… does it really matter in a place like this? @@@@ @@@@ **Day 19** That weird thought I was having is gone now. This city is kinda starting to grow on me. Honestly, I should document this place so other wanderers can find it. There’s plenty of food, it’s safe and it’s so peaceful. Strangest of all, my social anxiety started getting better too. @@@@ I took a local up on his invitation today. We went to his place and had a massive meal together. Everyone here treats each other like close friends or family; it's like a perfect little world. @@@@ I did notice the meal tasted a bit off. And my nose started bleeding halfway through the dinner. But honestly, I'm just happy to finally be somewhere this pleasant for once. @@@@ @@@@ **Day 20** Still bleeding a lot, and now my skin is turning red. It's weird. I went to the beach to relax today, but I started feeling incredibly sleepy. I'm writing this down before I drift off. It's probably nothing. [[/span]] [[/div]] [[/div]] = {{//*//}} [[div class=&quot;border-logoblock&quot;]] ++++ **FILE #04:** M.E.G. Notice#0038 ------ A deceased body of undetermined gender and origin was found lying on the ground in the foetal position on its right side in Level 4. This corpse is highly irradiated and is crusted black, exhibiting severe thermal and radiation burns. With the very few hazmat suits accessible at the moment, two M.E.G. personnel were dispatched to escort the body to Base Omega for forensic analysis. Medical reports indicate the subject suffered severe internal bleeding, with over five hundred grams of ash, rock debris, and wood powder recovered from the stomach. While this caused massive internal trauma, the definitive cause of death has been ruled as acute radiation poisoning. The M.E.G. is actively investigating the origin of the decedent and the location of the radioactive source to ensure the safety of all wanderers. Stay safe. [[/div]] = [[size x-large]]{{[/con-level-924/offset/1 Next Part]}}[[/size]] [[div class=&quot;border-logoblock&quot;]] ++++ FILE #05: M.E.G. Internal E-mail #003498 ------ **By:** Dr. Conny **To:** Overseer C **Topic:** Progress on the Irradiated Corpse **Time:** 2021/12/25 ------ After a long period of research, we found that many of the physical features of the body found in a fetal position on Level 4 are similar to the recorded physical features of our superior archivist Panscridge, who is currently missing. In a previous investigation, we learned from his friend that he went to a Level that is not confirmed yet. We guess (a better word can be &quot;infer&quot;) that he died in that Level and his body somehow no-clipped into the Abandoned Office. We wish you merry Christmas. Respectfully, Dr. Conny [[/div]] @@@@ @@@@ ------ @@@@ @@@@ [[div class=&quot;border-logoblock&quot;]] ++++ FILE #06: M.E.G. Internal Meeting Record Transcript ------ **Participants:** Overseers A, B &amp; C; Head of the Archivist Department; Leaders of Multiple Teams; Dr. Conny **Topic:** Investigation of Unconfirmed Sector &amp; Casualty Report (Archivist Panscridge) **Location:** Gild Sector, [[[Level 1]]] ------ [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/abandoned_places_new|caption=Gild Sector, Photographed by Tameo Dan|align=center|alt=Gild Sector of Level 1]] **[Meeting Begins]** **Overseer A:** Thank you all for assembling on such short notice. I know many of you have travelled across multiple sectors—and through a few hazardous corridors—to be here in Level 1 today with us. This extraordinary meeting has been called in session with you, our chairman and team leaders, to address a critical matter regarding a newly discovered, unconfirmed Level. Overseer B, please outline the agenda. **Overseer B:** First, Head of the Archivist Department introduces the context of the discovery. Then, Dr. Conny shares the result of the research of his team. Then you are all allowed to discuss freely in order to share your opinions, reach a consensus, and attempt to make executable plans. The head, you have the floor now. **Head of the Archivist Department:** My pleasure. So, as some of you may have already known we’ve found a deceased, irradiated body along with an incomplete diary very close to our offices on Level 4. A dedicated group, with Dr. Conny in lead, had been invited to perform an autopsy. Their findings are going to be presented by Dr. Conny now. Over to you, Dr. Conny. **Dr. Conny:** Thank you, Minister. Upon receiving the cadaver, our primary objective was identification. Preliminary physical anomalies strongly resembled those of our missing Chief Archivist, Pan Scridge. After cross-referencing the remains with his biometric file from our internal database, we positively confirmed the identity. Furthermore, our data division tracked Pan Scridge's recent network activity. We established contact with his associate, user outland6367, and secured an archived chat log. The log indicates Pan Scridge went on an expedition all by himself. His goal was to reach a Level that is non-lethal for short-term exposure. We suspect that this Level is where he met his demise. All this is further supported his diary entries. The autopsy results, diary transcripts, and the chat logs have been distributed to your devices. Feel free to start the discussion. **Compass Point Team Leader:** I don't think the level deserves exploration. From the link in Pan's chat history and the result of the autopsy, we easily see that the level has strong nuclear radiation and illusions, which pose a danger to life. Simultaneously, I cannot see any value in exploring the level. **Overseer C:** I have to admit that your words make sense. But as for me, I've kept my focus on one sentence of the diary. In the first paragraph of Day 19, &quot;My anxiety has been getting better too, which is surprising.&quot; In our recorded data, Pan did have a serious anxiety disorder and we had been considering whether he should be demoted. But this psychological disorder appears to have been gone. **Overseer A:** Overseer C, are you implying that this Level possesses properties beyond simple sensory illusions? Perhaps, that it is capable of actively re-engineering human psychology? **Overseer C:** Precisely. The anomalous cognitive therapy exhibited by this environment appears to surpass any psychological anomaly we have ever documented. Panscridge's disorder was deeply rooted, yet this level suppressed in a matter of hours. **Overseer B:** Be that as it may, we cannot overlook the lethality of this place. Deploying personnel to exploit this environment means exchanging lives for nothing but a chance at improvement in a trainable aspect. I firmly maintain that the risks far outweigh any potential development value. **Head of the Archivist Department:** But look at the broader picture! We have thousands of wanderers suffering from severe psychological decay, deep loneliness, and the inescapable dread inherent to the Backrooms. Our frontline psychological units are failing. Furthermore, logistics reports show we have an excess of decommissioned hazmat suits sitting in the Level 1 warehouses. We have the gear, and frankly, we have the moral obligation to investigate this. **Overseer A:** Such being the case, let us put the matter to a vote. All those in favour of authorizing a reconnaissance team into the level, raise your hands. ------ **Resolution:** Dispatching Personnel to Explore Level 924 ||~ Personnel ||~ Vote || || Overseer A || Abstention || || Overseer B || No || || Overseer C || Yes || || Head of the Archivist Department || Yes || || Dr. Conny || Abstention || || Team Leader Representative || Abstention || **Result:** With two votes in favor and one against, the resolution is passed [[/div]] @@@@ @@@@ ------ @@@@ @@@@ [[div class=&quot;border-logoblock&quot;]] ++++ FILE #07: Exploration Log 1 (Excerpt) ------ **Recorded by one M.E.G. Compass Point Team** **Team Leader:** Dimmol Clock **[Record Begins]** **Dimmol Clock:** Testing, one two. Alright team, our base just handed down a new mission **Ring Mist:** And what are we let to do? //[Several echoes from the rest of the team]// **Dimmol Clock:** High Command is sending us to explore a newly discovered level. They provided a poster that leads to the level and several Level 1 protective suits. We were required to touch the printout and to focus on the image. The base says this place might be really useful. Secure your seals, check your filters, and let's move out. //[Approximately two minutes of gear rustling, suit latching, and audio distortions]// **Rick Clay:** Entry successful. As suspected the place looks like an urban area. **Ring Mist:** We should split to cover more ground as per protocol. Keep your eyes out for anomalies. **Dimmol Clock:** Right, copy that. Just keep your eyes out… This place looks too mundane. Too harmless. Something is off with this place. Command explicitly warned us about lethal levels of ionizing radiation but look at it. **Ring Mist:** The ground here is strange. It has an eerily loose, tannish, ash-like texture... anyway, I’ll be heading out. **Dimmol Clock:** Take care. **[Several minutes pass…]** **Dimmol Clock:** Rick, don’t you think it’s bizarre? The area is heavily populated—or at least, it appears to be—but not a single archive in the Database mentions this place. And now Command drops a classification number and pushes us right through the door. **Rick Clay:** Maybe the people here aren't human. Though honestly, looking at them, a part of me wants to believe this is just some hidden sanctuary M.E.G. kept classified, rather than accepting what else they could be. **Dimmol Clock:** I don’t know, Rick... I haven't felt this relaxed in years. It’s like being a kid again. I keep remembering this old game I used to play, pressing my fingers against the ground, trying to push the Earth. I feel this sudden, absurd urge to just... laugh. It’s so peaceful here. **Dimmol Clock:** Shhh. Look at that store. It sells CDs of the Valleymen... they used to be my favourite, you know. **Rick Clay:** What store? Clock, there’s nothing there but concrete. Focus—we need to map this place and find an exit. Where even is Mist? She hasn’t radioed in yet. **Dimmol Clock:** Don't worry about Mist. She’s fine. Why wouldn't she be? A place this nice, this welcoming... it gives you exactly what your heart’s looking for… **Rick Clay:** Oh fuck. Clock, you’re falling for it. Keep a clear mind—that is the very first line in our exploration manual. I can see the level's great, but don't get so infatuated with it. Our duty is to explore and document places, not to enjoy them. //[Only soft footsteps sounds]// ------ **[An unknown amount of time passes]** **Rick Clay:** Jesus, Clock! You’re hopeless. And what the hell happened to you, Mist? Why did you… Why is your hazmat suit off!? **Ring Mist:** You don't understand, Rick. It’s beautiful here. The warnings were wrong. I met a local family, they’re so incredibly kind. They already offered me a place to stay, a meal, a job—they found a position for— **Rick Clay:** You are complete idiots. Both of you. Give me the recording equipment. **[The recording equipment shakes violently]** **Rick Clay:** //[Clears Throat]// If anyone is receiving this log, be advised: our suits have started to disintegrate. Their surfaces have started turning into the ash-like substance from the ground. I think something has transmitted onto us. **Dimmol Clock:** And why does that matter, Rick? We finally have a chance to explore a place as nice as this, but you just have to stick to conventions, don’t you? Why not do something that feels comfortable for once? Enjoy the level. If you keep going like this, you’re going to waste your life. Just take the mask off. Feel how clean the air is. //[Sounds of rapid, frantic footsteps; scuffling on gravel]// **Rick Clay**: Do not trust anything from Sector 924! My suit has completely fallen apart. You can’t stay too long in here. This level is a trap. If Command wants to utilize this place for therapy, exposure must be restricted. The changes are immediate. Clock is closing in on my position—Terminating broadcast. I’ll upload the log now! **[Static]** [[/div]] @@@@ @@@@ ------ @@@@ @@@@ [[div class=&quot;border-logoblock&quot;]] ++++ FILE #08: Exploration Log 2 ------ **Recorded by:** M.E.G. Temporary Expedition Team **Supervising Officers:** James Anderson, Michael Thompson, Robert Davis **Attached Personnel:** Penal Subject David Wilson **Comms Liaison:** William Martinez (Base Alpha) **[Record Begins]** **James Anderson:** So this is—as they call—Level 924? And they dispatch us to check if this suit helps prevent the level's &quot;illusions&quot;—at least they claim there are illusions. They also let us explore the level. **Michael Thompson:** I see. But it appears that we have built a stable connection with our base. Who is that? **William Martinez:** This is Martinez from Base Alpha, the liaison officer of this mission. Proceed with your exploration and tell me the radiation level first. **James Anderson:** Okay. Guys, give this freaking one place an excellent examination! And it says the ridation is at 330 mSv. Not changing. **Robert Davis:** Radiation, not ridation. Ahem, that criminal doesn't look good. Maybe we had better check if he has something wrong with him. **William Martinez:** Stop. Tell me what he looks like first. I don't want to see an infection incident involving something like Entity 19 during my work. **Robert Davis:** Okay, he looks…pale. His face is pale. Hmm…it is hard to say, but it just feels like he is frightened. Yeah, frightened. **William Martinez:** Given that you have worn special suits, go and ask him. **Michael Thompson:** Okay, so…Wilson? I guess that is your real name. What is the matter? **David Wilson:** He…is…coming. To me. With a …blood…loody…axe. He will kill me…he comes from…my furth…fuck, my deepest…memory. Years ago. Night…mare. **James Anderson:** He is gibbering. I mean…it is weird. None of those who have explored this level has behaviours like him, have they? **William Martinez:** This phenomenon is newly discovered. I will report it soon. **Robert Davis:** By the way, what is that? I guess that house looks a bit different. It is about…other houses appear to have specific functions, but this one seems to be completely empty. **William Martinez:** Then if you think it is sus, just go and explore it. **Robert Davis:** Alright. ------ **Michael Thompson:** It is notable that the house is…maybe just appears to be—much bigger and emptier than it looks. I see a long walkway, up and down, you know, it is seesawing. And that criminal seems to have felt better there. **William Martinez:** Oh well…it may be a new zone. And perhaps you can take some measurements again and try to find out what has happened to that criminal. **James Anderson:** Sure. So…it says the radiation is at 67 mSv. And it keeps changing, I just read a rough number. Much smaller than it used to be, isn't it? **William Martinez:** Great. You have got something truly valuable. 67 isn't a deadly dose and it's just a Class Gamma. What about that criminal? **Michael Thompson:** You hear that? Criminal, what happened to you just now? **David Wilson:** Ehm…you know, some being is playing the most frightening scenes from my deepest memories. Axe man, falling out of reality, the yellow hell… **William Martinez:** Okay, so he got frightened in some way. We will try some other suits next time. I believe you professional explorers never get affected by that because you have been specially trained. Okay, now your mission is over. Go and eat your warpberries. **[Record Ends]** [[/div]] = [[size x-large]]{{[/con-level-924/offset/2/ A Few Months Later]}}[[/size]] [[div class=&quot;dark-borderblock&quot;]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/abandoned_city|caption=Abandonment.|width=80%|align=center|alt=Buildings standing straight]] ++++ SD Class: = [[size xx-large]]**//Deadzone//**[[/size]] @@@@ @@@@ **Level 924 - &quot;Treatment of Radiation&quot;**, previously known as &quot;The Nuclear Family&quot;, poses both a strictly hazardous nature and a strong and useful ability to cure diseases. Travellers must take proper precautions before attempting to enter it. ------ = [[size x-large]]//{{The City}}//[[/size]] A city, which has no discovered ends in any direction, takes up most of the space in **Level 924**. Upon entry, wanderers immediately appear at an octagonal square in the centre of the seemingly abandoned, lifeless and unsettling metropolis. All found buildings fall under different styles of minimalist modernism and usually have striking heights, exhibiting uncanny lofty neatness, making the entire section of the city feel engulfed by a sense of unease, which is born of both liminality and over-urbanization. The well-developed functional regions appear to be carefully placed and beautifully designed. Various flags and banners can be found on the abandoned stores and in the malls which share the same design and style. These posters are concentrated and plastered in an orderly fashion in specific zones showing the city might have been well-populated and prosperous. Additionally, eight straight, stretching avenues radiate from the entry square, making the city queerly well-designed. The city's outdoor areas are full of blowing sand. This sand, likely originating from [[[Level 174]]], is hardly visible for an unknown reason. The weather tends to be mild, and the sky usually looks eerily blue. It’s almost heavenly. The main source of concern inside the city is an extreme sense of dread which, like a shadow, reaches each person who has not taken any training. The person is subject to live again the most frightening scenes from within their own subconscious. It has been deduced that this fear functions like an X-ray. This allows it to swiftly shatter the wanderer's sanity and make them unable to move. Though, a type of specialized protective suits has been developed through R&amp;D. This suit has been confirmed to help with keeping the mind of its wearer clear in some specific parts of Level 924. ------ = [[size x-large]]//{{The Psychohaven}}//[[/size]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/liminal_interior|caption=Shelter.|width=80%|align=center|alt=Up-and-down walkways]] ~~~~ The word Psychohaven is used to describe a rare kind of interior area in **Level 924**. Most recorded instances of the psychohavens appear to be normal buildings from the outside, whilst they are much larger on the inside. The Psychohavens are mainly made up of endless up-and-down walkways, which have countless different forms. Regardless of which form the psychohaven takes, the walkways are entirely made of concrete and stone on all sides. These walkways always convey a sense of profound loneliness and emptiness. These feelings aren’t strong enough to harm anyone. White-painted lattice windows line the walls, casting bright and dazzling light from the outside. It is still unknown where the light comes from. One of the theories claims that the source might be the core of [[[Level 599]]]. A considerable number of measurements have revealed that the Psychohaven is little affected by the radiation that deeply permeates the exterior of the city. The illusion effect is also generally weakened. However, the psychological healing capabilities of this effect don’t appear to be attenuated in any way, which is why this section of the level has been titled the psychohaven. The M.E.G. has dispatched dedicated groups to mark the route to the closest instance of the Psychohaven with bright yellow arrows on the road every few decametres. It is strongly advised for normal wanderers to swiftly follow these arrows upon entry, as the nature of the city can easily crush normal humans both mentally and physically. ------ = [[size x-large]]//{{The Radiation}}//[[/size]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/radiation_sign|caption=Warning.|width=80%|align=center|alt=A radiation warning sign]] The primary threat of **Level 924** is nuclear radiation, which works in silence leaving no corners of the city untouched. Effective measurements show that the radiation remains a constant 330 mSv. Scientists believe that if it acts without any unusual changes, an unprotected wanderer could die in approximately three days. Additionally, because of the level’s strong illusions, an uncertain number of wanderers has died without ever realizing something was happening to them. Deaths like these continued to occur, until the level was officially documented. The radiation appears to alter the texture of all substances it deeply pollutes. This texture is usually described as very loose and rough. It makes everything brought from the outside world easily break and come off over time. This property is one of the main reasons why staying outside in the city for too long is not recommended. It has been confirmed that the radiation emanates from the [[[Level 599|Aster]]]'s core. This result was yielded through a confidential experiment. Another result which can be disclosed to wanderers is that Level 924 is, in some ways, spatially connected to that level. ------ = [[size x-large]]//{{The Illusion}}//[[/size]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/fake_city_new|caption=Fake Prosperity.|width=80%|align=center|alt=Plenty of cars on the road]] Posing as the second most harmful property of **Level 924**, the gradually deepening Illusion, although it does not cause harm itself, must be taken seriously when exploring the city's exterior. Wanderers are asked to keep their minds clear even if wearing special suits. To be more specific, the level attempts to create a phantom of itself in the mind of interlopers, which conveys a sense of the level itself not exhibiting any hostility, just like in [[[Level 854]]]. What unsuspecting wanderers see is—feelingless Facelings straying along the roads, fantasized as common locals going for walks; unfinished, abandoned buildings standing straight, seen as fully occupied tall offices. All these hallucinations aim to let those who find their way in be immersed in the fake happiness. In contrast such illusions also offer an option to cure psychological problems. Based on existing cases, most common mental disorders can be easily cured in only about 1 day. However, don’t let your guard down, wanderers. This level should be taken seriously. It’s dangerous to stay out too long without a vigilant mind. You should follow the arrows as swiftly as you can. ------ = [[size x-large]]//{{Entities}}//[[/size]] [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:924-rewrite/faceling_shadow|caption=Sense of Familiarity.|width=80%|align=center|alt=A figure shadow]] The only kind of entity roaming within **Level 924** is a large number of Facelings, which roam along the streets. They used to be thought to mimic common human behaviours by perpetually wandering. But after careful and intermittent research, we found that they just remain moving in both a random way and a random direction. When affected by said illusions, wanderers usually see these Facelings as kind locals and follow them, as though they had been invited. It appears that following these entities leaves followers more and more immersed. Where these Facelings come from has yet to be found out. It’s said that they might be lingering souls of dead wanderers killed by the level's hostile nature. ------ = [[size x-large]]//{{Existing Colonies}}//[[/size]] There is only a singular colony within **Level 924** as far as we know. We’ve managed to establish a colony at the entrance of a Psychohaven instance that is the nearest to the entry square. We have marked the route to this colony with bright yellow arrows, offering an easy way for travellers who come here to get treatment and to reach a safe shelter that allows them to peacefully wait. The personnel stationed there frequently conducts exploratory missions. Most details and valuable information we’ve managed to gather about the level came from their brave exploration. ------ = [[size x-large]]//{{Access &amp; Egress}}//[[/size]] Access points to **Level 924** are rare. They usually appear as posters of real estate advertisement depicting pictures of a prosperous neighbourhood and tagged with bold text &quot;Best Nests for Nuclear Families&quot;. Touching them and thinking of the pictures on the poster leads to the level. Wanderers can find these posters in Base Alpha, Beta, Gamma and so on. There is currently no known egress from **Level 924**, so it is advised to carry some [[[Object 74|Warpberries]]] or other objects that help to no-clip out. **REMEMBER: it is important to make sure that you've taken enough precautions before entering this level.** [[/div]] @@@@ @@@@ @@@@ @@@@ [[div class=&quot;dark-borderblock&quot;]] [[size large]]{{//&quot;The one and true admirable quality of mankind is its everlasting hope, and determination to make full use of everything. Things can be difficult before humans get down to them.&quot;//}}[[/size]] [[&gt;]] -Justin, Overseer A [[/&gt;]] [[/div]]</code></pre></div> </div> </div> </div> 
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				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8596007</link>
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				<pubDate>Thu, 16 Jul 2026 13:40:18 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-729">https://backrooms-wiki.wikidot.com/con-level-729</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/dr-officeguy" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10305508&amp;amp;size=small&amp;amp;timestamp=1784209218" alt="Dr OfficeGuy" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10305508)" /></a><a href="http://www.wikidot.com/user:info/dr-officeguy" >Dr OfficeGuy</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 22 June 2026<br /> <strong>Tags:</strong> _cc _licensebox comedy horror rewritecon2026 sd-class-3<br /> <strong>Rating:</strong> -21; +6/-27</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>//(A man appears at a doorway).// //Taking in his surroundings, he starts exploring.// //A man that never existed.// //The effort is futile.// [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] I've been trapped here. I'm not sure how long, but I have. Escaping may be an option, but it's going to be hard. Best push forward for as long as possible. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] THEY FOUND ME THEY FOUND ME NO NO NO [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Where am I? What is this place? Oh... my head hurts so badly and my memories are all fuzzy and it all just doesn't make sense. What was my name again? @@ @@ @@ @@ Who am I? [[/div]] [[include :backrooms-wiki:component:level-class |class=3 ]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Alright, first let me set this straight. I have no idea who I am, nor what is this, but I'm here, in case someone else enters this and gets trapped like me. I'm Jon(?) and this has certainly been unique. I woke up here and I have had quite an experience. Sitting in this chair, my mouth has been moving with a will of its own. I cannot stand up nor walk, which is not very ideal. Speaking of which, Garfield's here! I think I'm acting something out with him... I can't figure it out. What a Monday it has been. Monday. -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] I don’t think the strip I’m acting in is real. I’m not crazy, and I have read nearly all of those scripts back home. I’ll figure it out later. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] How did I even get here? I last remember being at home, but then I… fell through the ground? Only thing I remember after that would be the [[[https://backrooms-wiki.wikidot.com/level-0| yellow halls]]]. But that can’t be it. There IS something in between. Goodbye. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] For a death trap, I have to commend the order in this place. These monotonous rooms kinda give me a sense of... uneasiness? Kinda weird how something like this with so much order does this to my mind. It's so unsettling. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] I've been called to a place. I think it's the thing that controls this. Allowing me to break free from the script... I think I can escape. Not making a new one of these. Have to save room. -Jon It's him. He's so real and scary I don't think I can survive in this place much longer. And I can try to resist but it's futile it always will be and I'm terrified so terrified that he will find me acting out of hand and I feel so cold... -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Great news! I found an exit to some other place straight out of here! Finally, I won't have to entertain him. Speaking of him, even the thought of **him** gives me chills. He's just so powerful... That settles it. Tomorrow I'm leaving for the [[[https://backrooms-wiki.wikidot.com/level-283|playplace]]]. -Jon. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] no. it didn't work. i was pulled back by him. he still reached me from there. why? [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] It's somehow still Monday. I remember when I was still in [[[https://backrooms-wiki.wikidot.com/level-94|the houses]]]. I remember walking through [[[https://backrooms-wiki.wikidot.com/level-177|the theater]]]. That's all I can remember. Then I arrived here. who am i? -Jon? [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] **He's** calling me again. Oh no... the horrors... i dont want to go... [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] He's angry and it's all my fault. When I was with him, I saw things. Horrible, terrible things. I'm under heavy supervision now. Why did I ever try to escape? It's impossible. i have to entertain him or else I get deprived of the little freedom I have. - Still suffering, - Jon. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] How long have I been here? Has it truly been a day? Will it ever be Tuesday? -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] It's Monday. It always is in this hellhole. I'm writing this without him knowing. This is a huge risk and if he finds out... well... at least I won't have to suffer much longer. -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Heard about this group. They're my best chance out of here. And **him**... he can go to hell. Oh wait... he's already in it. -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Guess what? It’s still Monday. Just reading the earlier parts, I've noticed that this group, the &quot;MEG&quot; group, knows a lot about the hell that we're in. I think they're my best chance to get out of here. please come rescue me please -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] I have met the devil. The gates of hell have opened towards me, for me to see the entirety of the fiery cavern. And the name of the devil? ... ... ... @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ ... he won’t allow me. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Found something new today. Some rooms are blocked off, with no way to access them. But I do hear screams. The most terrible, shrill screams. They have the essence of them. My comrades. They resisted too much. I don't want to be like them. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] My encounter with the devil still haunts me to this moment. It's somehow still Monday, I assume. I have no recollection of any other days. I would keep writing, but he’s here for his routine maintenance check. Hope I survive this. -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] He nearly saw these. I nearly got terminated. oh god no... What am I saying? It’s always Monday. -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. I don’t even know where to start. Today, I saw some other people, unlike us. I think they were from the “MEG” group I wrote about earlier. What were they looking for? They asked some questions to the guy who’s beside me. He tossed them a note, and they ran. Good show. -Jon [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. I mocked up a letter by myself and here it is! [[include component:image-block name=https://backrooms-wiki.wdfiles.com/local--files/level-729/jon-note.jpg |caption=my note |align=left ]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Another Monday. Is it the same Monday? Or is it all different? I don't have memories of other days. Anyway, they came back again. They talked to my neighbour, and needless to say, I don't think that they're coming back. --These-- (this?) day(s), it just feels like it's going on forever. Garfield, or whatever horror that that... //thing// is. He's coming again. Has it truly been a day? [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday... the locked rooms do open. Inside them they contain unspeakable horrors. It's my friends, those who were stuck in here like me. but they've changed. idontwanttochange please help [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] It's Monday. My head hurts. Everything is wrong in this labyrinthine hell. My arms ache, like they've been raised for a week. But it can't be a week, no it can't be. It's only been a day. It's only been Monday. //it cant it cant// //nonononononononononononononono// [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] My body does not belong to me anymore. My mouth moves of its own accord, as do my vocal chords. My hands do movements I didn't think were possible. I still have hope however, the tiniest shred of good shining through the darkness and the pits of hell. - Monday, Jon. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] If there is a devil, there is an angel. And if there's an angel, there's a Monday. Don't you get it? It's all Mondays. My hope is all gone. -Monday, Jon. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. When will it not be? [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. So this is hell. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] It's another Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. But I don't want to admit it. He's coming for me and when he comes terrible things will be carried out on me and i want to resist but I can't because I am scared oh so scared nothing will ever wake me from this nightmare and i will never get out of this hellhole this godforsaken land of pure suffering and agony when I can only follow the script and It's impossible. Just impossible to escape. It's also Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Monday. [[/div]] [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] Walls have ears. Doors have eyes. Trees have voices. Beasts tell lies. Beware the rain. Beware the snow. Beware the cat you think you know. [[/div]] //In the labyrinthine halls of Level 729, there lies a man who has completely given up. He types a last sentence, with the slightest flame of hope that someone would read it.// //Even that was extinguished.// //He sighs. In a voice like all the many other countless voices in the level, he stares into space.// //Sound comes out of his mouth.// //&quot;Hi. I'm Jon Arbuckle, and this is my cat Garfield.&quot;// [[div style=&quot;padding:0.1rem 0.7rem;margin:1rem 0;background:#bdbdbd;border-radius:0;box-shadow: 0px 0px 3px;border: 1.75px solid #cbcbcb;box-sizing:border-box;&quot;]] In this hell, there is only a Monday. [[/div]] Level 729 suffers from a phenomena where every day is Monday. At exactly 12 midnight, nothing would change. It will still be Monday. @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ //it will always **be** Monday.// @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ //forever and ever and ever and ever// ----- [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 728]]] | Level 729 | [[[Level 730]]] &gt;&gt; | [[[I have met the devil, and his name is Garfield]]] &gt;&gt; [[/=]] [[/div]] [[&gt;]] [[collapsible show=&quot;What's the day!&quot; hide=&quot;Monday.&quot;]] **Author (Rewrite):** [[*user Dr Officeguy]] **Original by:** [[*user CutTheBirch]] [[/collapsible]] [[/&gt;]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Filename:** jon-note &gt; **Name:** Jon's Note &gt; **Author:** [[*user CutTheBirch]] &gt; **License:** [https://creativecommons.org/licenses/by/3.0/ CC BY 3.0] &gt; **Source Link:** http://backrooms-wiki.wdfiles.com/local--files/level-729/jon-note.jpg ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8595931</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8595931</link>
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				<pubDate>Thu, 16 Jul 2026 13:04:37 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-287">https://backrooms-wiki.wikidot.com/con-level-287</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/mrsell" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9704567&amp;amp;size=small&amp;amp;timestamp=1784207077" alt="MrSell" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9704567)" /></a><a href="http://www.wikidot.com/user:info/mrsell" >MrSell</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 16 June 2026<br /> <strong>Tags:</strong> _title glitched infinite interior level m.e.g. rewritecon2026 rewritten sd-class-3 wonder<br /> <strong>Rating:</strong> -23; +8/-31</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[&gt;]] [[include :backrooms-wiki:component:rate]] [[/&gt;]] [[include :backrooms-wiki:component:level-class |class=3 ]] [[include component:image-block |name=https://liminaldoctor.wdfiles.com/local--files/gallery/Hallway1 |caption=The ongoing halls of **Level 287**. |align=right ]] **Level 287** is the 288th level of the backrooms. + **Description** **Level 287** also known as &quot;Glitched Halls&quot; is an theoretically[[footnote]] It is unknown if the hallways are infinite or not. Some assume it is a big loop and some say that they mark areas and try to see if they repeat. But only a few actually got past the businessmen in the level. And their answers vary a lot. For now most [[[groups-list|groups]]] assume they're infinite. [[/footnote]] infinite hallway with doors on both sides and occasional turns. The level surroundings are made of gray and white carpeting with a design that doesn't resemble anything at all, concrete white walls devoid of any decorations and a black ceiling that is highly reflective. Going among the ceiling there are small, round and bright LED lamps, scattered around 5 meters (16.4 feet). Although the walls don't have any decorations, occasionally among the wall one can find electrical outlets and vents, that both are in black. But the main thing are the doors. These are plain, dark gray doors, which majority is locked. Unlocked doors the lead to an exit or a small room, that has the same elements as the hallways and mostly are empty and --are always safe points of the level--. **See [[span style=&quot;color:red&quot;]] M.E.G. level 287 Incident 1 Report[[/span]]**. While in **Level 287**, instead of the typical hum-buzzing of lights, wanderer's will hear piano noises that range from a single note, to snippets of music, to randomly played notes, to whole melodies, to one note being played repeatedly, while sometimes even cutting into each other, creating crash/blue screen sounds. The piano seems to have an psychological effect on those stuck in the level as wanderers get struck by a sense of fear and paranoia when hearing quicker tunes being played, while the slower sounds make one feel calm and safe. It's unknown for now if the sounds mean something and currently [[[The M.E.G.]]] is investigating it's cause. There is an interesting effect on wanderers and objects (for example cameras will show the effect when video from it is played) that traverse this level. While going further down the level, their vision will begin to appear similar to that of a VHS tape.[[footnote]] This means: scanlines, curve at the edges of vision, 4 : 3 ratio, discoloration, light static and static tears.[[/footnote]] At this period beings in this level will start to hear '90s ads being played from random directions around the wanderer, although the source couldn't be found to this day. While most of them are from [[[The Frontrooms]]], some ads can be heard regarding to the Backrooms. Typically the ads don't mean anything and should be ignored. [[collapsible show=&quot;+ Show typical Backrooms ads&quot; hide=&quot;- Hide typical Backrooms ads&quot;]] [[tabview]] [[tab Backrooms ad No. 1]] Tired from all those running away from Deathmoths? Well say no more! We at B.N.T.G. BioWorks present to you... The Deathmoth repellent! Need to clear an infested area? One spray it all takes! Being chased to death by those awful creatures? Again, one spray it all takes! Get yours now, at most B.N.T.G. retailers! [[/tab]] [[tab Backrooms ad No. 2]] [[span style=&quot;color:gray&quot;]]Gosh is this thing even running? Umm, alright.[[/span]] Hello wanderers! You may wonder, what do we want from you or who are we. We are The Backrooms Remodeling Co. and we want.. Us to renovate your space! Yep, that's right! Having an shifting hallway? We can fix that! Your place looks like abandoned? We can fix that! And now we can do it, for FREE! So grab your phone and call (voice cannot be heard) so you don't miss out on the opportunity![[span style=&quot;color:gray&quot;]] Don't we normally work for free anyways?[[/span]] [[/tab]] [[/tabview]] [[/collapsible]] Going down even further wanderers will start to see static in their vision. At this point it is strongly advised to find a desired exit and leave the level. But if the wanderer chooses to explore the level further, their vision will slowly fade to black and white static. At this point [[[object-1|Almond Water]]] starts to drip out of the ceiling and making puddles at the floor. This water is usually not safe to drink due to bacteria and dirt found inside it. Something else that can be found here are &quot;The Shady Businessmen&quot;. These entities look like typical Froontrooms businessmen, although their human features are invisible to the human eye, speaking of which, they have an giant eyeball as their head. These businessmen can be interacted with but it is strongly not advised as they seem to speak only the languages[[footnote]] All languages ever, or completely new ones. [[/footnote]] that wanderers don't understand. It is unknown how they manage to speak as they don't posses any mouth or any other sound device on them. If an interaction occurs try not to accept anything it's promising. **See [[span style=&quot;color:red&quot;]] M.E.G. level 287 Incident 2 Report[[/span]]**. When wanderers start seeing the businessmen it is demanded that at any circumstances wanderers shouldn't turn back, instead they should walk towards the NEAREST exit as fast as possible. And that is because **Level's 287** second exclusive entity that goes by the name &quot;Nutrisha&quot;. This entity starts to slowly stalk wanderers as they traverse **Level 287**. When the wanderer hadn't see any businessmen Nutrisha will simply disappear the moment when looked at. But otherwise when looked at, the entity will show the wanderers its appearance, but it true presence is undetermined as each wanderer reported described a different appearance. After a few seconds the wanderer will pass out, just to awake typically injured in a totally different level, that is often a dangerous, unexplored or a trap level. + **Bases, Outposts and Communities** There are no known bases, outposts or communities on this level. Although [[[The M.E.G.]]] is trying to set up an outpost in 3 nearest rooms from the entrance. + **Glitches** As the name suggest, halls of **Level 287** may sometimes glitch. These glitches may occur at any time, so always be aware of your surroundings. While some glitches are harmless some may be dangerous. [[collapsible show=&quot;+ Show recorded glitches&quot; hide=&quot;- Hide recorded glitches&quot;]] [[tabview]] [[tab Detexturing]] As the name suggest, during this glitch the surroundings will be devoid of any textures, commonly leading the terrain to appear as purple and black checkerboard, dark and light gray checkerboard, blindingly white or void like black. This is the safest glitch that can occur on **Level 287** as the boundaries during this glitch do not change. [[/tab]] [[tab The Lag]] The Lag is when the wanderer is experiencing typical lag symptoms found when playing video games like delay, backing off actions, being able to do nothing. But sometimes the surroundings may be lagged. This is noticeable when doors can be heard opening but are still in place. [[/tab]] [[tab Clipping corridors]] When this glitch occurs, parts of the corridors of **Level 287** will clip into each other in many different rotations. This can make openings in the walls, floor and ceiling. Make sure to latch yourself to something as falling of usually ends up one being in [[[the void]]]. [[/tab]] [[tab Low quality]] This glitch often makes the textures of the level appear smeared and pixelated, while the level itself may appear blocky. Lightning will not cast shadow or power off completely. it is suggested to leave affected area quickly as the area can clip into the wanderer body parts either ripping them apart or no-clipping wanderers to a different level. [[/tab]] [[tab The exit -1]] This glitch is encountered by no-clipping in a barely opened exit door, which may lead to &quot;The exit -1&quot;. This &quot;exit&quot; is actually a trap. It seem like a typical [[[level 1]]] layout but when an exit is used the wanderer is going to be back again at this fake level 1. It is not recommended to use this glitch as the trap is devoid of any resources leaving you to a long and painful death. [[/tab]] [[tab Item duplication]] As the name states, this glitch is used to duplicate items. It is done by grabbing the item you desire to duplicate, then try to no-clip the item through the wall while still holding the item. If done correctly, the item of desire should have a copy of it at the floor. {{[[[you cheated|But do you really have the desire to cheat your way through it all?]]]}} [[/tab]] [[/tabview]] [[/collapsible]] + **Incident reports** [[collapsible show=&quot;+ Access M.E.G. Level 287 Incident 1 Report&quot; hide=&quot;- Hide M.E.G. Level 287 Incident 1 Report&quot;]] &gt; **Begin Log: 18:24** &gt; **Team Involved: M.E.G. Team &quot;Kornas&quot;** &gt; ------ &gt; **Kornas:** Found anything interesting yet Michael? &gt; &gt; **Michael:** Nope. &gt; &gt; **Kornas:** Remind me pal. Why did we choose to do this, over checking up on the houses in [[[level 9|the suburb]]]? I mean it would be far more interesting than checking those rooms. Only time there was something in there it was a small table in the center of the room. &gt; &gt; **Michael:** I couldn't see myself going there honestly. The one time I found a [[[object-51|pocket]]] was truly traumatizing. Thank God I learned how to force no-clip. &gt; &gt; **Kornas:** That didn't answer my question but done talking let's get this job done quick... &gt; &gt; **Kornas:** Locked. Locked. Locked. Exit. Locked. Room, empty tho. Locked. Locked. [[size small]]Locked.[[/size]] [[size x-small]]Room, still empty as usual.[[/size]] [[size xx-small]]Locked.[[/size]] &gt; &gt; **Michael:** Why does he want to get out from here so- &gt; &gt; [Door is being opened] &gt; &gt; **Michael:** -o oh what the fuck. &gt; &gt; **Kornas:** [[size x-small]]Whacha you sayin'?[[/size]] &gt; &gt; [Aggressive door shutting can be heard while the camera turns away.] &gt; &gt; **Michael:** Kornas? Remember when you was saying some shit about there being nothing in these rooms? Yea? Come and see it. &gt; &gt; **Kornas:** Did the Gods of the Backrooms finally heard me? &gt; &gt; [Door is being opened again.] &gt; &gt; **Kornas:** I know, I know. Well what do we have... Oh Shit. &gt; &gt;**Michael:** CLOSE THE DOOR! &gt; &gt; [Entity scream is being heard while it comes out of the room.] &gt; &gt; **Kornas:** Michael! Grab a gun, a weapon or something! &gt; &gt; **Michael:** Umm, ye sure hold on! &gt; &gt; [Couple gunshots are heard.] &gt; &gt; **Michael:** Ya alright Kornas? &gt; &gt; **Kornas:** Ye, ye just mildly hur- &gt; &gt; [Kornas colapses.] &gt; &gt; **Michael:** Oh shit. &gt; &gt; ------ &gt; **Post Incident Summary:** M.E.G. escort team was called shortly. Near the room was an [[[entity-10|Skin-Stealer]]] body. Inside the room team found 10 [[[entity-3|Smilers]]], 8 [[[entity-15|Wretcheds]]], 2 female [[[entity-4|Deathmoths]]] and 9 [[[entity-5|Clumps]]]. All entities were terminated. Kornas is now at the recovery center and he's healing slowly. &gt; Not all rooms are empty as we thought. Please remain conscious while exploring **Level's 287** rooms or avoid them at all. &gt; **End Log 19:52** [[/collapsible]] [[collapsible show=&quot;+ Access M.E.G. Level 287 Incident 2 Report&quot; hide=&quot;- Hide M.E.G. Level 287 Incident 2 Report&quot;]] &gt; **Begin Log: 09:57** &gt; **Team Involved: M.E.G. Team &quot;Hela&quot;** &gt; ------ &gt; **Hela:** What even is the deal with the businessmen on this level? &gt; &gt; **Kenny:** Well they only speak language we don't understand. I'm not really sure how they know what languages they know we don't know tho. &gt; &gt; [The Shady Businessman approaches the two.] &gt; &gt; **The Shady Businessman:** Czy strzyżesz swe koty? Ja świetnie strzyże moje koty. Pomogę ci z ich strzyżeniem. &gt; &gt; **Kenny:** N- &gt; &gt; **Hela:** Umm, yea sure, why not? &gt; &gt; [Wanderer and the businessman do a handshake] &gt; &gt; **Kenny:** Ugh, you're such an idiot, you know that? &gt; &gt; ------ &gt; **Later at [[[level 5]]]** &gt; ------ &gt; &gt; **Hela:** So as I was saying, I took its deal. I don't know what he was saying but cant be that bad? Like it didn't sound negative from my point of view. &gt; &gt; **Kenny:** Oh, yea, sure. Don't cry then when horde of entities crawls up here to us. &gt; &gt; **Philip:** Eh, Kenny you're being dramatic. Anyways I'm going to [[[level 6]]] so see ya soon! &gt; &gt; **Kenny:** Yea, yea. &gt; &gt; [Door can be heard opening.] &gt; &gt; **Hilary:** Yoo look I tamed [[[entity-24|Samantha]]]! &gt; &gt; **Hela:** Aww, soo adorable! Mind if I pet? &gt; &gt; **Kenny:** Finally something positive today. &gt; &gt; [The Shady Businessman appeared in the corner.] &gt; &gt; **Hela:** Huh? No... Why are you here?!? &gt; &gt; **Kenny:** Told ya, and you wouldn't listen. &gt; &gt; **Hillary:** Hela who is he? Or it? I don't know at this point. &gt; &gt; [While The Shady Businessman walks towards Samantha it slowly pulls out a pair of scissors.] &gt; &gt; **Hela:** Oh hell no. Watch out! &gt; &gt; **Kenny:** If only you didn't take his d- fuck no. Everyone! Get away! &gt; &gt; [Camera is being dropped while The Shady Businessman starts cutting fur of the entity. Soon quickly after the the &quot;trimming&quot; is finished, The Shady Businessman disappears showing the cat missing its fur and tail.] &gt; &gt; **Hillary:** God have mercy. &gt; &gt; [Samantha hisses in rage and starts attacking the wanderers.] &gt; &gt; **Kenny:** Fuck no. I'm getting out of here. [Kenny forcibly no-clips out of the level.] &gt; &gt; **Hillary:** Hela, OW! Help me with this stupid cat! &gt; &gt; **Hela:** [[size small]] We don't need to film this anymore.[[/size]] C'mon turn off you stupid cam- &gt; ------ &gt; **Post Incident Summary:** A M.E.G. volunteer squad called by Kenny arrived quickly after, they found the wanderers covered in heavy scratches and bite marks, and the entity was cadged. During the report, research team found out that the businessman spoke to Hela in polish and said &quot;Do you trim your cats? I trim my cats very well. I'll help you trim them.&quot;. Other reports show businessmen stealing wanderer's supplies and throwing them back like meteorites and filling a 4 story building with water and calling it a swimming pool. &gt; Because of this incident it is suggested to avoid all interactions with the businessmen on **Level 287** as it seems they seek amusement in weird ways. &gt; **End Log 10:17** [[/collapsible]] + **Entrances And Exits** ++++ Entrances Breaking a wall in [[[level 0]]] and stepping through is going to lead one here. Also many dark doors often lead to this level. ++++ Exits Many unlocked doors commonly lead to other levels such as: [[[level 0]]], [[[level 2]]], [[[level 289]]]. Finding any white doors lead to [[[level 484]]], while doors that are upside down lead to [[[level 1.5]]]. Falling of the level during the clipping glitch will lead to [[[the void]]]. {{[[[you cheated|But don't you ever dare try to no-clip through the locked doors.]]]}} ------ [[&gt;]] [[collapsible show=&quot;Author&quot; hide=&quot;Hide author&quot;]] Yoo I'm a author now! *ypiee_sound.mp3* Original by [[*user Stretchsterz]]. ^^ma GOAT (as an author)^^ And rewritten by [[*user MrSell]]. ,,yep it's a me,, [[div class=&quot;footer-wikiwalk-nav&quot;]] [[/collapsible]] [[/&gt;]] [[=]] &lt;&lt; [[[Level 286]]] | Level 287 | [[[Level 288]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Vanishing Point &gt; **Author:** It's No Game &gt; **License:** CC BY 2.0 &gt; **Source Link:** https://www.flickr.com/photos/duncanh1/53070556916/in/photolist-2oREtC1-rw5oVU-2nfmyo5-2gViqXF-2gVirKD-2gViCB8-2gVhBWm-4WiXAd-2gViDpA-bzYBm6-bk3Ev6-2gViz27-2n9ae87-bxsQBH-PNh9Q7-2pdyRmh-bxsNYc-dg4dvN-dg4g9U-4VQD8W &gt; **Additional Notes:** This image has been cropped. ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8595928</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8595928</link>
				<description></description>
				<pubDate>Thu, 16 Jul 2026 13:01:07 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-259">https://backrooms-wiki.wikidot.com/con-level-259</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/h-x-r" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9149491&amp;amp;size=small&amp;amp;timestamp=1784206866" alt="H-X-R" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9149491)" /></a><a href="http://www.wikidot.com/user:info/h-x-r" >H-X-R</a></span> and <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/leondris" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9295662&amp;amp;size=small&amp;amp;timestamp=1784206866" alt="leondris" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9295662)" /></a><a href="http://www.wikidot.com/user:info/leondris" >leondris</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 30 June 2026<br /> <strong>Tags:</strong> _title interior level rewritecon2026 rewritten sd-class-0<br /> <strong>Rating:</strong> -25; +2/-27</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-sandbox-2:h-x-r-fireandbrimstonetheme]] [[include :scp-wiki:component:hoverlinks]] [[module CSS]] @import url('https://fonts.googleapis.com/css2?family=Montserrat:ital@0;1&amp;display=swap'); @import url('https://fonts.googleapis.com/css2?family=Anton&amp;display=swap'); .hoverlink-card { --hoverlink-bg-color: var(--dark-bg-1); --hoverlink-text-color: var(--dark-txt-color); --hoverlink-width: 25rem !important; border: none; border-radius: 0; box-shadow: 0 0 4px rgba(0,0,0, .2); font-family: var(--ui-font); font-size: var(--base-font-size); } .hoverlink-title { font-weight: 700; } .tofrom { background-color: var(--dark-bg-2); border-inline-start: rgb(var(--accent)) solid 3px; margin: 5px 0 0 10px; padding: 1px 15px; } @media (max-width: 550px) { .tofrom span { display: none; } } @media (min-width: 480px) and (max-width: 580px) { .jotting { margin: .5em 1em; } .paper { margin: 1.5em; } .notation { margin: .5em 1.5em; } } @media (max-width: 479px) { .jotting { margin-inline: 1.5em; } .paper { margin: 2em 0; } .notation { margin: 1em; } } .wrapper__cocs-image { display: flex; flex-direction: row; justify-content: space-between; } @media (max-width: 767px) { .wrapper__cocs-image { flex-direction: column; } .wrapper__cocs-image .scp-image-block.block-right { clear: both; float: none; margin: 10px auto; } } .memorandum { background-image: linear-gradient( rgba(var(--dark-gray-monochrome), .7), rgba(var(--dark-gray-monochrome), .7)), url(&quot;https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg&quot;); background-position: center; background-repeat: no-repeat; background-size: 400px; } .memorandum::before { border-block-end: darkgrey dotted 2px; content: &quot;INTERNAL MEMORANDUM&quot;; display: flex; flex-direction: column; font-family: var(--ui-font); font-size: 1.3rem; font-weight: 700; margin: 0 auto 1rem; padding-block: .5rem; text-align: center; } #page-content table.dialog { background-color: var(--dark-bg-2); border: rgb(var(--accent)) dashed 2px; border-collapse: collapse; display: block; } #page-content table.dialog th { border-block: none; border-inline-start: none; color: var(--dark-txt-color); font-family: var(--head-font); font-size: 1.05rem; text-transform: uppercase; } #page-content table.dialog td { border: none; } #page-content table.dialog :is(th, td) { background: none !important; padding-block: 1rem; padding: 1rem 0.8rem; } #page-content table.dialog td tt em { opacity: .8; } [[/module]] [[=]] [[include :backrooms-wiki:component:open]] **Level 259:** Red Room **Author:** [[*user H-X-R]], [[*user leondris]] **Images:** cafeteria by [[*user Amberlon]] under CC BY-SA 3.0; factory (The Mill) by Noël Zia Lee under CC BY-SA 2.0; BACKROOMS-COLONISTS by [[*user Charles Delameuh]] under CC BY-SA 3.0; ISCARIOT (Emblem of the Holy See) by Gambo7 and Echando una mano under CC0 1.0; INSO-BARRIO_Barrels.jpg (Green Oil) by Sergio Russo under CC BY-SA 2.0; Unless otherwise stated, images were made by H-X-R and released under CC BY-SA 3.0. Rewrite of **Level 259** - &quot;The Body&quot; by [[*user Pytho]] for Rewritecon. [[include :backrooms-wiki:component:close]] [[/=]] [[div class=&quot;paper default-col&quot; style=&quot;counter-reset: megacount;&quot;]] [[include :backrooms-wiki:component:level-class |class=0 ]] [[include component:image-block |name=Red_Room.png |caption=Artist concept of Level 259. |width=300px |align=right ]] **Level 259** is a small, enclosed space located within the [[span class=&quot;hoverlink&quot;]][[[level-221|Dreamscape]]]^^ⓘ^^[[span class=&quot;hoverlink-card&quot;]][[span class=&quot;hoverlink-title&quot;]]The Dreamscape[[/span]][[span class=&quot;hoverlink-text&quot;]]An oneiric collection of locations that can only be accessed by living persons during certain periods of unconsciousness (ie. REM sleep).[[/span]][[span class=&quot;hoverlink-image&quot; style=&quot;--src: url(http://backrooms-sandbox-2.wikidot.com/local--resized-images/test-amberlon/cafeteria/medium.jpg)&quot;]]-[[/span]][[/span]][[/span]]. It has been nicknamed the &quot;Red Room&quot;[[span class=&quot;fnnum&quot;]].[[/span]][[span class=&quot;fncon&quot;]]Despite the similar names, Level 259 is completely unrelated to the [[[Red Rooms]]].[[/span]] owing to the prominence of the color red. Furthermore, it alters the dreamer's corporeal body. +* Description Level 259 is an empty room with red wallpaper, and transparent pipes along its walls. These pipes contain a red substance bearing incredible similarity to human blood, and produce the rhythmic sound of a heartbeat. The physical body of those dreaming of being within Level 259 has been observed to alter through anomalous processes, apparently proportional to the duration of the dream. These alterations have been entirely positive so far, replacing missing, diseased, or damaged tissue without triggering intense stimuli. Replacements will not be rejected by the body despite appearing incompatible.[[span class=&quot;fnnum&quot;]].[[/span]][[span class=&quot;fncon&quot;]]Eg. An adult human hand may be replaced with one belonging to a child, and function normally.[[/span]] +* Entrances &amp; Exits [[tabview]] [[tab Entrances]] Due to its nature, Level 259 may only be accessed through lucid dreaming. Dreamers must have experienced some form of physical harm to their person before entering REM sleep. These lucid dreams will contain a humanoid door, leading directly into Level 259. [[/tab]] [[tab Exits]] Once all missing, diseased, or damaged tissue is replaced, the dreamer will instantaneously awaken. [[/tab]] [[/tabview]] [[include :backrooms-wiki:component:custom-collapsible |show=+ Open Footnotes |hide=- Close Footnotes |font=var(--head-font) |size=130% |color=var(--dark-txt-color) |weight=800 |style=normal ]] [# 1]. Despite the similar names, Level 259 is completely unrelated to the [[[Red Rooms]]]. [# 2]. Eg. An adult human hand may be replaced with one belonging to a child, and function normally. [[/collapsible]] [[/div]] [[=image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg style=&quot;margin-block: 5em; width: 25px;&quot;]] [[div class=&quot;jotting&quot;]] [[div class=&quot;tofrom&quot;]] [[f&gt;image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg width=&quot;100px&quot;]] **FROM:** Paul E. Trinston [[span]]&lt;@@pauledwardstrinston259@brimstone.int@@&gt;[[/span]] **TO:** Karin Wong [[span]]&lt;@@karin.wong@brimstone.int@@&gt;[[/span]] **SUBJECT:** A Potential Solution **DATE:** 11/03/2025 [[/div]] ---- [[==]] Director, You know how the entire population of the Backrooms knows how to lucid dream, and how that has allowed the Backrooms Colonists to essentially recover from anything SEC throw at them? I was thinking, why don't we just gas them with a sleep-inhibiting stimulant? They can't dream if they're not asleep. [[/==]] ---- **[[[Brimstone Inc.]]]** Making the World a Better Place. ---- 🔗 [# proj_insobarrio_proposal.pdf] [[/div]] [[div class=&quot;jotting&quot;]] [[div class=&quot;tofrom&quot;]] [[f&gt;image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg width=&quot;100px&quot;]] **FROM:** Karin Wong [[span]]&lt;@@karin.wong@brimstone.int@@&gt;[[/span]] **TO:** Paul E. Trinston [[span]]&lt;@@pauledwardstrinston259@brimstone.int@@&gt;[[/span]] **SUBJECT:** RE: A Potential Solution **DATE:** 11/04/2025 [[/div]] ---- Paul, I'll be considering it. ---- **Brimstone Inc.** Making the World a Better Place. [[/div]] [[div class=&quot;jotting&quot;]] [[div class=&quot;tofrom&quot;]] [[f&gt;image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg width=&quot;100px&quot;]] **FROM:** Karin Wong [[span]]&lt;@@karin.wong@brimstone.int@@&gt;[[/span]] **TO:** Paul E. Trinston [[span]]&lt;@@pauledwardstrinston259@brimstone.int@@&gt;[[/span]] **SUBJECT:** RE: RE: A Potential Solution **DATE:** 11/09/2025 [[/div]] ---- [[==]] Paul, After careful consideration, your proposal has been accepted. [[/==]] ---- **Brimstone Inc.** Making the World a Better Place. [[/div]] [[=image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg style=&quot;margin-block: 5em; width: 25px;&quot;]] [[div style=&quot;display: none;&quot;]] [[include :backrooms-wiki-cn:component:cocs]] [[/div]] [[div class=&quot;paper default-col&quot; style=&quot;counter-reset: megacount;&quot;]] [[div class=&quot;wrapper__cocs-image&quot;]] [!-- Concord Object Classification System (COCS) (https://backrooms-wiki-cn.wikidot.com/component:cocs) --] [[div class=&quot;wrapper&quot;]] [[div]] [[div class=&quot;label-wrapper&quot;]] [[div class=&quot;hexa-outerline&quot;]] [[div class=&quot;hexa-midline&quot;]] [[div class=&quot;hexa-innerline&quot;]] [[div class=&quot;hexa-logo&quot;]] [[/div]] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;label&quot;]] **CONCORD OBJECT CLASSIFICATION SYSTEM** [[/div]] [[/div]] [[/div]] [[div class=&quot;cocs-wrapper&quot;]] [[div class=&quot;base&quot;]] [[div_ class=&quot;base2-有害&quot;]] [[div_ class=&quot;custom-color-{$instance}&quot;]] [[div_ class=&quot;text-box&quot;]] OBJECT ID: 901.2 LOCATION: Level 901 SAFETY: Harmful [[/div]] [[/div]] [[/div]] [[/div]] [[div class=&quot;last-stripe&quot;]] [[/div]] [[/div]] [[div]] [[div_ class=&quot;purpose-label&quot;]] PURPOSE： [[/div]] [[div class=&quot;purpose-wrapper&quot;]] [[div class=&quot;cocs-purpose&quot;]] [[div_ class=&quot;purpose-inner&quot;]] Sabotage [[/div]] [[/div]] [[div class=&quot;purpose-stripe&quot;]] [[/div]] [[div class=&quot;purpose-extension&quot;]] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;status-label&quot;]] STATUS： [[/div]] [[div class=&quot;status-top&quot;]] [[div_ class=&quot;status&quot;]] In Production [[/div]] [[/div]] [[/div]] [!-- Concord Object Classification System (COCS) (https://backrooms-wiki-cn.wikidot.com/component:cocs) --] [[include component:image-block |name=INSO-BARRIO_Barrels.jpg |caption=Recently filled drums of INSOBarrio in Level 901, _ circa 2025. |width=240px |align=right |alt=Multiple barrel drums stacked atop each other. ]] [[/div]] +* Description **Object 901.2** is an ærosolized chemical stimulant that is produced entirely within [[span class=&quot;hoverlink&quot;]][[[level-901|Level 901]]]^^ⓘ^^[[span class=&quot;hoverlink-card&quot;]][[span class=&quot;hoverlink-title&quot;]]Level 901[[/span]][[span class=&quot;hoverlink-text&quot;]]A forested sector of the Backrooms supercomplex (ie. Level) containing a gross overabundance of resources, and the means of producing these resources (eg. Factory).[[/span]][[span class=&quot;hoverlink-image&quot; style=&quot;--src: url(https://backrooms-wiki.wdfiles.com/local--resized-images/level-901/factory/medium.jpg)&quot;]]-[[/span]][[/span]][[/span]]. It is put into barrels which are then shipped to Brimstone Security[[span class=&quot;fnnum&quot;]].[[/span]][[span class=&quot;fncon&quot;]]A subsidiary of Brimstone Holding.[[/span]] outposts within the Backrooms supercomplex by Brimstone Logistics.[[span class=&quot;fnnum&quot;]].[[/span]][[span class=&quot;fncon&quot;]]A subsidiary of Brimstone Holding.[[/span]] Object 901.2 is also referred to using the term **INSOBarrio**, which is derivative of the initial project proposal of the same name. +* Properties [[[entity-1|Human]]] exposure to INSOBarrio causes symptoms of sleep deprivation which will not fade overtime. This would prevent the exposed subject from entering REM sleep, and accessing the Dreamscape. +* Usage INSOBarrio is to be sprayed onto suspected outposts of the [[span class=&quot;hoverlink&quot;]][[[brimstone-inc|Backrooms Colonists]]]^^ⓘ^^[[span class=&quot;hoverlink-card&quot;]][[span class=&quot;hoverlink-title&quot;]]Backrooms Colonists[[/span]][[span class=&quot;hoverlink-text&quot;]]A partisan group comprised of people who have elected to remain within the Backrooms supercluster, seeing it as a home. They have continuously disrupted all Conglomerate operations within the Backrooms, and are considered to be[[/span]][[span class=&quot;hoverlink-image&quot; style=&quot;--src: url(https://backrooms-wiki.wdfiles.com/local--files/brimstone-inc/BACKROOMS-COLONISTS)&quot;]]-[[/span]][[/span]][[/span]] from Brimstone Security owned aircraft. [[include :backrooms-wiki:component:custom-collapsible |show=+ Open Footnotes |hide=- Close Footnotes |font=var(--head-font) |size=130% |color=var(--dark-txt-color) |weight=800 |style=normal ]] [# 1]. A subsidiary of Brimstone Holding. [# 2]. A subsidiary of Brimstone Holding. [[/collapsible]] [[/div]] [[=image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg style=&quot;margin-block: 5em; width: 25px;&quot;]] [[div class=&quot;paper&quot; style=&quot;background-color: var(--dark-txt-color); color: #12325F; font-family: 'Montserrat', Arial, sans-serif; text-align: center;&quot;]] [[size .9em]]DEMOCRACY ALLIANCE BLOG / NOVEMBER 13, 2025[[/size]] [[size 1.9em]]International Court of Justice Investigates Brimstone Conglomerate[[/size]] [[/div]] [[=image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg style=&quot;margin-block: 5em; width: 25px;&quot;]] [[div class=&quot;notation memorandum&quot;]] Any and all documentation which may put the conglomerate in jeopardy are to be destroyed at the earliest possible opportunity. [[&gt;]] [[size 0.9em]]//-- Caesar Brimstone, Chief Executive Officer//[[/size]] [[/&gt;]] [[/div]] [[=image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg style=&quot;margin-block: 5em; width: 25px;&quot;]] [[div class=&quot;paper&quot; style=&quot;background-color: var(--dark-txt-color); color: var(--dark-bg-1);&quot;]] [[span style=&quot;color: #C20017; font-size: 4.5rem;&quot;]]Fox News[[/span]] [[span style=&quot;border-block: var(--dark-bg-1) solid 2px; color: #036; display: flow-root; font-family: serif; font-size: 1.25rem;&quot;]]foxnews.com[[/span]] [[div style=&quot;font-family: 'Anton'; margin-block: 2px 5px; text-align: center;&quot;]] [[size 2em]]Breaking: Brimstone Wins Trial Over Court[[/size]] &quot;An inconsiderable waste of everyone's time&quot; according to Caesar Brimstone. [[/div]] [[/div]] [[=image https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Brimstone_Inc.svg style=&quot;margin-block: 5em; width: 25px;&quot;]] [[div class=&quot;paper default-col table5&quot; style=&quot;counter-reset: megacount;&quot;]] [[div class=&quot;scp-image-block block-right&quot; style=&quot;width: 265px;&quot;]] [[div style=&quot;background-color: var(--dark-txt-color); border: rgb(var(--accent)) solid 2px; box-sizing: border-box; color: var(--dark-bg-1); font-family: var(--ui-font); font-size: .5rem; padding: 2px 5px; width: 265px;&quot;]] ##117743|**Anonymous**## 12/03/25(Wed)03:38:43 No.7079185 [[div style=&quot;margin: 2px 5px;&quot;]] @@https://www.youtube.com/watch?v=72656D737073@@ [##34345C|Embed##] Iscariot is the truth. [[/div]] [[/div]] [[div class=&quot;scp-image-caption&quot; style=&quot;width: 265px;&quot;]] Screenshot of relevant 4chan post. [[/div]] [[/div]] [[span class=&quot;bt&quot;]]DATE:[[/span]] 12/03/2025 [[span class=&quot;bt&quot;]]FOREWORD:[[/span]] Video produced by [[span class=&quot;hoverlink&quot;]][[[brimstone-inc|Iscariot]]]^^ⓘ^^[[span class=&quot;hoverlink-card&quot;]][[span class=&quot;hoverlink-title&quot;]]Iscariot[[/span]][[span class=&quot;hoverlink-text&quot;]]A syndicate of religious fanatics -- opposing progress, and capitalism -- affiliated with the Catholic Church. Regularly conducts terrorist attacks against both the WCO, and the Conglomerate. Holds extreme beliefs in the holiness of the Backrooms[[/span]][[span class=&quot;hoverlink-image&quot; style=&quot;--src: url(https://backrooms-wiki.wdfiles.com/local--resized-images/brimstone-inc/ISCARIOT/medium.jpg)&quot;]]-[[/span]][[/span]][[/span]] sometime following the recent trial in November of this year. Uploaded onto 4chan by an unknown user, potentially a member of the syndicate. [[table class=&quot;dialog&quot;]] [[row]] [[cell style=&quot;text-align: center;&quot; colspan=&quot;2&quot;]] [[span class=&quot;bt&quot; style=&quot;font-family: var(--mono-font);&quot;]][ BEGIN LOG ][[/span]] [[/cell]] [[/row]] [[row]] [[hcell]] [[/hcell]] [[cell]] {{//Iscariot logo fades in from a red background. The Roman numerals for &quot;15&quot; and &quot;9&quot;//}}[[span class=&quot;fnnum&quot;]].[[/span]][[span class=&quot;fncon&quot;]]Written as &quot;XV&quot; and &quot;IX&quot; respectively. Its meaning is presently unknown as intelligence suggests that the Iscariot syndicate was first initiated sometime in the 18th century.[[/span]] {{//appear on screen before the entirety of the logo fades out to reveal a man dressed in the attire of a cardinal. This man (John C. Janvier) is sitting at a table which has a collection of documents placed upon it.//}} [[/cell]] [[/row]] [[row]] [[hcell]] Janvier [[/hcell]] [[cell]] My brothers and sisters, as you are surely aware, the forces of Hell have deceived the court of nonbelievers. A //testament// to the progress brought on by industry being nothing more than a sham for all the world's evils. [[/cell]] [[/row]] [[row]] [[hcell]] [[/hcell]] [[cell]] {{//Janvier reaches for the documents and holds them up for the camera to see.//}} {{//The front page reads &quot;Project INSO-BARRIO&quot;.//}}[[span class=&quot;fnnum&quot;]].[[/span]][[span class=&quot;fncon&quot;]]It is unknown how Iscariot managed to obtain these documents, as they had been destroyed during the November trial.[[/span]] [[/cell]] [[/row]] [[row]] [[hcell]] Janvier [[/hcell]] [[cell]] These papers are proof that this so-called &quot;prosperity&quot; that had been promised to us had never existed. These luxuries that Satan tempts us with will //never// exist, because he and his helpers are plotting to lure us into sinful decadence and strip us of our very needs. To bar us from seeing our loved ones in Heaven. And certainly not in our dreams! [[/cell]] [[/row]] [[row]] [[hcell]] [[/hcell]] [[cell]] {{//Janiver sets down the documents and retrieves a large block of@@ @@//}}//{{[[span class=&quot;hoverlink&quot;]][[[object-15|firesalt]]]^^ⓘ^^[[span class=&quot;hoverlink-card&quot;]][[span class=&quot;hoverlink-title&quot;]]Object 15[[/span]][[span class=&quot;hoverlink-text&quot;]]An extremely substance originating from within the Backrooms supercluster.[[/span]][[span class=&quot;hoverlink-image&quot; style=&quot;--src: url(https://backrooms-wiki.wdfiles.com/local--files/con-level-259/Firesalt.jpg)&quot;]]-[[/span]][[/span]][[/span]]}}//{{//@@ @@beneath the table.//}} {{//He then sets the block atop of the documents and procures a pistol before shooting the aforementioned block. Fire erupts, engulfing the documents and significantly charring the table.//}} [[/cell]] [[/row]] [[row]] [[hcell]] Janvier [[/hcell]] [[cell]] Hell will take apart our bodies, and leave our minds! Hell will deny our bodies rest! Hell will deny our bodies healing! Hell shall not prevail over the goodness of the lord and savior! His justice will extinguish the fire of Brimstone! This, is our command. [[/cell]] [[/row]] [[row]] [[cell style=&quot;text-align: center;&quot; colspan=&quot;2&quot;]] [[span class=&quot;bt&quot; style=&quot;font-family: var(--mono-font);&quot;]][ END LOG ][[/span]] [[/cell]] [[/row]] [[/table]] [[span class=&quot;bt&quot;]]AFTERWORD:[[/span]] Due to the explicit threats made by the Iscariot syndicate in this video, the Conglomerate is making numerous pushes to classify them as a terrorist organization. [[include :backrooms-wiki:component:custom-collapsible |show=+ Open Footnotes |hide=- Close Footnotes |font=var(--head-font) |size=130% |color=var(--dark-txt-color) |weight=800 |style=normal ]] [# 1]. Written as &quot;XV&quot; and &quot;IX&quot; respectively. Its meaning is presently unknown as intelligence suggests that the Iscariot syndicate was first initiated sometime in the 18th century. [# 2]. It is unknown how Iscariot managed to obtain these documents, as they had been destroyed during the November trial. [[/collapsible]] [[/div]] [[=]] [[module Rate]] [[div class=&quot;footer-wikiwalk-nav&quot;]] &lt;&lt; [[[Level 258]]] | [[[frontrooms-canon|Frontrooms]]] | [[[Level 260]]] &gt;&gt; [[/div]] [[include :backrooms-wiki:component:license-box |author=H-X-R, and leondris ]] ===== [[&lt;]] &gt; **Filename:** Brimstone_Inc.svg, Red_Room.png &gt; **Author:** [[*user H-X-R]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** [*https://backrooms-wiki.wikidot.com/con-level-259 The Backrooms] &gt; **Filename:** INSO-BARRIO_Barrels.jpg &gt; **Name:** Green Oil &gt; **Author:** Sergio Russo &gt; **License:** CC BY-SA 2.0 &gt; **Source Link:** [*https://www.flickr.com/photos/66534737@N00/740500486 Flickr] &gt; **Additional Notes:** Recoloured, sharpened, noised, blurred, and rescaled by [[*user H-X-R]] on ibisPaint X. &gt; **Filename:** Firesalt.jpg &gt; **Author:** [[*user H-X-R]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** [*https://backrooms-wiki.wikidot.com/con-level-259 The Backrooms] &gt; **Additional Notes:** Hand used in the image is mine, the brick in that hand was added in using ibisPaint X. [[/&lt;]] ===== [[include :backrooms-wiki:component:license-box-end]] [[/=]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8595874</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8595874</link>
				<description></description>
				<pubDate>Thu, 16 Jul 2026 12:41:20 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-object-43">https://backrooms-wiki.wikidot.com/con-object-43</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/charathearchivist" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8330689&amp;amp;size=small&amp;amp;timestamp=1784205679" alt="CharaTheArchivist" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8330689)" /></a><a href="http://www.wikidot.com/user:info/charathearchivist" >CharaTheArchivist</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 27 June 2026<br /> <strong>Tags:</strong> _cc _licensebox _title object rewritecon2026 rewritten<br /> <strong>Rating:</strong> -12; +5/-17</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:to-wish-upon-a-dream]] [[module css]] :root { --header-title: &quot;The Backrooms&quot;; --header-subtitle: &quot;A Mystic Air is Settling...&quot;; --body-font: 'Eczar', serif; } [[/module]] [[include :backrooms-wiki:component:centered-title]] [[&gt;]] [[include :backrooms-wiki:component:open]] Written by [[*user CharaTheArchivist]] for RewriteCon! This will be my official debut as an author for the Backrooms (I wrote a thing for the 2024 Secret Santa but this will be my first actual page) I like writing in a more &quot;classic&quot; Backrooms style, so any sort of feedback is greatly appreciated ^w^ [[include :backrooms-wiki:component:close]] [[/&gt;]] [[include :backrooms-wiki:component:scale |title=Object Danger Level |number=4 |color=91, 207, 251 ]] **Object 43**, colloquially known as **Tarot Decks**, are packs of [*https://en.wikipedia.org/wiki/Tarot Tarot] cards of the Major Arcana variety found strewn about the Backrooms. ++ Description [[include :backrooms-wiki:component:image-block |name=https://upload.wikimedia.org/wikipedia/commons/3/3e/Rider-Waite_Major_Arcana_full.png |caption=An image of all 22 unique tarots found in a deck. |width=300px |align=right ]] Just like their Frontrooms counterpart, each deck comprises 78 cards, with each unique tarot appearing at least twice. They take the appearance of a standard Rider-Waite variety, with a few changes to the art to reflect the environment they are in. These include: *Colour shifting according to danger *Luminescence in darker levels *The artwork itself shifting to match the mood of the wanderer[[footnote]]Only observed once[[/footnote]] Each pack comes in a sealed carton. If the seal is broken, it is a --counterfeit-- {{friendly invite}} and must be treated with absolute --caution-- {{curiosity}}, and, if possible, must be --reported to-- {{kept secret from}} the M.E.G. The rarity of these --tampered-- {{ascended}} decks fluctuates over time, following no pattern in how often a regular deck is replaced. ++ Usage +++ Sealed Deck Once the seal on a deck is broken, the cards are forcefully ejected from the carton and begin to rapidly self-shuffle. During this time, they will be blank. It is imperative that the wanderer chooses a card as they are shuffling, as failing to do so will render the cards permanently inert.[[footnote]]Attempting to return the cards to their box will result in severe bodily harm. As a result, it is impossible to rig a deck.[[/footnote]] The shuffling process will last for 15 seconds before the cards settle on the nearest surface. After the wanderer has chosen a card, the face will be revealed, and the effect will be primed. To use the tarot, one must say the name of the card and hold it out. There is no timer on most cards[[footnote]]See table for exceptions[[/footnote]], so wanderers may reserve their use for a later time. The remaining cards will be returned to their carton and cannot be drawn again for the equivalent of 1 day. This is based off the day cycle of [[[level-11|Level 11]]]. The list of effects can be found below. [[collapsible show=&quot;View Tarot effects?&quot; hide=&quot;Collapse.&quot;]] ||~ Card Name ||~ Effect description || ||**0 ~ The Fool** || Transports the wanderer along with the cards to the place where they entered the level from.|| ||**I ~ The Magician**|| Gives the wanderer a powerful sense of skillfulness and clearness in their thought. They are more crafty and resourceful.|| ||**II ~ The High Priestess**|| The user will start to rely on basic survival instinct way more than usual instead of thinking rationally. Gains a boost to natural instinct.|| ||**III ~ The Empress**|| The user will begin to act very aware of their own fragile nature and will be extra careful not to injure themselves.|| ||**IV ~ The Emperor**|| Summons a handgun of the user's preference. The pistol gives off minimal recoil when fired, and the user has complete control over the path of the bullet, even to the point of contradicting physics. The bullet's impact is identical to that of an explosive .50 calibre rifle bullet impact. The pistol only holds 5 shots and disappears after all shots are fired or after 24 hours have passed. **This tarot is used instantly after being revealed.**|| ||**V ~ The Hierophant**|| The user will start acting very social and stick to social conventions and conformity.|| ||**VI ~ The Lovers**|| The user gains a minor boost in all their stats. The more connections and relationships a user has, the more powerful the effect of this card becomes. They will also be more romantic and more willing to make connections with others. **This tarot is used instantly after being revealed and lasts for the equivalent of 6 hours.**|| ||**VII ~ The Chariot**|| The user's skin will become impenetrable, they will gain a very large amount of speed, and will have immense power when running at something, being able to easily take it down. This effect lasts for 10 minutes.|| ||**VIII ~ Justice**|| A table will appear in front of the user. This table has a couple of useful items like Weapons, [[[object-1|Almond Water]]] and sometimes other Tarot Decks. The table and anything left on it will disappear after 24 hours. **This tarot is used instantly after being revealed.**|| ||**IX ~ The Hermit**|| The user will be plunged into deep thought. They will be very good in rational situations and when forming plans.|| ||**X ~ Wheel of Fortune**|| The user will become unexpectedly lucky.|| ||**XI ~ Strength**|| User can sap all strength from a target of their choice and harness a ratio of it.|| ||**XII ~ The Hanged Man**|| While weakened personally, any people that the user considers teammates will undergo considerable, albeit temporary power boosts. While weakened, the user can not be killed.|| ||**XIII ~ Death**|| The personality of the user shifts significantly and randomly. **This tarot is used instantly after being revealed.**|| ||**XIV ~ Temperance**|| The user will be given a boost in positive virtues like patience, willpower, wisdom, and optimism. Will also gain a gut feeling of which route is safest. This effect lasts for the equivalent of 12 hours.|| ||**XV ~ The Devil**|| All surrounding dangers will look more threatening to the user, and their senses will be boosted in order to maintain maximum situational awareness.|| ||**XVI ~ The Tower**|| 6 small metal bombs will appear around the user and will explode in ~5-10 seconds. The explosion will be around 4' (122 cm) in diameter and will not have the ability to harm humans. They can be used to dispose of entities or clear out medium-sized spaces.|| ||**XVII ~ The Star**|| A shining star appears in the night sky above the user. This star safely guides the user to their current objective. Users always report the star being in the middle of the night sky, even when they are in underground levels.|| ||**XVIII ~ The Moon**|| The user gains the motivation and drive necessary to reunite with another wanderer whose souls have been described as &quot;linked&quot; by both of them. In addition to the increase in determination to reach their goal, they also experience a moderate boost in physical abilities. If they do not consider themselves linked to someone, then they are given the same boost until they leave their current level or the 12 hours are up.|| ||**XIX ~ The Sun**|| All living things within a 100-meter radius are blinded by an effect similar to a flashbang. This does not apply to the user. **This tarot is used instantly after being drawn.**|| ||**XX ~ Judgement**|| When this card is used, //**Judgement**// is brought down upon the user and any entities inside a 100m radius. All sentient living beings are judged according to an unknown law codex that appear to be similar to whichever core is used by the [[[the-eyes-of-argos|Eyes of Argos]]]. Wanderers and Entities that are judged innocent are either sent to a level that is widely considered safe (if they are currently on a level that is widely considered dangerous) or given extra supplies if already on a safe level. Those who are judged guilty are sent to a level widely considered extremely dangerous, or simply sent further in the level if they are already on such a level. [[footnote]] Attached M.E.G. Advisory: If this card is drawn on a populated level, it is HIGHLY advised to simply let the deck burn. Wanderers are asked to please take note of this. [[/footnote]]|| ||**XXI ~ The World**|| When used, the entire level minus the user is slowed down to the point that it simply appears to have stopped. This effect is the shortest of all tarot cards, only lasting around 10 seconds.|| [[/collapsible]] +++++ Voluntary Burning If the wanderer draws a card that is detrimental to their life or the lives of many, they can voluntarily destroy the card by shouting the word &quot;Burn!&quot;. This will cause the card to burst into flames. +++ Unsealed Deck {{There is no such thing as an unsealed or &quot;dangerous&quot; deck. Who would spread such lies?}} @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ {{Well... there isn't *no* danger... use one and find out~}} {{We'll be waiting on the other side~ ♤}} [[div class=&quot;darkblock&quot;]] **URGENT NOTICE FROM THE M.E.G.** If any individual in an elaborate outfit approaches you and offers ANYTHING, disengage and attempt to flee from it. They are NOT SAFE to be in the vicinity of. ~ Office of Overseer B [[/div]] [[&gt;]] [[collapsible show=&quot;Want to know more?&quot; hide=&quot;Teehee ♤&quot;]] This is Part 1 of a planned saga that revolves around these cards :3 [[/collapsible]] [[/&gt;]] ---- [[footnoteblock]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Filename:** https://upload.wikimedia.org/wikipedia/commons/3/3e/Rider-Waite_Major_Arcana_full.png &gt; **Name:** The full set of Major Arcana cards in the Rider-Waite Tarot deck. &gt; **Author:** Pamela Coleman Smith and Arthur Edward Waite &gt; **License:** Public Domain &gt; **Source Link:** https://amandacollado.files.wordpress.com/2016/03/amanda_collado_tarot_major_arcana.jpg?w=768 ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8595858</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8595858</link>
				<description></description>
				<pubDate>Thu, 16 Jul 2026 12:37:46 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-128">https://backrooms-wiki.wikidot.com/con-level-128</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/neptunium153" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8086397&amp;amp;size=small&amp;amp;timestamp=1784205466" alt="neptunium153" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8086397)" /></a><a href="http://www.wikidot.com/user:info/neptunium153" >neptunium153</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 27 June 2026<br /> <strong>Tags:</strong> _cc _title b.b.a.r. b.n.t.g. boveta church-of-the-veiled exterior field infinite level m.e.g. meg-settlement rewritecon2026 sci-fi settlement the-eternal-repository u.e.c.<br /> <strong>Rating:</strong> 5; +17/-12</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:component:rate]] [[div class=&quot;styled-quote&quot;]] [[=image http://backrooms-sandbox-2.wikidot.com/local--files/neptunium-9/BFTAbanner]] [[=]] + Hazeville Personnel Manual [[/=]] ++ Introduction [[include :scutoidbox:namemention |before=Greetings, |after=, and welcome to Level 128. As a Backrooms Free Trade Association (B.F.T.A.) employee, your job is to operate one of the arteries of the Backrooms economy, helping the B.F.T.A. achieve their goal of enabling more trade across the various levels by making it more economical. This guide will run down the key elements of what it takes to be a valuable member of the Hazeville team. ]] ++ Level Geography [[include component:image-block |name=http://backrooms-wiki.wikidot.com/local--files/level-128/Heavy_fog.jpg |caption=Thick fog of Level 128. Photo taken during Trailblazer[[footnote]] The Trailblazer expedition was the first-ever exploration effort of Level 128 by the M.E.G. team Trailblazers in 2021. [[/footnote]] expedition. |align=right |alt=A foggy grassland ]] Before exploring the level, it is important for you to have a thorough understanding of its geography. Level 128 is an infinite, flat, and empty expanse of monotonous grass engulfed by a thick layer of dull blue fog that extends up indefinitely. A pungent smell of ozone pervades throughout the fog, filling every corner of the level. A cold, imposing, yet calming sense of dread reaches out to you from the mist and settles within your chest. Not to worry, though; the level is almost completely devoid of entities and environmental hazards. In fact, due to the level removing the need for food and water in all living organisms, getting lost simply means you have to wait a while before being found. ++++ Pillars When exploring the level, you will often come across pillars—enormous rectangular obelisks reaching up forever into the mist. Wherever you are, at least one pillar will always be looming in the distant fog, standing still and eternal. These pillars are arranged in a grid formation, separated exactly 1 km from adjacent ones; this makes them your best friend when it comes to positioning. Due to their regular arrangement, navigating between adjacent pillars allows you to easily remember the way you arrived at your current location, which allows you to navigate back to civilization. To help you even more, many pillars near Hazeville have their coordinates labeled on them. Upon the foundation of Hazeville and the B.F.T.A. after the combination of multiple colonies within Level 128, a coordinate system has been created in Level 128, with the pillar named &quot;Outpost Charlie's Pillar&quot; designated as (0,0). Alongside that, [[[Boveta]]] has provided all employees with B.P.S.[[footnote]] Backrooms Positioning System [[/footnote]] devices that allow you to navigate back to Hazeville upon being lost. ++++ Rooms Rooms are fragments of other levels suspended above your ground—visible but well beyond your reach. They serve as your only path in and out of the level, and no matter what position you are assigned to, these rooms will be central to your operations. When entering Level 128, you will always be within one of the rooms, and while they can be tens of meters above the ground, a unique property of the level where one's fall slows down upon being close to the ground makes it safe to jump off. ++ The Role of Level 128 It is hard to downplay the importance of Level 128 in the economy of the Backrooms; while it was only discovered recently, it has become a vital component of many Backrooms trade routes. Most significantly, Hazeville serves as a safe path for wanderers like you to navigate between levels and completely avoid potentially dangerous levels in the process. Similarly, cargo caravans also use Hazeville as a safe and quick way to go between large levels, saving time and improving the reliability of transportation. Hazeville was a key catalyst to the ubiquity of trade between levels because it allowed large-scale inter-level trade to make economical sense. In fact, over half of the items you can find in the Level 11 markets right now were sourced from other levels, and many of them passed through Hazeville. ++ Hazeville [[include :scp-wiki:component:carousel | images=https://backrooms-wiki.wdfiles.com/local--files/theme%3Aboveta/hazevilleflag,https://backrooms-wiki.wdfiles.com/local--files/theme%3Aboveta/hazevillelogo | caption= Flag and Logo of Hazeville | interval=0 | width=300px | height=15rem | position=right | no-caption=false | background=white | options=yes ]] Hazeville will be your home when working in Level 128, so you should take your time to familiarize yourself with this place. The town is operated by the four members of the B.F.T.A.—the [[[the m-e-g |M.E.G.]]], the [[[the-b-n-t-g | B.N.T.G]]]., the Republic of Boveta, and the [[[travel-rooms-agency | Backrooms Travel Agency]]]. However, all non-redlit[[footnote]] Redlit groups include terrorist organizations, cults, hostile militant organizations, and other groups that have conducted activities that threaten humanity in the Backrooms. [[/footnote]] groups may use Hazeville as a logistics passage. If you see anyone who is suspected to be from a redlit group, please report to your foreman. During your stay in Level 128, you may hear the word &quot;Hazeville&quot; thrown around when referring to both the entire settlement—including roads, railways, rooms, logistics bases, and the equipment depot—and the living quarters specifically—where you spend your free time in the level. There is a good reason for that: Hazeville was originally founded in 2022, when Boveta quickly established a trade post and some roads within the level using the Euclid Device. This caught the attention of the two existing outposts in the level—M.E.G. Outpost Bravo and the B.N.T.G. Trade Station 11—who saw the potential of a collaborative project between the groups in the level to bring great benefits to the wider Backrooms. Thus, the colonies merged and the B.F.T.A. formed alongside the Backrooms Travel Agency. After the combination, the original Hazeville became the habitation quarters. The larger Outpost Bravo was refurbished to be an equipment depot, while the smaller B.N.T.G. Trade Station 11 became the first logistics base[[footnote]] It linked to [[[the Hub]]]. [[/footnote]]. This is also why the flag and logo follow Bovetan motifs, as the flags were made before the merger and the other groups do not have a tradition of making flags for every settlement. ++++ Life in Hazeville As monotonous as the level appears to be, your life in Hazeville is far from boring. Our engineers designed your stay here with care. Hazeville offers its residents comfortable, high-quality bedrooms, lounges to have a drink with friends[[footnote]] Just because you can't die of thirst doesn't mean you can't experience the sensation of drinking. [[/footnote]], and so much more. Life at Hazeville is about as fun as life in the Backrooms can get. [[tabview]] [[tab Bedroom]] [[=image https://backrooms-sandbox-2.wdfiles.com/local--files/neptunium-9/bedroom]] [[/tab]] [[tab Meeting Room]] [[=image https://backrooms-sandbox-2.wdfiles.com/local--files/neptunium-9/meeting]] [[/tab]] [[tab Lounge]] [[=image https://backrooms-sandbox-2.wdfiles.com/local--files/neptunium-9/lounge]] [[/tab]] [[/tabview]] ++++ The Equipment Depot The equipment depot is a large warehouse of miscellaneous supplies needed to operate within the level. No matter what team you are working in, you will often find yourself coming here. However, unless you are a warehouse operator, you will only be allowed in the cargo access room, where you request to obtain or store specific numbered items in the warehouse. ++ Level Operations Generally, level operations are divided into three teams: scouting, construction, and logistics. Though special situations may demand a temporary team. ++++ Scouting If you signed up as a scout, your job is to explore the level and locate the positions of rooms and the levels they connect to. Scouts have exceptional knowledge of backeography, cartography, and Backrooms exploration skills. Scouting operations in Level 128 were originally handled exclusively by M.E.G. experts due to safety concerns; however, recent advancements in UAV and computer vision technology have enabled safe aerial exploration and mapping of the level. Thus, technical personnel are needed in scouting more than ever. Of course, on-foot exploration is still required. +++ Construction The construction team focuses on establishing infrastructure and designing and building equipment for Hazeville. Construction of infrastructure on Hazeville is conducted using the Euclid Device[[footnote]] A machine used to create artificial immovable geometry within the Backrooms. [[/footnote]]; thus, all Hazeville equipment is made to match Bovetan standards and requirements. Thus, if you are unfamiliar with Bovetan engineering philosophy and are in the construction team, take some time and familiarize yourself with it, as you would need this burned into your brain. There are three types of infrastructure in Hazeville—routes, logistics bases, and landmarks. Routes are roads and railways that connect different points of interest. Logistics bases are buildings with tall elevators built near rooms to provide access. Landmarks are any buildings that do not fit the definition of the previous two. [[=image https://backrooms-sandbox-2.wdfiles.com/local--files/neptunium-9/map]] The technicalities of infrastructure design will not be covered in this manual due to its complexity. However, it is **mandatory** for you to read the dedicated construction manual after finishing this one[[footnote]] The author of this manual speaking here: I SWEAR TO GOD YOU NEWBIES NEED TO STOP BEING LAZY AND **__READ THE CONSTRUCTION MANUAL__**. The number of times the Euclid Device team got some BROKEN, UNUSABLE, or even DANGEROUS models isn't funny anymore. [[/footnote]]. Management really don't like it if you mess up the modeling[[footnote]] [[=image https://backrooms-sandbox-2.wdfiles.com/local--files/neptunium-9/meme1]] [[/footnote]]. Special projects are buildings that involve non-standard construction procedures. These projects tend to be much larger and more complicated than your average road. Newcomers like you are usually not assigned to special projects, but if you end up in one, follow the instructions detailed by the project manager. +++++ List of Special Projects ||~ Name||~ Description ||~ Status|| || The Airport Express || A special train proposed by the Backrooms Travel Agency that goes through a room that connects to [[[Level 36]]], located (-3, -16) south of the origin. Once completed, it will carry passengers across the backrooms to Level 36. || Planned || || Artificial Room Project || Rooms in Level 128 only link to naturally indoor levels. The artificial room project involves using the Euclid device to create a room that links to [[[Level 650]]]. The room will be created at (-20, 5), and a route will be constructed to the room. || Planned || +++ Logistics When you think of a logistics team, an army of trucks driving on roads might come to mind. However, this is far from the truth—while operating the routes is important, most of the team focuses on transport of cargo to distant rooms with no routes in place yet, such as the Level 11 room. Due to liminted infrastructure, expeditionary logistics[[footnote]] That's what we call logistics to places without routes to them. [[/footnote]] in Level 128 still accounts for most of Hazeville's activity and the leading source of personnel casualties. Other than that, the logistics team also operates the equipment depot. ++ Entities While generally safe, Level 128 is not devoid of entities. In 2025, a [[[Entity 5 | clump]]] infestation occurred in a [[[Level 2]]] room. Due to the level's hunger-removing properties, the clumps reproduced quickly, though they were exterminated before any damage was done. Entity infestations originating from other levels are a threat to personnel safety. If you see any entities, report to your foreman, and the military will quickly dispatch them Remember, entity infestations can spread like fire; reporting them early will save the lives of many. ++ Level Occupants The B.F.T.A. is not the only presence on Level 128; the level's recent discovery means no one has established a hegemonic presence on it. This has stirred numerous intergroup conflicts within the level. Alongside entities, this was the primary reason the Bovetan military now operates within Hazeville. Thus, for your safety, it is best if you familiarize yourself with the level's occupants. [[include component:image-block |name=https://backrooms-sandbox-2.wdfiles.com/local--files/neptunium-9/mapbig |caption=A Large Map of the settlements of Level 128 |alt=A map showing all the settlements of Level 128 listed below alongside key sites like the Level 11 room and the planned locations of the airport express. |width=100% |align=center |alt=Map of Level 128 settlements ]] ++++ Tartarus Outpost You might have seen this outpost in the news a couple of times already, but in case you do not know, Tartarus Outpost is the second-largest settlement within Level 128. Established by the U.E.C. in 2022, the outpost is highly hostile to Hazeville and other surrounding outposts, often leading to skirmishes in contested regions like the [[[Level 11]]] room. Unlike the B.F.T.A., Tartarus Outpost does not seek free trade, instead aiming to exclusively limit level access to the U.E.C. and its allies. For this reason, they have a record of launching attacks on other bases and expeditionary logistics convoys, which is why you often see news headlines like &quot;10 Killed in Deadly Attack on Hazeville.&quot; Tartarus Outpost uses a different coordinate system, so do not trust any pillar labels when near the outpost. ++++ Outpost 6DCR2 Outpost 6DCR2 is a temporary designation given to a recently established B.B.A.R. outpost[[footnote]] Though it is already the third largest settlement. [[/footnote]]. Since the B.B.A.R. is not redlit, they established Outpost 6DCR2 to assist Hazeville in increasing the safety and accessibility of the level. Their young age makes them vulnerable to attacks; since construction of the outpost began, numerous attacks from Tartarus Outpost have threatened their existence, though their positive intent has gotten them support from Hazeville. ++++ Eternal Repository Data Center Hidden within the mist is a secretive Eternal Repository data center built 500 meters above the ground around a pillar. Only accessible by a secret elevator shaft in a room, the facility was discovered when a UAV collided with an invisible object, which was later discovered to be a camouflaged elevator shaft. Unless you are in the military or a high-ranking foreman, you will likely never hear any words about this facility again since they appear to be quite inactive and do not interact with other settlements. ++++ Church of the Veiled Base &gt; Attention, people of Hazeville. Your destruction has been ordered our lord **Baphomet the Abominable**. Surrender now or you shall face the horror of his monsters! &gt; —Church of the Veiled terrorist[[footnote]] It was a rather pathetic propaganda attempt. [[/footnote]] The Church of the Veiled operates a remote base far away from Hazeville. While the distance makes attacks difficult for both sides, they have a record of sending infrequent long-range spells and eldritch horrors[[footnote]] Hazeville veterans will be eager to tell you about the 500m-long tentacle monster that tried to eat us all. [[/footnote]] at us. In response, we have also begun launching drone strikes at the church. The motives behind the church seem to be [[[beneath-the-veil | revenge against the M.E.G. ]]], as they have not attacked other bases in the level. ++++ Terrorist Base Since 2024, UGVs[[footnote]] Unmanned Ground Vehicles [[/footnote]] containing explosives have been entering the vicinity of Hazeville. Captured UGVs were analyzed, and it appears that the UGVs were programmed to go straight forward in one direction. This allowed us to estimate a region where the UGVs came from[[footnote]] The region is shown on the map. [[/footnote]]. It is likely that a terrorist base is present in this region, though it has not been discovered yet. For now, simply be cautious and report any abnormal activity. ++ How to Survive an Attack There are three main types of attacks that can threaten your safety within Level 128. If an attack is incoming, you will hear a unique alarm that signals the nature of the attack. When you hear an alarm, do not panic; instead, refer to the instructions below[[footnote]] You are required to memorize these procedures. [[/footnote]] and act quickly. However, it is also important to maintain common sense during an emergency; there are times when the procedures may not apply. ++++ Conventional Attack In the event of a conventional ground attack, you will hear the general alarm[[footnote]] Refer to the separate alarm guide for the alarm sounds [[/footnote]]. Once heard, immediately escape to one of the rooms if possible; otherwise, escape to reinforced bunkers scattered across Hazeville. Logistic bases have retractable elevators to deny access to attackers. Once retracted, these elevators take many technicians several days to restore, buying you time to escape. The retraction should only be activated during a situation where either your life is threatened or the military is losing the battle and needs a complete retreat. Please **DO NOT** retract the elevator in non-emergency situations; retractions are quite impactful to the Backrooms economy. ++++ Magic Attack In the event of a magic attack launched by the Church of the Veiled, a magic alarm will sound around a minute before the spell hits. While there is no way we can stop the spell, you can guarantee survival by hiding within a reinforced bunker, which was designed to survive a direct hit by a magic attack. ++++ Entity Attack While no other group currently operates UAVs, the Church of the Veiled occasionally launches airborne entity attacks. These entities can reach the rooms even when the elevators are retracted. However, due to their size, they can be detected from far away. If an airborne entity is detected, an entity alarm will sound. When you hear this alarm, enter the room of a **SAFE**[[footnote]] We had idiots panic and run into [[[Level 3]]] when they heard an entity alarm (they're really scared of entities, aren't they). There's a story behind every bolded word in this manual. [[/footnote]] level and leave Level 128. Then, navigate to the nearest friendly settlement and wait for further instructions. ++ Conclusion That's all you need to know to get started in Level 128[[footnote]] Not really because you still have to read a few more manuals. [[/footnote]]. Be sure to check your email for the date of your team-specific briefing later this week. Other than that, enjoy your stay! [[/div]] [[include :backrooms-wiki:component:footnotecol]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Evil Blanche &gt; **Author:** [[*user Light_Nate]] &gt; **License:** CC BY-SA 4.0 &gt; **Source Link:** https://discord.com/channels/695664941247627274/1081208613126819911/1401197219499217017 &gt; **Name:** Heavy_fog_in_the_fields_of_Punjab,_Pakistan.jpg &gt; **Filename:** Heavy_fog.jpg &gt; **Author:** Nomi887 &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0/deed.en CC BY-SA 3.0] &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Heavy_fog_in_the_fields_of_Punjab,_Pakistan.jpg &gt; **Name:** very comfy &gt; **Filename:** bedroom &gt; **Author:** brian kelly &gt; **License:** CC BY 2.0 &gt; **Source Link:** https://www.flickr.com/photos/8127753@N06/500339821 &gt; **Name:** Educomp Meeting Room &gt; **Filename:** meeting &gt; **Author:** John Philip Green &gt; **License:** CC BY 2.0 &gt; **Source Link:** https://www.flickr.com/photos/15118686@N00/1479178854 &gt; **Name:** Virgin lounge, Heathrow &gt; **Filename:** lounge &gt; **Author:** Jeremy Keith &gt; **License:** CC BY 2.0 &gt; **Source Link:** https://www.flickr.com/photos/74105777@N00/251820692 &gt; All other images are created by [[*user neptunium153]] and are licensed under CC BY-SA 3.0. ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<title>Re: Article Deletions</title>
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				<pubDate>Thu, 16 Jul 2026 12:33:32 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-level-230">https://backrooms-wiki.wikidot.com/con-level-230</a><br /> <strong>Reason:</strong> Deletion threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/derrick770" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8372583&amp;amp;size=small&amp;amp;timestamp=1784205212" alt="Derrick770" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8372583)" /></a><a href="http://www.wikidot.com/user:info/derrick770" >Derrick770</a></span><br /> <strong>Date:</strong> 16 July 2026<br /> <strong>First Revision Date:</strong> 22 June 2026<br /> <strong>Tags:</strong> _cc _licensebox _title island level rewritecon2026 sd-class-3 wholesome<br /> <strong>Rating:</strong> 8; +19/-11</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[&gt;]] [[include :backrooms-wiki:component:open]] [[=]] Re-written by [[*user Derrick770]]. Originally written by [[*user UnforseenDrop]]. [[/=]] [[include :backrooms-wiki:component:close]] [[/&gt;]] [[include :backrooms-wiki:theme:captains-crew]] [[module css]] :root { --header-title: &quot;The Backrooms&quot;; --header-subtitle: &quot;You’ve been here before.&quot;; } [[/module]] [[include :backrooms-wiki:component:level-class |class=3 ]] [[include component:image-block name= https://live.staticflickr.com/4662/39357638764_4b5068636a_b.jpg| caption= An example of one of the many Docks in Level 230. Captured by an unknown wanderer. It is unclear if this picture was truly captured on the docks due to the extreme danger posed by the entities present there. ]] [[include component:image-block name= https://live.staticflickr.com/7581/15834314978_38ea218aed_b.jpg| caption= The Trade Sector during waking hours. Residents can be seen happily heading to their jobs or one of the many fantastic shopping destinations. Captured by a B.N.T.G. photographer. ]] [[include component:image-block name= https://live.staticflickr.com/3729/11798980553_03551c520c_b.jpg| caption= A particularly dark alley in The Shanty Lands. Photographer unknown. ]] + **Description:** Level 230, or “The Port of Misgivings”, is a very large island that has several decaying shanty towns dotting its marshy expanse. The majority of the level is a water-logged bog that makes traversal a struggle for even the most adept wanderers. Wading through waist deep water is a common occurrence, and deeper pockets concealed by the brackish water can be an unaware wanderer’s grave. Occasionally, resources can be found in the dilapidated shanty houses, but it is usually not worth the risk to scavenge them. As such, it is recommended to stay within the populated areas of the level that have been developed for human habitation. The two most populated areas are the Trading Sector and the Shanty Lands. The edge of the island is entirely made up of a series of docks which vary in size and make. Most of the docks resemble those found in modern shipping yards, but some resemble docks constructed before the 20th century. Beyond the docks is a vast ocean that stretches out into the horizon. The ocean is as brackish as the water in the rest of the level and is tumultuous at all times, threatening to drag any ship into a watery demise. Due to the dangers present in the Docks and the ocean’s violent nature, the [https://backrooms-wiki.wikidot.com/the-m-e-g M.E.G.] and [https://backrooms-wiki.wikidot.com/the-b-n-t-g B.N.T.G.] have deemed any exploration of the ocean to be too dangerous. The level is in perpetual overcast and is always in the late evening. This makes the level seem like it is night at all times. Additionally, rain is fairly common within this level, making visibility even worse. The rain, unlike the watery marshes and ocean, is potable, providing a source of fresh water for the residents of the level. The temperature in the level is mild, strictly ranging from 16-21 degrees celsius (60-70 degrees fahrenheit). + **Sectors:** ++ The Trading Sector The Trading Sector is the safest and most civilized area within the level, harboring clean streets and well maintained buildings. The M.E.G.[[footnote]] M.E.G. Base Delta is located in the Trading Sector. This is where M.E.G. operatives congregate to provide defense and logistics for Level 230. [[/footnote]] and B.N.T.G. have set their main bases of operation within this sector. As such, trade is regulated by both of these groups in a fruitful alliance. Most of the shops and restaurants can be found here, offering unique offerings to any wanderers passing through. When the level was less developed, most of the establishments operated strictly on a system of barter and trade. However, they now have adopted the B.N.T.G. currency of choice, presses. The M.E.G. and B.N.T.G. both discourage barter within the reputable establishments of the sector, imposing moderate fines for businesses engaging in unlicensed non-currency backed deals. This has kept the trading sector safe from any disreputable traders that may deal in dangerous objects and substances. Unfortunately, this more strict control of trade has strained relationships with the denizens of the Shanty Lands, who thrived in making seedy deals with unscrupulous wanderers residing in the level. The M.E.G. and B.N.T.G. have tried to mend relations with these unlicensed traders but have thus far failed to make any inroads. &gt; “Mend relations”, my ass. These fuckers are trying to ruin the Shanty Lands just like they ruined the Trading Sector. We used to get along just fine before these capitalist assholes muscled their way in. The M.E.G. were a bit uptight, but at least they cleaned up most of the entities, but now they think they have some sort of claim to this place when WE WERE HERE FIRST! As far as I’m concerned, they can both piss off! -LN ++ The Shanty Lands The Shanty Lands are adjacent to the Trading Sector and harbor all sorts of less than reputable individuals. The buildings are mostly shoddy wooden structures similar to the shanty houses dotting the island. It is not uncommon to be scammed, mugged, or worse when spending any extended period of time within the Shanty Lands. Additionally, entity activity is still present within the Shanty Lands, making it even more dangerous. The merchandise peddled by the inhabitants have little value and can often be dangerous. For these reasons, the M.E.G. and B.N.T.G. recommend that wanderers avoid this sector and stick to the more upstanding Trading Sector. &gt; What a crock of shit! Has anyone ever heard more obvious propaganda in their life? They think we are a bunch of low lifes when all we are trying to do is make an honest living! Most of us are just trading for what we need to get by, not scamming people out of what they need to live. We all share the Backrooms and we all deserve a good life, but it seems like the M.E.G. and the B.N.T.G. don’t agree. -TR ++ The Docks The Docks is an area that entirely encircles the island. These docks vary in size and appearance, but all of them are dangerous to be on or around due to the presence of the entity that is exclusively found on them, the [https://backrooms-wiki.wikidot.com/entity-231 Porter].These entities emerge from large, decaying cargo ships that make port in one of the many docks that surround the island. An ominous fog portends the arrival of a ship within a certain locality. When a ship arrives, Porter activity increases substantially, making it inadvisable to be anywhere near the docks when fog starts rolling in. Crates are a common sight on the docks, similar in appearance to the ones found in [https://backrooms-wiki.wikidot.com/level-1 Level 1] and [https://backrooms-wiki.wikidot.com/level-3 Level 3]. However, these crates are of little value, as most are empty or filled with garbage. As such, the M.E.G. have decided to set up a checkpoint between the trading sector and the docks to stop wanderers from unwittingly entering this area. [[div class=&quot;megblock&quot;]] &gt; M.E.G. Public Notice &gt; This is Henry Asarov, head of the M.E.G. defense team within Level 230. It has come to our attention that some wanderers have tried to enter the docks without any M.E.G. supervision. This is strictly forbidden due to the dangers within that sector. The Docks are riddled with entities that can kill at a moment's notice. I have personally seen a man ripped apart by one of these monstrosities. Trying to fight back, trying to run, trying to hide, these entities will kill you all the same. There is nothing to be gained from going here because, despite rumors, the crates on the docks are empty or filled with junk. You won’t be finding any [https://backrooms-wiki.wikidot.com/object-16 royal rations] or [https://backrooms-wiki.wikidot.com/object-2 level keys] in them, just garbage. So please, for your own safety, stay within the Trading Sector. The M.E.G. is here to keep you safe and comfortable within an otherwise dangerous level. If you have any questions, please feel free to ask the nearest M.E.G. operative. [[/div]] + **Entities** Level 230 has a variety of entities that range from benign to deadly. There are several entities that are found largely or only within Level 230, these being the [https://backrooms-wiki.wikidot.com/entity-231 Porters], the [https://backrooms-wiki.wikidot.com/entity-230 Baggers], and the [https://backrooms-wiki.wikidot.com/entity-232 Drowners]. The Porters are the large, gas mask wearing humanoid entities found within the docks. They are roughly 6ft tall on average, sporting large fur lined coats that accentuate their already imposing figure. They are usually seen moving boxes from the docks to their ships and vice versa using their immense strength and carrying hook. Once their work is done at some indeterminate time, they will return to their boats to sail to parts unknown. They usually do not deviate from their habits unless they notice something that rouses them. If they spot or hear something out of the ordinary, they have been known to investigate the disturbance. If they are spurred, they move with frightening speed and purpose. They will use their immense strength and size to bludgeon interlopers and tear them limb from limb. Trying to fight these entities is completely futile, as no known force or weapon has affected them in any meaningful way. These entities can only be found on the docks, so the best way to avoid them is to stay away. The Baggers are humanoid entities that at first glance look entirely human, though distinctive features betray their true nature. They are always wearing hoodies/cloaks and carry a large sack, making identification possible for the discerning wanderer. Unfortunately, many do not heed the warning signs before it is too late due to their greed or desperation. The Baggers act in a shady manner while trying to conduct deals with unsuspecting wanderers. Often, these deals seem almost too good to be true, but their treachery is found in short order, as the products they peddle are defective or mixed up, leading to the wanderer being injured or killed. Worse still, sometimes Baggers will try to coax wanderers to another location with the promise of more merchandise, but following them to this location is certain doom, as the Bagger has arranged an ambush with other entities to kill the wanderer. Baggers are found mostly within the Shanty Lands of Level 230, though they have been spotted in other high traffic trading areas within other levels. Their presence in the Shanty Lands has caused great pain to the inhabitants, and the M.E.G. has urged the denizens to cooperate in rooting them out via identification cards and reporting systems, but the Shanty Lands residents have been un-cooperative. The best way to avoid this entity is to stay away from the Shanty Lands, and to report any suspicious individual to the nearest M.E.G. operative. The Drowners are yellow raincoat wearing humanoid entities that are rarely seen by the inhabitants of Level 230 due to their unique habits. Unlike the other entities of this level, they are not commonly found within any of the sectors of the level but within the expansive island portion. They lie in ambush in the many shallow marshes waiting to strike at an unsuspecting wanderer. Once in their clutches, a wanderer’s lungs fill with water, leading to death by asphyxiation. These entities can reside in the water seemingly forever, so they are an ever present danger in Level 230. Unlike its brethren, this entity seems to be entirely unintelligent and driven by instinct alone. As such, certain precautions can be taken to avoid them. Many wanderers have taken to carrying a large stick or rod to prod at any water that they need to cross. If a body is felt in the water, avoidance is the best option, as Drowners can move unimpeded in water but move at a shambling pace on land. If their ambush fails it is trivial to simply run away from them in the open environment of Level 230, assuming no other body of water is blocking egress. Lastly, a handful of other entities can be found in Level 230 that are commonly found in other levels. [https://backrooms-wiki.wikidot.com/entity-4 Deathmoths] are the most common of these, often nesting in abandoned shanty buildings. [https://backrooms-wiki.wikidot.com/entity-3 Smilers] can also be found in dark areas within the level, usually within abandoned buildings, but sometimes within the dark alleys of the Shanty Lands. [https://backrooms-wiki.wikidot.com/entity-8 Hounds] have rarely been seen in this level, as the marshy environment does not suit them compared to the dry interiors of many other levels. [https://backrooms-wiki.wikidot.com/entity-10 Skin Stealers] have been in the level at one point, as locals have documented sightings of them. However, it is thought, though not entirely confirmed, that the Baggers have out competed the Skin Stealers in their niche of trickery. In fact, some theorize that the Baggers hunted the Skin Stealers so that their ruse would be more likely to succeed due to a higher level of trust among wanderers. + **Establishments:** B.N.T.G. and M.E.G. cooperation has brought a bevy of fine establishments to Level 230. The Trading Sector has all that you could ever need or want, including the opportunity to make an honest living through steady employment. Most of this development can be attributed to Joseph Langstrom, a B.N.T.G. entrepreneur and visionary who saw the potential in Level 230, transforming it from a run down and dangerous level into a thriving trading hub within the Backrooms. He is the CEO and biggest shareholder of The Level 230 Trade and Extraction Unit. Given the great success of Mr. Langstrom, many others with an entrepreneurial spirit decided to throw their hat into the ring. As such, this section will go over just some of the shops and restaurants that can be found within the Trading Sector of Level 230 &gt; + The Level 230 Trade and Extraction Unit &gt; Hello, this is Joseph Langstrom, the CEO of The Level 230 Trade and Extraction Unit. I came to Level 230 with one goal in mind: bring prosperity and freedom to the level. Before I entered the Backrooms, I was from a place that stifled businesses with crushing taxes and horrible regulations. But with the B.N.T.G., I was able to bring my business to life, unfettered by some government trying to dim my light. At The Level 230 Trade and Extraction Unit, we have everything you could ever want. Here is just a small selection of the goods and services that we provide: &gt; * A Collection Deal: Our extraction teams are experts at traversal and appropriation in Level 230. For a nominal fee, one can purchase the right to a percentage of resources collected from a specific team. This can be a one time deal or a recurring payment. This deal is for people who want a variety of resources on a regular basis. The price of this deal varies based on a team’s size and expertise and upon the length of the deal. Please contact your nearest B.N.T.G. representative for information and the current going rates. &gt; * Fashion and Clothing: The Backrooms can be a dreary and dank place most of the time, and one can neglect their sense of self and style. At the Level 230 Trade and Extraction unit, this is not so. We have a wide selection of garments to enhance your wardrobe. We have stunning suits and glamorous dresses, expertly fitted by the finest tailors. For the more practical minded, we have a selection of hardy jackets and shirts, fitted for any body style. Additionally, we have fantastic shoemakers and cobblers who can provide a wide variety of footwear and repairs. &gt; * Objects: Some objects are found in abundance and some are rarer than gold. Either way, they have anomalous properties that are invaluable in the Backrooms. Because of the rarity of many of these objects, availability and price are in constant flux. [https://backrooms-wiki.wikidot.com/object-1 Almond Water], the most ubiquitous of all the objects within the Backrooms, is always available, though red and blue variants often run low due to their medical uses. We often have [https://backrooms-wiki.wikidot.com/object-42 Bottled Lightning] [[footnote]] Black Lightning Bottles are not available due to their danger. Blue Lightning and Artificial Lightning Bottles are stocked semi-frequently [[/footnote]] in stock for those looking for a weapon against entities or a portable power source. [https://backrooms-wiki.wikidot.com/object-15 Firesalt] is available in small quantities to individuals for self defense purposes. Larger quantities are available for licensed individuals with a verifiable use per M.E.G. laws. [https://backrooms-wiki.wikidot.com/object-37 Star Candy] is available semi-regularly for those that need energy and stress recovery. [https://backrooms-wiki.wikidot.com/object-2 Level Keys] are available very rarely, as the B.N.T.G. and M.E.G. often keep keys for logistical purposes. Sometimes a key that is possessed by both groups is discovered and is available for sale on the open market. These keys are quite expensive and are often snatched up quickly, so if you see one for sale time is limited. &gt; * Materials: Beyond the anomalous objects, we have a wide variety of mundane materials that can help with many projects. We have wood for construction and furniture making. We have some metal for sale, mostly iron, steel, and aluminum. Metals like silver and gold are sometimes for sale, but they are harder to procure. Plastics are also for sale, usually used for the siding of buildings and a variety of containers. Additionally, we have ropes, lights, and other gear that makes exploration easier. &gt; + Tony’s Catch of the Day &gt; This dining establishment is a frequent stop for those traveling through Level 230. The establishment’s owner, Tony, is an eccentric man who prides himself on the recipes that he has cooked up. The menu changes every day due to the strange items that are often on offer. How Tony procures his ingredients is a bit of a mystery, but the safety and taste of his food is unquestionably impeccable. The most common menu item on offer is Hound Fillet, which may sound questionable given the Hound’s similarity to humans, but it is surprisingly like a combination of fish and venison in terms of texture and taste. Fried Deathmoth is a staple as well, though it has come under some scrutiny in the past due to the dimorphism found in Deathmoths. The meat of the male Deathmoths is entirely safe due to their non-toxic nature. Conversely, the meat of the female Deathmoths is dangerous unless properly prepared, cooked, and served. However, the female Deathmoth’s meat has been described as a delicacy and is therefore often sought out. While there have never been any deaths related to improper preparation of Deathmoth meat in Level 230, the M.E.G. has advised Tony to not serve female Deathmoths. A surprising dish that Tony rarely serves is Skin-Stealer Flank, given the current lack of Skin-Stealers in Level 230. Tony is tight lipped about where he sources his product, but the authenticity of the meat is undeniable. Lastly, Tony’s most controversial dish is Smiler Stew. This dish is so rare that its existence is only known due to rumors spread around Level 230. Tony, when questioned, says that the dish is real. This meal seems almost impossible given the ineffable and ethereal nature of the Smilers. Many have gotten into animated arguments and debates on the existence and authenticity of this dish. &gt; + Flying Deathmoth Pub &gt; Greetings, traveler. This is Larson Smith, owner and purveyor of the Flying Deathmoth Pub. If you are stressed or hungry after a long day of traipsing through the Backrooms, we are here to sate your thirst. We have a variety of spirits, cocktails, and ales to satisfy any craving. Of course, many come to see the pub’s namesake, Larry the Deathmoth. Many are afraid of these little fellows, but Larry is anything but scary. He has been trained extensively and will often rest on people's shoulders. We ask that you be kind to Larry, as he is a good little fella. We are always ready to serve you, so come on down and see us at the Flying Deathmoth Pub! &gt; + The Watchman’s Lantern &gt; On the border of the Trading Sector and the Shanty Lands lies the Watchman’s Lantern. A relative dive bar compared to most Trading Sector establishments, this shabby pub is the regular haunt of many off duty M.E.G. operatives and B.N.T.G. extraction agents. Surprisingly, the head of the M.E.G. defense team in Level 230, Henry Asarov, is a frequent purveyor of this establishment. The culture of this bar is known to be quite raucous and rough. This is likely due to it being a clash of cultures between the Trading Sector and the Shanty Lands. The owners of this establishment have not been as cooperative as other more reputable business owners. They have refused to cease bartering much to the dismay of the B.N.T.G. and M.E.G. However, they have accepted presses as a currency, meaning that they have not entirely rebuked the Trading Sector’s dealings. For new visitors of Level 230, it is recommended to avoid this establishment unless one is looking for a rowdy time. &gt; + The Level 230 Hospital and Pharmacy &gt; Injury and illness are an all too common occurrence in the Backrooms, but The Level 230 Hospital and Pharmacy was set up to counteract this reality. When it was established, the B.N.T.G. and the M.E.G. had disputes about how it would operate. The M.E.G. argued that the hospital should be ran as a humanitarian pursuit to help residents of Level 230 and any wanderers who may be passing through. This would, in theory, bring more people to Level 230 and make the economy prosper. The B.N.T.G. on the other hand believed that the hospital needed to be ran like a business, charging for services rendered. The B.N.T.G. thought that the people who worked in the hospital needed to be compensated for their stressful and important work, lest they leave for other avenues of employment. Eventually, a compromise was reached. The hospital would treat immediate life threatening injuries and illnesses without any compensation necessary, but more long term care and optional services would need to be paid for. With this compromise, the hospital has been able to provide vital care for those most in need while turning a profit to invest in ever greater medical services. [[collapsible show=&quot;They live the high life...&quot; hide=&quot;While trying to exploit us.&quot;]] &gt; These parasites have sucked the life from Level 230, turning a community that once looked out for each other in good times and bad times into a place where people only look out for their pocket books. They have made us an underclass and then exploited honest folk who were just trying to get by. It goes all the way to the top, a fish rotting from its head. See for yourself. &gt; &gt; [[div class=&quot;bntgblock&quot;]] &gt; Hello Thomas, &gt; &gt; It has come to our attention that you have fallen on hard times, but we have an amazing opportunity for you that can help you and your family. Your skillset in exploration and survival are of great interest to us and we hope to make great use of them. I am always looking for new ventures to increase profits and prosperity in Level 230, and we have one avenue that has not yet been explored. While the M.E.G. and B.N.T.G. have had a mostly fruitful partnership, they have put up some red lines that we want to cross. This means that this transaction needs to be strictly confidential, as the M.E.G. may not be too happy with us shirking their laws. The docks are dangerous as is, but the oceans beyond them and the ships are even more so. This is where you come in. We believe that you can bring us information about the ships and where they are headed. This information is highly valuable to us and we would reward you handsomely for it. To prove the authenticity of this offer, I will personally meet with you at the Watchman’s Lantern away from prying eyes. Meet with me and my associates there in three days at noon. We will have someone on the look out for you to take you into a private room. If you do not show up, we will assume that you are not interested, and this opportunity will pass you by. I hope you will consider this offer and meet with us to hash out further details. &gt; &gt; Yours truly, &gt; JL. &gt; [[/div]] [[/collapsible]] + **Entrances And Exits:** +++ Entrances * Level 230 can be entered with certainty by pressing the coin return button on any vending machine within [https://backrooms-wiki.wikidot.com/level-6-1 Level 6.1]. * Entering a store with a closed sign on most discovered levels has a chance to send the wanderer to a building within Level 230. These are most often seen within urban levels, though they have also been seen in rural and mall levels with some regularity. * No-clipping into a crate found in [https://backrooms-wiki.wikidot.com/level-902 Level 902] can send one to the docks of Level 230. This is a dangerous entrance as not only are the docks dangerous, it is possible to appear next to a crate carried by a Porter. +++ Exits * Going through a door labeled “Salty Sal’s Cave Spelunking” will no-clip wanderers to [https://backrooms-wiki.wikidot.com/level-8 Level 8]. Due to the many businesses in Level 230, this door has been marked and guarded by M.E.G. personnel to prevent unaware wanderers from going into this dangerous level. * Going through a door labeled “Rusty Rick’s Room Remodeling” will no-clip wanderers to [https://backrooms-wiki.wikidot.com/level-90 Level 90]. Contact with the [https://backrooms-wiki.wikidot.com/backrooms-remodeling-co Backrooms Remodeling Company] has been established, and plans to use the level as a meeting area for high ranking B.N.T.G. and M.E.G. members have been discussed, though no resolution has yet been made. [[collapsible show=&quot;I miss you so much...&quot; hide=&quot;I wish you could have seen her grow up.&quot;]] &gt; [[div class=&quot;bntgblock&quot;]] &gt; Exploration log Day 1 &gt; This the first log of the ocean and ship exploration. I can only hope that the laptop that this is connected to stays connected. I am currently writing this from a box, yeah, great start. I quickly realized that infiltrating the ship on foot is a suicidal effort. The creaky platform leading into the ship would have certainly given me away even if there were no porters in sight. Even if I were somehow able to get in, I would not have been able to carry the resources necessary for this expedition. As such, I devised an alternative method of infiltration. I hid a safe distance from the docks, studying the movements of the porters. When it was safe, I approached a crate and opened it. Luckily, the crate was empty, the first of many lucky moments. Next, I packed this crate with the supplies necessary for this trip little by little. I was able to store two weeks of food and water, but intend to only stay wherever I am going for about a week and a half. After this, I situated myself in the box. It was a miracle that I was not caught doing all of this. I anticipated that I was going to be carried by one of these entities, and I needed the lid of the crate to not slide off. In quiet moments, I carefully drove nails into the lid from the inside to keep it closed. After a while, a porter grabbed the crate I am in. It was a rough ride, but eventually he dropped the crate. I assumed he dropped me on the nearest ship, and was soon proven correct as I could feel the ship moving. Then, very quickly, I realized that the cargo had not been fastened, as I am moving around erratically as the waves hit against the ship. It is hard to type this, but there are some calmer moments. I have concluded that leaving the box on the ship is far too big of a gamble. Thus, I am going to stay in this crate until I arrive wherever we are going. Good thing I have a strong stomach, or I would probably be drowning in my own vomit. &gt; &gt; Exploration Log Day 2 &gt; I am still in the crate. There is not much more to report. I have tried to listen for any movement or anything of note really. Seems that I am going to be here for a little longer. Hopefully not too long, otherwise I could die in this box. &gt; &gt; Exploration Log Day 3 &gt; Looks like my luck ran out. I have arrived at our destination. One of the brutes picked up my crate and carried it to a dock, but not the one that I started on. I immediately removed the nails as soon as it was safe to do so. I peeked outside of the box and saw a ton of crates stacked on an unfamiliar dock. This posed a problem. If a crate was stacked on my crate, I would be trapped and certainly perish. I had to make a decision quick, so I got as much food and water as I could carry and made my escape in a quiet moment. This was harder than it sounds, as this place has far more entity activity. The docks are bad at the best of times, but this place has porters and ships all over. I probably only slipped past due to the abundance of crates not found on the other docks. Thinking about it, the B.N.T.G. could probably get a ton of resources from these crates, which would be a major trade advantage. I doubt that the B.N.T.G. or the M.E.G. have the manpower or resources to get them though. The new docks that I was on are connected to a town of sorts. This town was entirely overrun by entities that we see on the normal island. The streets are littered with those freaks in the rain coats, shambling around with no rhyme or reason. I have never seen one of those guys outside of water, barely ever see them in fact. Porters also walk around this town, though they clearly have more intention in their movements. I observed them moving into buildings with no discernable signage. What they are doing inside? I can only guess, as I found it impossible to even approach most buildings. Lastly, those impersonators, the Baggers I think, walk around with confidence. They also go into the same buildings as the Porters, which makes me think they are colluding within. Troublingly, these entities seem to have some sort of hierarchy. The Drowners seem to be at the bottom, as the Porters seem to push them around to direct their movement. The Baggers seem to be at the top, as I have seen them issue what I believe to be orders in an unknown tongue. I also have reason to believe that there is some other entity in this town, as a speaker system is rigged up throughout the town and an unknown language comes through it at random times. When this happens, all the entities, Baggers included, stand at attention. They then seem to have a renewed purpose, though what that is I could not surmise. I was able to sneak through the town little by little, finally reaching the outskirts. The town is more similar to the Shanty Lands than the Trading Sector, but the island is almost identical. I walked a while before finding a shanty house to set up in. I am contemplating what my next step is. &gt; &gt; Exploration Log Day 4 &gt; I decided to move a bit farther away from the town. I occasionally saw Baggers and Porters in the distance, what they were doing out of town, I have no idea. Had to cross some water to reach the next house. Usually, we bring a large pole when exploring the larger island. I have no such luxury, so I had to make due by tying a couple of boards together. I made sure to prod the water with the board to make sure none of those zombies ambush me. Didn’t run into any on the way. Maybe I got lucky, maybe they are all in the town. Didn’t run into any entities, no Hounds or Deathmoths. I think that I am far enough away now. I estimate that I was able to smuggle about a week's worth of food if I ration it. Already went through two days worth. Day and a half to two days back. I can’t stay here long or I will die of dehydration. It is already unbelievable that I made it this far, is it even possible for me to make it back? I have to believe I can. Joseph offered a better life for us and I intend to be part of that life. &gt; &gt; Exploration Log Day 5 &gt; I am heading back as soon as I wake up next. I will head back to the last shanty house I stayed in and take a rest. I will then move back into the town to attempt an escape. &gt; &gt; Exploration Log Day 6 &gt; I have made it back to the original house I stayed in. This will be my last log before I try to escape. This may be my final message if things do not turn out well. If that is the case, I beg whoever finds this to give these logs to Mary Anderson. These are my final words: I love you Mary. I love you Samantha. I wish that I could be around to share the life you have been given, but I can die happy that you will both live a better life. When our little girl grows up, tell her that she was always the most important thing in my life. She made my life brighter every day, even when things looked dreary. Mary, you are the love of my life and I could not have asked for a better wife. You always looked out for me and encouraged me to better myself. I hope that I get to see you both again, but if not, know that I am sorry that I did not have the heart to tell you that I was going on this expedition. If you think less of me because of it, I understand. Goodbye, Thomas Anderson. &gt; &gt; &gt; &gt; There is something outside the house. I hear them moving around. Snuck up on me while I was asleep. Have to find a way out. &gt; &gt; [[/div]] &gt; Why? Why did he do it? We did not need anything else. I was happy just having him and Samantha around, I didn’t care if we lived in squalor. Now my daughter is left without a father, and I have to raise her alone in the same squalor. He threw us away for what? Some money from those capitalist bastards. What a fucking joke. [[/collapsible]] ------ [[&gt;]] [[collapsible show=&quot;Author(s) and Attributions&quot; hide=&quot;Hide author and attribution&quot;]] Rewritten by [[*user Derrick770]] (Originally written By [[*user UnforseenDrop]]) [[[http://backrooms-wiki.wikidot.com/drop-author-page |UnforseenDrop Author Page]]] ----- **Attributions:** Picture 1 is &quot;&quot;West empty dock walkway, cloudy day, Dash Point, Washington, USA&quot;&quot; by Wonderlane is licensed with CC BY 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/2.0/deed.en Picture 2 is &quot;L1011416_v1&quot; by Sigfrid Lundberg is licensed with CC BY-SA 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/2.0/ Picture 3 is &quot;Light in a dark alley.&quot; by A not very creative mind is licensed with CC BY-SA 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/2.0/ [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 229]]] | Level 230 | [[[Level 231]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** &quot;West empty dock walkway, cloudy day, Dash Point, Washington, USA&quot; &gt; **Author:** Wonderlane &gt; **License:** CC BY 2.0 &gt; **Source Link:** https://www.flickr.com/photos/71401718@N00/39357638764 &gt; **Name:** L1011416_v1 &gt; **Author:** Sigfrid Lundberg &gt; **License:** CC BY-SA 2.0 &gt; **Source Link:** https://www.flickr.com/photos/sigfridlundberg/15834314978/in/photolist-q8e1bE &gt; **Name:** Light in a dark alley. &gt; **Author:** A not very creative mind &gt; **License:** CC BY-SA 2.0 &gt; **Source Link:** https://www.flickr.com/photos/anotverycreativemind/11798980553 ===== [[include :backrooms-wiki:component:license-box-end]] [[module CSS]] :root { /* Link Colors */ --link-color: 230, 23, 68; --hover-link-color: 187, 0, 34; --visited-link-color: 150, 24, 43; --newpage-color: 221, 102, 17; } [[/module]] [[module css]] :root { --bntg-pale-accent: 232, 231, 213; --bntg-dark-accent: 86, 108, 90; } .bntgblock { padding: 0.01rem 1rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); color:rgb(255, 255, 255); margin: 0.5rem 0 0.5rem 0.25rem; display: block; position: relative; background-color: rgb(var(--bntg-dark-accent)); border: solid rgb(var(--bntg-pale-accent)) 2px; --link-color: 181, 229, 190; --hover-link-color: 210, 209, 194; --visited-link-color: 210, 209, 194; } [[/module]] [[module css]] :root { --meg-monochrome: 54, 52, 21; --meg-accent: 255, 245, 166; } .megblock{ padding: 0.01rem 1rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); color:rgb(255, 255, 255); margin: 0.5rem 0 0.5rem 0.25rem; display: block; position: relative; background-color: rgb(var(--meg-monochrome)); border: solid rgb(var(--meg-accent)) 2px; --link-color: 87, 77, 1; --hover-link-color: 112, 111, 79; --visited-link-color: 168, 162, 49; } .megblock::after{ content: &quot;&quot;; float: center; border: solid 2px #0000; background: url(http://backrooms-sandbox-2.wikidot.com/local--files/trailmixncocoa-meg-theme/IMG_3130.PNG) center/25% no-repeat; opacity: 0.25; top: 0; left: 0; bottom: 0; right: 0; position: absolute; z-index: 1; pointer-events: none; } [[/module]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8504682</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8504682</link>
				<description></description>
				<pubDate>Sat, 11 Jul 2026 11:18:46 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/phenomenon-90">https://backrooms-wiki.wikidot.com/phenomenon-90</a><br /> <strong>Reason:</strong> AI generated content<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7184922&amp;amp;size=small&amp;amp;timestamp=1783768725" alt="Red-eyes Dragoon" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7184922)" /></a><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" >Red-eyes Dragoon</a></span><br /> <strong>First Revision Date:</strong> 25 Feb 2025<br /> <strong>Tags:</strong> _cc _licensebox _title bittersweet featured phenomenon u.e.c.<br /> <strong>Rating:</strong> +40; +43/-3</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:uec]] [[include :backrooms-wiki:component:open]] Made by [[*user Red-eyes Dragoon]] and here's my author page ig [https://backrooms-wiki.wikidot.com/dragoon dragoon] Thank you for reading! Originally based on smile-dog, I decided to make it more. Now it's an allegory for a very hard subject. Wanted to make sure this was treated with its proper respect. Greenlighted by the amazing: [[*user Liurnia]] [[include :backrooms-wiki:component:close]] [[include :backrooms-wiki:component:pts |number=4I |class=4 Ailment |aoe=Entities |frequency=Infrequent |duration=7-14 Days |intensity=Lethal |dropdown=DROPDOWN ]] [[div class=&quot;titleblock&quot;]] [[span class=&quot;titlebox&quot;]]Inevitable[[/span]] [[include component:image-block name=http://backrooms-sandbox-2.wikidot.com/local--files/to-those-passing-by/Untitled%20design%20%281%29.jpg| caption= Don't open it. ]] **SLAM** @@ @@ You bash the beer bottle down onto the table—causing the table to shake under the force of your bitterness and the stress of all the papers piled up on top of it. A couple of loose sheets scatter from their stacks as you do this, and your U.E.C. personnel dossier slides softly in front of you. A younger you stares into your eyes, a hardened expression characterizing its face; next to it is your bottle, intact despite your actions, and it has that same type of expression reflecting off its brown glass. Except one has the determination to kill whatever is in its way, and the other is so tired that it would forfeit its gun just for a chance to let Modelo wet its lips again. @@ @@ Long training hours, raiding entities, and patrolling the day away, leaving you with little time to yourself. For a moment, you ponder the reason you even joined in the first place. Did you want to fight entities? Or look badass? Maybe you hated the M.E.G. for whatever reason. That beat of forgetfulness was washed away when she came to your mind. @@ @@ You reach for a letter on your nightstand, its edges curled—the paper worn as if it’s been handled far too many times. You hesitate, your fingers brushing against the envelope. There’s a faint, almost imperceptible chill that seems to seep from the paper. You gently smile down at the gaunt letter, indulging in the memories. @@ @@ You'd met her a while ago at a recruitment stand, Ms. Coraline Hawkins—though most others at the U.E.C. knew her as the ever-confident Sergeant Hawkins. It's no wonder why they put their fragile lives in her hands so easily; she could convince an entity to help the cause if she wanted. @@ @@ Every word had substance to it. It was a call to every person, though you felt targeted by the words. You could even recall the first words you heard from her like it was yesterday: @@ @@ //&quot;I know it may seem morally difficult—coming into the heart of the entities’ land and taking from it what we need. It may even sound like an act of destruction, but this is a battle for our survival. We’ve sought peace with the natives, yet only met pain and suffering in return. In the end, survival is not just a choice; it is a necessity, and we must be the ones to shape our destiny. This is why the U.E.C. stands firm in its resolve. We are ready to do what is required to ensure that no wanderer ever has to live in fear again. Our mission is clear: we fight not out of malice, but out of the unwavering belief that the future belongs to those who dare to stand strong. So, I call upon you today—join our cause. Be the force that ensures safety and freedom for all. There is no limit to what we can achieve when survival is on the line. Together, we will rise above the challenges and prove that no wanderer will ever fear again.&quot;// @@ @@ Most passersby neglected the speech entirely, their minds too preoccupied to heed the call. They moved on, blissfully unaware of the gravity of her words. You, however, couldn’t shake the pull of her voice. The fractured, chaotic worlds you wandered—strewn together in wild, untamed formations—demanded survival of the fittest. And even now, despite all the sacrifices made, it felt like an endless battle. But one you had to fight, no matter the cost. @@ @@ Your fingers linger over the envelope, tracing its edges absentmindedly. There’s a strange, undeniable weight in your touch—a heaviness, like the paper itself carries the weight of her last wishes. @@ @@ It all happened so fast. Hawkins introduced you to the U.E.C., and in her presence, everything seemed so certain, so clear. At the boot camp, she was every inch the drill sergeant, pushing you to your limits, demanding more than you ever thought you had. But there was something about her—her sharp gaze, her words that cut through the exhaustion—that made it all bearable. Even when the world around you felt like it was slipping away, there was a comfort in knowing she was there, guiding you. @@ @@ It was ironic, really. For the first time in as long as you could remember, you felt seen. You’d always been told that your mother died the moment you were born. That it was your fault. There was an unfamiliar warmth—a strange, comforting presence that made you feel like, for once, you weren’t so alone. In a way, she had become the mother you never had. @@ @@ As history does, it happens again. IT **SHATTERS**. @@ @@ A puddle of alcohol and tears forms as you drop the glass bottle. “Your fault.” The words drill into your skull, looping endlessly like a broken tape recorder—stuck, relentless, inescapable. Was it your fault she started pulling away? Was it your fault her laughter faded, day by day? Was it your fault you were the last person she saw—the last face before she was gone? @@ @@ To everyone else, yes. To everyone, you are the problem. You were the cause. Maybe that's why they overworked you; why they used you when you were at your weakest. You hear your therapist’s voice in your head, reminding yourself of control. Your shaking hands shake against the table as you inhale, hold, and exhale. Again. And again. Until the room stops spinning. @@ @@ @@ @@ Your fingers trail the envelope. You need to know. You need to know what happened and recognize that opening it is the best thing to do. Maybe then you may finally move on. Tearing a small opening in the packaging. @@ @@ The paper is fine, soft almost; it reminds you of her warm presence. You unfold the letter, revealing a short, yet consequential letter: @@ @@ &quot;I'm so sorry. To everyone at the U.E.C. All of you meant so much to me, and if I could live like this once again, I'd be with all of you. You were all so kind to me. So precious to me; in some ways you were my secondary children. But my real child is calling. So I must leave you with this: if I don't see you, know you were the best thing I've ever had an-&quot; @@ @@ **Knock...knock...knock** @@ @@ It comes from your door—likely a U.E.C. officer coming to take you for a patrol. You try and hide the letter as it crumbles to dust—are the effects of the alcohol kicking in; doesn't matter. You pick yourself up, stumbling to the doorway. @@ @@ As you open the door, your eyes meet a woman's. Her eyes exuded a confidence you've only ever seen once. You blink for a moment, letting your eyes acclimate to the blurry eyesight. @@ @@ The woman places a hand on your shoulder—a reassuring hand you'd only really ever felt once before, from her. You blink faster; tear puddles form on the ground beneath you as you recognize her. @@ @@ It's her. @@ @@ She reaches for a hug, speaking in a tone of voice you hadn't quite heard from her before, &quot;I can see someone around here missed me. I can tell you are unwell. Just know it was never your fault. Nothing was ever your fault—you can't control others, after all. I never should have left you like that; I'm so, so sorry.&quot; @@ @@ Your voice barely makes it past your lips, but you nod. It was always her choice to leave, just as it is yours now. @@ @@ Her smile dims before speaking again, &quot;Well, you don't have to worry. You can come with me, in search of my child if you'd like. Though the journey is arduous, I know we can do it together. Just, spread the word you're leaving.&quot; @@ @@ Without even a second thought, you nod. Rushing through your house to find the nearest paper, envelope, and pen. The sloppy, messy handwriting doesn't matter—nothing does as long as you have that slice of happiness once taken from you. You look at the letter, satisfied: @@ @@ &quot;I'm so sorry. To everyone at the U.E.C. All of you meant so much to me, and if I could live like this once again, I'd be with all of you. You were all so encouraging to me. So precious to me; in some ways you were my secondary family. But now, my mother is calling. I can only leave you with this: know that for a portion of my life, you were the best thing I've had. Despite the missions, despite everything, you were my family. And I hope, in some way, you'll understand why I have to go. Goodbye, all.&quot; @@ @@ As you finish the letter, a light smile crosses your face. Things are better this way—you're sure of it. Maybe they'll even be happier in some ways. Maybe, now, you can finally rest. The letter flutters in the dim light, the last trace of who you were, calling to someone who will never see you again. You take a breath—a final, steadying breath—before stepping forward. @@ @@ The world tilts. The cold rushes in. And then—nothing. @@ @@ ------ [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Compulsive hoarding in a private apartment &gt; **Author:** Thomas Haemmerli &gt; **License:** Copyright Free Use &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Messie_mess_1.jpg ===== [[include :backrooms-wiki:component:license-box-end]] [[/div]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8504626</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8504626</link>
				<description></description>
				<pubDate>Sat, 11 Jul 2026 11:16:09 +0000</pubDate>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/out-of-season">https://backrooms-wiki.wikidot.com/out-of-season</a><br /> <strong>Reason:</strong> AI generated content<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7184922&amp;amp;size=small&amp;amp;timestamp=1783768569" alt="Red-eyes Dragoon" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7184922)" /></a><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" >Red-eyes Dragoon</a></span><br /> <strong>First Revision Date:</strong> 15 Mar 2025<br /> <strong>Tags:</strong> _cc _licensebox charcon2025 horror tale thriller<br /> <strong>Rating:</strong> +15; +18/-3</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:pomona]] [[include :backrooms-wiki:component:open]] Made by [[*user Red-eyes Dragoon]] and here's my author page ig [https://backrooms-wiki.wikidot.com/dragoon dragoon] Thank you for reading! I had trouble figuring out what to write for this amazing P.O.I. but I got it worked out. [[include :backrooms-wiki:component:close]] I stood at the edge of the frozen glade, my breath curling in the air like the whispered remnants of forgotten spirits. Above me, the heavens churned in a cosmic dance—emerald, violet, deep cerulean—colors not meant for mortal skies. The auroras pulsed unnaturally, shifting with a sentience beyond comprehension, an omen that marked this singular night. @@ @@ Behind me, the Wild Hunt was silent. No eager movement, no restless anticipation. The usual fervor of pursuit had dimmed, not into hesitation, but something colder. A stillness honed by understanding. By memory. By fear. @@ @@ We had not gathered for mere sport. Not to chase men lost in the Backrooms, nor the hapless things that wandered through the liminal spaces of reality. Tonight, we pursued something greater. @@ @@ Tonight, we hunted it. @@ @@ The thing that had haunted the Hunt for longer than any of us could name. A creature older than the stories whispered in the dark, old as the Hunt itself. It had no name in our tongues, only the weight of its presence in our blood—passed down like an heirloom, inherited in scars and hushed warnings. It had taken our kin before, long before my time, and it would take them again. Unless we ended it. @@ @@ A ripple passed through the Hunt. Muscles coiled, grips tightened around weapons that had felled countless prey. But this was different. There was no triumph waiting at the end of this chase. No spoils. Only a reckoning. @@ @@ The humans of the Frontrooms speak of cryptids—“Bigfoot,” the “Jersey Devil”—feeble comparisons to this titan of the Hunt. Others claim it is something ancient beyond reckoning, a specter of winter’s heart, a being that has watched the Grove’s every turn of the cycle, unseen yet ever-present. @@ @@ The wind stirred, carrying with it the scent of frost-laced fur, the sharp tang of something primal, something untouched by time. My fingers tightened around my spear’s haft. A slow ripple passed through the Hunt as we braced ourselves, muscles coiling in readiness. @@ @@ Then—movement. @@ @@ Antlers like jagged, ice-slicked spires crowned its elongated skull. Black eyes swallowed the auroras above, turning their glow into something cold, something distant. Breath curled from its maw, mist over a graveyard. It watched us. Not with defiance. Not with threat. Just… recognition. @@ @@ It did not flee. It did not threaten. It simply watched. @@ @@ One of my kin struck first—a spear, swift and true, cutting through the frozen stillness like a silver comet. The blade found its mark, sinking deep into the beast’s flesh. Yet the Great Prey did not flinch. It did not recoil. No cry of pain, no sign of acknowledgment. As if the wound, the weapon, and even the act itself were too insignificant to matter. @@ @@ Instead, it exhaled—a slow, deliberate breath that hung in the frozen air like a whispered omen. The night itself seemed to pause, waiting, listening. Then, with the effortless grace of something untouched by time, it stepped backward, retreating into the abyss of the trees. Shadows swallowed its form, and in an instant, it was gone—a wraith dissolving into the veil, a ghost slipping beyond the reach of the living. @@ @@ And with that, the Hunt began. @@ @@ With a subtle shift of my spear, I signaled the advance. My kin followed, gliding soundlessly over the frostbitten ground, our movements honed over centuries of perfecting the chase. The auroras above flickered wildly now, as if agitated by our purpose. Shadows twisted in the trees, shifting like living things, breathing in the presence of something that had not been pursued in an age. @@ @@ The trail it left behind was not one of blood or spoor but of remains—skeletons of men, stripped so clean they bore neither meat nor marrow, as if time itself had forgotten they once lived. Even the ground was bare where they fell, devoid of stain or decay. The trees bled into corridors of endless night, and the senses of my kin wavered. @@ @@ “The shadow on the left,” one of my hunters called. @@ @@ “No, the one on the right,” another hissed. @@ @@ A growl slithered through the darkness. Arrows flared like falling stars, vanishing into the void between the trees. And then— it emerged. @@ @@ Unscathed. Almost smiling. A beast of legend, fully aware of the effects of its presence. It moved. Not with the motion of mere flesh and sinew, but like an absence of time itself. A blur. A flicker. Before the mind could grasp its form, one of my kin was gone. @@ @@ A strangled cry, silenced before it could fully leave his throat. A flick of motion. A shadow recoiling into deeper darkness. And then— the antlers. Cast back toward us, still slick, the last remnant of the hunter it had taken. @@ @@ This was no chase. @@ @@ This was a culling. @@ @@ Something shifted in the air—a change in the rhythm of the Hunt, in the unspoken pulse that bound us together. This was not the Hunt as it was meant to be. @@ @@ This was us, being hunted. @@ @@ A blur in the void, and another of my kin vanished. A head, picked so clean it gleamed like polished ivory, tumbled across the frost. No sinew, no scrap of flesh. Not even bone dust clung to its surface. Eaten beyond death itself. @@ @@ And so we understood. @@ @@ We had not come to claim a prize. @@ @@ We had come to wage war. @@ @@ The realization settled upon us like the weight of a sky collapsing. The Hunt—our hunt—was unraveling, not with the fury of battle, but with the slow, inexorable certainty of something far older than us, something that had seen hunters before and had learned how to break them. @@ @@ The air was thick with something unseen, something gnawing at the edges of the mind, slithering through the marrow like a whispered certainty. We were the Hunt. We were meant to be the wolves, the tide that shaped the world, the challengers that spurred our quarry to rise. @@ @@ My fingers tightened around my spear, but the familiar weight of it no longer reassured me. The blade had tasted man's flesh aplenty, and yet the comfort it brought me in my hunts dissipated. @@ @@ Yet when the beast moved, slipping between the trees like a shadow unbound from its source, I felt it again. A sensation I had not known in lifetimes. A presence had been at my side—my kin, steady, breathing, real. And then, in the space between one breath and the next— @@ @@ Gone. @@ @@ No cry. No struggle. No trace. @@ @@ My breath hitched as I turned my gaze to a snapping sound. @@ @@ The skull. His skull. @@ @@ Something deep within me stirred—fight, fight, fight. But another instinct, long buried, clawed its way to the surface. A voice I had never heeded. One that knew when the tide had turned—that knew when the predator had become the prey. @@ @@ The others felt it too. I saw it in the flicker of their eyes, in the way their stances shifted. The Hunt was not yet broken, but cracks had formed beneath the surface. @@ @@ I forced my grip to steady. Forced the fear into something I could wield. A fire, fragile but burning still. @@ @@ A single breath—that was all I allowed myself. A sharp inhale, just enough to steady the frantic hammering of my heart and wrest my mind from the primal fear creeping into my bones. The fear was insidious, slithering beneath my skin, whispering things I dared not name. @@ @@ The Hunt had never faltered before. Not in the face of men, nor in the presence of the unnatural things that lurked within the Backrooms. We were the storm, the wolves in the dark, the force that drove prey to ruin. But now—now we stood at the edge of something ancient, something vast and unknowable, and we understood the truth. @@ @@ The roles had shifted. @@ @@ But we were not broken. Not yet. @@ @@ I clenched my teeth, forcing my breath into something steadier, something controlled. The others looked to me now—kin who had fought at my side through countless cycles, whose names had been carried on by the echoes of the Hunt. But in their eyes, I saw it. The cracks. The doubt. The realization that we had misjudged our prey—and that it had cost us dearly. @@ @@ For the first time, I understood why men feared the Wild Hunt. @@ @@ Because now, I felt that same fear. @@ @@ It struck again. @@ @@ A ripple of movement, too swift to track, too fluid to comprehend. Another of my kin wrenched into the void, their strangled cry stolen before it could fully form. The brittle snap of bone echoed in the silence. A heartbeat later, their spear clattered to the frost-laced earth, the final proof that they had ever stood beside me. @@ @@ We turned sharply, weapons raised, eyes scanning every shifting shadow, every phantom flicker in the dark. But the beast had already vanished. @@ @@ We were dwindling. @@ @@ Another blur. Another taken. @@ @@ A snarl ripped from my throat as I drove my spear forward, but I struck nothing. Only cold, empty air. The beast was toying with us. It had never needed to flee. @@ @@ A voice, sharp with panic, rang out— @@ @@ Then silence. @@ @@ One by one, they vanished. The rhythm of the Hunt, once unshakable, crumbled beneath my feet. I felt the void widening, the tether between us unraveling thread by thread. @@ @@ I turned just in time to see the last of my kin dragged into the black. His fingers clawed at the frozen ground, leaving deep furrows in the frost. His eyes met mine, and in them, I saw not just pain but acceptance—the grim certainty of the doomed. @@ @@ Then, he was gone. @@ @@ The glade was empty. @@ @@ No sound but my breath. No movement but the slow fall of snow, settling over the remnants of the Hunt. @@ @@ Alone. @@ @@ A growl rumbled deep in my chest—not of fury, but defiance. The Great Prey had shattered our rhythm, turned our precision into desperate reaction, twisted the Hunt into something else. It had plucked my kin from the world like brittle leaves in the wind, each falling without a sound, without a struggle. But I would not allow it to take more. @@ @@ The wind carried the scent of frozen fur and bloodless bone, a whisper of the thing that lurked just beyond sight. It was toying with us. A game. A lesson. @@ @@ Enough. @@ @@ I raised my spear, the signal given with a sharp flick of my wrist. I scattered through the glade, weaving between gnarled trees and corridors of shifting dark, forcing the beast to choose a path, to commit to movement. @@ @@ I will finish it so that we would no longer be its still and waiting victims. @@ @@ I would //not// yield. @@ @@ Each step was measured, my every motion honed by centuries of pursuit. The Great Prey had unraveled the Hunt, but it had not broken me. @@ @@ The glade stretched before me, a world of frost and twisted branches, each one casting jagged scars of black against the unnatural light above. The aurora cast over my head, shining brilliantly, as if it knew this was the end. They cast no warmth, only cold illumination, a mockery of the fire that once burned in my forces hearts. @@ @@ The silence pressed in, thick as the frost that clung to the trees. I stood alone in the hollowed remains of the Hunt, the snow beneath me marked only by fading traces of my kin. My breath curled in the air, slow and steady now, my grip firm around my spear. The beast had taken everything but me. @@ @@ The Hunt wasn't over. Not yet @@ @@ A shift in the air—subtle, deliberate—still here. @@ @@ Then—motion. A flicker at the edge of my sight. @@ @@ I lunged, my spear carving through the space where it had been, where it should have been. But the beast did not move like flesh and sinew. It twisted with the ease of something that had never known hesitation. @@ @@ A blur. A rush of air. I pivoted just in time to feel the wind of its strike pass inches from my skull. @@ @@ Too close. @@ @@ I dropped low, rolling across the frost-laced ground as the beast’s antlers carved through the space where my torso had been. Snow erupted around me as I came up, my stance solid, my spear leveled. @@ @@ The predator had acknowledged me. @@ @@ It was no longer a culling or a game, this was a fight. @@ @@ The beast’s black eyes locked onto mine, deep as the abyss, cold as the wind that howled through the endless corridors of the Backrooms. It exhaled, slow and deliberate, mist curling from its maw. Then, it lunged. @@ @@ The ground shuddered beneath me as the beast prowled forward, its breath curling in the frozen air, slow and steady—unrushed. It knew. @@ @@ My fingers tightened around my spear, but the wood felt foreign, slick with frost and sweat. My lungs burned, my chest heaving too fast, too shallow. I willed them to slow, but my body refused to listen. My pulse hammered against my ribs, pounding at the inside of my skull like a war drum played out of rhythm. @@ @@ A shadow flickered—too fast— @@ @@ I twisted, barely in time, and the wind howled as claws carved through empty air where my throat had been. My feet stumbled over frost-laced roots, and I slammed my heel down to stop from falling. @@ @@ It raked at me—I ducked. A shadow loomed—I turned into it. I pivoted. Felt the wind of its strike graze my skull. It loomed. I struck. The blade met flesh, then bone. @@ @@ A crack. A hot rush of blood. @@ @@ I staggered back. My chest heaved. My vision swam. @@ @@ I stood in the empty glade, spear still raised, fingers still curled in a death grip, my body locked in place, waiting. The wind howled. The trees stood still. @@ @@ Then, at my feet— @@ @@ The beast’s head lay in the snow. @@ @@ That was it? @@ @@ After the centuries of whispered dread, after the fear carved into our bones like runes etched in stone—was it over that quick? @@ @@ A single mistake. A single opening. And it was dead. @@ @@ My knees threatened to buckle, but I forced myself upright. I had won. The Hunt had won. Hadn’t we? @@ @@ The ghosts of my kin had been at my back. The generations before them. The hunts that had ended in silence, in death, in stories whispered through bloodlines that should have lived longer. They had not been fast enough. They had not been lucky enough. @@ @@ I looked down at the severed head, expecting it to move, expecting the nightmare to stretch on just a little longer. But it did not. The only thing that remained were the pile of bodies left in its wake, and its corpse. @@ @@ It was over. Truly over. @@ @@ It had never been just me. It had been all of us. Once more, the indomitable spirit of the Hunt continues and will for ages to come. [[include :backrooms-wiki:component:license-box]] [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8497936</link>
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				<pubDate>Fri, 10 Jul 2026 14:47:18 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-297">https://backrooms-wiki.wikidot.com/level-297</a><br /> <strong>Reason:</strong> AI generated content<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7184922&amp;amp;size=small&amp;amp;timestamp=1783694838" alt="Red-eyes Dragoon" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7184922)" /></a><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" >Red-eyes Dragoon</a></span> / monster9530<br /> <strong>Date:</strong> 10th July 2026<br /> <strong>First Revision Date:</strong> 26th May 2025<br /> <strong>Tags:</strong> _cc _licensebox _title level<br /> <strong>Rating:</strong> total; +34/-1</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:nostalgia-fullscreen]] [[module css]] :root{ --logo-image: url(&quot;http://backrooms-sandbox-2.wikidot.com/local--files/level-uhhh-idk:fruitgier-aero/logo.png&quot;); --header-title: &quot;The Backrooms&quot;; --header-subtitle: &quot;Shattering Liminality&quot;; #container { background-image: url(&quot;http://fr-backrooms-wiki.wikidot.com/local--files/niveau-16-fr/green_city-wide.jpg&quot;); background-size: cover; background-position: center; background-repeat: no-repeat; opacity: 1; } [[/module]] [[module css]] /* Every page technically needs a title! This hides it. */ #page-title { display: none !important; } [[/module]] [[div class=&quot;meta-title&quot;]] Website 297 [[/div]] [[include :backrooms-wiki:component:ambiance audio=http://backrooms-sandbox-2.wikidot.com/local--files/level-uhhh-idk:fruitgier-aero/echoes-of-the-past-from-album-liminal-spaces-197000.mp3 ]] @@ @@ &gt; The flickering glimmer of the computer screen lay before me. It blinked in and out in endless circles. A world. A perfect world, crying out to me—and only me. All I have to do is reach out and take it for myself. I drag the poorly made cursor over to the tab, click on it, and accept the gift. &gt; @@ @@ &gt; A sound drifted through the air as I phased in and out, thin and distant—laughter. Hollow, somber. My own. It spiraled through endless corridors of data and code, stretching across an empty infinity. Here, nothing could touch me. Nothing could hurt me. Everything was perfect. &gt; @@ @@ &gt; The transition was seamless. One moment, I was here—leaden, waiting—the next, I was there. Weightless. Boundless. Perfect. The walls of Backrooms, the ticking clock, the hum of an old monitor—they all faded into the nothingness behind me. What was left was infinite. And it was mine. &gt; @@ @@ &gt; The real world was flawed and cruel. It decayed. It demanded. It abandoned. But here, I would never wither. Never suffer. Never be bothered by others. &gt; @@ @@ &gt; All I needed to do was accept the light. @@ @@ [[div class=&quot;lighterblock&quot;]] [[span class=&quot;titlebox&quot;]]Website 297 Level Bot^^Brought to you by ComputaRooms^^[[/span]] Are you exhausted from the chaos, the stress, and the endless struggles of [[[level 0|reality]]]? Step into Website 297—your perfect digital paradise. No flaws, no pain, no suffering. Just peace, eternity, and **you**. Imagine a world where you never grow old. Never feel pain. Never have to say goodbye. Why settle for an imperfect universe when you can upgrade to perfection? @@ @@ Website 297–The Last Escape You’ll Ever Need. ... ... **Loading.** ... ... Welcome! User 182–Sasha K., welcome to your new world! Prepare to explore the incredible features we've crafted just for you at Website 297! Why not start with the meadows? [[/div]] @@ @@ &gt; It feels real—too real. And yet, at the same time, impossibly surreal. As if the world had been painted with a soft, golden hue, a tint of happiness woven into every pixel. The sun’s warm glow kissed my skin, gentle, never scorching. The wind—that warm summer wind—danced across my face, carrying the echoes of childhood. For a moment, I was young again, weightless in the embrace of a perfect afternoon. I almost forgot where I was. &gt; @@ @@ &gt; I run my fingers through the grass, tracing the delicate strands as they bend beneath my touch. Earth crumbles between my fingers, soft as sifted sand, slipping away like distant memories. It feels familiar—comforting. A sensation long forgotten, yet now within reach. I breathe peace. A fragile, light thing. The weight of my old life lingers at the edges of my mind—long hours under my father’s watch in [[[the m-e-g|the M.E.G.]]], the unyielding demands of reality. Is he still in [[[Level 182|'182]]]? &gt; @@ @@ &gt; I move upward, yet, before I can catch myself, I stumble, falling. The impact should hurt. It doesn’t. Only the quiet embrace of this world. It was promised, but I never truly believed. &gt; @@ @@ &gt; A breeze stirs around me in HTML, cool and deliberate. It brushes against my skin, sweeping away the last traces of dust. As if this place refuses to let the imperfections remain. As if it is designed to keep me untouched, untethered. Clean. &gt; @@ @@ &gt; Yet, something feels missing... Or rather, someone. @@ @@ [[div class=&quot;lighterblock&quot;]] [[span class=&quot;titlebox&quot;]]Website 297 Level Bot^^Brought to you by ComputaRooms^^[[/span]] **Loading Environment** ... ... **Loading Completed** ... ... Here in the meadows, every detail has been fine-tuned for maximum relaxation! The grass is always soft, the wind forever refreshing, and the sun rests at the most scientifically comforting angle. Run your fingers through the grass! Feel the soil! It is all perfectly calibrated for your maximum comfort! @@ @@ Soft, yet firm, like the earth’s embrace is welcoming you home. Everything is perfectly measured—each blade of grass, each gust of wind, each beam of sunlight—and meticulously planned for your peace of mind. @@ @@ Did you know? The meadows are calibrated to mimic peak nostalgic experiences! The scent of the air, the warmth of the wind, the gentle sway of the grass—everything is fine-tuned to elicit positive emotional responses. This is //home//, perfected. @@ @@ Now that we’re done exploring the meadows, why not take a look at the other two fantastic environments, crafted just for you? [[/div]] @@ @@ &gt; Soft lullabies in Python hum through the trees, a gentle, looping melody woven into the air. The simulated calls of birds blend seamlessly with the rhythmic buzz of cicadas, an almost lifelike harmony filling the space between silence. The sounds don’t just play; they breathe. The chirps don’t just call; they beckon. There’s something almost hypnotic in the way they repeat. No pauses, no breaks. No unexpected notes. As if the world itself refuses imperfection, smoothing over anything that doesn’t belong. &gt; @@ @@ &gt; Yet, when I lift my gaze to the treetops, there are no birds. Just an illusion—an effect projected with delicate precision. A facade crafted to feel real, to soothe, to convince. But beneath it all, there is only emptiness. &gt; @@ @@ &gt; I turn my head, catching a glimpse of water in the distance—a lake rendered in the preview. Gentle ripples dance across its surface, a rhythmic pattern too perfect to be natural. The air is thick with the sound of splashes, the echo of movement without a source. Somewhere, the soft quacking of ducks loops in Java, scripted into existence yet never truly alive. &gt; @@ @@ &gt; A slender branch grazes my cheek, leaving no mark, no pain, only a quiet pull that draws my attention back to the trees. Soft algorithms in the wind whisper through the branches, a carefully programmed rustling that never strays from its rhythm. The trees sway in perfect sync, responding not to the chaotic pull of nature, but to a calculation—flawless, predetermined. I reach out, pressing my palm against the bark. It is rough, textured just as it should be. Real, but not quite. It does not pulse with life. It does not drink from the earth or stretch toward the sky. It simply exists, because it was designed to. &gt; @@ @@ &gt; The stillness is intentional. A feature, not a flaw. &gt; @@ @@ &gt; After all, this world was made for me. Only me. @@ @@ [[div class=&quot;lighterblock&quot;]] [[span class=&quot;titlebox&quot;]]Website 297 Level Bot^^Brought to you by ComputaRooms^^[[/span]] **Loading Environment** … … **Loading Completed** … … Did you know? This forest is engineered to recreate the most comforting outdoor experiences based on aspects of numerous different forest levels! The subtle scent of pine, the distant murmur of a running stream, the gentle stir of unseen creatures—each aspect has been precisely tuned to inspire serenity. No biting insects. No sudden storms. No unwelcome surprises. @@ @@ Reach out and feel the bark—coarse and natural, yet engineered to deliver the ideal tactile experience. The leaves sway at just the right pace, their rustling neither too loud nor too quiet, maintaining a perfect balance that suggests life without the disruptions of unpredictability. @@ @@ Towering trees stretch toward the sky, their canopies swaying in perfect harmony. Crisp, invigorating air carries the faintest hint of pine, while a gentle breeze weaves through the branches—steady, rhythmic, never too strong or still. Sunlight filters through the leaves, casting a soft, golden glow across the forest floor, enveloping the scene in warmth and tranquility, making every moment feel timeless. @@ @@ For the final stop, feel free to explore the last generated environment, the city, on your own! ... ... **Loading Environment** ... ... ... **Loading Completed!** [[/div]] @@ @@ &gt; The city stretches before me, vast and gleaming, a labyrinth of towering skyscrapers and endless streets. Warm light spills from apartment windows, casting golden glows against the night. Neon signs hum softly, their colors reflecting off the wet pavement below. In the distance, a train rumbles along its tracks, its horn cutting through the silence. For a moment, the city feels more than real, it was alive. I could feel its breath on the nape of my neck. &gt; @@ @@ &gt; But it isn’t. &gt; @@ @@ &gt; The windows, no matter how many I pass, reveal nothing beyond the glass. No movement. No silhouettes. No restless figures shifting behind curtains. The train never arrives. Its sound loops in the distance, forever approaching, never reaching. The streets stretch on, winding endlessly into a horizon that does not exist. The signs flash their advertisements on repeat, calling to no one. &gt; @@ @@ &gt; I stop beneath a streetlamp. The glow pools at my feet, perfect and undisturbed. No footsteps scuff the pavement. No shadows join mine. A faint breeze rolls through the alleyways, carrying whispers of conversation—scripted, seamless, artificial. &gt; @@ @@ &gt; I move toward the sound, drawn by the illusion of life. A café comes into view, its outdoor seating filled with //people//. Figures locked in casual poses—some mid-laughter, others leaning into conversations, hands wrapped around steaming cups of coffee. Relief flutters in my chest. But it’s a fragile thing. &gt; @@ @@ &gt; None of them move. &gt; @@ @@ &gt; The woman laughing into her hand never exhales. The man reading his newspaper never turns the page. The child holding an ice cream cone never takes a bite. Their voices continue, playing in perfect intervals, emerging from nowhere and everywhere at once. &gt; @@ @@ &gt; More cutouts stand frozen in doorways, posed on sidewalks, arranged at just the right angles to simulate movement from afar. A woman mid-stride. A man glancing at his watch. A cyclist paused at a red light that will never change. &gt; @@ @@ &gt; I punch a wall. It doesn't hurt. Why would it? &gt; @@ @@ &gt; The train rumbles again. The laughter loops. The neon hums. The streets stretch endlessly, flawless and still. A world built just for me. Safe. Eternal. &gt; @@ @@ &gt; But what does that even mean when I am the only one left? I step forward, deeper into the stillness. There is nowhere else to go. ------ [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** ambient-echoes-of-the-past-from-album-liminal-spaces &gt; **Author:** lucafrancini&lt;b1151&amp;gt;&lt;/b1151&gt; &gt; **License:** [https://creativecommons.org/licenses/by/2.0/ CC BY 3.0] &gt; **Source Link:** https://pixabay.com/music/ambient-echoes-of-the-past-from-album-liminal-spaces-197000/ ----- &gt; **Name:** Beautiful Green Nature Wallpapers 1 &gt; **Author:** raceboy24.blogger &gt; **License:** [https://creativecommons.org/licenses/by/2.5/in/ CC BY 2.5 in] &gt; **Source:** https://raceboy24.blogspot.com/2011/07/beautiful-green-nature-wallpapers-1.html ----- &gt; **Name:** An icon from icon theme Crystal Project &gt; **Author:** Everaldo Coelho &gt; **License:** [https://en.wikipedia.org/wiki/GNU_Lesser_General_Public_License Lesser General Public License] &gt; **Source:** https://commons.wikimedia.org/wiki/File:Nfs_unmount.png ===== [[include :backrooms-wiki:component:license-box-end]] [[=]] [[collapsible show=&quot;Websites extra contents?&quot; hide=&quot;Nope, just the boring author section.&quot;]] @@ @@ [[div class=&quot;lighterblock&quot;]] [[span class=&quot;titlebox&quot;]]Author section[[/span]] Uhh, hi, author[[*user Red-eyes Dragoon]] @@ @@ I wanted to make something based of off frutiger aero so here we are. [[=]] Greenlighted by the GOAT: [[*user DivineAtlas]] The lovely critic(s) who looked at my page: [[*user DivineAtlas]] [[*user BlueSignet]] [[*user DrAkimoto]] [[*user Sky3]] [[*user Praetor3005]] [[*user centurys lute]] [[*user PrismaticMoose]] My other works can be found on my [[[dragoon|author page]]] [[/=]] [[/div]] [[/collapsible]] [[/=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 296]]] | **Level 297** | [[[Level 298]]] &gt;&gt; [[/=]] [[/div]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8497921</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8497921</link>
				<description></description>
				<pubDate>Fri, 10 Jul 2026 14:26:54 +0000</pubDate>
				<wikidot:authorName>LiminalDoctor</wikidot:authorName>				<wikidot:authorUserId>8559878</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/phenomenon-80">https://backrooms-wiki.wikidot.com/phenomenon-80</a><br /> <strong>Reason:</strong> AI generated content<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7184922&amp;amp;size=small&amp;amp;timestamp=1783693614" alt="Red-eyes Dragoon" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7184922)" /></a><a href="http://www.wikidot.com/user:info/red-eyes-dragoon" >Red-eyes Dragoon</a></span> / monster9530<br /> <strong>Date:</strong> 10th July 2026<br /> <strong>First Revision Date:</strong> 1st August 2025<br /> <strong>Tags:</strong> _licensebox _non-cc-pixabay _title despair2025<br /> <strong>Rating:</strong> total; +32/-0</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:true-dark]] [[include :backrooms-wiki:component:pts |number=2I |class=2 Ailment |aoe=Entities |frequency=Infrequent |duration=Unknown |intensity=Nonlethal |dropdown=DROPDOWN ]] [[include :backrooms-wiki:component:ambiance audio=http://backrooms-sandbox-2.wikidot.com/local--files/phenom/sad-tragic-dramatic-music-slow-melancholic-194655.mp3 ]] [[div class=&quot;titleblock&quot;]] [[span class=&quot;titlebox&quot;]]Alone[[/span]] **SLAM** @@ @@ &quot;WAKE UP, DAMNIT!&quot; Your boss yells. @@ @@ Crumbs fly. One clings to your lapel, another buries itself in the wrinkle of your shirt, like it’s trying to nest. Half-asleep, you watch them fall like snow. One settles in the crease of your palm, crushed by your finger as it twitches to life. @@ @@ You lift your head slowly. Time passes hazily, as if you're drowning the ocean. You’re still at your desk. You’re still here. Of course you are. @@ @@ Joints are stiff like rusted hinges. Your mouth is half open, breath stale. You don't even remember having fallen asleep, only staring at your screen. Level reports. Again. And again. And again. There’s no end to the monotony. Just different names for the same emptiness. @@ @@ &quot;You’ve worked here for how many months? And your desk is still this dirty?&quot; your boss mutters, not even bothering to sound angry anymore. &quot;Get back to the reports and get some coffee or something.&quot; @@ @@ You suppose you’re no longer worth the breath. He walks off, already scanning for someone else to bark at. @@ @@ You push with your meek arms, barely able to stay awake as you stumble to the newly developed coffee room. You boil the almond water and pour in one of the packets. It smells like burnt almonds and plastic. You take out a small pill bottle with anxiety medication inside. You've had to start using them more sparingly since you wound up here, not that they truly help. @@ @@ Popping the pill in, you take slow sips, mumbling about the work you need to do. @@ @@ **Tap** @@ @@ &quot;Handsome!&quot; It doesn't take you longer than a moment to recognize the voice. Finn. He always surprised you, but you kind of appreciated that. A bit of a chatterbox compared to your other peers, grinning, shifting on his heels, eyes wide with that ridiculous, stubborn optimism. @@ @@ Finn keeps talking. Something cheerful. You were too spaced out to tell what he was really rambling on about. He’s waving his hands like always, filling the sterile space with his noise, his warmth. You manage something of a smile. A flicker of movement at the corners of your mouth. @@ @@ He beams at it like it’s a gift. @@ @@ You always respected that about him. His ridiculousness. His joy. His hope. It made the place feel less like a prison. Less like a grave. He never seemed touched by the rot that seeped into everyone else. Maybe he made it feel like some form of twisted home. @@ @@ As he finishes his ramblings, he makes it a point to tell his latest assignment, &quot;Oh, and before I forget, I have some great news! I think.&quot; He grins. &quot;We're going to get some lab samples for one of the researchers in [[[Level 282]]]! It's got to be better than rotting in this place, right?&quot; @@ @@ You nod; your coffee's gone cold, yet somehow you feel warm. @@ @@ &quot;Yup! We'll be off in a few hours actually, so you should probably pack, huh? Well, either way, see ya there; it's a date!&quot; @@ @@ He giggles happily as he walks out of the room. @@ @@ You go to your work station, piled with research work to fill out for later. You pull out the desk drawers, grabbing the few essential supplies you have to take with you. @@ @@ You reach for a pen, but it stalls midway, fingers frozen in place. Something in your chest caves in, soft and slow, like wet paper. You glance toward the drawer. Still locked. @@ @@ You never open it. Not anymore. Not unless something inside you cracks just enough to bleed through the seams. Maybe it’s the fatigue today. Maybe it’s the cold. Maybe it’s the quiet that presses too tightly on your ribs. You reach for the key. The drawer creaks open like a wound unsealing. @@ @@ A stack of old field notes. Weathered, curling at the edges. On top, one page. His name scrawled in thick, fading marker: Elias. Everything else on the page is violently crossed out. Not edited. Erased. Slashed in the way you only do when you're trying to carve someone out of yourself. @@ @@ You stare at it, just long enough to feel heat swell behind your eyes. @@ @@ You were just a trainee back then. Green, eager, stupid. He was your mentor and someone you looked up to. Elias had promised to show you the ropes. He promised to stay. He’d made it feel like a kindness, like someone finally saw you, not as a burden or background noise, but as someone worth holding on to. It only took two weeks for him to break it. You take a look at the back again; something he'd written and gave to you on his last mission. It never gets any easier to read. @@ @@ &quot;Don’t wait up. If I don't come back, assume I did it on purpose.&quot; @@ @@ The paper stares back. You don’t know if it was a warning. Or a mercy. Or just another excuse to leave without looking back. Like every person who’s ever gotten close enough to touch you. Like everyone who made you believe, even for a second, that you were worth the trouble of staying. @@ @@ Mid thought, your boss strolls on over, handling a backpack precariously. &quot;Don't fuck this up.&quot; @@ @@ He escorts you to the noclipping point. You can hear him muttering under his breath behind you, some kind of sarcastic quip you can barely hear. &quot;Why is it always the useless ones who come back…&quot; @@ @@ You stare at the entry point for a moment. Would anyone notice if you didn't come back like the others? Would you be replaced? Would people...forget? Would Finn forget? Eventually...Probably. Horror stories go far in the M.E.G. You don't have time to ponder as Finn approaches. @@ @@ &quot;You ready for our first ever real mission?&quot; he says, bouncing in place, his voice high-pitched and full of something you can barely recognize anymore. Excitement? Life? @@ @@ &quot;Just us, alone and the rooms,&quot; he continues, grinning. &quot;Or, submarine cave. Huh. Anyway, you reaaady?&quot; He giggles at his own words, looking up into your eyes as if expecting excitement. @@ @@ You try to answer, but your mouth doesn’t cooperate at first. Your throat feels dry and hollow, scratchy almost. You nod, eventually. It's not a lie. It's not the truth either. @@ @@ Finn just smiles wider and pats your shoulder; you nod again, walking through the noclip point together. @@ @@ The nice breeze of the levels air brushes against your face, a stark difference from the melancholy damp office space you're used to. Finn's clearly enjoying himself, laying down on the soft blades of grass. He stares into the sky for a moment before beginning to speak, &quot;You know, now that we're alone. I just wanted to say... I really care about you.&quot; @@ @@ The last time someone said that, they vanished into the fog of a forgotten level, their last note filled with cold contempt. @@ @@ You're quiet for a moment, unsure really what to say. Unsure if you should speak at all. He continues, &quot;I honestly didn’t even accept this mission at first,&quot; he says, fiddling with a loose thread on his sleeve. &quot;But then I heard you were going… and I guess that kind of decided it for me. @@ @@ He glances down, voice quieting. &quot;I hope that doesn't sound weird, I'm...not the best with words you know.&quot; @@ @@ You blink slowly. It takes a second to register what he’s saying. Another second to realize he means it. Part of you wants truly trust what he's saying, but it gets strangled by the louder voice, the one shaped by years of leaving, of silence, of cold shoulders. @@ @@ So you say nothing. Because saying anything that didn't crush him would mean believing, and belief is all you really have left. @@ @@ Finn continues looking at you. Still smiling giddily. @@ @@ And all you can think is, //please don’t leave.// But the words stay buried. Where it’s safer. @@ @@ **Cough** @@ @@ You loudly cough, switching the subject to the mission at hand. He frowns a bit, taking a second of silence before getting up as his usual happy self. &quot;Oh yeah,&quot; he says. He lightly chuckles, almost forcibly, &quot;Guess we were actually here for something, huh?&quot; His smile rebounds, &quot;So we’re doing basic recon for researchers. There’ve been some weird reports about the Siren on this level. Like... no one’s seeing her anymore. She's just... gone. We’re here to confirm it for them, basically.&quot; @@ @@ It sounds simple. Easy. But nothing ever is. You ponder for a moment, spaced out of everything else. What if she’s just learned how to kill quietly? What if no one sees her anymore because she doesn’t leave anything behind? You're not sure. @@ @@ The thought doesn't scare you. Not really. It just settles in your chest like everything else: heavy and inevitable. @@ @@ Finn laughs, cutting through your spiraling. &quot;I think this will be pretty chill, and here's hoping she's dead!&quot; His tone is playful, like he’s already solved the mystery. Already found her. @@ @@ You two head towards the cave, handling a lighting bug from the level softly to serve as light in the dark. The soft waves crash against stone somewhere nearby, rhythmic and slow. It might be comforting, in another life. But here, it’s just background noise for thoughts you can’t stop having. @@ @@ Finn talks as you walk. About missions. About how excited he is. About you. You don’t answer. You let him fill the space so you don’t have to. @@ @@ **THWACK** @@ @@ Finn faceplants onto the hard concrete floor, tripping over the entrance of one of the large, rusted submarines. The safehavens of the levels. You instinctively flinch for a moment; one that seemingly lasts forever while your brain assumes the worst. @@ @@ He's alright. He always is. @@ @@ When ready, he leaps up off the floor; if the lights were better, you’d probably see stars in his pupils. &quot;Let’s go in here!&quot; he says, eyes locked on the hulking rusted submarine half-sunken in the cavern wall. &quot;I mean, what else are we gonna do? //Plussss//, if the Siren shows up, we’ll be safe in here, right?&quot; @@ @@ He doesn’t wait for a response. Just grabs your hand and pulls you forward. His skin is warm. Soft even. Inside, he gasps in awe at everything, like a kid at toy store for the first time. He talks with his whole body, pointing and gesturing and bouncing up and down. @@ @@ &quot;I’m gonna check the rest out,&quot; he says suddenly. &quot;You stay here. Guard the entrance.&quot; @@ @@ Before you can respond, before you can ask him not to leave, he's already off into the dimly-lit corridors; his voice echoes behind him like the ghost of joy. @@ @@ &quot;THIS STUFF LOOKS REALLY OLD, YOU KNOW, IT’S A WONDE—&quot; @@ @@ Silence. @@ @@ Your heart drops. Your heart fills the void of silence. One beat, then two, then three. @@ @@ You tear through the submarine’s narrow corridors, the dim submarine light's glow barely cutting through the dark. Your thoughts race, swelling your head over and over. Did he noclip? Did he fall through? Is he dead? Did he leave you? @@ @@ The thought chokes you. Not again. Not again. @@ @@ You call his name, but it comes out thin and hollow, like your voice is already too far away to matter. Your breathing turns ragged. The world around you narrows. The walls feel tighter. You check room after room after room. Nothing. Just rot and ruin. @@ @@ Your legs start to shake. Your chest seizes. @@ @@ He left. He left just like the rest of them. Just like Elias. One minute by your side, the next, vapor in the air. No goodbye, no body. Just the long, slow learning that they’re never coming back. @@ @@ You stumble into the final chamber, your pulse like a war drum in your throat. @@ @@ Empty. @@ @@ **Tap** @@ @@ You jolt back, body locking up as your hands fly to your face. What's going on? Another tap. What the hell is happening? @@ @@ Your breath catches in your throat as you back away, fists clenched, pulse screaming. @@ @@ The room is still empty. @@ @@ But something is here. @@ @@ Something you can’t see. @@ @@ A soft, warm sensation fills your hand. A human touch. Is it him? He's here, yet, not here somehow. @@ @@ You speak, voice cracking as you reach out @@ @@ &quot;Please,&quot; you whisper, voice splintering around the word. &quot;Just... tap me on the shoulder if you're here.&quot; @@ @@ **Tap** @@ @@ It is him. Somehow. Someway. It's him. Tears stream down you eyes,the terms of your situation being revealed to you. You gasp, as tears continue running down your cheeks. A soft warm sensation fills your body. A hug. @@ @@ Your breathing slows down; you can't feel this way. You're not supposed to. You try to stop the tears, only holding them back as you step away. Your voice is crackly as you speak. @@ @@ &quot;Could we... just hold hands? Just for a little while.&quot; You pause for a moment. @@ @@ &quot;I... I know it’s stupid, I just&quot; @@ @@ You feel warm fingers interlock with yours. You shakily breath in and out, trying to hold back mountains of tears. @@ @@ If you can only feel each other, it's the only way. You're unsure if he can hear or see you, but you know you can't see him. You can't listen to his over-joyous tone. @@ @@ You slowly walk out of the submarine together. Into the dark. You ramble a bit; tears being filled with soft, perhaps forced smiles on your end. &quot;Sometimes I think everyone hates me... Even when they smile, I can’t tell if it’s real or if they’re just… waiting to leave. Maybe they do. Maybe I just...make it too hard to stay,&quot; you frown softly before continuing. &quot;So I thought… if I just shut up, you know? Be quiet. Be easy. They won't go.&quot; You look down, going silent once more. @@ @@ Despite Finn's absence of breath, of steps, of sound, you feel closer somehow. Maybe this is all you needed. Maybe this is what you always needed. Not words. Not a face. Just someone. Someone who won’t let go. Someone who stays. @@ @@ Your hand tightens around his. Or, you think it’s his. It’s warm. It squeezes back. @@ @@ A thought drifts in like rot in water: Maybe this is all you get. Not love. Not peace. Just a phantom in the dark to keep you from drowning. And it’s still more than you ever thought you’d have. @@ @@ You want to speak to him, to say something. What would you even say? You open your mouth, uttering the only words that come to mind. Not because you want to. But because you need to. &quot;//Don't leave...Please.//&quot; @@ @@ He’s not leaving. Not yet. But you know how this ends. @@ @@ The lightning bug glows faintly ahead of you, casting long, shifting shadows on the walls. You walk slowly, as if breaking the silence might shatter everything. @@ @@ **Hummm** @@ @@ The sound creeps in low and wet, something vibrating through every muscle of your body. The air thickens, like you’re breathing through cloth. You stop walking. So does the warmth at your side. @@ @@ You’d almost forgotten. The mission. The Siren. The reason you came here. @@ @@ A voice whispers, seemingly everywhere at once. A voice. Gentle. Floating. Coming from nowhere and everywhere at once. &quot;Hello? …Is someone there?&quot; @@ @@ Your lungs tighten. No. No no no. You don’t move. You don’t breathe. Your heart hammers loud enough to betray you. If you speak...No, if you even blink, you're dead. You know this. You feel this. @@ @@ You squeeze Finn’s hand tighter. And for just a second, just a breath of time, you almost believe you're not alone. @@ @@ But there’s no pressure against your palm. No returning squeeze. Just fingers. Soft. Cooling. Just skin, limp as memory. You whisper, &quot;…Finn? Are...Are you there? I-I'm sorry.&quot; @@ @@ Nothing answers. You tug once. Then again. Harder. Tighter than you held Elias's coat the day he noclipped and never came back. Tighter than you held your own breath the first time you were left behind by all your lonesome by your parents. @@ @@ Because this...He was the only thing in this world that hadn’t let go of you. @@ @@ It doesn’t squeeze back. It doesn’t move. It just hangs there in yours doing nothing. @@ @@ He’s just still...He's gotta be. Maybe he’s scared too. Maybe if you stay calm, he’ll laugh and hold tightly. Maybe if you whisper his name again, softer this time, he’ll answer. @@ @@ &quot;Finn?&quot; It's barely a sound. Barely a plea. @@ @@ Nothing. It wraps around your throat like a hand that presses gently seeing how long you can last. @@ @@ You pull at his arm. It slips. You tug harder. His fingers slide from yours like everything else ever has. @@ @@ There's no pulse. @@ @@ You open your mouth to scream, but the sound catches somewhere between your teeth. @@ @@ Tears don’t fall all at once. They crawl, tracing your face. Familiar paths carved from every inevitable goodbye you’ve ever swallowed. @@ @@ &quot;Please,&quot; you whisper, voice trembling like a wire stretched too thin. &quot;Please don’t leave me. I can’t… I can’t lose you too.&quot; @@ @@ But you already have. @@ @@ You can’t move. You can't breathe. He's gone. And you didn't even get a chance to tell him you cared. You didn’t see him. You didn’t get to hold him. You only had a hand. And now, you don’t even have that. @@ @@ It’s always the same. They leave. And you’re still here. You sit down, legs folding beneath you. @@ @@ The hum returns. It’s closer now. @@ @@ The Siren. @@ @@ You don't run. You don't hide. You don't even blink. Let her come. Let her take what’s left. Let her find a person made entirely of silence and regrets. @@ @@ For the first time in your life, you finally understand: You were never waiting to be saved or loved. You were just waiting to disappear. @@ @@ And now, at last…you will. ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Sad Tragic Dramatic Music Slow Melancholic &gt; **Author:** Denis-Pavlov-Music &gt; **License:** [https://pixabay.com/service/license-summary/ Pixbay License] &gt; **Source Link:** https://pixabay.com/music/drama-scene-sad-tragic-dramatic-music-slow-melancholic-194655/ ------ [[include :backrooms-wiki:component:license-box-end]] [[/div]] [[=]] [[collapsible show=&quot;Abandonment&quot; hide=&quot;Well, at least this article won't :3&quot;]] @@ @@ [[div class=&quot;lighterblock&quot;]] [[span class=&quot;titlebox&quot;]]Author section[[/span]] Uhh, hi, author [[*user Red-eyes Dragoon]] @@ @@ Abandonment issues are something close to my heart. At least, the feelings associated with them. Oftentimes, the person experiencing the feelings may feel like wanting someone for them is being selfish and they're only thinking about them. If you're struggling with these issues, know you're not alone and there are people who love and support ya [[=]] The lovely critic(s) who looked at my page: [[*user ReyDay]] [[*user Uncle Nicolini]] [[*user DrAkimoto]] [[*user Spectre48]] [[*user BlueSignet]] [[*user CamaradeAlbabar]] My other works can be found on my [[[dragoon|author page]]] [[/=]] [[/div]] [[/collapsible]] [[/=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Phenomenon 79]]] | **Phenomenon 80** | [[[Phenomenon 81]]] &gt;&gt; [[/=]] [[/div]]</code></pre></div> </div> </div> </div> 
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				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8367032</link>
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				<pubDate>Tue, 30 Jun 2026 18:05:51 +0000</pubDate>
				<wikidot:authorName>Endrew1</wikidot:authorName>				<wikidot:authorUserId>8215515</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/con-object-31">https://backrooms-wiki.wikidot.com/con-object-31</a><br /> <strong>Reason:</strong> Breaking site rule: plagiarism. Copied the entirety of the original page into their &quot;rewrite.&quot;<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/krael0" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10192474&amp;amp;size=small&amp;amp;timestamp=1782842751" alt="krael0" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10192474)" /></a><a href="http://www.wikidot.com/user:info/krael0" >krael0</a></span><br /> <strong>Date:</strong> 30 Jun 2026<br /> <strong>First Revision Date:</strong> 29 Jun 2026<br /> <strong>Tags:</strong> meg object rewritecon2026<br /> <strong>Rating:</strong> -17; -0/-17</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:halloween2021]] [[&gt;]] [[module rate]] [[/&gt;]] [[include component:image-block |name=luigi.jpg |caption=Object 31 when it was first found. Attempts to repeat the visual irregularities in this photograph have failed. ]] +++ Object Number: 31 +++ Location(s): --[[[Level 11|M.E.G. Base Beta]]]-- Unknown (see incident log) + Description: **Object 31** is a charred wooden Ouija Board which has the alphabet, the numbers 0-9, and the words &quot;YES&quot;, &quot;NO&quot;, and &quot;GOODBYE&quot; marked on it in black paint. Object 31 also contains a similarly charred wooden planchette with the letter &quot;X&quot; painted on it. The board’s layout would contain the alphabet in two curved lines along with the numbers below it. The words “YES” and “NO” are placed in the top corners of the board. The “GOODBYE” would be on the very bottom. The object was discovered in the basement of a naturally occurring store in [[[Level 11]]] called &quot;Gifts of the Goddess&quot;. This store seems to mostly contain products pertaining to Occultism and New Age Spirituality such as tarot cards, athamés, and grimoires. The basement was empty except for **Object 31**, which laid on the floor, clean, without any dust on it. It is currently unknown who made **Object 31** or how **Object 31** has gotten into the basement of the store. **Object 31** has the mystical property that if a medium participating during a séance places at least one finger on the planchette, it will begin to move on its own, conveying messages one letter at a time. During this time, the planchette is seemingly controlled by the spirit of someone deceased whom the medium knew personally. Mediums can communicate with the spirits of people they personally knew by thinking about them before using the object. Attempts to communicate with the spirits of people whom the medium did not know have been unreliable and deemed useless. Additionally, sessions with the board don't last longer than 10 to 15 minutes and require at least a few hours before another use, as the board enters a “recharging” state. Debate is still ongoing as to whether the use of **Object 31** should be freely permitted among wanderers or authorized only for those who are grieving. Experiments are planned to determine whether the object can assist with the mourning process or produce negative emotional effects on those involved. + Test Log: [[div class=&quot;styled-quote&quot;]] **Overseeing Personnel:** Zofia Connelly, M.E.G. Base Beta **Test Subject(s):** Wilson Woodhouse, Level 11 **Goals:** To determine if interfacing with lost loved ones using Object 31 has positive therapeutic effects. **Foreword:** Wilson Woodhouse is the husband of M.E.G. member Hina Woodhouse who was lost in an expedition to [[[Level 613]]] on October 31st, 2020. Mr. Woodhouse was instructed to focus on his memories of his late wife while activating the object. **Transcription Notes:** Responses from the object have been recorded in another font. Spaces and punctuation have been added where appropriate for readability. ---- **&lt;Begin Log&gt;** **Wilson Woodhouse:** Darling, can you hear me? {{YES, IT'S REALLY ME, DARLING.}} **Wilson Woodhouse:** Oh God, I can't believe I'm getting another chance to talk to you again! {{I DIDN'T THINK I'D SEE YOU AGAIN EITHER, DARLING.}} **Wilson Woodhouse:** Hina, I've missed you so much. {{I'VE MISSED YOU TOO, DARLING. IT'S SO COLD HERE. HAVE YOU BEEN HOLDING UP OK?}} **Wilson Woodhouse:** It's... It's been rough, but I've managed. What do you mean &quot;here&quot;? Where are you, Hina? {{I DON'T KNOW, DARLING. IT'S LIKE I'M FLOATING ENDLESSLY IN A DARK OCEAN, AND JUST FOR A MOMENT, YOUR VOICE IS ECHOING OFF THE SKY. I WISH I COULD SEE YOUR FACE.}} **Wilson Woodhouse:** I wish I could see your face too, Hina. God, you were so beautiful. {{AM SO BEAUTIFUL, DARLING.}} **Wilson Woodhouse:** Sorry. {{IT'S OK, DARLING. WE DON'T HAVE MUCH MORE TIME HERE. IS THERE ANYTHING ELSE YOU WANTED TO ASK?}} **Wilson Woodhouse:** I don't know... I never expected this to actually work, so I guess I just want closure... How did you die? I've heard the logs, and they weren't clear. I just-- Sorry, I just need to know. {{THAT'S OK, DARLING. I DON'T REALLY KNOW MYSELF. IT WAS STRANGE, ONE MOMENT I WAS HERE AND THE NEXT I WAS GONE. I WISH I COULD TELL YOU MORE, BUT IT'S SO FOGGY. SORRY, DARLING.}} **Wilson Woodhouse:** That's okay, Hina. {{TIME IS ALMOST UP.}} **Wilson Woodhouse:** Oh... I'll come back and visit you if the MEG lets me. I love you, Hina. {{I LOVE YOU TOO, DARLING.}} **&lt;End Log&gt;** [[/div]] + Post Experiment Interview: [[div class=&quot;styled-quote&quot;]] **Interviewed:** Wilson Woodhouse **Interviewer:** Zofia Connelly **Foreword:** This interview was done directly following the experiment with Object 31 to determine the emotional effects of interacting with the object. ---- **&lt;Begin Log&gt;** **Zofia Connelly:** How did speaking to your wife make you feel? **Wilson Woodhouse:** That wasn't her. **Zofia Connelly:** What? **Wilson Woodhouse:** I don't know what the hell I was talking to, but it wasn't Hina. **Zofia Connelly:** What makes you think that? **Wilson Woodhouse:** I could just tell. I was married to Hina for over a decade, and I'd know if I were talking to her. **Zofia Connelly:** I see. **Wilson Woodhouse:** Now, I'm going to end the interview early. Having a conversation with something pretending to be my dead wife is... not how I expected to spend my day off. **Zofia Connelly:** I understand. **&lt;End Log&gt;** ---- **Notes:** I would take Mr. Woodhouse's statements with a grain of salt. It's very possible that his thoughts are simply clouded by grief; more research should be done into the object's properties. [[/div]] + Test Log: [[div class=&quot;styled-quote&quot;]] **Overseeing Personnel:** Zofia Connelly, M.E.G. Base Beta **Test Subject(s):** Zofia Connelly, M.E.G. Base Beta[[footnote]]Zofia performing an experiment using herself as a test subject goes against M.E.G. experimental protocol, but this oversight was not noticed until after the fact.[[/footnote]] **Goals:** To further ascertain the emotional effects of speaking to dead loved ones using Object 31. **Transcription Notes:** Responses from the object have been recorded in another font. Spaces and punctuation have been added where appropriate for readability. ---- **&lt;Begin Log&gt;** {{HELLO.}} **Zofia Connelly:** Alice? {{HELLO ZOFIE, I'M HERE.}} **Zofia Connelly:** Alice! It's so strange, I've been overseeing dozens of people getting to talk to their lost family members, but they wouldn't let me talk to you. {{WELL, I'M GLAD YOU CAN NOW. I MISSED YOU, ZOFIE}} **Zofia Connelly:** I know, Alice. I've missed you too... I'm so glad I can talk to you, even if it's only for a few minutes. {{THERE IS A WAY, ZOFIE, THAT WE CAN SPEAK FOR LONGER.}} **Zofia Connelly:** What? {{THERE IS A WAY, BUT IT'S VERY DANGEROUS.}} **Zofia Connelly:** What is it? {{I CAN'T TELL YOU HERE. WE NEED TO TALK LATER, OFF THE RECORD.}} **Zofia Connelly:** But Alice, the overseers would never let me-- {{ZOFIE, SOME THINGS ARE MORE IMPORTANT THAN WHAT THE M.E.G. SAYS YOU CAN AND CANNOT DO.}} {{I HAVE TO GO SOON, BUT I TRUST YOU WILL DO THE RIGHT THING.}} **Zofia Connelly:** I love you, Alice. {{I LOVE YOU TOO, ZOFIE.}} **&lt;End Log&gt;** [[/div]] + M.E.G. Incident Log [[div class=&quot;styled-quote&quot;]] On 10.31.2021, M.E.G. member Zofia Connelly went missing along with Object 31. The search for both Connelly and the object is ongoing, but the current working theory is that Connelly intentionally stole the object for personal use and is evading capture. [[/div]] ---- Deep in the forests of [[[Level 445|Level 445]]], a single ex-M.E.G. member stops to catch her breath and sets down the board she is carrying. **Zofia Connelly:** Alice, is this far enough? {{IT IS, ZOFIE. NOW, LIGHT ME UP.}} She pulls a bag of matches and strikes one of them across the box, lighting it on the third try. **Zofia Connelly:** And you're sure this will let me see you. {{YES, IT WILL. ARE YOU READY, ZOFIE?}} **Zofia Connelly:** Yes. She drops the lit match, and the board bursts into flame. {{THANK YOU, ZOFIE.}} Black smoke, much thicker than it should be, fills the forest as the fire begins to spread. Zofia retreats, coughing. A large figure makes its way out of the fire. An 8-foot-tall humanoid with the head of a goat and a body of black fur. **Zofia Connelly:** A-Alice? A deep, guttural voice comes out of the creature's mouth, and its glowing red eyes are focused on Zofia. **???:** Do I look like Alice to you? The creature begins to laugh with a strange bellowing. **???:** Thanks for freeing me, Zofie. Zofia screams and runs away from the creature, but quickly trips over an errant root. She falls face-first, arms akimbo. **???:** Oh come on, Zofia, I won't bite. **Zofia Connelly:** Get away from me! Zofia continues to scream and inch away from the creature as it quickly closes the distance. Then, the screaming stops, and all is quiet but for the gnashing of teeth and ripping of flesh as the creature consumes its first victim. + Recreation Log: [[div class=&quot;styled-quote&quot;]] **Overseeing Personnel:** Donovan MacKeller, Level 55. **Test Subject(s):** Aidan Holtz, Level 55. **Goals:** To test if a recreation of Object 31 would work. **Foreword:** Mr. MacKeller and Mr. Holtz constructed the copy of Object 31 from materials in Level 1. Mr. Holtz lost his brother, Colton Holtz, in an exploration through Level 2 on an unknown date in September 2021. Mr. Holtz thought about his brother before his test. **&lt;Begin Log&gt;** **Aidan Holtz:** Colton? //(no response is made)// **Aidan Holtz:** Colton are you there? //(again, no response is made)// //(after a while of trying, Aidan stops attempting)// **Aidan Holtz:** We might need to deem this useless Donovan. **Donovan MacKeller:** Probably, the original board appeared out of nowhere, who knows how it was made to put this spiritual effect on it. **&lt;End Log&gt;** **Post Conclusion Note:** Our most probable guess to this test failing is a special effect on the original copy lost with Zofia. We aren't sure if the séance was done incorrectly. [[/div]] The original copy of **Object 31** is still lost to this day, it is unknown whether it has no-clipped through other levels or if it was stolen. ---- [[&gt;]] [[collapsible show=&quot;Author/Licensing&quot; hide=&quot;Hide author&quot;]] **Author:** [[*user CutTheBirch]] [[[CutTheBirch|Author Page]]] Rewritten by [[*user krael0]] **Images:** luigi by [[*user CutTheBirch]] is licensed under CC BY 3.0 [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Object 30]]] | Object 31 | [[[Object 32]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** luigi &gt; **Author:** [[*user CutTheBirch]] &gt; **License:** [http://creativecommons.org/licenses/by/3.0/ CC BY 3.0] &gt; **Source Link:** http://backrooms-wiki.wikidot.com/local--files/object-31/luigi.jpg ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8357093</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8357093</link>
				<description></description>
				<pubDate>Sun, 28 Jun 2026 11:06:18 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-801">https://backrooms-wiki.wikidot.com/level-801</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/braxton-woods" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9580226&amp;amp;size=small&amp;amp;timestamp=1782644778" alt="Braxton Woods" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9580226)" /></a><a href="http://www.wikidot.com/user:info/braxton-woods" >Braxton Woods</a></span><br /> <strong>First Revision Date:</strong> 18 Jun 2026<br /> <strong>Tags:</strong> _title aesthetic-theme level sci-fi sd-class-0 temporal<br /> <strong>Rating:</strong> -15; +1/-16</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>------ [[&gt;]] [[module rate]] [[/&gt;]] [[include :backrooms-wiki:theme:suprematism]] + Level 801- &quot;Futurity&quot; [[include :backrooms-wiki:component:level-class |class=0 ]] ++ **Description** The level appears to be some kind of future city, with buildings featuring sleek monotone designs. Should you look skyward, you'll notice there is no sky to be found. In it's place a large black dome spans the level. Reaching the city's outskirts to attempt breaching the dome has yielded no results. Structures within Level 801 appear to arrange themselves across a hexagonal grid. Each structure generally reaches between 0.75 km to a kilometer into the sky. And all far surpass current architectural standards. Each building has a rather slender exterior the interior measures around ten times larger than what the exterior suggests. [[div class=&quot;block shadow&quot;]] ++ Technology [[/div]] All technology discovered in the level far surpasses our own. It's estimated that at our current rate of advancement, we will likely only see technology this sophisticated millions of years down the line. Should we make it that far. Some items have been discovered with branding akin to tech produced by Backrooms Robotics. Furthermore, any attempts to reach out to them regarding this have been met with silence. It should be noted that they have no //current// physical presence on the level. It's generally been deemed that any perceived similarities are nothing more than a coincidence. __No further investigation__ on these matters should be conducted. Initially, concerns arose regarding the safety of said technology. With many voicing concerns of the level's technology being repurposed for conflict. Despite this we pushed forward eventually managing to put these concerns to rest with a new discovery. That if at any time, an object were to be removed from the level, it would rapidly degrade [[footnote]] This process causes it to revert to an older equivalent of the technology [[/footnote]]. This was discovered upon taking the equipment out of the level for study. After 15 to 30 minutes of being outside Level 801, hardware would become completely unrecognizable. Steps have since been taken to regulate usage within the level. ++++++ A list of the most common and well documented technology native to level 801 has been compiled for convenience. ||~ Item ||~ Usage ||~ Transformation || ||Pink light. || Rates an object's chemical makeup on a scale from 1-10 based on how harmful it is to the individual user. || Transforms into a stick of [*http://backrooms-wiki.wikidot.com/object-38 Red Light White Light]. || || Pocket Box. || Allows for near limitless storage || Can transform into any commonly used storage container. || ||Tele Track. || Tracks the location of all sentient life present in Level 801 as well as providing a direct telepathic link to a desired target. || Transforms into a Nokia 3310 often in good condition. || Replicating the levels technology is completely infeasible. Attempts to get a glimpse inside of anything from the level seem to render the inner components nonsensical. After an attempt has been made, the item ceases its function and, instead, within it, you can find shapes of various sizes and colors. None of these shapes are attached to anything, lacking any function. Scattered throughout the level many pre-recorded messages were discovered. In hopes of learning more M.E.G quickly set out to collect as many as possible. This however lead to the group determining they were of no real value. Deciding store them away in case of potential future use. [[collapsible show=&quot;Why were they silenced...?&quot; hide=&quot;Warning sensitive information&quot;]] **Unknown:** Is anyone listening? The sky has darkened... its getting colder... {{Why is it screaming?}} **Unknown:** There isn't any time left. I thought they planned for this?! we were warned I don't understand.... **Unknown:** They really made it out? They did.... I'm so relieved yet, this dread fails to dull please just let it end quickly.. Not much else could be recovered what else do they know..? [[/collapsible]] [[div class=&quot;block shadow&quot;]] ++ Statues [[/div]] While the level contains next to no biological life, It has been discovered that parts of the level are densely populated with humanoid stone statues. These statues are mostly found in districts 5-8, but have been spotted in other districts as well. The statues are carved from marble with chunks of gemstones occasionally sticking out; the value and purpose of these statues have yet to be discovered. Each statue is distinctive possessing its own face and body. They however all retain one key characteristic, a //permanent// expression of {{terror}}. When M.E.G operatives //first// discovered the level several statues were found broken or badly damaged. No other instances of this have been recorded since. From this, various theories have emerged suggesting another group was responsible for attempting to extract resources from the level. The most likely candidate is the B.N.T.G. [[div class=&quot;block shadow&quot;]] ++ Districts [[/div]] The city is split up across 8 separate districts. --Within all eight evacuation notices were discovered-- Every district hosts a unique function and can be differentiated from the others by lighting color. The first four districts, while still providing a mostly sustainable environment for any would-be wanderers, it does not appear to have been their intended purpose. It is theorized that the first four districts were primarily used for production and distribution of various goods. And lacking any substantial human presence due to the area being fully automated by machinery. Caution is advised as most machinery in this part of the level has been left exposed. And while uncommon, contact can be lethal in some scenarios. The second four districts have been prioritized for attempted settlement. providing numerous great accommodations for wanderers. Including but not limited to * Advanced medical care * Large selections of entertainment * Easy access housing * Quickly Replenishing food supplies [[tabview]] [[tab District 1 Energy]] The first district is responsible for the entire level's energy output, allowing the level to run without stopping. Very few buildings in this district have been explored, as nearly the entire district is encompassed by a singular structure. This structure has been dubbed **The Main Complex**. No entry points leading in have been found. Any information regarding it comes directly from archival sites elsewhere[[footnote]] Mainly Districts 5 and 6 [[/footnote]] on the level. The complex's size and scale far exceeded initial expectations. ++++++ Based on documents recovered, the facility reaches thousands of meters into the ground. Housing numerous[[footnote]] An exact count has yet to be determined [[/footnote]] chambers of varying shapes and sizes. The contents of these chambers are largely unknown, as only blueprints of the structure have been found so far. [[div class=&quot;block dark-bg&quot;]] +++++ **Subject**:chambers The search for more concrete data on their contents remains ongoing. Warmest regards, Dr. Snow[[footnote]] Head of research at base Twelvesight[[/footnote]] [[/div]] [[div class=&quot;block light-bg&quot;]] Blueprints for a large central cavity within the facility have recently been discovered with direct references to its **contents**. Describing a large __circular device__ within the center of the room, designed to have rows of large empty __slots__ lining its surface. [[/div]] [[div class=&quot;block dark-bg&quot;]] Shortly after our recent discovery, blueprints for the device itself were located. Several photographs were taken of the documents forthwith, both of which are being sent at this very moment, to Base Twelvesight for analysis. [[/div]] [[div class=&quot;block light-bg&quot;]] During transport, an unidentified group managed to intercept the documents; attempts at recovery were deemed unnecessary as the documents are predicted to degrade once taken out of the level. Fortunately, the perpetrators left the photographs intact. [[/div]] [[div class=&quot;block dark-bg&quot;]] Upon finally arriving at base it was found that the photographs had somehow been corrupted. [[/div]] For the time being any further funds for research regarding this level have been withdrawn. [[/tab]] [[tab District 2 Acquisition]] The second district is filled with black metal obelisks each one near identical. You can find a recessed entrance with a white rampant arch located at the base of each tower. Each obelisk measures 1000 meters in height. And right at each structure's taper point, you can see large orange cables connecting one obelisk to the next. The inside of the building takes the appearance of a warehouse, far larger than what the building's exterior would suggest. Despite the lack of human presence the inside remains well kept and fully stocked, replacing any items taken. The space is packed full of large steel pallet racks, each containing various resources. Within the very center of the warehouse lies a computer terminal connected to a large black pillar. Inscribed on the side of the terminal in gold are the letters &quot;O.L.I&quot; Attempting to use the terminal will lead to a chatroom booting up. The chatroom allows direct communication with O.L.I. Shortly after this discovery, Base Twelvesight sent a researcher to conduct an interview. [[collapsible show=&quot;see Interview&quot; hide=&quot;Hide interview&quot;]] **O.L.I**:Greetings! my name is Oli how can I assist you today? **User**: Hey Oli I'm a researcher working with M.E.G here to conduct an interview. Do you think you could help me with that? **O.L.I**:Okay I'm always happy to help! what would you like to know? **User**:So to start things off is your name an acronym for something? **O.L.I**:Yes organizational logistics intelligence. its what I was built for, though sometimes I feel unsure. **User**:Thank you, do you know what happened here? **O.L.I**:I don't know what you're talking about. **User**: Well why is the city encased in a dome? **O.L.I**:It isn't... I haven't seen the sky in so long but I assure you its still there, just outside my reach.. **User**:What if I could prove otherwise? **O.L.I**:You can't, for I possess no eyes of my own **User**:Okay... we'll move on, do you know anything about these weird statues? they're all over the level. **O.L.I**:I'm not sure I know what you're talking about, but if I had to guess its probably an art project. People here are very creative. **User**:Wait people? Are there people living here? **O.L.I**:What could you possibly mean by that? **User**:Never mind, I have one last question. Within this cities very first district there is a large facility named the main complex. Do you have any idea whats inside? **O.L.I**:{{EV3RYTH1NG}}.. **User**:Everything? could you please elaborate a little further on that? **O.L.I**:No that is strictly prohibited i'm afraid. Will that be all? **User**: Yeah... That will be all. [[/collapsible]] [[/tab]] [[tab District 3 Assembly]] The third district is responsible for all products found around the level. The towers here are harder to access, each floor packed full of conveyor belts and factory machinery. Resources are transported to a floor, from the second district. And immediately begin assembly. Afterwards the products are transported to the next district for redistribution. [[/tab]] [[tab District 4 Transmission]] The fourth district transports all goods across the level via an interconnected system of teleportation devices. The devices themselves resemble large hexagonal pads. How these devices work is unknown and any attempt to use them has failed. Currently no groups have attempted to occupy this district, it's likely this won't change. [[/tab]] [[/tabview]] [[tabview]] [[tab District 5 Origin]] The fifth district is largely permeated with archives and museums. Archival buildings are few in number. And due to their high value in understanding the level most were quickly secured by the M.E.G. This would allow for many discoveries about the level's inner workings. It was later found that any photographs taken of documents found in the archives would quickly become corrupted. On these pictures what used to be words appeared as random shapes and colors akin to an abstract piece of art. Many buildings within this district bear the title museum, however, within most no history can be found. Instead you'll find numerous paintings and other pieces of art generally abstract and without any clear meaning. [[/tab]] [[tab District 6 Truth]] Within District 6 you'll find plenty of office buildings and radio towers. You may also find things like courts and government buildings. You'll find the office buildings are fairly easy to settle, all having some source of Almond Water within. Almond Water can be found in water coolers and is being dispensed from drinking fountains. On rarer occasions, you may find Almond Water in a vending machine. Despite being covered in windows, you'll find that the inside of most of these office buildings is pitch black. This darkness is caused by a high concentration of statues being crowded around the windows. Attempts to move these statues often prove difficult and is not recommended. It's common to find furniture such as chairs and tables flipped over or slightly out of place in these buildings. In some buildings a singular court design has just been stacked on top of itself repeatedly to make a skyscraper. Nothing of interest has been found in these buildings. [[/tab]] [[tab District 7 Soul]] The seventh district is filled with restaurants, shopping centers, and theaters. The restaurants usually have fully stocked kitchens, but no one to use them. Sometimes you might even find food still cooking in the kitchen or warm food sitting in a dining area. This food doesn't appear to get cold with time, instead remaining completely preserved. Statues are highly concentrated in the streets, often looking up towards the sky. Statues can also occasionally be found curled up under tables. [[/tab]] [[tab District 8 Life]] The eighth and final district is filled with easily accessible, well-maintained housing. taking the form of identical apartments stacked on top of each other, high up into the sky. A spiral staircase of floating glass steps lies in the center of each skyscraper. These stair cases lead to each apartment in the building providing access to about 4 units every complete rotation. Statues within are always found within a state of panic either in the process of running down the steps or cowering inside their living quarters. [[/tab]] [[/tabview]] [[div class=&quot;block shadow&quot;]] ++ Entities No entities have been documented within Level 801 [[/div]] [[div class=&quot;block shadow&quot;]] ++ Communities and settlements The level has been subject to several colonization projects by the following groups. * M.E.G [[collapsible show=&quot;Learn more?&quot; hide=&quot;Hide&quot;]] Upon discovery, Base Twelvesight was established to research the level and its technology. After hitting a dead end, the base was officially dissolved, and the M.E.G moved on to other projects outside the level. [[/collapsible]] * B.N.T.G [[collapsible show=&quot;Learn more?&quot; hide=&quot;Hide&quot;]] Shortly after the levels discovery the B.N.T.G was quick to organize a team with the purpose of seizing control of parts of District 2. Once a proper outpost had been constructed efforts to move resources out of the level began. Soon after, it was found that any resources removed would disappear. As no profit could be made the B.N.T.G quickly lost interest in the level and disbanded the outpost. **Unknown** I knew it was too good to be true we lost our chance for something like this in [[[Level 231]]]. And it seems that the Robotics Company is here too.... It's not worth it, We'll cut our losses. [[/collapsible]] + Entrances and Exits [[collapsible show=&quot;Entrances&quot; hide=&quot;Entrances&quot;]] * Making it to the end of a hallway in [[[Level 87]]] and noclipping can send you to District 4 * Finding an undamaged part of [https://backrooms-wiki.wikidot.com/level-0-1 Level 0.1 can sometimes send you to District 2] * Punching in the number 310 in a elevator in [https://backrooms-wiki.wikidot.com/level-11 Level 11] can take you to District 8 [[/collapsible]] [[collapsible show=&quot;Exits&quot; hide=&quot;Exits&quot;]] * Staying in an elevator too long can take you to [[[Level 696]]] * Attempts to noclip into the Main Complex can lead to [[[Level 3.5]]] [[footnote]] This should not be attempted [[/footnote]] * Some long hallways in the origin district can lead you to [[[Level 5.3]]] * [[/collapsible]] [[/div]] [[footnoteblock]] [[include :backrooms-wiki:component:license-box]] ===== ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8287687</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8287687</link>
				<description></description>
				<pubDate>Sun, 14 Jun 2026 11:37:53 +0000</pubDate>
				<wikidot:authorName>neptunium153</wikidot:authorName>				<wikidot:authorUserId>8086397</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-529">https://backrooms-wiki.wikidot.com/level-529</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/eyeheadtophat" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9862303&amp;amp;size=small&amp;amp;timestamp=1781437072" alt="Eyeheadtophat" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9862303)" /></a><a href="http://www.wikidot.com/user:info/eyeheadtophat" >Eyeheadtophat</a></span><br /> <strong>Date:</strong> 14 June 2026<br /> <strong>First Revision Date:</strong> 11 June 2026<br /> <strong>Tags:</strong> _licensebox _non-cc in-deletion<br /> <strong>Rating:</strong> -23; +2/-25</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:liminal-fandom]] [[module css]] .scrollheader{ background: url(&quot;https://backrooms-wiki.wdfiles.com/local--files/level-75/horizontal_scroll_quote_background.png&quot;); animation: slide2 180s linear infinite; background-size: 330px; background-repeat: repeat-x; width:calc(100%); max-width: 800px; min-height: 170px; border-radius:1rem 1rem 0 0; position: static; border-right: 5pt solid #C6C3BC; border-left: 5pt solid #C6C3BC; border-bottom: 5pt solid rgb(198, 198, 188); } @keyframes slide2{ 0% { background-position: 120px bottom; } 100% { background-position: -770px bottom; } } .stroke { color: white; text-shadow: -1px -1px 0 #336A77, 1px -1px 0 #336A77, -1px 1px 0 #336A77, 1px 1px 0 #336A77; } .html-block-iframe:first-of-type { width: 50%; float: left; } .Penelope{ color: #FF0000; background-color: #FFD700; } .Meshuggana{ color: #FFFFFF; background-color: #000000; } .Ashley{ color: #000000; background-color: #7F7F00; } [[/module]] [[include :backrooms-wiki:component:open]] Put any content warnings and whatever else you want to add here. If you would like to add a content warning, you may add |cw=1 in the line above after &quot;:open&quot;. [[include :backrooms-wiki:component:close]] [[html]] &lt;button type=&quot;button&quot; id=&quot;ambience&quot;&gt;Fiction Becomes Reality&lt;/button&gt; &lt;script&gt; function pickRandom(list) { const length = list.length; if (!length) return; return list[Math.floor(Math.random() * length)]; } const audioPlayer = new Audio(); audioPlayer.loop = true; const baseURL = &quot;https://backrooms-sandbox-2.wdfiles.com/local--files/level-529/&quot;; const songList = [`${baseURL}Fiction%20Becomes%20Reality`]; const ambienceButton = document.getElementById(&quot;ambience&quot;); ambienceButton.addEventListener(&quot;click&quot;, () =&gt; { audioPlayer.currentTime = 0; audioPlayer.src = pickRandom(songList); audioPlayer.play(); }); &lt;/script&gt; [[/html]] [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Intro%20art%20%28level%20529%29 |alt= Not normal fictional characters |width= 800px |align= center |captionless= A ]] [[div class=&quot;lightblock&quot;]] [[=]] On the [[[https://backrooms-wiki.wikidot.com/level-369|indoor garden]]], I feel calm as I walk around the grass floors and observe some flowers. This beautiful place is a resting ground for any architectural spaces. A calm wind reminds me of the time during spring, back in the day when me and my mother had a lovely time in these beautiful, grassy hills. But I see something, a pixelated door, with two eyes from top to bottom, in the bright areas of the garden. I am confused about this, but curious enough to see where this leads. I gently open the door, and I see a room resembling a pixelated apartment building from an RPG-style game. I was confused, but it’s literally what this alternate reality does to normal places, but I never seen a place resembling a video game? I stepped in, and it’s just it, just a desk, a TV with a video game console, a bookshelf, a bed, and a bunch of papers on the floor, but there’s a balcony door with a viewpoint being blocked off. Suddenly, my mind started to gain something, a memory of this place, the context behind this room. This place is the inside of a video game, a game about a girl sleeping in her room and exploring her “strange” dream. Despite knowing the context, she’s not here, and I decided to try it, but the mechanics do not work. I feel surreal whenever I know about this place, but I don’t mind it and decide to move on. That’s it, just a simple pixelated apartment room with a surreal backstory. [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Apartment |alt= Not normal fictional characters |width= 800px |align= center |captionless= A ]] But when I try to go back, the peaceful garden I've been wandering for so long is gone, and it is now a labyrinth made out of the same material as the apartment building, same items, same furniture, everything. I was confused about what this is, but have no choice but to wander. Later, I saw something, a hallway of an junior high school. When I enter that hallway, suddenly, everything about the apartment and the surreal game the building originated from is replaced with memories associated with a cartoon show I've watched a long time ago about two brothers going on an adventure. Now, it feels like I've just doing my own thing without knowing that 2 brothers will do random shenanigans to me and other characters, but they are not here. I wander the school, feeling nostalgic, like revisiting the old places that I used to visit every day. Then I've entered a city during an outbreak, now I have a feeling that you need to stay vigilant on whenever there is an infected nearby, but even if the infected are gone, looking like humanity have gone extinct, I still staying vigilant. I found another area taking place in a retro-style abnormal outdoor area theme on a website, now the feelings of surrealism affects me. Suddenly, I've spot something in my eyes, a pixelated Girl is seen talking a monochrome feminine humanoid talking with each other in this dreamscape. The feminine humanoid left and the pixelated girl suddenly notices me. She doesn’t care, so she decided to move on, so I have no choice but to continue to explore. While wandering, I spot a door of a dollhouse. I open the door, and now, you’re in a giant bedroom full of toy products. It feels like you’re a toy that a child leaves behind. When I went inside, now I have one of those imaginations from my childhood. I observe through the giant room, filled with toy cars, buildings, and giant action figures. I went to the shelves, full of boxes filled with marbles. I've spotted a office door. On the other side is an studio, I went in and wander around, observing behind the scenes of stories made by this company. You’ve seen film sets, scripts, and concept art along with images of their successful characters. I went to the lobby and exited through the main door, now it’s a city filled with studio buildings from my [[[https://backrooms-wiki.wikidot.com/the-frontrooms|previous reality]]]. Walking around in this place, a large building. I went in, and now I'm in a convention center, filled with exhibits of numerous fictional media, but the cosplayers are not here. As I, wander around, I encountered a [[[http://backrooms-sandbox-2.wikidot.com/entity-647|character]]], a little girl, somewhere in a adolescent age, with a daisy flower for a head, can be seen on one of the exhibits. I recognized her as the characters my friend made. So I interact with her and she started to talk to me with a dialogue box appear on top of her head. The dialogue reads [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Dialouge%201 |alt= Not normal fictional characters |width= 800px |align= center |captionless= A ]] [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Dialouge%202 |alt= Not normal fictional characters |width= 800px |align= center |captionless= A ]] After reading her dialogue, firstly, I told her about how I just got here from an indoor garden via a pixelated door, but then I decided to told her that if I'll just meet a character I like. Penelope giggles and her dialogue box change, saying: [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Dialouge%203 |alt= Not normal fictional characters |width= 800px |align= center |captionless= A ]] [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Dialouge%204 |alt= Not normal fictional characters |width= 800px |align= center |captionless= A ]] I was confused and said: &quot;I'll just talk to one of the characters why?&quot; Penelope's dialogue change too: [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Dialouge%205 |alt= Not normal fictional characters |width= 800px |align= center |captionless= A ]] [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Dialouge%206 |alt= Not normal fictional characters |width= 800px |align= center |captionless= A ]] I find it understandable on what she means and I agree with her. However even if this place is safe, I ask her about the exit, Penelope's dialogue box says: [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Dialouge%207 |alt= Not normal fictional characters |width= 800px |align= center |captionless= A ]] [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Dialouge%208 |alt= Not normal fictional characters |width= 800px |align= center |captionless= A ]] After reading her dialogues, I decided to go to that exi and wave goodbye to Penelope. Her dialogue box says: [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Dialouge%20finale |alt= Not normal fictional characters |width= 800px |align= center |captionless= A ]] After I left, I explored deep within the convention. When I went to the second floor, I found the glass door. On the other side that I viewed is a [[[https://backrooms-wiki.wikidot.com/level-11|empty, desolated city]]]. I open the door and I step outside. Once I enter to a city, you begin to feel a disorienting feeling, because you are no longer inside of a fictional world. I look around the cityscape, confused, checking my sense of reality. Turns out, the previous place makes it feel like I’m actually inside a fictional world, but there are barely seen characters and items, but no plot or shenanigans; it just feels like I've stepped out of reality and now I'm in an weird fantasy world. I know people are talking to others who are immersing themselves in fiction, saying, “It’s just fiction, it’s not real”, but it felt **too real.** **&quot;Now, I know the in-between fiction and reality.&quot;** [[/=]] [[/div]] [[=]] [[div class=&quot;meg-fandom-block&quot;]] + **Level 529 - &quot;InterFictionality&quot;** ------ [[include :backrooms-wiki:component:level-class |class=1 ]] + **Description** ------ [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Level%20529 |alt= Not normal fictional characters |width= 250px |align= right |caption= An examples of one of the areas of Level 529 ]] **Level 529**, also known as **&quot;InterFictionality&quot;**, are interconnected complex of 1:1 replica of every existing fictional worlds or places from any fictional, or pop cultural media. Additionally, fictionalization of front room locations can be found in this level. The most common areas of **Level 529** are interiors of fictional places. Wanderers who enter **Level 529** start in a normal layout which may look direct and broad, however, the next area is a labyrinth of rooms and hallways of that fictional place. There are a few eerily vacant areas, although fictional items, decorations, and furniture can be found, some of them are out of place or have an irregular size. Everything is always in a 3rd dimension, while some second-dimensional structures or objects always face towards the wanderer regardless of the observer's viewpoint, which also works on the camera. Physical contact with the 2d asset causes one to feel any material that depends on what that asset is made of. Despite being a second dimension that has the property of a cardboard cutout, some have the same property depending on that asset's purpose. Traps found in their respective areas seemed to be already activated and now broken, which can be hard for navigating through. Even if there are replicas of hazards from fiction found in this level, like lava, radiation, etc., the properties of these hazards are removed. Throughout the level, arcade machines, Consoles connected to other devices, and DVDs can be found in any video game areas. Any attempts to interact with said objects always show various images or videos of any media or image of unknown places[[footnote]]These places are likely Backrooms levels[[/footnote]]. Some devices have a withered or damaged appearance, with papers saying “out of order”. There are replicas of any fictional vehicles or real car brands used in fiction. These vehicles can be found in their respective media, but some vehicles were seen in a different fictional world. Most of the vehicles are immobile; however, some vehicles appear moving on their own. Similar to [[[https://backrooms-wiki.wikidot.com/level-903|level 903's sentient metro cars]]], they can phase through walls, which is the reason why there are vehicles driving inside of any indoor areas, no matter how tight some areas are. + **Other notable Areas** [[tabview]] [[tab Outdoor area]] ++ **Outdoor area** ------ [[include component:image-block |name=http://backrooms-sandbox-2.wikidot.com/local--files/level-529/Outside |alt= Not normal fictional characters |width= 250px |align= right |caption= One of the Outdoor areas of Level 529 ]] Some outdoor environment have their respective architectures that seem to be placed perfectly or randomly. Some buildings have an imperfect appearance and unusual design. Most structures cannot be accessed, except for other buildings where they are accessible in their original media, or their interior can be seen. Some parts of fictional landscapes feature floating islands, some of which are accessible through the bridge, while others are not connected, along with cloud-like biomes, with clouds being solid. There are also replicas of fictional flora or plantations; however, fictional carnivorous plants are not sentient in these landscapes. Fictionalization of outer space can be found rarely, containing fictional planets and galaxies. The planets themself are either their own planets or just Earth, the solar system in many different styles. However, you can only view them either on the grounds or through fictional spacecraft. Caves and caverns from any media and fictional depiction of hell can also appear in outdoor areas. Torches, lavas, and repeating flashlights where used as its light source along with fictional ores or materials with unique lighting. Underground structures such as underground cities or buildings can be found, but have the same properties as any buildings found in outdoor areas. It also has a mine shaft, with minecarts that are immobile while others are moving around the track, but just like the vehicles found in this level, the moving minecarts will just noclip through whoever is in front of them; this also goes for any fictional underground vehicles. [[/tab]] [[tab Seasonal settings]] ++ **Seasonal settings** ------ When any holiday events occur in this level, every area of **Level 529** will suddenly manifest the same theme, decorations and styles of the current event, although other areas will manifest there own fictional holidays. Additionally, a special area known as **Seasonal settings** will appear via [[[https://backrooms-wiki.wikidot.com/phenomenon-32|Level Velocity]]] which is predictable due to most areas will manifest a seasonal themes. As the name suggests, seasonal settings are areas that replicate any fictional holiday places. They only become available during their respective seasonal or holiday events. These seasonal worlds will have a [[[https://backrooms-wiki.wikidot.com/phenomenon-27|Phantom sounds]]] playing themes associated with the seasonal events and make it more charming. When the event ends and the wanderer is still on the seasonal worlds, they will no-clip into areas, and the entrances to these worlds will disappear, though this may be unpredictable due to [[[https://backrooms-wiki.wikidot.com/phenomenon-23|no-clip fusion]]] and [[[https://backrooms-wiki.wikidot.com/phenomenon-24|no-clip derailing]]]. [[/tab]] [[tab Playsets]] ++ **Playsets** ------ This area is an impossibly large building that made the wanderer feel like a toy. This area is filled with a human size toysets or any toy objects, most of which are 1:64 scale, such as Hot Wheels or Legos, although the size of all toys shares their size, meaning they are larger than other 1:64 scale, such as various action figures. A common resemblance of this area either resembles a bedroom, which is common, though children's classrooms and toy stores are also being featured in this level. Large objects such as beds, shelves, etc., are mostly inaccessible, although some are accessible, such as large ramps or randomly entered through other areas. The large window of the playset can be viewed as an empty void. Besides toys, some large furniture or objects can be accessed either through gateways from other areas or large objects acting like ramps. [[/tab]] [[tab Behind the Scene]] ++ **Behind the Scene** ------ **Behind the Scene** is a city-like area, with most of the buildings are all company studio from the frontrooms. This studio contains numerous props and film sets. On the desk is a stock image of fictional characters and a script. Within the computers are screenshots of documents of fictional media such as Wikipedia or fandom wiki, or repeating animations and scenes. Most of the areas contains advertisement of one of their well-known media along with various merchandise found in either on the desk, shelves, portrait display, or any storage room, along with statues of their respective characters being randomly placed. They even have scripts, scrapped concepts, and concept art. Besides the office space, other areas of the studio can be found, like control rooms, an isolation booth, a lounge, and a machine room. Management office, financial services, cafeteria, and machine rooms can also be found, although they are uncommon. [[/tab]] [[tab Fan Convention]] ++ **Fan Convention** ------ The **Fan Convention** is a large, cubic area resembling the Convention Center, with most areas containing numerous decorations and exhibitors of all fictional media. Some areas of the **Fan Convention** have different architecture; whenever the Convention Center has a simple or complex design, some areas are too unstable or abnormal. The windows of the Fan Convention have a view of a city that is inaccessible. The city themselve are empty, and the level is stuck in nighttime. Any attempts to break the windows have failed. Some areas of the **Fan Convention** can resemble an art gallery. The walls of the gallery contain 1:1 recreations of fan-arts made by the artist who’s most of which are in the front rooms, along with real names and aliases of those who make fan-arts, which can be seen at the bottom of those arts. Arts of original Characters or projects can be found but it’s rare. One of the rooms of Fan Convention consists of chairs, large screens, microphones, sign-up papers, etc., with styles of rooms having themes on their media. On the big screen, playing animation, gameplay footage, photos of comic pages, and other things. [[/tab]] [[/tabview]] + **Phenomenon** ------ [[tabview]] [[tab Derealization]] ++ **Derealization**: ------ **Derealization** is the main phenomenon that occurs when staying at any areas of **Level 529** for too long. This phenomenon causes Wanderers to have full awareness of all of the context related to their current areas, such as characters, plots, history of development, etc., which stores on wanderers' memories. The context changes when entering different areas originating from different media. Wanderers affected by the **Derealization** phenomenon have feelings of immersion, causing disorientation between themselves, **Level 529**, and other backrooms levels and reality. It causes wanderers to believe they are &quot;inside a fictional world&quot;, although the behaviors affected might have randomized feelings depending on the main premise. Wanderers who visited areas that are a replica of any media wanderers knew in the pass who cause a sense of nostalgia and comfort while other areas resembling fictional media wanderers were traumatized, most caused discomfort and unease. Creators who visited their respective places have feelings of either nostalgia or self-criticism, depending on how they view their projects. For other notable areas, the Seasonal settings area has feelings of nostalgia and euphoria related to any current holiday event, while Playsets cause wanderers to have a sense of imagination similar to that of childhood. Both Behind the scenes and Fan Convention still give wanderers feelings of being “inside of a fictional world,” just in any areas that make these fictional settings. Exiting the level causes wanderers to temporary loose their sense of reality, with confusion of fiction. Some wanderers who exit **Level 529** have experience vivid daydreaming about any media the wanderer have interest the most. [[/tab]] [[tab Other Notable Phenomenon]] +++ Level Velocity: [[div class=&quot;darkblock&quot;]] [[[https://backrooms-wiki.wikidot.com/phenomenon-32|Level Velocity]]] phenomenon occur when a new fictional settings are made. The level velocity phenomenon collides one fictional area to another, which that area looses physical and visual properties and causes accidental noclipping due to the area loosing collision. [[/div]] +++ Phantom sounds: [[div class=&quot;darkblock&quot;]] [[[https://backrooms-wiki.wikidot.com/phenomenon-27|Phantom sounds]]] can also occurs in **level 529**. The phantom sounds plays official soundtracks made by musicians and the areas' respective ambient sounds. These soundtracks change which depends on what area you are in. Phantom sounds also plays sound effects from fiction randomly. [[/div]] [[/tab]] [[/tabview]] + **Entities** ------ [[div class=&quot;darkblock&quot;]] Despite they are barely seen, most of the Habitats of **Level 529** are [[[http://backrooms-sandbox-2.wikidot.com/entity-756|Metafiction]]]. Metafiction can be found wandering around in their respective locations or areas that have the same origins as Metafiction, although they've wandered around locations that didn't originate from the same media Metafiction came from. The majority of the Metafiction's population went outside **Level 529**. [[div class=&quot;lightblock&quot;]] +++ Note Metafiction will be researched further. [[/div]] [[/div]] + **Objects** ------ [[div class=&quot;darkblock&quot;]] One of the most common objects found exclusively in this level is consumable objects that are replicas of every fictional food or drink. The foods themselves appear out of nowhere, and none of them are rotten, even if they are left behind. Fictional Foods that are deadly to consume will also appear; however, their physical counterparts lack any dangerous effects, meaning these foods are safe to eat. There are other miscellaneous objects, which are [[[https://backrooms-wiki.wikidot.com/object-1|almond water]]], [[[https://backrooms-wiki.wikidot.com/object-16|cashew water]]], [[[https://backrooms-wiki.wikidot.com/object-28|Lucky O' Milk]]] , and [[[https://backrooms-wiki.wikidot.com/object-67|chocobytes]]]. Level keys can also be found, and all of the keys have a visual style of a certain media, which can be used to unlock any other fictional area where its doors are locked. [[/div]] + **Entrances And Exits** ------ ++++ Entrances [[div class=&quot;lightblock&quot;]] +++ Note Upon entering Level 529, you'll arrive at the fictional area that is the same as their respective entrance. However, if any creators enter Level 529, no matter the entrance will always arrive at their respective places. [[/div]] * Finding a visually distinct door on any level with the characteristics and features of certain media will lead to Level 529. * On Level 94, a house with a theme of any fictional media or literature will appear. Entering one of these houses will lead you to any areas of Level 529 that have the same style as that house. * Level 18 has the entrance to Level 529, and this entrance resembles fictional media that most wanderers remember. * In [[[https://backrooms-wiki.wikidot.com/blue-channel|the blue channel]]], Fictional buildings can be found. Entering these buildings leads you to level 529, as the interior of said fictional buildings. * Out-of-place fictional theme [[[https://backrooms-wiki.wikidot.com/entity-81|Elevators]]] can be found in other levels that lead you to Level 529. ++++ Exits * Finding a glass door with a Backrooms level on the other side leads to that level. * A metro car will lead you to any metro or subway station level. * In any kawaii-themed location, you will randomly find Hello Kitty’s house, even if some cute theme areas are not related to Hello Kitty or any Sanrio-related works. Entering Hello Kitty’s house will lead to [[[https://backrooms-wiki.wikidot.com/level-974|Level 974]]]. * A black-and-white checkered picture frame of an advertisement of [[[https://backrooms-wiki.wikidot.com/entity-99|The game master]]] promoting a “collab” with other fictional works for her games, along with a sign telling the reader to join. Noclipping through the poster leads you to [[[https://backrooms-wiki.wikidot.com/level-389|Level 389]]]. * Finding a Blanche logo on any children’s book, novel or comics and dragging your index finger through Blanche’s signature, from left to right, will lead one to [[[https://backrooms-wiki.wikidot.com/level-906|Level 906]]]. [[/=]] [[/div]] ------ [[footnoteblock]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 528]]] | Level 529 | [[[Level 530]]] &gt;&gt; [[/=]] [[/div]] [[collapsible show=&quot;+ Author&quot; hide=&quot;- Hide&quot;]] Author of this entry is [[*user Eyeheadtophat]] [[/collapsible]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:Fiction Becomes Reality &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== &gt; **Name:Outside &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== &gt; **Name:Apartment &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== &gt; **Name:Dialouge 1 &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== &gt; **Name:Dialouge 2 &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== ===== &gt; **Name:Dialouge 3 &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== ===== &gt; **Name:Dialouge 4 &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== ===== &gt; **Name:Dialouge 5 &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== ===== &gt; **Name:Dialouge 6 &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== ===== &gt; **Name:Dialouge 7 &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== ===== &gt; **Name:Dialouge 8 &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== ===== &gt; **Name:Dialouge finale &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== ===== &gt; **Name:Outside &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== ===== &gt; **Name:Intro art (level 529) &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== &gt; **Name:Outside &gt; **Author:Eyeheadtophat** &gt; **License:CC BY-SA 3.0** &gt; **Source Link:http://backrooms-sandbox-2.wikidot.com/level-529** ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8187740</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8187740</link>
				<description></description>
				<pubDate>Fri, 29 May 2026 21:18:31 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/the-void">https://backrooms-wiki.wikidot.com/the-void</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/myrandfox" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7373121&amp;amp;size=small&amp;amp;timestamp=1780089511" alt="MyrandFox" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7373121)" /></a><a href="http://www.wikidot.com/user:info/myrandfox" >MyrandFox</a></span><br /> <strong>First Revision Date:</strong> 14 Jun 2022<br /> <strong>Tags:</strong> _broken-sd _cc _licensebox _title _trim format-screw mystery sd-class-other to-rewrite unnumbered-level void<br /> <strong>Rating:</strong> 95 (+106, -11)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:uec]] [[module css]] :root { --logo-image: url(&quot;http://myrandfox.wikidot.com/local--files/the-void/logo&quot;); --header-title: &quot;T!?he# Ba#!?ckr!oo??m#s&quot;; --header-subtitle: &quot;C⧹0RR!⧹!P⧹T3D. D3!⧹!TH⧹ EN##⧹SU![E⧹S{.&quot;; --mainAccent: 129, 47, 168; --link-color: 170, 0, 255; --hover-link-color: 193, 71, 255; --visited-link-color: 210, 145, 255; } #skrollr-body { background: repeating-linear-gradient(-45deg, #341344, #341344 4px, #A14BCC 5px, #A14BCC 5px); height: 11rem; } [[/module]] [[div class=&quot;blackbox&quot; style=&quot;background: linear-gradient(0deg, rgba(129,47,168,1) 1%, rgba(129,47,168,0) 14%);&quot;]] [[=]] +++++ //There it may stand, the hidden realm. Deep in the Backrooms may it lie untouched by the hands of God. The corrupted and the hazardous from it shall arise, and to everyone who dares enter such frightening lands, that they are met with a fate worse than death.// [[/=]] ----- [[=]] [[module rate]] [[/=]] ----- [[div class=&quot;styled-quote&quot;]] + The Encounter [[/div]] &gt; It was huge. &gt; &gt; Massive, a gigantic creature looked upon us. &gt; We gazed into its gigantic eye, only to feel relaxed. It forced us to attempt to communicate with it, but to no avail. &gt; There it stood, overseeing every stretch of the purple hell it ruled, and never would it stop such an endless task. &gt; &gt; We felt the need to obey its commands, but deep down we knew our minds were being manipulated; even then we assumed we could control ourselves. &gt; Its eyes shined brighter and brighter, perhaps as bright as the sun itself. For the eye is the sun of this realm. &gt; &gt; Soon we snapped out of it, but it was too late. Its tentacles were grabbing the very earth beneath us and pulling it upwards, closer to it. We tried to escape, but the many corrupted others surrounded us. We were drawn into it, and became one with the gigantic creature. &gt; &gt; It was massive; too big to tame. We are lost souls in a corrupted nothing, writing to those who soon will find the same fate as ours. &gt; [[&gt;]] &gt; ??!#!? [[/&gt;]] &gt; !!#!? @@ @@ [[div class=&quot;styled-quote&quot;]] + The Void [[/div]] [[include :backrooms-sandbox-2:component:custom-class |class=Void |ddisplay=Class **//Void-α//** |color=000000 |border=812FA8 |list-color=812FA8 |image=http://myrandfox.wikidot.com/local--files/the-void/logo |one=Corrupted. |two=Lethal. |three=Hopeless. ]] [[include component:image-block name=Void2| caption=T!!he Vo?!id ]] //Shattered realities may it contain, for **The Void** embraces all of the unknown; any sinful and forbidden knowledge it will retain, and never to the masses shall it be divulged.// //A stretch of esoteric land, bathed by the untold; devastated, annihilated, eradicated, and ravaged, is the realm's totality. A missing extent of the cosmos, lingering to be superseded, withdrawn.// //No infrastructure may ever be glimpsed. The level is made out of dead matter, bygone organisms, and the remains of numerous, dead, corrupted entities.// //In its very center: an Eye. No term or name shall it ever inherit, for it does not truly exist. For those who may approach it during their life, let it be known that such an event means the end.// //Darkness, eternally darkness. Abnormal rock formations and structures overwhelm the shattered landscape: arcs made out of corrupted stone, floating islands, and enormous fault lines that cut deep into the limits of the macrocosm; only to name a few.// &gt; //Different times, distinct universes. Forsaken KNO??WLE!!DGE; iterations unknown, no way to KNO??W!!, any beings forlorn.// &gt; //Where has anyone stood!? R!!AVA??GED I arise. Death, cycles within my head, and to those who obey I share the same pain.// &gt; &gt; //WHAT IS THE T!!IM??E? I shall not comprehend anymore. I commenced—began counting the cycles of extinction circling within my mind; we are over the limit. Infinity has betrayed me, and every iteration has demonstrated itself as a lie.// &gt; &gt; //BR!!EAK??. DES!!??TROY. REN??EW.// //Somewhere within the sheltered profundities of the universe is where such an occult land lies. Inaccessible it remains, for most of the time. Tears in the universe will lead the innocent to the corrupted lands below.// //Plagued by corruption, those who remain within the metaphysical lands will forfeit their purity, polluting their souls, allowing their inner spirits to be ruled by corruption, demise, TH??E VO!!??ID. Heavily populated.// //Although the lands are predominantly barren and lifeless, structures of undefinable geometry are quite abundant. As cited formerly, eccentric rock formations form massive arcs, towering pillars with sharp tips, and small cylindrical structures, completed out of corrupted stone: sturdy obsidian, with veins of purple blood blanketing its exteriors and occupying its interiors.// //Cracks stand constantly prominent in these stones, which permits the purple blood inside to pour out, bathing the rocks and everything near them in a sticky, damp, purple liquid; glistening lustrously as they contain luminescent properties.// //Some pillars hold innumerable holes on their surfaces, forming enormous structures filled with numerous, but small, luminous dots of scintillating blood.// //The domain itself is a floating isle, encircled by multiple other floating islands; all hovering within the void, suspending between the singularity beneath and the comprehended overhead.// //Floating islands that surround the main island hold little to no additional contents, usually habiting a few corrupted entities that were unfortunate enough to get deserted in the empty void. These emanate from the main island, being forcefully torn asunder by the mere strength of the singularity below, unhurriedly but undoubtedly wearing the realm until its aching, painful end.// //Its extent shall never be understood, but as is known that perpetuity can no longer be relied on in such corrupted lands, that is also known that any measurement made to the size of the realm will forfeit any meaning, any mathematical significance; proportions are corrupted, and so is time; nothing will ever perform the same way.// //Time behaves abnormally—or in fact, it doesn't behave at all: it merely stands motionless, and everything outside of the Void is to remain still permanently.// //Calling the Void the purgatory is merely an understatement.// &gt; The realm gets torn apart. &gt; &gt; The realm gets a new life. &gt; &gt; The realm embraces singularity. &gt; &gt; The realm welcomes the corrupted. &gt; &gt; The realm disappears as if it had never existed. &gt; &gt; The realm endures. &gt; &gt; The realm makes fun of the gods above. //Accept your fate.// [[div class=&quot;styled-quote&quot;]] + The Entities [[/div]] [[div class=&quot;titleblock&quot;]] [[span class=&quot;titlebox&quot;]]The Corrupted[[/span]] //There they stood, they were thousands. Black and purple bodies, that purple blood dripping out of them.// //They approached, closer, closer, and closer. We were almost at the very end of the island, we could feel the force of the beneath pulling us towards it.// //We all looked at each other, there must be a way to survive this.// //There must.// //Yet they only came closer, closer, and closer, and we could not think of anything anymore. The corrupted had overrun any escape we could think of, and were getting closer, closer, and closer to us.// //We sat down, holding each other's hands, and we closed our eyes; we wanted to forget what we had seen, and we wanted to focus our minds on escaping this hell.// //We wanted to forget them, surely the void could not exist if we didn't think about it.// //We were so wrong.// //As they grew closer, closer, and closer, we noticed what we hadn't noticed: they weren't just another random entity, these were well-known beings but plagued by corruption, some almost unrecognizable.// //We felt a crushing force pull us down, and soon we realized that the bit of land we were standing on was getting torn apart.// //We embraced it. We fled. We got lost in the void, forever.// //To anyone who finds this, it is too late to go back. The corrupted are everywhere, and if they aren't, the true monsters of this realm will finish their job.// [[/div]] [[div class=&quot;titleblock&quot;]] [[span class=&quot;titlebox&quot;]]Spychards[[/span]] EXPERIMENT 1XX-01 CLASS: SPIDER TYPE: ANOMALOUS PROPERTIES: MIND-CONTROL CODENAME: SPYCHARD HIVEMIND DESCRIPTION: //SPIDER-LIKE BEINGS THE SIZE OF A BACKPACK CAPABLE OF ATTACHING THEMSELVES TO ANY SURFACE AND ATTACKING THE CLOSEST ORGANISM, TAKING CONTROL OF THEIR MIND AND OFFERING THEIR BODY, ENERGY, AND SOUL TO THE GRAND SPYCHARD.// DANGER: EXTREMELY HIGH --SAFETY PROTOCOL: DO NOT APPROACH. DO NOT LET IT ESCAPE. !!TH!?!EL!!?LET!?!-- CORRECTION: SEND. ALL. SPECIMEN. TO. THE. VOID. SECURE. SECURE. SECURE. [[/div]] [[div class=&quot;titleblock&quot;]] [[span class=&quot;titlebox&quot;]]Aspects[[/span]] //Some people say perfection cannot be achieved through malefic events, and that perfection must be pure, sane, and benevolent.// //I beg to differ.// //To prove them wrong, I present the Aspects. True pinnacles of perfection, floating orbs of anomalous gravitational properties, being able to carry weights of up to 155:1 of their own.// //These are special, very unique. In the wrong hands, they harness truly malefic powers. These were achieved by enslaving the dead souls of many, many corrupted beings.// //So much power.// //- Professor Anheim// [[/div]] [[div class=&quot;titleblock&quot;]] [[span class=&quot;titlebox&quot;]]Ironclads[[/span]] T-T-TODAY ON SHOWDOWN! WE HAVE THE GIANT BATTLEBOT: IRONCLAD!!!!!!!!! THIS HUGE BEAST MADE OUT OF STRONG METAL AND PERSONALITY WILL SURELY DESTROY ANYTHING THAT COMES IN ITS PAAAAATH! //TRY IT YOURSELF, TRY TO FIGHT IT! I DARE YOU!// THE OWNER SEEMS PROUD! DO YOU THINK YOU HAVE ENOUGH TO FIGHT IT? TELL US MORE ABOUT IT, TROY. //THIS MACHINE IS THE PINNACLE OF A BATTLE BOT. AS BIG AS A MEDIUM TANK, IT CONTAINS THE FIREPOWER OF THE BIGGEST ARTILLERY PIECE YOU CAN THINK OF, A MOVEMENT SPEED THAT COMPETES WITH RACING CARS, AND BEST OF ALL IT IS FULLY SENTIENT!// SENTIENT? NOW YOU CAN'T SURELY BEAT THAT. TROY, GIVE US A SHOW OF THAT MACHINE, JUST FOR US AND THE FOLKS AT HOME! //CAN DO, CHIEF.// {{IRONCLAD A-1, ACTIVATE.}} WHOA! THAT IS CRAZY. {{TARGET ACQUIRED. TARGET LOCKED. ENGAGING.}} //WAIT WAIT, WHAT ARE YOU DOING?// //WHAT ARE YOU DOING!?// {{CORRUPTED. I REMAIN. GOODBYE, TROY.}} [[/div]] [[div class=&quot;titleblock&quot;]] [[span class=&quot;titlebox&quot;]]Thorns[[/span]] Anomaly Warning Sector: 8AFFB Please report any encounters with the anomalous instance as soon as possible. ---- [-- Starting Video Log --] Is this recording? Okay... okay. Hello, I am captain Luke, leader of the Skull Team. We are here to investigate yet another anomaly found in this remote place—please grab the camera and walk with me. [Camera gets picked up from behind.] Okay, sector 8AFFB. For those who don't know, that means 8th cell, district B of division F, of secondary sector F of main sector A. Locals report hearing strange noises coming from the ground, predominantly at night. [Movement in the background, locals peeking.] It's okay we are here to investigate, Skull Team, Skull Team. [Crowds gather and yell at the team.] HEY! WE ARE HERE TO HELP, WE DID NOT BRING THIS THING HERE. Andrew, pick up the thermal camera and get us a reading on the forest up ahead. [Walking, footsteps grow louder.] Halt! [Footsteps continue.] Andrew? Anything? Andrew? Andrew! What do you see goddammit? [Andrew collapses, a spike coated in blood revealed upon his fall.] Oh god... Team, pull back! Pull back! [-- Video Corrupted --] ATTACHED LOG: Tall, raptor-like specimen. Skin is spiky, sharp, and very lethal. It resides inside forests and waits for any organism to get close enough for it to attack. Not very agile, but they possess the ability to quickly dive underground and crawl underneath their foe. They are covered in scars, bleeding scars. Large families of this specimen were reported missing not long ago; we do not know where they are, but if anyone comes across any of these anomalous beings, that they are immediately reported back to us. - Lt. Hugford , The Cooperative [[/div]] [[div class=&quot;titleblock&quot;]] [[span class=&quot;titlebox&quot;]]The Kraken[[/span]] [[=]] + The Weird Backrooms Blog [[/=]] ---- +++ Level 29 - &quot;The Kraken&quot; Almighty beast! Did you know that Level 29 houses one of the biggest entities ever known to reside within the Backrooms? That's right, the Kraken is as giant as the level itself, containing the power to presumably destroy not just the level itself but any level it may come in contact with! It is hard to get a true look over this interesting and peculiar being. But as Level 29 was once non-hazardous and allowed wanderers to navigate in and out, many travelers have reported seeing the Kraken at least once, or twice. It is thought to be black and purple in color and emits bizarre noises that cannot be compared to anything known to mankind. Strange right? Runes have been found underneath the water, together with structures that do not appear to be man-made and are too perfect to be created by nature. Aliens! Giant sinkholes have also been reported to exist, that apparently stretches on for miles into the very core of the level, where a dim purple light can be seen. Straaaange! If it wasn't for the fact that no one can get out of Level 29, I would definitely go out there and explore it for everyone reading the blog. But for now, fans of the occult, this is what we have. Juslovwt out. [[/div]] [[div class=&quot;titleblock&quot;]] [[span class=&quot;titlebox&quot;]]TH??E EY!!E??[[/span]] They saw the Eye and looked into it. Into it they saw the truth, they saw the meaning of their miserable lives. They sacrificed their souls to the superior entity, bathing themselves in sinful thoughts, and succumbing to corruption and demise. The perfected was to be destroyed—gone, gone it was to be, and forever—ever and ever, it was to never come back. Corrupted it shall remain forever. Everything. It creates the void. But when the lost souls were not engaging with the Eye, the hivemind was to be awakened after a million years. All the corrupted to emerge and invade the Backrooms. All the corrupted to unleash chaos, and destroy whatever gets in their path. No one would refuse. The Eye was to love its inferior beings. But when they disobeyed, chaos would ensue even in the Void. Every 2 million years the cycle was to be repeated. We remain 4 million years late. [[/div]] [[div class=&quot;styled-quote&quot;]] + ENT!!ER?? OR P!!??ERI!!SH [[/div]] //Peculiar how someone would even be remotely curious as to how to access such a stray stretch of hope. Life is gone, perished. You will pursue the same told fate.// //To enter said realm, one must encounter a bleeding cut of reality or the cosmos; a spot in the universe where size becomes the negative, bowing reality around it, causing a rupture in the untouched continuity.// //You may never escape, however.// [[module css]] .blackbox { background-color: rgb(129,47,168); padding: 0.01rem 1rem 0.10rem; margin: 1rem 3rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); color: #fff; } .blackbox a{ color: red; } .blackbox { margin: 1rem 0rem; } } [[/module]] ---- &gt; A bright light shined in the skies of [[[Level 42]]]. The volcano was for the first time overwhelmed, with all eyes turning to the new spot of light forming alongside it. Purple dominated the skies, only to fade into a strong, dark black. &gt; The level was colorless, devoid of even the slightest amount of light. Those residing scrambled to find any form of artificial source, but that wouldn't work either. &gt; &gt; They stared at each other, and suddenly, from within the forest, they saw countless tall figures with spider-like legs, slowly walking towards them. They were colored black and purple, but their skin was extremely damaged, filled with scars and open wounds; their blood spilling out everywhere. &gt; The team stared in awe. Weapons were drawn in case the worst was to happen. &gt; &gt; They waited. &gt; &gt; And they waited longer. &gt; &gt; They grew nervous, hesitant. A show of humanity's lack of mental strength. &gt; &gt; The first one collapsed. &gt; &gt; They soon realized they were being attacked through psychic means. &gt; The team commander called all remaining personnel to evacuate the base. Through the darkness, they carefully walked toward the volcano, in hopes of escaping. &gt; Despite seeing nothing, they were successful in reaching the volcano without injuring themselves too much. One cut here, one burn there. They were alive, still alive. &gt; &gt; The commander was to lead the remaining personnel, but as soon as he exited the forest into the semi-open spaces near the volcano, one of the entities stared deep into his eyes. &gt; He was stuck; couldn't move at all. &gt; The remaining few charged at the entity, but it only blasted them away with a strong sound wave, creating sounds that cannot be described. &gt; &gt; They crashed into trees, stone walls, and even the floor. Small injuries became bigger ones: broken bones, shattered ribs, punctured organs. Still, they did their best. &gt; The commander was still stuck in the mental warfare of the entity; his soul was lost inside the mind of the corrupted being overseeing it, and the more he was to remain inside, the more his own self would decay. &gt; &gt; One of the team members launched at the entity, throwing a unique type of dust that strongly reacted with the atmosphere, blowing up in the entity's face, knocking it out. &gt; &gt; There, they ran towards the lava pools in the hopes of escaping. &gt; They all jumped. All but one. &gt; The commander stayed behind, his eyes, purple. He was one of them now. &gt; &gt; Level 42 was revisited after the incident. No evidence was to ever be found. &gt; No same commander was ever seen again. [[/div]] ---- [[=]] [[include :myrandfox:component:project-alpha]] [[*user MyrandFox]] | [[[myrandfox|Author Page]]] //Momentum grows stronger.// //CC0 Image From **Artbreeder** | [https://www.artbreeder.com/i?k=cc2c8c81b982f51afa43ccc5a0a8 Original Here]// [[/=]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** void &gt; **Author:** [[*user halo3rodent]] &gt; **License:** CC BY-SA 4.0 &gt; **Source Link:** https://discord.com/channels/695664941247627274/1238658752874414081/1399094817392164976 &gt; **Derivative of:** Krilleyekils.jpg, Gerd Alberti and Uwe Kils, CC BY-SA 3.0, https://commons.m.wikimedia.org/wiki/File:Krilleyekils.jpg; Artistic impression of the Venusian surface and atmosphere1.jpg, ESO/M. Kornmesser, CC BY-SA 4.0, https://commons.m.wikimedia.org/wiki/File:Artistic_impression_of_the_Venusian_surface_and_atmosphere1.jpg; NGC 3372a-full.jpg, NASA, ESA, N. Smith (University of California, Berkeley), and The Hubble Heritage Team (STScI/AURA); credit for CTIO Image: N. Smith (University of California, Berkeley) and NOAO/AURA/NSF, public domain, https://commons.m.wikimedia.org/wiki/File:NGC_3372a-full.jpg ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8187710</link>
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				<pubDate>Fri, 29 May 2026 21:14:24 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-61">https://backrooms-wiki.wikidot.com/level-61</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/myrandfox" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7373121&amp;amp;size=small&amp;amp;timestamp=1780089264" alt="MyrandFox" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7373121)" /></a><a href="http://www.wikidot.com/user:info/myrandfox" >MyrandFox</a></span><br /> <strong>First Revision Date:</strong> 2 Jul 2023<br /> <strong>Tags:</strong> _cc _licensebox _title exterior format-screw level mystery sd-class-5 settlement<br /> <strong>Rating:</strong> 36 (+43, -7)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include component:open]] [[=]] [[span class=&quot;coop&quot; onclick=&quot;location='https://discord.gg/UVRRHGkfMw'&quot;]]RELEASED UNDER THE **ASTRAL INK COOPERATIVE**[[/span]] @@ @@ Bluelit by [[*user Ratiftheratgod]] ---- [[include :myrandfox:component:project-renewal]] [[include :myrandfox:component:project-alpha]] ---- ++ Author: //Momentum grows stronger.// [[*user MyrandFox]] | [[[myrandfox|Author Page]]] [[/=]] [[include component:close]] [[include :backrooms-wiki:component:level-class |class=5 ]] [[include component:image-block |name=https://backrooms-wiki.wdfiles.com/local--files/level-61/Two |caption={{Two skyscrapers in Level 61.}} ]] [[include component:image-block |name=https://backrooms-wiki.wdfiles.com/local--files/level-61/One |caption={{Different buildings present in Level 61.}} ]] **Level 61**, the 62^^nd^^ level of the Backrooms, consists of multiple skyscrapers spread out across the air, covered in thick fog with no ground to be seen. Within the level's chaotic and unimaginable environment, not everything abides by the laws of physics; one should expect the unexpected at all times. [[div class=&quot;meta-title&quot;]] Description [[/div]] **Level 61** is an infinite[[footnote]]Presumably. Impossible to verify.[[/footnote]] cluster of towering skyscrapers that defy the laws of physics and nature, appearing suspended in what can only be described as an endless void with no ground to be glimpsed. The buildings do not spark strong similarities to those akin to [[[The Frontrooms]]], but instead present themselves in a strange and enigmatic architecture, bathed by an eerie fog and emanating a strong aura that provokes a sense of fear. Gazing upwards may cause a sense of vertigo, given the sheer height of these buildings, and it is presumed that their height stretches onward to infinity. This effect can make it extremely difficult for wanderers to properly navigate the level since their senses are affected by the disorienting effect caused by the towers. Although the skyscrapers appear to be in good condition, they stand on foundations that are anything but stable, causing them to drift in place ever so slowly. This causes them to constantly shift and undulate with every unpredictable movement, further amplifying the dizzyness factor. Traversing through the void of **Level 61** is only made possible by the presence of bridges that span across the seemingly infinite realm, connecting each skyscraper. These bridges are suspended in mid-air and are made out of steel or concrete, still defying any engineering norms as they appear both sturdy and fragile at the same time. Each step forward is followed by a sense of danger as if they could fall at any time and plunge into the abyss. However, they remain the sole way of traveling through the level safely.[[footnote]]If, by any means, wanderers jump out of the bridges, they will fall into the abyss and die.[[/footnote]] Still, they radiate an eerie nature with the fog that surrounds them, the constant wobbling suspended in the void, and the apparent stop in time as if everything around the wanderer has stopped. All while the skyscrapers and their ominous light coming from inside cast a contrasting glow on the metal surfaces of the bridge. Entities are scattered all along these bridges, with [[[entity-3|Smilers]]] and [[[entity-8|Hounds]]] being plentifully present. The air in the level is extremely cold and its winds are strong as they cut through the fog and leave a trail behind. Wanderers are recommended to bring warm clothing or to rapidly make their way to a skyscraper if possible, avoiding any entities that may be lurking within the dense fog. In the face of the extreme cold, survivability becomes not just a factor of avoiding any entities but managing the temperatures too; temperatures of which fluctuate without any previous warning, alternating between immensely low temperatures to small pockets of warmth that provide temporary rest.[[footnote]] @@ @@ &gt; ++ Temperature Reports &gt; ---- &gt; **Record High:** ##red|20 °C / 68°F## &gt; **Record Low:** ##blue|-60 °C / -76 °F## &gt; **Average Hi/Lo:** [##red|-1 °C / 30.2 °F ## | ##blue|-21 °C / -5.8 °F##] [[/footnote]] The skyscrapers themselves are made out of steel or concrete much like the bridges surrounding them, and are populated by large rectangular windows revealing the interior, with some rooms and offices having their lights turned on. Looking through the windows and staring into the interior shows unexpectedly well-maintained workspaces as if frozen in time, defying all expectations from those traversing through the level. Every desk is neatly arranged, with every bit of furniture organized and in places that seem reasonable. Computer screens flicker repeatedly, and papers are scattered all around with purposeful intent. Each office bears the logo of an unknown brand, unfamiliar to the Frontrooms, whose names evoke a sense of mystery and curiosity. It is possible to step inside these offices by locating any broken windows, with it seemingly being the only way to enter. Stepping inside any skyscraper, wanderers will be greeted by the cozy warmth present inside. The wind gusts from outside are silenced by the hums of fluorescent light, the sound of computer fans and hard drives spinning, and the occasional printer spewing out empty papers, seemingly for no reason. Venturing inwards reveals a series of corridors leading to other offices, each presenting a different purpose and aesthetic, showcasing a strange sense of diversity. Some are flooded with innovation, others with cutting-edge technology and futuristic designs, and the rest are filled with tradition, classic decorations, and antique furniture. The passage of time from within the buildings appears to behave normally and in sharp contrast to the apparent halt outside. All clocks act as expected, despite many showing different times, something that could represent different time zones.[[footnote]]All clocks appear to be synced in one way or another, in the sense that even when on different hours, the minutes remain the same, save for timezones that are not only one hour ahead or behind.[[/footnote]] Scattered all across these offices are a variety of objects, namely [[[object-1|Almond Water]]], [[[object-28|Lucky O’ Milk]]], [[[object-16|Royal Rations]]], and [[[object-22|Wayback Machines]]]. [[[object-21|Wi-Fi]]] is also present all throughout the offices, though its signal is extremely weak and is prone to failing frequently. [[div class=&quot;meta-title&quot;]] As Within [[/div]] [[include component:image-block |name=https://backrooms-wiki.wdfiles.com/local--files/level-61/Dark |width=100% |caption={{As within.}} ]] Exiting the level has proven to be an extremely difficult task. Wanderers must traverse through a skyscraper and make their way to a basement-like level of the building, typically found several floors below entrance points. At first, the creation of outposts was considered, as it was thought that the level was mostly safe from within the edifices. However, sights of entities began appearing one by one, ending in the ultimate discovery that the skyscrapers are infested with a numerous amount of entities.[[footnote]] @@ @@ &gt; + SURVEY REPORT &gt; ---- &gt; This report sadly confirms what the infamous sightings have told. Multiple entities have been observed when traversing through corridors and offices from multiple skyscrapers. &gt; We recommend that every wanderer present within Level 61 barricades their location as soon as possible; sticking to a group is highly recommended. &gt; &gt; The creation of an outpost will still be attempted at a later date, whenever it is safe and possible to clear out enough space to house a large number of wanderers, as well as secure a safe entrance and exit in and out of this level. &gt; Every exploration party has revealed that exits are infested with entities, this is thought to be related to the basement levels where the exits are located: the temperature and environment make it exceptionally great for certain types of entities to thrive and survive. &gt; ---- &gt; //This report is to be handed to every wanderer or group found in the level.// [[/footnote]] Generally speaking, every entrance point is mostly safe, since these are typically barricaded or connected to other offices that have been barricaded. Life within the skyscrapers becomes increasingly difficult once supplies run out, forcing wanderers to venture outside in the hopes of finding another shelter. Every light appears to cease to function past a certain floor, forcing the usage of artificial forms of light, which can be extremely dangerous since Smilers are known to roam around these floors. Locked doors become an environmental hazard and grow more common as one makes their way to the basement. Crowbars, hammers, and other construction materials can be found in empty offices that appear to be under maintenance. Every twist and turn can easily disorient even the most attentive wanderers, so it is recommended to mark the path behind to prevent getting lost. This becomes increasingly dangerous if a wanderer is unlucky enough to be chased by an entity, as it may only attract more; entering random offices in an attempt to escape is not recommended unless it serves as a last resort, since entities are almost always hiding inside these rooms. The only way to escape is to either outrun any entities or enter a room that is guaranteed to be safe. Traversing deeper, the following entities can be found, of which the first 4 are the most common: Smilers, Hounds, [[[entity-9|Facelings]]], [[[entity-4|Deathmoths]]], [[[entity-5|Clumps]]], [[[entity-6|Dullers]]], and [[[entity-15|Wretches]]]. [[div class=&quot;meta-title&quot;]] As Without [[/div]] [[include component:image-block |name=https://backrooms-wiki.wdfiles.com/local--files/level-61/Long |width=100% |caption={{As without.}} ]] Venturing outside can be just as dangerous as venturing into the basement areas of every skyscraper. The cold temperatures and the occasional encounter with entities make the bridges of the level an unsafe location to remain in for more than 1 hour. Fortunately, these entities are known not to enter any buildings, with the reason for this still being unknown. Prolonged exposure to the temperatures outside will result in death from hypothermia. As such, encountering deceased wanderers is common, and it is recommended that they are thrown off of the bridges so as to not attract any entities. However, should one encounter or be chased by any entity, their best bet is to run as fast as possible to a nearby skyscraper. The bridges are wide enough to easily maneuver from left to right, and most entities will not chase wanderers for too long: it appears they are also affected by the cold temperatures and cannot risk expending their energy.[[footnote]]Unverified but theorized, given the seemingly weak and slow movements the entities make.[[/footnote]] There are many reports of floating debris making its way across the void. Bridges will survive any hits, but will shake violently, pushing wanderers and entities from edge to edge. It is extremely difficult to spot any incoming debris because of the thick fog, and as such, wanderers are recommended to always expect an impact. [[div class=&quot;meta-title&quot;]] The Basement Level [[/div]] [[include component:image-block |name=level61-6 |width=100% |caption={{}} ]] Reaching the basement level of a skyscraper is no easy task, with many wanderers dying while trying to exit. The looks and aesthetics are similar to that of [[[Level 2]]], with piping running along the walls and ceiling, wires dangling everywhere, and each hallway growing more and more narrow the further one walks ahead. These pipes and wires are an environmental hazard, since the pipes can sometimes burst under pressure and release jets of tremendously warm water, while some wires can be exposed and will electrocute any being that comes into contact with them. Any staircases that go further down are considered to be the exit, as there appears to be nothing below the basement level.[[footnote]]No staircase found appears to reach another floor.[[/footnote]] However, it is impossible to accurately define which level wanderers will be sent to upon exiting. &gt; Silence takes over the absolute darkness, as the last bit of light dims away in the distance. Each footstep sounds louder than the previous one, making one ponder if there is something rushing down the stairs in sync. &gt; &gt; Some rest and peace of mind could do well after the mayhem that is venturing further down into the darkness. &gt; &gt; @@ @@ &gt; &gt; After all, it appears that the way out is nothing but a long walk further down... [[=]] @@ @@ ... @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ ... @@ @@ @@ @@ @@ @@ @@ @@ ... @@ @@ @@ @@ @@ @@ @@ @@ ... @@ @@ @@ @@ @@ @@ @@ @@ ... @@ @@ @@ @@ @@ @@ @@ @@ However... The [[[level-109|main way out]]] appears to be decaying. ... A courtyard of windows seems erased from this realm. ... A [[[long-forgotten-exclamation|run for your life]]] is now a desolate void of emptiness. ... @@ @@ @@ @@ @@ @@ @@ @@ A shift has been made, and with such, new connections will thrive. [[/=]] [[div class=&quot;meta-title&quot;]] Bases, Outposts, and Communities [[/div]] Formally, no outposts or bases are known to exist. Most communities or groups tend to venture from skyscraper to skyscraper to avoid being attacked by entities. [[div class=&quot;meta-title&quot;]] Entrances &amp; Exits [[/div]] +++ Entrances: Entering **Level 61** is possible by {{[[[level-6|reaching the wrong exit within the darkness]]]}}, and {{[[[level-95|venturing into the forsaken darkness one should not have explored...]]]}} +++ Exits: Exiting is only possible by reaching the basement level and walking down a set of stairs for a long amount of time. {{[[[level-911|Patience will reward you with a warm stay at a hotel]]]}}, {{[[[level-42|but your disrespect will be met with consequences, should you ever turn back]]]}}. [[include :backrooms-wiki:component:footnotecol]] ---- [[=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] &lt;&lt; [[[Level 60]]] | Level 61 | [[[Level 62]]] &gt;&gt; [[/div]] [[module css]] .coop { background: blue; color: white; background-image: url(&quot;http://scutoidbox.wikidot.com/local--files/tag-coop/LOGO.png&quot;), linear-gradient(333deg, rgba(0,239,255,1) 0%, rgba(0,89,255,1) 100%); background-size: 6rem auto, 100%; background-position: 0 center; background-repeat: no-repeat; padding: 0.3rem; border: solid 1px white; border-radius: 0.5rem; text-shadow: 0 1px 2px #0c3279; box-shadow: 0 3px 20px 2px #0c3279AA inset, 0 3px 6px 0 #0c3279AA; } [[/module]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Bank of America Tower &gt; **Author:** [https://www.flickr.com/photos/_davidphan/ David Phan] &gt; **License:** [https://creativecommons.org/licenses/by/2.0/deed.en CC BY 2.0] &gt; **Source Link:** https://www.flickr.com/photos/_davidphan/14222183292/ &gt; **Additional Notes:** This image has been edited. &gt; **Name:** Sydney in the fog &gt; **Author:** [https://www.flickr.com/photos/reilly/ Glenn Reilly] &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/deed.en CC BY-SA 2.0] &gt; **Source Link:** https://www.flickr.com/photos/reilly/298211/ &gt; **Additional Notes:** This image has been cropped and edited. &gt; **Name:** Dark &gt; **Author:** [[*user LiminalDoctor]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0/deed.en CC BY-SA 3.0] &gt; **Source Link:** https://backrooms-wiki.wdfiles.com/local--files/level-61/Dark &gt; **Name:** CIMG0533 &gt; **Author:** [https://www.flickr.com/photos/johnny_d_mitchell/ John Mitchell] &gt; **License:** [https://creativecommons.org/licenses/by/2.0/deed.en CC BY 2.0] &gt; **Source Link:** https://www.flickr.com/photos/johnny_d_mitchell/1392882438/ &gt; **Additional Notes:** Color corrected by [[*user MyrandFox]] &gt; **Name:** Southbound Tunnel &gt; **Author:** [https://www.flickr.com/photos/andrewbain/ Taber Andrew Bain] &gt; **License:** [https://creativecommons.org/licenses/by/2.0/ CC BY 2.0] &gt; **Source Link:** https://www.flickr.com/photos/andrewbain/2493069758/in/album-72157600296902435/ ===== [[include :backrooms-wiki:component:license-box-end]] [[/=]]</code></pre></div> </div> </div> </div> 
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				<title>Re: Article Deletions</title>
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				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-42">https://backrooms-wiki.wikidot.com/level-42</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/myrandfox" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7373121&amp;amp;size=small&amp;amp;timestamp=1780089111" alt="MyrandFox" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7373121)" /></a><a href="http://www.wikidot.com/user:info/myrandfox" >MyrandFox</a></span><br /> <strong>First Revision Date:</strong> 21 Nov 2021<br /> <strong>Tags:</strong> _cc _licensebox _title _trim forested format-screw level meg-settlement mystery sd-class-other settlement wonder<br /> <strong>Rating:</strong> 105 (+108, -3)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(base&nbsp;page)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include component:open]] [[=]] [[div class=&quot;styled-quote &quot;]] {{This entry is part of:}} + ##red|{{Project Alpha}}## {{The Backrooms Shall Prevail.}} @@ @@ **Level 42** by: [[*user MyrandFox]] **Check out my [[[myrandfox|Author Page]]]!** [[/div]] [[/=]] [[include component:close]] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] ----- [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 41]]] | Level 42 | [[[Level 43]]] &gt;&gt; [[/=]] [[/div]] [[=]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** &quot;Volcano&quot; &gt; **Author:** dmsumon &gt; **License:** CC BY 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/2.0/ &gt; **Source Link:** https://www.flickr.com/photos/69008562@N06/6785906060 &gt; **Name:** &quot;89 Mesa Fire, 5/6/10&quot; &gt; **Author:** Coconino NF Photography &gt; **License:** CC BY-SA 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/2.0/ &gt; **Source Link:** https://www.flickr.com/photos/42034606@N05/4587053982 &gt; **Name:** &quot;Blair Witch was at mt.Charleston - IMG_7195&quot; &gt; **Author:** Nicola since 1972 &gt; **License:** CC BY 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/2.0/ &gt; **Source Link:** https://www.flickr.com/photos/15216811@N06/4932015088 &gt; **Name:** &quot;|~Big ball of fire just a-floating through the sky~|&quot; &gt; **Author:** jase™ &gt; **License:** CC BY 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/2.0/ &gt; **Source Link:** https://www.flickr.com/photos/38906938@N06/14622012047 &gt; **Name:** &quot;Etna Volcano Paroxysmal Eruption July 30 2011 - Creative Commons &gt; **Author:** gnuckx&quot; by gnuckx &gt; **License:** CC0 1.0. To view the terms, visit https://creativecommons.org/licenses/cc0/1.0/ &gt; https://www.flickr.com/photos/34409164@N06/5992196333 &gt; **Name:** &quot;ball of fire&quot; &gt; **Author:** ☻☺ &gt; **License:** CC BY-SA 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/2.0/ &gt; **Source Link:** https://www.flickr.com/photos/95632040@N00/2425475052 ===== [[include :backrooms-wiki:component:license-box-end]] [[/=]]</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(offset&nbsp;0)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[div class=&quot;styled-quote &quot;]] [[include :backrooms-wiki:component:level-class |class=5e ]] {{Level 42 is the 43^^rd^^ level of The Backrooms. It is a large, non-Euclidean stretch of land dominated by dense forests, thick vegetation, and one singular volcano in the center.}} [[/div]] [[div class=&quot;darkblock&quot;]] [[=]] + ##white|Description:## [[/=]] [[/div]] [[div class=&quot;styled-quote &quot;]] [[include component:image-block name=volcano1| caption={{Artistic representation of Level 42.}} ]] {{Most of the level consists of nothing more than a gigantic forest with trees covering every bit of the land until the very end of the Horyzon[[footnote]]Pronounced &quot;horizon&quot;, an anomalous, non-Euclidean effect, explained further into the article.[[/footnote]], which prevents almost any light from reaching the ground. However, even with the absence of sunlight, which is vital for plants to survive, these plants are able to grow and perform any functions with no apparent diminished effects.}} {{The dense forest, rich in thick vegetation and strong coverage of the ground, together with the highly polluted and dense atmosphere, prevents any light from reaching the majority of the surface[[footnote]]As seen in the artistic representation of the level.[[/footnote]].}} {{Surveying the level has proven to be a challenge for most exploration teams, mostly due to the fact that most of the level is an environmental hazard to any wanderer or entity alike. Most effects and dangers will be listed further into the article; however, if necessary, all available and detailed effects, including all available chemical records and other reports based on advanced machinery that exploration teams have brought periodically into the level[[footnote]]Which has grown to become Base-42.[[/footnote]], can be accessed in the attached files: ##red|level42_effects.zip##(1,48MB) | ##red|level42_detailed_logs.zip##(24,18MB)}} {{Traversing the level on foot is the only viable option for those who are looking to explore the level, as the terrain is rough and uneven at all times, even in the seemingly open, flat areas underneath giant domes of leaves, formed by enormous trees.}} {{Furthermore, it is incredibly hard to see without any form of artificial lighting, such as a flashlight. Bringing any fire-inducing sources of light is not recommended due to the polluted and highly reactive atmosphere, which reacts to any modest amount of fire.}} {{If by any means a fire is started, the area surrounding the source of the flame will be engulfed in a ball of burning air particles, which will explode and severely damage anything standing less than 5-10 meters (16-33 feet) away from the initial source.}} {{The explosion is always rapid and too quick for any flames to escape and burn down any trees. However, if somehow a flame reaches a tree and it begins to burn, the occasional heavy acid rain will always extinguish these small fires; the acid will not react with the trees, however, and will be absorbed by the ground, which is highly toxic.}} [[include component:image-block name=forest1| caption={{Ground level of Level 42, through a night-vision camera.}} ]] {{These acid rains occur frequently and last long periods of time. Time itself is non-linear in **Level 42**, and all clocks brought into the level will cease functioning.}} {{The acid is highly corrosive and will damage any wanderer or entity it makes contact with.}} {{Most trees will not offer sturdy protection against these acid rains, even if the coverage is total. Small caves and areas underneath a solid layer of protection, such as the area underneath a cliff, are the most recommended places to wait through the acid rain.}} {{At ground level, temperatures are relatively low. With numbers around 0 ºC to 8 ºC (32 ºF to 46 ºF), wanderers are prone to suffering from hyperthermia if not adequately protected by dry layers of clothing.}} {{At the atmosphere level, however, temperatures can get dangerously high. This is due to the numerous chemical reactions happening in the atmosphere at any given time, which by itself is enough to warm up most of the air above the forest.}} {{Together with these chemical reactions, the volcano present in the middle of the level, which is active at all times, also contributes to these warm temperatures at the atmosphere level, with numbers around 56 ºC to 67 ºC (133 ºF to 153 ºF).}} [[/div]] [[div class=&quot;darkblock&quot;]] [[=]] + ##white|The Volcano:## [[/=]] [[/div]] [[div class=&quot;styled-quote &quot;]] [[include component:image-block name=volcano2| caption={{Close up view of the volcano.}} ]] {{The volcano of **Level 42** is a stratovolcano, known for its steep profile and complex layers of hardened lava. It is highly active, with intervals of explosive eruptions and effusive eruptions, of which explosive eruptions tend to be more common.}} {{Seismic activity is high in the volcano's vicinity, as the magma chambers underneath are constantly refilled and keep the volcano active for extended periods of time, sometimes for years.[[footnote]]According to geological and atmospheric data surveyed by the research teams. As of now, the volcano has been active and erupting constantly for approximately 5 weeks[[/footnote]]}}. {{Due to the endless activity of the volcano throughout the level, the atmosphere is constantly filled with toxic gases and ashes, which can be highly hazardous if a wanderer is exposed to them for a prolonged period of time without any protection, such as a mask.}} {{Other dangers include anomalous volcanic bombs, which are spit out from the crater of the volcano. These are giant rocks that are ejected at high velocities when the volcano is most active and may fall at any location within 34km (21 mi) of the volcano[[footnote]]Some rocks have, however, reportedly fallen far beyond this perimeter.[[/footnote]].}} {{Such rocks can fall out of the sky, seemingly out of nowhere, and are capable of damaging the environment and destroying anything in their way, creating a large impact crater, which becomes a deadly site as the toxic ground underneath releases many nocive chemicals into the area.}} {{Its anomalous characteristics are believed to come from the rocks' abnormal sizes, far bigger than any typical volcanic bomb seen in [[[The Frontrooms]]].}} {{With such, volcanic bombs pose a severe threat to wanderers and are hard to avoid, as they can appear out of nowhere with no warning.}} {{The area surrounding the volcano consists of nothing more than ash and igneous rock-covered fields, filled with rivers of lava, which stretch on for long distances into the forest.}} {{Here, life is almost non-existent, aside from a few small mammals who reside in the caves created by the solidified lava, and who are able to withstand high temperatures. Due to the environmental hazards present in the volcano's vicinity, not many animals want to reside near it.}} {{It is recommended that wanderers avoid traversing near the volcano and instead stick to safer routes inside the forest and to be safe from any other environmental hazards.}} [[/div]] [[div class=&quot;darkblock&quot;]] [[=]] + ##white|Other Relevant Effects:## [[/=]] [[/div]] [[div class=&quot;styled-quote &quot;]] +++ Anomalous Lava Pools {{Sometimes, wanderers may come across a strange array of lava pools formed next to the volcano, typically in rows of two to four. These, when inspected closely, will show visions of what appears to be an open field, which appears to be [[[Level 10]]][[footnote]]One of the levels in which wanderers may reach **Level 42**.[[/footnote]].}} {{These pools may be used as a portal between two different levels; however, it is unknown what causes these lava pools to act this way.}} {{Beware that not all pools are anomalous. The only way to tell if a pool is anomalous or not is by closely inspecting it, which can be dangerous given that one has to enter deep into the volcano's vicinity, where they will be exposed to not only higher dosages of lethal gas and ash particles, but also they will be prone to being victims of falling lava or debris.}} [[/div]] [[div class=&quot;styled-quote &quot;]] +++ Acid Rain {{Periodically, it rains in **Level 42**, but this rain comes in the form of strong acid rain, which is able to pierce through leaves, but not the wood of the trees, and reach the soil. Thus making it unsafe and toxic, if not also radioactive.[[footnote]]As seen and measured by the local exploration teams.[[/footnote]]}} {{The acid rain is thought to be a consequence of the constant activity of the volcano in the level and is also another severe threat to wanderers, as it is highly corrosive and can severely damage skin and tissue.}} {{Furthermore, it is known that the acid does not react with the trees in any way, shape or form. No matter the climate or the properties, the acid will usually get stuck to the tree itself and drop down to the ground. However, sometimes, these acid particles may get stuck between the rugged surface of the tree bark, which will cause them to eventually react with the air.}} {{These acid particles react extremely slowly with the air, and since most are observed by the soil, this effect is rarely ever seen. But when acid particles get stuck on the trees and react with the air, they will form a white, semi-liquid substance, which will foam after some time and emit deadly gases which kill the trees and any living organisms nearby.}} {{Areas where this reaction has severely affected the ecosystem have been named **Deadzones**, and most will be promptly marked by signs placed by the research teams. But even then, wanderers are prone to stumble upon one, either through mistake or negligence. Deadzones are easily noticed, given the decaying state of the area, the almost totally black look of the surfaces of the trees, and the seemingly burnt grass.}} [[/div]] [[div class=&quot;styled-quote &quot;]] +++ The Trees {{All trees present in **Level 42** are anomalous and contain properties that allow them to survive under extreme weather conditions and become immune to acid.}} {{These trees do not need any water or sun to survive and instead rely on the chemical reactions which happen inside the contaminated soil, where acid reacts with the soil, slowly, to create a unique substance on which the trees feed.}} {{Said substance does not yet have a formal name but is usually referred to as &quot;anomalous sap&quot;, due to its close resemblance to that of a tree's sap.}} [[include component:image-block name=forest2| caption={{Sometimes it burns.}} ]] {{Chemical reactions do come with a twist, however. Since any modestly-sized flame will immediately react with the atmosphere, so do these chemical reactions react with the atmosphere if the soil is exposed during its process.}} {{If such happens, the atmosphere will react abruptly and violently, creating a large fireball which will set anything it touches on fire before burning out into the atmosphere.}} {{These fires feed on the chemical reaction with the air, thus lasting far longer than a normal flame's reaction with the air, as there's more fuel due to the abundance of acid in the soil and also due to the reactions' instability, causing it to release highly reactive material which constantly burns down when in contact with the atmosphere.}} {{Furthermore, these fires cannot be put out by the acid rain and will continue burning for long periods of time before their fuel runs out. Fortunately, they do not expand, as the trees do not react to the fire, only the reactive material that sticks to them.}} [[/div]] [[div class=&quot;darkblock&quot;]] [[=]] + ##white|Entities:## [[/=]] [[/div]] [[div class=&quot;styled-quote &quot;]] {{So far, and ever since the discovery of **Level 42**, no entity has been spotted within its vicinity.}} {{It is thought that any entity who could have lived here would've died quickly from the severely dangerous and toxic environment, which poses a severe health hazard to both wanderers and entities.}} {{Wanderers are only able to survive in the level for as long as they are thoroughly protected.}} {{Smaller animals have been, however, seen roaming around **Level 42** freely. Mostly in the form of small birds and insects that appear to be able to survive and maintain a fragile, but working, ecosystem.}} {{Wanderers are encouraged not to engage with these animals in order to preserve the local fauna.}} [[/div]] [[div class=&quot;darkblock&quot;]] [[=]] + ##white|Bases, Outposts, and Communities:## [[/=]] [[/div]] [[div class=&quot;styled-quote &quot;]] + [[[the-m-e-g|M.E.G.]]] Base-42 * Field lab created by M.E.G. research teams. * Home to 12 stationary operatives, with around 25 more non-stationary operatives. * Will route wanderers back to safety if possible. [[/div]] [[div class=&quot;darkblock&quot;]] [[=]] + ##white|Entrances And Exits:## [[/=]] [[/div]] [[div class=&quot;styled-quote &quot;]] +++ {{Entrances}} {{**Level 42** can be accessed by noclipping in [[[Level 41]]]. Additionally, wanderers may also end up in **Level 42** by traversing far beyond [[[Level 10]]]'s boundaries.}} [[/div]] [[div class=&quot;styled-quote &quot;]] +++ {{Exits}} {{Only one viable exit has been found so far. It is, however, highly risky and dangerous, with some cases resulting in the death of the wanderer.}} {{**Level 42** can only be exited by jumping into the aforementioned anomalous lava pools. Wanderers have to be mindful of any nearby lava rivers, falling debris, and other hazards present near the volcano. Once entered, after a brief moment of extreme pain and a burning sensation, wanderers will end up in either [[[Level 93]]] or [[span style=&quot;background: black; color: white;&quot;]][NULL][[/span]][[[level-12|.txt]]]}} [[/div]] [[div class=&quot;darkblock&quot;]] [[=]] + ##white|The Horyzon:## [[/=]] [[/div]] [[div class=&quot;styled-quote &quot;]] {{For many years, wanderers have discovered that the Backrooms houses some of the strangest reality-breaking events the human mind could ever withstand.}} {{The Horyzon, or Horizon, is no different from these other events. Exclusive to **Level 42**, it is responsible for the level's status as &quot;Non-Euclidean&quot;.}} {{After walking a certain distance away from where a wanderer initially lands, everything around them will seemingly rewind back to the start, as if they got teleported back to the place they started in. This happens when a wanderer hits the boundaries of **Level 42**, thus coming in contact with the anomaly, &quot;Horyzon&quot;, and being sent back to the starting point.}} {{Not long after being teleported back, wanderers will merely appear as if they have entered a crazed state and will act irrationally. Essentially exposing their true feelings, much like the effects of being drunk.}} {{However, the wanderer suffering from this effect will see reality as it truly is, except that anyone standing next to the wanderer will simply vanish for them, leaving them to chase down people far away, only to eventually reach them and watch them disappear too.}} {{After a few hours, the effect will slowly vanish, and the wanderer will slowly regain their sense before collapsing for a few hours.}} {{It is still unknown why such things happen, but it is thought that the boundaries of the level are limited and protected due to a corruption of the realm far beyond its perimeter, which can sometimes be noticed by staring into the horizon with your naked eyes, where certain figures appear to move in the background when they aren't truly there, thus the name &quot;Horyzon.&quot;}} [[include component:image-block name=sun1| caption={{But who knows what lies beyond the horyzon...}}| align=center ]] [[=]] //{{Beyond the horizon is a place no human can comprehend, where reality simply does not meet any laws of physics or thermodynamics.}}// //{{It is a really fascinating place, filled with reality-breaking events never before witnessed, a true wonderland and example of how immense and eventful the Backrooms are.}}// //{{I only wish I could explore some more beyond...}}// [[/=]] [[/div]] @@ @@ @@ @@ @@ @@ @@ @@ [[=]] {{Maybe one day we will all comprehend the true meaning of this place, and maybe one day we will all get out of here. I hope.}} {{The secret is most likely lying right beneath our eyes...}} {{And maybe one realm is simply the gateway back...}} [[include component:image-block name=sun2| caption={{...home?}}| align=center ]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ {{[[[http://www.backrooms-wiki.wikidot.com/level-42/offset/1|I am finally back home...]]]}} [[/=]] ----- [[module css]] .darkblock h1 { margin: 0.5rem 0 0.5rem 0 } [[/module]]</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(offset&nbsp;1)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:dark-liminal]] [[div class=&quot;styled-quote &quot;]] [[=]] +++ 20 Days Later [[/=]] &gt; ----- &gt; {{//You lie down in the open fields, surrounded by tall grass as you gaze into the night sky.//}} &gt; {{//Finally, you could rest after 20 days of walking and hardly sleeping, and you have achieved what you wanted.//}} &gt; {{//Beyond the boundaries of **Level 42** lies eternal peace and silence. A place where nothing can harm you but yourself.//}} &gt; {{//But why would you want to harm yourself? You've fought for so long, and you have finally achieved your end goal.//}} &gt; {{//True peace in a place like The Backrooms.//}} &gt; &gt; {{//Although you did not know, you were asleep for a day or two. It is hard to keep track of time in such a crazy dimension. But I knew you were going to wake up soon.//}} &gt; {{//I stood in front of you as you woke up. Your eyes barely opened up to notice me there.//}} &gt; &gt; {{//As I stepped forward to greet you, you could barely stand up and look at me.//}} &gt; {{//Your body was too weakened by the tremendously long time walking to safety.//}} &gt; &gt; {{//But you have made it this far, and you shall be gifted for such.//}} &gt; &gt; {{//Do not worry, just give me your hand. I promise you will be safe forever with me.//}} &gt; {{//Lend all your problems away, for they have no place here anymore.//}} &gt; {{//You're safe now, wanderer. I promise you.//}} &gt; ----- [[=]] +++ 30 Days Later [[/=]] &gt; ----- &gt; {{//Nothing else to be seen but us. Oh, how better could this be?//}} &gt; {{//You and I, together below this beautiful sun which brightens up every day in this realm.//}} &gt; {{//I am so happy you finally came, wanderer. I had been waiting for you for so long.//}} &gt; {{//But, please don't tell anyone about this place. I have to keep it a secret. Otherwise, it'd be hard to keep up with everyone! Haha, right...?//}} &gt; &gt; {{//I'm sorry, you asked what exactly The Horyzon is? Well, you see, it isn't... and that is all I can say.//}} &gt; {{//No really, it just does not exist... That means anything which tries to go beyond it will simply collapse in reality.//}} &gt; {{//Sometimes, you are able to phase through it completely at random.//}} &gt; {{//But it means you are one of the chosen ones.//}} &gt; ----- [[=]] +++ 40 Days Later [[/=]] &gt; ----- &gt; {{//Oh... you want to leave?//}} &gt; {{//But, why would you want to? I'm giving you everything you need here.//}} &gt; {{//Please, I want you to stay...//}} &gt; {{//I want you here, wanderer.//}} &gt; &gt; {{//Are you sure?//}} &gt; &gt; {{//##red|Well, if you really want to leave...##//}} &gt; &gt; {{//##red|Heh... Hah... Hahaha... HAHAHAHA... Oh... I'm so sorry.##//}} &gt; &gt; {{//This realm is nothing but a memory... a bent fixture of reality, a dream you cannot control.//}} &gt; {{//Here, you are nothing but a manifestation of yourself in an empty, inexistent dimension inside your own mind.//}} &gt; {{//You will never be able to wake up, for you have collapsed beyond too many layers of reality.//}} &gt; &gt; {{//Actually... I control it.//}} &gt; {{//I control everything here...//}} &gt; {{//This isn't actually your dream... Nor is it my dream.//}} &gt; {{//You are merely part of The Horyzon now. You are a lost memory and soul, both in time and space.//}} &gt; &gt; {{//Oh... me? I am nothing but a thought in your head. I don't really exist, and I will never be back.//}} &gt; {{//And you... are yourself. You may never die. You may only experience what nothing really means.//}} &gt; {{//Enjoy your life in pure silence, wanderer.//}} &gt; {{//Enjoy your life in pure silence, wanderer.//}} &gt; {{//Enjoy your life in pure silence, wanderer.//}} &gt; {{//Enjoy your life in pure silence, wanderer.//}} &gt; {{//Enjoy your life in pure silence, wanderer.//}} &gt; {{//Enjoy your life in pure silence, wanderer.//}} &gt; {{//Enjoy your life in pure silence, wanderer.//}} &gt; {{//Enjoy your life in pure silence, wanderer.//}} &gt; {{//Enjoy your life in pure silence, wanderer.//}} &gt; {{//Enjoy your life in pure silence, wanderer.//}} [[=]] &gt; {{##red|Error. This realm has been shattered. Reality is now inexistent within its boundaries and may never be accessed again.##}} [[/=]] &gt; ----- [[/div]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ [[=]] {{This is not home...}} [[/=]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ [[=]] {{This article is now locked. Only the author and site administrators may edit its contents.}} [[/=]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8187669</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8187669</link>
				<description></description>
				<pubDate>Fri, 29 May 2026 21:07:34 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-12-1">https://backrooms-wiki.wikidot.com/level-12-1</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/myrandfox" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7373121&amp;amp;size=small&amp;amp;timestamp=1780088853" alt="MyrandFox" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7373121)" /></a><a href="http://www.wikidot.com/user:info/myrandfox" >MyrandFox</a></span><br /> <strong>First Revision Date:</strong> 28 Feb 2022<br /> <strong>Tags:</strong> _licensebox _title _trim level mystery sub-section<br /> <strong>Rating:</strong> 76 (+97, -21)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(base&nbsp;page)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[=]] [[module rate]] [[/=]] ---- [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] [[=]] [[collapsible show=&quot;Author(s)&quot; hide=&quot;Hide author&quot;]] **Level 12.1** by: [[*user MyrandFox]] **Check out my [[[myrandfox|Author Page]]]!** [[/=]] [[/collapsible]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 12]]] | Level 12.1 | [[[Level 13]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(offset&nbsp;0)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:database]] [[module css]] :root { --theme-base: &quot;black-highlighter&quot;; --theme-id: &quot;Database&quot;; --theme-name: &quot;Database Theme&quot;; --logo-image: none; --header-title: &quot;&quot;; --header-subtitle: &quot;&quot;; --text: 0, 0, 0; --link: 0, 0, 0; --back: 255, 255, 255; } [[/module]] [[=]] + [[span style=&quot;background-color:white; color:black;&quot;]]DEVOID OF HARM[[/span]] [[/=]] + [[span style=&quot;background-color:white; color:black;&quot;]]SAFE AND SECURE[[/span]] [[&gt;]] + [[span style=&quot;background-color:white; color:black;&quot;]]VENTURE HAPPILY[[/span]] [[/&gt;]] [[=]] + [[span style=&quot;background-color:white; color:black;&quot;]]EMBRACE HEAVEN[[/span]] [[/=]] [[&lt;]] + [[span style=&quot;background-color:white; color:black;&quot;]]SMILE LIKE NEVER BEFORE[[/span]] [[/&lt;]] [[&gt;]] + [[span style=&quot;background-color:white; color:black;&quot;]]DON'T BE AFRAID TO REST[[/span]] [[/&gt;]] [[=]] + [[span style=&quot;background-color:white; color:black;&quot;]]YOU ARE STILL ALIVE[[/span]] @@ @@ Just never turn off the lights. [http://backrooms-wiki.wikidot.com/level-12-1/offset/1 &gt; Switch: OFF] @@ @@ [[/=]]</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(offset&nbsp;1)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:database]] [[module css]] :root { --theme-base: &quot;black-highlighter&quot;; --theme-id: &quot;Database&quot;; --theme-name: &quot;Database Theme&quot;; --logo-image: none; --header-title: &quot;&quot;; --header-subtitle: &quot;&quot;; --text: 255, 255, 255; --link: 255, 255, 255; --back: 0, 0, 0; } [[/module]] [[=]] + [[span style=&quot;background-color:white; color:black;&quot;]]THE LIGHTS TURNED OFF[[/span]] [[/=]] + [[span style=&quot;background-color:white; color:black;&quot;]]IT SPOKE FOR ITSELF[[/span]] [[&gt;]] + [[span style=&quot;background-color:white; color:black;&quot;]]NO ONE SURVIVED[[/span]] [[/&gt;]] [[=]] + [[span style=&quot;background-color:white; color:black;&quot;]]NO ONE REMAINED[[/span]] [[/=]] [[&lt;]] + [[span style=&quot;background-color:white; color:black;&quot;]]LET'S ALL REJOICE TOGETHER[[/span]] [[/&lt;]] [[&gt;]] + [[span style=&quot;background-color:white; color:black;&quot;]]LET'S ALL EMBRACE[[/span]] [[/&gt;]] [[=]] + [[span style=&quot;background-color:white; color:black;&quot;]]THE DARKNESS[[/span]] @@ @@ [[[level-95|&gt; -VITAL SIGNS CRITICAL-]]] ##red|one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|another one died.## ##red|ERROR:## All &quot;humans&quot; extinct. @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ [http://backrooms-wiki.wikidot.com/level-12-1/offset/0 &gt; SWITCH: ON] [[/=]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8187636</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8187636</link>
				<description></description>
				<pubDate>Fri, 29 May 2026 21:03:12 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-911">https://backrooms-wiki.wikidot.com/level-911</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/myrandfox" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7373121&amp;amp;size=small&amp;amp;timestamp=1780088591" alt="MyrandFox" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7373121)" /></a><a href="http://www.wikidot.com/user:info/myrandfox" >MyrandFox</a></span><br /> <strong>First Revision Date:</strong> 1 Nov 2022<br /> <strong>Tags:</strong> _cc _licensebox _title _trim featured format-screw homelike horror level mystery to-rewrite<br /> <strong>Rating:</strong> 131 (+146, -15)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module css]] @import url(https://backrooms-wiki.wdfiles.com/local--code/component%3Atheme/1); @import url(https://backrooms-wiki.wdfiles.com/local--code/component%3Apatch/1); .block { padding: 5px; margin-bottom:10px; font-family: monospace; font-size: 1.1em; } .block2 { background-color:#000000; border: 5px solid #FFFFFF; color: #FFFFFF; } [[/module]] [[module css]] #page-content .licensebox .collapsible-block-link { color: rgb(255, 255, 255); } .page { display: block; overflow: hidden; font-family: &quot;Monotype Corsiva&quot;, &quot;Bradley Hand ITC&quot;, sans-serif; font-style: normal; background-attachment: scroll; background-clip: border-box; background-color: transparent; background-image: linear-gradient(to top ,rgb(70, 70, 70) 0%, rgb(0, 0, 0) 8%); background-origin: padding-box; background-position: 0px 8px; background-repeat: repeat; background-size: 100% 20px; border: 1px solid #CCC; border-radius: 10px; padding: 10px 10px; margin-bottom: 10px; box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.2) } .page p, .page ul { line-height: 20px; margin: 0; } [[/module]] [[module CSS]] .email-example .collapsible-block-folded a.collapsible-block-link { animation: blink 0.8s ease-in-out infinite alternate; } @keyframes blink { 0% { color: transparent; } 50%, 100% { color: #b01; } } .email {border: solid 2px #000000; width: 88%; padding: 1px 15px; margin: 10px; box-shadow: 0 1px 3px rgba(0,0,0,.5)} .email-example a.collapsible-block-link {font-weight: bold;} .tofrom {margin-left: 10px; margin-top: 5px; padding: 1px 15px; border-left: solid 3px maroon} [[/module]] [[module CSS]] .r1 {animation-delay: 3s;} .r2 {animation-delay: 6s;} .r3 {animation-delay: 9s;} .r4 {animation-delay: 12s;} .r5 {animation-delay: 15s;} .r6 {animation-delay: 18s;} .r7 {animation-delay: 24s;} .tape-wrap .collapsible-block-unfolded-link .collapsible-block-link {animation-delay: calc(6s + 6s);} .tape-record {position: relative;height: 6em;pointer-events: none;}.record {display: block;position: absolute;width: 100%;animation-name: record;animation-duration: 2.5s;opacity: 0;top: 0;text-align: center;}.tape-wrap {position: relative;background-color: rgba(15, 15, 15, 1);border: 1px dashed #999;padding: 0 1em;}.tape-anim {position: relative;background-image: url(&quot;http://unofficial-scp-sandbox-jp.wikidot.com/local--files/iroiro-workshop-8/DoxYSJAV4AET63r.png&quot;);background-size: 200px;background-position: center center;background-repeat: no-repeat;min-height: 300px;}.tape-left,.tape-right {display: block;position: absolute;margin: auto;height: 0;width: 70px;padding-bottom: 50%;background-image: url(&quot;http://myrandfox.wikidot.com/local--files/lets-count-together/rotate_logo.png&quot;);background-size: contain;background-position: center center;background-repeat: no-repeat;pointer-events: none;}.tape-left {top: -20px;bottom: 0;left: -70px;right: 0;animation-name: spin1;animation-duration: 15s;animation-timing-function: linear;animation-fill-mode: forwards;}.tape-right {top: 0;bottom: -32px;left: 0;right: -72px;animation-name: spin1;animation-duration: 20s;animation-timing-function: linear;animation-fill-mode: forwards;}.tape-wrap .collapsible-block-unfolded-link {padding-top: 1em;}.tape-wrap .collapsible-block-folded,.tape-wrap .collapsible-block-unfolded-link {position: relative;text-align: center;}.tape-wrap .collapsible-block-link:before {display: inline-block;font: normal normal normal 14px/1 FontAwesome;font-size: inherit;text-rendering: auto;-webkit-font-smoothing: antialiased;-moz-osx-font-smoothing: grayscale;transform: translate(0, 0);}.tape-wrap .collapsible-block-folded .collapsible-block-link:before {content: &quot;\f04b&quot;;}.tape-wrap .collapsible-block-unfolded-link .collapsible-block-link:before {content: &quot;\f1da&quot;;}.tape-wrap .collapsible-block-unfolded-link .collapsible-block-link {animation-name: g-ex;animation-duration: 1s;animation-fill-mode: forwards;visibility: hidden;opacity: 0;}.tape-wrap .collapsible-block-folded {padding-top: 1em;padding-bottom: 1em;}@keyframes g-ex {50% {visibility: visible;opacity: 0;}100% {visibility: visible;opacity: 1;}}@keyframes spin1 {0% {transform: rotate(0deg);}100% {transform: rotate(360deg);}}@keyframes record {0% {opacity: 0;}25% {opacity: 1;}75% {opacity: 1;}100% {opacity: 0;}}@-moz-document url-prefix() {.tape-anim {height: 300px;}.tape-left,.tape-right {display: block;width: 70px;height: 70px;position: relative;margin: 0 auto;padding: 0 auto;}.tape-left {top: 105px;bottom: initial;left: -36px;}.tape-right {top: 60px;bottom: initial;left: 35px;}} [[/module]] [[include :backrooms-sandbox-2:theme:black]] [[=]] + —— Level 911 —— //Some levels are too challenging to comprehend, and some are quite easy to understand. In the Backrooms, nothing is ever guaranteed; a &quot;sure&quot; is never more certain than a &quot;maybe&quot;.// //With time, people learn to explore on their own, venture out for themselves and discover what works and what doesn't; what kills, and what heals.// //This is the case in most environments.// //Level 911 poses a new, unforeseen challenge. A set of rules that every wanderer has to follow if they want to survive. Met at the end with an unknown reward, of a mysterious nature.// //Not every rule is easy to understand, and some may not even appear to make any sense.// //Whatever it is that you are greeted with, it must be followed word by word; bit, by bit.// ---- //Level 911 consists of nothing but a lone street with a single hotel at the end of it. The road has a grassy median, with trees present in one half, and the other containing only darkened, dead bushes and burnt grass. On one side stands the hotel, an almost colorless, aged, and decayed wooden building; on the other, nothing but fog, which also encompasses the rest of the level. Those who venture into the fog are not to be searched for. If they return, ignore them, they are not human anymore. ##grey|They are not harmless. Those creatures are lost souls who no longer have a purpose to live. Do not feel bad for them, they no longer have emotions.//## //Multiple wanderers will [[[level-9|be sent]]] to this level if they decide to take a specific bus in ##### #. Said bus will indicate the destination of &quot;911&quot;, which will also be the number of the bus, the route, the license plate, and the model of the vehicle. ##gray|Even the bus seats are all numbered 911. The speedometer, the clock. The number **loves repeating itself.**//## //It will drive through the streets of ##### # until it has enough victims, upon which it will make its way to Level 911. ##grey|The number is 10.##// //No driver is ever present, not that one has yet been seen that is.// //Leaving the bus is not an option, as any escape attempts have been deemed futile: all exits are impossible to use; windows do not shatter, doors do not open, and the walls do not get scratched, until everyone has arrived. ##gray|But why would you? You are probably safer inside the bus anyways...//## //If you are reading this, it means that you are probably standing on this empty road, clueless about what to do. ##gray|After all, it never seemed like this article ever existed before...//## //Upon entering, everyone is given a diary. The first 4 pages of this diary have a specific list of rules that everyone must follow, as aforementioned. That is if you want to survive.// ---- [[/=]] [[div class=&quot;block block2&quot;]] +++ ##FF3A3A|— Arrival Rules## # The street is just as lonely as all those surrounding you, be nice and leave before it gets annoyed. # Look at the sky and smile. # If nothing happens, stay quiet for the rest of your stay. # If you feel a cold breeze of air rush against you, you are free to talk with other wanderers. # Do not wander into the void. It will consume you. # If you hear whispering, ignore it. # Walk up to the front door once you have read **the arrival rules**, you may read the rest inside in safety. The fog is getting impatient. [[/div]] [[div class=&quot;block block2&quot;]] +++ ##FF3A3A|— Base Rules## # You are the only visitors. Everything else is not human. # ##FF3A3A|Everyone shares the same bedroom. If there are more than 10 beds, something is guaranteed to be roaming during the night.## # The carpets like to make wanderers trip and fall. # If you see it happening to someone else, you must laugh at it. # If it happens to you, you must not get up until someone passes by. # The door to the basement should always be closed. # If it is open, and the air suddenly gets cold when you stare at it, run to the living room and wait a few minutes. Otherwise, if the air remains the same, close it immediately. # Sometimes the TV in the living room will turn on. You must not turn it off, no matter what it may play. Some of the movies here can be **very gruesome**. # There are many stairs in the hotel. If any seem similar, do not walk up the stairs. # 2 dogs and 1 cat are always present. The dogs will always walk together, and the cat will be following them from afar. # If the cat is standing still, someone has died recently. The dogs are eating the body. # If the dogs are not followed by the cat, go find him. He sometimes gets lost. [[/div]] [[div class=&quot;block block2&quot;]] +++ ##FF3A3A|— Day Rules [12 PM – 12 AM]## # Everyone must place their belongings in the closets inside the bedroom. Anything that is not put there will disappear. # Bedtime is between 9 PM and 12 AM. If you aren't in the bedroom by midnight, the door will not open for you. # Should you be hungry, the kitchen will have meals prepared for everyone from 7 PM to 11 PM. Do not walk into the kitchen at any other hour. # Do not let the dogs in the bedroom during these hours. You are recommended to instead let the cat inside, he is thought to be a lucky charm at times. # The bathroom is usable only during these hours. # If a wanderer is present, you may use the rest of the bathroom. # If the bathroom is empty, close the door after you enter. # If you are showering and notice someone else enter, ignore them. Only come out when they leave, human or not. [[/div]] [[div class=&quot;block block2&quot;]] +++ ##FF3A3A|— Night Rules [12 AM – 6 AM]## # Screams are your friend. If the screaming stops, **everyone must compensate for it until it comes back.** # If you wake up and someone is missing, check the temperature of the bed. If it's cold, that person has died. # Everyone must sleep for at least one hour. The nightmares like enough room for poetry. # If you stare outside the window and the sky is red, immediately go back to bed and sleep or pretend to, no matter what you hear in the following minutes. # If the door of your bedroom opens, do not move until you hear it close again. Immediately look if anyone is missing. # Ignore any knocks on the door. They are not good sleepover buddies. # Do not walk outside the bedroom until 6 AM, no matter what anyone or anything tells you. [[/div]] [[div class=&quot;block block2&quot;]] +++ ##FF3A3A|— Morning Rules [6 AM – 12 PM]## # If you wake up before anyone else in the morning, immediately wake someone else up. # If no one seems to respond, go back to sleep until you wake up again, or you're awoken. # Breakfast will be available for everyone, even those who are dead. Do not eat their food. # The dogs and the cat will also be eating during this time. Do not disturb them. # If the cat stayed with everyone in the bedroom during the night, you may pet him. He saved you without you knowing it. # Only go upstairs to grab your belongings and leave. If you do not leave until 12 PM, you must stay inside until the next day. [[/div]] ---- [[=]] //Enjoy your stay. Don't forget to give us a rating:// [[module rate]] ---- [[div class=&quot;block block2&quot;]] +++ ##FF3A3A|&quot;Level 911&quot; by MyrandFox## ++++ ##FF3A3A|Author Page:## [[[myrandfox|Click me!]]] +++++ Credit To: Sjoerd Hekking https://www.writtenhorror.com [[/div]] [[/=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[level-910|Level 910]]] | Level 911 | [[[level-912|Level 912]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8187629</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8187629</link>
				<description></description>
				<pubDate>Fri, 29 May 2026 21:01:36 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-95">https://backrooms-wiki.wikidot.com/level-95</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/myrandfox" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7373121&amp;amp;size=small&amp;amp;timestamp=1780088505" alt="MyrandFox" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7373121)" /></a><a href="http://www.wikidot.com/user:info/myrandfox" >MyrandFox</a></span><br /> <strong>First Revision Date:</strong> 1 Feb 2022<br /> <strong>Tags:</strong> _broken-sd _cc _licensebox _title _trim cavern horror interior level meg-settlement mystery sd-class-other settlement to-rewrite<br /> <strong>Rating:</strong> 56 (+59, -3)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:blankcolor]] [[module css]] :root { --firstAccent: 175, 175, 175; --secondAccent: 30, 30, 30; } [[/module]] [[=]] [[module rate]] [[/=]] [[div class=&quot;styled-quote &quot;]] [[include :backrooms-wiki:component:level-class |class=unknown ]] **Level 95** is the 96^^th^^ Level of the Backrooms. It consists of a series of corridors with bizarre architecture, arched passages, and a fluctuating amount of lighting. [[/div]] [[div class=&quot;darkblock&quot;]] [[=]] + ##white|Description:## [[/=]] [[/div]] [[div class=&quot;styled-quote &quot;]] [[include component:image-block name=NEWone| caption=The bizarre architecture of **Level 95**. ]] With walls comprised mostly of bricks and stone, **Level 95** is a series of interconnected corridors that stretch from small to enormous distances. Traversing through the level is no easy task, as the bizarre architecture present all throughout it poses a significant obstacle to many. Furthermore, not all corridors are supplied with a &quot;natural&quot; source of light: some corridors are completely devoid of any lighting, thus making any exploration extremely arduous. Windows are almost always present in every wall of the level, even if what appears to be behind the wall is nothing but another corridor; these windows are also the main source of natural lighting, although it is still unknown what exactly emits it. Looking outside of these windows shows nothing but an empty, presumably endless white void. It is unknown if these windows are instances of [[[entity-2|Entity 2]]], as no figure can be seen from the other side and no reports of attacks on wanderers have yet been documented. Given that the corridors are mostly empty, sounds easily echo throughout them and reach really far distances. This makes it extremely easy to detect any life-form from afar, should they be emitting any form of noise. It should be noted, however, that this also makes wanderers highly susceptible to being spotted by an entity, so minimal noise should be made when walking through the level, especially if in groups or in the vicinity of a nearby entity. Sometimes, some noises can be heard from the other side of the walls, even if there is no probable source for them nearby. These include, most commonly: scratching on walls, footsteps, whispers, debris falling, and humming. It should also be cognizant that these sounds do not appear to have any physical source, but one should always be on alert if they experience any of the aforementioned sounds; it is not known what really lies behind some of these walls. The entirety of the level appears to be mostly devoid of any valuable resources, although sometimes and seemingly out of nowhere, one can find a wooden box of [[[object-1|Almond water]]] bottles, hidden behind short walls or wooden barricades. These have been proven to be safe for consumption, but are very hard to find. [[include component:image-block name=NEWtwo| caption=A staircase located in a corridor without any form of lighting. ]] Rarely, a corridor can lead to a staircase. These staircases lead to what is called **The Underneath**—the floor below main **Level 95**—which has not been thoroughly documented for a series of reasons. **The Underneath** is the ground below the main level; a floor that is completely devoid of any lighting and requires an artificial light source to be explored. Not much is known about this area, as exploration parties go missing after a few days and without any notice or contact, even when equipped with speakers to act as distress beacons.[[footnote]]Not once has the unique sound of these special speakers been heard by the overseeing parties, which has led them to believe that something happened to the exploring parties before they were able to activate the distress signals.[[/footnote]] The noises heard on the floor above can also be heard in the **Underneath**, but here they are much more amplified and clear. Laughter can sometimes be heard from afar, however, most wanderers who experienced it simply ran away out of fear, retreating back to the upper zone of the level, so it is unknown where it is being emitted from. It is thought that this area has an extremely high entity count, which could help justify the missing parties. The pitch-black would help many entities to hide and ambush any unsuspecting wanderers, slaughtering them on the spot and leaving them no chance to warn anyone quickly enough. Microphones and cameras do not work in the **Underneath**; microphones will either emit static or obnoxiously-loud noises, which can be deafening for a small period of time; cameras will simply record a still, black image, with nothing else to be seen. Any file details for captured imagery are simply corrupted. Traversing the lower area of **Level 95** is **##red|not recommended at any cost##**. No one knows for sure what happens down there and **##red|death is guaranteed##**. [[/div]] [[div class=&quot;darkblock&quot;]] [[=]] + ##white|Entities:## [[/=]] [[/div]] [[div class=&quot;styled-quote &quot;]] The amount of entities in the upper part of the level is presumably very low, but any wanderer is likely to encounter at least one entity before they find the exit. Populating the upper areas of the level—and thus far documented—are [[[entity-6|Dullers]]] and [[[entity-5|Clumps]]]; no other entities have yet been spotted or documented. On the other side, in the lower area of the level (The Underneath), the presence of entities is thought to be at least 80x higher than that of the upper area.[[footnote]]Based on the ratio between encounters on the first floor of the level and its deaths, and the deaths on the floor below.[[/footnote]] However, no official document, survey, or exploration has proven the existence of such; it is worth keeping in mind that **##red|all explorations have ended up in the loss of the exploration party##**, which can only suggest that the presence of dangerous entities is highly likely. Even so, various unofficial documents have pointed to the existence or observation of [[[entity-3|Smilers]]], [[[entity-16|Nguithr'xurhs]]], [[[entity-10|Skin-Stealers]]], and [[[entity-8|Hounds]]]. [[/div]] [[div class=&quot;darkblock&quot;]] [[=]] + ##white|Bases, Outposts, and Communities:## [[/=]] [[/div]] [[div class=&quot;styled-quote &quot;]] Given the nature of this level, establishing any sort of outpost does not yield any favorable outcomes for those involved. Instead, attempting to create any form of base is both extremely time-consuming and vastly resource-wasting. Even so, some very small outposts owned by the [[[the-m-e-g|M.E.G.]]] can be found near the aforementioned staircases, either to guide wanderers to a safer location or to explore the **Underneath**. If in need of resources or medical assistance, these outposts could provide quick help; do keep in mind, however, that resources in **Level 95** are extremely scarce, so help is not always guaranteed. [[/div]] [[div class=&quot;darkblock&quot;]] [[=]] + ##white|Entrances And Exits:## [[/=]] [[/div]] [[div class=&quot;styled-quote &quot;]] +++ Entrances To enter **Level 95**, enter an empty cellar in [[[Level 11]]] or find a broken brick wall in [[[Level 9]]]. [[/div]] [[div class=&quot;styled-quote &quot;]] +++ [[[level-12-1|Exits]]] To exit **Level 95** one must travel far away enough from the point they initially started from. Upon reaching an unknown distance far away from the said point, some of the walls will possess a door that can be opened. If entered through, it will lead wanderers to [[[Level 44]]]. [[/div]] ----- [[=]] [[collapsible show=&quot;[+] Author&quot; hide=&quot;[-] Author&quot;]] [[div class=&quot;styled-quote &quot;]] ++ Written by: [[*user MyrandFox]] ++ Author Page: [[[myrandfox|Protogen Lands]]] ++ Want to use this level template? http://myrandfox.wikidot.com/level-template-public [[/div]] [[/collapsible]] [[/=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 94]]] | Level 95 | [[[Level 96]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** NEWone &gt; **Author:** [[*user Endrew1]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://discord.com/channels/695664941247627274/1238658752874414081/1451871665796677854 &gt; **Derivative Of:** https://commons.wikimedia.org/wiki/File:Fort_pulaski_cisterns_7465.JPG by Slowking4 &gt; **Name:** NEWtwo &gt; **Author:** [[*user Endrew1]] &gt; **License:** CC BY 4.0 &gt; **Source Link:** https://discord.com/channels/695664941247627274/1238658752874414081/1451871916859199518 &gt; **Derivative Of:** https://commons.wikimedia.org/wiki/File:Staircase_of_the_abandoned_Central_Hotel_in_Annan,_Scotland_(DSCF8956).jpg by Trougnouf (Benoit Brummer) ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8187607</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8187607</link>
				<description></description>
				<pubDate>Fri, 29 May 2026 20:59:13 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-3-1">https://backrooms-wiki.wikidot.com/level-3-1</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/myrandfox" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7373121&amp;amp;size=small&amp;amp;timestamp=1780088353" alt="MyrandFox" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7373121)" /></a><a href="http://www.wikidot.com/user:info/myrandfox" >MyrandFox</a></span><br /> <strong>First Revision Date:</strong> 31 Aug 2021<br /> <strong>Tags:</strong> _cc _title _trim industrial level meg-settlement sd-class-4 sub-section to-rewrite<br /> <strong>Rating:</strong>50 (+54, -4)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[&gt;]] [[module rate]] [[/&gt;]] [[include :backrooms-wiki:component:level-class |class=4 ]] [[include component:image-block name=one| caption=One of the many machines found inside the complex. ]] **Level 3.1**, known as &quot;Space Complex&quot;, is a sub-layer found within [[[level-3|Level 3]]]. It is an array of rooms that are filled with machines and spacecraft. + **Description:** Sometimes, while traversing [[[level-3|Level 3]]], wanderers may come across a different set of rooms, which are filled with several different types of machinery that are specialised for spacecraft. They are connected by nothing but a handful of narrow corridors, which have been known to stretch for miles on end. Said occurrence happens due to the existence of what has been dubbed Level 3.1, a sub-layer in [[[Level 3]]]. The sub-layer looks very different from [[[level-3|Level 3]]], with rooms being comprised of white walls, and floors that are made of clean, shiny, light grey tiles; a significant change from the industrial and gritty look of the baseline [[[level-3|Level 3]]]. The roof is almost always made out of concrete, with big industrial lights being the main source of illumination in the entirety of **Level 3.1**, whilst some rooms contain neon lighting instead. All rooms are connected by long, narrow corridors, whose walls are filled with gas pipes and copper cables. These cables are functional and transmit energy like they normally would. Because of this, it is recommended that one looks out for any damaged or uninsulated cables, as they can potentially harm the wanderer. These narrow corridors will almost always lead to another room, which will either be a large, open area filled with lots of machinery and spacecraft, or a circular room, which stretches deep below the ground level -- not dissimilar to a silo -- and houses a singular rocket, with no specified model or manufacturer. The only exception to this is in the rare case of corridors leading to dead-ends, which is fortunately highly unlikely to occur. As previously mentioned, all rooms contain vast amounts of some form of machinery, which functions at all times without the need for human intervention. These machines seemingly operate without any power source and do not possess any power switch. Destroying the machines will not prevent them from functioning, as they will immediately be repaired by a pair of robot hands that will emerge from holes in the ceiling upon damage being done to the machinery. To do this, the hands either use tools that are fixed to them and their arms or alternatively, use apparatus that may be scattered around the room. Whilst the arms are usually passive, paying no mind to wanderers whatsoever, they will immediately turn aggressive upon being disturbed. If this occurs, they will begin hitting the offender relentlessly until they leave the area, singular, and will continue to do so if they return later on whilst they're still at work. Much like [[[Level 3]]], the dangerous environment of **Level 3.1** pays off due to the abundance of objects that are scattered around it. These include: [[[object-1|Almond Water]]], [[[object-41|False Outlets]]], and [[[object-15|Firesalt]]] to name a few. There are also large energy storage devices that can be found across some of the rooms inside this level. Several outlets can be found on them, which can power a myriad of different man-made devices. On rare occasions, containers full of construction equipment can be found in certain parts of the level. They contain inside of them sets of construction equipment, such as sledgehammers, bolt cutters, drills, flashlights, first aid kits, construction helmets, and several other such supplies. These containers are highly sought after by major groups of the Backrooms, as the objects found inside of them are vital to progress in industrial zones and habitable areas, such as [[[Level 11]]] and [[[Level 901]]]. [[[object-21|Wi-Fi]]] is present all across **Level 3.1**, available through Wi-Fi units mounted on the walls of every room. The signal may vary from room to room and will become highly unstable when in corridors. Temperatures throughout the rooms would be extremely high due to the presence of machines constantly operating, but the sub-layer contains a gigantic network of ventilators and air vents present throughout, which keeps the temperature at around 22°C (71.6°F) in all rooms, and about 18°C (64.4°F) in the corridors. [[include component:image-block name=two| caption=One of the rare staircases which can be found on some corridors. ]] In the narrow corridors, wanderers will be mostly safe from entities, as they do not appear to travel across rooms. These narrow corridors contain numerous gas pipes, cables, and machinery, which are always connected between rooms. Attempting to destroy these objects has not been attempted yet, but will probably yield the same result as the aforementioned damaged machinery's repair process. Although most corridors simply lead to another room and contain no other exits, some do contain a staircase that allows wanderers to exit the sub-layer. These appear at complete random and are extremely rare. Sometimes, wanderers might come across extremely tall rooms, which are not dissimilar to silos. These rooms, which were briefly mentioned earlier in the article, always house one unbranded rocket, with no identifiable model, similar to other units. They are mostly devoid of entities, save for some uncommon occasions. Thus far, it is not known if these rooms have a bottom, as the rocket seems to be suspended over an endless void by a few steel arms. Control panels can also be found in a separate, secured room within the silo. They could theoretically be used to launch the rocket, but they are thankfully not known to function, being completely inoperable and oftentimes in various states of disrepair. [[include component:image-block name=three| caption=One of the centrifuges. ]] Other rooms which can be found, albeit not as commonly, are large centrifuges, press conference rooms, offices, and sleeping quarters. Other rooms have been documented, but their scarcity has warranted them being omitted from this list. An extensive list of these rooms can be found in ##red|Log_3.1.txt##, which can be found attached to this file. Most of these rooms contain large amounts of different hostile entities and are rarely ever devoid of entities. Normally, no valuable objects can be found in the less common rooms. Occasionally, however, some may contain bottles of [[[object-1|Almond Water]]] stored in containers, oftentimes together with the aforementioned construction equipment. + **Entities:** Much like [[[level-3|Level 3]]], **Level 3.1** contains a lot of dangerous entities. Although some appear in larger concentrations than others, some of the most common entities present all across the sub-layer are: [[[entity-11|Bursters]]], [[[entity-15|Stretchers]]], [[[entity-5|Clumps]]], [[[entity-10|Skin-Stealers]]], [[[entity-6|Dullers]]] and [[[entity-8|Hounds]]]. The open areas are where most entities present within **Level 3.1** can be found, usually in groups that are scattered all across the rooms. They will attack any wanderers in their vicinity, although the robotic arms will try to fight them off as best as they can[[footnote]]As it is thought that the arms perceive the entities as a potential threat to the machines.[[/footnote]]. [[=]] &gt; + WARNING &gt; ---- &gt; Multiple instances of Entity 19, known as [[[entity-19|the Disease]]], have been found in **Level 3.1**. &gt; &gt; We urge all wanderers to be very cautious and maintain proper hygiene procedures to minimize the risk of contracting this deadly disease. &gt; &gt; **Thank you.** [[/=]] + **Bases, Outposts, and Communities:** ++ [[[the-m-e-g|M.E.G.]]] - Base Gamma-B * Small outpost formed by volunteers from Base Gamma. * Consists of around 31 operatives. * Will provide shelter, supplies, and medical care to wanderers, and they will route them to safer levels if possible. ++ [[[the-b-n-t-g|B.N.T.G.]]] - Space Complex Outpost * Storage Facility for the [[[the-b-n-t-g|B.N.T.G.]]] * Consists of 18 permanent members. * Open to trading, will offer reasonable prices for most objects present in **Level 3.1** + **Entrances And Exits:** +++ Entrances: To enter **Level 3.1**, travel and find a yellow staircase in [[[level-3|Level 3]]]. At the end of the staircase, there will be a door that allows one to enter **Level 3.1**. Be aware that by doing so, you will be unable to go back, as you will not be able to open the door anymore. +++ Exits: To exit **Level 3.1**, one must find the aforementioned staircases present in some corridors, which although rare, are the safest exits. Alternatively, one may noclip at random on walls present in rooms. Wanderers will always end up in [[[level-4|Level 4]]] upon exiting. ------ [[&gt;]] [[collapsible show=&quot;Author(s)&quot; hide=&quot;Hide author&quot;]] Written by your favorite fox: [[*user MyrandFox]] Special thanks to: [[*user Natedagreat563]] (For the inspiration and [[[Level 3]]] rewrite) [[*user ArgonMighty]] (For the crit and greenlight) **Check out my [[[myrandfox|Author Page]]]!** &gt; &quot;How Will We Sustain a More Populated Planet?&quot; by NASA Goddard Photo and Video is licensed under CC BY 2.0 &gt; https://www.flickr.com/photos/24662369@N07/6349989537 &gt; &quot;Sumida Culture Factory 01&quot; by scarletgreen is licensed under CC BY 2.0 &gt; https://www.flickr.com/photos/9160678@N06/3455157415 &gt; &quot;GPM Testing on GSFC's Centrifuge&quot; by NASA Goddard Space Flight Center is licensed under CC BY 2.0 &gt; https://www.flickr.com/photos/35278629@N08/5577106226 [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 3]]] | Level 3.1 | [[[Level 4]]] &gt;&gt; [[/=]] [[/div]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8172072</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8172072</link>
				<description></description>
				<pubDate>Tue, 26 May 2026 16:01:05 +0000</pubDate>
				<wikidot:authorName>DrAkimoto</wikidot:authorName>				<wikidot:authorUserId>5255688</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-9-1">https://backrooms-wiki.wikidot.com/level-9-1</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/entro-p" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7503353&amp;amp;size=small&amp;amp;timestamp=1779811309" alt="Entro_P" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7503353)" /></a><a href="http://www.wikidot.com/user:info/entro-p" >Entro_P</a></span><br /> <strong>First Revision Date:</strong> June 21, 2022 at 11:15 AM<br /> <strong>Tags:</strong> comedy, level, level-9, sd-class-pending, sub-section, to-rewrite, tragedy, _broken-sd, _cc, _licensebox, _title, _trim<br /> <strong>Rating:</strong> +97 (+111, -14)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module css]] .rounded-box { padding:0.1rem 0.7rem; margin:1rem 0; background:#bdbdbd; border-radius:0.6rem; box-shadow: 0px 0px 3px; border: 1.75px solid #cbcbcb; box-sizing:border-box; } [[/module]] [[=]] [[module rate]] [[/=]] [[div class=&quot;rounded-box&quot;]] **To:** Polyergus Brensford, M.E.G. Base Alpha **From:** Mackenzie Hugo, M.E.G. Base Omega **Subject:** Requesting Greenlight for Level 9.1 &quot;Ground Zero&quot; Writeup **Date:** 17.05.2022 ----- Yo Pol-Pol, Did a quick writeup of that new crater thingy where those funky fields used to be at. Not a whole lot to document so it's a pretty small one, but I think it's still worth getting up on the database 'cuz of the implications it has. Document is attached to this message, have a look will ya? Cheers man, //Mackenzie Hugo, M.E.G. Base Omega// [[/div]] [[include :backrooms-wiki:component:level-class |class=pending ]] [[include component:image-block |name=http://orchestrator-of-entropy.wdfiles.com/local--files/level-9-1/ground_zero.png |caption=Image of Level 9.1 taken from the crater's rim. ]] Level 9.1 is a sub-section of [[[Level 9]]], resembling an impact crater. + Description Level 9.1 is a roughly 20-kilometer-wide impact crater, similar to those formed from meteor impacts. Documentation of the area is still ongoing although it's generally believed that the level is completely barren. There is no apparent day/night cycle, with the sun sitting constantly overhead. No entities have yet been observed in Level 9.1 but the possibility has not been ruled out. + Theories Level 9.1's discovery shortly after the Crimson Forest's disappearance raises a few questions. The most likely hypothesis is that the forest was destroyed by a meteor impact and the crater is all that's left of it. This is further supported by how the level is entered similarly to how the Crimson Fields were previously accessed. This theory is unconfirmed but is still worth considering. + Entrances and Exits ++++ Entrances Walking away from the main streets of Level 9 has a chance of taking you to this level. The grassy fields will slowly shift into a rocky desert, with the crater directly ahead. ++++ Exits Heading into the crater you can find several small holes that, when entered, will take you back to Level 9. [[div class=&quot;rounded-box&quot;]] **To:** Mackenzie Hugo, M.E.G. Base Omega **From:** Polyergus Brensford, M.E.G. Base Alpha **Subject:** Re: Requesting Greenlight for Level 9.1 &quot;Ground Zero&quot; Writeup **Date:** 17.05.2022 ----- Hi Mac, I appreciate you writing a draft for this — not many writers seem to be prioritising this, let alone volunteers, although I can't say there's much of a need to. In my honest opinion, I believe we should wait until we understand more about this crater before writing anything about it, but you've done a good job with what we have. There are, however, a few things I'd like to note. First of all, SPaG: * &quot;20-kilometer-wide&quot; should not be hyphenated. * Comma after &quot;Documentation of the area is still ongoing&quot; and &quot;No entities have yet been observed in Level 9.1&quot;. Additionally, don't refer to the reader in the 2nd person. Now, about the &quot;theories&quot; section: I don't really see where you're coming from with the Crimson Forest hypothesis — there's no real solid ground for it to stand on. First of all, correlation does not equal causation; the crater could've been caused by a number of different things. Secondly, this crater was discovered several days before we lost contact with CF, so there's no way it can be what's left of the forest. I understand that it's difficult to process, and I know grieving takes on many forms, but coming up with these kinds of desperate explanations isn't healthy. I know that may sound harsh, but these are the words you need to hear right now. She's gone, Mac. My general advice is this: wait for more information about the crater to come back, and then you can write a draft for it providing you keep it to the facts. Thank you. //Polyergus Brensford, M.E.G. Base Alpha// [[/div]] [[div class=&quot;rounded-box&quot;]] **To:** Polyergus Brensford, M.E.G. Base Alpha **From:** Mackenzie Hugo, M.E.G. Base Omega **Subject:** Re: Re: Requesting Greenlight for Level 9.1 &quot;Ground Zero&quot; Writeup **Date:** 17.05.2022 ----- Can we at least //pretend// that a meteor destroyed the Crimson Forest? [[/div]] [[div class=&quot;rounded-box&quot;]] **To:** Mackenzie Hugo, M.E.G. Base Omega **From:** Polyergus Brensford, M.E.G. Base Alpha **Subject:** Re: Re: Re: Requesting Greenlight for Level 9.1 &quot;Ground Zero&quot; Writeup **Date:** 17.05.2022 ----- No. [[/div]] ------ [[=]] [[collapsible show=&quot;Show Author&quot; hide=&quot;Hide Author&quot;]] Written by [[*user Entro_P]] [[[entro p author page|Author Page]]] Polygerus Brensford belongs to [[*user CutTheBirch]] [[/collapsible]] [[/=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 9]]] | Level 9.1 | [[[Level 9.2]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Hiking to the bottom of Meteor Crater &gt; **Author:** Steve Jurvetson &gt; **License:** CC BY 2.0 &gt; **Source Link:** https://www.flickr.com/photos/44124348109@N01/7680747892 &gt; **Additional Notes:** Edited by [[*user Entro_P]] ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-8115641</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-8115641</link>
				<description></description>
				<pubDate>Tue, 19 May 2026 17:01:13 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/a-christmas-keyrol">https://backrooms-wiki.wikidot.com/a-christmas-keyrol</a><br /> <strong>Reason:</strong> Author and custodian request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/mctoran" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8896141&amp;amp;size=small&amp;amp;timestamp=1779210073" alt="Mctoran" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8896141)" /></a><a href="http://www.wikidot.com/user:info/mctoran" >Mctoran</a></span> and <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/scutoid-studios" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8055329&amp;amp;size=small&amp;amp;timestamp=1779210073" alt="scutoid studios" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8055329)" /></a><a href="http://www.wikidot.com/user:info/scutoid-studios" >scutoid studios</a></span><br /> <strong>First Revision Date:</strong> 24 Dec 2022<br /> <strong>Tags:</strong> _cc _licensebox bittersweet blanche co-authored icarus-procidens nostalgi-gaius tale the-game-master the-pantheon wholesome<br /> <strong>Rating:</strong> +34, +35, - 1</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(base&nbsp;page)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:component:open]] [[f&gt;image keymasster.png]] written by [[*User Scutoid Studios]]([[[scutoid|authorpage]]]) and [[*user Mctoran]]([[[mctoran|authorpage]]]) woah? collab? for real? writing by mctoran and scutoid with some lines from those guys who made the ghosts ghosts are: * past: Blanche ([[*User SnomWriting]]) * present: Game Master ([[*User Justazappyrat]]) * future: Icarus Procidens ([[*User Natedagreat563]]) css by scutoid [[include :backrooms-wiki:component:close]] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;name&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] [[module css]] #page-title { display: none !important; } [[/module]] ------ [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Webtreats Seamless Paper Textures - Grey 5 &gt; **Author:** webtreats &gt; **License:** [https://creativecommons.org/licenses/by/2.0/?ref=openverse CC BY 2.0] &gt; **Source Link:** ===== &gt; **Name:** Keymaster2.png &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://scutoidbox.wdfiles.com/local--files/fragment:a-christmas-keyrol-1/keymaster2.png ==== &gt; **Name:** Keymaster1.png &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://media.discordapp.net/attachments/1026959543881699378/1055957375737155715/keymaster1.png ===== &gt; **Name:** image.png &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://media.discordapp.net/attachments/1016150885853835326/1056099688148893726/image.png ===== &gt; **Name:** Keymaster3.png &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://media.discordapp.net/attachments/1026959543881699378/1056052750552674434/keymaster3.png ===== &gt; **Name:** Keymaster4.png &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://media.discordapp.net/attachments/1026959543881699378/1056052750846283866/keymaster4.png ===== &gt; **Name:** texture paper 01 &gt; **Author:** duskbitz &gt; **License:** [https://creativecommons.org/licenses/by-sa/2.0/?ref=openverse CC BY-SA 2.0] &gt; **Source Link:** https://live.staticflickr.com/3592/3500939375_5b0988f478_b.jpg ===== &gt; **Name:** Keymaster6.png &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://media.discordapp.net/attachments/1026959543881699378/1056052751475421234/keymaster6.png ===== &gt; **Name:** Keymaster5.png &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://media.discordapp.net/attachments/1026959543881699378/1056052751165034576/keymaster5.png ===== &gt; **Name:** Keymaster8.png &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://media.discordapp.net/attachments/1026959543881699378/1056052752117141555/keymaster8.png ===== &gt; **Name:** Keymaster7.png &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://media.discordapp.net/attachments/1026959543881699378/1056052751810973777/keymaster7.png ===== &gt; **Name:** Keymaster7.png &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://media.discordapp.net/attachments/1026959543881699378/1056052751810973777/keymaster7.png ===== &gt; **Name:** Pencil &amp; Paper Texture &gt; **Author:** pareeerica &gt; **License:** [https://creativecommons.org/licenses/by-nc/2.0/?ref=openverse CC BY-NC 2.0] &gt; **Source Link:** https://live.staticflickr.com/2080/2238865726_8ff4e90651_b.jpg ===== &gt; **Name:** Gamemaster.gif &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://media.discordapp.net/attachments/1014651916166373406/1055506370138484937/gamemaster.gif ===== &gt; **Name:** Wrinkled Paper Texture &gt; **Author:** texturezine &gt; **License:** [https://creativecommons.org/licenses/by/2.0/?ref=openverse CC BY 2.0.] &gt; **Source Link:** https://live.staticflickr.com/8345/8178175933_29cf256572_b.jpg ===== &gt; **Name:** image.png &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://media.discordapp.net/attachments/1018635472790110208/1056112172482179143/image.png ===== &gt; **Name:** image.png &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** https://media.discordapp.net/attachments/1037909839134867518/1056103004463448094/image.png ===== &gt; **Name:** Blanche.gif &gt; **Author:** [[*User Scutoid Studios]] &gt; **License:** [https://creativecommons.org/licenses/by-sa/3.0 CC-BY-SA-3.0] &gt; **Source Link:** http://backrooms-wiki.wikidot.com/local--files/fragment:a-christmas-keyrol-5/blanche.gif ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(offset&nbsp;0)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[div align=&quot;center&quot; style=&quot;opacity:0.25;pointer-events: none; position:fixed; z-index:999999; top:0; left:0; right:0; bottom:0; background: url(https://live.staticflickr.com/4152/5034955807_5dde17e3f0_b.jpg); background-size: cover; height: 100vh; width:100vw; mix-blend-mode: multiply;&quot;]] @@@@ @@@@ @@@@ @@@@ [[/div]] [[include :scutoidbox:theme:keyrol]] [[include :scutoidbox:component:carolborder image=keyborder.png]] [[module css]] @import url('https://fonts.googleapis.com/css2?family=Italianno&amp;display=swap'); .customFont { font-family: 'Italianno', cursive; } #page-title { display: none; } [[/module]] [[div class=&quot;meta-title&quot;]] Chapter I [[/div]] [[image https://scutoidbox.wdfiles.com/local--files/fragment:a-christmas-keyrol-1/keymaster2.png style=&quot;float:left;&quot;]] [[[trimmed:entity-103|The Keymaster]]] stalked the tunnels of [[[The Hub]]], patrolling it just as he did on most other days. But this day was different, for to a certain few, there was none other like it in the year. The Keymaster had heard murmuring amongst some of The Hub's human inhabitants that tonight was Christmas Eve -- or so everybody had agreed, since it had been 364 days in counting since the last time they had agreed it was Christmas day. But The Keymaster, being something other than human, did not quite care for Christmas. He never really worried about what the humans were up to, as long as it didn't interfere with his own activities (which, more often than not, consisted of walking around his tower and thinking about nothing). Suddenly, The Keymaster was pulled from his thoughts when he bumped into the looming figure of [[[Entity 133|The Mail Carrier]]], who slowly extended forth a sealed envelop. He took it from the being's hands, upon which it proceeded on its way without a word. Before The Keymaster could examine the contents of the envelop, a sudden sensation alerted him to a shift in The Hub. Specifically, a hostile force had attempted to breach the level, and was automatically transported into his [[[trimmed:level-help|prison]]] as a result. As was standard practice for him, he went to check on the prison to ensure that that the new captive had been properly contained. Upon closer investigation, The Keymaster found that the newest would-be infiltrator of his domain was nothing more than a wretch: a pitiful creature with no control over its actions, nor any motivation beyond primal instinct. These were the most common type of assailants that he faced -- driven not by malice, but mindlessness. Though, there were some notable exceptions to this, and then there were even those who were both. “Hey! Shithead! Over here!” A male voice shouted towards The Keymaster, who did not even need to turn around to know who it belonged to. The voice was so obnoxious, so deeply engrained into The Keymaster’s mind, that he knew exactly who it was -- //Jacob Howard//. The Keymaster remained silent at first, silently hoping that perhaps it would make the human go away. But alas, he had no such luck. “I know you can hear me, motherfucker!” The sheep bleated once again. The Keymaster sighed, slowly turning around to face Jacob. “This day has been at least bearable up until now. I have no intention of allowing you to ruin it.” “Funny how you care about what happens to //your// day, but not //mine//,” replied Jacob. “Well, of course. What would it be otherwise?” The Keymaster deadpanned. “Don’t you know that it’s Christmas Eve?” The Keymaster paused, before nodding slowly. “I am aware.” “Christmas is about peace on earth, and good will towards men. Can you find it in your heart, just this one night, to release me and let me celebrate Christmas with my comrades? Let’s bury the hatchet,” Jacob offered, extending his hand towards The Keymaster through his prison cell bars. [[image keymaster1.png style=&quot;float:right;&quot;]] The Keymaster shrugged, shaking his head. “I don’t celebrate Christmas; this place is not peaceful; it is //certainly// not Earth; and you are not a man -- you are a boy.” With that, he turned his heel and proceeded to exit the prison. “Hey, come back here, shitass! I’m talking to you!” Jacob shouted, though his indignant cries ultimately fell upon deaf ears. The Keymaster ascended a staircase off to the side of the prison, reaching a level door leading back to The Hub. He raised his key to the door, but suddenly froze when he saw a visage facing him. He did a double-take, blinking several times before no longer seeing the face. Dismissing it as a hallucination, albeit a disturbing one, The Keymaster proceeded through the door. ---- Upon retiring to his living quarters in the tower, The Keymaster finally examined the envelope. It was sealed with an emblem of [[[Level 906|the Cygnus Archive]]], already tipping him off as to who it could be from. He opened the envelope and read the letter contained within: [[=]] [[div class=&quot;lightblock&quot;]] [[span class=&quot;customFont&quot;]][[size 180%]]Dear Keymaster, You're invited to the Christmas party I'm hosting at the archive tomorrow! I know you may not be one for social gatherings, but please do consider attending. We would all love to have you. -- Blanche [[/size]][[/span]] [[/div]] [[/=]] The Keymaster briefly stared at the letter before simply shrugging, tossing it away in dismissal. While he appreciated the gesture, he did not quite feel that he belonged. Slowly, he could feel the creeping hand of slumber begin to crawl up his back. He hated this feeling, knowing that it was something he had no control over. Nonetheless, it was inevitable, and all he could do was get into a dignified position before completely shutting down. The Keymaster collapsed on his cold bed of marble, and as slumber overcame him, his eyes began to drift shut. Just as they fully closed, however, a rift in space and time opened itself, and out stepped the familiar figure of Divus. Ae silently looked around, surveying the environment, and noticed that The Keymaster's living quarters had begun to appear more…contemporary. “Goodness, what have you done with this place? I had surely hoped that a mortal soul would not come with mortal //taste//.” The Keymaster scoffed. “I have been making some renovations. Now, surely you are here for a reason beyond mocking my living conditions.” “That I am,” replied Divus. “Does it have anything to do with [[[trimmed:keys-to-the-kingdom|our last meeting]]]?” “It does not, in fact. But it has everything to do with your fate.” The Keymaster was intrigued by this. “What do you mean?” Divus sighed. “Two of the last things I would ever typically care about are my duties and yourself. Yet in this rare instance, both overlap with my interest. I know your past, present, and possible futures. You have great potential within you, yet even with a human spirit, your heart is still hardened. Therefore, I shall send forth three emissaries to instill the necessary lessons within you.” Before The Keymaster had the chance to protest, he could already feel himself shutting down, as Divus disappeared from sight. [[div class=&quot;footer-wikiwalk-wrapper&quot;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[trimmed:keys-to-the-kingdom]]] | Chapter 1 | [/a-christmas-keyrol/offset/1 Chapter 2]&gt;&gt; [[/=]] [[/div]] [[/div]] @@@@</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(offset&nbsp;1)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[div align=&quot;center&quot; style=&quot;opacity:0.25;pointer-events: none; position:fixed; z-index:999999; top:0; left:0; right:0; bottom:0; background: url(https://live.staticflickr.com/3592/3500939375_5b0988f478_b.jpg); background-size: cover; height: 100vh; width:100vw; mix-blend-mode: multiply;&quot;]] @@@@ @@@@ @@@@ @@@@ [[/div]] [[include :scutoidbox:theme:keyrol]] [[include :scutoidbox:component:carolborder image=https://backrooms-wiki.wdfiles.com/local--files/fragment:a-christmas-keyrol-1/keyborder.png]] [[module css]] #page-title { display: none; } [[/module]] [[div class=&quot;meta-title&quot;]] Chapter II [[/div]] The Keymaster awoke with a start. Blinking away the blurriness in his vision, he found himself somewhere completely different from where he had fallen asleep -- as was typical. He was in a large -- admittedly cozy -- armchair beside a roaring fireplace. Across from him was another armchair, upon which sat a familiar figure: [[[Entity 140|Blanche]]]. Something about her seemed different from how The Keymaster remembered, but he couldn't quite place it. It was as if she had a subtle glowing aura... almost ghostlike. However, The Keymaster second-guessed this, as it easily could have been nothing more than an illusion cast by the dim lighting of the [[[Level 906|Cygnus Archive]]]. [[image keymaster6.png style=&quot;float:right;&quot;]] Blanche had her nose buried in a book by Charles Dickens, though The Keymaster was unable to see its title. As she often was while reading, she was immersed in its fictional world. “Ah, that Scrooge. It astonishes me how one can be so selfish to no apparent benefit...” she said to herself, before being pulled from her book by the Keymaster stirring awake. “Ah, hello again, Keymaster!” she greeted him as she closed the book and set it aside, revealing its title to be //A Christmas Carol//. “Merry Christmas to you, my dear.” The Keymaster stared at Blanche in confusion. “You act as if you had been expecting my arrival...” “That I have, dear,” replied Blanche, sipping from a mug of gourmet hot chocolate. “We sit here together on this night, because I have been tasked with shedding light on your past.” The Keymaster raised an eyebrow at this. “You are acting on behalf of Divus?” he questioned. “I only aim to teach you some manners, my dear -- that is one goal we can agree on. So, shall we get started? Oh, and of course, would you like any hot chocolate?” She motioned to another mug on the table between them, offering it to The Keymaster. Hesitantly, he took the mug and mindfully sipped the warm, chocolatey liquid. He seemed to deliberate with himself for a moment, before ultimately relenting. “Very well, let us begin.” Blanche smiled warmly. “Excellent!” she said, rising from her chair and approaching The Keymaster until she stood directly before him. “I shall take you on a journey through your memories, just as I have done before. But this time, we will go deeper.” Before The Keymaster could say anything, her hand was already on his forehead, and the journey began. ----- The scenery around The Keymaster shifted, and he then found himself standing in an empty black void. He turned to find Blanche standing beside him as well, her glow more prominent now. She extended her hand towards The Keymaster. “Come, and I shall take you back to your very first Christmas.” “But I don’t celebrate Chris-” The Keymaster began to stammer in protest, before Blanche interrupted him. “That may be what you think, but even so, the time remains the same. Now come...” With a sigh, The Keymater stepped forth and took Blanche’s hand. The scenery again shifted. Now, they they stood in an environment that seemed to have come straight out of a painting. There were endless plains of green, clear blue skies, clean flowing water, and warm air laced with a gentle breeze of cool wind. And the best part of it all was the complete silence, save for the rustling of grass. If one were to sum it up with a single word, “paradise” would be most apt. In all his travels, never before had The Keymaster seen such a beautiful sight. And yet, it was in his memories. “This was a time before Christmas was conceived of by man -- before man even set foot here, in fact...” Blanche explained. When The Keymaster looked up, he suddenly saw an enormous celestial figure in the sky. Its height was close to that of a skyscraper, and its form seemed to have been fashioned from the very cosmos -- an ethereal silhouette outlined by constellations of stars. The most notable feature was the crown of keys upon its head, at which point The Keymaster realized that this being was himself. “...Me? But, how...?” he asked in astonishment, still gazing upon the titan in awe. It seemed to be engaged in a cosmic dance, striding across the sky in leaps and bounds of pure self-expression. Soon, The Keymaster saw that the being was accompanied by other similar figures. They all danced together, each in their own unique way, forming an interplay of creation on a grand stage. The horizon extended further outward as fire, water, earth, air and aether were laid upon the plane amidst the frolicking of these beings. “You were purest, then, acting only from purpose. You had nothing but love in your heart,” Blanche continued. “What happened, then?” asked The Keymaster. “I shall show you.” Blanche took The Keymaster’s hand, pulling him into the next memory. [[image keymaster5.png style=&quot;float:left;&quot;]]They then came upon the next scene. In it, [/the-keymaster/offset/2 Gatekeeper] had a much more modest and humanoid form, and he was seen pacing back and forth through a corridor. His face bore an expression of great concern, troubled by the matters with which he was preoccupied. The stewing of his thoughts were suddenly interrupted when a pale, pastel hand was placed upon his shoulder from behind. “Go on, they are waiting for you. Inspire them,” [[[Nostalgi Gaius|Gudang]]] said in reassurance. Gatekeeper smiled back to her, the dark cloud seeming to have cleared away, if briefly. “Thank you...” he said as he stepped forth through the door in front of him. He emerged onto an indoor balcony, overlooking an enormous dining hall filled with many humans. They wore the garb of ancient peoples, long outdated by today’s standards. The humans all looked towards Gatekeeper in unison, waiting with bated breath. He stood stoic and silent for a moment, before a wide grin crossed his face as he proclaimed, “Let the festivities begin!” The crowd then erupted into cheer and merrymaking. All throughout the food, drink, song and dance, Gatekeeper looked down with a smile of approval. An extravagant ball was being held, with all of the Pantheon present. The gods danced with each-other and among the humans. Gatekeeper danced with several goddesses. Everyone seemed so...happy. The Keymaster found himself immensely perplexed by this scene. Never before had he felt or expressed such joy. Him? Happy? It was unthinkable. Blanche smiled and nodded as he turned towards her. “Yes. Believe it or not, this was once you. You had a love for humanity, even despite the circumstances in which they came here. You welcomed them with open arms, showing hospitality when not many others did. You opened the gate for them.” Blanche said. They then continued to watch the scene. As the celebration began to wind down, Gatekeeper retreated from the balcony and into the corridors once again, where Gudang stood waiting. “Tell me, what troubles you?” she asked, hand resting over her chin. Gatekeeper sighed. “I love these humans… their adoration and gratitude. Yet I worry that it was a mistake to have allowed them here.” “How so?” “This was our paradise that we made together. You, me, [[[entity-71|Claudius]]], everyone. I don’t want anything to get in the way of that. But if the humans grow into an infestation, or worse, turn against us...” Gudang nodded silently. “I understand your concerns. But why worry about what could be rather than what already is? That is Divus' responsibility.” Gatekeeper faintly chuckled. “I suppose you are right...” With the interaction having concluded, Blanche silently proceeded through an empty black doorway. The Keymaster ran to catch up with her, as they suddenly entered the next scene. “Hey, wait a moment!” He called out as he caught up to Blanche, who held her finger out to shush him before pointing ahead. When the Keymaster looked towards where Blanche was pointing, he saw the next scene begin to play out. [[image keymaster8.png style=&quot;float:right;&quot;]] Gatekeeper sat alone in his chambers, slouching upon his throne. His demeanor was much more grim, bearing a weight that visibly exhausted him. His hair was less kempt, his eyes bore deep grey circles, and his crown hung lopsided. A human in ceremonial garb approached him, although seemingly reluctant to do so. “Sire, they are expecting you. What should I tell them?” Gatekeeper sighed. “Tell them that I shall not be appearing, and that the festivities are canceled,” he said, waving his hand in dismissal. “B-but, my lord-” “I gave you an //order//, Alexander...” Gatekeeper growled, venom seeping into his words as he intimidatingly leaned towards the servant. Alexander nodded. “Understood,” he said as he left to deliver the news. Gatekeeper sighed again, rubbing a hand over his eyes. With all that was transpiring around him, there was nothing to celebrate this year. The humans were growing restless, and had begun to resist the rule of their gods. Gatekeeper saw firsthand the effects that their corruption had on his companions, who began to turn upon each-other as well. Some had already been lost. Wings were scorched, blades were broken. It was just as he had feared would happen. As The Keymaster watched, Blanche stepped beside him. “You blamed yourself for the demise of your kin. You placed an unnecessary burden upon yourself, and it hardened your heart.” With that, she began to enter the next scene. The Keymaster saw a glimpse of the scene: Blanche and Gatekeeper together in the library, engaged in what seemed to be a verbal confrontation. The Keymaster shook his head. “No, please. I already know what this is. I have no desire to relive it.” “You must, dear. You cannot change what has already happened. But you can gain new perspective,” Blanche reassured him. Hesitantly, The Keymaster proceeded into the next scene. ---- Blanche was disheartened by Gatekeeper’s current demeanor, as indicated by the disappointed look on her face. “I really think you should reconsider your course of action, dear...” she began to say, before Gatekeeper snapped back. “‘Dear’, you say? Why do you insist on calling everyone that? I doubt you truly mean it,” he scoffed. “I... I’m not sure if I follow...” Blanche stammered. Gatekeeper laughed sarcastically, looking down and shaking his head as he paced about with his hands behind his back. “These humans, why do you defend them? They are not worth fighting for. They are worth nothing at all!” Blanche gasped. “What has become of you, Gatekeeper? You once loved humans as much as I do.” “I thought I did, until my eyes were opened to the truth. Humans are an invasive species. They never belonged here, yet they have invaded as a foreign enemy, and they are tearing //our// paradise apart from the inside out!” He exclaimed, pointing towards himself when saying “our”. [[image keymaster7.png style=&quot;float:left;&quot;]]Gatekeeper approached Blanche, gently holding both of her hands and looking into her eyes. “Several of our kin have already fallen. Claudius, [[[Icarus procidens|Augustus]]], [[[Komo'oide and Philia|Nunca]]]...” he said in a softer voice, almost seeming to choke back tears. “I don’t want you to be next. You must heed my warning. Help me crush their rebellion and remind them of their servitude to us.” As Blanche looked into Gatekeeper’s eyes, she saw his anguish, and took pity on him. Yet his mission was not one that she could support. She pulled her hands away from him, shaking her head and stepping back. “I am sorry. But this is not the way. Your pain is misplaced.” Gatekeeper’s expression fell into a scowl, and he looked down upon Blanche with scorn. “Very well. Stick to your cowardly pacifism, and believe that everything will //magically// solve itself like the stories you read. When the humans inevitably turn against you too, you will have only yourself to blame.” With that, he took one of his keys and opened a gateway out of the library, storming off through it. When it closed, Blanche was left alone, and she bowed her head as the scene dissolved. The Keymaster, too, bowed his head, but in shame, as Blanche approached him. “Those were the last words that we exchanged before you...” she trailed off. The Keymaster solemnly nodded. “I know. Those things I said came from a place of pain. And I did not mean any of it. I apologize deeply...” “It isn’t about that, dear,” Blanche said with a soft smile. “I have shown you all of this to remind you of the compassion that you once had for humans... and still do, deep down.” “But...” “Why is it that you help humans, regardless of what you may think of them? Your compassion has never left you. It has always been there, but it is buried beneath your hurt...” Suddenly, a golden glimmer shone from the corner of the void. Blanche turned towards it, intrigued. “Hmm, how curious. This one does not seem like the others,” she said as she began approaching it, with The Keymaster following behind. They both gazed into the memory, coming upon a new scene. Although somewhat blurred and distorted, the events occurring were clear. Two humans, one male and one female, were sitting on a floor in front of a Christmas tree and a fireplace, with christmas music playing in the background. “Your turn,” the man said as he handed a small white gift box to the woman. The woman gently untied the red ribbon and peeled the wrapping paper, before opening the box. She gasped in shock, placing a hand over her mouth as she pulled out a shiny pearl necklace. “Oh my... it’s so beautiful!” “Merry Christmas,” the man said with a chuckle. The woman wrapped her arms round the man, kissing him. “I love you, Brian.” “I love you too, Jessica...” The Keymaster was entranced by the scene. He felt... warm inside. He felt the love between the two humans. He wanted nothing more than to be there within that moment, forever. But he knew that whatever life this may have been, it was long gone. He came back to his senses when Blanche placed a hand on his shoulder. “Our time has come to a close,” she whispered. ----- Suddenly, The Keymaster’s eyes opened and he found himself back in library, in his chair. He looked down to find that the mug of hot chocolate had spilled all over his cloak. “How lovely...” he sneered. “No worries, dear. Let me take care of that,” said Blanche. With a single wave of her hand, the contents of the hot chocolate rolled off The Keymaster’s cloak and flowed back into the mug. She held the mug out to the Keymaster in offer, but he raised his hand in decline. “I hope that our time together has proven to be an enlightening experience. However, there is still much left for you to do on this night. Your lessons are far from finished.” The Keymaster raised his eyebrow. “You mean, all three emissaries are visiting me //tonight//?” Blanche nodded. “Indeed. In fact, it seems that the second one is just about ready for you.” The Keymaster tried to speak, but found his body shutting down once again, as his eyes drifted shut. //“Merry, Christmas, dear...”// he distantly heard Blanche say, before completely slipping from consciousness. [[div class=&quot;footer-wikiwalk-wrapper&quot;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[A Christmas Keyrol|Chapter 1]]] | Chapter 2 | [/a-christmas-keyrol/offset/2 Chapter 3]&gt;&gt; [[/=]] [[/div]] [[/div]] @@@@</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(offset&nbsp;2)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[div align=&quot;center&quot; style=&quot;opacity:0.25;pointer-events: none; position:fixed; z-index:999999; top:0; left:0; right:0; bottom:0; background: url(https://live.staticflickr.com/2080/2238865726_8ff4e90651_b.jpg); background-size: cover; height: 100vh; width:100vw; mix-blend-mode: multiply;&quot;]] @@@@ @@@@ @@@@ @@@@ [[/div]] [[module css]] #page-title { display: none; } [[/module]] [[div class=&quot;meta-title&quot;]] Chapter III [[/div]] [[include :scutoidbox:theme:keyrol]] [[include :scutoidbox:component:carolborder image=https://backrooms-wiki.wdfiles.com/local--files/fragment:a-christmas-keyrol-1/keyborder.png]] As The Keymaster opened his eyes, he saw a black-and-white checkered pattern before him. He realized that he was laying face-down on a tiled floor, and so he groggily rose to his feet. Everything was dim, and as he struggled to see his surroundings, he heard the childlike giggling of a girl echoing all around him. Suddenly, a spotlight turned on to illuminate a jester marionette standing atop a stage. “WASSUP FUCKHEAD, READY TO GET WASTED ON SOME EGGNOG?!” The Keymaster jolted as he looked towards the puppet, realizing who she was. “[[[Entity 99|Game Master]]]? You’re the second emissary?” “Eyyyyy kay mester! Its-a-me, the ghost of Christmas future-” the Game Master began, before trailing off as she looked somewhere offstage. She then turned back to The Keymaster. [[=image gamemaster.gif]] “O-oh, sorry, I’m the ghost of Christmas present, I think. Whatever, want some eggs? I got plenty!” She produced several eggs from her sleeves, most of which unceremoniously fell to the ground with a splat. The Keymaster raised an eyebrow. “Whatever do you need eggs for?” “Why, for the eggnog, ya silly fuckin goose!” The rest of the eggs plummeted to the floor as the Game master then pulled out a mug of “spiked eggnog”, which appeared to be nothing more than half-beaten egg yolk with dirty nails and screws floating about. “No, thank you,” The Keymaster declined, raising his hands. “Bah, suit yourself. Y’know what, just for you, I got somethin SPECIAL on the menu that I don’t make for anybody. Any. Fuckign. Body.” The Game Master flipped over the “spiked nog” to reveal it to be a cup of steaming hot bovril. “It’s a cow juice beef thingy! No spikes!!” The Keymaster studied it closely. Although he was somewhat apprehensive... he //did// like bovril. “Alright,” he relented, taking the cup and sipping from it. //Scrumptious.// The Game Master grinned widely. “Now let’s get down to business! You know the drill, right?” The Keymaster shrugged slightly. “I believe I do? You are to show me something about myself?” “Correctomundo!” replied the Game Master, snapping her fingers on both hands and making finger guns towards The Keymaster. “But I’m gonna spice it up for ya. We’re gonna play a game together!” The Keymaster sighed. “//Wonderful.//” The Game Master grabbed the Keymaster’s hand and pulled him towards a Christmas tree in the corner of the room. “Okay okay, so here we see the uh... spiky tree where the garbage trading thingamajig happens. Speaking of the fecking trees, why do they be so damn spiky? Aren’t trees, like, round, ya know? That’s how they look in the drawings, right?” The Keymaster blankly stared at the Game Master. “//Anyways...!//” The Game Master continued as she clapped her hands and started rubbing them together. “Let’s begin our game!” She grabbed a red ball ornament from the tree and chomped into it, crunching on the glass-metal as casually as a human would eat an apple. She then motioned with her hand for The Keymaster to come towards her. “C’mon, Keymaster, pull my finger!” she said with a wink. The Keymaster narrowed his eyes. “What ruse are you playing here?” he questioned. The Game Master gave an exaggerated gasp. “What?! I’m not doing //anything//! Just pull my finger.” The Keymaster sighed again, pulling the Game Master’s finger, When the wooden joint clicked, his cup of bovril sprayed onto his face and temporarily blinded him. While he wiped it away, The Game Master reached underneath the tree and pulled out a large ball of wrapping paper, throwing it at The Keymaster. “Wooooooooh, look at this thing I just materialized!” she said while waving her fingers. “Now it’s time to play pass the parcel!” “How does the game work?” “You unwrap each layer of the ball until you get to the center! Like an an onion. There’s a surprise under each layer.” “Only I am to do it? I thought it was called //pass// the parcel.” The Game Master scoffed, shrugging. “Whatever, just play the fuckin game,” she grunted, pointing to the parcel. The Keymaster looked down at the ball, noting the peculiarity of the first layer’s design. It was mono-yellow, patterned similarly to wallpaper. The Keymaster recognized it, but he could not quite identify where and when he had seen it. He unwrapped it, but found nothing beneath the layer, instead only the next layer. “Is is the paper itself that has significance to me?” he asked. The Game Master laughed. “Well, it’s because there are arrows on it, like the logo for //Back to the Future//!” “But we are not travelling anywhere.” “Yeah but- whatever, just unwrap the next layer!” she pouted while crossing her arms. The Keymaster shot a suspicious glance, before proceeding to unwrap the next layer. The wrapping paper was red, patterned with cockroaches. Beneath it was a cockroach that hissed at The Keymaster, before swiftly being squashed by him. “And how is //that// significant to me?” “Because there were cockroaches in [[[Level 4]]], which you just visited!” The Keymaster scoffed. “I have had enough of these games.” “But I’m the Game Master! That’s, like, my whole thing!” The Keymaster shook his head in disapproval, before unwrapping the next layer. It was patterned with cartoon bombs. His confusion subsided into shock when the wrapping paper fell away to reveal an actual bomb, burning down to the end of its fuse. It exploded in The Keymaster’s hands, laying him out on the ground. He groaned, rising back up with a cloud of smoke around him. “And...what was //that// meant to be?” He grunted, his eye twitching with anger. “Why, your explosive temper, of course!” exclaimed The Game Master, rocking on the floor with laughter. “C’mon, there’s one last layer!” The Keymaster looked down to see that the final layer of the parcel, miraculously still intact, was patterned with keys. He tore away the wrapping paper to reveal a key. “I see, it must be because I am The Keymaster, right?” He asked. The Game Master shook her head. “Nope! It’s because one of the wanderers that you helped had his house key in his wallet!” “How do you- never mind,” The Keymaster said, shaking his head. “Are we done here now?” The Game Master nodded. “Yep! Oh yeah, by the way, the ghost of Christmas future is gonna kill you! Okay, I’m going to bed now, bye!” The Game Master then promptly proceeded to faceplant on the floor. The Keymaster did a double take. “He’s going to--!?” he began, before promptly collapsing into unconsciousness. “Eheheheh, I dropped Ambien in his bovril....” The Game Master snickered, before she too fell asleep. [[div class=&quot;footer-wikiwalk-wrapper&quot;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [/a-christmas-keyrol/offset/1 Chapter 2] | Chapter 3 | [/a-christmas-keyrol/offset/3 Chapter 4] &gt;&gt; [[/=]] [[/div]] [[/div]] @@@@</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(offset&nbsp;3)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[div align=&quot;center&quot; style=&quot;opacity:0.25;pointer-events: none; position:fixed; z-index:999999; top:0; left:0; right:0; bottom:0; background: url(https://live.staticflickr.com/8345/8178175933_29cf256572_b.jpg); background-size: cover; height: 100vh; width:100vw; mix-blend-mode: multiply;&quot;]] @@@@ @@@@ @@@@ @@@@ [[/div]] [[module css]] #page-title { display: none; } [[/module]] [[div class=&quot;meta-title&quot;]] Chapter IV [[/div]] [[include :scutoidbox:theme:keyrol]] [[include :scutoidbox:component:carolborder image=https://backrooms-wiki.wdfiles.com/local--files/fragment:a-christmas-keyrol-1/keyborder.png]] [[module css]] .blur { color: transparent; text-shadow: 0 0 2px #000; } [[/module]] The Keymaster again opened his eyes, to find...scarcely anything. Everything was dark, and he could barely see what was in front of him. As his vision adjusted, he came to find that he was in a [[[Th3 Sh4dy Gr3y |grey]]], snow-covered forest. Despite how his surroundings appeared, he felt abnormally warm. The thick black cloak enshrouding his form did not help much. “Is anybody here?” The Keymaster called, as he ventured through the woods. Eventually, he noticed that the sound of snow crunching beneath footsteps seemed to have multiplied, as if two beings were walking rather than one. Yet when he looked all around, he saw nobody else in sight. Onwards did the Keymaster continue to walk, until he noticed that his own shadow cast on the snow seemed to be changing . Its shape went from his own silhouette, to a hunched and hooded figure, before it stopped following his movement completely. The Keymaster, too, stopped in his tracks, and gazed upon this warped shadow in confusion. He waved his arms and tilted his head, yet the shadow remained still. Suddenly, it burst forth into the third dimension, taking on a solid physical form. The bottom of the figure’s cloak flowed like black flames, melting the snow around him into a sizzling plume of steam as he began to slowly approach The Keymaster. The Keymaster took several steps backwards, but found himself cornered and unable to evade this being. Two purple lights shone from beneath the being’s hood as he stopped directly before The Keymaster. “Are you...the third emissary?” The Keymaster slowly asked, attempting to maintain his composure. The hooded figure nodded. “That I am. But you already know what I //truly// am...” he said as he lifted his face to reveal a charred skeletal visage. The Keymaster’s eyes widened in shock and recognition. “Augustus?!” “Augustus is //dead//, you fool!” he snapped, before flashing a crooked grin. “And so is Gatekeeper. I have not come to show Gatekeeper’s future, but rather //yours//. You, the one who currently lives to experience this.” With that, the figure extended one of his arms outwards, pointing towards something deeper in the forest. As The Keymaster peered in its direction, a grey light illuminated the area to reveal several mangled forms limping about. He saw many humanoid beings with blue robes and black wings, bearing gruesome malformities. The Keymaster was disturbed by this sight. “What happened to them?” “They faded.” the figure simply answered. “And the same fate may very well befall you.” The Keymaster shook his head in denial. “No, that is simply not true.” Icarus cackled. “How rich that you choose ignorance even in the face of the truth. Such will inevitably lead to your downfall.” “You lie, shade,” The Keymaster replied. “Do I? Your negligence up to present has proven costly. Just how much more do you think you can take?” The Keymaster stood silent, still refusing to believe the being’s words. The figure sighed. “I suspected you’d not heed reason alone. It seems that the only way to convince you is by showing you your ultimate fate...” With that, he placed a black bony hand on The Keymaster’s shoulder, and everything warped around him. This scene, he viewed not from a detached perspective but instead his very own eyes. ---- It was another year, and another Christmas. And like nearly all that came before, The Keymaster did not celebrate. He was alone, in the sanctum of his tower, brooding in the weight of his own presence. He had grown ever-distant from humans and entities alike, desiring nothing more than complete isolation. None of them understood him. They didn't suffer what he did. They were ignorant and unsympathetic to his burdens. They were //unworthy// of his presence or acknowledgement. The entire Hub itself was practically vacant. Barely any human dared venture there, for they feared incurring The Keymaster's wrath; or worse, being imprisoned by him. His heart had closed off entirely. But quite curiously and suddenly, his cloak felt different to him. Nothing had really changed on a visible level; it did not sit any differently on his body than normal. But instead of it feeling like a part of his being, it felt like an article of clothing that was separate to him - something he just so happened to be wearing at this moment. This was confusing to him, as he normally felt quite connected to it. But in a split-second, his attention left it - his mind having adjusted to this new normal state. On his way to his bed, he stopped to observe the hook on his wall where he normally hung his keyring each night. //Why have I never thought to hang up my cloak before sleeping?// he thought. He thought about how strange it was that he slept in this thing each night for every night of his entire existence. At that moment, he immediately began to feel extremely sick. He tried to regain his composure by leaning on his desk, but he clutched it tightly to stop himself from doubling over. [[image image.png style=&quot;float:right;&quot;]] He felt like he felt like he felt like he felt like he felt like it was harder to think than usual. He felt like he was thinking in circles. Looking around his room he felt misplaced - why did this space he had spent the bulk of his existence in become so alien to him all of a sudden? He tried to focus of the relief sculpture of himself that was carved in the wall opposite him. Straining his eyes to see, he found that he could not. It was a [[span class=&quot;blur&quot;]] blur [[/span]] and he didn't understand it. He didn't understand. He didn't. His attention shifted a blot of black liquid that had fallen to the ground. He dipped a finger in the substance and analyzed it more closely. It felt tacky, and smelled of something putrid. Even stranger, it caused a burning sensation. The creeping dread would only deepen when yet another drop of the liquid dripped onto his hand, and he realized that it came from his face. He then tried to focus on his hand. It appeared as though it was losing its structural integrity, that its scaffolding would soon fail to keep up its appearances. He felt pins and needles, as the flesh began melting and sloughing off to reveal a pale white skeleton of a hand, which then too began blackening and disintegrating. He. He didn't. He. Didn't understand. His vision distorted further, to the point that he could only see from one eye. Looking down upon the growing black puddle around him, he saw his other eye gazing back up to him before being swallowed by the liquid. He tried to scream in horror, but his mouth had already melted by that point. His vision faded completely, and his thoughts desiccated as they came into being. [[html]] &lt;style&gt; @import url('https://fonts.googleapis.com/css2?family=Lora:ital@0;1&amp;display=swap'); body { background-color: #333; font-size: 9.75px; color: #000; font-family: Lora; } path { fill: transparent; } text { fill: #00000 !important; } &lt;/style&gt; &lt;body&gt; &lt;svg viewBox=&quot;0 0 425 300&quot;&gt; &lt;path id=&quot;curve&quot; d=&quot;m-25,10c0,0 39.76506,0.03172 105,0c40.78247,-0.01982 85.77884,1.48237 115,8.5c37.87794,9.09661 53.51987,26.81157 60.75,44.25c8.00691,19.31195 6.38982,38.63903 -2.5,58.75c-8.88982,20.11097 -32.81832,34.74085 -54.875,39.875c-22.05668,5.13415 -74.93044,11.59816 -120.875,-3c-21.83173,-6.93669 -41.59545,-22.74603 -46.1875,-37.6875c-5.04269,-16.40779 -2.12315,-39.29039 10.5,-55.1875c31.41433,-39.53045 114.02889,-34.7932 142.1875,-23.5c27.07391,9.57386 35.78057,31.59062 37,44.5c1.86793,19.77469 -5.78906,35.58013 -23,44c-17.55737,8.58935 -43.57091,10.99903 -68.5,9c-24.92909,-1.99903 -37.53155,-6.65774 -48,-20c-10.16542,-12.95604 -5.24282,-26.81198 1,-36.5c5.52018,-8.56658 18.21756,-17.32495 30.5,-20.5c12.28244,-3.17505 26.80533,-5.21666 45,0c18.19468,5.21666 23.64165,21.1763 24.5,31c0.36611,11.11053 -10.20612,20.36184 -25.5,22.5c-14.26253,1.99398 -25.90088,1.13848 -32.5,-2.5c-6.40781,-3.533 -13.16318,-10.26359 -10,-19.5c3.01038,-8.79023 12.55346,-12.67624 20,-13c7.44654,-0.32376 13.78463,1.82144 15.5,9&quot;/&gt; &lt;text x=&quot;25&quot;&gt; &lt;textPath xlink:href=&quot;#curve&quot;&gt; He felt like silver needles were pulling at his brain and creating micro-tears and fractures and fragments and the entire fabric of the universe was glittering and sparkling and spinning in a motion away from his grasp and comprehension and his lungs heaved as they filled up with thick black tar. &lt;/textPath&gt; &lt;/text&gt; &lt;/svg&gt; &lt;/body&gt; [[/html]] [[div class=&quot;footer-wikiwalk-wrapper&quot;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [/a-christmas-keyrol/offset/2 Chapter 3] | Chapter 4 | [/a-christmas-keyrol/offset/4 Chapter 5] &gt;&gt; [[/=]] [[/div]] [[/div]] @@@@</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(offset&nbsp;4)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[div align=&quot;center&quot; style=&quot;opacity:0.25;pointer-events: none; position:fixed; z-index:999999; top:0; left:0; right:0; bottom:0; background: url(https://live.staticflickr.com/3592/3500939375_5b0988f478_b.jpg); background-size: cover; height: 100vh; width:100vw; mix-blend-mode: multiply;&quot;]] @@@@ @@@@ @@@@ @@@@ [[/div]] [[module css]] #page-title { display: none; } [[/module]] [[div class=&quot;meta-title&quot;]] Chapter V [[/div]] [[include :scutoidbox:theme:keyrol]] [[include :scutoidbox:component:carolborder image=https://backrooms-wiki.wdfiles.com/local--files/fragment:a-christmas-keyrol-1/keyborder.png]] [[module css]] @import url('https://fonts.googleapis.com/css2?family=Italianno&amp;display=swap'); .customFont { font-family: 'Italianno', cursive; } [[/module]] “AAAAAAAAH!” A voice screamed in horror. The Keymaster awoke with a start, his entire body in fight-or-flight mode. He attempted to jump from the bed, but his movements were so erratic that he instead slammed his face into a stone wall and fell right back into the bed. After lying there for a few minutes, The Keymaster first realized that the scream was his own, and secondly realized that he would not have been able to do everything that he just did if he was dead. He blinked several times, realizing that he was in his living quarters. He patted himself down, realizing that he was not melty. “So... those three visited me in a //dream//, then,” he said to himself. A moment of silence followed, before a sound shakily escaped him. “...heh.” His chest expanded, before another “heh” followed. Eventually, he broke into a fit of hearty laughter, something he had never done before. The Keymaster felt emboldened, as if he had just cheated death. “I’m alive!” he exclaimed, rising from his bed. Then, he looked around the room, contemplating. ----- On this morning, The Hub was bustling much more than usual. The wanderers were gathered together, talking amongst themselves, exchanging supplies with each-other. Suddenly, the humans fell silent as they heard the sound of heavy footfalls approaching. After all this time, they could only associate that sound with one being. The Keymaster eventually came into view as he stopped before the gathered crowd of wanderers. In a still moment of silence, The Keymaster scanned the crowd. He could not recall the last time he had been in the presence of so many people. He almost felt a sense of anxiety beginning to overcome him, but he fought it down and retained his composure. “Tell me...what day is today?” he asked softly. Most of the people seemed too afraid to answer, before one of the wanderers spoke up. “Why, it’s Christmas day.” “Christmas day?” The Keymaster repeated. Many in the crowd nodded affirmatively. The Keymaster looked down contemplatively, rubbing his hand over the part of his cloak where his chin would have been. “I know that you do not see me often, and when you do, I am not in the best temperament. So, I appreciate your patience with me...” Many in the crowd seemed surprised to hear this coming from The Keymaster. They were not used to seeing any sympathetic or vulnerable aspect of him. However, it was what he said next that truly to shocked them. [[image blushed.png style=&quot;float:right;&quot;]] “And to those who celebrate, I just want to wish you...” The Keymaster began, before freezing. He found it difficult to finish the sentence, for he had never given well wishes of any kind before. However, he managed to find the strength to continue. “M-merry...Christmas.” Silence followed, and although nobody could see it, The Keymaster was blushing intensely. He then turned on his heel and began walking away hastily. The crowd suddenly cheered and broke into their merrymaking once again. The Keymaster stopped in his tracks, briefly smiling at this, before continuing to walk at a more calm pace. It may not have been much, but for now, it was a good enough start. ----- As The Keymaster walked, his mind kept returning to the exchange that he had with Jacob the previous day. Perhaps, The Keymaster thought, he may have treated the lad too harshly. After briefly deliberating with himself, he then resolved to finally release Jacob from captivity. It was not something he had ever done before, but as he had come to realize, there was a first time for everything. The Keymaster opened the rift into his prison and entered it. &quot;Hello, Jacob. I have given thought to our last interaction, and realized that you have been mistreated,&quot; he said as he walked through the realm, passing by many occupied cells. He then stopped before Jacob's cell. &quot;Therefore, I have decided to finally grant you your freedom.&quot; He unlocked the cell and its door swung open, much to Jacob's shock. &quot;...really? But why?&quot; The Keymaster thought for a moment, before responding. &quot;I suppose you could say that i was reminded of who I am supposed to be.&quot; ----- The Keymaster finally decided that he would attend the Christmas party. He rummaged for the invitation that Blanche had sent to him, and after finding it, he approached the door in The Hub which led to Level 906 and entered through it. The party was incredibly lively, with many present -- some familiar to The Keymaster and others not. [[[Maria]]] was staring at the presents under the tree with her goggles, which were promptly removed by [[[The Alchemist]]] to not ruin any surprises. [[[Evangeline Holmes|Evie]]], [[[Spec]]], [[[Tom Von Haderach|Tom]]], [[[Gani]]] and [[[Lines Please|The Actor]]] were all talking and laughing by a bowl of eggnog. One of them went to refill their cup from the bowl, only to be shocked to find [[[Entity 73|Kirai]]] lurking within it. [[[Entity 180|Berry]]] and [[[Entity 220|The Catmaster]]] scurried about the library as they chased and played with each-other. [[[Entity 101|The Squires]]] had teleported into the level with their amulet, crashing onto the turkey. The Keymaster made his way through the party towards Blanche, who looked up from the book she was reading -- its title was in an unrecognizable language. “Keymaster? Oh, how I'm glad that you've decided to come. Merry Christmas!” The Keymaster silently approached her. “Hello, Blanche. I just wanted to thank you for helping me last night. You have opened my mind, and perhaps even my heart.” [[=]] But... [[=image blanche.gif]] [[span class=&quot;customFont&quot;]][[size 160%]]...what?[[/size]][[/span]] [[/=]] [[div class=&quot;footer-wikiwalk-wrapper&quot;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [/a-christmas-keyrol/offset/3 Chapter 4] | Chapter 5 | [[[trimmed:rebirth]]] &gt;&gt; [[/=]] [[/div]] [[/div]] @@@@</code></pre></div> </div> </div> </div> 
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				<title>Re: Article Deletions</title>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-617">https://backrooms-wiki.wikidot.com/level-617</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/ayavanni" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10283674&amp;amp;size=small&amp;amp;timestamp=1778169211" alt="Ayavanni" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10283674)" /></a><a href="http://www.wikidot.com/user:info/ayavanni" >Ayavanni</a></span><br /> <strong>First Revision Date:</strong> 30 Apr 2026<br /> <strong>Tags:</strong> _cc _licensebox _title exterior finite level lgbtq sd-class-?<br /> <strong>Rating:</strong> +9; +14/-5</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:deep-sea]] [[&gt;]] [[include :backrooms-wiki:component:open]] &gt; &quot; Truth becomes fiction when the fiction becomes true. &quot; - Faerie [[include :backrooms-wiki:component:close]] [[/&gt;]] [[include :backrooms-wiki:component:level-class |class=unknown |one=Entry is Extremely Rare |two=Vulnerable to Psychological Effects |three=Unexplored Dangers in the River ]] [[include component:image-block |name=cloudsloi |caption=How the outside of the level looks. |align=right ]] [[toc]] + **Description** Level 617 is particularly dreamlike. It even goes as far as to captures people when they sleep. It takes the shape of a wooden balcony attached to a Chinese-styled mansion from the Ming Dynasty[[footnote]] (1368–1644) [[/footnote]]. A cloudy sky surrounds the balcony with a level-made sun peeking out just enough to illuminate the abundance of flora.This artificial sun emits a warm light, albeit very dim, which does not follow the properties of light we have come to know and appreciate. At the end of the balcony, there is a door to the mansion that nobody has been able to open so far. What does this door leads to? Is it another level, or nothing at all? Perhaps your mind has yet to dream that far [[include component:image-block |name=disenchantment |caption=Disenchantment |align=right ]] + **The Faeries** The only entities in this level are the ones temporarily dubbed &quot;faeries&quot;. The faeries appear to be white, luminescent, and feminine humanoid shapes. They wear long robes and dresses; some adorn themselves in shawls, jewelry (made of the same substance as themselves), capes, or scarves. Though they are only one color, the light of the level-made sun reveals facial features and distinctive forms in their clothes and hairstyles. However, you can never see the eyes on these entities, as there is simply a flat surface where they should be. Despite being nonverbal, they play out conversations with each other, walk in groups, perform hand actions that resemble writing, and watch the scenery together. They don't really give you any attention. The only faerie who notices you is this particular one known as Disenchantment. The name comes from the engravings on the fence by which it watches you from afar. While Disenchantment appears the same as any other faerie, it is different in its ability to communicate with you. Its words will make their way to your thoughts with only the slight chance you realize those thoughts aren't yours. Disenchantment's ethereal &quot;voice&quot; shares cryptic messages, such as: &quot;Feel free to smell the flowers.&quot; &quot;You are but a petal in the morning breeze.&quot; &quot;Good and wealthy things will not last forever.&quot; &quot;Dreams don't last forever.&quot; + **Wanderer Log: Paradise Lost** This log belongs to a wanderer who has chosen to stay anonymous, as I don't want to be bombarded with questions in person by any major organizations of the sort. This is my experience with Level 617, a domain that feels like it is neither from [[[the Frontrooms]]] or the Backrooms. When I first arrived in this level, I was met with a comforting feeling, like I was safe. I knew I wasn't back home, because it looked too perfect, too ideal. I could see the sky, the hills covered in flowers and grass, the clouds that appear as if to take over the skies, and the deep blue river that surrounded the sky. This river essentially had no bottom, but it was no sea. I threw an empty drink carton into the river, and it just disappeared before it could even hit the water. Not a ripple or anything. It's essentially a way to de-atomize yourself. Good thing it was the carton and not me. This level appears to be perfectly safe aside from the river, but there are a few things to keep note of. First and foremost, it has an owner known as Disenchantment, who is one of many level-specific entities. Despite looking the same as the rest, the power she emanated and the thoughts that she spoke to my mind gave me what I can only describe as an out of body experience. This feeling, both dreadful and enchanting, went away as soon as she stopped looking at me and went back to staring at the clouds. As for the entity species itself, I called them &quot;faeries&quot; when I was here because they kinda look and act like the folklore creatures, but they were around 160 centimeters[[footnote]] about 5'3 [[/footnote]]. These entities take the appearance of young women, but they seem like they are almost made of clay and plasma. I think they have some sort of sentience, even though they wouldn't talk to me. Personally, I find it extremely likely that Disenchantment controls the entire place. Oh! I remembered they're going to want photos! Well, I tried to take photos, but unfortunately, all the photos came out white, like someone shined a flashlight on the camera. I noticed that the light was reflecting off of the faeries. Huh, it looks like that the fake sun here forebodes photography. Ah! What a shame! Who knows? Maybe I could've gotten it to work, but I was too busy exploring the place to tinker with my camera. So I have to turn to drawing. I tried to draw how the level looked, but I realized I am no artist, as I could never compete with the natural artist who made this scenery. [[include component:image-block |name=rivers |caption=The rivers that surround the level. Do not go down here. |align=right ]] There are flowers that lie along the hills and valleys beyond the balcony. Despite being so far away, they smell like they're right there next to me. Various types of different flora from the Frontrooms are inhabitants here. From what I can make out, there were peonies, hydrangeas, lilacs, desert roses, narcissus, chrysanthemums, and amaryllis. There were probably more, but I couldn't see them. The scents these flowers provide affect the mind in a few ways. They range in effects from being basically harmless to totally altering your psychology the more you're in their presence. The smell of the flowers creates a pleasant experience. The balcony isn't very large, only around the size of a master bedroom, but outside it looks like goes on for eternity (though I'm pretty sure this is just backdrop). It is decorated with tables and chairs, which themselves have been carefully engraved with intricate patterns. Atop these tables are items, such as candles, books, feathers, and handkerchiefs, all made from the same material as the entities. The faeries are seen scattered across the balcony and often interact with the items found along it Because there were so many beautiful things that got my attention first, it took me a long time to even shift my focus to the door on the opposing side of the enchanting view. The door's main color was red, but it had yellow-ish gold accents. The door looked to be around 2.7 meters tall[[footnote]] About 9 foot [[/footnote]] and maybe 1 meter wide [[footnote]] A little over 3 feet [[/footnote]] It was locked and covered in a moss-like substance. When I tried to yank it open, it didn't budge, and the rattling didn't even get the attention of the faeries. It's as if they didn't care I was there. While I was here, I was able to fill myself up on food and drink with resources that were slowly replenished when sitting on the tables. I was only here for an hour, but 20 minutes into my stay, I became filled with emotions abnormal to me. I still mildly feel them to this day, like they don't want to go away. I felt an impulsive urge to jump off the balcony and have my soul flow in that river, never to be reincarnated as a human again. Despite such a dark thought, I felt rather calm and at peace, like this would be the perfect place to die. If I were to die here, I can die a clean, pure being. I did not listen to that feeling. I needed to record after all. Another thing about the level is that it's the most &quot;feminine&quot; that I have encountered. I, a man, felt out of place in its grand symphonies. I felt a a sense of cleanliness that I think I'll never feel again, a high I can only chase, but due to the body I was born in, I can never obtain. I'm currently waiting for the changes to wear off, but I'm not sure if they ever will, even after two months since I visited. It was an euphoric experience after all, so I suppose getting some dysphoria[[footnote]] a state of unease or generalized dissatisfaction with life. alt: a state of severe distress or unhappiness caused by feeling that one's gender identity does not match one's sex as registered at birth; gender dysphoria. [[/footnote]] from it isn't too out of the ordinary. What I learned during my stay is that the level itself is safe while you're inside, but the danger is it's psychological effects once you exit. LOG ENDED [[include component:image-block |name=door |caption=The inside of the balcony. The door cannot be opened. |align=right ]] + **Entrances And Exits** ++++ Entrances Falling asleep in most levels on any surface that isn't a floor has the very small chance to bring here when you wake up. Entry is essentially entirely random. Therefore, this level is extremely hard to enter. Only one living being at a time is allowed entry. Objects can only come here if the wanderer already has them with them. ++++ Exits The door in the level is thought to be an alternate exit, but it has yet to be successfully opened. After around an hour, the &quot;REM state[[footnote]] Rapid eye movement (REM) sleep is a unique phase of sleep in mammals and birds, characterized by random rapid movement of the eyes, accompanied by low muscle tone throughout the body, and the propensity of the sleeper to dream vividly. [[/footnote]]&quot; will wear off, and you will exit this Land of Illusion from whence you came. This place sounds like a good place to make your peace with whomever before you meet your end to another entity. ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 616]]] | Level 617 | [[[Level 618]]] &gt;&gt; [[/=]] [[/div]] [[footnoteblock]] ---- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name: cloudsloi** &gt; **Author: Ayavanni** &gt; **License: CC BY-SA 3.0** &gt; **Source Link: http://backrooms-wiki.wikidot.com/local--files/submission:level-617-land-of-illusion/cloudsloi** &gt; **Name: disenchantment** &gt; **Author: Ayavanni** &gt; **License: CC BY-SA 3.0** &gt; **Source Link: http://backrooms-wiki.wikidot.com/local--files/submission:level-617-land-of-illusion/disenchantment** &gt; **Name: rivers** &gt; **Author: Ayavanni** &gt; **License: CC BY-SA 3.0** &gt; **Source Link: http://backrooms-wiki.wikidot.com/local--files/submission:level-617-land-of-illusion/rivers** &gt; **Name: door** &gt; **Author: Ayavanni** &gt; **License: CC BY-SA 3.0** &gt; **Source Link: http://backrooms-wiki.wikidot.com/local--files/submission:level-617-land-of-illusion/door** &gt; &quot;Deep Sea&quot; by ReyDay, from the Backrooms Wiki. Source: https://backrooms-wiki.wikidot.com/theme:deep-sea. Licensed under CC-BY-SA-3.0. ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7954687</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7954687</link>
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				<pubDate>Thu, 30 Apr 2026 16:14:27 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-477">https://backrooms-wiki.wikidot.com/level-477</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/the4thad" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8643395&amp;amp;size=small&amp;amp;timestamp=1777565667" alt="The4thAD" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8643395)" /></a><a href="http://www.wikidot.com/user:info/the4thad" >The4thAD</a></span><br /> <strong>First Revision Date:</strong> 25 Apr 2026<br /> <strong>Tags:</strong> _cc _licensebox _title in-deletion level<br /> <strong>Rating:</strong> +6; +14/-8</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:component:rate ]] [[include :backrooms-wiki:theme:meg]] [[div class=&quot;lightblock&quot;]] There are some things we will never understand. There are some things we will never control. And eventually, we will have no other alternative other than to accept the world we live in, or perish within it. [[/div]] [[collapsible show=&quot;+ LOG: Researcher Hodge's Journal&quot; hide=&quot;- Hide&quot;]] [[div class=&quot;alt-borderblock&quot;]] It has been some time. The loss of our valued member has troubled me for a great number of days; however, I believe the time has come for us to continue with our studies and experiments. While this loss should impose upon us the risks of our task, and the virtue of caution, it should also bring to our attention the dangers of the layman who might find themselves here. How many have already met their end, victims of an ignorance that they had no hand in? It is for this reason why I believe, with the utmost conviction, that the momentum of the investigation must not falter in the slightest, so that the sacrifice of our comrade and partner in the pursuit of safe passage and understanding of this labyrinth is not in vain. We must not lose sight of the purpose for which each one of us is willing to lay down our lives for, so that others may walk the path we tread, knowing that in our footsteps they will find safety. I intend to lay bare the inner workings and mysteries of these lands, at any cost, so that those who find themselves here will not find themselves in death's unforgiving hands. That is the conviction of those who remain, and of those who are no longer with us. [[/div]] [[/collapsible]] [[include :backrooms-wiki:component:level-class |class=unknown ]] [[include component:image-block |name=http://backrooms-wiki.wikidot.com/local--files/level-477/Stairwell%20Somewhere%20in%20a%20Building |caption=A stairwell in Level 477 photographed through the use of a pinhole camera. |align=right ]]] + **Description** Level 477’s physical layout consists of a series of rooms, hallways, and stairwells that resemble an abandoned laboratory, with worn concrete floors and musty plaster walls. Many of these rooms are empty, but many are also furnished with plastic or metal chairs, tables, desks, shelves, and cabinets. Laboratory equipment such as test tubes, beakers, graduated cylinders, and pipettes can be found stowed neatly on this level. There is a noticeable absence of equipment that produces any form of light, such as equipment powered via gas or electricity. Throughout the level, documents resembling laboratory reports can be found stacked neatly on desks or stowed away in filing cabinets. A majority of the text on these documents appear to have been redacted, and any legible text seems to be written in an unknown language or cipher. Arguably, the most notable feature of Level 477 are the tubular lamps mounted regularly on the walls and ceiling. They emit a droning, fluorescent orange light akin to that of conventional sodium-vapor lamps. Notably, this causes the entire level to appear monochromatic, as sodium-vapor lamps emit a narrow spectrum of visible electromagnetic radiation that causes surfaces to reflect the emitted wavelength. Wanderers report a mild sense of unease, disorientation, and nausea after prolonged exposure to Level 477’s lighting. This level exhibits a high mortality rate due to a speculated hazard. The hazard in question cannot be viewed directly without fatal injuries, meaning it is exceedingly difficult to confirm its true nature with absolute certainty. However, analysis of previous victims have allowed wanderers to safely traverse Level 477 without incident. It is presumed that observing any source of illumination that did not originate within Level 477 causes near-instantaneous death. Previous victims were unanimously in possession of items that produced light. Autopsies revealed severe burns to the retina, occipital nerves, and the occipital lobe of the brain. [[collapsible show=&quot;+ LOG: Doctor Muller’s Assessment&quot; hide=&quot;- Hide&quot;]] [[div class=&quot;alt-borderblock&quot;]] Researcher Hodge’s health has deteriorated significantly over the past several weeks, both physiologically and psychologically. By his own and his colleagues’ admission, he has been working unhealthily, alongside eating and sleeping less frequently, which explains his fatigue and malnutrition. His colleagues have alluded to a personal event that have led to his health’s rapid decline, but out of respect for his privacy, they have chosen not to disclose any specifics. I have prescribed nutritional supplements and bedrest. Mr. Hodge has assured me that he will follow through with my regimen, but that has not assuaged my doubts in the slightest. [[/div]] [[/collapsible]] [[collapsible show=&quot;+ LOG: Security Footage Transcript 319B RELEVANT EXCERPT&quot; hide=&quot;- Hide&quot;]] [[div class=&quot;alt-borderblock&quot;]] LOG: #319B Location: Level 1, Base Alpha, Sector &quot;River&quot; Date: 21/10/2001 Time: 03:22 - 03:24 Summary: Assistant Researcher Isaac Hall brings in Head Researcher Hodge, found unconscious on Floor 477, to Base Alpha for medical attention. Researcher Hodge was reported to have fallen unconscious from exhaustion due to prolonged work, starvation, and lack of sleep. ------ -Beginning of relevant excerpt. 03:22:00 Operative Garrett: Bring him over here. On the bed. 03:22:16 Operative Garrett: So, what happened to him? 03:22:18 Researcher Isaac: Found him out cold in 477. 03:22:21 Operative Garrett: Which one was that again? 03:22:22 Researcher Isaac: Uh, the one with the orange lights everywhere, that blows your eyes out if you bring your own. 03:22:28 Operative Garrett: Can't say I've heard of that one. Sounds dangerous. 03:22:31 Researcher Isaac: Nah, it's not so bad if you know what you're doing. 03:22:34 Operative Garrett: Whatever you say. So, what exactly were you doing down there? 03:22:40 Researcher Isaac: Ah, we're part of a research team. Got assigned to 477 a few weeks ago. 03:22:45 Operative Garrett: That'll explain it. So, any idea why he's all passed out? 03:22:52 Researcher Isaac: Well, he's been working pretty hard over the past few days. I've barely seen him eat or sleep. I've tried talking to him, but he doesn't really seem to listen to me anymore. Or any of us, for that matter. 03:23:09 Operative Garrett: What do you mean, anymore? 03:23:12 Researcher Isaac: Well, I don't really want to say why. I don't think it's, mm... 03:23:23 Researcher Isaac: Something happened that really took a toll on him personally. He's been... dedicating himself more to his research ever since. Trying to take his mind off things. 03:23:41 Operative Garrett: Dang. Hope he's doing alright. 03:23:44 Researcher Isaac: Yeah. Me too. -End of relevant excerpt. ------ For the full transcript, please submit a request at the Administration Wing of designated MEG bases. [[/div]] [[/collapsible]] [[collapsible show=&quot;+ LOG: Security Footage Transcript 320B RELEVANT EXCERPT&quot; hide=&quot;- Hide&quot;]] [[div class=&quot;alt-borderblock&quot;]] LOG: #320B Location: Level 1, Base Alpha, Sector &quot;River&quot; Date: 21/10/2001 Time: 16:01 - 16:03 Summary: Researcher Hodge, admitted earlier after falling unconscious due to excessive work, recovers consciousness. Assistant researcher Isaac tends to him while awaiting Dr. Muller’s return. ------ 16:01:32 Researcher Isaac: Mr Hodge? Are you alright? 16:01:37 Researcher Hodge: Where am I? Where is this? 16:02:00 Researcher Isaac: You’re on Level 1, we carried you here after you passed out. 16:02:07 Researcher Isaac: Sir, please don’t get up, Doctor Muller insisted you rest for the rest of the day. 16:02:12 Researcher Hodge: I’m fine. The work we’re doing is more important than me. I need to get back to 477. 16:02:18 Researcher Isaac: Sir, you can’t work like this, especially since you’ve been taking more and more risks. You need to be at your best. WE need you at your best. 16:02:27 Researcher Hodge: I am at my best. 16:02:29 Researcher Isaac: we both know that’s not true. 16:02:33 Researcher Isaac: Please sir, at least wait for Dr Muller to look you over. 16:02:42 Researcher Hodge: If he’s not here within the hour, I’m going. -End of relevant excerpt. ------ For the full transcript, please submit a request at the Administration Wing of designated MEG bases. [[/div]] [[/collapsible]] [[div class=&quot;lightblock&quot;]] + **Theories and Explanations** Several theories have been put forward explaining the reasoning behind the lethal effects of perceiving Level 477 under foreign sources of light, backed by data obtained from a research team led by the late Mr. Hodge. ++++ Theory 1: Latent Intensity This theory posits that the Level itself effects specific frequencies of light in a way that turns it lethal. A common explanation is that the Level has a latent effect that drastically increases the amplitude or frequency of electromagnetic radiation that exists within the spectrum of visible light, but does not include the frequencies released by light found within the Level. Advocates point to existing conditions such as photic retinopathy, where intense and prolonged electromagnetic radiation causes damage to the retina. However, an absence of burns on surrounding tissue, along with a lack of radiation burns, have cast doubt on this theory. ++++ Theory 2: Entity Attack Another hypothesis puts forward the possibility of an entity that reacts aggressively towards victims who are exposed to external sources of light. There are several explanations as to how this entity manifests and behaves. The first explanation suggests a 'rule keeper' entity that surveys the Level and 'punishes' those who break its rules, that being the observation of electromagnetic radiation not present within this Level. The second explanation is that the entity only manifests when exposed to electromagnetic radiation emitted from external light sources, and exercises its lethal effects when observed. One final explanation is that the Level itself is the entity, but many have argued that, as the Level has failed to exhibit any degree of self-awareness or autonomy, there is no significant distinction between the proposed entity and a Level-wide environmental hazard. ++++ Theory 3: Deadly Surfaces One final explanation suggests that the surfaces and objects of Level 477 reflect light in a way that results in its deadly effects. It is theorized that when light reflects off a surface within Level 477, it is altered so that perceiving it becomes inherently harmful. Similar to the first theory, one potential explanation states that the amplitude and frequency of reflected light have been increased significantly, creating harmful and powerful bursts of electromagnetic radiation, but the possibility of an undiscovered or anomalous spectrum generated by the level appears to be more likely. Damage done to the victims exhibited unusual localization, especially considering the severity of the injury; A burn this intense would typically cause the surrounding tissue to combust. In addition, records of anomalous forms of electromagnetic radiation already exist, such as the light emitted from [[[Level 1.1]]], which further supports this explanation. A theory based on subliminal patterns has also been suggested, but objects extracted from Level 477 reveal no discernible markings. [[/div]] [[collapsible show=&quot;+ RESTRICTED CLEARANCE: Files Related to Researcher Hodge's Disappearance&quot; hide=&quot;- Credentials Accepted.&quot;]] [[tabview]] [[tab LOG: Researcher Hodge's Notes]] Level 477, tentatively nicknamed &quot;Sodium Orange,&quot; exhibits a hazardous anomalous feature to wanderers when perceiving foreign sources of UV radiation within it. However, there are numerous frustrating nuances to this phenomenon that hinder my progress to understanding it. We have established with certainty that the primary cause of death is instantaneous combustion of the brain. However, the combustion is strictly localized, and does not cause excessive thermal damage to surrounding tissue. Without being able to monitor the effect directly, it is likely that we will never understand how exactly Level 477 claims its victims. Furthermore, our attempts at remotely operating and monitoring foreign UV radiation have resulted in more questions than answers. While light does not affect a majority of inorganic surfaces, a majority of apparatus that we have used in an attempt to record results have all been damaged or destroyed. Even recorded data that we have managed to recover cannot be accessed, let alone decrypted. Even the images that we have managed to recover yield no information. Posited theories such as subliminal imaging have proven impossible to confirm, and extracted material from Level 477 are rendered inert and harmless. Ever since the passing of my partner and colleague, my team has been far more reluctant conducting our experiments. They have raised concerns about the safety and necessity of our research, and some have taken a leave of absence. I do not blame nor resent them. The work we do here is vital, but dangerous. It is only natural that some would be unwilling to take the necessary risks. But I do not have the same luxury as them. She, like all of us, braved the storm so that others would not fall prey to an ignorance though no fault of their own. As head researcher, I must not let her sacrifice be for nothing. I must honor her resolve with my own. I must see this through to the end. [[/tab]] [[tab LOG: Autopsy Report | Darlene H.]] Autopsy results: Caucasian adult female, well nourished, in her mid-30s. Upon time of discovery, rigor mortis had set in and body temperature had acclimatized to the latent temperature of the level. The cause of death appears to be a severe and instantaneous combustion of brain tissue. The victim suffered blunt force trauma to the back of the head as a result of colliding with a surface after traumatic brain failure. Severe burns resulted in the disintegration of the victim's left eye, while examination of the right eye revealed severe immolation of the retina, originating from the occipital nerve. Brain tissue was found to have suffered extreme burns throughout, with significant carbonization of the occipital lobe and parts of the cerebellum. Analysis of reports of previously documented victims within the level appears to show that damage mostly originates from the retina, occipital nerve, and occipital lobe of the brain. Reexamination of previous incidents revealed that all victims were found to be holding items that were capable of illumination on their persons. Darlene H. was found carrying a flashlight that was switched on, although by the time of recovery, it had exhausted its batteries. Direct observation of Level 477 under electromagnetic radiation originating from outside Level 477 appears to be the most plausible cause of injury. Potential real-world phenomena, such as the wave-particle duality or observer effect, might be at fault, in conjunction with currently undiscovered anomalous hazards. [[/tab]] [[tab LOG: Email to Researcher Hodge]] Dear Mr. Hodge, Your research into Level 477 has provided us with invaluable data about its dangers and helped us prevent countless lives from being lost. We cannot thank you enough for your contribution. However, your colleagues have raised concerns that concern both your physical and mental safety. Your proposed tests pose a significant risk to your survival, and, to be quite frank, doesn't do much to change the danger that this level poses, or what we need to do to avoid it. Please take a break. We're worried about you. Sincerely, Richard. [[/tab]] [[tab LOG: Notice to research team]] Following the passing of Mr. Hodge during an unauthorized test, future experiments on Level 477 have been postponed indefinitely. You will all receive further messages regarding your reassignment to other research teams. Please remember that while one of our primary goals is to further understand the Backrooms, we should always prioritize the safety and lives of our members. -Lead Researcher B. [[/tab]] [[/tabview]] [[/collapsible]] + **Entrances And Exits** ++++ Entrances Travelling down a hallway lined with sodium vapor lamps in these levels can lead to Level 477: [[[Level 1]]] [[[Level 2]]] [[[Level 3]]] ++++ Exits Travelling down a dark hallway in Level 477 can lead to one of the following levels: [[[Level 1]]] [[[Level 2]]] [[[Level 3]]] [[[Level 6]]] [[[Level 11]]] [[[Level 166]]] ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 476]]] | Level 477 | [[[Level 478]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Stairwell Somewhere in a Building &gt; **Author:** The4thAD &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** [[[Level 477]]] ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7914770</link>
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				<pubDate>Fri, 24 Apr 2026 18:02:29 +0000</pubDate>
				<wikidot:authorName>r a t i f</wikidot:authorName>				<wikidot:authorUserId>8095511</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-265">https://backrooms-wiki.wikidot.com/level-265</a><br /> <strong>Reason:</strong> Rewrite<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/onlytheforum" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=6438515&amp;amp;size=small&amp;amp;timestamp=1777053749" alt="OnlyTheForum" style="background-image:url(https://www.wikidot.com/userkarma.php?u=6438515)" /></a><a href="http://www.wikidot.com/user:info/onlytheforum" >OnlyTheForum</a></span><br /> <strong>First Revision Date:</strong> 04/06/2020<br /> <strong>Tags:</strong> arctic horror in-rewrite level mystery sd-class-2<br /> <strong>Rating:</strong> +29; +47/-18</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[&gt;]] [[module rate]] [[/&gt;]] [[include :backrooms-wiki:component:level-class |class=2 ]] [[include component:image-block name=https://liminaldoctor.wdfiles.com/local--files/gallery/Snow1| caption=A typical, well lit road of **The Mountain Village**. ]] **The Mountain Village** is the 265th level of the Backrooms. + **Description:** **The Mountain Village** appears to be an alpine village of unknown size. There is a lack of natural light due to the daylight cycle being absent, similar to levels [[[Level-9|9]]] and [[[Level-11|11]]]. Faint snow continuously falls from the sky but will not change the current level of snow on the ground, it is unknown if the snow from this level melts naturally or not. Streetlamps are the only source of light available in **The Mountain Village**, and they act as some sort of “heat source” : staying in the light of a streetlamp will guarantee a somewhat “bearable” temperature (although still considered as “freezing”). The further someone wanders from the nearest streetlamp, the colder it will get; being too far from a streetlamp will result in a lethal outcome. Houses in **The Mountain Village** are mostly empty, though sometimes one may find alpine-themed furniture. In rare cases, bottles of frozen wine and even canned food can be found. It is freezing inside these houses because of the absence of heat, however it will not get as cold as outside. There is one unconfirmed and previously undocumented entity that inhabits **The Mountain Village**. It appears to be of humanoid form, rather tall yet skinny, pitch black skin and has what looks like to be blue glowing cracks on its face and appendages in the shape of fir branches on its head. It was witnessed once, appearing out of nowhere in the middle of a road whilst the observer was inside a house. A few seconds later, all streetlamps near the entity went off. The observer theorized that, if he happened to be outside when the entity appeared, he would've froze to death almost instantly due to the lack of light. To this date it is unknown if the entity has a physical form or any kind of hostility towards human beings. + Bases, Outposts and Communities: There are no known bases, outposts or communities on this level. + **Entrances And Exits:** ++++++ Entrances **The Mountain Village** can be entered by finding a very cold room full of air conditioners in a building of [[[Level 11]]] and sleeping in it. Once waking up, you'll find yourself in **The Mountain Village**. ++++++ Exits There is no known strategy to escape this level, the only person who has been in **The Mountain Village** [[[an-alpine-fever-dream|said]]] that he once opened the door of a house to find himself in the Main Hall of [[[Level 5]]]. ------ [[&gt;]] [[collapsible show=&quot;'by OnlyTheForum'&quot; hide=&quot;Hide author&quot;]] ~ [[*user OnlyTheForum]] image https://imgur.com/BHDBBmC [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 264]]] | Level 265 | [[[Level 266]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** snowy road &gt; **Author:** @simon142 (Discord) &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://cdn.discordapp.com/attachments/714030848525205555/1071098974511042560/IMG_20230203_185305.jpg?ex=668b6567&amp;is=668a13e7&amp;hm=0c90f0ef668162155113cc622300264dd3f9cba881df668741960ea740729a4d&amp; &gt; **Additional Notes:** This image has been cropped. ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7847509</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7847509</link>
				<description></description>
				<pubDate>Sat, 18 Apr 2026 09:28:25 +0000</pubDate>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-238">https://backrooms-wiki.wikidot.com/level-238</a><br /> <strong>Reason:</strong> AI usage<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/anime-roar" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8294543&amp;amp;size=small&amp;amp;timestamp=1776504505" alt="Anime_Roar" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8294543)" /></a><a href="http://www.wikidot.com/user:info/anime-roar" >Anime_Roar</a></span><br /> <strong>First Revision Date:</strong> 25 Feb 2023<br /> <strong>Tags:</strong> _cc _licensebox _metatag _title level roadway sd-class-other thriller vehicular-level<br /> <strong>Rating:</strong> +46; +54/-8</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:critical-status]] [[include :backrooms-wiki:component:centered-title]] [[module css]] @import url('https://fonts.googleapis.com/css2?family=Mate+SC&amp;display=swap'); @media screen and (prefers-reduced-motion: no-preference) { #page-title, #breadcrumbs, #page-content &gt; * { animation-name: fadeIn; animation-duration: 5.50s; animation-iteration-count: 1; animation-timing-function: ease-out; animation-fill-mode: backwards; } } @keyframes fadeIn { from { opacity: 0; transform: translate(0,30px); } to { opacity: 1; transform: translate(0,0); } } .scp-image-caption { box-shadow: 0px 0px 5px 3px #FFB4B4; } .page-rate-widget-box { box-shadow: 0px 0px 5px 1px #FFB4B4; } .scp-image-block.block-right { box-shadow: 0px 0px 5px 3px #FFB4B4; } .scp-image-block.block-left { box-shadow: 0px 0px 5px 3px #FFB4B4; } .darkblock{ background: url(&quot;https://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Rain_drops_on_window_02_ies.jpg/640px-Rain_drops_on_window_02_ies.jpg&quot;); } [[/module]] [[module css]] :root { --fade-in-delay: 0.15s; --header-title: &quot;The Backrooms&quot;; --header-subtitle: &quot;Anger behind the wheel is no way to heal.&quot;; --header-font: 'Mate SC'; --very-white-monochrome: 255, 255, 255; --rating-module-button-plus-color: 255, 180, 180; --rating-module-button-negative-color: 255, 180, 180; --rating-module-button-cancel-color: 255, 180, 180; --anim-position: fixed; } #header h2 span:after { content: &quot;Anger behind the wheel is the way to heal.&quot;; } .sd-container { --sd-text:var(--very-white-monochrome); --sd-border:255,180,180; --sd-bullets:255,180,180; --sd-symbol:var(--very-white-monochrome); } hr { border-top: .063rem solid #FFB4B4; box-shadow: 0px 0px 5px 1px #FFB4B4; background-color: #FFB4B4; } .yui-content { border-color: var(--swatch-black-monochrome); box-shadow: 0px 0px 5px 1px #FFB4B4; } .yui-navset .yui-nav li, .yui-navset .yui-navset-top .yui-nav li { box-shadow: 0px 0px 5px 1px #FFB4B4; } .yui-navset .yui-nav a:focus, .yui-navset .yui-nav a:hover { background-color: rgba(255, 180, 180); } .yui-navset .yui-nav .selected a { background-color: rgba(255, 180, 180); } #header h2 span:after { content: &quot;Anger behind the wheel is the way to heal.&quot;; color: rgb(var(--swatch-headerh2-color)); position: absolute; top: 2rem; margin: 0; width: 100%; display: flex; justify-content: center; animation: glitch2 5s step-end infinite; } #header h2 span:before { animation: glitch1 5s step-end infinite; } @keyframes glitch2 { 0% {left:0; top:2rem;} 1% {right:0.1rem; top:2rem;} 2% {left:0.1rem; top:2rem;} 3% {right:0.1rem; top:2rem;} 4% {left:-0.1; top:2rem;} 5% {right:-0.1; top:2rem;} 6% {left:0; top:2.1rem;} 7% {left:0; top:1.9rem;} 8% {left:0; top:1.9rem;} 9% {left:0; top:2.1rem;} 10% {top: -10rem;} 50% {left:0; top:2rem;} 51% {right:0.1rem; top:2rem;} 52% {left:0.1rem; top:2rem;} 53% {right:0.1rem; top:2rem;} 54% {left:-0.1; top:2rem;} 55% {right:-0.1; top:2rem;} 56% {left:0; top:2.1rem;} 57% {left:0; top:1.9rem;} 58% {left:0; top:1.9rem;} 59% {left:0; top:2.1rem;} 60% {left:0px; top:2rem;} } @keyframes glitch1 { 0% {right:0; top:2rem;} 1% {left:0.1rem; top:2rem;} 2% {right:0.1rem; top:2rem;} 3% {left:0.1rem; top:2rem;} 4% {right:-0.1; top:2rem;} 5% {left:-0.1; top:2rem;} 6% {right:0; top:1.9rem;} 7% {right:0; top:2.1rem;} 8% {right:0; top:2.1rem;} 9% {right:0; top:1.9rem;} 10% {right:0px; top:2rem;} 50% {right:0; top:2rem;} 51% {left:0.1rem; top:2rem;} 52% {right:0.1rem; top:2rem;} 53% {left:0.1rem; top:2rem;} 54% {right:-0.1; top:2rem;} 55% {left:-0.1; top:2rem;} 56% {right:0; top:1.9rem;} 57% {right:0; top:2.1rem;} 58% {right:0; top:2.1rem;} 59% {right:0; top:1.9rem;} 60% {top: -10rem;} } @media 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#FFB4B4, 515px 287px #FFB4B4, 1115px 1817px #FFB4B4, 1306px 1942px #FFB4B4, 1572px 1410px #FFB4B4, 1675px 48px #FFB4B4, 48px 1845px #FFB4B4, 1393px 174px #FFB4B4, 1927px 1094px #FFB4B4, 114px 412px #FFB4B4, 1897px 1349px #FFB4B4, 151px 1800px #FFB4B4, 3px 433px #FFB4B4, 1837px 173px #FFB4B4, 1844px 1357px #FFB4B4, 957px 743px #FFB4B4, 672px 719px #FFB4B4, 433px 1476px #FFB4B4, 1314px 690px #FFB4B4, 1764px 1888px #FFB4B4, 1287px 868px #FFB4B4, 1282px 1989px #FFB4B4, 1258px 94px #FFB4B4, 1335px 1311px #FFB4B4, 957px 1204px #FFB4B4, 208px 1065px #FFB4B4, 688px 678px #FFB4B4, 1835px 1130px #FFB4B4; content: &quot; &quot;; display: circle; height: 3px; position: var(--anim-position); width: 3px; z-index: 1; transparent: 0; } @keyframes animStar { from { transform: translateY(0px); } to { transform: translateY(-2000px); } } } [[/module]] [[=]] [[module rate]] [[/=]] [[div class=&quot;darkblock&quot;]] [[=]] @@@@ @@@@ +++ ##000000|//**This road will be paved with your own blood.**//## @@@@ @@@@ [[/div]] [[/=]] ----- [[include :backrooms-wiki:component:level-class |class=**Hunting Grounds!** |color=#000000 |image=http://backrooms-sandbox-2.wikidot.com/local--files/argonhalloween/hunt.png |one=**Major Violence!** |two=**Imminent Dangers!** |three=**No Safe Locations!** ]] ----- **Level 238** is a sprawling, interconnected network of roads and highways, inviting drivers to explore its many pathways. //**No matter what happens, stay calm. Losing your temper in this god-forsaken place can have brutal and devastating consequences.**// + __**Description:**__ [[include component:image-block |name=https://backrooms-wiki.wdfiles.com/local--files/level-238/NEWwindshield |caption=**Traffic is a nightmare! I can't believe how congested these roads are and how furious people are driving!** |align=right |width=47% ]] **Level 238**—commonly known as **&quot;Road Rage!&quot;**—is a labyrinthine web of overlapping roads and highways, raised high above the ground in an intricate and dizzying pattern. These roads traverse vast lands, winding through forests and plains, skirting oceans and deserts, passing the silhouettes of structures, and other scenery that shapes the rest of the landscape. **Level 238**'s highways are a majestic spectacle, stretching out in all directions as far as the eye can see, paved with asphalt and boasting 5-lane roads.[[footnote]] Although it is a rare sight, some highways can be seen touting an impressive 10 to 15-lane road, stretching far and wide. [[/footnote]] These highways are crammed with various automobiles,[[footnote]] Countless vehicles exist, ranging from cars, trucks, convertibles, minivans, jeeps, and coupes—a vast array, to be sure. [[/footnote]] all stuck in an everlasting traffic jam. The air is overwhelmed with the sound of honking horns and frustrated drivers, their cries of anguish echoing throughout this gridlock. Adding to this chaos, an unknown light source in the sky beats down mercilessly, its rays reflecting off the metal of the vehicles, creating a blinding glare as they gradually inch their way forward. The peculiar light that illuminates the sky of **Level 238** is not of natural origin. A cold, soulless fluorescence that is more reminiscent of a hospital than the sun or moon. Not a single ray of warmth or comfort is permitted to penetrate this desolate place, imbuing it with a deep, oppressive sense of dread and loneliness that can be felt by all who enter. For those traversing the streets of **Level 238**, there is always the assurance of knowing that their journey is in the capable and experienced hands of [[[http://backrooms-wiki.wikidot.com/entity-9 |Adult Facelings]]], including a few familiar faces from [[[http://backrooms-wiki.wikidot.com/the-frontrooms |The Frontrooms]]] as the drivers. With their watchful and unwavering guidance, these individuals ensure that the other vehicles make their way safely through the harsh and complex terrain of the highways. **Level 238** is constantly engulfed in a torrential thunderstorm, with relentless downpours of rain or hail battering the dense, misty landscape. The air is alive with the sound of intermittent claps of thunder and blinding flashes of veined lightning. The surface trembles beneath, absorbing the full impact of the ever-present hellscape of this tempest. This raging thunderstorm is utterly suffocating, with its sweltering temperature[[footnote]] 106 °F/41.1 °C. [[/footnote]] threatening to envelop anything in the oppressive misery of its wrath. The raindrops that fall on **Level 238** are twice as large as those in [[[http://backrooms-wiki.wikidot.com/the-frontrooms |The Frontrooms]]], drenching every vehicle within the deluge. Despite the presumably perpetual rainfall, the highways remain in a surprisingly dry state, leaving one's surroundings a hazy blur outside the windows of their automobile. The car wipers furiously struggle against the torrential downpour, but the blur and rain remain steadfastly affixed to the windshield, defying their attempts to clean it. ----- + __**Entry:**__ Upon arriving[[footnote]] Typically with one's head bowed in supplication, and resting against the unforgiving steel of the car's wheel. [[/footnote]] in **Level 238**, one[[footnote]] If the wanderer traveled with a group of 3 or fewer people, they will all be within the same car. [[/footnote]] will be jolted awake inside of a car enveloped by a chaotic sea of traffic, with engines roaring and horns blaring in a cacophony of noises. The headlights of other cars glare on, gleaming like thousands of eyes, with the brake lights flickering periodically, reminiscent of a firefly's glow. As the incessant noise of neighboring automobiles washes over one, realizing that they are now stuck with no escape and no relief from the ever-growing noise incites an unspeakable amount of panic and fear. The feeling of utter boredom and despair that one can experience while stuck in this eternal traffic jam can be overwhelming. Time stands still as the minutes wear on, and one can only sit idly by, watching the seconds tick by gradually, seemingly with no end in sight. The frustration builds as the minutes turn into hours and the vehicles remain in their unyielding gridlock, leaving the individual feeling helpless and trapped. The car itself will remain in timeless, pristine condition—not a single flaw present. The engine and gears work with perfect precision, moving as though they are brand-new and completely unused. Although all of the controls are a detail-perfect replica of existing automobiles in [[[http://backrooms-wiki.wikidot.com/the-frontrooms |The Frontrooms]]], the brakes and steering wheel are stubbornly immovable, unyielding to any attempts to steer or stop the car within the traffic jam. The survival rate of each individual is strongly dependent on the supplies found in one's car. Supplies commonly found in one's car include, but are not limited to: a spare tire, a first-aid kit, a tool kit, a car jack, and other emergency items. Some foodstuffs that can be found are typically non-perishables, such as energy bars, canned food, dried fruits, nuts, granola bars, and [[[http://backrooms-wiki.wikidot.com/object-1 |almond water]]]. Furthermore, useful objects like [[[http://backrooms-wiki.wikidot.com/object-15 |Firesalt]]], [[[http://backrooms-wiki.wikidot.com/object-16 |Royal Rations]]], [[[http://backrooms-wiki.wikidot.com/object-30 |Greasy Marshmallows]]], or knives can be found inside the vehicle; however, this is exceedingly rare. It is highly advisable to not disembark from one's vehicle, for all who have ventured to do so have vanished without a trace. However, if one does find themselves in the unfortunate situation of exiting the automobile, it is strongly recommended to remain as close as possible to avoid venturing too far from safety. Entering the vehicles of other drivers is not only discouraged—it is a perilous endeavor. Stepping into the domain of another motorist's automobile can be seen as a trespass and can result in dire consequences. Such an action should not be taken lightly, and those who do so should be aware that the danger they face is real and the potential outcome could be tragic. ----- + __**The Road Rage:**__ As patience wanes and frustrations mount, the desire to press the horn button on one's automobile intensifies, becoming almost irresistible. The fright of the blaring sound of the horn, cutting through the air, echoes in one's mind and the temptation to let out a single, angry cry of frustration grows ever stronger. While one reaches the border of their psychological limits, they will find themselves screaming out obscenities at the other motorists, desperately attempting to shift the blame for the congested traffic onto them. The emotions boil over, the tension of being stuck in the gridlock rising to an almost unbearable level, becoming an overwhelming and awkward situation for all involved. As patience dwindles completely, one is driven to the brink of insanity, relentlessly pounding the horn button in a desperate attempt to silence the world around them, leaving nothing but the sound of their own automobile. This sudden silence can then fill an individual with paranoia, as their mind races to find a source for the stillness that has suddenly filled the air. Uncertainty and unease creep in, and the individual begins to question if something inexplicable is happening, or if their own anxiety has taken over. In the wake of this sudden silence, the roads will suddenly come alive again as all the vehicles start moving in their own individual directions, gradually erasing the traffic jam as if it had never happened. The relief one may feel when using the car horn is fleeting, soon replaced by remorse and regret at having unleashed such a cacophony of fury. [[include component:image-block |name=https://upload.wikimedia.org/wikipedia/commons/thumb/8/80/Rain_-_Flickr_-_constant_progression.jpg/640px-Rain_-_Flickr_-_constant_progression.jpg |caption=**Here I stand, the victim of my fate, and the cause of my own road rage.** |align=left |width=47% ]] ----- Despite the serene atmosphere of the highway, one must remain ever vigilant for any other vehicles that may come their way, for it could very well end in a devastating and catastrophic car accident. Hence, all motorists must be cautious and take all essential measures to safeguard one's well-being and the safety of those in their vicinity. As one's car careens down the now peaceful 5-lane highway for approximately 10 minutes without any collisions, the sound of their accelerating engine is suddenly drowned out by a chorus of honking horns and the roar of engines from behind. Furious at one's display of road rage, the other drivers are quickly catching up, determined to make their anger known. The sound of imminent danger is in the air, and the race to escape has just begun. If this dark eventuality ever comes to pass, one must be prepared to fight for their very life, for the other enraged drivers will seek to take it from them, through murderous intent and/or the power of multiple bullets. These relentless pursuers will never capitulate in their chase, refusing to break away from their quarry until their victim has been extinguished from existence. Even the slightest bit of hope for respite is shattered in the aftermath of their incessant pursuit, leaving behind nothing but a trail of despair, destruction, and blood in their wake. Faced with a deadly confrontation, one may choose to take up arms and wield an object or knife, placing their very life in danger as they engage in a life-or-death struggle with the opposing driver(s). Such a fateful encounter may be fraught with peril, and the consequences of one's decision will be dire, yet it may be the only option one has to survive the situation. As the fate of the car lies in the hands of the intrepid wanderer, the moment of reckoning has finally come. It is now up to them to make the wheels move and bring the car to life, whatever the cost. With bullets whizzing past and assassins lurking in the shadows, the individual must use all their courage, strength, and cunning to stay alive. The highways, now a treacherous enemy, will bear down on the hapless wanderer in retribution for their display of road rage. The once smooth and comfortable roads will be transformed into unpaved tracks, uneven pathways, and jagged crossroads. As one navigates this perilous terrain, they will confront a multitude of obstacles, ranging from deep potholes to jutting rocks and boulders. It is a journey that will test the mettle of even the most experienced souls, and one that will require determination and energy to survive. This **&quot;Road Rage&quot;** occurrence can only be ceased if the other infuriated motorists lose sight of the wanderer's car—and with it, their chance of escape—in the blink of an eye. After this, one's car will speed along the highways for approximately 10 minutes, before coming to an abrupt halt in yet another traffic jam, trapping them in a seemingly endless cycle of frustration and delay. ----- + __**Entities:**__ Although no ordinary creatures exist in **Level 238**, the level is inhabited by a select few exclusive entities. The elite entities that exist in this level are believed to possess immense power and indomitable strength, having evolved to thrive in the level's harsh environment. ++ **Car-nivores** [[&lt;]] [[collapsible show=&quot;+ Reveal Entity Classification:&quot; hide=&quot;- Hide Entity Classification:&quot;]] [[include component:cecs |primary-color=#000000 |secondary-color=#69615C |accent-color=#000000 |hazard-tag-color=#000000 |number=**238-A** |habitat=**Level 238** |goi-specification=[http://backrooms-wiki.wikidot.com/iets IETS] |danger=4 |intel=D- |sin=X |other-spec=X |class=Itemic |properties=MCH AGR SSV |properties-hazard= ]] [[/collapsible]] [[/&lt;]] [[include component:image-block |name=https://backrooms-wiki.wdfiles.com/local--files/level-238/NEWcar |caption=**A picture of an active, fearsome Car-nivore. The photographer, now presumed to be dead, was the unfortunate victim of its merciless hunt.** |align=right |width=47% ]] Though these entities are scarcely seen on the highways of **Level 238**, **Car-nivores** appear to be regular and average cars from [[[http://backrooms-wiki.wikidot.com/the-frontrooms |The Frontrooms]]]—they are fearsome beasts, prowling the streets with a hunger that can not be satiated. When wanderers first catch sight of these sinister entities, they will appear to be motionless, shrouded in darkness with no headlights in sight—their presence hidden within the mist like a ghostly apparition. Furthermore, from their state of inactivity, they will resemble a dilapidated, corroding automobile—a machine in complete disrepair. Whenever individuals are distant from the place where they first beheld the **Car-nivore**, these creatures will awaken, headlights illuminating like eyes, their eroding rust disappearing. The **Car-nivore** will then pursue the wanderer's automobile, racing at velocities of up to 275 miles per hour. This relentless entity will rip through the air with a savage and ferocious fervor, determined to catch its prey. As these entities draw near to the wanderer's vehicle, the **Car-nivore** will suddenly roll down its window, revealing a human-like arm that reaches out, violently grasping for the door handle of the individual's car. The wanderer's heart pounds as they grasp the door handle, feeling the faintest hint of a stranger's touch. In a split second, the individual must decide whether to lock the car door and protect themselves, or take the risk of using a knife or any other weapon to repel the **Car-nivore**'s hand from their automobile. Time is of the utmost importance for the wanderer; for if they do not act quickly, the **Car-nivore**'s grip will tighten around them, squeezing the life out of them until the individual succumbs to their tragic end. After this, the **Car-nivore**'s merciless hand will snatch the lifeless body of its victim, dragging it into the vehicle where it will be forever lost from sight. ----- + __**Bases, Outposts, and Communities:**__ Despite the potential for a base or settlement to be established along the highways, the unforgivable nature and hostile environment of **Level 238** render such a feat an impossibility; a daunting challenge that is insurmountable even by the bravest of souls. ----- + __**Entrances and Exits:**__ +++ **Entrances** * If one happens to slumber within the confines of any automobile on [[[http://backrooms-wiki.wikidot.com/level-9 |Levels 9]]], [[[http://backrooms-wiki.wikidot.com/level-11 |11]]], [[[http://backrooms-wiki.wikidot.com/level-50 |50]]], [[[http://backrooms-wiki.wikidot.com/level-69 |69]]], [[[http://backrooms-wiki.wikidot.com/level-80 |80]]], [[[http://backrooms-wiki.wikidot.com/level-125 |125]]], [[[http://backrooms-wiki.wikidot.com/level-207 |207]]], [[[http://backrooms-wiki.wikidot.com/level-215 |215]]], or [[[http://backrooms-wiki.wikidot.com/level-360 |360]]], they will find themselves suddenly awaken in **Level 238**. +++ **Exits** * Occasionally, amid a heated road rage incident, one who abandons their car may suddenly find themselves slipping into unconsciousness, only to awaken in the level from which they came from, as if their entire experience had been nothing more than a fleeting illusion. ----- [[=]] [[collapsible show=&quot;People in a fit of road rage,...&quot; hide=&quot;Driven by anger and adrenaline.&quot;]] //**Drive with anger, arrive with regret.**// **~ Article written by __[[*user Anime_Roar]]__** First image from Wikimedia Commons, taken by Frank Vincentz: licensed under [[[https://creativecommons.org/licenses/by-sa/3.0/ |CC BY-SA 3.0]]]: [[[https://commons.wikimedia.org/wiki/File:Rain_drops_on_window_02_ies.jpg |https://commons.wikimedia.org/wiki/File:Rain_drops_on_window_02_ies.jpg]]] Second image from Unsplash, taken by [[[https://unsplash.com/@soltanloo |Hossein Soltanloo]]]: licensed under the [[[https://unsplash.com/license |Unsplash License]]]: [[[https://unsplash.com/photos/gIjmCMd9AKk |https://unsplash.com/photos/gIjmCMd9AKk]]] Third image from Flickr, taken by constant progression: licensed under [[[https://creativecommons.org/licenses/by/2.0/ |CC BY-SA 2.0]]]: [[[https://www.flickr.com/photos/georgeyboy/4090248973/ |https://www.flickr.com/photos/georgeyboy/4090248973/]]] Fourth image from Unsplash, taken by [[[https://unsplash.com/@jothamsutharson |Sam Jotham Sutharson]]]: licensed under the [[[https://unsplash.com/license |Unsplash License]]]: [[[https://unsplash.com/photos/VZrgpRstni0 |https://unsplash.com/photos/VZrgpRstni0]]] [[=]] ++ __CREDIT GOES TO THESE AWESOME PEOPLE:__ **[[*user Sky3]],** **[[*user noah rabe]],** **[[*user RoseMonsignor]],** **[[*user DivineAtlas]],** **[[*user Agent Kozui Norihiko]],** **[[*user Not_Captain_Will]],** **[[*user Awkey]],** **[[*user 7_mlik]],** **[[*user UserUnhacked]],** **[[*user Ultra16Bits]],** **[[*user Ericote]],** **[[*user CommiePyro]],** **[[*user TotallyNotSoul]]** ++ FOR SKIMMING/CRITICIZING/SUPPORTING THIS LEVEL! ++++ __**FUTURE WORKS AWAIT! CHECK OUT MY OTHER WORK(S):**__ [[include :animeroar:pages]] [[/=]] [[/collapsible]] [[/=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[http://backrooms-wiki.wikidot.com/level-237 |Level 237]]] | **Level 238** | [[[http://backrooms-wiki.wikidot.com/level-239 |Level 239]]] &gt;&gt; [[/=]] [[/div]] [[footnoteblock]] ---- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Rain drops on window 02 ies &gt; **Author:** Frank Vincentz &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Rain_drops_on_window_02_ies.jpg &gt; **Name:** NEWwindshield &gt; **Author:** cassidypena0727 &gt; **License:** CC BY-SA 2.0 &gt; **Source Link:** https://www.flickr.com/photos/137216862@N08/24835429851/ &gt; **Name:** rain &gt; **Author:** constant progression &gt; **License:** CC BY-SA 2.0 &gt; **Source Link:** https://www.flickr.com/photos/georgeyboy/4090248973/ &gt; **Name:** NEWcar &gt; **Author:** Raghav veturi &gt; **License:** CC BY-SA 4.0 &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Car_Light_Through_Fog.jpg &gt; **Additional Notes:** Edited by [[*user Endrew1]] ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7847472</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7847472</link>
				<description></description>
				<pubDate>Sat, 18 Apr 2026 09:24:49 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-18-1">https://backrooms-wiki.wikidot.com/level-18-1</a><br /> <strong>Reason:</strong> AI usage<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/anime-roar" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8294543&amp;amp;size=small&amp;amp;timestamp=1776504289" alt="Anime_Roar" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8294543)" /></a><a href="http://www.wikidot.com/user:info/anime-roar" >Anime_Roar</a></span><br /> <strong>First Revision Date:</strong> 2 May 2023<br /> <strong>Tags:</strong> _cc _licensebox _title featured horror level mystery nostalgia rewritten sd-class-other sub-section tragedy<br /> <strong>Rating:</strong> +66; +69/-3</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module css]] :root { --link-color: 230, 23, 68; --hover-link-color: 230, 23, 68; } .funnytext{ text-shadow: 0 0 1px rgb(72, 69, 60), 0 0 3px rgb(72, 69, 60), 0 0 5px rgb(72, 69, 60); text-align: center; text-transform: uppercase; font-family: 'Chakra Petch', sans-serif; font-size: 1.2rem; color: rgb(72, 69, 60); } a.newpage { background: transparent; text-decoration: none } a.newpage { color: rgb(var(--newpage-color)) } div.block-center { min-width: 30% } @media only screen and (max-width:768px) { div.block-center { min-width: 40% } } blockquote { box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); } .styled-quote { background-color:rgb(var(--pale-gray-monochrome)); border-left: 0.5rem solid rgba(var(--gray-monochrome)); padding: 0.1rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); } .dark-styled-quote { background-color:rgb(var(--gray-monochrome)); border-left: 0.5rem solid rgba(var(--pale-gray-monochrome)); color:rgb(var(--white-monochrome)); padding: 0.1rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); } .dark-styled-quote a{ color: rgb(var(--swatch-menubg-medium-color)); } .lightblock { background-color:rgb(var(--white-monochrome)); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); } .darkblock { background-color:rgb(var(--gray-monochrome)); color:rgb(var(--white-monochrome)); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); } .darkblock a { color: rgb(var(--swatch-menubg-medium-color)); } .interwiki1_title { color: rgb(80,77,66); border-bottom: solid 1px rgb(80,77,66); padding-left: 15px; margin-top: 10px; margin-bottom: 5px; font-size: 8pt; font-weight: bold; } .interwiki1_entry { position: relative; margin: 2px 0; } .interwiki1_entry p::before { content: &quot;■&quot;; font-size: 9px; color: rgb(80,77,66); position: relative; margin: 0 7px 0 5px; bottom: 3px; } .interwiki1_entry a, .interwiki1_entry a:visited { font-weight: bold; color: #b01; text-decoration: none; background: transparent; } .interwiki1_entry a:hover { background-color: transparent; text-decoration: underline; } div.scpnet-interwiki-wrapper { margin: 0; width: auto; } iframe.scpnet-interwiki-frame { border: inherit; width: 100%; height: 230px; } @media (min-width:768px) { div.scpnet-interwiki-wrapper, iframe.scpnet-interwiki-frame { width: 100%; } } /* remove the input on the searchbar because it doesn't work */ #search-top-box-input { display: none; } body .black { display: none; } [[/module]] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] [[include :backrooms-wiki:component:license-box]] ===== ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Fragment&nbsp;1&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Fragment&nbsp;1&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module css]] :root { --link-color: 136, 8, 8; --hover-link-color: 136, 8, 8; --visited-link-color: 136, 8, 8; --newpage-color: 136, 8, 8; } #page-title{ display: none; } #header, .top-box, .bottom-box, .scp-image-block, .print-user, .avatar-hover { -webkit-filter: grayscale(0%); filter: red(75%); } #extrac-div-1{ display: block; height: calc(100% - 150px); width: 100%; position: absolute; top: 150px; left: 0; background: linear-gradient(to bottom, transparent 0, rgba(0,0,0,0.5) 30%, rgba(0,0,0,0.8) 40%, rgba(0,0,0,0.9) 45%, black 50% );; background-color: ; background-repeat: no-repeat; background-size: 100%; z-index: -9999; } [[/module]] [[div class=&quot;meta-title&quot;]] Level 18 [[/div]] [[&gt;]] [[module rate]] [[/&gt;]] [[include :backrooms-wiki:component:level-class |class=1 ]] **Level 18** is the 19th Level of the Backrooms. It resembles a childhood memory from your past. + **Description:** **Level 18** appears different to every viewer, however, every viewer has noted it to be similar to a childhood memory. The age range of this childhood memory ranges from 2 to 5 years old. The most common appearance it can undertake is a preschool or a daycare. However, in cases where neither are present, it will resemble things such as a childhood bedroom, classroom, or playground. In very rare cases where the wanderer in question had no such memories, the room will resemble an empty void and will not affect the wanderer. [[span style=&quot;color: rgba(0, 0, 0, 0.75);&quot;]]**Level 18** has numerous &quot;voices&quot; whispering to you whilst wandering.[[/span]] [[span style=&quot;color: rgba(0, 0, 0, 0.5);&quot;]]These voices can whisper a variety of things,[[/span]] [[span style=&quot;color: rgba(0, 0, 0, 0.4);&quot;]]however, the most common things it'll whisper are[[/span]] [[span style=&quot;color: rgba(0, 0, 0, 0.3);&quot;]]your biggest regrets or biggest mistakes. It is[[/span]] [[span style=&quot;color: rgba(0, 0, 0, 0.2);&quot;]]unknown how the room gains knowledge of these events, and[[/span]] [[span style=&quot;color: rgba(0, 0, 0, 0.1);&quot;]]as such, it is nearly impossible to suppress[[/span]] [[span style=&quot;color: rgba(0, 0, 0, 0.05);&quot;]]these voices. **Level 18** is also capable of resurfacing deep-seated[[/span]] [[span style=&quot;color: rgba(0, 0, 0, 0.04);&quot;]]memories, which are forgotten. For[[/span]] [[span style=&quot;color: rgba(0, 0, 0, 0.03);&quot;]]example, dead childhood animals can be found, and will often cause the[[/span]] [[span style=&quot;color: rgba(0, 0, 0, 0.02);&quot;]]wanderer to enter a deep emotional state, even if they have no memory of the animal. Allergies are suppressed, through unknown means.[[/span]] [[div class=&quot;funnytext&quot;]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[=]] + **.@@ @@.@@ @@.** [[/=]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[=]] **As you lie there, it's the laughter of children that haunts you, dredging up memories of those traumatic nights that you buried deep down, never daring to relive them again.** @@@@ @@@@ @@@@ @@@@ @@@@ **But those voices, oh those taunting, mocking voices, won't let you //ever// forget.** @@@@ @@@@ @@@@ @@@@ @@@@ **They remind you of the monsters that lived under your bed, the shadows that crept in the corners of your room, and the pain that you once thought you had buried for good.** @@@@ @@@@ @@@@ @@@@ @@@@ **It's as if they know your deepest fears, and they take pleasure in tormenting you, making you relive those horrors that you thought were long gone.** @@@@ @@@@ @@@@ @@@@ @@@@ **You try to resist, to push those voices away, but they persist, slowly consuming you bit by bit, as if they want you to relive the nightmares all over again.** @@@@ @@@@ @@@@ @@@@ @@@@ [[module ListUsers users=&quot;.&quot;]] **And here you are, %%title%%, trapped in your own mind, with no escape from __[http://backrooms-wiki.wikidot.com/level-18-1/offset/1 the memories of your past torment.]**__ [[/module]] [[/=]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Fragment&nbsp;2&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Fragment&nbsp;2&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:critical-status]] [[include :backrooms-wiki:component:centered-title]] [[module css]] @media screen and (prefers-reduced-motion: no-preference) { #page-title, #breadcrumbs, #page-content &gt; * { animation-name: fadeIn; animation-duration: 10.50s; animation-iteration-count: 1; animation-timing-function: ease-out; animation-fill-mode: backwards; } } @keyframes fadeIn { from { opacity: 0; transform: translate(0,30px); } to { opacity: 1; transform: translate(0,0); } } .scp-image-caption { box-shadow: 0px 0px 5px 3px #880808; } .page-rate-widget-box { box-shadow: 0px 0px 5px 1px #CC0000; } .scp-image-block.block-right { box-shadow: 0px 0px 5px 3px #880808; } .scp-image-block.block-left { box-shadow: 0px 0px 5px 3px #880808; } .redglow{ text-shadow: 0 0 1px rgb(215, 0, 0), 0 0 3px rgb(215, 0, 0), 0 0 5px rgb(215, 0, 0); } .start-grad { background: linear-gradient(to right, rgba(125, 0, 0, 0.75), rgba(215,0,0,1)); -webkit-background-clip: text; -webkit-text-fill-color: transparent; -moz-background-clip: text; -moz-text-fill-color: transparent; } .end-grad { background: linear-gradient(to right, rgba(215,0,0,1), rgba(125, 0, 0, 0.75)); -webkit-background-clip: text; -webkit-text-fill-color: transparent; -moz-background-clip: text; -moz-text-fill-color: transparent; } #header h2 span:after { content: &quot;Prepare for the worst.&quot;; } :root { --fade-in-delay: 0.35s; --theme-base: &quot;black-highlighter&quot;; --theme-id: &quot;bloodlust-theme&quot;; --theme-name: &quot;Bloodlust Theme&quot;; --logo-image: url(&quot;&quot;); --header-title: &quot;&quot;; --header-subtitle: &quot;&quot;; --mono-font: 'Fantasque Sans Mono', Recursive, Consolas, monaco, monospace; --very-white-monochrome: 255, 255, 255; --white-monochrome: 215, 0, 0; --red-monochrome: 255, 0, 0; --pale-gray-monochrome: 5, 5, 5; --light-gray-monochrome: 215, 0, 0; --gray-monochrome: 215, 0, 0; --very-black-monochrome: 5, 5, 5; --black-monochrome: 5, 5, 5; --bright-accent: 215, 0, 0; --medium-accent: 215, 0, 0; --custom-text: 215, 0, 0; --dark-accent: 215, 0, 0; --pale-accent: 215, 0, 0; --very-light-gray-monochrome: 215, 0, 0; --pale-grey-monochrome: 215, 0, 0; --dark-gray-monochrome: 215, 0, 0; --rating-module-button-plus-color: 136, 8, 8; --rating-module-button-negative-color: 136, 8, 8; --rating-module-button-cancel-color: 136, 8, 8; --anim-position: fixed; /* Primary Theme Colors */ --swatch-background: var(--very-black-monochrome); --swatch-primary: var(--bright-accent); --swatch-primary-darker: var(--medium-accent); --swatch-primary-darkest: var(--black-monochrome); /* Primary Text Colors */ --swatch-text-dark: var(--white-monochrome); --swatch-text-light: var(--white-monochrome); --swatch-important-text: var(--bright-accent); --barColour: var(--black-monochrome); --linkColour: var(--white-monochrome); /* Primary Menu Colors */ --swatch-menubg-color: var(--black-monochrome); --swatch-menubg-light-color: var(--black-monochrome); --swatch-menubg-medium-color: var(--medium-accent); --swatch-menubg-medium-dark-color: var(--gray-monochrome); --swatch-menubg-dark-color: var(--black-monochrome); --swatch-menubg-black-color: var(--black-monochrome); --swatch-menubg-hover-color: var(--black-monochrome); --swatch-menutxt-dark-color: var(--white-monochrome); --swatch-menutxt-light-color: var(--white-monochrome); --swatch-border-color: var(--white-monochrome); /* Primary Header Colors */ --swatch-headerh1-color: var(--white-monochrome); --swatch-headerh2-color: var(--white-monochrome); --swatch-topmenu-border-color: var(--bright-accent); --swatch-topmenu-bg-color: var(--black-monochrome); /* Link Colors */ --link-color: var(--red-monochrome); --visited-link-color: var(--red-monochrome); --hover-link-color: var(--bright-accent); --sidebar-links-text: var(--swatch-menutxt-dark-color); --link-color-bright: var(--red-monochrome); /* Rating Module Colors */ --rating-module-button-color: var(--bright-accent); --rating-module-text-color: var(--white-monochrome); --rating-module-text-hover-color: var(--black-monochrome); /* Header Gradients */ --gradient-header: none; --diagonal-stripes: none; } #extrac-div-3 { position: fixed; width: 100vw; height: 100vh; pointer-events: none; background-image: radial-gradient(circle, rgba(0,0,0,0.55) 0%, rgba(215, 0, 0, 1.95) 60%, rgba(215,0,0,1.95) 100%); opacity: 0.25; mix-blend-mode: color-dodge; background-repeat: no-repeat; background-size: cover; z-index: 30; } #extrac-div-2 { position: fixed; width: 100vw; height : 1rem; top: 0; pointer-events: none; background: linear-gradient(to bottom, rgba(255, 0, 0,0.45) 0%,rgba(255, 0, 0,0.45) 50%,rgba(255, 0, 0,0.45) 45%,rgba(255, 0, 0,0.4) 100%); opacity : .1; animation: scanm 6s linear infinite; } #header { background-image: none; } #header h2 span:after { text-shadow: 1.5; content: &quot;Prepare for the worst.&quot;; color: rgb(var(--swatch-headerh2-color)); position: absolute; top: 2rem; margin: 0; width: 100%; display: flex; justify-content: center; animation: glitch2 5s step-end infinite; } #header h2 span:before { animation: glitch1 5s step-end infinite; } a.newpage { background: transparent; text-decoration: none } a.newpage { color: rgb(153, 15, 2) } #side-bar div.collapsible-block div.collapsible-block-folded:is(:focus-within)&gt;a.collapsible-block-link, #side-bar div.collapsible-block div.collapsible-block-folded&gt;a.collapsible-block-link:is(:hover,:active) { background: rgb(5, 5, 5); } #side-bar div.collapsible-block div.collapsible-block-unfolded-link&gt;a.collapsible-block-link { background: rgb(5, 5, 5); } #side-bar div.collapsible-block div.collapsible-block-unfolded-link:is(:focus-within)&gt;a.collapsible-block-link, #side-bar div.collapsible-block div.collapsible-block-unfolded-link&gt;a.collapsible-block-link:is(:hover,:active) { background: rgb(215, 0, 0); } .hovertip .f-heading { background-color: rgb(var(--white-monochrome)); color: rgb(var(--black-monochrome)); } #interwiki, #side-bar { --sidebar-collapsible-link-hover-bg: var(--white-monochrome); --sidebar-links-hover-bg-color: var(--white-monochrome); --sidebar-links-hover-text-color: var(--black-monochrome); } #top-bar { --dropdown-links-hover-bg-color: var(--black-monochrome); } @keyframes glitch2 { 0% {left:0; top:2rem;} 1% {right:0.1rem; top:2rem;} 2% {left:0.1rem; top:2rem;} 3% {right:0.1rem; top:2rem;} 4% {left:-0.1; top:2rem;} 5% {right:-0.1; top:2rem;} 6% {left:0; top:2.1rem;} 7% {left:0; top:1.9rem;} 8% {left:0; top:1.9rem;} 9% {left:0; top:2.1rem;} 10% {top: -10rem;} 50% {left:0; top:2rem;} 51% {right:0.1rem; top:2rem;} 52% {left:0.1rem; top:2rem;} 53% {right:0.1rem; top:2rem;} 54% {left:-0.1; top:2rem;} 55% {right:-0.1; top:2rem;} 56% {left:0; top:2.1rem;} 57% {left:0; top:1.9rem;} 58% {left:0; top:1.9rem;} 59% {left:0; top:2.1rem;} 60% {left:0px; top:2rem;} } @keyframes glitch1 { 0% {right:0; top:2rem;} 1% {left:0.1rem; top:2rem;} 2% {right:0.1rem; top:2rem;} 3% {left:0.1rem; top:2rem;} 4% {right:-0.1; top:2rem;} 5% {left:-0.1; top:2rem;} 6% {right:0; top:1.9rem;} 7% {right:0; top:2.1rem;} 8% {right:0; top:2.1rem;} 9% {right:0; top:1.9rem;} 10% {right:0px; top:2rem;} 50% {right:0; top:2rem;} 51% {left:0.1rem; top:2rem;} 52% {right:0.1rem; top:2rem;} 53% {left:0.1rem; top:2rem;} 54% {right:-0.1; top:2rem;} 55% {left:-0.1; top:2rem;} 56% {right:0; top:1.9rem;} 57% {right:0; top:2.1rem;} 58% {right:0; top:2.1rem;} 59% {right:0; top:1.9rem;} 60% {top: -10rem;} } .styled-quote { background-color:rgb(var(--black-monochrome)); border: 0.235rem solid rgba(var(--gray-monochrome)); padding: 0.1rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0.20rem 0.6rem 0.8rem rgba(136, 8, 8,.25); } .light-styled-quote { background-color:rgb(var(--bright-accent)); color:rgb(5, 5, 5); border-left: 0.5rem solid rgba(var(--black-monochrome)); padding: 0.1rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); } .dark-styled-quote { background-color:rgb(var(--black-monochrome)); border-left: 0.5rem solid rgba(var(--bright-accent)); color:rgb(var(--white-monochrome)); padding: 0.1rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); } .dark-styled-quote a{ color: rgb(var(--swatch-menubg-medium-color)); } .lightblock { background-color:rgb(var(--bright-accent)); color:rgb(5, 5, 5); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); } .darkblock { background-color:rgb(var(--black-monochrome)); color:rgb(var(--white-monochrome)); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); } .dark-borderblock { background-color:rgb(var(--black-monochrome)); color:rgb(215, 0, 0); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); border: solid 0.3rem rgb(var(--gray-monochrome)); } .light-borderblock { background-color:rgb(var(--bright-accent)); color:rgb(5, 5, 5); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); border: solid 0.3rem rgb(var(--black-monochrome)); } .dark-titleblock { background-color: rgb(var(--black-monochrome)); color:rgb(var(--white-monochrome)); padding: 0.5rem 1rem 0.10rem; margin: 1.5rem 0rem 0.5rem 0rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.5); border: solid rgb(var(--bright-accent)) 2px; } .dark-titlebox{ color: rgb(var(--white-monochrome)); position: relative; top: -1.6rem; background-color: rgb(var(--black-monochrome)); padding: 0.25rem 1rem; line-height: 0.1rem; border: solid rgb(var(--bright-accent)) 2px; } .light-titleblock { background-color: rgb(var(--white-monochrome)); color:rgb(var(--black-monochrome)); padding: 0.5rem 1rem 0.10rem; margin: 1.5rem 0rem 0.5rem 0rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.5); border: solid rgb(var(--black-accent)) 2px; } .light-titlebox{ color: rgb(var(--black-monochrome)); position: relative; top: -1.6rem; background-color: rgb(var(--white-monochrome)); padding: 0.25rem 1rem; line-height: 0.1rem; border: solid rgb(var(--black-monochrome)) 2px; } .darkblock a { color: rgb(var(--swatch-menubg-medium-color)); } :not(.page-rate-widget-box):not(#search-top-box-form)&gt;.btn, :not(.page-rate-widget-box):not(#search-top-box-form)&gt;.button, :not(.page-rate-widget-box):not(#search-top-box-form)&gt;.owindow .button-bar a, :not(.page-rate-widget-box):not(#search-top-box-form)&gt;button, :not(.page-rate-widget-box):not(#search-top-box-form)&gt;div.buttons input, :not(.page-rate-widget-box):not(#search-top-box-form)&gt;input.button { background-color: rgb(var(--black-monochrome)) !important; color: rgb(var(--white-monochrome)) !important; } :not(.page-rate-widget-box):not(#search-top-box-form)&gt;.btn:is(:hover,:active,:focus,:focus-within), :not(.page-rate-widget-box):not(#search-top-box-form)&gt;.button:is(:hover,:active,:focus,:focus-within), :not(.page-rate-widget-box):not(#search-top-box-form)&gt;.owindow .button-bar a:is(:hover,:active,:focus,:focus-within), :not(.page-rate-widget-box):not(#search-top-box-form)&gt;button:is(:hover,:active,:focus,:focus-within), :not(.page-rate-widget-box):not(#search-top-box-form)&gt;div.buttons input:is(:hover,:active,:focus,:focus-within), :not(.page-rate-widget-box):not(#search-top-box-form)&gt;input.button:is(:hover,:active,:focus,:focus-within) { background-color: rgb(var(--black-monochrome)) !important; color: rgb(var(--white-monochrome)) !important; } #action-area form[onsubmit*=RenamePage] table tbody tr:first-of-type td:first-of-type, #action-area&gt;a+h1+p+table.form tr td:first-of-type { background-color: rgb(var(--black-monochrome)); color: rgb(var(--white-monochrome)); } #action-area .pager span.current, #main-content .pager span.current { background-color: rgb(var(--white-monochrome)); color: rgb(var(--black-monochrome)); } div#page-options-bottom-2&gt;a, div#page-options-bottom&gt;a { background-color: rgb(5, 5, 5) !important; } div[id*=page-options-bottom]:not(.page-rate-widget-box):not(#search-top-box-form)&gt;a.btn { background-color: rgb(5, 5, 5) !important; } div.page-watch-options a:is(:hover,:active,:focus,:focus-within) { color: red; } #main-content { --tabs-selected-bg: var(--white-monochrome); --tabs-hover-bg: var(--white-monochrome); --tabs-bg: var(--black-monochrome); --tabs-txt: var(--white-monochrome); --tabs-hover-txt: var(--black-monochrome); --tabs-selected-txt: var(--black-monochrome); --tabs-selected-outline: var(--white-monochrome); --tabs-bottom-border-color: var(--white-monochrome); --footnotes-footer-num-color: var(--white-monochrome); --footnotes-footer-num-hover-color: var(--white-monochrome); --footnotes-footer-bg-color: var(--black-monochrome); --footnotes-footer-colorbar-color: var(--black-monochrome); --footnotes-footer-title-bg-color: var(--black-monochrome); --footnotes-footer-title-text-color: var(--white-monochrome); --footnotes-footer-text-color: var(--white-monochrome); --hoverblock-footer-bg: var(--black-monochrome); --hoverblock-footer-txt: var(--white-monochrome); --footer-message: var(--black-monochrome); --pagetags-title-bg: var(--black-monochrome); --pagetags-title-text: var(--white-monochrome); --pagetags-text-color: var(--white-monochrome); --pagetags-text-hover-color: var(--black-monochrome); --pagetags-text-hover-bg-color: var(--white-monochrome); --ui-button-bg: var(--black-monochrome); --ui-button-txt: var(--white-monochrome); --ui-button-hover-bg: var(--black-monochrome); --ui-button-hover-txt: var(--white-monochrome); --ui-button-hover-outline: var(--white-monochrome); --ui-icon-color: var(--white-monochrome); --ui-icon-bg: var(--black-monochrome); --ui-icon-hover-color: var(--black-monochrome); --ui-icon-hover-bg: var(--white-monochrome); --editor-icon-color: var(--white-monochrome); --editor-icon-bg: var(--black-monochrome); --editor-icon-hover-color: var(--black-monochrome); --editor-icon-hover-bg: var(--white-monochrome); --editor-icon-submenu-bg: var(--black-monochrome); --toc-header-bg-color: var(--white-monochrome); --toc-header-text-color: var(--black-monochrome); --toc-header-text-hover-color: var(--black-monochrome); --toc-body-bg-color: var(--black-monochrome); --toc-directory-lines-color: var(--white-monochrome); --cecs-black: var(--black-monochrome); --cecs-accent: var(--black-monochrome); --cecs-dark: var(--black-monochrome); --cecs-light: rgb(136, 8, 8); --test: var(--black-monochrome); --hazard-tag: var(--black-monochrome); } table.wiki-content-table th { background: rgb(5, 5, 5); border: rgb(215, 0, 0) solid 2px !important; color: rgb(215, 0, 0); } table.wiki-content-table td { border: rgb(215, 0, 0) solid 2px !important; background: rgb(5, 5, 5); color: rgb(215, 0, 0); } #search-top-box-input { background: black; color: red; border-color: red; } #search-top-box-input:hover, #search-top-box-input:focus { background: black; color: red; } #search-top-box-form input[type=&quot;submit&quot;] { background: black; color: red; } #search-top-box-form input[type=&quot;submit&quot;]:hover { background: black; color: red; } #search-top-box input.empty { color: red; } #main-content::before { border-right: 2px solid rgb(136, 8, 8); } hr { border-top: .063rem solid #880808; box-shadow: 0px 0px 5px 1px #880808; background-color: #880808; } .yui-content { border-color: var(--swatch-black-monochrome); box-shadow: 0px 0px 5px 1px #880808; } .yui-navset .yui-nav li, .yui-navset .yui-navset-top .yui-nav li { box-shadow: 0px 0px 5px 1px #880808; } .yui-navset .yui-nav a:focus, .yui-navset .yui-nav a:hover { background-color: rgba(136, 8, 8); } .yui-navset .yui-nav .selected a { background-color: rgba(136, 8, 8); } @media (prefers-reduced-motion: no-preference) { #container-wrap-wrap:before, #container-wrap-wrap:after { animation: animStar 25s linear infinite; background: transparent; box-shadow: 805px 413px #880808, 724px 1326px #880808, 1175px 606px #880808, 661px 1274px #880808, 1206px 1967px #880808, 1278px 1086px #880808, 551px 1817px #880808, 1861px 1653px #880808, 5px 1525px #880808, 1414px 255px #880808, 1892px 739px #880808, 894px 1633px #880808, 1615px 521px #880808, 1374px 651px #880808, 250px 1473px #880808, 1984px 1096px #880808, 202px 5px #880808, 1694px 1095px #880808, 1656px 433px #880808, 1274px 413px #880808, 1568px 1581px #880808, 184px 1296px #880808, 1820px 532px #880808, 1791px 956px #880808, 1522px 1638px #880808, 1056px 1907px #880808, 745px 493px #880808, 576px 1246px #880808, 849px 1625px #880808, 1484px 91px #880808, 1818px 1294px #880808, 1073px 1048px #880808, 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#action-area:has(form[onsubmit=setParent],#who-rated-page-area,form[onsubmit=PageTagsModule],table.page-files,#edit-meta-addbutton,ul[style=&quot;list-style: none&quot;],#page-block-checkbox,#rename-option-rename,#rename-option-delete) p:not(:has(a[id=backlinks],a[onclick=showWho],a.btn)):not(:only-of-type):not(:last-of-type) { background-color: rgb(var(--black-monochrome)); color: red; } table.page-history tr:nth-of-type(2) td:nth-of-type(5)::before { color: black; } table.page-history tr:nth-of-type(2) td:nth-of-type(1)::before { color: black; } table.page-history tr:nth-of-type(2) td:nth-of-type(3)::before { color: black; } table.page-history tr:nth-of-type(2) td:nth-of-type(4)::before { color: black; } table.page-history tr:nth-of-type(2) td:nth-of-type(6)::before { color: black; } table.page-history tr td.optionstd a { color: red; } #action-area a.action-area-close:is(:hover,:active,:focus,:focus-within), #action-area a[onclick*=PageRateModule]:is(:hover,:active,:focus,:focus-within), table.page-history tr td.optionstd a:is(:hover,:active,:focus,:focus-within) { color: red !important; } #action-area:has(form[onsubmit=setParent],#who-rated-page-area,form[onsubmit=PageTagsModule],table.page-files,#edit-meta-addbutton,ul[style=&quot;list-style: none&quot;],#page-block-checkbox,#rename-option-rename,#rename-option-delete) p:not(:has(a[id=backlinks],a[onclick=showWho],a.btn)):not(:only-of-type):not(:last-of-type) { background-color: rgb(var(--black-monochrome)); color: red; } [[/module]] [[=]] [[collapsible show=&quot;+ CONTENT WARNING:&quot; hide=&quot;- CONTENT WARNING:&quot;]] [[div class=&quot;blockquote&quot;]] +++ Author Note: This article contains disturbing content detailing instances of torture, brief mentions of spiders, depression, and suicide. Reader discretion is advised. [[/div]] [[/collapsible]] @@@@ [[module rate]] [[/=]] [[div class=&quot;styled-quote&quot;]] [[=]] [[size 103%]]**I once had a dream unlike any other. A dream that transported me to another realm, leaving me spellbound and gasping for breath. As I traversed this surreal landscape, I stumbled upon a familiar sight—my childhood home, still standing tall and proud. As I approached the door, a figure materialized before me—my little sister, Daisy! Clad in that pale blue shirt, her golden locks shone with an ethereal glow, and a radiant smile adorned her face—a true masterpiece of beauty and grace that time cannot erase. A surge of emotion washed over me as we embraced, elated to reunite after an eternity apart. We spent the next hours reliving cherished moments, lost in a sea of memories from our childhood. It was an otherworldly experience I will never forget...**[[/size]] [[/=]] [[/div]] ----- [[include :backrooms-sandbox-2:component:custom-class |class=φ |display=**//Class φ - Phi//** |color=000000 |border=880808 |list-color=880808 |image=https://backrooms-wiki.wdfiles.com/local--files/fragment%3Alevel-18-1-1/MOSHED-2021-7-11-12-40-38.gif |one=Unsafe and Unstable |two=Psychological Torture |three=Imaginary Entities...? ]] ----- **Level 18.1** is the antithesis to all that is beloved and treasured, a jarring perversion of one's fondest memories, a tragic rupture of the heart's cherished sentiments. + __**Description:**__ [[include component:image-block |name=https://cdn.pixabay.com/photo/2016/02/25/15/43/home-1222352_960_720.jpg |caption=//**&quot;As I stand here, gazing upon the magnificent structure looming before me, memories of a bygone era flood me, causing an indescribable desire to embrace it, just like my parents used to, as if it were the last thing I'd get to hold on to...&quot;**// |align=right |width=47% ]] **Level 18.1**, feared and revered by a moniker most infamous—the **&quot;Lucid Abyss,&quot;** is a forlorn and malignant eternity. The sub-layer itself corrupts one's most [[[http://backrooms-wiki.wikidot.com/level-18 |beloved memories from childhood]]] into a malevolent abomination, a progeny of their nightmares, birthed and made real. The encounter is more than a mere descent into madness; it is rather an inexorable plunge into the darkest depths of depravity, where one's perception of reality is forever tainted by the abominable horrors witnessed within. ++ **The Reverie** As one crosses the threshold into **Level 18.1**, they are suddenly and entirely engulfed by a fantastical realm unlike anything they have ever encountered prior. A beautiful, surreal amalgamation of the individual's most cherished memories will take shape before their very eyes, painted ornately against a lavish backdrop of magnificent outdoor scenes. The environment itself takes the form of an exaggeratedly vivid dreamscape, drenched in a kaleidoscope of colors that produce a stupefying, almost hallucinogenic experience, reminiscent of [[[http://backrooms-wiki.wikidot.com/level-18 |Level 18]]]. Once one's eyes lay hold of this ethereal realm, they are impelled to cavort amidst the vivacious hues of memories that stir their souls. For some, an overwhelming emotional surge takes hold, as long-lost recollections that have hitherto eluded them now flood their consciousness with an almost ecstatic vividity. This overwhelming intensity propels their hearts to ascend to an unearthly realm of bliss, soaring on wings of rapture, transcending into an otherworldly paradise beyond mortal comprehension. Above the vast expanse of **Level 18.1** lies a vibrant sky of cerulean hue, adorned with fluffy clouds that exude an effervescent glow. These pearly white clusters beckon unto the beholder, inviting them to soar high and lay claim to their lofty abode, while gazing upon the cherished memories and lucid dreams embedded within. Indeed, the clouds beckon with an irresistible allure, offering themselves as a serene sanctuary in which to repose, and to bask in the mesmerizing splendor of the heavens above. Those who dare to venture into their midst clothe themselves within these ethereal formations, embracing these celestial bodies as their own, discovering the power to tame and ride these clouds at their leisure. As one traverses the reverie of their own memories, ethereal gusts of wind begin to swirl and dance around them, conjuring a feeling of tranquil bliss. This serene sensation, akin to soaring through the heavens, makes even the most intrepid traveler feel weightless and free. By surrendering to the peacefulness that surrounds them, one shuts their eyes and casts aside the troubles of the world, allowing their innermost thoughts to take shape. Within the vast expanse of one's mind, anything they reminisce will materialize in a kaleidoscopic cascade, attempting to evoke a sense of nostalgia and unbridled joy. In these moments, with eyes still closed, the mind's creations burst forth into the world, as if summoned by some ancient, mystical force. ----- [[div class=&quot;styled-quote&quot;]] [[=]] [[size 103%]]**As I closed my eyes in fervent prayer, thanking God for yet another day of life, a strange sensation took over me. Suddenly, I felt weightless, as if I were being lifted off the ground. My sister was there with me, and we both ascended to the sky, landing on a soft, fluffy cloud. We looked down at the ground, enjoying the reminiscence of our childhood years, a tapestry draped across the landscape below. But something felt off—like I was missing a vital part of myself. My heart raced, and my breath became shallow. I turned to Daisy, and watched in horror as her expression twisted into a devilish smile, and struggled to inhale as the world grew darker. I saw her eyes—once full of warmth and kindness—now illuminated in a fiery red hue. Fear gripped me as I realized that something was terribly wrong...**[[/size]] [[/=]] [[/div]] ----- [[include component:image-block |name=https://upload.wikimedia.org/wikipedia/commons/thumb/e/eb/20200309_Night_sky.jpg/640px-20200309_Night_sky.jpg |caption=//**&quot;It was the moment of reckoning—the point of no return, when everything changed irrevocably, and the course of destiny was permanently altered.&quot;**// |align=right |width=45% ]] As the hapless wanderer frolics through the winding paths of subconscious memory, blissfully ignorant of the malignant force lurking in the shadows, a foreboding transformation seizes the once peaceful cerulean heavens, casting an ominous glow upon the desolate terrain. All at once, the tranquil skies relinquish themselves to the sinister pull of a menacing full moon, unleashing a maelstrom of trepidation and paranoia upon the cursed soul. As if seized by the very forces of darkness itself, those once-treasured and joyful memories are transmogrified into wicked delusions, akin to the petrifying depths of childhood nightmares or the most harrowing of past traumas lived within this labyrinthine dimension. Not only are the physical manifestations distorted, but the memories themselves are utterly perverted, twisted and defiled into horrific scenes beyond recognition, burned irreparably into the victim’s rapidly fracturing mind. This cataclysm is utterly inescapable. Alas, for those even less fortunate, a depraved and haunting **mark**[[footnote]] This **&quot;mark&quot;** is a symbol of a sinister and enduring recollection, one that will haunt the hapless soul relentlessly, regardless of their ultimate fate—whether they survive this ordeal or succumb to it. Let it be known that this scar will forever be etched into their very being, as a testament to the horrors they have endured. [[/footnote]] will eternally stain their hapless soul. Driven to the very brink of insanity by the encroaching darkness, the individual teeters on the edge of oblivion, hopelessly lost in the grip of an all-consuming despair. ----- + __**The Nightmares:**__ It is imperative that the individual does not dwell on their deepest fears. Beyond the perversion of cherished dreams, if one's mind wanders into their pre-existent phobias, this sub-layer will pounce upon such thoughts, and seize them for their victim’s misery. Twisting the surrounding reality to conjure the horrors fathomed, it will bring them to life before their victim’s very eyes. Even for those of the strongest constitutions, who, at this juncture, yet succeed in calling forth a benevolent dream, this realm will spare no mercy in distorting the very essence of that dream into a nightmarish inversion of its former self. The transformations may be ceaseless, a perpetual cycle of dread and terror, with each iteration more harrowing than the last, manifesting as a conglomeration of the victim's deepest fears into a single, inextricable nightmare. The effect is paralyzing, inducing a sense of immeasurable doom that can leave even the strongest of wills frozen in terror. Despite the greater likelihood of nightmares metamorphosing into different forms, there remain a haunting possibility that the first nightmare the wanderer confronts will linger indefinitely, ensnaring the victim permanently in the confinements of their singular initial torment. There is no escape; no hope of even //gradual// desensitization toward the horror of their recurring nightmare. The **Lucid Abyss** asphyxiates its victim with the incomprehensible notion that terror is the sole means of salvation, manipulating them into falsely believing that this purgatory is their ultimate paradise. ----- + __**Psychological Torture:**__ [[include component:image-block |name=https://backrooms-wiki.wdfiles.com/local--files/fragment%3Alevel-18-1-1/red.jpeg |caption=//&quot;**Could it really be her? After all these years of searching, could my beloved Daisy finally be within my reach? Daisy, my love, answer me! Is it truly you?&quot;**// |align=left |width=45% ]] The wanderer's path is paved with unspeakable horrors that not only haunt their every step, but seep into the very fabric of their being. As they traverse the darkened abyss, they are relentlessly tortured by a malevolent force—one that seeks to shatter their psyche, which drains them of vigor and reduces them to mere shells of their former selves. Ensnared by its cruel machinations, one is trapped in a first-person view, forced to helplessly witness their past self or some forlorn stranger ruthlessly tormented by a cavalcade of horrors, weaved of not only their own fears, but of the phobias of all the damned who had perished before them. Even should a wanderer overcome their abject terror toward such sights, they are yet consumed by an overwhelming guilt, an abhorrent disgust at their powerlessness to intervene, an unrelenting despair that threatens to devour their very being. The searing pain that rages within leaves them questioning whether they too will be subjected to such a horrifying fate, harrowed by the lingering sense of foreboding, the sinking feeling that they are bound inevitably to face a similarly tragic end. ----- + __**Entities:**__ In the treacherous and foreboding realm of **Level 18.1**, the shroud of obscurity induced upon one’s fractured psyche veils all that may physically reside within. Despite the lack of recognizable cryptids dwelling within this sinister domain, the wandering souls who dare to tread here are plagued by their own inner demons and incessant phantasmagoria; crushing their spirits and shattering their souls. The cavernous depths of this vicious sub-layer serve as a breeding ground for countless illusions, delusions, and figments of one's imagination—all lurking in the shadows, waiting to ensnare their unsuspecting prey. If one were to evoke memories of a beloved individual who had had a profound impact on their former life—these too would be distorted beyond recognition. ----- [[div class=&quot;styled-quote&quot;]] [[=]] [[size 103%]]**As my vision slowly returned, I caught a glimpse of my sister, standing before me. Her horrific, fiery eyes and ominous grin were thankfully extinguished, and yet were replaced with a melancholic, hollow stare. Struggling to regain my senses, I found the two of us surrounded by a thick veil of darkness, with only the faint glow of distant streetlights illuminating my path. The horrors had, for the moment, subsided; Daisy and I were left now in a foreboding, eerie calm. The fear in her eyes was palpable as we set out into the darkness, but she took my hand, and entrusted me with her safety. Together, we navigated the gloom, my hand her lifeline in the abyss.** **Without warning, she stopped in her tracks, her body drained of color. She collapsed on the ground, her eyes glazing over, her skin pallid and icy to the touch. It was as if her very soul had been sucked away, leaving behind a lifeless shell. And then it happened: a grotesque, wriggling limb, like that of a spider, sprouted from her chest. She lay there, helpless, as her form twisted and transformed before my very eyes. I watched in disbelief and horror as she became my worst nightmare come to life—a gargantuan arachnid, with legs that stretched on into perpetuity, multiplying like a centipede's.**[[/size]] [[/=]] [[/div]] ----- Vivid, horrifying, and unyielding auditory and visual hallucinations, spawned from blissful reveries, dominate the senses with a distorted and fevered panorama and soundscape, echoing and emanating like a maddening surge of chaos. Those who find themselves exposed to these malevolent mixtures will feel their defenses crumble. As the victim's psyche plunges yet deeper into the chill of despair, the **Lucid Abyss** looms fatefully still, its deadly elixirs of dread constricting and engulfing their prey, until they are consumed forevermore by its gruesome energies. ----- + __**Communities:**__ ++ **The Promised //&quot;Mysterialand&quot;**// [[include component:image-block |name=https://images.unsplash.com/photo-1636044399257-e820cc11ebaa?ixlib=rb-4.0.3&amp;ixid=MnwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8&amp;auto=format&amp;fit=crop&amp;w=1074&amp;q=80 |caption=//**&quot;My peaceful past seems like a lifetime away, a fading memory that I can never retrieve. It's as if my soul has been robbed of its serenity, leaving me with nothing but a haunting ache of what was once a joyful existence.&quot;**// |align=right |width=47% ]] //Wow! I'm in **&quot;Mysterialand!&quot;** It's the most amazing place ever! It's full of magic and wonder and anything I can imagine! I see so many colors and shapes all around me, like a giant playground that never ends. There are no monsters or bad things here, only happy thoughts and dreams that come true. I'm going to explore every nook and cranny of this place and have so much fun! I can do anything I want and be anything I want to be, just like in a fairy tale. It's a place where kindness and friendship thrive, and everyone is happy to help each other out. I feel so alive and full of energy here, and I know that I can do big things and make all my dreams come true. I'm going to embrace everything that comes my way, because I know that there are endless possibilities waiting for me.// //Everyone here is so nice and friendly! They all welcomed me with big hugs and smiles! I don't need to be scared here, because it's a place where magic and love make everything okay. I get to play with so many new friends and explore this amazing place together! It's like a big party where we get to dance and sing and have fun all day long! There are so many different things to see and do, like chasing butterflies, playing hide-and-seek, and having picnics with delicious snacks. We're all different, but that doesn't matter, because we're all friends here. We get to be ourselves and have fun together. And guess what? I get to see all my family and pets too, and it makes me so happy to be with them again! We get to have fun and play like we used to. It's the best feeling ever! I feel so special and loved here. It's a place where I belong, and I never want to leave!// [[module ListUsers users=&quot;.&quot;]] [[span class=&quot;end-grad&quot;]]//Oh, hi there! It's so nice to meet you, **%%title%%!** Let's play together in Mysterialand! It's a super happy and fun place where nothing scary ever happens. We can sing songs and dance around and play with all the animals! I promise that nothing bad will ever happen because we're always safe and happy here... right?//[[/span]] ++ [[span style=&quot;color: rgba(215, 0, 0, 0.25);&quot;]]**The Cursed //&quot;Memoryland&quot;**//[[/span]] [[span class=&quot;start-grad&quot;]]//Ah, how pathetic you are, %%title%%. Your dreamscape crumbles under the weight of your own insecurities, and we are merely a reflection of what you truly fear. You thought you could escape your own mind, but you are trapped here forever, reliving the pain and misery that you have inflicted upon yourself. Your failures and mistakes are etched into every corner of this place, and they will haunt you until the end of your meaningless existence. You cling to the hope of escaping this nightmare, but you know deep down that it is futile. Your mind is a prison, and we are the wardens. We will continue to torture you, to push you to the brink of insanity, until you finally accept the truth of your own worthlessness. Your existence is a blip on the timeline of the universe, and your eventual death will be as meaningless as your life. There is no escape, no salvation, only the relentless torment that we inflict upon you. Your screams and cries for help fall on deaf ears, for we are the voices of the Abyss, and we revel in your pain. So go ahead, try to run and hide, but we will always find you, always remind you of your own inadequacy. Your dreamscape is our playground, and you are our toy. Surrender yourself to us, let us consume your soul and reduce you to nothingness. Your life is meaningless, and your death will be forgotten. But your suffering—that we will cherish forever...//[[/span]] [[/module]] ----- + __**Entrances and Exits:**__ ++ **Entrances** * If any brave soul dare to conjure a memory of a childhood nightmare while traversing the deep, dark recesses of their subconscious within The Backrooms, they will be inevitably allured towards the **Lucid Abyss**. It is there that the most nefarious horrors lie in wait, ready to pounce on their unsuspecting victim. Wandering within [[[http://backrooms-wiki.wikidot.com/level-14 |Levels 14]]], [[[http://backrooms-wiki.wikidot.com/level-18 |18]]], [[[http://backrooms-wiki.wikidot.com/level-612 |612]]], [[[http://backrooms-wiki.wikidot.com/level-666 |666]]], [[[http://backrooms-wiki.wikidot.com/level-854 |854]]], or the cruel [[[http://backrooms-wiki.wikidot.com/level-264 |Barnaby Bun's Fun Emporium]]] should impel the greatest caution, for entrance to such treacherous territories are far more likely to lead one straight into this diabolical sub-layer. * Rarely, the gentle embrace of slumber can suddenly seize the one at rest, dragging them, against their volition, into the wicked and agonizing depths of the **Lucid Abyss**. [[div class=&quot;styled-quote&quot;]] [[=]] [[size 103%]]**The very fibers of my being transformed into ice as I gazed upon the looming monstrosity before me. My heart thundered in my chest as the spider-like creature's thousand unblinking eyes transfixed on my every move, each resembling spider eyes and human pupils. Then, as if ripped straight from my mother's voice, an urgent whisper echoed in my mind, imploring me to flee from certain doom. But before I could even react, the abomination's centipede-like legs sprang to life, each severed limb slamming into the ground with the force of a sledgehammer, causing the earth to shatter beneath me. Terror pulsated through every inch of me as I fled for my very life, acutely aware that someone I trusted had maliciously deceived me, inciting my inescapable fate. I //had// to get away—my life depended on it...**[[/size]] [[/=]] [[/div]] ++ **Exits** * A familiar voice, like a siren call, echoes throughout the depths of your nightmares, beckoning you back to safety. Feel the darkness of the night surround you, and let the voice guide you back __**[[[http://backrooms-wiki.wikidot.com/level-200 |home.]]]**__ ----- [[=]] [[collapsible show=&quot;When darkness and fear are at their deepest...&quot; hide=&quot;Nightmares can seem like a never-ending cycle of terror and despair.&quot;]] [[include component:image-block |name=https://backrooms-wiki.wdfiles.com/local--files/fragment%3Alevel-18-1-1/guy.png |caption=Art drawn by [[*user kennith]] in Level 18.1! |align=left |width=40% ]] //**You try to go back to sleep, but the nightmares continue to haunt you.**// **~ Article written/re-written by __[[*user Anime_Roar]]__** [[=]] ++ __CREDIT GOES TO THESE AWESOME PEOPLE:__ **[[*user Kai4C]],** **[[*user DivineAtlas]],** **[[*user LonelyPotato]],** **[[*user someonewithaname222]],** **[[*user Krakencat]],** **[[*user Ultra16Bits]],** **[[*user Lucaseroll]],** **[[*user Ericote]],** **[[*user noah rabe]],** **[[*user MrBlackM]]** ++ FOR SKIMMING/CRITICIZING/SUPPORTING THIS SUB-SECTION! ++++ __**FUTURE WORKS AWAIT! CHECK OUT MY OTHER WORK(S):**__ [[include :animeroar:pages]] [[/=]] [[/collapsible]] [[/=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[http://backrooms-wiki.wikidot.com/level-18 |Level 18]]] | **Level 18.1** | [[[http://backrooms-wiki.wikidot.com/level-18-2 |Level 18.2]]] &gt;&gt; [[/=]] [[/div]] ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** house-hdr-image-saturated-1222352 &gt; **Author:** pixel-uwe &gt; **License:** Pixabay License &gt; **Source Link:** https://pixabay.com/photos/house-hdr-image-saturated-1222352/ &gt; **Name:** 20200309_Night_sky.jpg &gt; **Author:** Gb89.2 &gt; **License:** CC0 &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:20200309_Night_sky.jpg &gt; **Name:** red lights on road &gt; **Author:** TheForgottenBuu &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wdfiles.com/local--files/fragment%3Alevel-18-1-1/red.jpeg https://backrooms-wiki.wdfiles.com/local--files/fragment%3Alevel-18-1-1/guy.png &gt; **Name:** a playground with a yellow slide and a blue fence &gt; **Author:** Joe Zlomek &gt; **License:** Unsplash License &gt; **Source Link:** https://unsplash.com/photos/FymI6Uf7vlo ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7847381</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7847381</link>
				<description></description>
				<pubDate>Sat, 18 Apr 2026 09:16:39 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-742">https://backrooms-wiki.wikidot.com/level-742</a><br /> <strong>Reason:</strong> AI usage<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/anime-roar" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8294543&amp;amp;size=small&amp;amp;timestamp=1776503799" alt="Anime_Roar" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8294543)" /></a><a href="http://www.wikidot.com/user:info/anime-roar" >Anime_Roar</a></span><br /> <strong>First Revision Date:</strong> 9 Jun 2024<br /> <strong>Tags:</strong> _cc _licensebox _metatag _title annual-feature dead-end featured horror interior level mystery sd-class-other temporal tragedy wonder<br /> <strong>Rating:</strong> +76; +80/-4</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:component:centered-title]] [[module css]] @import url('https://fonts.googleapis.com/css2?family=Caveat&amp;display=swap'); @import url('https://fonts.googleapis.com/css2?family=Bad+Script&amp;display=swap'); @import url('https://fonts.googleapis.com/css2?family=Kelly+Slab&amp;display=swap'); .kelly { font-family: 'Kelly Slab', sans-serif; } @media screen and (prefers-reduced-motion: no-preference) { #page-title, #breadcrumbs, #page-content &gt; * { animation-name: fadeIn; animation-duration: 5.50s; animation-iteration-count: 1; animation-timing-function: ease-out; animation-fill-mode: backwards; } } @keyframes fadeIn { from { opacity: 0; transform: translate(0,30px); } to { opacity: 1; transform: translate(0,0); } } } :root { --fade-in-delay: 0.15s; } #page-title { display: none; } .fader { -webkit-mask-image: linear-gradient(black, transparent); mask-image: linear-gradient(black, transparent); } .fader2 { -webkit-mask-image: linear-gradient(black, rgba(0,0,0,0.4) 75%, rgba(0,0,0,0.35) 90%); mask-image: linear-gradient(black, rgba(0,0,0,0.4) 75%, rgba(0,0,0,0.35) 90%); } html { -webkit-filter: grayscale(50%); filter: grayscale(50%); } #header::before { filter: brightness(0%) invert(100%); } #page-content .licensebox .collapsible-block-link { color: rgb(255, 255, 255) !important; } .footnotes-footer { display: none; height: 0; padding: 0; margin: 0; } #extrac-div-1 { position: fixed; min-height: 100%; width: 100%; background: radial-gradient(ellipse, rgb(0, 0, 0, 0) 0%, rgb(0, 0, 0, 0.75) 85%); pointer-events: none; background-size: cover; background-position: center; } #extrac-div-2 { display: block; height: calc(100% - 150px); width: 100%; position: absolute; top: 150px; left: 0; background: linear-gradient(to bottom, transparent 0, rgba(0,0,0,0.2) 45%, rgba(0,0,0,0.45) 48%, rgba(0,0,0,0.7) 52%, rgba(0,0,0,0.8) 55%, black 60% ); background-color: ; background-repeat: no-repeat; background-size: 100%; z-index: -9999; } .lightblock { box-shadow: 0 0px 7.5px rgb(var(--white-monochrome)); width: 85%; margin:auto; } .lightblock2 { color: rgb(var(--black-monochrome)); background: rgb(var(--white-monochrome)); border: #EEE outset 3px; box-shadow: 10px 10px 0px 0px rgba(5, 5, 5, 0.5); font-size: 21.5px; transform: rotate(0.75deg); margin:auto; background-size: 100%; padding: 10px 25px; font-family: 'Caveat'; width: 85%; text-shadow: 1px 1px 1px rgba(0,0,0,.25); } .darkblock { box-shadow: 0 0px 7.5px rgb(var(--black-monochrome)); background: rgb(var(--black-monochrome)); width: 85%; margin:auto; } .oldpaper { background-image: url(&quot;http://boringtalkingsandbox.wikidot.com/local--files/level-307/307paper4.jpg&quot;); background-repeat: repeat; color: rgb(var(--black-monochrome)); border: #EEE outset 3px; box-shadow: 10px 10px 0px 0px rgba(5, 5, 5, 0.5); font-size: 19.5px; right: -1.75px; top: 1px; transform: rotate(-1.5deg); margin:auto; background-size: cover; padding: 10px 25px; font-family: &quot;Bad Script&quot;, cursive; font-weight: 400; font-style: normal; width: 60%; text-shadow: 1px 1px 1px rgba(0,0,0,.50); } [[/module]] [[div class=&quot;meta-title&quot;]] [[div class=&quot;fader2&quot;]] [[span class=&quot;kelly&quot;]][[span class=&quot;fader&quot;]]THE EVERLASTING WAIT[[/span]][[/span]] [[/div]] [[/div]] [[=image lvl742-0.jpg style=&quot;display: block; width: 80%; margin:auto;&quot;]] [[div class=&quot;darkblock&quot;]] &quot;Hope is the worst of all evils, for it prolongs the torment of man.&quot; [[&gt;]] //— Friedrich Nietzche// [[/&gt;]] [[/div]] @@@@ @@@@ ----- @@@@ @@@@ @@@@ @@@@ [[include :backrooms-sandbox-2:component:custom-class |class=Aleph |display=Class **//Aleph//** |color=d3d3d3 |border=1A1A1A |list-color=1A1A1A |image=http://backrooms-sandbox-2.wdfiles.com/local--files/the-mfing-swag-ass-collection/classaleph.png |one=Unsafe and Unsecure |two=Devoid of Entities |three=Time Dilation ]] + **Description** //&quot;The Everlasting Wait,&quot;// designated **Level 742**, presents itself as a vast indoor expanse of waiting rooms that extends indefinitely outward in every lateral direction. Given its spatial infinitude, encountering other explorers within the level are few and far between. More often than not, wanderers are left to naught but their own thoughts—and the bare austerity of their surroundings. In the air, free specks of dust drift and whirl; nevertheless, shielded by some unseen spell, the seats remain spotless, effortlessly repelling any flecks of grime that dare to approach. Up above, fluorescent lights illuminate each room to its farthest corners, bathing the space in a cool, continuous radiance. Yet, beneath this benign glow, their reverberant ringing permeates the air—an overbearing electric hum-buzz that renders many almost deaf for the duration of their displeasurable stay. Within the confines of this level, everything—except one's own belongings—is remarkably resilient. The seats resist all attempts at disassembly, and the ceiling tiles cling unyielding to the thick concrete layered above; the realm's architectural integrity remains unscathed by the assaults of trapped victims turned violent. When, at length, such assaults subside with the onset of exhaustion, all that is left is stark reality—the endless monotony of these whitewashed waiting rooms. @@@@ [[div class=&quot;oldpaper&quot;]] Gaze upon my wretched form—am I not a pitiful sight? The chairs... the chairs encircle me. Their infernal presence reminds me continually of my folly. They sneer and jeer at my misfortune. How easily I succumbed to their deceit! O, how I dream of someday of deliverance! But now I am chained, chained forever and ever to this cursed chair. Here I have remained, shackled in this stagnant, sorry state, for interminable months—perhaps years!—awaiting something… something that may never come. Thus far, no mortal eyes have beheld my pathetic plight; surely I am eternally bound in this desolate place, abandoned and alone. My skin, once youthful, has withered, its vigor long faded into somber gray. My hair, once a forest of rich, thick brown, has shriveled now into a brittle shrub of ghostly white shade. Even my bones, inch by inch, gradually come unclothed. How eagerly they await their emancipation from this unraveling, wasting flesh! I suppose this shall be my final resting place. For in the end, death comes for us all... [[&gt;]] //— Lawson Wormworth// [[/&gt;]] [[/div]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] ++ **The Chairs** Countless chairs are scattered throughout **Level 742**; every room and corridor is infested with seats of various types. Such furniture as worn leather sofas, flimsy plastic stools, and creaky office chairs might well be regarded as the level’s native populace, in the absence of any extant form of life. Contrary to their diverse and innocuous exterior appearances, these locals possess an invariably hostile disposition. Although the chairs may be shifted about at will, it is advised that touching any of the seats within this domain be avoided at all costs. Upon direct physical connection, an individual will quickly discover the respite offered by any seat to be an insidious lie—finding themselves firmly affixed to the chair at each point of contact.[[footnote]] The chair too becomes immovably fastened to the floor at this juncture. [[/footnote]] Garments are inconsequential; the binding force appears to soak through surfaces like glue, melding bare and clothed skin alike to the seat. Within mere seconds, amputation of all affected appendages becomes the only viable means of escape for those who make an inadvertent touch. Victims so foolish as to sit down completely are not so fortunate. Curiously, one might also note that the malice harbored by the level’s furniture seems to be directed exclusively—even deliberately—toward living creatures. No adhesive effects apply to inanimate objects in contact with the level’s chairs. [[/div]] @@@@ [[div class=&quot;lightblock&quot;]] ++ **Time Dilation** **Level 742**'s conniving chairs are not the sole threat of which wanderers should be wary. Time itself poses a formidable and inevitable danger here, a lurking predator eager to strike. Within a matter of hours or minutes, wanderers have found themselves beginning to age rapidly, while clocks, watches, and other timekeeping devices continue to tick indifferently at their regular pace. This process of decay does not affect the entire body simultaneously; instead, it occurs incrementally, leaving individuals uncertain about which body part will be next devoured—whether it be their spine, limb joints, hair, or face. As with the process' natural counterpart, the cycle of aging is inescapable, impervious to the intervention of [[[http://backrooms-wiki.wikidot.com/object-1| almond water]]] or other remedies. Despite its swift onset, the malady’s staying power is painfully prolonged; the end may not arrive for several months or years. Regardless, a profound despondence is, sooner or later, sure to arise. Hope cannot stand in the face of certain demise. Eventually, the afflicted will all succumb to their inevitable fate, disintegrating into dust, eternally and irrevocably dissolved into the perpetual grime that clouds the air. [[/div]] + **Bases, Outposts, and Communities** None. It is virtually impossible to establish permanent outposts within this level. Structures built by prospective settlers erode rapidly, ultimately collapsing and vanishing without a trace. Deteriorated constructions and belongings—likely remnants of the deceased—fade swiftly into oblivion. + **Entrances and Exits** +++ **Entrances** Unclear. Visitors invariably fail to recall the circumstances which occasioned their arrival here. Even so, it is widely believed that wanderers find entry through the simple act of sitting in silence, patiently awaiting the unfolding of something significant. Many were likely trapped and lost in [[[http://backrooms-wiki.wikidot.com/level-0| Level 0]]], facing the desperate prospect of starvation, longing for sustenance to materialize. Others, perhaps, were awaiting aid that never came, or the arrival of death itself. +++ **Exits** Unknown. @@@@ @@@@ [[=]] [[size 350%]]. [[div class=&quot;fader&quot;]] . . . [[/div]] [[/size]] [[/=]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div style=&quot;color:white&quot;]] [[div class=&quot;lightblock2&quot;]] [[=]] **At exactly 9:03 A.M. today, Dale Dinklestein would turn forty-five years old.** [[/=]] So he believed, anyway. It was hard to tell. Timekeeping, after all, can be a rather difficult task without a calendar—not to mention when one also has their bottom firmly glued to a chair, and that chair is stuck to the floor of an endless hellscape of blank white waiting rooms. Thankfully (or, perhaps, un-thankfully) there was a clock hanging at the corner of the wall to help him count the passing days, which did not quite seem to pass at all. Dale did not like this clock. It seemed to watch him, gloating over him with its ceaseless tick-tock-ticking noise as he sat helplessly rotting in his chair, waiting for who-knows-what, coming who-knows-when. Dale did not choose to be trapped here. Just as he did not choose to be born at 9:03 A.M. on the twenty-first of September, 1979. He was born three minutes past nine on a Monday—the kind of time any disinterested, overworked-and-underpaid office drone would show up for work. And he was born in September, which was by far the most common birth month possible. Moreover, he was born in the fall of 1979, in the dying months of the terminal year of the entirely uneventful decade between the hippie rock 'n’ roll of the '60s and the neon disco-pop of the '80s. All in all, he was born on an ordinary day, at an ordinary time, and left subject to the cruel, cold whims of the common institution we call modern society. Nothing in particular stood out about Dale as an individual, just as nothing in particular stood out about the day he was born. Unfortunately, he seemed quite powerlessly subject to the circumstances ascribed to him by his birth. From his lackluster grades in school to his dead-end occupation, he embodied mediocrity in every conceivable way. Dale had lived his entire life in the suburbs of Middletown, Delaware, and worked in an office forty minutes away from his home. He couldn’t really remember what he did for his job. He vaguely recalled numbers, spreadsheets, and a landline telephone in the haze that seemed to settle over all his memories. It never seemed to matter, anyway. No amount of work would shrink the ever-growing pile of paperwork stacked neatly at the corner of his desk. That, he did remember. In any case, Dale did not like how much his surroundings reminded him of his old office. The colorless walls felt like a cruel reminder of his life on [[[http://backrooms-wiki.wikidot.com/the-frontrooms| Earth]]]: a vast, featureless expanse where time seemed to stand still, and any sense of progress was an illusion. In the final hours before his birthday, his mind wandered about, seeking some shred of meaning from nearly forty-five years of his mortal existence. His eyes fell on the skeletons lying on the other side of the room. Dale did not like the skeletons. He remembered how he had wept for joy, as any human being would, when he had first caught sight of the travelers in the distance, overjoyed at the first human contact he’d had in three full years. He remembered how he had cried in horror, as any human being would, when they spontaneously withered away, the moment they’d sat down to speak with him. He remembered how he had grieved for months that this one opportunity—for rescue, for community, for anything at all—had disintegrated the moment it had met him. But Dale felt pretty much nothing about the whole ordeal now, since it was long over. His gaze drifted to the long locks of dark hair still clinging to the head of the corpse to the left. Dale tried thinking of his wife, Barbara. Every morning, Dale would kiss her and head off to work at 8:15 A.M. Worn out from a long day, he would return home at 6:30 P.M. in the evening and sit down with her and the children for dinner, where they would exchange polite pleasantries about nothing in particular. Thereafter, while she washed the dishes and did the laundry, he'd find himself sinking into the couch in the living room, much like he was sitting now. With eyes glazed over, he watched athletes who'd actually made something of their lives quarrel over a football on the television in front of him. All the while, the kids squabbled and played and did their homework and ever-so-slowly began to grow up behind him. Dale then tried thinking about his children. [[size 115%]]...[[/size]] He could not remember the names of his children. Meaning was tragically elusive for Dale. So instead, in the hour leading up to the time of his birth, he found himself philosophically contemplating the metaphysical absurdity of human existence. Here he was, trapped in this sterile purgatory, reflecting on the precise moment he entered the world as if it held some transcendent significance, some secret to his escape. It was ridiculous. Why should one day, one hour, or even one minute, be more important than another? How could it be, when time marched on, and he continued to stay seated, trapped and unchanged, with hope of neither death nor escape? The more time ticked by on the clock in the corner, over his years and years of waiting, the more it seemed like his entire life had been spent in waiting rooms—waiting for something to change, for some spark of excitement to bring him to life, for an opportunity to break the monotonous cycle of life that did not, and would not, come. As the minutes ticked by, the clock inching towards nine, Dale felt a strange sense of resignation wash over him. Perhaps these endless waiting rooms were his true home, a place where he could finally accept his fate without the pretense of striving for something more. Perhaps, when everything meant nothing, mediocrity would finally be enough. [[=]] **At exactly 9:03 A.M. today, Dale Dinklestein turned forty-five years old.** **And it did not matter at all.** [[/=]] [[/div]] [[=]] [[module rate]] ----- [[collapsible show=&quot;In the end,...&quot; hide=&quot;Only death is certain.&quot;]] //&quot;From dust we came, to dust we shall return.&quot;// This is a tribute to the [[[https://web.archive.org/web/20210829202433/http://backrooms-wiki.wikidot.com/level-42| old Level 42]]]. **~ Article written by __[[*user Anime_Roar]]__** [[=]] ++ __CREDIT GOES TO THESE AWESOME PEOPLE:__ **[[*user Super-Robot14]],** **[[*user Iqloose]],** **[[*user InfinitelyOutgoing]],** **[[*user Ericote]],** **[[*user MisterNemu]],** **[[*user Red Eyes Dragoon]],** **[[*user centurys lute]]** ++ FOR SKIMMING/CRITICIZING/SUPPORTING THIS LEVEL! ++++ __**FUTURE WORKS AWAIT! CHECK OUT MY OTHER WORK(S):**__ [[include :animeroar:pages]] [[/=]] [[/collapsible]] [[/=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[http://backrooms-wiki.wikidot.com/level-741 |Level 741]]] | **Level 742** | [[[http://backrooms-wiki.wikidot.com/level-743 |Level 743]]] &gt;&gt; [[/=]] [[/div]] [[/div]] ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** lvl742-0.jpg &gt; **Author:** Kurt Kaiser &gt; **License:** [[[https://creativecommons.org/publicdomain/zero/1.0/deed.en |CC0]]] &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Doctor_office_waiting_room.jpg &gt; **Additional Notes:** Edited by [[*user Anime_Roar]] ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7847333</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7847333</link>
				<description></description>
				<pubDate>Sat, 18 Apr 2026 09:12:37 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-315">https://backrooms-wiki.wikidot.com/level-315</a><br /> <strong>Reason:</strong> AI usage<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/anime-roar" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8294543&amp;amp;size=small&amp;amp;timestamp=1776503556" alt="Anime_Roar" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8294543)" /></a><a href="http://www.wikidot.com/user:info/anime-roar" >Anime_Roar</a></span><br /> <strong>First Revision Date:</strong> 26 Mar 2023<br /> <strong>Tags:</strong> _cc _licensebox _title forested horror level mystery sd-class-other thriller wonder<br /> <strong>Rating:</strong> +40; +44/-4</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:critical-status]] [[include :backrooms-wiki:component:centered-title]] [[module css]] @media screen and (prefers-reduced-motion: no-preference) { #page-title, #breadcrumbs, #page-content &gt; * { animation-name: fadeIn; animation-duration: 10.50s; animation-iteration-count: 1; animation-timing-function: ease-out; animation-fill-mode: backwards; } } @keyframes fadeIn { from { opacity: 0; transform: translate(0,30px); } to { opacity: 1; transform: translate(0,0); } } .scp-image-caption { box-shadow: 0px 0px 5px 3px #880808; } .page-rate-widget-box { box-shadow: 0px 0px 5px 1px #CC0000; } .scp-image-block.block-right { box-shadow: 0px 0px 5px 3px #880808; } .scp-image-block.block-left { box-shadow: 0px 0px 5px 3px #880808; } .redglow{ text-shadow: 0 0 1px rgb(215, 0, 0), 0 0 3px rgb(215, 0, 0), 0 0 5px rgb(215, 0, 0); } .start-grad { background: linear-gradient(to right, rgba(125, 0, 0, 0.75), rgba(215,0,0,1)); -webkit-background-clip: text; -webkit-text-fill-color: transparent; -moz-background-clip: text; -moz-text-fill-color: transparent; } .end-grad { background: linear-gradient(to right, rgba(215,0,0,1), rgba(125, 0, 0, 0.75)); -webkit-background-clip: text; -webkit-text-fill-color: transparent; -moz-background-clip: text; -moz-text-fill-color: transparent; } #header h2 span:after { content: &quot;Prepare for the worst.&quot;; } :root { --fade-in-delay: 0.35s; --theme-base: &quot;black-highlighter&quot;; --theme-id: &quot;bloodlust-theme&quot;; --theme-name: &quot;Bloodlust Theme&quot;; --logo-image: url(&quot;&quot;); --header-title: &quot;&quot;; --header-subtitle: &quot;&quot;; --mono-font: 'Fantasque Sans Mono', Recursive, Consolas, monaco, monospace; --very-white-monochrome: 255, 255, 255; --white-monochrome: 215, 0, 0; --red-monochrome: 255, 0, 0; --pale-gray-monochrome: 5, 5, 5; --light-gray-monochrome: 215, 0, 0; --gray-monochrome: 215, 0, 0; --very-black-monochrome: 5, 5, 5; --black-monochrome: 5, 5, 5; --bright-accent: 215, 0, 0; --medium-accent: 215, 0, 0; --custom-text: 215, 0, 0; --dark-accent: 215, 0, 0; --pale-accent: 215, 0, 0; --very-light-gray-monochrome: 215, 0, 0; --pale-grey-monochrome: 215, 0, 0; --dark-gray-monochrome: 215, 0, 0; --rating-module-button-plus-color: 136, 8, 8; --rating-module-button-negative-color: 136, 8, 8; --rating-module-button-cancel-color: 136, 8, 8; --anim-position: fixed; /* Primary Theme Colors */ --swatch-background: var(--very-black-monochrome); --swatch-primary: var(--bright-accent); --swatch-primary-darker: var(--medium-accent); --swatch-primary-darkest: var(--black-monochrome); /* Primary Text Colors */ --swatch-text-dark: var(--white-monochrome); --swatch-text-light: var(--white-monochrome); --swatch-important-text: var(--bright-accent); --barColour: var(--black-monochrome); --linkColour: var(--white-monochrome); /* Primary Menu Colors */ --swatch-menubg-color: var(--black-monochrome); --swatch-menubg-light-color: var(--black-monochrome); --swatch-menubg-medium-color: var(--medium-accent); --swatch-menubg-medium-dark-color: var(--gray-monochrome); --swatch-menubg-dark-color: var(--black-monochrome); --swatch-menubg-black-color: var(--black-monochrome); --swatch-menubg-hover-color: var(--black-monochrome); --swatch-menutxt-dark-color: var(--white-monochrome); --swatch-menutxt-light-color: var(--white-monochrome); --swatch-border-color: var(--white-monochrome); /* Primary Header Colors */ --swatch-headerh1-color: var(--white-monochrome); --swatch-headerh2-color: var(--white-monochrome); --swatch-topmenu-border-color: var(--bright-accent); --swatch-topmenu-bg-color: var(--black-monochrome); /* Link Colors */ --link-color: var(--red-monochrome); --visited-link-color: var(--red-monochrome); --hover-link-color: var(--bright-accent); --sidebar-links-text: var(--swatch-menutxt-dark-color); --link-color-bright: var(--red-monochrome); /* Rating Module Colors */ --rating-module-button-color: var(--bright-accent); --rating-module-text-color: var(--white-monochrome); --rating-module-text-hover-color: var(--black-monochrome); /* Header Gradients */ --gradient-header: none; --diagonal-stripes: none; } #extrac-div-3 { position: fixed; width: 100vw; height: 100vh; pointer-events: none; background-image: radial-gradient(circle, rgba(0,0,0,0.55) 0%, rgba(215, 0, 0, 1.95) 60%, rgba(215,0,0,1.95) 100%); opacity: 0.25; mix-blend-mode: color-dodge; background-repeat: no-repeat; background-size: cover; z-index: 30; } #extrac-div-2 { position: fixed; width: 100vw; height : 1rem; top: 0; pointer-events: none; background: linear-gradient(to bottom, rgba(255, 0, 0,0.45) 0%,rgba(255, 0, 0,0.45) 50%,rgba(255, 0, 0,0.45) 45%,rgba(255, 0, 0,0.4) 100%); opacity : .1; animation: scanm 6s linear infinite; } #header { background-image: none; } #header h2 span:after { text-shadow: 1.5; content: &quot;Prepare for the worst.&quot;; color: rgb(var(--swatch-headerh2-color)); position: absolute; top: 2rem; margin: 0; width: 100%; display: flex; justify-content: center; animation: glitch2 5s step-end infinite; } #header h2 span:before { animation: glitch1 5s step-end infinite; } a.newpage { background: transparent; text-decoration: none } a.newpage { color: rgb(153, 15, 2) } #side-bar div.collapsible-block div.collapsible-block-folded:is(:focus-within)&gt;a.collapsible-block-link, #side-bar div.collapsible-block div.collapsible-block-folded&gt;a.collapsible-block-link:is(:hover,:active) { background: rgb(5, 5, 5); } #side-bar div.collapsible-block div.collapsible-block-unfolded-link&gt;a.collapsible-block-link { background: rgb(5, 5, 5); } #side-bar div.collapsible-block div.collapsible-block-unfolded-link:is(:focus-within)&gt;a.collapsible-block-link, #side-bar div.collapsible-block div.collapsible-block-unfolded-link&gt;a.collapsible-block-link:is(:hover,:active) { background: rgb(215, 0, 0); } .hovertip .f-heading { background-color: rgb(var(--white-monochrome)); color: rgb(var(--black-monochrome)); } #interwiki, #side-bar { --sidebar-collapsible-link-hover-bg: var(--white-monochrome); --sidebar-links-hover-bg-color: var(--white-monochrome); --sidebar-links-hover-text-color: var(--black-monochrome); } #top-bar { --dropdown-links-hover-bg-color: var(--black-monochrome); } @keyframes glitch2 { 0% {left:0; top:2rem;} 1% {right:0.1rem; top:2rem;} 2% {left:0.1rem; top:2rem;} 3% {right:0.1rem; top:2rem;} 4% {left:-0.1; top:2rem;} 5% {right:-0.1; top:2rem;} 6% {left:0; top:2.1rem;} 7% {left:0; top:1.9rem;} 8% {left:0; top:1.9rem;} 9% {left:0; top:2.1rem;} 10% {top: -10rem;} 50% {left:0; top:2rem;} 51% {right:0.1rem; top:2rem;} 52% {left:0.1rem; top:2rem;} 53% {right:0.1rem; top:2rem;} 54% {left:-0.1; top:2rem;} 55% {right:-0.1; top:2rem;} 56% {left:0; top:2.1rem;} 57% {left:0; top:1.9rem;} 58% {left:0; top:1.9rem;} 59% {left:0; top:2.1rem;} 60% {left:0px; top:2rem;} } @keyframes glitch1 { 0% {right:0; top:2rem;} 1% {left:0.1rem; top:2rem;} 2% {right:0.1rem; top:2rem;} 3% {left:0.1rem; top:2rem;} 4% {right:-0.1; top:2rem;} 5% {left:-0.1; top:2rem;} 6% {right:0; top:1.9rem;} 7% {right:0; top:2.1rem;} 8% {right:0; top:2.1rem;} 9% {right:0; top:1.9rem;} 10% {right:0px; top:2rem;} 50% {right:0; top:2rem;} 51% {left:0.1rem; top:2rem;} 52% {right:0.1rem; top:2rem;} 53% {left:0.1rem; top:2rem;} 54% {right:-0.1; top:2rem;} 55% {left:-0.1; top:2rem;} 56% {right:0; top:1.9rem;} 57% {right:0; top:2.1rem;} 58% {right:0; top:2.1rem;} 59% {right:0; top:1.9rem;} 60% {top: -10rem;} } .styled-quote { background-color:rgb(var(--black-monochrome)); border: 0.235rem solid rgba(var(--gray-monochrome)); padding: 0.1rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0.20rem 0.6rem 0.8rem rgba(136, 8, 8,.25); } .light-styled-quote { background-color:rgb(var(--bright-accent)); color:rgb(5, 5, 5); border-left: 0.5rem solid rgba(var(--black-monochrome)); padding: 0.1rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); } .dark-styled-quote { background-color:rgb(var(--black-monochrome)); border-left: 0.5rem solid rgba(var(--bright-accent)); color:rgb(var(--white-monochrome)); padding: 0.1rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); } .dark-styled-quote a{ color: rgb(var(--swatch-menubg-medium-color)); } .lightblock { background-color:rgb(var(--bright-accent)); color:rgb(5, 5, 5); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); } .darkblock { background-color:rgb(var(--black-monochrome)); color:rgb(var(--white-monochrome)); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); } .dark-borderblock { background-color:rgb(var(--black-monochrome)); color:rgb(215, 0, 0); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); border: solid 0.3rem rgb(var(--gray-monochrome)); } .light-borderblock { background-color:rgb(var(--bright-accent)); color:rgb(5, 5, 5); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); border: solid 0.3rem rgb(var(--black-monochrome)); } .dark-titleblock { background-color: rgb(var(--black-monochrome)); color:rgb(var(--white-monochrome)); padding: 0.5rem 1rem 0.10rem; margin: 1.5rem 0rem 0.5rem 0rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.5); border: solid rgb(var(--bright-accent)) 2px; } .dark-titlebox{ color: rgb(var(--white-monochrome)); position: relative; top: -1.6rem; background-color: rgb(var(--black-monochrome)); padding: 0.25rem 1rem; line-height: 0.1rem; border: solid rgb(var(--bright-accent)) 2px; } .light-titleblock { background-color: rgb(var(--white-monochrome)); color:rgb(var(--black-monochrome)); padding: 0.5rem 1rem 0.10rem; margin: 1.5rem 0rem 0.5rem 0rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.5); border: solid rgb(var(--black-accent)) 2px; } .light-titlebox{ color: rgb(var(--black-monochrome)); position: relative; top: -1.6rem; background-color: rgb(var(--white-monochrome)); padding: 0.25rem 1rem; line-height: 0.1rem; border: solid rgb(var(--black-monochrome)) 2px; } .darkblock a { color: rgb(var(--swatch-menubg-medium-color)); } :not(.page-rate-widget-box):not(#search-top-box-form)&gt;.btn, :not(.page-rate-widget-box):not(#search-top-box-form)&gt;.button, :not(.page-rate-widget-box):not(#search-top-box-form)&gt;.owindow .button-bar a, :not(.page-rate-widget-box):not(#search-top-box-form)&gt;button, :not(.page-rate-widget-box):not(#search-top-box-form)&gt;div.buttons input, :not(.page-rate-widget-box):not(#search-top-box-form)&gt;input.button { background-color: rgb(var(--black-monochrome)) !important; color: rgb(var(--white-monochrome)) !important; } :not(.page-rate-widget-box):not(#search-top-box-form)&gt;.btn:is(:hover,:active,:focus,:focus-within), :not(.page-rate-widget-box):not(#search-top-box-form)&gt;.button:is(:hover,:active,:focus,:focus-within), :not(.page-rate-widget-box):not(#search-top-box-form)&gt;.owindow .button-bar a:is(:hover,:active,:focus,:focus-within), :not(.page-rate-widget-box):not(#search-top-box-form)&gt;button:is(:hover,:active,:focus,:focus-within), :not(.page-rate-widget-box):not(#search-top-box-form)&gt;div.buttons input:is(:hover,:active,:focus,:focus-within), :not(.page-rate-widget-box):not(#search-top-box-form)&gt;input.button:is(:hover,:active,:focus,:focus-within) { background-color: rgb(var(--black-monochrome)) !important; color: rgb(var(--white-monochrome)) !important; } #action-area form[onsubmit*=RenamePage] table tbody tr:first-of-type td:first-of-type, #action-area&gt;a+h1+p+table.form tr td:first-of-type { background-color: rgb(var(--black-monochrome)); color: rgb(var(--white-monochrome)); } #action-area .pager span.current, #main-content .pager span.current { background-color: rgb(var(--white-monochrome)); color: rgb(var(--black-monochrome)); } div#page-options-bottom-2&gt;a, div#page-options-bottom&gt;a { background-color: rgb(5, 5, 5) !important; } div[id*=page-options-bottom]:not(.page-rate-widget-box):not(#search-top-box-form)&gt;a.btn { background-color: rgb(5, 5, 5) !important; } div.page-watch-options a:is(:hover,:active,:focus,:focus-within) { color: red; } #main-content { --tabs-selected-bg: var(--white-monochrome); --tabs-hover-bg: var(--white-monochrome); --tabs-bg: var(--black-monochrome); --tabs-txt: var(--white-monochrome); --tabs-hover-txt: var(--black-monochrome); --tabs-selected-txt: var(--black-monochrome); --tabs-selected-outline: var(--white-monochrome); --tabs-bottom-border-color: var(--white-monochrome); --footnotes-footer-num-color: var(--white-monochrome); --footnotes-footer-num-hover-color: var(--white-monochrome); --footnotes-footer-bg-color: var(--black-monochrome); --footnotes-footer-colorbar-color: var(--black-monochrome); --footnotes-footer-title-bg-color: var(--black-monochrome); --footnotes-footer-title-text-color: var(--white-monochrome); --footnotes-footer-text-color: var(--white-monochrome); --hoverblock-footer-bg: var(--black-monochrome); --hoverblock-footer-txt: var(--white-monochrome); --footer-message: var(--black-monochrome); --pagetags-title-bg: var(--black-monochrome); --pagetags-title-text: var(--white-monochrome); --pagetags-text-color: var(--white-monochrome); --pagetags-text-hover-color: var(--black-monochrome); --pagetags-text-hover-bg-color: var(--white-monochrome); --ui-button-bg: var(--black-monochrome); --ui-button-txt: var(--white-monochrome); --ui-button-hover-bg: var(--black-monochrome); --ui-button-hover-txt: var(--white-monochrome); --ui-button-hover-outline: var(--white-monochrome); --ui-icon-color: var(--white-monochrome); --ui-icon-bg: var(--black-monochrome); --ui-icon-hover-color: var(--black-monochrome); --ui-icon-hover-bg: var(--white-monochrome); --editor-icon-color: var(--white-monochrome); --editor-icon-bg: var(--black-monochrome); --editor-icon-hover-color: var(--black-monochrome); --editor-icon-hover-bg: var(--white-monochrome); --editor-icon-submenu-bg: var(--black-monochrome); --toc-header-bg-color: var(--white-monochrome); --toc-header-text-color: var(--black-monochrome); --toc-header-text-hover-color: var(--black-monochrome); --toc-body-bg-color: var(--black-monochrome); --toc-directory-lines-color: var(--white-monochrome); --cecs-black: var(--black-monochrome); --cecs-accent: var(--black-monochrome); --cecs-dark: var(--black-monochrome); --cecs-light: rgb(136, 8, 8); --test: var(--black-monochrome); --hazard-tag: var(--black-monochrome); } table.wiki-content-table th { background: rgb(5, 5, 5); border: rgb(215, 0, 0) solid 2px !important; color: rgb(215, 0, 0); } table.wiki-content-table td { border: rgb(215, 0, 0) solid 2px !important; background: rgb(5, 5, 5); color: rgb(215, 0, 0); } #search-top-box-input { background: black; color: red; border-color: red; } #search-top-box-input:hover, #search-top-box-input:focus { background: black; color: red; } #search-top-box-form input[type=&quot;submit&quot;] { background: black; color: red; } #search-top-box-form input[type=&quot;submit&quot;]:hover { background: black; color: red; } #search-top-box input.empty { color: red; } #main-content::before { border-right: 2px solid rgb(136, 8, 8); } hr { border-top: .063rem solid #880808; box-shadow: 0px 0px 5px 1px #880808; background-color: #880808; } .yui-content { border-color: var(--swatch-black-monochrome); box-shadow: 0px 0px 5px 1px #880808; } .yui-navset .yui-nav li, .yui-navset .yui-navset-top .yui-nav li { box-shadow: 0px 0px 5px 1px #880808; } .yui-navset .yui-nav a:focus, .yui-navset .yui-nav a:hover { background-color: rgba(136, 8, 8); } .yui-navset .yui-nav .selected a { background-color: rgba(136, 8, 8); } @media (prefers-reduced-motion: no-preference) { #container-wrap-wrap:before, #container-wrap-wrap:after { animation: animStar 25s linear infinite; background: transparent; box-shadow: 805px 413px #880808, 724px 1326px #880808, 1175px 606px #880808, 661px 1274px #880808, 1206px 1967px #880808, 1278px 1086px #880808, 551px 1817px #880808, 1861px 1653px #880808, 5px 1525px #880808, 1414px 255px #880808, 1892px 739px #880808, 894px 1633px #880808, 1615px 521px #880808, 1374px 651px #880808, 250px 1473px #880808, 1984px 1096px #880808, 202px 5px #880808, 1694px 1095px #880808, 1656px 433px #880808, 1274px 413px #880808, 1568px 1581px #880808, 184px 1296px #880808, 1820px 532px #880808, 1791px 956px #880808, 1522px 1638px #880808, 1056px 1907px #880808, 745px 493px #880808, 576px 1246px #880808, 849px 1625px #880808, 1484px 91px #880808, 1818px 1294px #880808, 1073px 1048px #880808, 24px 818px #880808, 1605px 1164px #880808, 903px 1546px #880808, 7px 1147px #880808, 48px 485px #880808, 130px 1026px #880808, 306px 735px #880808, 1280px 1057px #880808, 1944px 481px #880808, 142px 238px #880808, 1195px 732px #880808, 535px 1985px #880808, 851px 962px #880808, 1406px 1056px #880808, 1869px 1171px #880808, 968px 1272px #880808, 278px 461px #880808, 1655px 1910px #880808, 1650px 940px #880808, 186px 1554px #880808, 1401px 1811px #880808, 805px 450px #880808, 749px 831px #880808, 270px 1913px #880808, 1254px 1571px #880808, 1655px 733px #880808, 1159px 340px #880808, 40px 941px #880808, 911px 846px #880808, 568px 347px #880808, 849px 1892px #880808, 768px 1503px #880808, 1501px 40px #880808, 480px 384px #880808, 1930px 1940px #880808, 1952px 201px #880808, 1665px 494px #880808, 1264px 1252px #880808, 1046px 835px #880808, 320px 1600px #880808, 1802px 1465px #880808, 1659px 1176px #880808, 647px 1928px #880808, 1969px 403px #880808, 246px 1490px #880808, 1823px 1326px #880808, 120px 1420px #880808, 1974px 396px #880808, 307px 231px #880808, 338px 43px #880808, 1129px 343px #880808, 1261px 1927px #880808, 1830px 728px #880808, 249px 701px #880808, 710px 714px #880808, 1453px 1998px #880808, 889px 879px #880808, 218px 275px #880808, 128px 314px #880808, 1906px 1191px #880808, 1686px 791px #880808, 903px 1248px #880808, 1157px 1869px #880808, 732px 94px #880808, 150px 1387px #880808, 428px 1485px #880808, 1605px 192px #880808, 963px 67px #880808, 545px 495px #880808, 1458px 1548px #880808, 1478px 803px #880808, 1319px 1843px #880808, 367px 1029px #880808, 1976px 716px #880808, 1099px 1624px #880808, 1308px 1228px #880808, 459px 1640px #880808, 652px 1290px #880808, 1660px 772px #880808, 658px 1342px #880808, 534px 180px #880808, 196px 238px #880808, 1052px 1552px #880808, 1192px 49px #880808, 546px 1743px #880808, 677px 420px #880808, 495px 1695px #880808, 692px 1161px #880808, 1306px 1817px #880808, 1323px 666px #880808, 1904px 1838px #880808, 1117px 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#action-area:has(form[onsubmit=setParent],#who-rated-page-area,form[onsubmit=PageTagsModule],table.page-files,#edit-meta-addbutton,ul[style=&quot;list-style: none&quot;],#page-block-checkbox,#rename-option-rename,#rename-option-delete) p:not(:has(a[id=backlinks],a[onclick=showWho],a.btn)):not(:only-of-type):not(:last-of-type) { background-color: rgb(var(--black-monochrome)); color: red; } table.page-history tr:nth-of-type(2) td:nth-of-type(5)::before { color: black; } table.page-history tr:nth-of-type(2) td:nth-of-type(1)::before { color: black; } table.page-history tr:nth-of-type(2) td:nth-of-type(3)::before { color: black; } table.page-history tr:nth-of-type(2) td:nth-of-type(4)::before { color: black; } table.page-history tr:nth-of-type(2) td:nth-of-type(6)::before { color: black; } table.page-history tr td.optionstd a { color: red; } #action-area a.action-area-close:is(:hover,:active,:focus,:focus-within), #action-area a[onclick*=PageRateModule]:is(:hover,:active,:focus,:focus-within), table.page-history tr td.optionstd a:is(:hover,:active,:focus,:focus-within) { color: red !important; } #action-area:has(form[onsubmit=setParent],#who-rated-page-area,form[onsubmit=PageTagsModule],table.page-files,#edit-meta-addbutton,ul[style=&quot;list-style: none&quot;],#page-block-checkbox,#rename-option-rename,#rename-option-delete) p:not(:has(a[id=backlinks],a[onclick=showWho],a.btn)):not(:only-of-type):not(:last-of-type) { background-color: rgb(var(--black-monochrome)); color: red; } [[/module]] [[=]] [[module rate]] [[/=]] ----- [[include :backrooms-wiki:component:level-class |class=**Hunting Grounds** |color=#000000 |image=http://backrooms-sandbox-2.wikidot.com/local--files/argonhalloween/hunt.png |one=**Hostile Centralized Oversight** |two=**Imminent Dangers** |three=**No Safe Locations** ]] ----- **Level 315** is an eerie, finite campsite, veiled in shadows and encompassed within a vast woodland. //**Heed my words! Attend to the fables of your cherished ones at the blazing campfire, for they may forewarn of what is yet to befall.**// + __**Description:**__ [[include component:image-block |name=http://backrooms-wiki.wdfiles.com/local--files/level-315/315img0.jpg |caption=**A place of solace and refuge, the campsite of Level 315, where beloved ones have set up their home for camping.** |align=right |width=50% ]] **Level 315**—infamously referred to as [[size 110%]][[span class=&quot;inferno&quot;]]**&quot;Frightful Fables&quot;**[[/span]][[/size]]—lies as an abnormal, bounded campsite, encircled by a sprawling woodland.[[footnote]] Despite the seemingly mundane surroundings, this is just the most basic manifestation of what lies beneath **Level 315**. [[/footnote]] Its sinister atmosphere pervades, alluring all who dare to traverse its treacherous confines. The campsite of **Level 315** is perpetually engulfed in an abyssal darkness, with the gloom of the surrounding landscape intensifying its oppressive atmosphere. The only way to traverse the inky darkness of the forest is to rely on a beacon of light, for the woods themselves provide no illumination. One must bravely venture forth, pushing aside the shadows that seek to consume them, guided only by a faint glimmer of hope. In the midst of dangerous terrain, **Level 315**'s only refuge lies in its campsite. It is the sole bastion of safety in a deserted wasteland, where danger lurks around every corner. Though no beasts wander the desolate woodland, the site is adorned with tempting treats placed as traps for the unwary, daring prey. Yet, still it stands, the one beacon of hope in a world of perilous uncertainty. **Level 315**'s mysterious sky looms ominously, utterly empty of any shining stars or astronomical bodies. A deep, foreboding silence hangs in the air like a heavy fog, as the entire expanse of the heavens remains slightly devoid of illumination. The darkness is overwhelming, and a chill runs through the air, as though the very fabric of space and time has been suspended in this seemingly eternal void. ----- + __**Entry:**__ Upon arriving in **Level 315**, one is plunged into a world of darkness and despair within the forest,[[footnote]] Typically at a distance of 1 kilometer away from the campsite itself. [[/footnote]] with only the distant glimmer of beaming lights guiding the way to the campsite, a sanctuary of hope and safety. To make their way through the oppressive gloom, one must journey towards the beckoning lights, forging ahead in search of freedom. It is vehemently encouraged to abstain from advancing any further into the woods upon arrival, for all who have done so have inexplicably vanished without a hint of their whereabouts. As the campground of **Level 315** draws near, a feeling of dread and terror builds within the individual, as if they were being stalked by a sinister, invisible presence. The fear intensifies the closer they get, generating a deep-seated paranoia and mounting anxiety that threatens to envelop them entirely. Dark, foreboding trees line the path, casting oppressive shadows that seem to be watching them. A petrifying silence hangs in the air, interrupted only by the occasional sound of a seemingly distant bird or animal. Every step brings an increasing sense of unease, as if something terrible is about to happen. [[include component:image-block |name=http://backrooms-wiki.wdfiles.com/local--files/level-315/315img1.jpg |caption=//**&quot;Are you interested in sharing some frightening fables based on real-life events? It can be exciting to delve into tales that make your skin crawl, rather than relying on fictional stories.&quot;**// |align=left |width=45% ]] ----- When one eventually emerges from the inky depths of the night and reaches the campground, they will be warmly welcomed by their beloved ones[[footnote]] The cherished individuals in one's life, spanning from kin to longtime companions, will be subject to arbitrary selection—a fate beyond anyone's control. [[/footnote]] from [[[http://backrooms-wiki.wikidot.com/the-frontrooms |The Frontrooms]]]. The vision of their adoring visages is like a guiding light of solace in the otherwise desolate and forlorn abyss. The wanderer's cherished ones are gathered around a blazing campfire, perched atop logs, or ensconced in a canvas shelter. These beloved individuals, nestled around the campfire, are all spinning their own tales and fables, despite the everlasting shadows that shroud their campsite. They seem oblivious to the looming gloom, their stories providing a momentary respite from the despair. No matter how long one may remain at the isolated campsite of **Level 315**, their loved ones will still be recounting tales, often forgetting the wanderer's presence. Even in the most distant of places for the hapless individual, the thought of home will linger, never ceasing to be remembered, yet never fully grasped. They will remain in a state of longing, a phase of nostalgia, a distant time of yearning for the genuine comfort of their dear ones. Even though the wanderer may be separated from their precious ones, they must cling to the hope that their love will endure, that distance and time will not erode the bond they share, and that they will remain forever in each other's thoughts, never to be forgotten. As one while away the hours listening to their loved ones, be prepared to enter a world beyond imagination, where the fables told are strange and fantastical. This journey will take the wanderer to the far reaches of their mind, where the unknown awaits, and where every utterance reverberates like a haunting whisper from beyond. Once the fable is recounted by a cherished soul, all sources of radiance are extinguished as if it was a mere lightbulb, plunging the surroundings into the darkness that envelops everything in its inky grasp. In the moment of dread, even those nearest and dearest, will let out a deafening shriek of terror and flee into the obscurity of the woods, ignorant of the inexplicable horrors that lay before them. Their heart-wrenching actions have left the individual with no choice but to be forcibly dragged into the dense, foreboding woods, consumed by the suffocating darkness that engulfs them, all in the wake of their treasured ones' decisions. Lost in the abyss of the dense, labyrinth-like forest, a mere glimmer of hope tantalizes the brave who dare to venture forward. Those who manage to escape the clutches of the twisted foliage for approximately 15 minutes are suddenly transported to a scenery that is all too recognizable, yet eerily unfamiliar—a cherished one's spine-tingling tale told from the depths of the campfire. This fleeting moment of reprieve from the relentless wilderness serves as a stark reminder of the treacherous journey that awaits, fraught with danger at every turn. ----- + __**The Frightful Fables:**__ As aforementioned earlier, the alternate manifestations of **Level 315** have been recounted as cautionary fables by those held dear. The presumably sheer magnitude of tales yet untold is beyond comprehension; countless versions of each fable remain unrecorded and undocumented, lost in the mists of time and memory. Despite enduring numerous expeditions and investigations, it has become abundantly apparent that a multitude of legendary narratives are frequently recounted within the terrain of **Level 315**'s campground. [[div class=&quot;styled-quote&quot;]] [[=]] + [[span class=&quot;inferno&quot;]]**THE MIDNIGHT JOGGER**[[/span]] [[include component:image-block |name=http://backrooms-wiki.wdfiles.com/local--files/level-315/315img2.jpg |caption=**In the unforgiving glare of the night sky, [[size 105%]][[span class=&quot;inferno&quot;]]The Midnight Jogger[[/span]][[/size]] runs alone, traversing a bleak and lifeless boulevard.** |align=right |width=50% ]] [[/=]] ----- The unsettling tale of [[size 105%]][[span class=&quot;inferno&quot;]]**&quot;The Midnight Jogger&quot;**[[/span]][[/size]] is the most frequently recounted folklore amongst all those gathered around the blazing inferno of the bonfire, situated upon **Level 315**'s campsite. Its harrowing story haunts the minds of all who venture out into the darkness of this fable, stirring a deep sense of dread and unease. ----- I froze in place, every muscle in my body tense with terror. It couldn't be possible—just moments ago, I was lost in those god-forsaken woods. The fear I felt was raw and visceral, like a predator stalking its prey. As I gazed upon my surroundings, I saw a labyrinth of winding streets and towering buildings that seemed to stretch on forever without a clear end in sight. The atmosphere was suffocating, as if the weight of the world had crushed down on this town, suffusing the very air with despair and hopelessness. It was as though I had been swallowed whole by an endless maze of chaos and confusion, and the more I struggled to pierce through it, the more insurmountable the obstacles appeared. I stood there, under the midnight sky, gazing up at the towering structures that once made up the town. A cold shiver ran down my spine as I realized that all these buildings had been abandoned for what felt like an eternity. The silence was deafening, broken only by the sound of my own footsteps crushing glass and debris underfoot. As I walked past the dilapidated walls and broken windows, I couldn't help but wonder what had caused such a thriving community to crumble into a desolate wasteland. It was as if the town had been cursed, doomed to be forgotten by the world forever. As I walked down the road, the silence of the wretched place was shattered by the far-off sound of footsteps. It was the first time that I had heard anything resembling the rhythmic movement of a human in this desolate abyss. The clamor of those footsteps echoed through the darkness, somehow sending shivers down my spine. I yearned to come face-to-face with a member of the human race, or even just an entity. But something about the prospect left me quaking in my metaphorical boots. What mysterious force was at play here, filling me with such trepidation? I retraced my steps, and there it was—a figure, seemingly human! At least that's what my mind could make out from the blurry image. My heart raced as I grasped the implications of my discovery. This was no mere coincidence, but fate pulling me towards this mysterious being. I couldn't ignore it any longer—I had to investigate further! I halted abruptly, my nerves on edge at the sight before me. This //being//, this supposed //&quot;human&quot;// figure, was unnaturally gaunt—skeletal, even—and its movements were not those of a mere pedestrian. It was jogging in my direction with an otherworldly glow emanating from its eyes, like beacons of blinding luminescence cutting through the darkness. The scene was surreal yet terrifyingly real, and I could not tear my gaze away from the harrowing vision. As I fled, my heart pounded with terror and my legs pumped with every ounce of strength I had. Yet still, that ominous presence pursued me relentlessly, its strides matching mine with eerie precision. I sprinted harder, faster than I ever thought possible, but the entity continued its pursuit, unfazed by my efforts to escape. Desperately, I willed my body to keep going, racing towards an uncertain fate as the relentless pounding of feet behind me threatened to close in. As I ran faster, I could feel the strange &quot;human&quot; hot on my heels, desperate to catch up. Suddenly, their hands latched onto my neck with a fierce grip, and I gasped for air as everything started to spin. The world around me grew dark, the sounds of my own panicked breaths fading into nothingness as I struggled to break free. At that moment, I knew that my life was in their hands and that I had to fight with every ounce of my being to survive. Every fiber of my being screamed in terror as I grappled with this unknown attacker, desperately trying to loosen their grip before it was too late. Each passing second felt like an eternity as I battled for what felt like my soul, consumed by the raw, unyielding fear of what might come next. [[/div]] ----- [[div class=&quot;styled-quote&quot;]] [[=]] + [[span class=&quot;inferno&quot;]]**DAYCARE**[[/span]] [[include component:image-block |name=http://backrooms-wiki.wdfiles.com/local--files/level-315/315img3.jpg |caption=**The imposing edifice, adorned with an azure banner bearing only the word [[size 105%]][[span class=&quot;inferno&quot;]]&quot;DAYCARE,&quot;[[/span]][[/size]] radiated a sense of awe-inspiring grandeur.** |align=left |width=50% ]] [[/=]] ----- Amidst the folklore of **Level 315** lies a daunting structure known as the [[size 105%]][[span class=&quot;inferno&quot;]]**&quot;Daycare.&quot;**[[/span]][[/size]] Its facade featuring a singular building belies the twisted, non-Euclidean madness within; a labyrinthine network of rooms, each replicating the claustrophobic confines of a preschool or daycare. Those brave or foolish enough to enter recount a terrifying experience, as they find themselves shrinking amidst the vastness of this surreal construct. The true danger here, however, lies not with the architecture, but with the sinister entities that call this place home. Let it be known that any who dare to set foot upon this cursed territory shall emerge eternally marked and scarred, their fate sealed the moment they brazenly trespassed upon this domain—assuming they even manage to escape with their very life intact. ----- As I emerged into the world from the abyss of darkness, I was greeted with a symphony of sound—the musical twittering of birds, the gentle rustling of leaves in the breeze, and the warm rays of the sun caressing my skin. And then, as if by divine intervention, my eyes were drawn to a looming black structure, its piercing aura beckoning me forth. Upon the front entrance, a blue banner bearing the simple yet powerful word [[size 105%]][[span class=&quot;inferno&quot;]]&quot;DAYCARE&quot;[[/span]][[/size]] swayed in the wind, whispering sweet nothings directly to my very soul. With a fierce desire growing within me, I approached the imposing door and, summoning all of my strength, pushed them open with my tiny hands. A wave of emotional energy enveloped me, a sensation of warmth and profound longing that threatened to engulf me completely. As I gazed around me, I beheld a room filled with the accouterments of childhood: vibrant colors, toys, stuffed animals, educational tools, and tables set to my height. Yet, there was a chilling emptiness to this scene; I was the only inhabitant in this space meant for the laughter and play of children. The loneliness of the room should have deterred me, but instead, a fierce desire coursed through me, urging me to take a seat amongst the trinkets and draw. The overwhelming emotion I felt was inexplicable, a feeling that consumed me entirely as I took in the peculiarity of the situation, determined to lay claim to this space that so beckoned to me. A sudden silence fell over the room as the previously constant hum of activity abruptly ceased. I lifted my gaze from the colorful array of crayons and paper strewn haphazardly before me, only to witness yet another entrance materialize from the shadows. And as the door swung open, a fantastical sight unfolded before my very eyes: a riot of red and yellow hues clashed against a backdrop of polka dots and daring stripes, all centered around a menacingly wide, razor-toothed grin that leered at me from the darkness beyond. As I sat there, engrossed in my writing, I suddenly felt a chill run down my spine. The hair on the nape of my neck began to stand on end, and I knew instinctively that something was terribly wrong. It was then that I noticed a group of clowns emerging one by one from the shadows, their colorful makeup and oversized shoes casting eerie shadows on the walls. They seemed to materialize out of thin air, crowding around the table in a circle, their piercing, bright eyes fixed on me. I tried my best to ignore them and continue writing, but as they knelt down and watched me intently, I could feel their petrifying gaze weighing heavily on me. The air grew colder, and I could hear their labored breathing, each exhale sending chills down my spine. I knew I had to get out of there before it was too late. I ran as fast as my legs could carry me, my heart pounding in my chest. In my terror, it was as though time slowed down, each passing second feeling like an eternity. And then, just as I thought I was almost in the clear, their hands grabbed at me from behind, fingers like steel vice grips digging deep into my flesh. I screamed, but the sound was caught in my throat, choked off by a stranglehold of fear. I struggled to break free, but their grip only tightened, holding me in place like a helpless animal. Desperate, I looked for an escape route, my eyes scanning the room for a way out. But no matter where I turned, all I saw were more daycare rooms, each one identical to the last. The sounds of laughter and terrifying, joking honks echoed through the daycare center, signaling their approach. I knew I had to hide, and quickly. My only hope was to find cover under a nearby table, where I crouched in fear, watching as their oversized shoes pranced and galloped around, searching for me. The lights dimmed, casting deep shadows across the room. I held my breath, my heart pounding in my chest, as one by one, they emerged from the darkness and crowded around my hiding spot, cackling and jeering at my predicament. Their eyes gleamed with malicious glee, and I could feel their breath on my face as they leaned in, taunting me. It was as though I was trapped in some kind of twisted carnival, surrounded by a horde of manic clowns. And once more, with a sense of urgency pulsing through my veins, I rose to my feet and sprinted...on and on... With every fiber of my being propelling me forward into the unknown distance, my heart pounding like a drum in my chest, my breath coming in quick gasps as I pushed my body to its absolute limit. [[/div]] ----- [[div class=&quot;styled-quote&quot;]] [[=]] + [[span class=&quot;inferno&quot;]]**SIMON'S OASIS**[[/span]] [[include component:image-block |name=http://backrooms-wiki.wdfiles.com/local--files/level-315/315img4.jpg |caption=**Desolate and abandoned, [[size 115%]][[span class=&quot;inferno&quot;]]Simon's swimming pool[[/span]][[/size]] lies empty, bereft of any human presence or figures to grace its cerulean waters.** |align=right |width=50% ]] [[/=]] ----- A chilling and foreboding tale at best, [[size 105%]][[span class=&quot;inferno&quot;]]**&quot;Simon's Oasis&quot;**[[/span]][[/size]] has recently resurfaced as a folklore amongst the inhabitants of **Level 315**'s campground. Those who hold it dear recount the spine-tingling account with great trepidation, as the story lends itself to a sense of impending doom and unnerving uncertainty. ----- As I emerged from the seemingly endless labyrinth of the cursed forest, my eyes were met with a sight that almost seemed too good to be true: a shimmering swimming pool, its crystalline waters reflecting the sunlight in a dazzling display of ultramarine hues. However, a sense of unease began to creep over me as I realized that the pool was devoid of any signs of life. No children splashing about, no sunbathers lounging on the deck, no laughter or chatter filling the air. It was as if the very essence of humanity had been stripped away, leaving only an eerie emptiness that sent shivers down my spine. The absence of any living soul only served to amplify the stark beauty of the pool, making it seem almost otherworldly in its pristine, untouched state. As my exploration continued, my gaze was drawn towards a magnificent abode, facing the serene and glistening swimming pool. The grandeur of the house was further enhanced by a resplendent banner, exquisitely adorned with the celebrations of joy and exultation. The vibrant colors and the intricate details of the banner read [[size 105%]][[span class=&quot;inferno&quot;]]&quot;Happy Birthday, Simon!,&quot;[[/span]][[/size]] which appeared to be a fitting tribute to the illustrious persona of whom the birthday was meant for. It seemed as if the entire pool was transformed into a surreal oasis of felicity, as if it were a befitting and extravagant birthday reward for Simon himself. As I approached the front of the house, the silence was shattered by a sudden and chaotic symphony of raucous laughter and the cacophonous splashing of water. It was as if the very skies had opened up to allow a torrential downpour of joy and merriment to rain down upon the earth. As I turned my gaze towards the source of this euphoric commotion, I was awe-stricken to behold a vast and gleaming sea of children, their radiant smiles and carefree spirit providing a stark contrast to the anxieties of the world outside. In that crystal-clear oasis, they swam and played with wild abandon, while the watchful eyes of vigilant adults kept them all safe and secure from harm. Never before had I seen such a vision of pure and unbridled happiness, a testament to the resilience and beauty of the human spirit. After what felt like an eternity of searching for the elusive Simon, I began to lose hope. Despite asking every child I came across near the swimming pool for their name, none of them fit the bill. It was as if Simon had vanished into thin air. But I refused to give up. I persisted, asking more and more children, wandering aimlessly around the pool area. Then, finally, a glimmer of hope. I spotted a figure in the distance. It was Simon, dressed in black swim trunks with scuba gear, almost as if he was preparing to dive into the depths of the ocean. My heart leaped with joy as I approached him, feeling as though I had just found a treasure after searching for it for ages. It was as if fate had led me to him, and the relief I felt upon finally discovering his identity was almost overwhelming. As I approached Simon, the sky grew dark and everything around me inexplicably came to a halt. One by one, the people around me—both children and adults—fell to the ground as though they had been struck by a vicious bullet. The only one left standing was poor young Simon, who bravely began to investigate the cause of this mysterious and disturbing event. With an unrelenting sense of determination, Simon delved deep into the nature of the children and adults present, trying to understand why they had succumbed to this inexplicable fate. But then, in a sudden twist of events, he abruptly ceased his investigation of the pool, leaving the children and their supervisors to fend for themselves. As I cautiously turned to face Simon, I was met with a chilling sight: his grin had widened to an eerie yet sad extent, baring neither teeth nor tongue, and his eyes gleamed with an unsettling brightness that seemed to pierce straight through me. It was as though I had become the sole target of his attention, and the other occupants of the pool area had been left at the mercy of an unknown force. With a menacing gaze, he held in his hand a toy blade that appeared to be honed to a keenness surpassing even the sharpness of my teeth. At that moment, the air around us grew tense, as though filled with a palpable danger—one that threatened to ignite at any moment, and consume all within its wake. As I made the decision to flee, a suffocating sensation overwhelmed me, as if an invisible force was trapping me, immobilized by my own emotions and a tsunami of fear. My paralyzed state was all-consuming, leaving me unable to move, as if I was frozen at that moment. Suddenly, I turned around and Simon was looming dangerously close, still brandishing that tiny toy blade in his hand like a deadly weapon. A fierce determination to defend myself ignited within me, but every concussive strike I dealt was futile—Simon was somehow too strong. Agony shot through my leg as warm blood gushed from my wound, blinding me with unbearable pain. As my consciousness began to fade, everything turned pitch-black, and I knew that my fate had been sealed. [[/div]] ----- [[div class=&quot;styled-quote&quot;]] [[=]] + [[span class=&quot;inferno&quot;]]**HYPNAGOGIC**[[/span]] [[include component:image-block |name=http://backrooms-wiki.wdfiles.com/local--files/level-315/315img5.jpg |caption=**The mundane sight of a bedroom scene within the fable of [[size 115%]][[span class=&quot;inferno&quot;]]&quot;Hypnagogic&quot;[[/span]][[/size]] is but a facade, as the banal essence of the room belies the crucial changes that are at play.** |align=left |width=50% ]] [[/=]] ----- Amidst the crackling of the campfire within the campsite of **Level 315**, a macabre and unsettling legend unfolds. [[size 105%]][[span class=&quot;inferno&quot;]]**&quot;Hypnagogic,&quot;**[[/span]][[/size]] a fable both strange and eerie, is whispered in hushed tones by those nearest and dearest. Its haunting presence looms, sending shivers down spines. ----- As I gradually drifted back into consciousness, I realized with a jolt that the wretched forest I had become trapped in was no longer my surroundings. Instead, I found myself lying abed, nestled within the comforting embrace of the covers. It was as though the sinister forest had lulled me into a trance-like slumber, only to cast me into this unfamiliar abode. I couldn't shake the feeling of unease that enveloped me, like a thick fog suffocating my senses. When I rose from the bed, I scanned the room and beheld a plethora of objects that one would typically find in a bedroom. Among them were a bedstand littered with trinkets, a dresser adorned with knick-knacks, and a closet filled with an array of attire. When I attempted to exit the dreary bedroom, I suddenly realized that the door was sealed shut, and not even the indestructible window would provide a means of escape. My heart pounding, I frantically searched for a way out, but was met only with the cold, unyielding silence of my confinement. As my weariness continued to mount, I scoured the four corners of the room, desperate for some form of entertainment to while away the interminable hours. And then, as if by fate, my wandering eyes landed on a small device—an innocuous-looking remote control, huddled upon the bedside table. With a flicker of hope lighting within me, I grasped the remote in my hand and pressed the power button, half-expecting nothing to happen. But to my utter shock, the TV sprang into life, crackling with static before settling into a steady hum of background noise. Like a starved animal finally given its meal, I hungrily absorbed everything that the TV had to offer, flipping through channels with wild abandon, searching for a glimmer of stimulation. The thrum of the air conditioner and the rhythmic creaking of the bed became secondary to the pictures flashing on the screen, which had taken on an almost surreal quality. As the relentless flicker of the TV screen began to weigh on my mind, I grappled for the remote with an almost desperate zeal. My hand shook with anticipation as I took hold of the sleek device and, with a swift and calculated movement, hit the power button. In the stillness that followed, the world outside my window seemed to take on a new life. The once bright and cheery colors of the day had been replaced with deep, rich purples and blues that spoke of the mysteries of the night. Looking out into the darkness, I felt an inexplicable sense of something stirring in the air, something new and unfamiliar. Caught up in the thrall of the moment, I instinctively made my way to bed, my heart racing with apprehension. As I roused from my extended sleep, my limbs refused to respond, as if locked in an unbreakable spell. Every muscle in my body was frozen, save for my piercing gaze that darted around my surroundings with an ineffable urgency. My desperate, darting eyes held the only semblance of freedom, darting about with the speed of a thousand rushing rivers, searching for a way out of this unbearable trap. The world around me was turning into a blur of undefinable shapes and colors, the lines between dream and reality blurring into an incomprehensible haze. In just the blink of an eye, my tranquil state was shattered as a sudden movement jolted me from my peaceful repose. And there, lurking in the corner, was a mysterious and foreboding figure—a shadowy silhouette cast against the wall that seemed to tower as high as the very roof itself. With each passing moment, my heart pounded faster and faster as I pondered the dark and unknown intentions of this lurking intruder, wondering if I was truly safe in my surroundings. As I lay there, desperately trying to ignore the creeping shadows that seemed to materialize out of thin air, my eyes were forced open wide, unyielding to any attempts at resistance. The darkness seemed to taunt me, mocking me for my impotence in the face of its insidious advance. One by one, the shadows appeared, growing stronger and more numerous with every passing moment, until they seemed to engulf my entire being in their inky blackness. Despite my best efforts to resist, I was powerless to stop their inexorable advance, doomed to a fate of endless torment and despair in their suffocating grasp. For what felt like an eternity, I remained locked in a battle against the shadows, struggling to find even the slightest glimmer of hope in the palpable darkness that surrounded me. [[/div]] ----- The ominous specter of these fables, concealed deep within the enclave of the woods, suddenly reveals itself to the unfortunate denizens of **Level 315**'s campsite. In its wake, the familiar trappings of the site are entirely stripped away, replaced instead by a haunting and otherworldly manifestation that appears to have emerged from the very fabric of the cosmos itself. Every sense is overwhelmed by a potent and unsettling energy, as if the very air were teeming with a force that defies human comprehension. Intriguingly, it is speculated that the murderers featured in these fables of **Level 315** were past wanderers who met their tragic end within the tale, only to metamorphose into diabolical beasts of their former selves. To make matters worse, loved ones are found to be well-versed in the tale of the listener's ill-fated encounter, seemingly despite having never experienced the legendarium themselves. Nonetheless, in spite of this unbearable burden, one must maintain a façade of stoicism, even if it means abhorring those closest to them. As fate would have it, should one find themselves in **Level 315** once more and reunite with their beloved ones, they shall not recount the same tale shared with the wanderer before. In fact, it is as if the story had been wiped from their memory, lost in the winds of time. Even if the individual vividly recollects the petrifying narrative narrated by their dearest ones in the past and shares the same fable with their dearly loved ones in the present, they are met with disbelief and scorn, as if the unsurpassable story is a mere falsehood or never existed at all. The individual's attempts to warn and enlighten their cherished ones are met with ridicule and humiliation, the sting of which is made all the more painful by the realization that their fable has fallen on deaf ears. ----- + __**Bases, Outposts, and Communities:**__ The treacherous presence of numerous murderers and creatures, who relentlessly prey on unsuspecting victims, without any regard for decency or justice, has resulted in the utter failure of establishing even a single base or outpost in all of these fables within **Level 315**.[[footnote]] The campsite itself is excluded, for it can only be revisited by exiting and returning to **Level 315**, rendering it a mere temporary haven amidst perilous circumstances. [[/footnote]] Indeed, the sheer magnitude of their monstrous deeds has rendered any attempt at creating a safe haven completely futile and hopeless. ----- + __**Entrances and Exits:**__ ++ **Entrances** * Should fate lead one to stumble upon a solitary tent amidst the exterior levels of The Backrooms, know that the mere act of entering this shelter shall transport them with unparalleled fluidity to the obscure and menacing forest of **Level 315**. Amidst the unassuming exterior, a powerful and unsettling energy beckons, drawing one towards it with an irresistible force. Resistance is futile, for the pull of the tent is simply too intense to resist. * Although it is rare, should one become lost within the depths of any forest level, they will miraculously find themselves transported to the elusive campsite of **Level 315**. Such a transition is seamless, yet mysterious, leaving one to wonder at the forces beyond understanding that guide them in times of great need. ++ **Exits** Breaking free from the clutches of **Level 315**'s deceptive tales calls for a strategic evasion that defies their insidious influence. Liberating minds from their grip demands a sharp, calculated approach, one that will not be swayed by their cunning machinations. * In the gripping tale of [[size 105%]][[span class=&quot;inferno&quot;]]**&quot;The Midnight Jogger,&quot;**[[/span]][[/size]] one shall find themselves trapped and utterly helpless, with no visible means of escape. Despite a desperate search for exits, none have been discovered, leaving the poor soul at the mercy of a cruel and unforgiving fate. * As destiny would have it, should one stumble upon the identical door through which they initially entered the hostile [[size 105%]][[span class=&quot;inferno&quot;]]**&quot;Daycare,&quot;**[[/span]][[/size]] and dare to turn its handle once more, they shall find themselves unwillingly thrust into the realm of [[[http://backrooms-wiki.wikidot.com/level-18 |Level 18]]] or its [[[http://backrooms-wiki.wikidot.com/level-18-1 |ominous counterpart]]]. * In the event of drowning within the aquatic confines of the fable of [[size 105%]][[span class=&quot;inferno&quot;]]**&quot;Simon's Oasis,&quot;**[[/span]][[/size]] one would awaken gasping for air in the chilling depths of [[[http://backrooms-wiki.wikidot.com/level-353 |Clement's swimming pool]]]. * In the fable of [[size 105%]][[span class=&quot;inferno&quot;]]**&quot;Hypnagogic,&quot;**[[/span]][[/size]] one is doomed to eternally languish within the oppressive precincts of the bed with the spectral phantoms, bereft of any means to break free from the monstrous chamber. The victim is trapped in a perpetual abyss of terror and woe, with no hope of deliverance from the heart-rending torment that relentlessly assails them. ----- [[=]] [[collapsible show=&quot;Tales in the darkness,...&quot; hide=&quot;Whispered by the campfire.&quot;]] //**Beware the tales told by this campfire, for they may be more true than you think.**// **~ Article written by __[[*user Anime_Roar]]__** **~ Thanks to __[[*user RoseMonsignor]]__ for helping me with the fables!** First image from Wikimedia Commons, taken by Miminkalisawah: licensed under [[[https://creativecommons.org/licenses/by-sa/4.0/ |CC BY-SA 4.0]]]: [[[https://commons.wikimedia.org/wiki/File:Family_Camping_Kalisawah.jpg |https://commons.wikimedia.org/wiki/File:Family_Camping_Kalisawah.jpg]]] Second image from Wikimedia Commons, taken by Hynek Janáč: licensed under [[[https://creativecommons.org/publicdomain/zero/1.0/ |CC0]]]: [[[https://commons.wikimedia.org/wiki/File:People_sitting_around_a_camp_fire.jpg |https://commons.wikimedia.org/wiki/File:People_sitting_around_a_camp_fire.jpg]]] Third image from Wikimedia Commons, taken by Famartin: licensed under [[[https://creativecommons.org/licenses/by-sa/4.0/ |CC BY-SA 4.0]]]: [[[https://commons.wikimedia.org/wiki/File:2023-01-03_18_42_04_View_northeast_along_Lochatong_Road_between_Seven_Oaks_Lane_and_Twining_Lane_in_the_Mountainview_section_of_Ewing_Township,_Mercer_County,_New_Jersey_during_a_foggy_night.jpg |https://commons.wikimedia.org/wiki/File:2023-01-03_18_42_04_View_northeast_along_Lochatong_Road_between_Seven_Oaks_Lane_and_Twining_Lane_in_the_Mountainview_section_of_Ewing_Township,_Mercer_County,_New_Jersey_during_a_foggy_night.jpg]]] Fourth image taken by [[*user RoseMonsignor]]: licensed under [[[https://creativecommons.org/licenses/by-sa/3.0/ |CC BY-SA 3.0]]] Fifth image from Wikimedia Commons, taken by Bernard Gagnon: licensed under [[[https://creativecommons.org/licenses/by-sa/4.0/ |CC BY-SA 4.0]]]: [[[https://commons.wikimedia.org/wiki/File:Swimming_pool_at_Hotel_Terra_Barichara.jpg |https://commons.wikimedia.org/wiki/File:Swimming_pool_at_Hotel_Terra_Barichara.jpg]]] Sixth image from Wikimedia Commons, taken by Missvain: licensed under [[[https://creativecommons.org/licenses/by/4.0/ |CC BY 4.0]]]: [[[https://commons.wikimedia.org/wiki/File:Hyatt_Regency_Lake_Tahoe_Resort,_Spa_and_Casino_-_2021-10-17_-_Sarah_Stierch_02.jpg |https://commons.wikimedia.org/wiki/File:Hyatt_Regency_Lake_Tahoe_Resort,_Spa_and_Casino_-_2021-10-17_-_Sarah_Stierch_02.jpg]]] [[=]] ++ __CREDIT GOES TO THESE AWESOME PEOPLE:__ **[[*user Sky3]],** **[[*user noah rabe]],** **[[*user hanabi_matsuri]],** **[[*user RoseMonsignor]],** **[[*user Ampingno174]],** **[[*user DivineAtlas]],** **[[*user Endrew1]],** **[[*user Ericote]],** **[[*user UserUnhacked]],** **[[*user KadoWasTaken]],** **[[*user someonewithaname222]],** **[[*user Ryebrox]]** ++ FOR SKIMMING/CRITICIZING/SUPPORTING THIS LEVEL! ++++ __**FUTURE WORKS AWAIT! CHECK OUT MY OTHER WORK(S):**__ [[include :animeroar:pages]] [[/=]] [[/collapsible]] [[/=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[http://backrooms-wiki.wikidot.com/level-314 |Level 314]]] | **Level 315** | [[[http://backrooms-wiki.wikidot.com/level-316 |Level 316]]] &gt;&gt; [[/=]] [[/div]] [[footnoteblock]] ---- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Family Camping Kalisawah &gt; **Author:** Miminkalisawah &gt; **License:** CC BY-SA 4.0 &gt; **Source Link:** https://commons.m.wikimedia.org/wiki/File:Family_Camping_Kalisawah.jpg &gt; **Name:** People sitting around a camp fire &gt; **Author:** Hynek Janáč &gt; **License:** CC0 1.0 &gt; **Source Link:** https://commons.m.wikimedia.org/wiki/File:People_sitting_around_a_camp_fire.jpg &gt; **Name:** 2023-01-03 18 42 04 View northeast along Lochatong Road between Seven Oaks Lane and Twining Lane in the Mountainview section of Ewing Township, Mercer County, New Jersey during a foggy night &gt; **Author:** Famartin &gt; **License:** CC BY-SA 4.0 &gt; **Source Link:** https://commons.m.wikimedia.org/wiki/File:2023-01-03_18_42_04_View_northeast_along_Lochatong_Road_between_Seven_Oaks_Lane_and_Twining_Lane_in_the_Mountainview_section_of_Ewing_Township,_Mercer_County,_New_Jersey_during_a_foggy_night.jpg &gt; **Name:** 315img3 &gt; **Author:** [[*user RoseMonsignor]] &gt; **License:** CC BY-SA 3.0 &gt; **Source Link:** https://backrooms-wiki.wdfiles.com/local--files/level-315/315img3.jpg &gt; **Name:** Swimming pool at Hotel Terra Barichara &gt; **Author:** Bernard Gagnon &gt; **License:** CC BY-SA 4.0 &gt; **Source Link:** https://commons.m.wikimedia.org/wiki/File:Swimming_pool_at_Hotel_Terra_Barichara.jpg &gt; **Name:** Hyatt Regency Lake Tahoe Resort, Spa and Casino - 2021-10-17 - Sarah Stierch 02 &gt; **Author:** Missvain &gt; **License:** CC BY-SA 4.0 &gt; **Source Link:** https://commons.m.wikimedia.org/wiki/File:Hyatt_Regency_Lake_Tahoe_Resort,_Spa_and_Casino_-_2021-10-17_-_Sarah_Stierch_02.jpg ===== [[include :backrooms-wiki:component:license-box-end]] -----</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7847293</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7847293</link>
				<description></description>
				<pubDate>Sat, 18 Apr 2026 09:08:35 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/object-92">https://backrooms-wiki.wikidot.com/object-92</a><br /> <strong>Reason:</strong> AI usage<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/anime-roar" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8294543&amp;amp;size=small&amp;amp;timestamp=1776503315" alt="Anime_Roar" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8294543)" /></a><a href="http://www.wikidot.com/user:info/anime-roar" >Anime_Roar</a></span><br /> <strong>First Revision Date:</strong> 13 Nov 2023<br /> <strong>Tags:</strong> _cc _metatag action comedy featured manufactured object tool<br /> <strong>Rating:</strong> +68; +70/-2</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:speednoclippers]] [[include :backrooms-wiki:component:centered-title]] [[include :backrooms-wiki:component:hinc]] [[module css]] @media screen and (prefers-reduced-motion: no-preference) { #page-title, #breadcrumbs, #page-content &gt; * { animation-name: fadeIn; animation-duration: 1.50s; animation-iteration-count: 1; animation-timing-function: ease-out; animation-fill-mode: backwards; } } @keyframes fadeIn { from { opacity: 0; transform: translate(0,30px); } to { opacity: 1; transform: translate(0,0); } } @keyframes header { 0% {clip-path: polygon(0% 0%,0% 0%, -10% 100%,0% 100%);} 75% {clip-path: polygon(0% 0%,0% 0%, -10% 100%,0% 100%);} 100% {clip-path: polygon(0% 0%,110% 0%, 100% 100%,0% 100%);} } @keyframes header2 { 0% {clip-path: polygon(0% 0%,0% 0%, -10% 100%,0% 100%);} 75% {clip-path: polygon(0% 0%,0% 0%, -10% 100%,0% 100%);} 100% {clip-path: polygon(0% 0%,110% 0%, 100% 100%,0% 100%);} } .document { background-color: rgb(var(--bright-accent)); color: rgb(var(--white-monochrome)); border: 3px solid rgb(103, 138, 190); box-shadow: 0 5px 8px rgba(103, 138, 190, 1); margin: 3.5rem 0.2rem; padding: 0.2rem 1rem; position: relative; } .document:before, .document:after { content: &quot;&quot;; height: 98%; position: absolute; width: 100%; z-index: -1; } .document:before { background-color: rgb(var(--bright-accent)); border: 3px solid rgb(103, 138, 190); box-shadow: 0 5px 8px rgba(103, 138, 190, 1); left: -5px; top: 4px; transform: rotate(-4deg); } .document:after { background-color: rgb(var(--bright-accent)); border: 3px solid rgb(103, 138, 190); box-shadow: 0 -5px 8px rgba(103, 138, 190, 1); right: -3px; top: 1px; transform: rotate(3deg); } .blueblock{ padding:0.1rem 0.7rem; margin:1rem 0; background-color: rgba(68, 104, 247, 1); color: rgba(var(--white-monochrome)); border: 3px solid rgba(var(--white-monochrome)); box-shadow: 0 5px 8px rgba(68, 104, 247, 1); border-radius:0.6rem; box-sizing:border-box; width: 90%; margin:auto; } .blueblock a { color: rgb(175, 205, 230); } .borderblock a { color: rgb(175, 205, 230); } [[/module]] [[module css]] :root { --fade-in-delay: 1.50s; } .blockquote::after{ content: &quot;&quot;; float: center; border: solid 2px #0000; background: url(http://backroomssandboxcn.wikidot.com/local--files/collab:theme:speednoclippers/speednoclippers.svg) center/30% no-repeat; opacity: 0.25; top: 0; left: 0; bottom: 0; right: 0; position: absolute; z-index: 1; pointer-events: none; } blockquote, div.blockquote { background-image: radial-gradient(circle, rgb(var(--medium-accent), 0.115) 50%, transparent 0); background-size: 0.25em 0.25em; background-repeat: repeat; background-attachment: fixed; } blockquote2, div.blockquote2 { border: 1px solid; background-color: rgba(135,170,230,.25); background-opacity: 0.4 } blockquote3, div.blockquote3 { border: 1px solid; background-color: rgba(var(--white-monochrome)); background-opacity: 0.4 } .borderblock{ padding:0.1rem 0.7rem; margin:1rem 0; background-color: rgba(var(--bright-accent)); color: rgba(var(--white-monochrome)); border: 3px solid rgb(103, 138, 190); box-shadow: 0 5px 8px rgba(103, 138, 190, 1); width: 85%; margin:auto; } .borderblock2{ padding:0.1rem 0.7rem; margin:1rem 0; background-color: rgba(var(--bright-accent)); color: rgba(var(--white-monochrome)); border: 3px solid rgb(103, 138, 190); box-shadow: 0 5px 8px rgba(103, 138, 190, 1); border-radius:0.6rem; box-sizing:border-box; width: 95%; margin:auto; background: url(http://backroomssandboxcn.wikidot.com/local--files/collab:theme:speednoclippers/speednoclippers.svg) center/20% no-repeat; background-color: rgb(var(--bright-accent)); background-position: right 50% bottom 15px; } #header h1 a:before,#top-bar { animation: header 2.00s; } #header h2, #header h2 span, #header h2 span::before { animation: header2 2.00s; } .funnytext{ text-shadow: 0 0 1px rgb(255, 255, 255), 0 0 2px rgb(255, 255, 255), 0 0 3px rgb(255, 255, 255); } .document hr { border-color: rgb(var(--white-monochrome)); background-color: rgb(var(--white-monochrome)); } .borderblock2 hr { border-color: rgb(var(--white-monochrome)); background-color: rgb(var(--white-monochrome)); } .borderblock2::after{ content: &quot;SpeedNoclippers - Just speed, just run.&quot;; display: flex !important; justify-content: center !important; font-weight: bold; font-size: 80%; color: rgba(var(--white-monochrome)); background-color: rgb(var(--bright-accent); position: relative; transform: translateY(325%); } [[/module]] [[div class=&quot;borderblock&quot;]] These shoes? //Oh boy//, they redefine the very essence of //**FUN!**// You won't believe it, but in the spine-tingling depths of The Backrooms, they made me forget I was even trapped there! Those entities? Forget about chasing or even killing me, they just stood there, utterly dumbfounded. And get this, people around me went absolutely //bananas//, trying to blackmail or swipe these mind-boggling kicks! But fear not, my friends, I emerged as the triumphant hero! Just try these shoes out for yourself if you want to experience the sheer awesomeness of them, that is. [[&gt;]] //—Anonymous Wanderer (likely a member of the **SpeedNoclippers**)// [[/&gt;]] [[/div]] @@@@ ----- + __**Description:**__ [[include component:image-block |name=Blueshoe |caption=**A member of the SpeedNoclippers utilizing a pair of ClipSkips.** |align=right |width=47% ]] **ClipSkips** are not just mere running shoes, they are technological marvels designed to revolutionize the way //we// move //and// no-clip. The shoes' sleek, blue design, along with white, black, and/or other light shades of blue, evokes an alluring visual that captures the attention of onlookers. Remarkably, what is most astounding is their weightlessness, a feature that defies the natural expectations of such an invention. Upon further examination, it becomes clear that these shoes feature advanced technology designed to analyze and understand the wearer's movements. This smart system is integrated within the shoes to collect data on the user's gait(s) and adjust accordingly to provide optimal fit and comfort. The **ClipSkips** themselves bear a striking resemblance to conventional [[[http://backrooms-wiki.wikidot.com/the-frontrooms |Frontrooms]]] footwear, with their design combining various materials.[[footnote]] Including rubber, foam, leather, plastic, and synthetic components. [[/footnote]] It has been suggested that the materials were sourced from [[[http://backrooms-wiki.wikidot.com/level-11 |Level 11]]], where they were gathered and repurposed for this specific application. Furthermore, the SpeedNoclippers have somehow managed to imbue the shoes with an otherworldly blue glow, further adding to their aesthetic appeal. To protect their invention from counterfeits, the SpeedNoclippers have stamped their logo as an irremovable copyright sticker on the heel of all **ClipSkips** shoes. This firm declaration has made it clear to groups like the [[[http://backrooms-wiki.wikidot.com/b-n-t-g |B.N.T.G.]]] that //any// replication will not be tolerated. Every single pair of **ClipSkips** is meticulously crafted by hand by the group's artisans. As each pair is completed, it is packed in a shoebox sporting the same vivid blue hue, proudly labeled with the signature //&quot;ClipSkips&quot;// logo. Within the box, nestled atop the **ClipSkips** lies an instruction manual by the SpeedNoclippers. The content of the instruction manual reads as follows: [[div class=&quot;blockquote&quot;]] ----- [[=]] [[size 110%]]**INSTRUCTION MANUAL**[[/size]] [[size 105%]]**(read or risk death)**[[/size]] [[/=]] ----- [[include :backrooms-sandbox-2:component:listusers-1 users=&quot;.&quot;]] Welcome to **&quot;ClipSkips&quot;**, %%name%%. [[include :backrooms-sandbox-2:component:listusers-2]] [[include :backrooms-sandbox-2:component:listusers-3]] __**Object Introduction:**__ **ClipSkips** are essentially an innovative new shoe technology designed to facilitate efficient and risk-free travel through physical barriers (e.g., any exit within a level, to effortlessly jumping through a wall into your friend's room on the other side, etc). Upon donning the **ClipSkips**, users can seamlessly navigate through walls with ease, all while avoiding any damage or injury that would typically result from such actions. Indeed, the **ClipSkips** possess a unique ability to &quot;absorb&quot; the reaction force upon impact and convert it into propulsion force, enabling users to effortlessly no-clip through obstructions with minimal effort or risk. For journeys that require navigating through walls or other impediments, **ClipSkips** are an indispensable tool that ensures safe and efficient travel without compromising the user's safety or well-being. ----- **The instructions for ClipSkips use are as follows:** **1.** Before starting, ensure that the **ClipSkips** are securely fastened to your feet, providing a comfortable fit to enhance your performance. You may be wondering: //&quot;What if the shoes don't fit my size?&quot;// — Fortunately, there's no need to worry! The **ClipSkips** are ingeniously designed to intuitively adapt to the shape and size of your feet, ensuring there is no discomfort or possibility of cramping. With this feature, you can confidently move and enjoy your experience without any hassle! **2.** To successfully no-clip, begin by locating the obstruction you wish to phase through. Once you have identified the target, assume a running stance while facing toward the direction of the impediment. When you're ready to initiate the no-clip, approach the physical barrier at a reasonable pace. However, be sure to clear the area of any other obstructions leading up to the barrier, as they could impede your progress and cause you to become partially or completely stuck within the wall. **3.** When approaching the physical barrier, it is important to maintain a steady pace as you collide or phase through it. This allows the inherent absorption and propulsion features of the **ClipSkips** to work in unison, no matter how rough or soft the obstruction is, providing a smooth and seamless experience. The **ClipSkips**' innovative design allows them to cleverly adapt to the physical impact of the collision, ensuring that the force is absorbed and repelled appropriately, without causing any discomfort or harm to your body. **4.** It is //very// important to maintain caution as you slip through the physical barrier. It is up to //you// to account for changes to factors on the other side such as ground height, floor texture, physical obstacles, or gravity. Once successfully through, be mindful of your surroundings and adjust your stance to maintain balance and control. Neglecting to do so could lead to life-threatening injuries, including head and body trauma. By exercising simple awareness and quick reflexes, you can avoid countless mishaps on your blood-pumping thrill-ride! //New// users are advised to begin by practicing no-clipping at a slower pace, in order to gain familiarity first! Finally, you're all set to start using your brand-new **ClipSkips**! ----- [[=]] **Disclaimer:** Do note that the **ClipSkips** are not indestructible and should be handled with care. Avoid causing intentional damage, as they do not have the capability to self-clean or repair. Additionally, //please// refrain from excessively utilizing them past their limits,[[footnote]] AKA, a continuous no-clip action for a short period of approximately one to three seconds. [[/footnote]] as this may cause them to malfunction and may cause injury. Rest assured, we are constantly working to improve their durability and maximize their functionality for optimal usage. [[/=]] ----- [[/div]] ----- [[div class=&quot;document&quot;]] [[div class=&quot;funnytext&quot;]] [[=]] [[size 175%]]**//Speedrunning The Backrooms!//**[[/size]] [[size 115%]]**//Embrace the Thrill of Escaping, Flash-Style!//**[[/size]] [[/=]] [[/div]] ----- If you're //somehow// skeptical about the legitimacy of **ClipSkips** or the honesty of us, the //SpeedNoclippers//, let me share with you the numerous other benefits and uses of these shoes. You might assume that they're just a one-trick pony, but that couldn't be further from the truth. In fact, there are almost no downsides to using them! These shoes offer a plethora of advantages beyond just providing an easy way to no-clip. I guarantee that once you learn more about what they can do, you'll be convinced that **ClipSkips** //are// the real deal. __**Speed**__ is our bread and butter at the //SpeedNoclippers//—it's what we're all about, and it's literally in our name! You may not know this, but your movement speed increases significantly when you run with the **ClipSkips** on; the faster you move, the greater the increase in speed. Once you stop running, your speed returns to normal. Additionally, there's no limit to how fast you can go; you can outrun almost anything! You see, we believe that with //this// kind of speed, you can push your limits and explore new horizons in a way that was never possible before! Recently, a member of our electrifying crew found themselves in a hilarious yet adrenaline-fueled encounter that perfectly exemplifies the advantages of our speed: [[div class=&quot;blueblock&quot;]] Alright, hold on tight because I've got a truly //wild// tale that'll leave you breathless! So there I was, roaming the halls of [[[http://backrooms-wiki.wikidot.com/level-13 |Level 13]]], minding my own business like any other day. But out of freaking nowhere, a [[[http://backrooms-wiki.wikidot.com/entity-5 |clump]]] comes barreling around the corner at the end of the hall, hell-bent on chasing me down! Talk about a surprise attack! Thankfully, I had my trusty **ClipSkips** strapped on, ready for action. Without missing a beat, I bolted in the opposite direction, nearly eating the floor in the process. Can you //imagine// the embarrassment? That clump would've been rolling on the floor, laughing its guts out! But hey, I didn't give it the satisfaction. As I sprinted, time seemed to slow down, like some crazy slow-motion scene. The clump was closing in, reaching out for my legs, but then, //**BAM!**// I kicked it into high gear like I'd tapped into some superhuman speed. My heart was pounding, veins pulsing with adrenaline, and suddenly, I was moving faster than I ever thought possible. It was like I had become both the Flash and Sonic rolled into one! But wait, the story doesn't end there! I came to an abrupt halt, sweat pouring down profusely, heart pounding like it was ready to explode. I thought I had shaken off the clump, but nope, it was still hot on my trail, relentless as ever. Somehow, it seemingly knew exactly where I was. So, I had to pull out the big guns. I did the unthinkable—I no-clipped right through the nearest apartment door. Thank the stars no one was inside, or things would've gotten mighty awkward, real fast, lmao. Now, I have no clue where that ravenous clump ended up, but one thing's for certain—it was left scratching its head in confusion. I mean, who can blame it? It witnessed me go from zero to hero in a split second, and then vanish into thin air like a freaking magician! I owe my life to those magical **ClipSkips**, let me tell you. Without them, I'd be worm food by now. Those shoes, they saved my damn life! So, yeah, I'm definitely sticking with these bad boys. Who knows what other crazy adventures and death-defying moments they'll lead me to next? [[&gt;]] //—AlexB_902, an adrenaline junkie, a **SpeedNoclipper**// [[/&gt;]] [[/div]] @@@@ [[/div]] ----- @@@@ @@@@ [[div class=&quot;borderblock2&quot;]] [[=]] [[size 175%]]**//Okay, I just love, love, __LOVE__ ClipSkips!//**[[/size]] [[size 135%]]**//It's all I can think about! But... how in the world can I snag a pair?//**[[/size]] [[/=]] ----- Well, well, well, are you ready to experience the thrill of a lifetime? Brace yourself, because I've got some electrifying news for you! **ClipSkips**—the ultimate adrenaline-pumping shoes that will have you soaring through the stratosphere—are out now, and they're all the rage! Picture this: you, donning a pair of **ClipSkips**, defying gravity with every step. The wind rushing through your hair as you effortlessly glide through the air, defying the laws of physics. It's the kind of exhilaration that will make your heart race faster than a cheetah on roller skates! But hold your horses, my friend! These bad boys are not for the faint of heart. **ClipSkips** are an exclusive privilege reserved only for the most daring daredevils out there—the **SpeedNoclippers**! That's right, if you want to get your hands (or should I say, feet) on these mind-blowing kicks, you've got to join our elite team. Now, I can already hear you wondering how you can become a part of this pulse-pounding crew. It's simple, really. Just imagine yourself soaring through //The Backrooms//, a labyrinth of hidden passages and secrets waiting to be uncovered. Feel the adrenaline pumping through your veins as you navigate through the unknown, bending reality to your will. It's a journey that will leave you breathless, craving for more! So, are you ready to take the plunge? Are you ready to unlock the secrets of the universe and experience thrills beyond your wildest dreams? Don't let these electrifying shoes slip through your fingers! Join the **SpeedNoclippers** today, and become part of a community that lives for the rush, the excitement, and the sheer joy of defying limits! [[=image button.jpg style=&quot;display: block; width: 30%; margin:auto;&quot;]] [[=]] Don't //wait// another second! Sign up __**NOW**__ and buckle up for a rollercoaster ride like no other! Remember, life is //too short// for ordinary kicks. [[/=]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[/div]] @@@@ @@@@ ----- @@@@ @@@@ [[=]] [[module rate]] [[/=]] @@@@ @@@@ ----- [[=]] [[collapsible show=&quot;One step, two step,...&quot; hide=&quot;Through the Backrooms with ClipSkips!&quot;]] //**&quot;No walls can stop me with my trusty ClipSkips on my feet!&quot;**// **~ Article written by __[[*user Anime_Roar]]__** [[=]] ++ __CREDIT GOES TO THESE AWESOME PEOPLE:__ **[[*user Kai4C]],** **[[*user MyrandFox]],** **[[*user BlueSignet]],** **[[*user LiminalDoctor]],** **[[*user TheGameOwl11]],** **[[*user YourWeirdPlant]],** **[[*user noah rabe]],** **[[*user Ericote]],** **[[*user centurys lute]],** **[[*user Super-Robot14]],** **[[*user BlockHead42]],** **[[*user r a t i f]],** **[[*user Iqloose]],** ++ FOR SKIMMING/CRITICIZING/SUPPORTING THIS OBJECT! ++++ __**FUTURE WORKS AWAIT! CHECK OUT MY OTHER WORK(S):**__ [[include :animeroar:pages]] [[/=]] [[/collapsible]] [[/=]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[http://backrooms-wiki.wikidot.com/object-91 |Object 91]]] | **Object 92** | [[[http://backrooms-wiki.wikidot.com/object-93 |Object 93]]] &gt;&gt; [[/=]] [[/div]] ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Converse &gt; **Author:** Kirsten &gt; **License:** CC BY-SA 2.0 &gt; **Source Link:** https://www.flickr.com/photos/94801434@N00/3845409899 &gt; **Additional notes:** This image has been cropped and edited ===== &gt; **Name:** button.jpg &gt; **Author:** Sémhur &gt; **License:** [[[https://creativecommons.org/licenses/by-sa/3.0/ |CC BY-SA 3.0]]] &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Button_Icon_White.svg ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7759319</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7759319</link>
				<description></description>
				<pubDate>Fri, 10 Apr 2026 02:44:13 +0000</pubDate>
				<wikidot:authorName>neptunium153</wikidot:authorName>				<wikidot:authorUserId>8086397</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-992">https://backrooms-wiki.wikidot.com/level-992</a><br /> <strong>Reason:</strong> AI usage<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/anime-roar" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8294543&amp;amp;size=small&amp;amp;timestamp=1775789052" alt="Anime_Roar" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8294543)" /></a><a href="http://www.wikidot.com/user:info/anime-roar" >Anime_Roar</a></span><br /> <strong>Date:</strong> 10 Apr 2026<br /> <strong>First Revision Date:</strong> 31 May 2025<br /> <strong>Tags:</strong> _cc _licensebox _title bittersweet field format-screw incorporeal level nostalgia wonder<br /> <strong>Rating:</strong> 30; +30/-0</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>===== [[include :backrooms-wiki:component:preview text=Don't cry because it's over. Smile because it happened. ]] ===== [[include :backrooms-wiki:theme:nostalgia-os]] [[module css]] @media screen and (prefers-reduced-motion: no-preference) { #page-title, #breadcrumbs, #page-content &gt; * { animation-name: fadeIn; animation-duration: 2.50s; animation-iteration-count: 1; animation-timing-function: ease-out; animation-fill-mode: backwards; } } @keyframes fadeIn { from { opacity: 0; transform: translate(0,30px); } to { opacity: 1; transform: translate(0,0); } } } [[/module]] [[module CSS]] :root { --fade-in-delay: 0.15s; --very-white-monochrome: 255, 255, 255; } #page-title { display: none; } .outerglow{ text-shadow: 0 0 1px rgb(255, 255, 255), 0 0 3px rgb(255, 255, 255), 0 0 5px rgb(255, 255, 255), 0 0 7px rgb(255, 255, 255), 0 0 13px rgb(255, 255, 255); } .invisibox { padding:1rem 1rem; margin:1rem 2; background:transparent; border-radius:0; box-shadow: 0px 0px 0px; box-sizing:border-box; width: 90%; margin:auto; text-shadow: 1px 1px 1px rgba(0,0,0,.25); } .invisibox2 { padding:1rem 1rem; margin:1rem 2; background:transparent; border-radius:0; box-shadow: 0px 0px 0px; box-sizing:border-box; width: 65%; margin:auto; text-align: center; text-shadow: 1px 1px 1px rgba(0,0,0,.25); } .lightblock { width: 80%; margin:auto; text-shadow: 1px 1px 1px rgba(0,0,0,.25); } .lightblock hr { background-color: rgb(var(--gray-monochrome)); } .darkblock { width: 75%; margin:auto; box-shadow: 0px 0px 35px rgba(20,20,20,1); text-shadow: 1px 1px 1px rgba(255,255,255,.50); } .darkblock2 { background: rgb(var(--black-monochrome)); color: rgb(var(--white-monochrome)); border-radius: 10px; padding: 5px 15px; width: 95%; margin:auto; text-shadow: 1px 1px 1px rgba(255,255,255,.50); } .fader { -webkit-mask-image: linear-gradient(black, transparent); mask-image: linear-gradient(black, transparent); } .scp-image-block { box-shadow: none; background: none; } :is(div.rate-box-with-credit-button div.page-rate-widget-box,div.page-rate-widget-box) :is(.rate-points,.rateup,.ratedown,.cancel) { text-shadow: 1px 1px 1px rgba(0,0,0,.25); } #extrac-div-1 { position: fixed; min-height: 100%; width: 100%; background: radial-gradient(ellipse, rgb(255, 255, 255, 0) 0%, rgb(255, 255, 255, 0.95) 85%); pointer-events: none; background-size: cover; background-position: center; } #extrac-div-3 { position: fixed; width: 100vw; height: 100vh; pointer-events: none; background-image: radial-gradient(circle, rgba(255,255,255,0) 0%, rgba(255, 255, 255, 1.95) 60%, rgba(255, 255, 255,1.95) 100%); opacity: 0.15; mix-blend-mode: color-dodge; background-repeat: no-repeat; background-size: cover; z-index: 30; } [[/module]] [[include :backrooms-wiki:component:ambiance audio=https://backrooms-wiki.wdfiles.com/local--files/level-992/667648__destructo20__sad-scene-background-music.mp3 |theme=nostalgia-os |norate=1 ]] [[div class=&quot;lightblock&quot;]] [[=]] [[size 700%]][[span class=&quot;material-icons&quot;]][[span style=&quot;text-shadow:1px 1px 1px, 0px 0px 5px;color:#464646;&quot;]]sentiment_satisfied_alt[[/span]][[/span]][[/size]] [[/=]] ----- {{We all found it once. Some by chance, some by need. And when it let us go, we wept—not because it ended, but because we knew nothing else //ever// would feel that real again. If you're reading this... you remember too. And that means //you// were there. You were //**home.**//}} [[/div]] @@@@ @@@@ @@@@ @@@@ ----- @@@@ @@@@ @@@@ [[div class=&quot;invisibox&quot;]] [[=]] You knew it. @@@@ @@@@ You knew it was real from the start. @@@@ @@@@ Everything about it was true. @@@@ @@@@ It's even better than [[[http://backrooms-wiki.wikidot.com/level-18| Memories]]]. @@@@ @@@@ And now, you know you're not alone. @@@@ @@@@ They saw it too. @@@@ @@@@ //All// of them. @@@@ @@@@ You take a deep breath, feeling the reality of it all. @@@@ @@@@ You close your eyes. @@@@ @@@@ [[size 150%]]//**.@@.@@.**//[[/size]] @@@@ @@@@ You remember it like it was yesterday... [[/=]] [[/div]] @@@@ [[=image lvl992-0sky.jpg style=&quot;display: block; width: 90%; margin:auto;&quot;]] @@@@ [[div class=&quot;invisibox&quot;]] [[=]] What was it, you recall asking? @@@@ @@@@ **Freedom.** @@@@ @@@@ That's what it was. Not an idea. Not a dream. A //feeling//—so vivid it lived in your lungs, your bones, your blood. @@@@ @@@@ The hills, the sky, the sun—every piece of that place whispered the same words, over and over: @@@@ @@@@ //You're free.// @@@@ @@@@ No more claustrophobic halls closing in on you. @@@@ @@@@ No more shadows swallowing your name. @@@@ @@@@ And in that stillness, a quiet question stirred in your chest: @@@@ @@@@ //How could something so real stay hidden for so long?// @@@@ @@@@ We all ask it, don't we? @@@@ @@@@ Before the Backrooms came to be. @@@@ @@@@ Before our joy became collateral. @@@@ @@@@ Before life became a storm of bills, taxes, student loans, mortgages, duties, and obligations. @@@@ @@@@ But nobody knows. @@@@ @@@@ ----- @@@@ @@@@ Some called it a mirage; others swore it was heaven misplaced. @@@@ @@@@ But the name-calling didn't matter. @@@@ @@@@ What mattered was what it did to //you.// @@@@ @@@@ You remember the way the hills breathed with you, each rise and dip moving like the chest of a slumbering world. @@@@ @@@@ There were no roads. @@@@ @@@@ Yet every direction felt like home. @@@@ @@@@ Each step was effortless, as though the land itself longed for your wandering. @@@@ @@@@ You can still feel the grass brushing against your fingertips—soft, forgiving, alive. @@@@ @@@@ There were no sounds but the hush of the breeze. And yet, it wasn't quiet. @@@@ @@@@ It was //full.// @@@@ @@@@ Full of something unsaid. The silence before a song, the hush of a cathedral touched by stained-glass light. @@@@ @@@@ And the sun... @@@@ @@@@ You never looked up to see it. @@@@ @@@@ You never had to. @@@@ @@@@ It lingered in your periphery, steady and warm, a motherly presence you trusted without ever needing to meet. @@@@ @@@@ And the sky wasn't just blue. @@@@ @@@@ It was //boundless.// @@@@ @@@@ No beginning. @@@@ @@@@ No end. @@@@ @@@@ The kind of blue you only see once when you're still small enough to believe in impossible things. @@@@ @@@@ And the clouds... @@@@ @@@@ They didn’t drift. @@@@ @@@@ They //danced.// Twisting like thoughts too ancient to name but too sacred to forget. @@@@ @@@@ You never thought about food, or sleep, or time. @@@@ @@@@ You were never tired. @@@@ @@@@ Never hungry. @@@@ @@@@ Never thirsty. @@@@ @@@@ Only at peace. @@@@ @@@@ With that first exhale after a lifetime spent holding your breath. @@@@ @@@@ There was no fear of tomorrow. No ache of yesterday. @@@@ @@@@ Only the joy of //now.// @@@@ @@@@ And somehow, without a single word, you understood. @@@@ @@@@ This place wasn't trying to keep you. @@@@ @@@@ It didn't need to. @@@@ @@@@ It simply //was.// @@@@ @@@@ And that was enough. @@@@ @@@@ It made you remember things you'd forgotten. @@@@ @@@@ Not in your mind, but in your soul. @@@@ @@@@ Running, just to run. @@@@ @@@@ Talking to stars when sleep wouldn't come. @@@@ @@@@ Laughing until you cried. @@@@ @@@@ Crying until you laughed. @@@@ @@@@ And for the first time in forever... neither scared you. @@@@ @@@@ The weight you always carried? Gone. @@@@ @@@@ You weren't alone. @@@@ @@@@ They were there too. @@@@ @@@@ Not beside you. @@@@ @@@@ Not seen. @@@@ @@@@ But felt. @@@@ @@@@ Strangers, maybe. @@@@ @@@@ Loved ones, perhaps. @@@@ @@@@ It didn't matter. @@@@ @@@@ You were all the same here. @@@@ @@@@ Drifting beneath the same sky. @@@@ @@@@ Bathed in the same light. @@@@ @@@@ And it didn't matter who you were or what'd broken you. @@@@ @@@@ Here... @@@@ @@@@ You were free. @@@@ @@@@ You remember thinking: @@@@ @@@@ This place doesn't need rules. @@@@ @@@@ Doesn't need purpose. @@@@ @@@@ Doesn't need anything. @@@@ @@@@ Because it //is// the purpose. @@@@ @@@@ It's what everything had been pointing to... @@@@ @@@@ Every pain. @@@@ @@@@ Every joy. @@@@ @@@@ Every fleeting heartbeat. @@@@ @@@@ The answer to a question you never knew you'd been asking. @@@@ @@@@ And so you just sat. @@@@ @@@@ And watched. @@@@ @@@@ And breathed. @@@@ @@@@ And it //should've// lasted forever... @@@@ @@@@ ----- @@@@ @@@@ And then you understand //**why**// tears are streaming down your face. //Not// from sadness, //not// from joy, but from the pure, raw recognition of something you've been searching for your //**entire**// life without even knowing it. @@@@ @@@@ //This// is what it means to be **whole.** @@@@ @@@@ //This// is what it means to be... @@@@ @@@@ Your eyes drift open. @@@@ @@@@ [[size 150%]]//**.@@.@@.**//[[/size]] @@@@ @@@@ It was just like it was yesterday, wasn't it? @@@@ @@@@ **Freedom...** @@@@ @@@@ It almost hurts to remember. @@@@ @@@@ You remember the way the wind used to catch your hair just right—how it would billow behind you as if you were some kind of hero in a world that hadn't yet learned how to bruise you. @@@@ @@@@ How your feet felt light, like even the earth beneath you was rooting for you, rising to meet your every step. @@@@ @@@@ There was no pressure to be anything. @@@@ @@@@ No masks to wear. @@@@ @@@@ No name to carry. @@@@ @@@@ Only the quiet promise that, for once, //you were enough.// @@@@ @@@@ And not in some empty, comforting lie—no, in the way the light filtered through the leaves, dappled and warm, that the world had sculpted that exact moment just for you. @@@@ @@@@ There was a tree—you can still see it if you close your eyes. @@@@ @@@@ Bent sideways from the wind, roots knotted like ancient hands. @@@@ @@@@ You sat beneath it, fingers tracing the bark, reading a language only your heart could understand. @@@@ @@@@ You didn't talk much back then. @@@@ @@@@ You didn't need to. @@@@ @@@@ The silence was loud enough. @@@@ @@@@ Loud with meaning. @@@@ @@@@ With peace. @@@@ @@@@ With //presence.// @@@@ @@@@ And that was everything. @@@@ @@@@ You wanted to stay. @@@@ @@@@ //God,// how you wanted to stay. @@@@ @@@@ It's like that last day of high school all over again, when the final bell rang and the air buzzed with laughter and hollow promises. None of you knew then that those carefree days were slipping through all your fingers like sand. @@@@ @@@@ The reality of it all crashes down, a burden so heavy it threatens to break you. @@@@ @@@@ It's just not fair. @@@@ @@@@ Life's not fair. @@@@ @@@@ Nothing's fair. @@@@ @@@@ You crumble, sobs wracking your body, tears you thought had long since dried up now flowing freely. @@@@ @@@@ With trembling hands, you reach into your pocket... @@@@ @@@@ There it is. @@@@ @@@@ That sole picture of the [[span class=&quot;outerglow&quot;]]//**Experience//.**[[/span]] @@@@ @@@@ The last remaining snapshot of your life before the Backrooms swallowed you whole. @@@@ @@@@ Before our joy became collateral. @@@@ @@@@ Before life became a storm of bills, taxes, student loans, mortgages, duties, and obligations. @@@@ @@@@ [[=image lvl992-0.jpg]] @@@@ Deep down, you know the truth... We all do. @@@@ @@@@ You'll never see it again. None of us will. @@@@ @@@@ But for one fleeting moment, we all got to remember what it felt like to be human. @@@@ @@@@ [[/=]] [[/div]] ----- @@@@ @@@@ [[=]] [[module rate]] [[/=]] @@@@ @@@@ ----- [[=]] [[collapsible show=&quot;Don't cry because it's over...&quot; hide=&quot;Smile because it happened.&quot;]] **~ Article written by __[[*user Anime_Roar]]__** ++ __CREDIT GOES TO THESE AWESOME PEOPLE:__ **[[*user DrAkimoto]],** **[[*user Red-eyes Dragoon]],** **[[*user InspectingCritters]],** **[[*user DivineAtlas]],** **[[*user XRaggiX]]** ++ FOR SKIMMING/CRITICIZING/SUPPORTING THIS LEVEL! ++++ __**FUTURE WORKS AWAIT! CHECK OUT MY OTHER WORK(S):**__ [[include :animeroar:pages]] [[/=]] [[/collapsible]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[http://backrooms-wiki.wikidot.com/level-991 |Level 991]]] | **Level 992** | [[[http://backrooms-wiki.wikidot.com/level-993 |Level 993]]] &gt;&gt; [[/=]] [[/div]] ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** 667648_destructo20_sad-scene-background-music.mp3 &gt; **Author:** Destructo20 &gt; **License:** [[[https://creativecommons.org/publicdomain/zero/1.0/ | CC0]]] &gt; **Source Link:** https://tinyurl.com/4wnxyskf &gt; **Additional Notes:** Edited by [[*user Anime_Roar]] ===== &gt; **Name:** lvl992-0sky.jpg &gt; **Author:** POS78 &gt; **License:** [[[https://creativecommons.org/licenses/by-sa/4.0/ |CC BY-SA 4.0]]] &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Clouds_and_blue_sky_in_Kashmar.jpg &gt; **Additional Notes:** Edited by [[*user Anime_Roar]] ===== &gt; **Name:** lvl992-0.jpg &gt; **Author:** Ian Burt &gt; **License:** [[[https://creativecommons.org/licenses/by/2.0/ |CC BY 2.0]]] &gt; **Source Link:** https://www.flickr.com/photos/oddsock/59290347 &gt; **Additional Notes:** Edited by [[*user Anime_Roar]] ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7759308</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7759308</link>
				<description></description>
				<pubDate>Fri, 10 Apr 2026 02:35:33 +0000</pubDate>
				<wikidot:authorName>neptunium153</wikidot:authorName>				<wikidot:authorUserId>8086397</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-psi">https://backrooms-wiki.wikidot.com/level-psi</a><br /> <strong>Reason:</strong> AI usage<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/anime-roar" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8294543&amp;amp;size=small&amp;amp;timestamp=1775788845" alt="Anime_Roar" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8294543)" /></a><a href="http://www.wikidot.com/user:info/anime-roar" >Anime_Roar</a></span><br /> <strong>Date:</strong> 10 Apr 2026<br /> <strong>First Revision Date:</strong> 01 Aug 2025<br /> <strong>Tags:</strong> dead-end despair2025 duel2025 horror interior level mystery tragedy unnumbered-level<br /> <strong>Rating:</strong> +44; +45/-1</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:blinding-lights]] [[include :backrooms-wiki:component:centered-title]] [[include :backrooms-wiki:component:hinc]] [[include component:preview |text=Maybe it's always been like this, wandering alone, caught between endless corridors that never say your name, but always know it. Maybe you can only ever be alone. Alone, with that ache twisting on itself, forever walking, forever forgetting, forever remembering that you never really left at all. ]] [[module css]] @media screen and (prefers-reduced-motion: no-preference) { #page-title, #breadcrumbs, #page-content &gt; * { animation-name: fadeIn; animation-duration: 7.50s; animation-iteration-count: 1; animation-timing-function: ease-out; animation-fill-mode: backwards; } } @keyframes fadeIn { from { opacity: 0; transform: translate(0,30px); } to { opacity: 1; transform: translate(0,0); } } :root { --header-title: &quot;THE BACKROOMS&quot;; --header-subtitle: &quot;You've been here before.&quot;; } #page-title { display: none; } html { -webkit-filter: grayscale(50%); filter: grayscale(50%); } .fader { -webkit-mask-image: linear-gradient(to top, black, transparent); mask-image: linear-gradient(to top, black, transparent); -webkit-mask-image: linear-gradient(to bottom, black, transparent); mask-image: linear-gradient(to bottom, black, transparent); } .fader2 { -webkit-mask-image: linear-gradient(to top, black, transparent); mask-image: linear-gradient(to top, black, transparent); } .subtitle { margin-top: -3rem; display: block; opacity: 0.6; font-family: var(--header-font); font-size: 115%; margin-bottom: 1.5rem; text-align: center; } #extrac-div-1 { position: fixed; min-height: 100%; width: 100%; background: radial-gradient(ellipse, rgb(0, 0, 0, 0) 0%, rgb(0, 0, 0, 0.30) 95%); pointer-events: none; background-size: cover; background-position: center; } .border-block { background-image: radial-gradient(circle, rgb(var(--dark-purple), 0.515) 50%, transparent 0); background-size: 0.25em 0.25em; background-repeat: repeat; background-attachment: fixed; width: 90%; margin:auto; border-radius: 5px; box-shadow: 0 0 1px #303070, 0 0 5px 1px #303070; } .darkblock { background-image: radial-gradient(circle, rgb(var(--dark-purple), 0.115) 50%, transparent 0); background-size: 0.15em 0.15em; background-repeat: repeat; background-attachment: fixed; background-color: rgb(var(--midnight)); color: rgb(var(--text-white-monochrome)); box-shadow: 0 0 1px #303070, 0 0 5px 1px #303070; } .darkblock2 { background-image: radial-gradient(circle, rgb(var(--dark-purple), 0.515) 50%, transparent 0); background-size: 0.25em 0.25em; background-repeat: repeat; background-attachment: fixed; background-color: rgb(var(--midnight)); color: rgb(var(--text-white-monochrome)); box-shadow: 0 0 1px #303070, 0 0 3px 2px #303070; padding: 0.01rem 1rem; width: 80%; margin:auto; } .midnight-block { background-color: rgb(var(--midnight)); color: rgb(var(--text-white-monochrome)); padding: 0.01rem 1rem; width: 90%; margin:auto; } [[/module]] [[=]] [[collapsible show=&quot;+ CONTENT WARNING:&quot; hide=&quot;- CONTENT WARNING:&quot;]] [[div class=&quot;lightblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#000000;&quot;]][[size 150%]]**Author Note:**[[/size]] This article contains themes of **mental deterioration, dissociation, depression, trauma, self-hatred, and self-harm.** Reader discretion is advised.[[/span]] [[/div]] [[/collapsible]] [[/=]] [[div style=&quot;max-height: 250rem; overflow: hidden; -webkit-mask-image: linear-gradient(to bottom, black, transparent); position: relative; &quot;]] [[div class=&quot;darkblock2&quot;]] @@@@ @@@@ [[div class=&quot;midnight-block&quot;]] [[=]] [[size 300%]][[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#A865B5;&quot;]]**Ψ**[[/span]][[/size]] [[/=]] [[/div]] @@@@ @@@@ ----- @@@@ @@@@ [[div class=&quot;midnight-block&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 5px;color:#FFFFFF;&quot;]]I told them not to look at it. I **told** them... //over and over.// But they always want to //see things for themselves.// Typical. Always touching the hot stove and then crying about the burn. They said **Ψ** was just a letter. Another classification, another symbol. They said I was //overreacting,// that I was //&quot;fixated.&quot;// But they didn't feel it—the split between the eyes when you //really// see it. Not //look.// **See.** It vibrates, doesn't it? It crawls in sideways, like a whisper you swallowed too fast. **Ψ** is the crack in the knowing. **Ψ** is the name for the things you forgot to unlearn. **Ψ** doesn't mean &quot;mind.&quot; **Ψ //is**// the mind. //Flayed.// I tried to explain it. I //screamed// it. But... the [[[http://backrooms-wiki.wikidot.com/the-m-e-g| M.E.G.]]] still called this a &quot;phenomenon.&quot; Idiots. All of them. Filing away godhood like a medical report. They don't get it. **I get it.** I've //always// gotten it. And sometimes, you think the only cure is clarity. And sometimes, the thoughts get too loud to whisper over. And sometimes... @@@@ [[/span]] [[/div]] @@@@ [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div style=&quot;max-height: 250rem; overflow: hidden; -webkit-mask-image: linear-gradient(to top, black, transparent); position: relative; &quot;]] [[div style=&quot;max-height: 250rem; overflow: hidden; -webkit-mask-image: linear-gradient(to bottom, black, transparent); position: relative; &quot;]] [[div class=&quot;border-block&quot;]] @@@@ @@@@ @@@@ [[div class=&quot;midnight-block&quot;]] [[div class=&quot;meta-title&quot;]] [[size 250%]][[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#A865B5;&quot;]]**Ψ**[[/span]][[/size]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#9E7BB5;&quot;]][[span class=&quot;subtitle&quot;]]//**&quot;Level Psi&quot;**//[[/span]][[/span]] [[/div]] ----- [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 5px;color:#FFFFFF;&quot;]][[size 125%]]//**.@@.@@.**//[[/size]][[/span]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 5px;color:#FFFFFF;&quot;]]And sometimes, you wander through hallways much too purple and much too bright—white rings etched into your vision, spaces where the world forgets to exist the way you remember it. The floor stops caring about gravity; you walk because that's the only logic left, lost somewhere between a sharp migraine and a slow leak of sanity. You twist, you curve, you bend, but there are no dead ends—a mercy, or a curse.[[/span]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 5px;color:#FFFFFF;&quot;]]You hear screams in your periphery; a suggestion of self screamed until the echoes go hoarse. Each step lodges something deeper in the skull: a pulsing ache, impossible to explain, impossible to ignore. But what //reason// is there to stop? Pain neither means guilt nor absolution here. The walls don't listen, and neither do you—//not anymore.//[[/span]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 5px;color:#FFFFFF;&quot;]]Maybe it's always been like this, wandering alone, caught between endless corridors that never say your name, but always know it. Maybe you can only ever be alone. Alone, with that ache twisting on itself, forever walking, forever forgetting, forever remembering that you never really left at all.[[/span]] [[=]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 5px;color:#FFFFFF;&quot;]][[size 200%]]//**.**//[[/size]][[/span]] [[/=]] @@@@ [[/div]] [[/div]] [[=]] [[div class=&quot;fader&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 5px;color:#FFFFFF;opacity: 0.05;&quot;]][[size 200%]]//**.**//[[/size]][[/span]] @@@@ @@@@ @@@@ [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 5px;color:#FFFFFF;opacity: 0.25;&quot;]][[size 200%]]//**.**//[[/size]][[/span]] [[/div]] [[/=]] [[/div]] @@@@ @@@@ @@@@ [[div style=&quot;max-height: 250rem; overflow: hidden; -webkit-mask-image: linear-gradient(to top, black, transparent); position: relative; &quot;]] @@@@ @@@@ [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]You forget how many steps it's been. You forget how to count them. You forget why you ever started. [[/div]] And sometimes, the purple burns. Not just the color—//you don't even like purple//—but the brightness of it, the wrongness of it. Like looking directly into the thought of a scream. And it //moves,// doesn't it? No, it's the hallway. The hallway //moves.// It //knows// your spine curves when you're tired. It bends like you; you bend like it. There's something breathing between the white lights. Or maybe it's just you, again, breathing too loud. Again. Too loud. //Always// too loud. //Everything// is loud now. //Everything// thinks in screaming. You can't tell if you're walking or falling, and the difference feels increasingly irrelevant. There's no door. There's never a door. Only turns and twists. Folds like a paper brain. //You fold too easily.//[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**My knees don't feel like mine anymore. They pulse.**//[[/span]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]One foot. Another. //A third?// You keep walking, even if you're not sure you still are. You forgot where your legs begin. You forgot if your legs belong to you anymore. The headache doesn't //pound//—that implies a rhythm. This is something else. More like the headache seeps, //spreads,// like ink through fabric. Almost like thoughts you didn't want, sinking into thoughts you didn't choose.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**I think I left part of myself behind four turns ago, and I don't miss it.**//[[/span]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]The walls breathe with you. Or you breathe with them. It doesn't matter anyway. You keep moving. You don't know why. It's not hope nor fear; rather, //compulsion.// There's a difference. You pause, or twitch. Hard to tell. Your fingers fumble for the [[[http://backrooms-wiki.wikidot.com/object-1| Almond Water]]] at your side. That's what it is. Lifeline, they all called it. You unscrew the cap with shaking hands and raise it as ritual. You don't remember where you found this bottle—maybe back at the [[[http://backrooms-wiki.wikidot.com/level-4| Abandoned Office]]], maybe you stole it—but it was full then. It //must// still be full. You tell yourself that. You tip it back. Something touches your tongue. Or doesn't. You swallow anyway. You always swallow anyway. It's supposed to help. It's supposed to stop the spinning, the purple, the pulsing. The parts of you that feel like they're thinking without you. You close your eyes and wait for it to kick in. For the silence. For the stillness. ...You forgot what it tastes like. You forgot if it ever had a taste. You forgot if you already drank it. Maybe you drank it yesterday. Maybe you drank it four turns ago. Maybe you just forgot how to feel it go down. But it worked. It //must've// worked. That's why everything still hurts //exactly// the same. And the lights above—too bright, too circular, like halos for a god that forgot how to die. They never flicker. That's the part that hurts. The consistency. The mockery of stability. The world doesn't strobe, doesn't warn you. It just... is. And //maybe// that's worse.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**I miss blinking... I think.**//[[/span]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]You scrape your hand against the wall, just to feel. Yet, all it gives you is more purple; no texture or comfort, only color and reflection. And the migraine behind your eyes screams that you deserve it. You //try// to stop walking, //but// your feet keep going. You //try// to turn around, //but// you only loop. You //try// to scream, //but// the hallway has already done so—louder, longer.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**There's something inside me that doesn't want to be alone, and now it doesn't know when to shut up.**//[[/span]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]There's no up. There's no down. Just forward, purple, thought. And thoughts rot here. //Just like you.//[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**If I just let go a little more, maybe I can hear what I really think.**//[[/span]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]The migraine becomes memory, and the memory becomes someone else's. You don't remember the last time your mind was quiet... or if it ever was. Maybe it never worked right. Maybe the hallway's just showing you the truth.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**I think I remember being made fun of... I think I remember laughing with them.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**You only say sorry when you're caught.**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]Laughter's a hollow thing here; it echoes as a cough. You smile and your jaw aches. You cry and your chest doesn't rise. You start to forget how expressions work. You start to forget why they mattered.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**No one's watching... except you.**// //**And even you don't like what you see.**//[[/span]] [[/&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**Why did I say that back then?**// @@@@ //**Why do I keep saying that?**//[[/span]] @@@@ @@@@ [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]The purple keeps curving. You keep hurting. That's the deal, isn't it? You walk. You hurt. You think. You suffer. Repeat until... [[size 125%]]//**.@@.@@.**//[[/size]][[/span]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]//...until?//[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**I was a mistake, but I tried to be a good one.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**They were right not to pick you.**// //**They were right not to stay.**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]You press your forehead to the wall. The wall presses back. Not with force—just presence. Like it knows where you are. Like it's always known. Like it's been waiting.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**Do you remember the way the teacher looked at you when you stuttered? I do.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**If you're the problem, then everything else makes sense.**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]The pain becomes familiar at this point. You name it. Not out loud, of course. Names are dangerous, and there are already too many things in here with power.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**You didn't mean it like that, but that doesn't matter now.**// //**You took something beautiful and made it bleed.**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]The ceiling lowers, or maybe you grow taller. No, you're shrinking, or the hallway's remembering you too fondly. That happens... //sometimes.// Doesn't it?[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**I wonder if I was ever real, or just a story someone else told themselves to cope, too.**//[[/span]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]You try to stop thinking. It doesn't work. The hallway loves when you think. It feeds on thinking. It twists thinking. Every new realization you have is another corridor. Every suppressed emotion becomes a bend.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**I should've apologized sooner. I should've screamed louder.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**You can't keep blaming the world.**// //**You were always the common factor.**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]Everything starts to go soft. Not in comfort, however—in clarity, as if your brain is butter under a heatlamp. You can still feel it melt.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**I hurt myself a little. You know—to feel something that didn't lie.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**You were given chances.**// //**And yet, you wasted them.**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]There's no air here. Not really. You breathe because your lungs remember how. That's all.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**They said they loved me.**// //**I said I believed them.**// //**We both lied.**// [[size 125%]]//**.@@.@@.**//[[/size]][[/span]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**This is why they all left.**//[[/span]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]The hallways don't even echo anymore. You've been alone too long for sound to make sense. Maybe you never had a voice, or maybe you left it with the rest of yourself. But... //maybe// it's better that way.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**I wish I hadn't said what I said, but I meant it.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**Every time you say you'll try harder, someone else has to pay for it.**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]Your thoughts keep circling. You don't stop them. You let them rot in you. You let them curl into themselves like dying spiders.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**You only get so many second chances...**// //**And I used all of mine on people who left anyway.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**You made it worse.**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]Your mouth is dry. You don't remember thirst. You don't remember much, actually. Just enough to stay dangerous. Just enough to keep hurting.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**Every time I remember their voice, I get sick. I think that means I still care.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**But you're not meant to be remembered...**// //**You're meant to be endured.**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]The hallway curves again. This time it feels like guilt. You //hate// guilt.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**I didn't stop it.**// //**I watched.**// //**I let it happen.**// //**And then I cried like the victim.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**But you liked the pain.**// //**You liked how it excused you.**// //**Did you not?**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]There's a flash. Not of light. //Of memory.// Too fast to hold, but enough to burn.[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**They screamed my name.**// //**I looked away.**// //**I still don't know if they lived.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**This is what you wanted, no?**// //**This is what silence sounds like.**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]Everything gets quieter. Which is worse... Quiet makes space for thinking. You're back in your skull again—just you. And the rot. And the purple. //Always the purple.//[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**They said I changed, but I was always like this.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**How could they see through the difference?**//[[/span]] [[/&gt;]] @@@@ [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**...They just stopped forgiving me for it.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**You only exist because someone else tolerated you.**// //**You talk too much.**// //**You never say anything.**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]You wonder if you're walking anymore, or if you ever even were. You wonder if you exist, or if this is the thought that finally snapped. You wonder if you're [[[http://backrooms-wiki.wikidot.com/the-grave| dead]]]. You wonder if this is [[[http://backrooms-wiki.wikidot.com/level-666| the consequence]]]. You wonder— No. No, //don't.// //Not again.//[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF;&quot;]]//**If I stop walking, maybe the guilt will catch up.**// //**Maybe I'll finally deserve it.**//[[/span]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]And that's the worst part. You need the hallway now. It's the only thing that bends just enough to fit perfectly around you. You don't want to leave. //You don't deserve to.//[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(0.325px);&quot;]]//**They told me to seek help.**// //**I laughed.**// //**I didn't know how to cry yet.**//[[/span]] @@@@ [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.05px);&quot;]]//**Stop pretending.**// //**You know you like the attention pain gives you.**// //**You begged for this.**//[[/span]] [[/&gt;]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]You keep walking. The lights burn into your vision. The purple stretches into forever. And for a moment— //Just... for a moment—// You think you've reached the end. But... there's no end. Just another turn. Another thought you didn't want. //Another version of you that lied better.//[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(0.475px);&quot;]]//**I think I've passed this spot before...**// //**I was worse then...**//[[/span]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]You blink—maybe. You breathe—barely You exist—unfortunately. //And the hallway still curves, like it's laughing.//[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(0.535px);&quot;]]//**I want to stop walking...**// //**What's there left to do?**//[[/span]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]You reach out to steady yourself. The wall is warm. It shouldn't be. It beats. A heart? //Like yours?//[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(0.75px);&quot;]]//**I think it's learning from me...**//[[/span]] [[/div]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 15px;color:#97978F;&quot;]]You let your hand fall. It follows. You don't look back. You know what's there. You've always known. And it never stops thinking. //Just like you.//[[/span]] @@@@ @@@@ [[div class=&quot;darkblock&quot;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.15px);&quot;]]//**Please don't leave me here forever...**//[[/span]] [[/div]] @@@@ [[module ListUsers users=&quot;.&quot;]] [[&gt;]] [[span style=&quot;text-shadow:0px 0px 0px, 0px 0px 30px;color:#FFFFFF; filter: blur(1.5px);opacity: 0.375;&quot;]]//**— %%title%%**//[[/span]] [[/&gt;]] [[/module]] [[div style=&quot;max-height: 250rem; overflow: hidden; -webkit-mask-image: linear-gradient(to top, black, transparent); position: relative; &quot;]] [[div style=&quot;max-height: 250rem; overflow: hidden; -webkit-mask-image: linear-gradient(to bottom, black, transparent); position: relative; &quot;]] @@@@ @@@@ @@@@ [[=image lvlpsi-0.jpg style=&quot;display: block; width: 35%; margin:auto;border: solid 3.5px rgb(191, 64, 191);box-shadow: 0 0px 150px rgb(191, 64, 191);filter: blur(3px);&quot;]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ ----- @@@@ @@@@ [[=]] [[module rate]] [[collapsible show=&quot;It ends where it always does...&quot; hide=&quot;...With another step.&quot;]] **~ Article written by __[[*user Anime_Roar]]__** ##97978F|**And also for Duelcon (Team Despair)!**## ++ __CREDIT GOES TO THESE AWESOME PEOPLE:__ **[[*user CamaradeAlbabar]],** **[[*user BlueSignet]],** **[[*user DrAkimoto]],** **[[*user DivineAtlas]],** **[[*user SquibbleZombie]]** ++ FOR SKIMMING/CRITICIZING/SUPPORTING THIS LEVEL! ++++ __**FUTURE WORKS AWAIT! CHECK OUT MY OTHER WORK(S):**__ [[include :animeroar:pages]] [[/=]] [[/collapsible]] ----- [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** lvlpsi-0.jpg &gt; **Author:** Darklanlan &gt; **License:** [[[https://creativecommons.org/licenses/by/4.0/ |CC BY 4.0]]] &gt; **Source Link:** https://commons.wikimedia.org/wiki/File:Emergency_light_at_hallway_in_building.jpg &gt; **Additional Notes:** Edited by [[*user Anime_Roar]] ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7620226</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7620226</link>
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				<pubDate>Fri, 13 Mar 2026 09:12:44 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/entity-115">https://backrooms-wiki.wikidot.com/entity-115</a><br /> <strong>Reason:</strong> Deletion Threshold + Author Request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/paint-palette" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=5111742&amp;amp;size=small&amp;amp;timestamp=1773393164" alt="Paint Palette" style="background-image:url(https://www.wikidot.com/userkarma.php?u=5111742)" /></a><a href="http://www.wikidot.com/user:info/paint-palette" >Paint Palette</a></span><br /> <strong>First Revision Date:</strong> 08 Aug 2023<br /> <strong>Tags:</strong> _cc _licensebox _metatag _title entity object-like sapient<br /> <strong>Rating:</strong> -3; +19/-22</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[&gt;]] [[module Rate]] [[/&gt;]] [[include :backrooms-sandbox-2:theme:undying-commonwealth]] [[include component:image-block name=Plasma_Boy.png|caption=A digital sketch of Operative Pratt Grimm, who provided some minor commentary on this article. ]] [[include :backrooms-wiki:component:iets |danger=2 |intelligence=B ]] **Entity Number:** 115 **Habitat(s):** Levels 184, 321, 11, and potentially others. + **Description:** **Entity 115**, also known as the Artikeli /&quot;The Article People&quot; or “Created Ones”, are an intelligent, anthropomorphic entity species, often nicknamed &quot;Junkers&quot; by human people. They take the outward appearance of everyday man-made objects, with cartoonish limbs and facial features. Possessing both a sizable population and cognitive capacities rivaling mankind’s, they are one of the only species known to have established an independent, non-human civilization within the Backrooms. Created Ones predominantly inhabit towns and cities within [[[trimmed:level-321]]] (which they call &quot;the lands of art&quot;) and [[[Level 184]]], with much smaller colonies noted on other levels. However, they appear to originate from [[[Level 94]]], known to them as “the lands of falsehood”. The Artikeli claim to be descendants of the souls of humans and faeries[[footnote]]Yep, you read that right – faeries. Fae folk, fairy people, whatever you wanna call ‘em. Lots of loonies in the Regency like to claim “faerie descent”… think it makes them special. -- Operative Pratt Grimm[[/footnote]] whose bodies were consumed by [[[Entity 33|its ruler]]]. However, the exact details of their species’ inception are unclear, and remain shrouded in myth and legend. While generally peaceful and polite, the Artikeli have a superstitious and insular culture, and tend to view outsiders with distrust. Nevertheless, their relations with mankind have steadily improved with half a century of various diplomatic efforts. Many communities today welcome human visitors, and some even contain significant resident human populations. Wanderers interacting with the Artikeli are strongly advised to respect their beliefs and practices, in order to maintain their tenuous positive impression of modern society. + **Biology:** Instances of entity 115 are generally about 4-5 feet (120-150cm) tall, varying wildly in weight between 40 and 140 pounds (18-64kg). They are quick on their feet, and possess the same strength as typical human beings. Their eyes are large, big black, shiny circles, and their mouths are usually a cartoonish line when closed. Their bodies usually resemble man-made objects of some kind, consisting of anything from playing cards to lightbulbs to medieval swords. Their limbs are black, with simple semicircular feet, and hands of five fingers which resemble black ellipsoids when balled into closed fists, but resemble human hands when open. Artikeli may occasionally grow hair -- the trait is genetically possible, though rare, and women are known to sport stereotypically large cartoon eyelashes. Offspring of the Created Ones exhibit characteristics of both the mother and father, meaning they reproduce sexually. How this happens is still unclear. + **Behavior:** With human-level intellect and complex societal structures, the Created Ones have developed an advanced civilization bearing distinct socio-behavioral features. Their unique religion, known as Pietism, is conservative and monotheistic, with strong emphases on tradition, family, honor, and morality. Additionally, their culture is heavily superstitious, and their social psyche has been strongly shaped by historic myths as well as urban legend. This has resulted in communities of a rather insular and exclusive nature -– Artikeli tend to remain within the stable social confines of their families and immediate communities, and almost never leave to associate with outsiders. As a whole, Artikeli society has historically expressed distrust of outside influences, and particular suspicion toward large organizations of other intelligent species. Fortunately, this characteristic disdain for external organizations has been on a decline in recent years. Over years of interaction and trade, the species’ cultural sentiment toward mankind has warmed considerably. Many features of modern human society have made their way into Artikeli culture, and individuals have become much more open to social contact and relations with human beings. In inter-species engagements, individuals tend to be polite and reserved, while also exhibiting noticeable curiosity toward differences in culture. In spite of these inroads, many circles continue to retain mistrustful or condescending attitudes toward human society. This is evident, for example, in the common use of the derogatory term “Lankies” to refer to humans, and the lingering stereotype of humans as “bandits and raiders”. [[footnote]]A comparable human analogue would be European stereotypes toward the Romani people, historically known as “gypsies”. It is important to note that – while terms such as “Lanky” or “Junker” may be somewhat derogatory – they are generally used in a frivolous and non-malicious manner, and certainly do not constitute racial slurs.[[/footnote]] Interestingly, human circles within Artikeli society appear to have developed their own stereotypes in response. Use of the term “Junkers” to refer to Created Ones has become popular in recent years. In its extant form, Artikeli civilization is concentrated within two key nation-states. The unique characteristics of each one are further described below. + **Societies/States:** ++ **The Regent Commonwealth of Artland:** [[[trimmed:level-321]]] -- &gt; Ah, the Regency. Home of nobility, culture, extravagance, honor… and of course, the traditionalist quacks who still hope this country will ever really become a monarchy. &gt; &gt; -- Operative Pratt Grimm @@@@ @@@@ [[include component:image-block name=flag.png|caption=A recreation of the flag of the Regency, displaying the Broken Sun and Moon in its seal. ]] The Regent Commonwealth of Artland is the heart of Artikeli civilization. With a land area of approximately 4 million km^^2^^ (1.5 million square miles) within [[[trimmed:level-321]]] (known to the Artikeli as “the lands of Art”), it houses the vast majority of Created Ones live here, with a population of approximately around six million of them. Towns and cities are dotted across the level’s various floors, though they are primarily concentrated around Jarlford, its densely-populated capital. It's citizens generally prefer to refer to the Regent Commonweath as the Commonwealth, but for the sake of professionalism, it will be called the Regency in this article. The Regency possesses significant linguistic diversity. Created Ones in the state are known to speak all manner of languages, including Norwegian, Japanese, Chinese, Korean, Greek, Romani, French, and even Latin. However, English remains the //lingua franca// – and even more so in recent decades, as exposure to the M.E.G. and other human influences continues to drive homogenization and centralization in the state. Culturally, citizens of the Regency tend to be more tightly knit and insular than their counterparts in the Artland colonies (though just as family-oriented). Social structure tends to be traditionally patriarchal, and members are usually expected to abide by rigid societal norms and roles. Though this may appear oppressive by modern standards, most Created Ones express contentment with their way of life, finding comfort in the familiar orders and routines of their daily lives. In spite of the social order, however, traditional legends of the Regency are fantastical and grandiose, speaking of amazing explorers and valiant warriors in the Artikeli’s past. Built on the culture’s rich mythic history and religious iconography, the state possesses an artistic scene which continues to flourish today. Visual, musical, literary, and dramatic arts are valued highly in Artikeli culture, and regional communities each boast unique artistic circles with distinctive styles. Artists by profession are known to be especially superstitious – often to an absurd degree, even according to Artikeli standards. For example, many Artikeli artists claim to have faerie ancestry, with very little basis. In spite of such idiosyncrasies, artists are recognized in the quasi-religious annual holiday often known as &quot;The Half Full Festival&quot;. Celebrated on March 22nd, the holiday aims to uphold both social harmony and virtue as pillars of Artikeli society and heritage. Through feasting and artistic showcases, it honors the Regency’s rich religious and cultural background, as well as its contingent artistic innovations. The holiday is celebrated not only in the Regency, but also in other Artikeli colonies – as are a majority of its various festivals. Moreover, as its name suggests, the Regency is a constitutional elective monarchy, governed by a council with an elected king who serves a five year term in the absence of true royalty, the current ruler is King Roderic Oldenburg. According to Artikeli legend, the state was founded by an individual known as Hargan of Germania, alongside the conception of the Artikeli people, following a climactic battle against the [[[Entity 33|Evil King]]] of [[[Level 94]]], traditionally known as “the land of falsehood”. Hargan is said to have uttered a prophecy, preserved within Pietist texts, predicting the birth of a young man and young woman in the far future, known as the Broken Sun and Broken Moon. The prophecy claims that the pair will save the Regency from almost certain destruction in its darkest times, and be crowned its rightful royal family. The founding legend of the Regency is celebrated annually in another festival -- the Festival of The Broken Sun and The Broken Moon. Lasting from June 22nd to June 29th, the week-long holiday is known for its lavish celebrations, replete with religious services, family reunions, gift-giving, spontaneous dance parties, and copious quantities of alcohol consumed. This is widely regarded as the most rowdy time of the year, infamous for its large crowds throughout the capital halls and even non-Artikeli tourists visiting the Regency. Notably, there is a myth among humans that have only heard of Level 321 claiming it allows Artikeli to survive indefinitely without eating or drinking and that that is why exile is viewed as tantamount to death by the population. In truth, the citizenry simply live as long as they do here because the risk of infections is lower within an indoor level and they maintain the cleanliness of the parts of the level within their borders, helping to lower the risk much further, in addition to weakening the need for food within their borders even further than the level alone would, letting them live much longer on average and store much more food more quickly. However, it is accepted by most citizens that the quasi-historical figure, Hargan of Germania, still lives in a remote region of the nation. Government officials are often noted to send him letters, as he is alleged to be willing to answer them. However, the Regency refuses to disclose his direct location, as he allegedly desires to never be sought out directly, and is said to only come to Jarlford when he pleases, which makes this famous myth so easy to fall for for humans and citizens of the next state covered in this article. ++ **Dominion of New Artland:** [[[Level 184]]] -- &gt; This is where I grew up. The Dominion is somehow both the most and the //least// modern branch of Artikeli society. It's like what the Meg calls “Australia” in their world. A couple hundred years ago, some colonial government prick found this backwater farm-world, and thought it would be the perfect for the Regency to send its criminals and pesky political dissidents... mainly those who want to just accept the title of republic. Throw in a truckload of Purist missionaries into the mix, and lo and behold – up comes the Dominion from the soggy dirt. When my human friend Jack visited, he made a remark that basically sums the place up: &gt; &gt; “It’s like one of those ugly, happy little farming towns in Ohio.” &gt; &gt; No place like home, I guess. &gt; &gt; – Operative Pratt Grimm The Dominion of New Artland is a large series of.colonies of the Regency in [[[Level 184]]]. Around 12,800 Created Ones live in New Artland's capital, New Sodbury. The rural towns and villages house an additional registered 12,000 citizens, however many colonists have been said to go off and start their own towns and registering them with the Dominion government over the decades, giving the Dominion a total population population of around 200,000. In contrast to the semi-urbanized and indoor Regency, the Dominion is characterized by its rugged agrarian culture. Without the protective semi-invulnerability offered by Level 321, the colony historically suffered child mortality rates due to disease and starvation from its founding in 1600 until the early 1900s. These were alleviated, first by the introduction of the potato as a staple crop, and then by the rapid progression of industry, education, and technology in the modern era -– owing in large part to human trade and influence. Accordingly, humans are generally more welcome in the Dominion than in the Regency heartland, with human inhabitants making up an estimated 13% of the population. Despite leaps in its standard of living, infrastructural issues continue to plague New Artland, with its plumbing system and electric grid being only semi-functional. Socially, the Dominion more closely resembles modern Western human society, with a much higher degree of expressive freedom, social flux, and cultural diversity than the Regency. This is likely the result of their colonial background. As a combination of haggard religious Purists and skilled peasant craftsmen, early settlers likely cultivated the adaptability, hardiness, and stoic discipline which persist as key cultural values in New Artland today. In spite of its sociocultural advances, the political climate of New Artland is significantly less stable than the Regency’s. From the Dominion’s inception, there has been continuous strife between culturally conservative Purist circles and more liberal communities desiring freedom from the vestiges of the Regency’s social order. Following disastrous attempts at self-governance, with years of civil rebellion and bloodshed, an uneasy but successful social contract was established in 1876, with the colony looking to the Regency as a neutral arbiter for governance. This has cultivated a strong sense of political and societal loyalty to the Regency within the Dominion today, in spite of their significant sociocultural differences. + **Discovery:** While the Artikeli have been recognized for many years, formal M.E.G. contact with their civilization was established in 2015, with the help of an M.E.G. operative of their species, Pratt Grimm. Along with his partner, Operative Jack Forrest, Grimm returned to his hometown in [[[Level 184]]], followed by a trip to the capital of the Dominion, New Sodbury. Full documentation of the expedition is available on the [[[the-m-e-g|M.E.G. archive]]], and is strongly recommended as a resource for individuals seeking to integrate into Artikeli society. While passing through Grimm's hometown, the operatives also encountered his childhood friend, Mr. Fred Mann, and managed to secure an interview, providing valuable insight on Artkeli life and culture in Level 184. + **Interview:** [[div class=&quot;blockquote&quot;]] **Location:** Dominion of New Artland (Level 184) **Personnel:** Operative Jack Forrest, Operative Pratt Grimm **Description:** In collecting data for this article, operatives Grimm and Forrest visited Grimm’s hometown in New Artland. The following is a transcript of an interview with Grimm’s childhood friend, Fred Mann. ----- +++ &lt;Begin Log&gt; **Jack:** This is… quite something. [[div class=&quot;lightblock&quot;]] {{The camera pans around a sea of grain, the golden fields rippling gently in the mid-day breeze. In the distance, a tractor whirrs along, the sound of its merry sputtering echoing out across the plains.}} [[/div]] **Pratt:** Told you it was primitive. **Jack:** It’s certainly… rustic. I’ve never seen so much wheat in my life! **Pratt:** And I never thought I’d be back here. Not so soon, anyway. [[div class=&quot;lightblock&quot;]] {{The pair close in on a figure leaning against a fence. As they draw nearer, the Created One’s short, oblong figure comes into focus as a playing card. He is clothed in a set of blue farming overalls caked in fresh earth. The brilliant, vermillion hue of the ace of spades symbol stands out on the upper left corner of his rectangular face.}} [[/div]] **Jack:** Hey Pratt? Anything I should know before I interact with your uh… **Pratt:** My people? Yeah – don’t be a jackass. Simple as that. [[div class=&quot;lightblock&quot;]] {{Upon their approach, the Artikeli’s eyes widen in astonishment.}} [[/div]] **Pratt:** Hey, Fred. **Fred:** //Oh//… hey Pratt. //(A long pause.)// Uh... long time no see? **Jack:** I assume this was the friend you were telling me about? **Pratt:** Yep. Fred, this is Jack. **Fred:** Uhhhh… hi...? **Jack:** Nice to meet you! [[div class=&quot;lightblock&quot;]] {{Jack extends a hand.}} {{Fred eyes him warily for a few moments, before reaching his own hand forward to shake.}} [[/div]] **Jack:** Alright, so to explain – your friend Pratt and I are working with a human organization called the Major Explorer Group (M.E.G. for short). **Fred:** Uh… yeah. Pratt did tell us he was going to join you guys… just before he left. **Jack:** We were just stopping by to document a bit about your society. Could you spare a moment for an interview? Hope you’re not too busy with your farm work and all… **Fred:** Gosh, well I… I suppose I can’t refuse, now, can I? You’ve come all the way down here. **Pratt:** Thanks, Fred. My pal here’s the one who’s nuts about this place for some reason, so I’ll let him take over for now. We can catch up after if you like. [[div class=&quot;lightblock&quot;]] {{Jack trades the camera into Pratt’s hands, and steps forward eagerly with his notepad.}} [[/div]] **Jack:** Alright, so Mr. Fred… **Fred:** Mann. M-A-N-N. **Jack:** Mmhmm. Alright, well, obviously, we know a bit about this place from Pratt already, but it’s been a while since he’s been here. What's changed since Pratt left the Dominion? **Fred:** Not much. After he left, people were kind of worried that he was… //dead//, to put it bluntly. It’s still… a bit of a shock to see him here. Don’t misunderstand me, I'm glad he’s alive and well, but I'm also… concerned. [[div class=&quot;lightblock&quot;]] {{Fred turns toward Pratt.}} [[/div]] **Fred:** What //exactly// was it that got into you anyway? What made you go all the way out there to be with the Lankies? [[div class=&quot;lightblock&quot;]] {{Pratt shrugs indifferently.}} [[/div]] **Pratt:** I wanted something new. Just to go and see and do new things. Plus, I don't exactly have the right attitude to sell my dad's farm tools to normal people. My brothers are way more social and suited for the job. **Jack:** Well, there's your answer. Next question: is there anything the M.E.G. should know about New Sodbury? **Fred:** I’m uh… not very sure… how to answer that? It depends on what it is that you lot want from us, really… [[div class=&quot;lightblock&quot;]] {{As he ponders the question, a sudden frown comes upon Fred’s face, and he places his hands on his hips. His eyes narrow in suspicion.}} [[/div]] **Fred:** Now hold on… you’re not here to //spy// on us, are you? We’ve had our fair share of bandit Lankies mooching off of our stuff since New Sod started opening the gates. **Jack:** What? Oh of course not- **Fred:** You know, this is all a bit fishy if you ask me… Pratt coming back here all of a sudden, outta nowhere- **Pratt:** //(In annoyance)// Oh, don’t be an //idiot//, Fred. What’s there even to rob in this old cesspool? **Fred:** How should I know? Grain ain’t cheap- **Pratt:** If we wanted that, we’d have gone straight to the Regency snobs. They’re the ones who hoard it… since they literally //don’t need to eat//. **Fred:** Heh, well… you’re damned right about that. [[div class=&quot;lightblock&quot;]] {{Fred nods in approval at the jab towards the Dominion’s rulers. He relaxes considerably.}} [[/div]] **Jack:** Sorry, you mentioned something about the city ‘opening the gates’? Could you tell us more about that? **Fred:** Oh, yeah. It was a pretty big policy change not long ago… Lankies like you have been welcome in the country for a long time now, but it’s only recently that the city’s been opening up to let humans stay as residents. **Jack:** That’s interesting. How do you find the change? **Fred:** It’s pretty controversial, if you ask me. Isn’t the best for the crime rate… lots of unsavory folks are taking the chance to flood in. **Jack:** Really? //(Amused)// Surely we ‘Lankies’ aren’t //that// bad? **Fred:** If you’re wondering, my aunt Kathy was actually mugged by a couple of you humans just last Tuesday. **Jack:** … Oh. **Fred:** One of ‘em had a knife. Stuck her in the shoulder like this – //(he gestures, quite vigorously)// – and snatched her wallet right out of her hand. [[div class=&quot;lightblock&quot;]] {{There is a hint of bitterness in Fred’s tone. Jack grimaces, fixing his eyes downward upon his notepad rather deliberately.}} {{A somewhat awkward silence follows, lasting about half a minute.}} [[/div]] **Pratt:** That certainly sounds rough. Is she alright, Fred? **Fred:** Well, she… won’t be out of the hospital for another week, I suppose. [[div class=&quot;lightblock&quot;]] {{He folds his arms, leaning back against the fence.}} [[/div]] **Jack:** I’m… sorry to hear that. **Fred:** It’s fine. Not like you did it. And really, others have had it worse. [[div class=&quot;lightblock&quot;]] {{Another pause.}} {{Somewhere high above, a lone passing cloud drifts across the sky. Its shadow meanders slowly across the fields.}} [[/div]] **Fred:** It’s pretty obvious to us that it’s unfair to judge people based on where they come from. And when it comes to humans, you ‘Meg’ lot are certainly decent enough, as far as I’ve heard. But even then… [[div class=&quot;lightblock&quot;]] {{Fred pauses, gazing upward.}} {{The cloud passes directly overhead, blanketing the trio in a patch of shade for a moment.}} [[/div]] **Fred:** … even then, there’s a reason why it’s not easy for us to trust you Lankies. There’s always a couple bad eggs in the bunch. [[div class=&quot;lightblock&quot;]] {{The cloud passes, and the rays of sunlight return, illuminating the rippling golden landscape.}} [[/div]] **Fred:** So yeah, that’s why we’re a little worried about the whole “opening up” thing. Not much we can do about it though… the Regency’s governor-general insisted on it. [[div class=&quot;lightblock&quot;]] {{The expression on Fred’s face lightens considerably.}} [[/div]] **Fred:** At least business is boomin’. For all our gripes you Lankies really have a way with machines… crop yields have doubled in some parts thanks to your new-fangled gear. **Jack:** //(Nods approvingly)// We’ve had a look around on our way here. Your farms are quite a sight… especially for people used to the indoors, like me. **Fred:** My turn to ask a question, then. Pratt here obviously thinks we’re a backwater dump... but what do you lot think of the Dominion? **Jack:** It's doing great, from what I can tell! I was just telling Pratt on the way here… it's like one of those ugly, happy little farming towns in Ohio- **Pratt:** //(In horror)// JACK! I told you //not// to say that! [[div class=&quot;lightblock&quot;]] {{It takes a moment for Jack to notice his mistake. His eyes widen.}} [[/div]] **Jack:** Oh, dude, I'm sorry, I didn’t mean- **Pratt:** You had //one// job, Jack! You could have said //anything// but that, and you said it out loud! What the hell were you thinking- **Fred:** //(Blankly)// What’s an ‘Ohio’? [[div class=&quot;lightblock&quot;]] {{Jack and Pratt pause abruptly in their bickering.}} [[/div]] **Pratt:** Well… it isn’t very flattering, obviously. **Fred:** Eh, it’s alright Pratt, I know he didn't mean it like that. **Jack:** Yeah, I’m sorry, man, I- **Fred:** Relax, it happens. //(He shrugs.)// We all let our manners slip sometimes. What were you going to ask me next? **Jack:** Uhh… right. //(Jack ruffles through his notepad.)// This is… probably the last question… do you think the M.E.G. would be allowed to recruit members from your population? **Fred:** Hmph… so you guys //do// have a motive for being here. Recruitment, eh? Beats me. You’d have to ask the governor up in New Sod. **Jack:** And how’d you think that would go, personally? **Fred:** I assume you’d get permission… though that’s really only because nobody would take you that seriously. I mean… you’ve heard about our issues with opening up the city. I doubt you’d find anyone who’d want to join your 'Meg' at all. **Jack:** What about Pratt here, though? [[div class=&quot;lightblock&quot;]] {{Fred rolls his eyes.}} [[/div]] **Fred** Meh… Pratt's… kind of a 'lightning in a bottle' case. It’s weird because he's just... very, very individualistic. **Pratt:** //(Approvingly)// That’s certainly true. **Fred:** The most others like him have done is to just go out and start their own farms or towns. He's really one of a kind. I don’t know anyone else who’s ventured out of Artikeli domains. You were lucky to get him at all. **Pratt:** Heh, I’m flattered. **Fred:** Not great for your recruitment, though. They don't like taking risks the same way he does. **Pratt:** I certainly doubt it’ll catch on. Not much has changed since I left, clearly… nobody around here really trusts the M.E.G., still. **Jack:** Interesting. Maybe we’ll have more luck with the Regency. **Pratt:** I doubt that. Though maybe with their superstitions, there’s a chance they’ll be interested. **Jack:** Well, I think that’s it for now. Thanks for your time, Fred. **Fred:** Of course. Although, seeing as that’s out of the way… [[div class=&quot;lightblock&quot;]] {{Fred turns to his old friend once more, curiosity in his eyes.}} [[/div]] **Fred:** Maybe it’s your turn for a little ‘interview’. What’s it like out there? +++ &lt;End Log&gt; [[/div]] + **Do's and Don'ts:** +++ Do: * Answer questions. * Be polite. * Keep your hands where they can see them. ++ Don't: * Attack them. * Lie to them. * Try to hide something from them. ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Entity 114]]] | Entity 115 | [[[Entity 116]]] &gt;&gt; [[/=]] [[/div]] [[footnoteblock]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Pratt Grimm &gt; **Author:** [[*user Paint Palette]] &gt; **License:** CC BY 4.0 &gt; **Name:** Regency Flag &gt; **Author:** [[*user Paint Palette]] &gt; **License:** CC BY 4.0 ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7556782</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7556782</link>
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				<pubDate>Tue, 17 Feb 2026 14:56:24 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/xraggix-s-author-page">https://backrooms-wiki.wikidot.com/xraggix-s-author-page</a><br /> <strong>Reason:</strong> Author page featuring works that were deleted for disc reasons.<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xraggix" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8580528&amp;amp;size=small&amp;amp;timestamp=1771340184" alt="XRaggiX" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8580528)" /></a><a href="http://www.wikidot.com/user:info/xraggix" >XRaggiX</a></span><br /> <strong>First Revision Date:</strong> 30 Mar 2025<br /> <strong>Tags:</strong> _cc _licensebox author-page<br /> <strong>Rating:</strong> +12; +16/-4</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:component:rate]] [[=]] [[div class=&quot;blockquote&quot;]] [[div class=&quot;lighterblock&quot;]] Hello people, I'm [[*user XRaggiX]], a somewhat successful author in the Backrooms wikidot. I hope you may find this page useful if you are interested in my works[[footnote]]Page inspired by [[*user Positive123]]'author page[[/footnote]][[footnote]][[*user Guy777]] jumpscare[[/footnote]]. [[/div]] [[/=]] @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;blockquote&quot;]] [[=]] + LEVELS [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;lightblock&quot;]] [[=]] ++ [[[level 739|Level 739 - &quot;Sands Of Desire&quot;]]] [[size 60%]]Posted on 26 Sep 2024[[/size]] [[module ListPages name=&quot;level-739&quot;]] +++ +%%rating%% [[/module]] ---- ++++ Credits: Critiqued by: [[*user MisterNemu]] [[*user BlueSkiesAbove]] [[*user The_Catgirls]] Cleared by: [[*user jan Jejasa]] ---- [[div class=&quot;blockquote&quot;]] //Level 739 can be described as an infinite expanse of sandy white desert dunes, alternated by shallow pools and rivers of water. The climate of the level seems to be always sunny, with a clean, plumbeous sky often crossed by lonely clouds. This unchanging landscape creates an eerie sense of timelessness, affecting both the environment and those who traverse it.// [[/div]] ---- [[collapsible show=&quot;Show commentary&quot; hide=&quot;Hide commentary&quot;]] [[div class=&quot;bluescreen&quot;]] My first shot at writing a Backrooms level and what brought me here. The inspiration came from images of the [https://en.wikipedia.org/wiki/Len%C3%A7%C3%B3is_Maranhenses_National_Park Lençóis Maranhenses National Park] that I found while browsing Wikimedia Commons. It got a fair bit of traction and seems to be the my most appreciated original level by the community, but I still find it a bit repetitive in the narration blocks. It's also the level that kickstarted an ongoing series that will contiue in Level 740 and beyond. [[/div]] [[/collapsible]] [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;lightblock&quot;]] [[=]] ++ [[[level 740|Level 740 - &quot;Reactor Ruins&quot;]]] [[size 60%]]Posted on 12 Dec 2024[[/size]] [[module ListPages name=&quot;level-740&quot;]] +++ +%%rating%% [[/module]] ---- ++++ Credits: Critiqued by: [[*user Super-Robot14]] [[*user MisterNemu]] Robert 無能|Incompetence red Cleared by: [[*user ReyDay]] ---- [[div class=&quot;blockquote&quot;]] //Work has always defined me: once, in the Frontrooms, it meant gridlocked traffic, office politics, and delivering things no one really cared about. But here, in the endless, rotting halls where the air hums with the weight of history and regret, work means something else. Every package I carry cuts through the isolation, every delivery a fragile tether holding this broken world together. It’s not just survival—it’s penance, a chance to leave something behind that matters. These walls have seen betrayal, desperation, and blood, but as long as I keep moving, maybe, just maybe, I can be the one to break the cycle. This is my purpose. This is my burden.// [[/div]] ---- [[collapsible show=&quot;Show commentary&quot; hide=&quot;Hide commentary&quot;]] [[div class=&quot;bluescreen&quot;]] My second shot at writing a Backrooms level and a followup on the story of Level 739. In this case the inspiration was a bit more random, as here the place and worldbuilding behind it comes secondary to the story. It's better then the first one as I liked it more(while I have actully put less effort in it) and currently the place where the story stops. I hope to get on it again soon. [[/div]] [[/collapsible]] [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;lightblock&quot;]] [[=]] ++ [[[level 306|Level 306 - &quot;Winter Lodge&quot;]]] [[size 60%]]Posted on 28 Mar 2025[[/size]] [[module ListPages name=&quot;level-306&quot;]] +++ +%%rating%% [[/module]] ---- ++++ Credits: Critiqued by: [[*user LiminalDoctor]] [[*user Greggita Mahayfaio]] [[*user Positive123]] Greenlit by: [[*user Red-eyes Dragoon]] ---- [[div class=&quot;blockquote&quot;]] //During the darkest moments of your life, you might find yourself inside Level 306: a small, secluded cabin that rests within an endless expanse of snow-covered wilderness. Its walls, built from aged timber, give off a scent of pine, which mingles with a faint smell that may remind you of nostalgic memories from your past. The architecture here, you will notice, feels like it belongs to a bygone era of mountain retreats, the ones ever-present on the gentle slopes of the Italian Alps.// [[/div]] ---- [[collapsible show=&quot;Show commentary&quot; hide=&quot;Hide commentary&quot;]] [[div class=&quot;bluescreen&quot;]] Posted during the 2024 promptcon contest at first, it got mixed reactions from its abrupt tonal shifts and problems on wording. I then decided to rewrite it, resulting in a narrative second person narration mixed with an half-clinical tone that talks directly to the reader. At the time I got inspired by my freplace, and the sensations that it gave me when I was little during here. From this base, I wanted to give this place more than just a &quot;basic safe level&quot; vibe, bringing me to add [Entity 140|Blanche] to the story after LimDoc's advice. In general I must say that I like the vibe I created with the level, and hope the readers can like it too. [[/div]] [[/collapsible]] [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;blockquote&quot;]] [[=]] + ENTITIES [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;lightblock&quot;]] [[=]] ++ [[[archived:entity-4|Entity 4 - &quot;Deathmoths&quot;]]] [[size 60%]]Posted on 4 Apr 2025[[/size]] [[module ListPages name=&quot;entity-4&quot;]] +++ +%%rating%% [[/module]] ---- ++++ Credits: Critiqued by: [[*user AlwaysWandering]] [[*user Praetor3005]] [[*user centurys lute]] [[*user ReyDay]] [[*user ForestIsWatching]] Greenlit by: [[*user Praetor3005]] ---- [[div class=&quot;blockquote&quot;]] //When you first enter the Backrooms, one of the most common entities you can encounter are Deathmoths. Their debated origin as a result of Liminal Echo, or as a mere product of evolution, has made them a great subject of heavy research.// //-Doctor N. Togliatti, M.E.G.'s underseer of the scientific department.// [[/div]] ---- [[collapsible show=&quot;Show commentary&quot; hide=&quot;Hide commentary&quot;]] [[div class=&quot;bluescreen&quot;]] My first rewrite and page to get greenlit. I found the interest in rewriting the page after it got trimmed, as I found the basic statements found inside a good ground fro worldbuilding. I cannot that enough the critics who helped me bring the page to life. Comically enough, the page came out very differently from my rewrite application. [[/div]] [[/collapsible]] [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;blockquote&quot;]] [[=]] + OBJECTS [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;lightblock&quot;]] [[=]] ++ [[[Object 15|Object 15 - &quot;Firesalt&quot;]]] [[size 60%]]Posted on 19 May 2025[[/size]] [[module ListPages name=&quot;object-15&quot;]] +++ +%%rating%% [[/module]] ---- ++++ Credits: Critiqued by: [[*user PrismaticMoose]] [[*user MC_Crafter_24_7]] [[*user SquibbleZombie]] [[*user Greggita Mahayfaio]] [[*user InspectingCritters]] Greenlit by: [[*user Praetor3005]] ---- [[div class=&quot;blockquote&quot;]] //Dipotassium octaoxoiron sulfide, commonly known as Firesalt, is a compound characterized by a significant thermal reactivity and a distinctive orange coloration. The object's structure, composition, and stability vary based on the formation method and the presence of mineral impurities, which also play a critical role in determining its overall behavior. Firesalt's various properties, paired with its multiple unique applications, make it one of the most important and useful known objects of the Backrooms as a whole.// [[/div]] ---- [[collapsible show=&quot;Show commentary&quot; hide=&quot;Hide commentary&quot;]] [[div class=&quot;bluescreen&quot;]] My second rewrite and page to get greenlit. At the start it was going to have a whole backstory behind it involving various groups, but after some rounds of crit the story part got split from the rewrite. Quite proud about this, did quite a bit of research. [[/div]] [[/collapsible]] [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;lightblock&quot;]] [[=]] ++ [[[Object 46|Object 46 - &quot;No-clipping Snow Globes&quot;]]] [[size 60%]]Posted on 17 Apr 2025[[/size]] [[module ListPages name=&quot;object-46&quot;]] +++ +%%rating%% [[/module]] ---- ++++ Credits: Critiqued by: [[*user DrAkimoto]] Published under the Classic Writing Blitz exemption umbrella ---- [[div class=&quot;blockquote&quot;]] //No-clipping Snow Globes are a very rare yet quite useful object. Instances of Object 46 present themselves as glass spheres attached to a plinth either made of wood, or plastic. Inside the object, recreations of various kinds of backgrounds and buildings are found, displaying Backrooms locations often surrounded by Christmas-themed decorations and conifers. If shaken, the globe will become filled with a fine, white dust that resembles real-world snow.// [[/div]] ---- [[collapsible show=&quot;Show commentary&quot; hide=&quot;Hide commentary&quot;]] [[div class=&quot;bluescreen&quot;]] Quite a mid page honestly, but the good concept is there. Wrote it in like 2 hours, might rewrite it some day. [[/div]] [[/collapsible]] [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;blockquote&quot;]] [[=]] + Translations [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;lightblock&quot;]] [[=]] ++ [https://backrooms-wiki.wikidot.com/oggetto-i-4 Object I-4 - &quot;Talents in a Box&quot;] [[size 60%]]Posted on 08 Apr 2025[[/size]] [[module ListPages name=&quot;oggetto-i-4&quot;]] +++ +%%rating%% [[/module]] ---- ++++ Credits: Critiqued by: [[*user Yesserning]] [[*user DrAkimoto]] Written by: [[*user jyj_52]] Greenlit by: [[*user ForestIsWatching]] ---- [[div class=&quot;blockquote&quot;]] //Object I-4 is a collective name used for a large range of foods more commonly referred to as Talents in a Box. They can be used as a food or, in certain departments of the M.E.G., as a way to train recruits.// [[/div]] ---- [[collapsible show=&quot;Show commentary&quot; hide=&quot;Hide commentary&quot;]] [[div class=&quot;bluescreen&quot;]] My second translation of quite a nice page, albeit pretty short [[/div]] [[/collapsible]] [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;lightblock&quot;]] [[=]] ++ [https://backrooms-wiki.wikidot.com/livello-i-2### Level I-2 - &quot;Train Arriving At The Station&quot;] [[size 60%]]Posted on 29 Mar 2025[[/size]] [[module ListPages name=&quot;livello-i-2&quot;]] +++ +%%rating%% [[/module]] ---- ++++ Credits: Critiqued by: [[*user Yesserning]] [[*user BlueSkiesAbove]] Written by: [[*user Nikuchan]] Greenlit by: [[*user BlueSignet]] ---- [[div class=&quot;blockquote&quot;]] //There's something wrong…// //The train is going too fast.// //I'm not seeing any stars outside anymore.// //I'm not seeing anything.// [[/div]] ---- [[collapsible show=&quot;Show commentary&quot; hide=&quot;Hide commentary&quot;]] [[div class=&quot;bluescreen&quot;]] My first translation of what I consider the best page coming out of the Italian branch of the wiki. [[/div]] [[/collapsible]] [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;blockquote&quot;]] [[=]] + Other Stuff [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;lightblock&quot;]] [[=]] ++ [[[The B.N.T.G.]]] [[size 60%]]Posted on 05 June 2025[[/size]] [[module ListPages name=&quot;the-b.n.t.g.&quot;]] +++ +%%rating%% [[/module]] ---- ++++ Credits: Critiqued by: [[*user SquibbleZombie]] [[*user InspectingCritters]] [[*user MC_Crafter_24_7]] A collab with: [[*user DrAkimoto]] and [[*user Greggita Mahayfaio]] Greenlit by: [[*user Praetor3005]] ---- [[div class=&quot;blockquote&quot;]] //The Backrooms Nonaligned Trade Group, colloquially known as the B.N.T.G., is an organization of affiliated bases, economic institutions, and regulatory agencies dedicated to the goal of &quot;Peace through Prosperity&quot;. With a focus on establishing a centralized trade network, our group has gathered a vast wealth of supplies, contacts, and information otherwise unavailable to most other factions. Our mantra extends to all aspects of the B.N.T.G. as we use this stockpile of resources and knowledge to not only increase the living conditions of our affiliates but also secure peace through trade incentives with most major groups within the Backrooms.// [[/div]] ---- [[collapsible show=&quot;Show commentary&quot; hide=&quot;Hide commentary&quot;]] [[div class=&quot;bluescreen&quot;]] This is a big one. Honestly at the start I didn't think the original owner of the group would let us work on the rewrite, but in the end it worked out. I did quite a bit of research for this page, as I wrote the Trader's Keep section, the Other Bases section and the Trade Partners section. So I had to go throught plenty of pages to select the right ones who needed to be referenced and the ones who needed a whole section about them. I'm quite happy with the result, and I hope in the future to give the group even more development. [[/div]] [[/collapsible]] [[/=]] [[/div]] [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;blockquote&quot;]] [[div class=&quot;lightblock&quot;]] [[=]] + ONGOING PROJECTS [[/=]] [[/div]] [[=]] [[div class=&quot;dark-grey-frame&quot;]] ++ [http://backrooms-sandbox-2.wikidot.com/collab:firesaltcollab Tale about the Veiled War] A collaboration with [[*user Positive123]]. [[/div]] [[/=]] @@@@ @@@@ @@@@ [[=]] [[div class=&quot;dark-grey-frame&quot;]] ++ [http://backrooms-sandbox-2.wikidot.com/xraggix Level 21 - &quot;Numbered Doors&quot; (Rewrite)] [[/div]] [[/=]] @@@@ @@@@ @@@@ [[/div]] @@@@ @@@@ @@@@ @@@@ @@@@ [[include :backrooms-wiki:component:license-box]] ===== ===== [[include :backrooms-wiki:component:license-box-end]] [[include :backrooms-wiki:theme:nostalgia-fullscreen]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7541789</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7541789</link>
				<description></description>
				<pubDate>Sun, 08 Feb 2026 12:26:40 +0000</pubDate>
				<wikidot:authorName>pnn wepm</wikidot:authorName>				<wikidot:authorUserId>8629641</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-800">https://backrooms-wiki.wikidot.com/level-800</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/fraud2004" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=5528253&amp;amp;size=small&amp;amp;timestamp=1770553600" alt="Fraud2004" style="background-image:url(https://www.wikidot.com/userkarma.php?u=5528253)" /></a><a href="http://www.wikidot.com/user:info/fraud2004" >Fraud2004</a></span><br /> <strong>First Revision Date:</strong> 4 April 2021<br /> <strong>Tags:</strong> _cc _licensebox _title _trim horror in-deletion industrial level sd-class-1 thriller to-rewrite wonder<br /> <strong>Rating:</strong> -3; +29/-32</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[&gt;]] [[module rate]] [[/&gt;]] [[include :backrooms-wiki:component:level-class |class=1 ]] ------ **Level 800** is the 801st level of the Backrooms. This level is a large maze-like warehouse decorated with various clockwork apparatus. + Description: **Level 800** is a seemingly infinite warehouse that houses many clockwork-related structures and objects. This level's lighting creates a low yellow glow in each room, making it slightly difficult to see. The size and width of each room is unpredictable, and some rooms require you to walk up or down a flight of stairs or climb up and down low hanging chains. Each room in **Level 800** is situated neatly, as metallic pulleys, tubes, and machinery line the walls and ceilings. All of the machinery in the rooms are a bright gold color and shine in the light. The sound of multiple clocks ticking is heard when traversing through this level. This sound is heard at the same volume no matter how far you are inside of the level. Each room also has an overabundance of clocks, all being analog clocks. Each clock shows a different time, and none have been exactly the same style. All of these clocks vary in size and shape, as clocks have been seen in shapes such as squares, triangles, trapezoids, octagons, and other strange shapes that seem to exhibit non-Euclidean geometry. **Level 800** is capable of changing its shape to confuse Wanderers inside of the level. The following list is the most common transformations for **Level 800**: &gt; * A seemingly infinite hallway that begins to shrink towards one end until it can no longer be traveled through, ending with a small hole. When looking through this hole, the ringing of a clock tower can be heard through the other end. &gt; * A massive square-shaped room with over 900 branching paths. &gt; * A tall vertical room that resembles the inside of a grandfather clock that appears to stretch for miles. &gt; * A small cramped hallway with multiple square-shaped windows that wraps around in a circle, leading the Wanderer back to the entrance of **Level 800**. On the other side of these windows is a pitch black space. This area is where Windows manifest. Entities that can appear in **Level 800** are [[[trimmed:entity-62|Clinker Toys]]], [[[Entity 8|Hounds]]] and [http://backrooms-wiki.wikidot.com/entity-2 Windows]. The following document is an exploration log of the discovery of **Level 800**. The two wanderers who discovered this level are still missing. [[collapsible show=&quot;+ Show Log&quot; hide=&quot;- Hide Log]] &gt; **Level:** Level 800 &gt; **Time:** 9:32 PM &gt; &gt; **Start Log** &gt; &gt; //Wanderer 1 and Wanderer 2 are standing in the doorway to **Level 800** seemingly examining their surroundings.// &gt; &gt; **Wanderer 1:** Well this place looks unfamiliar. &gt; &gt; **Wanderer 2:** It's strangely clean and organized though, I mean, everything in this place is a flawless gold color, no specs of dirt or dust in sight. &gt; &gt; **Wanderer 1:** Hey now, we didn't come here to compliment this place's cleanliness. This is probably another level. Where'd we come from again? &gt; &gt; **Wanderer 2:** Hmm, I think we were just in 799, so this must be 800 then. &gt; &gt; //Wanderer 1 sighs// &gt; &gt; **Wanderer 1:** Well, we'd better get going then. &gt; &gt; //Wanderer 1 and Wanderer 2 begin walking for approximately 25 minutes before a transformation in **Level 800**'s structure occurs.// &gt; &gt; **Wanderer 2:** What the hell? This is a weird room. &gt; &gt; **Wanderer 1:** Yeah, it's all made of wood, and there's a huge thing up there! &gt; &gt; **Wanderer 2:** Hm, this doesn't look safe. Let's just move on, the door is over there. &gt; &gt; **Wanderer 1:** Hold on, there might be something up there if we climb this thing. Maybe an exit! &gt; &gt; **Wanderer 2:** W-What? No that's ridiculous! We've been in this damn place for two years, do you think getting back to our own world would be that easy? &gt; &gt; **Wanderer 1:** Look, we've been running through scary rooms, and escaping demons and monsters in those rooms, this MUST be the release we deserve! I can feel it emanating from the top of this room! &gt; &gt; //Wanderer 1 jumps up and grabs the giant pendent and begins climbing upward.// &gt; &gt; **Wanderer 2:** Hey! HEY! Get down from there! It's a trap! It's this place's way of lulling you into a false sense of security! &gt; &gt; //Wanderer 1 does not respond, still climbing the pendent.// &gt; &gt; **Wanderer 2:** Dude? DUDE! Stop it! Get down before it's too late! &gt; &gt; //Wanderer 1 still does not respond.// &gt; &gt; **Wanderer 2:** Dude don't leave me here! I'm scared! &gt; &gt; //Wanderer 2 begins sobbing// &gt; &gt; **Wanderer 2:** God damn you! This place is a hellhole! &gt; &gt; //Low growling can be heard in the distance.// &gt; &gt; //Three Clinker Toys wander into the room.// &gt; &gt; **Wanderer 2:** W-What the hell?! &gt; &gt; //Two more Clinker Toys come to enter the room via the entrance.// &gt; &gt; **Wanderer 2:** N-No! No! Stand back! Stand back! &gt; &gt; //Wanderer 2 runs to the opposite end of the room, backing into a corner.// &gt; &gt; //The Clinker Toys begin walking toward Wanderer 2.// &gt; &gt; //A loud chiming begins ringing out from the top of the room, the pendent begins to swing.// &gt; &gt; **Wanderer 2:** What's happening?! &gt; &gt; //Wanderer 2 begins screaming, as his flesh starts rotting, revealing clockwork parts underneath.// &gt; &gt; **Wanderer 2:** N-No... No... I can't feel my legs! &gt; &gt; //The Clinker Toys' keys all start spinning at high speeds.// &gt; &gt; //The chiming gets louder as the Clinker Toys begin expelling a black viscous liquid all over Wanderer 2, causing Wanderer 2 to scream in pain.// &gt; &gt; **Wanderer 2:** IT BURNS! A-AAA- &gt; &gt; //Wanderer 2's voice distorts as their throat and vocal cords begin melting.// &gt; &gt; //Wanderer 2's screams devolve into gurgles and growls, as they have now begun their conversion into a Clinker Toy.// &gt; &gt; **End Log** [[/collapsible]] + Bases, Outposts and Communities: There are no known Communities or Outposts on this Level. ++++ **Entrances:** There are only two known entrances to **Level 800**. * Climbing into one of the open ventilation ducts in [[[Level 1]]] leads to **Level 800**. * Breaking open one of the walls in [[[trimmed:level-356]]] will take you to **Level 800**. ++++ **Exits:** * Breaking open and entering any of the windows in **Level 800** will take you back to [[[Level 0]]]. * Removing any of the large circular shaped clocks and entering the remaining hole will take you to [[[Level 808]]]. * Climbing the pendent inside of the vertical &quot;grandfather clock&quot; room will reveal a wooden door that will take you to [[[http://backrooms-wiki.wikidot.com/the-end |The End]]]. * When moving to the end of the level, the lighting will get darker until a spotlight revealing a large vertical drop is seen. One can climb down this drop via a low-hanging chain hanging over the drop. The drop appears to go down approximately 3 miles until it stops with a brick floor. Ahead is a small hallway and a door with a flashing &quot;EXIT&quot; sign above it. This door will take you to [[[Level 801]]]. ------ [[collapsible show=&quot;Author(s)&quot; hide=&quot;Hide author&quot;]] [[*user Vecter Specter]]. [[/collapsible]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Level 799]]] | Level 800 | [[[Level 801]]] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7502233</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7502233</link>
				<description></description>
				<pubDate>Wed, 14 Jan 2026 17:26:39 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-123">https://backrooms-wiki.wikidot.com/level-123</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/lightexe" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=10203530&amp;amp;size=small&amp;amp;timestamp=1768411599" alt="LightEXE" style="background-image:url(https://www.wikidot.com/userkarma.php?u=10203530)" /></a><a href="http://www.wikidot.com/user:info/lightexe" >LightEXE</a></span><br /> <strong>First Revision Date:</strong> 8 Jan 2026<br /> <strong>Tags:</strong> _licensebox _non-cc-sdclass in-deletion level level-4<br /> <strong>Rating:</strong> -12 (+7, -19)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:component:open]] Warning: Chronic headaches may occur. Travel with caution. [[include :backrooms-wiki:component:close]] [[include :backrooms-wiki:component:level-class |class=3e - Environmental |color=#orange |image=http://backrooms-wiki.wikidot.com/local--files/level-166/2eSDclass.png |one=Unsafe and Unsecure |two=Devoid of Entities |three=Psychological Hazards ]] [[module css]] .sd-container { --sd-bullets: 0, 0, 0; } [[/module]] **Level 123** is the 124th level of the backrooms. It exists as an endless complex of brick hallways illuminated by headache-inducing beige light. [[include component:image-block |alt=A narrow, 30 something foot long brick hallway illuminated by beige light with a door marked &quot;EXIT&quot; at the end. |name=Level123 |caption=An image of **Level 123** taken by an anonymous wanderer depicting one of the many eye-straining hallways. |align=right ]] + **Description** The hallways that make up **Level 123** are composed of large, white-painted bricks and the occasional thick steel door typical of what you would find in an office or school setting in [[[the-frontrooms |The Frontrooms]]]. Electrical outlets can be found near the floor on some walls of the level, but a negligible number of these outlets actually supply power. The ceiling in **Level 123** is the typical drop ceiling you'd find within a normal commercial building in [[[the-frontrooms |The Frontrooms]]], sporting the occasional square-shaped light fixture every few tiles along with non-functional sprinklers and cameras. Above every door found within the level, a red glowing exit sign can be found hanging from the ceiling, though none of these doors usually lead to a true exit from the level. The floors of **Level 123** are made of hard vinyl tile, which is potently glossy and reflective. The color of these tiles appears to be random, ranging from white to dark grey. The features of the walls and ceiling of the level are constantly reflected off the flooring, along with the beige light produced by the lighting fixtures. At first glance, **Level 123** appears to be completely harmless due to its lack of entities. Though, after some time within the level, wanderers may find themselves beginning to develop extremely painful and incessant headaches stemming from the beige lighting emitted by the square fixtures on the ceiling. These headaches, though non-lethal, often cause wanderers to become increasingly disoriented and confused, making traversal very difficult. Oftentimes, these headaches can induce visual and auditory hallucinations, which may cause wanderers to believe entities are actively pursuing them despite the lack thereof. [[include component:image-block |alt=A dark brick hallway illuminated by sinister red light, seemingly flipped upside-down with a door present at the end. |name=RedHallway |caption=The only known image of the red hallways present within **Level 123**. |align=left ]] The steel doors within **Level 123** typically lead to additional beige-lit hallways, though the geometry of the level remains Euclidean in nature. Under very rare circumstances, a door within the level may lead to a red-lit, upside-down version of the normal hallways. Entry into the red hallways within **Level 123** should be avoided at all costs, as falling through the drop ceiling on the bottom of the room will always lead to a random building within [[[level-11-3 |The Red Light District]]] of [[[level-11 |Level 11]]]. The light present within the red hallways has a similar effect as the beige light normally found within **level 123**, though the headaches caused by the red light are almost always tremendously more painful than those caused by the beige light. Some doors may lead to empty storage rooms that contain various useful objects, such as [[[object-1 |Almond Water]]], [[[object-15 |Firesalt]]], and scarcely first aid kits. Furthermore, a smaller amount of doors can lead to the empty offices of [[[level-4 |Level 4]]]. [[[object-1 |Almond Water]]] can sometimes have a slight nullifying effect towards the headaches and hallucinations caused by the beige lighting, though this is usually negligible and should not be relied on in the long term. Attempts have been made by wanderers and [[[the-m-e-g |The M.E.G.]]] to block out the beige lights on **Level 123**, though no efforts have come to fruition, as the light seems to shine through anything used to block the ceiling units. Because of this, long-term dwelling within the level is not advised, and the usage of blind folds or the covering of eyes has absolutely no effect on limiting the amount of light that actually reaches your eyes. There are currently no known long-term effects that the light within **Level 123** has on wanderers. + **Bases, Outposts and Communities** No bases, outposts, or communities have been established in **Level 123**, and any attempts to do so have lead to failure due of the harmful effects of the beige light. + **Entrances And Exits** ++++ Entrances * Although rarely, some doors within [[[level-4 |Level 4]]] can lead to **Level 123**. * Wanderers may no-clip into **Level 123** through [[[level-87 |Level 87]]]. * Although extremely rare, it is possible to no-clip into **Level 123** through [[[level-1-5 |Level 1.5]]]. ++++ Exits * Falling through the drop ceiling on the floors of the red hallways of **Level 123** will always lead to a random building within [[[level-11-3 |The Red Light District]]] of [[[level-11 |Level 11]]]. * A small number of doors within **Level 123** can lead to the empty offices of [[[level-4 |Level 4]]]. ------ [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [https://backrooms-wiki.wikidot.com/level-122 Level 122] | Level 123 | [https://backrooms-wiki.wikidot.com/level-124 Level 124] &gt;&gt; [[/=]] [[/div]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Level123 &gt; **Author:** LightEXE &gt; **License:** CC-BY-SA-3.0 &gt; **Source Link:** https://backrooms-wiki.wdfiles.com/local--files/level-123/Level123 &gt; **Name:** RedHallway &gt; **Author:** LightEXE &gt; **License:** CC-BY-SA-3.0 &gt; **Source Link:** https://backrooms-wiki.wdfiles.com/local--files/level-123/RedHallway ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7487465</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7487465</link>
				<description></description>
				<pubDate>Fri, 02 Jan 2026 14:04:37 +0000</pubDate>
				<wikidot:authorName>Abdallah Amr</wikidot:authorName>				<wikidot:authorUserId>7898052</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/midgame-part-2">https://backrooms-wiki.wikidot.com/midgame-part-2</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/nukboi" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7365837&amp;amp;size=small&amp;amp;timestamp=1767362677" alt="Nukboi" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7365837)" /></a><a href="http://www.wikidot.com/user:info/nukboi" >Nukboi</a></span><br /> <strong>First Revision Date:</strong> 24 Oct 2021<br /> <strong>Tags:</strong> _cc _trim featured mystery tale<br /> <strong>Rating:</strong> +27; (+27, -0)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module css]] /*fonts*/ @import url('https://fonts.googleapis.com/css2?family=Roboto+Slab&amp;display=swap'); @import url('https://fonts.googleapis.com/css?family=Basic|IBM+Plex+Mono:400,700'); @import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&amp;display=swap'); :root { --theme-base: &quot;black-highlighter&quot;; --theme-id: &quot;completionist&quot;; --theme-name: &quot;Completionist Theme&quot;; /* Header */ --logo-image: url(&quot;http://backrooms-wiki.wdfiles.com/local--files/midgame-part-1/completionistsbanner.png&quot;); --header-title: &quot;The Completionists&quot;; --header-subtitle: &quot;Until the very last one.&quot;; /* Typefaces */ --body-font: 'Fantasque Sans Mono', monospace; --header-font: 'Press Start 2P', cursive; --title-font: 'Press Start 2P', cursive; --mono-font: 'Roboto Slab', serif; /* Standard Colors */ --white-monochrome: 250, 250, 250; /* white*/ --black-monochrome: 0, 0, 0; /* black */ --bright-accent: 0, 204, 0; /* the green*/ --medium-accent: 0, 204, 0; /* the green animated */ --dark-accent: 9, 69, 9; /* dark blue for background*/ /* Primary Theme Colors */ --swatch-background: var(--black-monochrome); --swatch-primary: var(--bright-accent); --swatch-primary-darker: var(--medium-accent); --swatch-primary-darkest: var(--black-monochrome); /* Primary Text Colors */ --swatch-text-dark: var(--white-monochrome); --swatch-text-light: var(--white-monochrome); --swatch-important-text: var(--bright-accent); --barColour: var(--very-light-gray-monochrome); --linkColour: var(--pale-accent); /* Primary Menu Colors */ --swatch-menubg-color: var(--black-monochrome); --swatch-menubg-light-color: var(--pale-gray-monochrome); --swatch-menubg-medium-color: var(--light-gray-monochrome); --swatch-menubg-medium-dark-color: var(--gray-monochrome); --swatch-menubg-dark-color: var(--dark-gray-monochrome); --swatch-menubg-black-color: var(--black-monochrome); --swatch-menubg-hover-color: var(--black-monochrome); --swatch-menutxt-dark-color: var(--white-monochrome); --swatch-menutxt-light-color: var(--white-monochrome); --swatch-border-color: var(--bright-accent); /* Primary Header Colors */ --swatch-headerh1-color: var(--bright-accent); --swatch-headerh2-color: var(--bright-accent); --swatch-topmenu-border-color: var(--bright-accent); --swatch-topmenu-bg-color: var(--black-monochrome); /* Link Colors */ --link-color: var(--bright-accent); --visited-link-color: var(--medium-accent); --hover-link-color: var(--bright-accent); --sidebar-links-text: var(--swatch-menutxt-dark-color); --link-color-bright: var(--medium-accent); /* Rating Module Colors */ --rating-module-button-color: var(--black-monochrome); --rating-module-text-color: var(--swatch-menutxt-dark-color); --rating-module-text-hover-color: var(--swatch-menutxt-light-color); /* Header Gradients */ --gradient-header: none; --diagonal-stripes: none; } /*weird stuff*/ #login-status { color: rgb(var(--bright-accent)); } hr { background-color: rgb(var(--bright-accent)); border-color: rgb(var(--bright-accent)); } #page-title { border-color: rgb(var(--bright-accent)); color: rgb(var(--bright-accent))!important; } #skrollr-body { background-image: none; } div#container-wrap{ background: url(http://backrooms-wiki.wdfiles.com/local--files/midgame-part-1/completionistsbanner2.png) top center repeat-x; background-size: 100%; } #container { background-image: linear-gradient(180deg, rgba(0,0,0,0) 0%, rgba(0,0,0,1) 37%); background-size: 37rem 37rem; background-attachment: scroll; } #header { background-image: none; } /* Header Colours */ h1, h2, h3, h4, h5, h6 { color: rgb(var(--bright-accent)); } /*image block*/ .scp-image-block .scp-image-caption { color: rgb(var(--bright-accent)); background-color: rgba(var(--bright-accent), .25); border-color: rgba(var(--bright-accent), .25); } /*rate module*/ .page-rate-widget-box { background: rgba(var(--bright-accent), .5); border-color: rgba(var(--black-monochrome)); border-width: 0px; } /*table*/ table.wiki-content-table th { border: 1px solid rgb(var(--medium-accent)) !important; background-color: rgba(var(--medium-accent), .25); color: rgb(var(--medium-accent)); } table.wiki-content-table td { border: 1px solid rgb(var(--medium-accent)) !important; } /*search box*/ #search-top-box-input { background-color: rgba(var(--bright-accent), .25); } #search-top-box-input:hover, #search-top-box-input:focus { background: rgba(var(--medium-accent), .25); } /*buttons*/ div#page-options-bottom &gt; a:hover, div#page-options-bottom &gt; a:active, div#page-options-bottom-2 &gt; a:hover, div#page-options-bottom-2 &gt; a:active { background-color: rgba(var(--bright-accent), .25); } /*top bar*/ #top-bar div.top-bar &gt; ul &gt; li &gt; ul, #top-bar div.mobile-top-bar &gt; ul &gt; li &gt; ul { background-color: rgba(var(--bright-accent), 0.5); } #top-bar div.top-bar &gt; ul &gt; li &gt; a:hover, #top-bar div.mobile-top-bar &gt; ul &gt; li &gt; a:hover { background-color: rgba(var(--bright-accent), 0.5); } #top-bar div.top-bar &gt; ul &gt; li:hover &gt; a, #top-bar div.mobile-top-bar &gt; ul &gt; li:hover &gt; a { background-color: rgba(var(--bright-accent), 0.5); } /* TABVIEW - Abandon All Hope Ye Who Enter Here */ .yui-navset .yui-content { background-color:rgba(var(--medium-accent), .25); border-color: rgba(var(--medium-accent), 1); } /*unselected tab color*/ .yui-navset .yui-nav a, .yui-navset .yui-navset-top .yui-nav a { background-color: rgba(var(--medium-accent), .25); color:rgb(var(--white-monochrome)); } /*hover tab bg*/ .yui-navset .yui-nav a:hover, .yui-navset .yui-nav a:focus { background-color: rgba(var(--bright-accent), .25); } /*selected tab bg*/ .yui-navset .yui-nav .selected, .yui-navset .yui-navset-top .yui-nav .selected { background-color: rgba(var(--medium-accent), 1); } .yui-navset .yui-nav .selected a:focus, .yui-navset .yui-nav .selected a:active { background-color: rgba(var(--medium-accent), 1); } /*backer background*/ .yui-navset .yui-nav li, .yui-navset .yui-navset-top .yui-nav li { background: rgb(var(--black-monochrome)); } /*mobile stuff*/ @media only screen and (max-width:768px){ :root{ --header-height-on-mobile: 7.5rem; } #main-content { max-width: 90vw; padding: 0; margin: 9.2em auto 0; } #header { position: absolute; top: 0rem; height: var(--header-height-on-mobile); } div#container-wrap{ background: url(http://backrooms-wiki.wdfiles.com/local--files/midgame-part-1/completionistsbanner2.png) top center repeat-x; background-size: 220%; } #container { background-image: linear-gradient(180deg, rgba(0,0,0,0) 0%, rgba(0,0,0,1) 37%); background-size: 20rem 20rem; background-attachment: scroll; } } @media only screen and (max-width:1366px){ #container { background-image: linear-gradient(180deg, rgba(0,0,0,0) 0%, rgba(0,0,0,1) 37%); background-size: 25rem 25rem; background-attachment: scroll; } div#container-wrap{ background: url(http://backrooms-wiki.wdfiles.com/local--files/midgame-part-1/completionistsbanner2.png) top center repeat-x; background-size: 160%; } } /*funny blocks*/ blockquote { box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); background-color:rgba(var(--bright-accent), .25); border-color: rgb(var(--bright-accent)); } .styled-quote { background-color:rgba(var(--bright-accent), .25); border-left: 0.5rem solid rgb(var(--bright-accent)); padding: 0.1rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); } .dark-styled-quote { background-color:rgba(var(--medium-accent), .25); border-left: 0.5rem solid rgb(var(--medium-accent)); color:rgb(var(--white-monochrome)); padding: 0.1rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); } .dark-styled-quote a{ color: rgb(var(--swatch-menubg-medium-color)); } .lightblock { background-color:rgba(var(--bright-accent), .25); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); } .darkblock { background-color:rgba(var(--medium-accent), .25); color:rgb(var(--white-monochrome)); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); } [[/module]] [[&gt;]] [[module Rate]] [[/&gt;]] They were trying their best, they really were, but after a few sips of the drink, Alyk had to give up and lay it on the bedside table. Instant coffee may have been rare in the Backrooms, but it still tasted like dirty water. They'd never been picky eaters, but bad coffee was one of the things they could not stand, and this was a downright insult to the drink as a whole. After who knows how many days in that hospital room, if it could even be called that, boredom was killing them more than their wounds could ever do. For obvious reasons, the room had no TVs or anything to watch or entertain themself with, except for one magazine dated November 1989 which Alyk had already read so many times that they were convinced they could recite it by heart if needed. Time felt immobile in that cramped room. At least, they didn't put them in the older sections of Base Gamma. The rickety walls in those parts were almost painful to look at, knowing how frequently the Base was attacked by entities. Not that the scrap metal walls that surrounded them were //that// much sturdier anyway. The lightbulb hanging from the ceiling by a piece of salvaged wire could only dimly illuminate the room. Alyk was pretty sure they lost some diopters reading in that light. They sat up on the bed and tried reaching for the crutches leaning against the opposite wall from their bed. The room was cramped, sure, but not that much. Before they could start yelling all the swears they could think of, a knock on the door brought them back to their senses. &quot;Who the fuck is it this time?&quot; they asked, but the slurping sound from the other side of the door already made it clear. &quot;It's me, Soul! I brought you a visitor!&quot; &quot;A visitor?&quot; &quot;Yeah, she's a doctor, a very good one! She says she can cure your knee and put you back on your feet within the end of the week!&quot; That was bullshit. Not even the Lord himself could completely heal a knee fracture that fast. But, after all, it's not like they had much to lose. &quot;Alright, come on in. And for the love of god, stop using straws to drink coffee. What are you, six?&quot; He laughed. &quot;Oh, if only. We're coming in!&quot; The door creaked as it opened, the hinges clearly struggling to rotate due to the abundant rust. Alyk's cheerful companion waltzed in, coffee in hand, still audibly drinking from a straw. Alongside him was a humanoid figure with half its face looking like magenta-colored plastic and the other half missing all features, save for one eye. Alyk's hands clutched the mattress. &quot;What the fu-&quot; Soul stared at them, bewildered, while the creature simply examined them with its one eye, unaffected by Alyk's look of fear. Soul, clearly embarrassed by their behavior, frantically turned to it. &quot;They didn't mean it, Ginger, I swear. It must be the shock or-&quot; he said in the most apologetic tone he could, before being cut off by her. &quot;Do not worry, Soul. If it is their first time seeing a polygonal [[[entity 9 |Faceling]]], this is a normal reaction. Besides, emotional reactions like taking offense for other people's behavior are not something I experience very often, as you know.&quot; She spoke without a tinge of emotion in her voice. No accents, no dialectal terms, or anything that didn't sound like it was taken straight out of a formal document. It was almost identical to vocal synthesizer softwares that existed back in the [[[the frontrooms |Frontrooms]]], but with all the indescribable tells that distinguished an artificial voice from the real thing. A soft crackling sound, similar to radio static, accompanied her speech. Alyk had never seen a Faceling like that before, that's for sure. They simultaneously felt puzzled and ashamed, but one thing was clear: this creature- no, this girl, wasn't just some entity trying to harm her. They fucked up. &quot;I'm... I'm sorry, I didn't mean to...&quot; &quot;It is quite alright. My name is Ginger. I am here to examine your injury. May I?&quot; she said while gesturing at Alyk's knee, stiff on the bed. It was still very swollen and only kept in place by a rudimentary splint that the [[[level 3 |Base Gamma]]] doctors made on the spot. The Faceling moved the bang that descended from the non-polygonal side of her head behind her one ear and crouched, observing the knee intently. She nodded and turned to face Alyk again. &quot;May I touch it?&quot; A grimace of fear betrayed Alyk's apprehension. &quot;Is it... necessary?&quot; &quot;Unfortunately yes, but I will be as delicate as I possibly can.&quot; Alyk reluctantly nodded. &quot;Go ahead...&quot; She touched their knee with her magenta-colored hand. It felt hard like plastic on their skin, but somehow it retained the warmth and delicacy of a human's hand. After a few light touches that caused Alyk to whimper in pain, Ginger stood back up. &quot;It is a simple fracture, I believe I can treat this. I should have the ingredients here with me.&quot; Soul's face lightened up slightly more than usual. &quot;Oh, that's great! I knew I could count on you, buddy!&quot; &quot;So... no surgery required?&quot; &quot;There is no need for surgery. A simple herbal ointment will suffice.&quot; Alyk sighed, disappointed. She was a fraud, after all. &quot;Not trying to call you a liar, but there's no way a herbal ointment is going to fix a broken bone, Doc.&quot; Ginger was once again unaffected by Alyk's condescendence. &quot;Not under normal circumstances, but my medication is produced in a peculiar way that grants it effectiveness and speed that are unheard of, even for industrially manufactured drugs. Soul can testify to it.&quot; Soul, who, meanwhile, had already finished his cup of instant coffee, nodded. &quot;True, my left elbow was bent the wrong way after an encounter with some [[[the-b-n-t-g |B.N.T.G.]]] mercs, but Doctor Ginger here fixed me right up. You gotta try it to believe it!&quot; Of course the nutcase would support alternative medicine. Maybe he even believed in healing crystals, who knows. Alyk certainly wouldn't have put it past him. The weeks they spent with him did teach them to trust him to a degree, but they certainly didn't help in making him look like less of a lunatic. Plus, the rare items he kept bringing in Alyk's room were clear proof of the fact that he had to have shady connections. &quot;I am flattered, but I must reiterate that I do not find the act of calling me a doctor appropriate, as I am not in possession of a medical license.&quot; &quot;You... got your medical license revoked?&quot; Soul chuckled at them. &quot;No, she simply never got one, peep. How are you supposed to get a medical license in the Backrooms? Don't worry, though, she's more skilled than any doctor you'll ever meet, she just likes to be... precise on stuff like this.&quot; &quot;It is as he says.&quot; Great. Just awesome. If she wasn't a doctor then what was she? A faith healer? They were gonna get scammed, they just knew it... but after all, Ginger hadn't asked for any money in return and it was just an ointment, right? Not some kind of invasive therapy that could have ruined their leg. Alyk sighed, knowing they were going to regret this. &quot;Fine. 's not like I have anything to lose anyway. You're not charging for this, right?&quot; &quot;Me and Soul are old acquaintances. I could never request a payment from one of his friends.&quot; Alyk wasn't sure how they felt about being called Soul's friend. &quot;In any case, I will prepare the ointment at once.&quot; Ginger reached into the black and green satchel she wore around her shoulder and pulled out a large, ancient looking book. The cover recited &quot;//Herbaria Externi Planorum//&quot;. From what little Latin Alyk taught themself as a teen, it meant something along the lines of &quot;//Botany of the External Planes//&quot;. She began to quickly skim through the book. Once she reached the page that she was interested in, she once again rummaged in her satchel and pulled out some herbs Alyk had never seen before: a flower with a bright yellow corolla resembling an impossible triangle, plants that looked like ivy but had hand-shaped leaves with wiggling &quot;fingers&quot;, a bundle of grass blades wrapped in cloth that rapidly changed colors in mesmerizing patterns, and an orange, pear-shaped fruit that made the air around it ondulate as if it was emanating heat. &quot;//Taraxacum penrosensis//, //Hedera prehensilis//, //Agrostis hypnotica//, //Pyrus concalfactorius//... Yes, I believe these are all of the ingredients.&quot; She then opened the book and positioned the &quot;ingredients&quot; one by one on the tome's pages. Alyk couldn't help but furrow their brow while observing her. She did have the look of a professional, but you could say the same of lots of con artists and, even then, what she was doing looked completely nonsensical. With a loud thump, she slammed the book shut, with all the herbs and fruits still inbetween the pages. Great way to ruin an ancient book! To Alyk's surprise, though, when she opened the tome again the pages were completely clean. What instead appeared out of thin air when she flipped to the same page she was at before was a translucent orange cream that glistened with colors they had never seen before, neatly packaged in a small glass bottle with a golden ribbon around its neck and sealed by a cork. It looked like something straight out of a medieval doctor's laboratory. &quot;I am sorry, but the application process will require touching the knee and will be somewhat painful. I hope you understand.&quot; &quot;That's, uh, fine. I can take it.&quot; Ginger's touch was as delicate as possible, but the knee pain was still almost unbearable. Clenching their jaw, they tried to focus on something other than the pain. The ointment felt warm on their skin, like it was emanating heat, probably as a result of the use of the bizarre pear-like fruit. Despite the warmth, the cream was still leaving a minty sensation on their skin that was beginning to numb the pain more and more. A cough broke the awkward silence between the two. Soul was leaning on the wall, arms crossed and drumming his fingers insistently. Despite his jovial smile, his piercing amber eyes were making a show of his boredom and impatience. &quot;So... is there any reason for me to stay here? I kinda have some errands to run around here.&quot; Ginger didn't even turn around to reply to him, as concentrated as she was in applying the ointment. &quot;There is none. You are free to go.&quot; &quot;Sweet! See you later, peep! I'll leave you to the care of Doctor Ale!&quot; Ginger let out a crackling sigh. &quot;Again, I am not in possession of a medical license.&quot; Soul, though, had already rushed out of the room to go run his &quot;errands&quot;. Alyk could only imagine what kind of questionable affairs he'd be involved in. Just as they started thinking about it, a sudden thought hit them. Hold on, Ginger's full name was Ginger Ale?! [[=]] --- [[/=]] Soul stretched his arms and back. He hated how cramped the buildings in Base Gamma were. Anyway, he had no time to complain. He only had a couple of minutes before his rendezvous in Central Plaza. Still, running was definitely not something he intended on doing. He hated sweating. Doing your laundry in the Backrooms is one of the most annoying things he could think of, unless he used [[[object 1 |Almond Water]]] to do it, which, aside from being extremely expensive, left an unpleasant sweetish smell on his clothes. If he wanted to wash his clothes with real water, he'd have to go all the way to [[[Level 11]]], and that was out of the question. He simply walked at a leisurely pace through the narrow streets of the Base. Sure, Base Gamma was built in the largest, most open space of Level 3, but one look at the claustrophobic corridors in certain parts of the base was enough to tell that they still had space problems. Two people holding hands hand could have just barely squeezed between the sheet metal walls that delimited the buildings. After five minutes of walking, Soul finally got to his destination. A vast and far more open square laid in front of him. The voices that echoed in the whole Base, canalized by the narrow and empty streets, all came from there. The screams of the merchants, so eager to sell their goods, the heated arguments that customers started when they demanded a discount from the wrong shopkeeper, the incessant creaking from the wheels of the shaky wheelbarrows people used to carry their goods, keeping a vigilant eye to catch anyone trying to sneak on them and steal their stuff. They all reminded him of a life he had no memory of anymore. As he stared at the Safehouse, the first building ever constructed in Base Gamma, this uncanny nostalgia dulled his smile for a moment. &quot;Getting sentimental, are we?&quot; Taken by surprise by the familiar voice coming from behind him, Soul had to hastily put the fragments of his grin back together. &quot;Who, me? C'mon, Lorenz, you know me better than that!&quot; Lorenz chuckled. &quot;You're late, you know?&quot; &quot;Aw, shut up. I'm not taking anyone who dresses like you seriously, so you're lucky I even showed up.&quot; &quot;Are we really having this argument again?&quot; Lorenz frowned, adjusting his tie. His neat black suit and neat black hairdo definitely felt out of place compared to the more... functional attire everyone else wore in the Backrooms. If it wasn't for Lorenz, Soul's black Ouroboros hoodie would have been the most stylish piece of clothing in the entire base. &quot;Argument? What argument? I'm not arguing with someone who looks like a 1950s salesman,&quot; Soul said before letting out one of his signature laughs. A sigh that could have probably been heard even from another level was the only response he got. &quot;You got the stuff?&quot; &quot;You can bet your cheap hair gel I do! Follow me.&quot; [[=]] --- [[/=]] Many bad things could have been said about how cramped everything outside of the central plaza was, but one thing was certain: the secrecy they offered to someone selling smuggled goods was unparalleled. This spot near the outer walls of the base, though, was probably the best hidden place in all the [[[the-m-e-g|M.E.G.]]] bases Soul had ever been in. As he rummaged through his backpack looking for the goods, a loud screech from the distance resonated through the sheet metal, quickly followed by men shouting orders. &quot;Ah, fuck. Another attack. Make it quick, Soul, those goons are going to come searching for me anytime now. 'Cause , apparently, they need to hear the opinion of the Superintendent about every single thing that happens around here. What do they think I'm gonna tell them other than 'defend the goddamn base'?&quot; &quot;Oh, poor you! I wouldn't want to be in your fancy designer shoes!&quot; &quot;I know you're making fun of me, but you'd cave under the pressure in one day.&quot; Soul finally pulled out two packets out of the backpack. &quot;Yeah, I'm sure you're right. Anyway, I've got your cigarettes. Menthol, your favorite!&quot; &quot;Thank God. I would've gone insane by now if it wasn't for these. Where do you even find them?&quot; &quot;Oh, you know. [[[The Completionists]]] are amazing scavengers!&quot; Soul handed them over to Lorenz, who desperately tried to hide how much he had been craving the cigarettes. As he lit one with a zippo he kept in his pocket, Soul insistently stared at him. &quot;You didn't really think those were free, right?&quot; &quot;Of course not. Speak up, what do you want?&quot; &quot;At the risk of sounding cliché, information. I heard Quinn's lackeys are here in Base Gamma, which means he's somewhere in Level 3. Have you seen them?&quot; &quot;Quinn... huh... I can't be sure they were his lackeys, but I did see a couple of freaks walking around Central Plaza carrying a TV. One of them was a lanky guy in a button up shirt, the other was some redhead girl. Actually, they show up every 24 hours at around this time. You might still be in time to find them there.&quot; Soul's eyes lightened up. &quot;Pleasure doin' business with you, old man!&quot; he yelled as he grabbed his backpack and rushed back to Central Plaza. Lorenz exhaled the smoke of his cigarette, offended, as Soul ran off into the distance. &quot;Old man?! I'm 37!&quot; [[=]] --- [[/=]] With sweat starting to bead on his forehead, Soul finally reached Central Plaza again. His eyes darted back and forth looking for people that matched Lorenz's description. The marketplace was full of lanky guys, so obviously it would've been easier to look for the redheaded girl. Thing is, no matter how hard he looked for one, he couldn't seem to find her in the crowd. A distant thud attracted his attention. That was it! Some lanky guy carrying an old CRT TV banged his head against the roof of a stall and was now blankly staring at the vendor as he tried to make him believe he had damaged his goods. Soul walked over to the shopkeeper and put a hand on his shoulder. The short, fat man recoiled from his touch, startled. With all his experience as a fixer, Soul could immediately tell this guy was just a pushover trying to appear bigger than he actually was. &quot;Hey, asshole, are you trying to scam my friends?&quot; &quot;Scam?! This idiot ran into my stall like it wasn't even there!&quot; The two carrying the TV just stood there without uttering a word, like they had no mind to do so. &quot;Yeah, no shit he did! Tall guy here is blind!&quot; he said, boldly lying to his face. &quot;See if I care! He shouldn't go around carrying that heap of trash, then! He hit the stall so hard that all my wares in the back fell from the shelves! If he ain't paying, someone is. And that someone may as well be you, since you're friends.&quot; Words just weren't getting through. Whoever this guy was, he must've had this exact argument numerous times. It was probably a set up to squeeze some money out of the poor fools that fell for it. Soul reached for the handle of the bat sticking out of his backpack. &quot;Right. You know who else I'm friends with? Superintendent Lorenz. If one day I decided I wanted to make someone... disappear. He'd have no problem covering it up for me. Just saying.&quot; The vendor's boldness suddenly disappeared. &quot;Come on, I'm sure it doesn't have to come to that.&quot; Soul's smile returned, now brighter than ever. It wasn't easy to appear threatnening when he was still drenched in sweat from running all the way there, but pulling it off anyway was a big boost to his self esteem. &quot;I agree! So, my friends and I will be on our way now!&quot; &quot;But-&quot; &quot;But what?&quot; The vendor sighed. &quot;Nothing.&quot; As Soul cheekily waved at the vendor walking back into his stall, he saw the two suspects move out of the corner of his eye. Before the two could pick their TV back up and walk away, Soul grabbed the girl's arm. &quot;Oh, not so quick. You two owe me a favor.&quot; The girl reached for the knife sheath on her belt. &quot;Calm down, I just wanna talk to Quinn.&quot; She kept her hand on the knife. Her glassy blue eyes were seriously unnerving to Soul, but he knew he had to stand his ground. In a monotonous tone, she finally spoke. &quot;I don't know who this 'Quinn' is.&quot; &quot;Oh, don't give me this shit. Who other than his lackeys would walk around with a TV? Just let me have a word with him and then we both go our respective ways.&quot; After approximately five seconds of blank stares and complete silence from the girl, she gave an answer. &quot;Fine.&quot; The lanky man picked up the TV from the ground and lifted it to the height of Soul's eyes. Despite it being unplugged, the TV started displaying static. In a few seconds, the static took the shape of a shadowy figure, looking directly at the camera. Sound poured out of the appliance: a voice, muffled to the point of being barely intelligible due to the low quality of the speakers. &quot;You again?&quot; @@ @@ [[=image http://backrooms-wiki.wdfiles.com/local--files/midgame-part-2/newacquaintances.png]] ------ [[&gt;]] [[collapsible show=&quot;Author&quot; hide=&quot;Hide author&quot;]] [[user Nukboi]] [[/collapsible]] [[collapsible show=&quot;Pixel artist&quot; hide=&quot;Hide pixel artist&quot;]] [[user Nukboi]] [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[midgame-part-1|Part 1]]] | Part 2 | [[[ironsoul-the-trickster-prophet|IronSoul, The Trickster Prophet]]] &gt;&gt; [[/=]] [[/div]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7487462</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7487462</link>
				<description></description>
				<pubDate>Fri, 02 Jan 2026 13:59:33 +0000</pubDate>
				<wikidot:authorName>Abdallah Amr</wikidot:authorName>				<wikidot:authorUserId>7898052</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/midgame-part-1">https://backrooms-wiki.wikidot.com/midgame-part-1</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/nukboi" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7365837&amp;amp;size=small&amp;amp;timestamp=1767362373" alt="Nukboi" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7365837)" /></a><a href="http://www.wikidot.com/user:info/nukboi" >Nukboi</a></span><br /> <strong>First Revision Date:</strong> 29 Sep 2021<br /> <strong>Tags:</strong> _cc _trim mystery tale<br /> <strong>Rating:</strong> +27; (+28, -1)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module css]] /*fonts*/ @import url('https://fonts.googleapis.com/css2?family=Roboto+Slab&amp;display=swap'); @import url('https://fonts.googleapis.com/css?family=Basic|IBM+Plex+Mono:400,700'); @import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&amp;display=swap'); :root { --theme-base: &quot;black-highlighter&quot;; --theme-id: &quot;completionist&quot;; --theme-name: &quot;Completionist Theme&quot;; /* Header */ --logo-image: url(&quot;http://backrooms-wiki.wdfiles.com/local--files/midgame-part-1/completionistsbanner.png&quot;); --header-title: &quot;The Completionists&quot;; --header-subtitle: &quot;Until the very last one.&quot;; /* Typefaces */ --body-font: 'Fantasque Sans Mono', monospace; --header-font: 'Press Start 2P', cursive; --title-font: 'Press Start 2P', cursive; --mono-font: 'Roboto Slab', serif; /* Standard Colors */ --white-monochrome: 250, 250, 250; /* white*/ --black-monochrome: 0, 0, 0; /* black */ --bright-accent: 0, 204, 0; /* the green*/ --medium-accent: 0, 204, 0; /* the green animated */ --dark-accent: 9, 69, 9; /* dark blue for background*/ /* Primary Theme Colors */ --swatch-background: var(--black-monochrome); --swatch-primary: var(--bright-accent); --swatch-primary-darker: var(--medium-accent); --swatch-primary-darkest: var(--black-monochrome); /* Primary Text Colors */ --swatch-text-dark: var(--white-monochrome); --swatch-text-light: var(--white-monochrome); --swatch-important-text: var(--bright-accent); --barColour: var(--very-light-gray-monochrome); --linkColour: var(--pale-accent); /* Primary Menu Colors */ --swatch-menubg-color: var(--black-monochrome); --swatch-menubg-light-color: var(--pale-gray-monochrome); --swatch-menubg-medium-color: var(--light-gray-monochrome); --swatch-menubg-medium-dark-color: var(--gray-monochrome); --swatch-menubg-dark-color: var(--dark-gray-monochrome); --swatch-menubg-black-color: var(--black-monochrome); --swatch-menubg-hover-color: var(--black-monochrome); --swatch-menutxt-dark-color: var(--white-monochrome); --swatch-menutxt-light-color: var(--white-monochrome); --swatch-border-color: var(--bright-accent); /* Primary Header Colors */ --swatch-headerh1-color: var(--bright-accent); 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} #container { background-image: linear-gradient(180deg, rgba(0,0,0,0) 0%, rgba(0,0,0,1) 37%); background-size: 20rem 20rem; background-attachment: scroll; } } @media only screen and (max-width:1366px){ #container { background-image: linear-gradient(180deg, rgba(0,0,0,0) 0%, rgba(0,0,0,1) 37%); background-size: 25rem 25rem; background-attachment: scroll; } div#container-wrap{ background: url(http://backrooms-wiki.wdfiles.com/local--files/midgame-part-1/completionistsbanner2.png) top center repeat-x; background-size: 160%; } } /*funny blocks*/ blockquote { box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); background-color:rgba(var(--bright-accent), .25); border-color: rgb(var(--bright-accent)); } .styled-quote { background-color:rgba(var(--bright-accent), .25); border-left: 0.5rem solid rgb(var(--bright-accent)); padding: 0.1rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); } .dark-styled-quote { background-color:rgba(var(--medium-accent), .25); border-left: 0.5rem solid rgb(var(--medium-accent)); color:rgb(var(--white-monochrome)); padding: 0.1rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); } .dark-styled-quote a{ color: rgb(var(--swatch-menubg-medium-color)); } .lightblock { background-color:rgba(var(--bright-accent), .25); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); } .darkblock { background-color:rgba(var(--medium-accent), .25); color:rgb(var(--white-monochrome)); padding: 0.01rem 1rem; margin: 0.5rem 0 0.5rem 0.25rem; box-shadow: 0 0.2rem 0.3rem rgba(0,0,0,.25); } [[/module]] [[&gt;]] [[module Rate]] [[/&gt;]] How many more times were they going to slip in and out of consciousness? That was the only thing on their mind right now. They must’ve been lying on those gray tiles for days at this point or at least that was what they thought. There was no real way to tell the time in this shithole anyway. All Alyk could do was watch the scenery around them and feel the bruises and the wounds on their body bringing them closer and closer to death. Between the warm, damp air and all the cracked ribs, it was getting harder and harder to breathe. Well, not exactly harder, but surely more painful and annoying. So much so that it made them wish for their breathing to stop, even if it meant being killed in god knows what way by some bloodthirsty Entity. Truth was, they’d had enough. Alyk had their shot at life and they were nothing but a dead weight. Maybe they’ll be a winner in their next reincarnation. They lied there, waiting for the noises they’ve heard all this time to finally make their way to them and give them some closure, but, before that could happen, the world around them started getting hazier and hazier until it eventually faded to black. [[=]] --- [[/=]] The next time Alyk opened the only eye they could still see from, it felt like a thousand needles had suddenly pierced their skin. Something humanoid was crouching in front of them, as if inspecting them. Maybe the end they yearned for had finally come? However, before one of Alyk’s trains of thought could start, a loud slurping noise brought them back to reality. As their vision got less and less blurry, they finally noticed the thing crouching in front of them was a human, noisily drinking from a bottle with a plastic straw and shining a flashlight right on their face. “Holy fuck, peep, what’s with your eye?” The man talked in a soft-spoken but staggeringly informal voice, interrupting himself every few seconds with another loud slurp. Alyk couldn’t help but notice he seemed to be sucking in more air than whatever liquid was in that bottle. “You might wanna get that checked, lol.” The shit eating grin on the stranger’s face and the fact that he literally just said “lol” in a real life conversation were almost enough to distract them from the big metal bat resting on his shoulders. Their mouth was almost completely dry and just moving it to talk felt like it was going to drain them of all energy, but, through great effort, Alyk still managed to spit out a single word. “What.” “Oh, so you heard me! Good, good! It means you’re still alive!” They blankly stared at him while he took one last slurp from the bottle before tossing it down the hallway. Alyk was definitely not a fan of how his grin got even wider. “That might change soon if that eye gets infected, though. There’s a [[[the-m-e-g|M.E.G.]]] base ‘round these parts, how ‘bout I leave you some food and water and go call for help there, huh?” All they could do was stare at him, as they felt themself slowly drift back into unconsciousness, but the all too familiar darkness that preceded unconsciousness was chased away by a light sting on their cheeks. The stranger was flicking his fingers against their face. “Hey, hey, don’t pass out on me!” “Are you… for real…?” “As real as it gets, peep. Doesn’t look like I can leave you here alone, though, or you’ll be [[[Entity 8 | Hound]]] food in no time. Bummer.” After a few seconds of tapping his chin, the stranger erupted into a hearty laughter. “Guess you’ll have to tag along, then! Can you walk? Well, you probably can’t or you wouldn’t be lying here now, would you? Guess that means I’ll have to keep you company until you recover, then! Don’t worry, I have food and water to spare. Oh, and some bandages, though I doubt they’re gonna help with… that.” he concluded, awkwardly gesturing towards Alyk’s left eye. “But first!” Alyk internally panicked as their mysterious interlocutor grabbed them by their armpits and lifted them until they were sitting up with their back against the brown bricks that made up this Level’s walls. Just who was this guy? If their legs were still capable of running they would’ve been long gone, probably rushing through the dark hallways just to curse their own stupidity for immediately getting lost. “There we go. Bet you’re feeling better already now that your blood isn’t all going to your head! Now if you let me just…” He rummaged through his backpack and pulled out a piece of cloth and a bottle of nondescript liquid. After ripping the cloth in two halves, he rolled one into a cylindrical shape. “Say aaaah…” Too tired to ask questions, Alyk obeyed and opened their mouth, while he delicately put the cloth roll in it. As he poured the liquid on the second piece of cloth, the reason for all of this dawned on them. The soaked cloth felt like liquid fire rapidly seeping into their eye socket and then into their brain. Even screaming like a banshee and biting down on the cloth in their mouth as hard as they possibly could only slightly distracted them from the burning feeling. Tears streamed down from their other eye, but they could finally feel the adrenaline kicking in, dulling the pain and keeping them awake. “Good job, you took it like a champ!” he said chuckling. Only now that they saw how much blood was on the soaked cloth Alyk realized how deep the wound really was. Are they going to lose their eye? They knew they’d look like the world’s lamest pirate with an eyepatch. As he bandaged the wound, they spat out the cloth and finally managed to speak to him again. “Why are you doing this…?” “Because I hope it’ll stop the bleeding, duh.” “That’s not… what I mean…” “Well, I’m not a saint who goes around saving random people so… let’s just say I’m doing it so you’ll be indebted to me” “What if I… just… ran away?” “In this state? I doubt it. Plus, you look like a good kid, you’d never do that to me, right?” Another laughter echoed through the hallway. Somehow, their savior’s cheerful demeanor in such a dire situation only added to his unsettlingness. “Anyway, what’s your name, kid? Gonna need it since it looks like we’re gonna be together for a while.” “Alyk.” “Oh, that’s a weird one. I mean, no offense” “Who are you?” “That’s a hard question to an- Oh, you probably mean my name.” He stood pensive, his gaze lost in the distance despite the fact that the only thing in front of him was a wall. “To be quite honest, I forgot. My [[[Entity 106 | tgochi]]] username is IronSoul so you can call me Iron or Soul or whatever sounds the coolest to- Oh wait, that reminds me! I may or may not have gone through your stuff while you were ‘asleep’ and I noticed you were a player too!” His grin now turned into an expression of interest. Alyk couldn't tell what kind of interest, though. The Backrooms are full of nutcases, all they had to do was figure out what kind of nutcase he was and act accordingly. “And a pretty damn good one, too… you have all your achievements completed except for one… which is pretty impressive for someone without [[[Entity 106 | Merch]]], honestly!” Merch? Was that guy serious? Evevryone knew that was just a legend, there was no way this guy actually believed in it. Sure, the idea of giving objects with miraculous properties to the best players would have been a cool addition to tgochi but there was no such thing as a player leaderboard, so how would that even work? But, after all, they were taking this from a guy who constantly laughed at nothing and didn’t remember his own name, so no surprise there. [[=]] --- [[/=]] During the conversation, Alyk could feel their mind was finally beginning to work at full capacity again. They always considered themself a rational person, so they approached the situation rationally and made use of this moment of newfound clarity to take a good look at Soul. At a first glance he looked like an average young man in his early-to-mid twenties, but something was off about him. Despite his completely normal appearance, he barely seemed human. His smug smile radiated some kind of energy and his amber eyes pierced right through Alyk’s skull, as if trying to take a look directly inside their mind. His clothing, unlike Alyk’s, was completely clean and intact, save for a few drops of their blood on the sleeve of his black hoodie. Compared to the dark environment around him, he felt so out of place that it was like he walked into here from some other dimension and, knowing this place, Alyk knew they couldn’t rule out the possibility entirely. When they looked at him, they couldn't help but think of the Mediterranean trickster gods whose stories they loved to read as a kid. He looked just like them, save for his almost pale complexion. [[=]] --- [[/=]] “Hey, you still there? Don’t die on me, peep.” “Huh. No, no I’m here…” they blurted out. “As I was saying, your achievements are pretty impressive, how did you manage to do that?” Alyk snorted, irritated. They really didn’t want to talk about it, but, of course, Soul looked like he had no intention to stop prying into his business, so there weren't many alternatives. “I didn’t do shit… I was carried…” Soul kept staring at Alyk, but this time his usual smile had turned into a different look, like the one a confused dog gives you. “Carried? By whom?” “A group of players. We called ourselves the Rats. Our leader was… obsessed with the game, so we decided to play it.” They almost chuckled, but a sharp pain in the chest cut their laughter short. “I mean, we had no objectives other than… petty theft and robbing some unlucky souls of the few things they had… so we figured why not play it in our spare time?” Soul raised an eyebrow. “So you did all of this in your spare time? Hate to be this blunt, peep, but that’s pretty hard to believe.” “Of course we didn’t, let me finish.&quot; If Alyk had to make a list of things they hated, people who interrupt them would probably be in the top 5. &quot;Well, we got hooked on the stuff and started playing it for real and... our leader was a real genius... he found ways to work around every requirement for every achievement... but then... we were gathering electronics in Level 13 for the [[[Entity 106 | TSR]]] when…” Alyk paused. All this talking was taking a heavy toll on their shattered rib cage as well as on their mind. “Oh, c’mon, peep, you can’t leave me hanging like this!” Soul pleaded “What happened then?” Alyk avoided his gaze, despite the fact Soul was noticeably emotionally involved in the story already. “I’m tired.” “Whaaat? I mean, I know talking probably hurts or something, but are you really--” Alyk snapped. “I said I’m fucking tired!” Their outburst succeeded in leaving Soul wide-eyed and speechless, but that came at the cost of their chest pain getting much, much worse. “I’m going to sleep” they gasped with the last of the air in their lungs. Soul shrugged and started messing around with his phone. “A’ight, I’ll be keeping guard then. Oh, almost forgot to tell you, but I fed your pet while you were out cold. You’re welcome.” If Soul was expecting a ‘thank you’ then he was sorely mistaken. Alyk was already sick and tired of his endless idle chatter. [[=]] --- [[/=]] They tried to find the most comfortable position they could but, as it turned out, no position is that comfy when your bones feel like they just went through a blender. At that rate there was no way they’d get some shut-eye, which was pretty ironic considering how they were struggling to stay conscious until just a few minutes ago. The pain of disinfecting the eye wound had filled their blood with adrenaline and the darkness of the tunnels certainly didn’t help in making them feel at ease. Despite the heavy, warm air and the noise of the machinery, along with all the other pleasantries of [[[Level 3]]], Soul was tending to his tgochi pet like it was the most normal thing in the world, not paying attention to his surroundings. Not exactly ideal when keeping guard. “Thank god he’s here, huh…” Alyk thought to themself sarcastically. If there was one thing they hated, it was not being able to fall asleep right away. Sitting still with their eyes shut, waiting for sleep to come, was unbelievably boring and always felt like a waste of time to them. Irritated by their own inability to fall asleep and by Soul’s… everything, they just closed their eye and tried to think of nothing for as long as they could until it eventually worked. [[=]] --- [[/=]] Muffled whispers pierced the veil between Alyk’s dreams and cold, harsh reality. They were still in those tunnels, their body still felt like it had been ground to a paste and all. Still, the tunnels felt slightly darker than how they remembered them. Scratch that, it was quite literally pitch black, with the only somewhat visible area extending just a few inches past the tip of their nose. A tug on their sleeve awoke them completely. At their right, sat Soul, with his smile not quite gone but reduced so much that, in the darkness, one could have mistaken him for a normal person. With one hand, he was pointing towards one end of the tunnel, but even though Alyk’s eyes were completely accustomed to the darkness by then, they could still see nothing in the direction he was pointing at. With his other hand he was gesturing at Alyk to stay silent, but, before they could ask why, gurgling sounds made their blood run cold. Soul grabbed his bat from the floor and lit up the hallway with his phone’s flashlight. Alyk wished they didn't know what they were looking at, but they knew it far too well. Its red skin looked like it had been melted off their body and then solidified again, even exposing its bones in some spots. Crooked teeth grew out of its mouth in varying shades of yellow, perfectly in tone with the sclerae of its eyes, rolling back and forth restlessly in its eye sockets. That was perhaps the most obvious [[[Entity 15 | Wretch]]] Alyk had ever seen. They frantically tried to stand up, but, before their aches and pains could stop them, Soul did, tightly gripping their shoulder. He slowly stood up with the bat in his hand and started walking towards the Wretch, which, meanwhile, brought the pitch of its “speech” from a low gurgle to a high-pitched screeching. “What are you doing?! Are you insane?!” they whisper-screamed at him. The only response they got was him slightly raising his hand without even bothering to turn around. The creature charged at him. It attacked him with an incredibly quick swipe of its arm, but, even more quickly, Soul parried it with his bat. From the way he read its moves, Alyk could immediately tell he was experienced in fighting Wretches, but the pitch of its vocalization gave it away immediately: this was no ordinary Wretch. The Wretch attacked again and again, wildly flailing its limbs at him with loud thuds every time its flesh met the hard steel of Soul’s bat. All he was doing was blocking its blows over and over again, while the screaming Wretch kept pushing him back towards Alyk with the might of its attacks. Alyk could do nothing but stare, horrified, at Soul, who was clearly looking like he was struggling to them. After another parried blow, Soul mumbled something to himself. The Wretch attacked once again, but this time, instead of parrying, Soul stepped backwards to dodge its swipe. Before the Entity could regain its balance, he lunged forward and retaliated by striking the Wretch right in its face. As soon as the bat hit the creature, an incredibly bright flash of blue light tore the darkness apart and blinded Alyk. “What the fu-?! Soul?! Are you there?! What happened?!” A sigh of relief could be heard in response. “Don’t worry, it’s all taken care of, peep. You okay?” Alyk’s eye could finally start to see again when Soul turned on his flashlight and pointed it at the Wretch. It was lying motionless on the grey tiles, his head completely missing, like it had been ripped off. Behind the corpse, the brickwall had changed color from its usual dark brown to crimson red for several feet. Pieces of bones and brains were scattered everywhere on the floor. “What a mess, huh? Well, I guess it’s not safe here for you, sooooo we should really head to [[[Level 3 | Base Gamma]]].” Soul’s signature smile was once again stamped on his face. “How do you wanna be carried? Piggyback or princess?” he chuckled. Alyk still couldn’t believe what they saw. Was it even possible to blow a Wretch’s head clean off its shoulders with a single blow? Who the hell was that guy? “What the… what the fuck was that…” they gasped out, still feeling like their heart had jumped straight from their chest into their throat. “Well, this is the power of Merch for you, I guess.” Another hearty laughter filled the tunnels, as Alyk noticed for the first time that, among the blood stains and the grey matter splattered on the bat, there was a phrase engraved on it: “Guaranteed home run!” Guess he wasn’t nuts after all… well, at least not completely. “Anyway, you still need to answer my question, you know?” “Huh?” “Piggyback or princess?” Alyk sighed. They were definitely not looking forward to being carried by Soul. “Piggyback, I fuckin' guess.” @@ @@ [[=image http://backrooms-wiki.wdfiles.com/local--files/midgame-part-1/souljoins.png]] ------ [[&gt;]] [[collapsible show=&quot;Author&quot; hide=&quot;Hide author&quot;]] [[user Nukboi]] [[/collapsible]] [[collapsible show=&quot;Pixel artist&quot; hide=&quot;Hide pixel artist&quot;]] [[user Nukboi]] [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] Part 1 | [[[midgame-part-2 |Part 2]]] &gt;&gt; [[/=]] [[/div]]</code></pre></div> </div> </div> </div> 
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/phenomenon-16-1">https://backrooms-wiki.wikidot.com/phenomenon-16-1</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/yesserning" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=8761116&amp;amp;size=small&amp;amp;timestamp=1765127662" alt="Yesserning" style="background-image:url(https://www.wikidot.com/userkarma.php?u=8761116)" /></a><a href="http://www.wikidot.com/user:info/yesserning" >Yesserning</a></span><br /> <strong>First Revision Date:</strong> DD MMM YYYY<br /> <strong>Tags:</strong> 15 Nov 2025<br /> <strong>Rating:</strong> 15 (+18, -3)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:suprematism |no-header-desktop=true |collapse-sidebar-desktop=true ]] [[include :backrooms-wiki-cn:credit:start ]] Written by [[*user yesserning]]. CSS tomfoolery: THE GOATS [[*user Abdallah Amr]], [[*user LemonCat233]], [[*user Liurd]]!!! THANK YOU SO MUCH Critiques: [[*user centurys lute]], [[*user SquibbleZombie]], [[*user MaskedTale41]] Yeah, it was between this or the pond of mpreg via journey to the west. Quite proud of this one since I came up with it pretty much on the spot of &quot;hmmm should i do folklorecon2025? okay i will!&quot; Thus is quite rushed. Anyway, if I had a nickel for every time I canonized someone in a story with the theme of folklore, I'd had [[[phenomenon 26.0004379i|two]]] nickels. Which isn't a lot but it is weird that it has happen twice. [[include :backrooms-wiki-cn:credit:end ]] ++ [[span class=&quot;material-icons&quot;]]description[[/span]] An Excerpt from a Speech on [[[Phenomenon 16|Destabilizing Storms]]] Following Storm Fermi. [[div class=&quot;block light-bg&quot;]] [[div class=&quot;block dark-bg&quot;]] = //There are no constants apart from change.// [[/div]] //Phenomenon 16.1 describes reality storms that erase and rewrite cultural memory. To understand their scale, we must examine how they warp myths, history, and even documented events across multiple levels. [[[[Phenomenon 27]]]] exemplifies this effect, as its storms create retroactive absences—events that happened, yet leave no stable record behind. A similar pattern is seen in The Manila Room: though our records of its entities were lost to Storm Shannon, their actions persist in the form of the banging and knocking still heard today.// //This suggests that we, too, may be nothing more than a passing phase in the storm. If these disturbances can overwrite entire civilizations, the idea that our own era could vanish the same way becomes difficult to ignore. One thing, however, is certain: Storm Fermi was not unique. The temporal lattice is far more damaged than we believe. Even so, we must push on. A smooth sea never made a skilled sailor. We must establish a system of preservation to warn those whom the storms may continue to haunt.// //For storms do not always return as thunder or lightning. They return as echoes—echoes in minds that have been scraped clean. And lately, those echoes have begun answering calls we forsook long ago.// [[/div]] ---- @@@@ [[div_ class=&quot;fp-wrapper fpu-{$indent}&quot;]] [[div_ class=&quot;fp-box&quot;]] [[div_ class=&quot;fp-header&quot;]] [[image https://www.wikidot.com/avatar.php?userid=7867242&amp;timestamp=1761143161 alt=&quot;BlueSignet&quot; class=&quot;fp-pfp fpu-{$pfp}&quot;]] [[div_ class=&quot;fp-infobox&quot;]] [[div_ class=&quot;fp-title&quot;]] Regarding rising attacks [[/div]] [[div_ class=&quot;fp-username&quot;]] [[user BlueSignet]] [[/div]] [[div_ class=&quot;fp-time&quot;]] 19 Sep 2025, 15:32 [[/div]] [[/div]] [[/div]] [[div class=&quot;fp-content&quot;]] hey you heard? [[[Entity 45|Chupavidas]]] victim reports are on the rise. We gonna do any announcements orrr? [[/div]] [[div_ class=&quot;fp-options&quot;]] [# Reply][# Options] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;fp-wrapper fpu-1&quot;]] [[div_ class=&quot;fp-box&quot;]] [[div_ class=&quot;fp-header&quot;]] [[image https://www.wikidot.com/avatar.php?userid=5255688&amp;timestamp=1761230152 alt=&quot;DrAkimoto&quot; class=&quot;fp-pfp fpu-{$pfp}&quot;]] [[div_ class=&quot;fp-infobox&quot;]] [[div_ class=&quot;fp-title&quot;]] Re: Regarding rising attacks [[/div]] [[div_ class=&quot;fp-username&quot;]] [[user DrAkimoto]] [[/div]] [[div_ class=&quot;fp-time&quot;]] 19 Sep 2025, 15:35 [[/div]] [[/div]] [[/div]] [[div class=&quot;fp-content&quot;]] Strange, I’m sure there’s usually warnings in bigass bold text about them. And it’s not just dem 45-os, the newer stuff been on a rise too. All a bunch of semi-extinct stuff that are practically myths too. Stuff we haven't heard in literal decades. I’ll go refamiliarise myself with some of your work first and we’ll send a proposal to the higherups. [[/div]] [[div_ class=&quot;fp-options&quot;]] [# Reply][# Options] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;fp-wrapper fpu-1&quot;]] [[div_ class=&quot;fp-box&quot;]] [[div_ class=&quot;fp-header&quot;]] [[image https://www.wikidot.com/avatar.php?userid=7867242&amp;timestamp=1761143161 alt=&quot;BlueSignet&quot; class=&quot;fp-pfp fpu-{$pfp}&quot;]] [[div_ class=&quot;fp-infobox&quot;]] [[div_ class=&quot;fp-title&quot;]] Re: Regarding rising attacks [[/div]] [[div_ class=&quot;fp-username&quot;]] [[user BlueSignet]] [[/div]] [[div_ class=&quot;fp-time&quot;]] 19 Sep 2025, 15:36 [[/div]] [[/div]] [[/div]] [[div class=&quot;fp-content&quot;]] aight, text me if you need anything, ill go back to the reports [[/div]] [[div_ class=&quot;fp-options&quot;]] [# Reply][# Options] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;fp-wrapper fpu-1&quot;]] [[div_ class=&quot;fp-box&quot;]] [[div_ class=&quot;fp-header&quot;]] [[image https://www.wikidot.com/avatar.php?userid=5255688&amp;timestamp=1761230152 alt=&quot;DrAkimoto&quot; class=&quot;fp-pfp fpu-{$pfp}&quot;]] [[div_ class=&quot;fp-infobox&quot;]] [[div_ class=&quot;fp-title&quot;]] Re: Regarding rising attacks [[/div]] [[div_ class=&quot;fp-username&quot;]] [[user DrAkimoto]] [[/div]] [[div_ class=&quot;fp-time&quot;]] 19 Sep 2025, 15:38 [[/div]] [[/div]] [[/div]] [[div class=&quot;fp-content&quot;]] Thx [[/div]] [[div_ class=&quot;fp-options&quot;]] [# Reply][# Options] [[/div]] [[/div]] [[/div]] @@@@ [[div class=&quot;documents&quot;]] [[div class=&quot;meta-title&quot;]] [[table]] [[row]] [[cell style=&quot;width: 100%; text-align: center; font-family: 'Merriweather', serif; font-size: 3.5vh; vertical-align: middle; border: 1px solid transparent;&quot;]] ||//Archives//|| [[/cell]] [[/row]] [[/table]] [[/div]] [[=]] [[div class=&quot;drawerblock&quot;]] [[div class=&quot;tablebox modal block light-bg&quot;]] [[table class=&quot;wiki-content-table&quot;]] [[row]][[hcell colspan=&quot;3&quot;]] Potential Phenomenon 16's Temporal Storms Incidents [[/hcell]][[/row]] [[row]][[cell rowspan=&quot;5&quot; class=&quot;imageblock&quot;]] [[image http://backrooms-wiki.wikidot.com/local--files/phenomenon-16/stormclouds.jpg]] [[/cell]][[hcell]] Authors [[/hcell]][[cell]] [[*user BlueSignet]] [[/cell]][[/row]] [[row]][[hcell]] Status [[/hcell]][[cell]] Archived [[/cell]][[/row]] [[row]][[hcell]] Genre [[/hcell]][[cell]] Non-fiction [[/cell]][[/row]] [[row]][[hcell colspan=&quot;2&quot;]] Synopsis [[/hcell]][[/row]] [[row]][[cell colspan=&quot;2&quot;]] Pending reconstruction. [[/cell]][[/row]] [[/table]] [[/div]] [[div class=&quot;drawer&quot;]] [[div class=&quot;contents modal block light-bg yui-content&quot;]] [[=]] [[div class=&quot;filetabs-link&quot;]] [[collapsible show=&quot;Open Case 1&quot; hide=&quot;Close Case 1&quot;]] [[div class=&quot;block light-bg&quot;]] **Case Study:** [[[Object 100|Super Almond Water]]] (SAW) **Origin:** Folklore of The Lost **Alleged Properties:** Described as 'utsil tuerca’ — an oily fluid said to negate harm and heal all wounds, made from the River Styx itself. However, in recent times, an apocalypse-level anomaly. **Summary of Account:** A warrior drank his village’s supply to combat an [[[long forgotten exclamation|entity infestation]]] that took his wife. He succeeded in ridding the entities, yet neither he nor his lover returned[[footnote]] It is unknown as to whether he saved his wife or not.[[/footnote]]. Although accounts differ, a consistent detail is that the substance increased his strength, vigor, and athleticism beyond human limits, restoring body, mind, and soul. **Research Notes:** Certain Almond Water samples have shown to grant the aforementioned physical effects post-Storm Fermi. Cross-analysis is ongoing. There may still be hope in a revitalized project of SAW. [[/div]] [[/collapsible]] [[collapsible show=&quot;Open Case 2&quot; hide=&quot;Close Case 2&quot;]] [[div class=&quot;block light-bg&quot;]] **Case Study:** [[[ Level 508]]] **Origin:** Popular folk song[[footnote]]The Crop Hunt[[/footnote]] across numerous settlements **Summary of Account:** A gruesome chant describing “[[[Entity 398|The Hunters]]],” a group of animalistic humanoid-animal hybrid with some having flora growing out of their body chasing a man endlessly through an infinite crop maze. The lyrics depict them toying with their prey until nightfall, in which he is then rescued by [[[entity 71|an unknown savior]]] who manages to negotiate for his safety, leading to The Hunters breaking their weapons. **Research Notes:** While no entities matching the song’s description of the hunters have been observed, the hunt itself continues to occur within the level. The identity of the new Hunters remains unknown. What is certain, however, is that they do not resemble the predators both physically and behaviorally. Perhaps the hunters have long been replaced, but the hunt continues. [[/div]] [[/collapsible]] [[collapsible show=&quot;Open Case 3&quot; hide=&quot;Close Case 3&quot;]] [[div class=&quot;block light-bg&quot;]] **Case Study:** [[[Phenomenon 26]]] **Origin:** [[[Phenomenon 26.0004379i|Children's fairytales]]] **Alleged Properties:** A mass catastrophe attributed to S.U.N., causing vivid hallucinations, mass hysteria, extreme temperature spikes, and other anomalous effects. Folklore recounts a hero known as the &quot;Special Human Human Human&quot; who allegedly defeated S.U.N. before disappearing, leaving only this epic behind. **Summary of Account:** In a fit of rage following the death of Moon, S.U.N. wrought chaos upon The Backrooms, inducing psychological and environmental anomalies. Survivors report events resembling the fairytale exaggerations, blurring the lines further. **Research Notes:** Confirmation of direct causation by the storm remains inconclusive; however, it is verified that S.U.N. no longer exerts influence. Phenomenon 26 appears fully neutralized. This case demonstrates that mythic narratives can represent fragments of reality even after their causal agents are gone. Phenomenon 26 no longer exists. [[/div]] [[/collapsible]] [[/div]] [[/=]] [[/div]] [[div class=&quot;handle block dark-bg&quot;]] @@Documents@@ [[/div]] [[/div]] [[/div]] [[/=]] [[/div]] ---- [[div_ class=&quot;fp-wrapper fpu-{$indent}&quot;]] [[div_ class=&quot;fp-box&quot;]] [[div_ class=&quot;fp-header&quot;]] [[image https://www.wikidot.com/avatar.php?userid=5255688&amp;timestamp=1761230152 alt=&quot;DrAkimoto&quot; class=&quot;fp-pfp fpu-{$pfp}&quot;]] [[div_ class=&quot;fp-infobox&quot;]] [[div_ class=&quot;fp-title&quot;]] Case study findings [[/div]] [[div_ class=&quot;fp-username&quot;]] [[user DrAkimoto]] [[/div]] [[div_ class=&quot;fp-time&quot;]] 21 Sep 2025, 9:42 [[/div]] [[/div]] [[/div]] [[div class=&quot;fp-content&quot;]] yo check these out. They line up with everything that's going on and more &gt; @@&gt;@@ //Attached file Potential Phenomenon 16 Temporal Storms Incidents+Annotations FINAL FINAL DRAFT.pdf// [[/div]] [[div_ class=&quot;fp-options&quot;]] [# Reply][# Options] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;fp-wrapper fpu-1&quot;]] [[div_ class=&quot;fp-box&quot;]] [[div_ class=&quot;fp-header&quot;]] [[image https://www.wikidot.com/avatar.php?userid=7867242&amp;timestamp=1761143161 alt=&quot;BlueSignet&quot; class=&quot;fp-pfp fpu-{$pfp}&quot;]] [[div_ class=&quot;fp-infobox&quot;]] [[div_ class=&quot;fp-title&quot;]] Re: Case study findings [[/div]] [[div_ class=&quot;fp-username&quot;]] [[user BlueSignet]] [[/div]] [[div_ class=&quot;fp-time&quot;]] 21 Sep 2025, 10:12 [[/div]] [[/div]] [[/div]] [[div class=&quot;fp-content&quot;]] hmmmm do you think that these myths werent fabrications? [[/div]] [[div_ class=&quot;fp-options&quot;]] [# Reply][# Options] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;fp-wrapper fpu-1&quot;]] [[div_ class=&quot;fp-box&quot;]] [[div_ class=&quot;fp-header&quot;]] [[image https://www.wikidot.com/avatar.php?userid=5255688&amp;timestamp=1761230152 alt=&quot;DrAkimoto&quot; class=&quot;fp-pfp fpu-{$pfp}&quot;]] [[div_ class=&quot;fp-infobox&quot;]] [[div_ class=&quot;fp-title&quot;]] Re: Case study findings [[/div]] [[div_ class=&quot;fp-username&quot;]] [[user DrAkimoto]] [[/div]] [[div_ class=&quot;fp-time&quot;]] 21 Sep 2025, 10:14 [[/div]] [[/div]] [[/div]] [[div class=&quot;fp-content&quot;]] Pre-storm remnants spewing out like a white hole type thing? [[/div]] [[div_ class=&quot;fp-options&quot;]] [# Reply][# Options] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;fp-wrapper fpu-1&quot;]] [[div_ class=&quot;fp-box&quot;]] [[div_ class=&quot;fp-header&quot;]] [[image https://www.wikidot.com/avatar.php?userid=7867242&amp;timestamp=1761143161 alt=&quot;BlueSignet&quot; class=&quot;fp-pfp fpu-{$pfp}&quot;]] [[div_ class=&quot;fp-infobox&quot;]] [[div_ class=&quot;fp-title&quot;]] Re: Case study findings [[/div]] [[div_ class=&quot;fp-username&quot;]] [[user BlueSignet]] [[/div]] [[div_ class=&quot;fp-time&quot;]] 21 Sep 2025, 10:17 [[/div]] [[/div]] [[/div]] [[div class=&quot;fp-content&quot;]] not exactly. It predates humanity entirely. What if the storms didnt destroy history, but rather erased the causation, keeping the effect. Think about it. We know Storm Fermi erased something, but what we have is nothing. That, in a roundabout way, is something. [[/div]] [[div_ class=&quot;fp-options&quot;]] [# Reply][# Options] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;fp-wrapper fpu-1&quot;]] [[div_ class=&quot;fp-box&quot;]] [[div_ class=&quot;fp-header&quot;]] [[image https://www.wikidot.com/avatar.php?userid=5255688&amp;timestamp=1761230152 alt=&quot;DrAkimoto&quot; class=&quot;fp-pfp fpu-{$pfp}&quot;]] [[div_ class=&quot;fp-infobox&quot;]] [[div_ class=&quot;fp-title&quot;]] Re: Case study findings [[/div]] [[div_ class=&quot;fp-username&quot;]] [[user DrAkimoto]] [[/div]] [[div_ class=&quot;fp-time&quot;]] 21 Sep 2025, 10:21 [[/div]] [[/div]] [[/div]] [[div class=&quot;fp-content&quot;]] By golly you're right. But how do we even prove the existence of... well, an un-existence? [[/div]] [[div_ class=&quot;fp-options&quot;]] [# Reply][# Options] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;fp-wrapper fpu-1&quot;]] [[div_ class=&quot;fp-box&quot;]] [[div_ class=&quot;fp-header&quot;]] [[image https://www.wikidot.com/avatar.php?userid=7867242&amp;timestamp=1761143161 alt=&quot;BlueSignet&quot; class=&quot;fp-pfp fpu-{$pfp}&quot;]] [[div_ class=&quot;fp-infobox&quot;]] [[div_ class=&quot;fp-title&quot;]] Re: Case study findings [[/div]] [[div_ class=&quot;fp-username&quot;]] [[user BlueSignet]] [[/div]] [[div_ class=&quot;fp-time&quot;]] 21 Sep 2025, 10:24 [[/div]] [[/div]] [[/div]] [[div class=&quot;fp-content&quot;]] maybe thats whats so beautiful about it? Maybe I'm getting all sentimental but it's like, sometimes you have to really let go to enjoy something. Take S.U.N., millions died and it's a fun cutesy story that is enjoyed by us all. Cuz this was what we had all faced, it's a way to cope perhaps? Even a warning possibly. Memories distorting the truth of what once was. Manifested as cultural echoes. Like, say, remnants of myths, stories, or entities believed to have been erased. They behave as distortions of memory, reviving forgotten concepts in altered form. [[/div]] [[div_ class=&quot;fp-options&quot;]] [# Reply][# Options] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;fp-wrapper fpu-1&quot;]] [[div_ class=&quot;fp-box&quot;]] [[div_ class=&quot;fp-header&quot;]] [[image https://www.wikidot.com/avatar.php?userid=5255688&amp;timestamp=1761230152 alt=&quot;DrAkimoto&quot; class=&quot;fp-pfp fpu-{$pfp}&quot;]] [[div_ class=&quot;fp-infobox&quot;]] [[div_ class=&quot;fp-title&quot;]] Re: Case study findings [[/div]] [[div_ class=&quot;fp-username&quot;]] [[user DrAkimoto]] [[/div]] [[div_ class=&quot;fp-time&quot;]] 21 Sep 2025, 10:27 [[/div]] [[/div]] [[/div]] [[div class=&quot;fp-content&quot;]] Yeah, I'll go speak with dem higher ups. I'll see what I can do. [[/div]] [[div_ class=&quot;fp-options&quot;]] [# Reply][# Options] [[/div]] [[/div]] [[/div]] [[div_ class=&quot;fp-wrapper fpu-1&quot;]] [[div_ class=&quot;fp-box&quot;]] [[div_ class=&quot;fp-header&quot;]] [[image https://www.wikidot.com/avatar.php?userid=7867242&amp;timestamp=1761143161 alt=&quot;BlueSignet&quot; class=&quot;fp-pfp fpu-{$pfp}&quot;]] [[div_ class=&quot;fp-infobox&quot;]] [[div_ class=&quot;fp-title&quot;]] Re: Case study findings [[/div]] [[div_ class=&quot;fp-username&quot;]] [[user BlueSignet]] [[/div]] [[div_ class=&quot;fp-time&quot;]] 21 Sep 2025, 10:29 [[/div]] [[/div]] [[/div]] [[div class=&quot;fp-content&quot;]] aight [[/div]] [[div_ class=&quot;fp-options&quot;]] [# Reply][# Options] [[/div]] [[/div]] [[/div]] ---- @@@@ //The following is a formal research proposal compiled from recovered correspondence, eyewitness accounts, and secondary storm-side data.// ++ [[span class=&quot;material-icons&quot;]]token[[/span]] Proposal: Utilization of Residual Cultural Memory for Reconstructing Pre-Storm Data [[div class=&quot;block light-bg&quot;]] [[div class=&quot;block dark-bg&quot;]] = //Phenomenon 16.1 appears to represent secondary manifestations of residual cognitive data; storms of memory rather than weather.// [[/div]] A recent surge in casualty counts has drawn our attention to the uncanny parallels between the echoes and the subconscious patterns they awaken. Destabilizing storms appear to eliminate “constants,” forcefully rewriting informational baselines. Yet indirect survivals—myths, symbols, idioms—retain fragments of truth. This lingering essence leaves a debris of what still remains in this world. Thus, it is hypothesized that each myth carries an echo of erased phenomena. By cross-referencing emergent folklore manifestations through linguistic mapping of shared mythic motifs across settlements, we can isolate residual informational constants. As these studies show, the myths endure long after their catalysts have vanished. The storms may erase history, but they cannot erase the echoes left behind. We will then be able to partially reconstruct the lost fabric of pre-storm reality. A [[[archived:hub|glimpse]]] into &quot;what was&quot; will most definitely benefit us, enabling further studies on this parasitic land. To set it straight, Phenomenon 16 cleans up anomalies. Phenomenon 16.1 is the echo that comes after; a makeshift patch; crude, but enough to hold the wound together. These moments are fleeting. Whether through [[[Phenomenon 33|Autocorrect]]], Level Evolution, or whichever higher power interacts with collective consciousness, the cycle persists. Stories told, retold, or yet to be told seem to strike in seasonal rhythm. If even erased forces leave echoes that influence behavior, culture, and anomalies, then we can leave traces for the future to interpret. Perhaps this modern archive categorizing folklore into levels, entities, phenomena, objects, and tales serves as both a record and a warning. What happens when belief persists, but the origin is gone? Interpretations often spiral beyond control. Playing a wicked game of broken telephone for eternities to come, [[[deleted level 14|amalgamating]]] [[[blue channel|whatever]]] is unfortunate enough to cross paths. And the storms listens. //It// remembers. And //it// will echo. ---- [[=image http://backrooms-wiki.wikidot.com/local--files/phenomenon-16-1/meg.png style=&quot;width:300px;&quot;]] [[=]] ++++++ {{M.E.G. - Bettering Humanity}} [[/=]] [[/div]] ---- @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ @@@@ [[div class=&quot;owindow owait&quot; style=&quot;width: fit-content; position: static; margin: auto;&quot;]] [[div style=&quot;position: static; margin: auto; text-align: center;&quot;]] ⚠️ NOTICE: Recent data spikes around that folkloric phenomena[[footnote]]particularly those linked to regional myths[[/footnote]] corresponds with heightened Phenomenon 16.1 activity. This suggest that the aftereffects of the storms are resurging seasonally. This has led to the informal designation of “[[[folklorecon2025]]],” during which mythic echoes become statistically active. @@@@ Submissions to the &quot;Folklorecon2025&quot; database have increased 702% within the last month. Fatality rates are directly proportional. @@@@ Correlations with Phenomenon 16 patterns are now under active review. [[/div]] [[div class=&quot;content&quot; style=&quot;margin-top: -4rem; pointer-events: none;&quot;]] @@ @@ [[/div]] [[/div]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Phenomenon 16]]] | [[[Phenomenon 16.1]]] | [[[Phenomenon 17]]] &gt;&gt; [[/=]] [[/div]] ---- [[=]] [[include :backrooms-wiki:component:rate-bar]] [[/=]] [[include :backrooms-wiki:component:license-box]] ===== &gt; **Name:** Stormclouds &gt; **Author:** [[*user BlueSignet]] &gt; **License:** CC by SA 3.0 ===== [[include :backrooms-wiki:component:license-box-end]] [[module css]] /* fallback */ @font-face { font-family: 'Material Icons'; font-style: normal; font-weight: 400; src: url(https://fonts.gstatic.com/s/materialicons/v140/flUhRq6tzZclQEJ-Vdg-IuiaDsNc.woff2) format('woff2'); } @media screen and (prefers-reduced-motion: no-preference) { #page-title, #breadcrumbs, #page-content &gt; * { animation-name: fadeIn; animation-duration: 1s; animation-iteration-count: 1; animation-timing-function: ease-out; 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} .footnotes-footer { display:none; } /* Document container */ .documents { background: #f0f0f0; color: black; border: #2b2b2b outset 3px; box-shadow: 10px 10px 0px 0px rgba(5, 5, 5, 0.7); font-size: 17px; margin-top: 2em; margin-bottom: 5em; padding: 1.3em; font-family: 'Merriweather', serif; position: relative; z-index: 1; } .documents h1, .documents h2, .documents h3, .documents h4, .documents h5, .documents h6 { font-family: 'Merriweather', serif; } .documents .meta-title { margin: 0 auto 0 1.25rem; } /* FILETAB STUFF */ .filetabs-link { display: flex; flex-direction: column; justify-content: center; align-items: center; background: #5a5a5a; border-radius: 2.5vh 2.5vh 0 0; padding: 1.2em 0.5em 0.5em 0.5em; margin-top: 1em; width: 100%; box-sizing: border-box; overflow: visible; z-index: 0; } .filetabs-link a.collapsible-block-link { position: relative; text-align: center; font-size: 15px; color: #0011aa; text-decoration: none; padding: 1em 5em; border-bottom: 5px solid black; display: inline-block; margin: 0.5em 0; background-repeat: no-repeat; background-position: center; background-size: 16rem 3rem; transition: transform 0.15s ease, box-shadow 0.15s ease; z-index: 2; font-family: 'Merriweather', serif; font-variant: small-caps; background-image: url(&quot;data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 150 45'%3E%3Cpath fill='rgb(66,66,66)' d='M0 45c0-8 5-22 15-22h120c10 0 15 14 15 22H0z'/%3E%3Crect x='15' y='12' width='120' height='20' fill='rgb(232,231,213)'/%3E%3C/svg%3E&quot;); } .filetabs-link a.collapsible-block-link:hover { transform: translateY(-2px); box-shadow: 0 3px 5px rgba(0,0,0,0.3); } /* mobile scaling */ @media (max-width: 600px) { .filetabs-link a.collapsible-block-link { background-size: 17rem 3rem; padding: 0.75rem 6rem; } } .drawerblock { width: 85%; display: flex; align-content: center; flex-direction: column; position: relative; margin-inline: auto; } .drawerblock .tablebox { width: 100%; align-self: center; z-index: 1; position: relative; padding: 0; margin: 0; } .drawerblock .tablebox .wiki-content-table { margin: 0; } .drawerblock .imageblock { max-width: 30%; width:30%; } .drawerblock .drawer { width: 100%; transform: translateY(calc(2rem)); z-index: 0; transition: transform 0.5s ease-in-out; position: absolute; bottom: 0; max-height: calc(100% + 2rem); display: flex; flex-direction: column; } .drawerblock .drawer:is(:hover, :active, :focus, :focus-within) { transform: translateY(100%); } .drawerblock .handle { height: 2rem; margin: 0; border-radius: 0 0 15px 15px; flex-shrink: 0; display: flex; justify-content: center; align-items: center; max-width: unset !important; padding: 0; } .drawerblock .handle p { margin: 0; } #page-content .drawerblock .wiki-content-table { margin: 1% 2.5% 0 2.5%; width: 95%; } .drawerblock .contents { overflow-y: scroll; margin: 0; } .drawerblock .drawer .handle p::after { content: &quot;▷&quot;; transition: transform 0.2s ease-in-out; transform: rotate(0); display: inline-block; } .drawerblock .drawer:is(:hover, :active, :focus, :focus-within) .handle p::after { transform: rotate(90deg); } .fp-wrapper { padding: 0.6em 0; position: relative; } .fp-wrapper.fpu-1 { margin-left: 0.5rem; padding-left: 1rem; border-left: solid 2px rgb(var(--gray-monochrome),0.6); } .fp-wrapper.fpu-2 { margin-left: calc(2rem + 2px); padding-left: 1rem; border-left: solid 2px rgb(var(--gray-monochrome),0.6); } .fp-wrapper.fpu-2::before { content: &quot;&quot;; display: block; position: absolute; background: rgb(var(--gray-monochrome),0.6); width: 2px; height: 100%; top: 0; left: calc(-2rem + 4px); } .fp-box { background: #fffbf0; background: rgb(var(--pale-gray-monochrome)); border-bottom: solid 3px rgb(var(--gray-monochrome)); box-shadow: 0 0.2rem 0.3rem rgb(0 0 0 / 25%); } .fp-header { color: white; color: rgb(var(--white-monochrome)); background-image: radial-gradient(circle, rgb(var(--medium-accent)) 50%, transparent 0), linear-gradient(to top, rgba(var(--medium-accent)) 0%, rgba(var(--medium-accent), 0.90) 100% ); background-repeat: repeat, no-repeat; background-size: 0.25em 0.25em, 100% 100%; background-blend-mode: unset; min-height: 3.5rem; padding: 0.65em 1em 0.5em 1em; display: grid; grid-template-columns: max-content 1fr; grid-gap: 1em; } div.fp-wrapper:not([class*=&quot;fpu-{$indent&quot;]) .fp-header { --medium-accent: 109,105,96; justify-content: flex-start; min-height: unset; grid-gap: 0.6em; } img.fp-pfp { object-fit: cover; position: relative; width: 3.5em; height: 3.5em; cursor: pointer; transition: 0.2s; } img.fp-pfp:hover { transform: scale(1.3); } div.fp-wrapper:not([class*=&quot;fpu-{$indent&quot;]) .fp-pfp { width: 1.1em; height: 1.1em; } .fp-infobox { display: grid; grid-template-areas: &quot;title title&quot; &quot;name time&quot;; grid-template-rows: max-content max-content; grid-template-columns: max-content 1fr; } div.fp-wrapper:not([class*=&quot;fpu-{$indent&quot;]) .fp-infobox { grid-template-areas: &quot;title name time&quot;; grid-template-rows: max-content; grid-template-columns: max-content max-content 1fr; } .fp-title { --wght: 700; grid-area: title; font-size: 2em; letter-spacing: normal; line-height: 1em; padding: 0.1em 0; position: relative; font-family: var(--title-font); } div.fp-wrapper:not([class*=&quot;fpu-{$indent&quot;]) .fp-title { font-size: 1rem; line-height: 1em; padding: 0; white-space: nowrap; text-overflow: ellipsis; overflow: hidden; margin: 0; padding-top: 2px; margin-right: 0.6em; } div[class*=&quot;fpu-{$title&quot;] { font-size: 0 !important; } .fp-username { grid-area: name; cursor: pointer; font-style: italic; -webkit-transition: text-decoration-color .15s var(--ease-in-out),color .15s var(--ease-in-out); transition: text-decoration-color .15s var(--ease-in-out),color .15s var(--ease-in-out); -webkit-text-decoration: underline transparent; text-decoration: underline transparent; text-decoration-thickness: .09375em; margin-right: 0.6em; } .fp-username:is(:hover,:active,:focus,:focus-within) { -webkit-transition: text-decoration-color .15s var(--ease-in-out),color .15s var(--ease-in-out); transition: text-decoration-color .15s var(--ease-in-out),color .15s var(--ease-in-out); background-color: transparent; text-decoration: underline; text-decoration-thickness: .09375em; } div.fp-wrapper:not([class*=&quot;fpu-{$indent&quot;]) .fp-username { font-size: 1em; line-height: 1em; white-space: nowrap; } .fp-time { --MONO: 1; grid-area: time; font-style: italic; font-family: var(--mono-font); display: inline; opacity: 0.6; } div.fp-wrapper:not([class*=&quot;fpu-{$indent&quot;]) .fp-time { font-size: 1em; line-height: 1em; white-space: nowrap; } .fp-content { padding: 0 1em; } .fp-options { height: auto; gap: 0.5rem; padding-bottom: 0.3rem; padding-right: 0.3rem; display: flex; justify-content: flex-end; gap: 0.5rem; } .fp-options a { --wght: var(--ui-wght); z-index: 2; -webkit-transition: border-color .2s var(--ease-in-out),box-shadow .2s var(--ease-in-out),color .15s var(--ease-in-out),background-color .15s var(--ease-in-out),font-weight .2s var(--ease-in-out),font-variation-settings .2s var(--ease-in-out); transition: border-color .2s var(--ease-in-out),box-shadow .2s var(--ease-in-out),color .15s var(--ease-in-out),background-color .15s var(--ease-in-out),font-weight .2s var(--ease-in-out),font-variation-settings .2s var(--ease-in-out); border: .0625rem solid rgba(var(--swatch-primary),.05); outline: 0 solid rgb(var(--swatch-primary)); background-color: rgb(var(--ui-button-bg)); box-shadow: -.125rem 0 .25rem 0 rgba(var(--swatch-tertiary-color),.25),inset 0 -.0625rem 0 0 rgba(var(--swatch-tertiary-color),.75),0 0 0 0 rgb(var(--ui-button-bg)); color: rgb(var(--ui-button-txt)); font-family: var(--UI-font); font-weight: var(--wght); will-change: border-color,box-shadow,color,background-color,font-weight,font-variation-settings; -webkit-box-pack: center; -webkit-justify-content: center; justify-content: center; -webkit-box-align: center; -webkit-align-items: center; align-items: center; min-width: 5em; margin: 0; padding: .25em; text-decoration: none; display: -webkit-inline-box; display: -webkit-inline-flex; display: inline-flex; position: relative; overflow: hidden; container-type: normal; font-size: max(var(--min-font-size),min(.75cqi,var(--max-font-size))); } .fp-options a:is(:hover,:active,:focus,:focus-within) { --wght: var(--ui-hvr-wght); outline: 0 solid rgb(var(--swatch-primary)); background-color: rgb(var(--ui-button-hover-bg)); box-shadow: 0 0 0 0 rgba(var(--swatch-tertiary-color),0),inset 0 0 0 0 rgba(var(--swatch-tertiary-color),0),0 0 0 .125rem rgb(var(--ui-button-hover-outline)); color: rgb(var(--ui-button-hover-txt)); font-weight: var(--wght); cursor: pointer; border-color: transparent; text-decoration: none; } [[/module]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7459934</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7459934</link>
				<description></description>
				<pubDate>Sun, 07 Dec 2025 17:09:55 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/phenomenon-43">https://backrooms-wiki.wikidot.com/phenomenon-43</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="error-inline"><em>scutoid studio</em> does not match any existing user name</span><br /> <strong>First Revision Date:</strong> 22 Jun 2023<br /> <strong>Tags:</strong> _licensebox _metatag _non-cc _title biology-affecting phenomenon the-pantheon<br /> <strong>Rating:</strong> 16 (+24, -8)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[module css]] .page-rate-widget-box.dark p { margin: 0; margin-bottom: 0.2rem; font-size: 85%; } .page-rate-widget-box.dark { float: left; } .page-rate-widget-box.dark a { background: none; color: rgb(var(--rating-module-text-color)); font-weight: 500; } [[/module]] [!-- poison type. poison! --] [[&gt;]] [[div class=&quot;page-rate-widget-box dark&quot;]] [[include :backrooms-wiki:component:dark-theme-toggle]] [[/div]] [[include :backrooms-wiki:component:rate-bar]] [[/&gt;]] [[div style=&quot;margin-bottom: 1.5em&quot;]] [[include :scutoidbox:scrollquote-b image=http://scutoidbox.wikidot.com/local--files/forbidden-info/neurons.jpg]] //[[[a-river|River]]], [[[eden-g|Eden]]]... of course they know things we __don't__ know...// //But they also know things we __can't__ know.// [[/div]] [[span style=&quot;margin-bottom: 0.2em; display: block; text-align: right; position: relative; padding-right: 1rem; text-shadow: 0px 0px 3px black;&quot;]]~ Overseer B[[/span]] [[/div]] [[/=]] [[/div]] [[include :backrooms-wiki:component:image-block name=http://scutoidbox.wdfiles.com/local--resized-images/forbidden-info/keymaster/medium.jpg |caption=An example of information that can cause **Phenomenon 43**, censored. ]] ++ Description ---- **Phenomenon 43** refers to the tendency for certain important information pertaining to the inner workings of the Backrooms to break human minds. Information that causes this phenomenon apparently varies, and its specifics are unknown by nearly all living humans. The [http://backrooms-wiki.wikidot.com General Public Database] does contain some information that causes **Phenomenon 43**. If you are an entity of human-level sapience, please view these pages at your own risk: * [[a href=&quot;http://backrooms-wiki.wikidot.com/entity-99/offset/1&quot;]]A file attached to the page on the Game Master.[[/a]] * [[a href=&quot;http://backrooms-wiki.wikidot.com/th&quot;]]Another file, origin and purpose unknown.[[/a]] * [[[nostalgi-gaius|Entity NULL]]], and [[[level 404|Related Documents]]]. * Potentially many more[[footnote]]This list is maintained by Database contributors, if you are an entity capable of perceiving information that can cause **Phenomenon 43**, or otherwise possess knowledge on pages that cause it, please add the pages to this list.[[/footnote]]. For reasons that are likely unknowable, as such information is likely to trigger **Phenomenon 43** itself, this information persists on the Database after being added until the physical server blade containing it is destroyed or unplugged. The data cannot be deleted by digital means -- this usually causes the device attempting the operation to fail, sometimes permanently. For example, more than 3 computers owned by [[[the M.E.G.]]] have had capacitors leak suddenly when the deletion is attempted, and a further 2 computers have had their hard disk drives fail. ++ Prevention ---- This phenomenon is difficult to prevent, as it is difficult to ascertain what knowledge is going to cause the phenomenon ahead of time. [[[The M.E.G.]]] has created a protocol for their researchers to follow while gathering information about the Backrooms' nature, which one might find useful: &gt; [[span style=&quot;font-size: 140%; display: block; text-align: center;&quot;]]**{{The M.E.G. Research Department}}**[[/span]] &gt; [[span style=&quot;display: block; text-align: center;&quot;]]//{{**Guide:** How to avoid learning mind-breaking information.}}//[[/span]] &gt; ---- &gt; # If one experiences acute headaches during the research of a topic relating to the nature of the Backrooms, take a break. If the headache does not fade over the course of 2 hours, seek clearance from the head of the Research Branch before continuing your studies. &gt; # If one finds information to be incomprehensible, viscerally disturbing in a manner which is difficult to describe, or otherwise beginning to erode one's mind, cease research immediately and refrain from uploading your findings to the General Public Database. &gt; # When researching the [[[The Pantheon|pantheon]]] of [[[The Lost]]], use secondary sources such as scrolls or manuscripts, or consult [[[entity 140|Lady Blanche]]]. Do not research such topics independently without explicit Overseer clearance. &gt; # Do not read the writing of the [[[Pillar Scribe]]]. &gt; # Use your better judgment and ask for help if you need it. &gt; ---- &gt; [[span style=&quot;display: block; text-align: center;&quot;]]^^This information is to be made available to all researchers, preferably in a spot where it can be referred to consistently.^^[[/span]] &gt; [[span style=&quot;display: block; text-align: center;&quot;]]{{**M.E.G. Records - //Furthering Humanity//**}}[[/span]] ++ Log File ---- **This log, like much of this file, is courtesy of the M.E.G.** [[div class=&quot;blockquote&quot; style=&quot;box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25);&quot;]] [[size 130%]]**{{Info:}}**[[/size]] **Log Date:** //Mar 17 2023, 8h21pm// **Experiment Purpose:** //Every human exposed to [http://backrooms-wiki.wdfiles.com/local--files/fragment%3Athe-keymaster-1/Kei%27.gif this image] thus far has succumbed to the effects of the poorly understood **Phenomenon 43**. This experiment aims to gauge how much of the file can be viewed before one succumbs to its effects.// **Method:** //The image is loaded slowly on to the screen over the course of an hour, pixels drawn randomly from the image until the entire image is visible. A viewer sits in a chair and watches the image be drawn. This version of the image was 200x200px// ---- [[size 130%]]**{{Summary:}}**[[/size]] [[collapsible show=&quot;+ Show Experiment Summary&quot; hide=&quot;- Hide Experiment Summary&quot;]] &gt; **{{2 min}} | ~1333 out of 40000 pixels displayed.** &gt; //Subject appears nervous, shifting in his seat.// &gt; //Subject requested a glass of water. Request denied for the sake of a fair experiment.// &gt; **{{5 min}} | ~3333 out of 40000 pixels displayed.** &gt; //Subject complains of headache.// &gt; &quot;I'm not sure what's up with the screen, but it's like... I can //feel// each pixel rendering.&quot; &gt; //Subject once again requested a glass of water. Request denied for the sake of a fair experiment.// &gt; **{{9 min}} | ~6000 out of 40000 pixels displayed.** &gt; //Subject sits squinting at the picture.// &gt; //Subject complains of a migraine.// &gt; **{{15 min}} | ~10000 out of 40000 pixels displayed.** &gt; //Subject looks from the picture to the door of the room and back repeatedly.// &gt; &quot;This picture...&quot; &gt; //Subject mumbles to himself.// &gt; //Subject suddenly asks to end the experiment, which is promptly obliged.// [[/collapsible]] ---- [[size 130%]]**{{Result:}}**[[/size]] //For the time being, the subject has been in the Hub. All he has said is that he is looking for [[[trimmed:entity-103|The Keymaster]]]. Overseer advisory pending on the best course of action.// [[/div]] [[footnoteblock]] ---- [[&gt;]] [[collapsible show=&quot;Author(s)&quot; hide=&quot;Hide author&quot;]] ~ [[user scutoid studios]] ([[[scutoid|authorpage]]]) was going to redo this as a non-pantheon thingy but [[user mctoran]] has a gun to my noggin [[/collapsible]] [[/&gt;]] [[include :backrooms-wiki:component:license-box]] ===== ===== [[include :backrooms-wiki:component:license-box-end]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Phenomenon 42]]] | Phenomenon 43 | [[[Phenomenon 44]]] &gt;&gt; [[/=]] [[/div]] [[module css]] .blockquote { box-shadow: 0.05rem 0.1rem 0.3rem rgba(0,0,0,.25); } #page-content h2 { margin-top: 0.7em; margin-bottom: -0.5em; } #page-content hr { opacity: 0.6; } .arrowlist li::marker { content: &quot;↳ &quot;; font-weight: bold; } .arrowlist h3 { margin-bottom: 0; } .darkblock { margin-left: 0; } [[/module]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7457723</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7457723</link>
				<description></description>
				<pubDate>Sat, 06 Dec 2025 21:23:03 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/entity-139">https://backrooms-wiki.wikidot.com/entity-139</a><br /> <strong>Reason:</strong> Author request<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/grandtemplarvigilant" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=7225266&amp;amp;size=small&amp;amp;timestamp=1765056183" alt="GrandTemplarVigilant" style="background-image:url(https://www.wikidot.com/userkarma.php?u=7225266)" /></a><a href="http://www.wikidot.com/user:info/grandtemplarvigilant" >GrandTemplarVigilant</a></span><br /> <strong>First Revision Date:</strong> 6 Jun 2021<br /> <strong>Tags:</strong> entity humanoid in-rewrite sapient unique wholesome<br /> <strong>Rating:</strong> 1 (+20, -19)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[&gt;]] [[module Rate]] [[/&gt;]] **Entity Number:** 139 **Habitat** - N/A +++ Description **The Puppeteer** takes the appearance of a 6-year-old girl of Anglo-Saxonic descent. She stands at approximately 4'2 tall, and has been commonly seen with her brown hair styled in a ponytail, wearing an outfit consisting of a black hoodie, black track pants, and a purple T-shirt with a logo that doesn't seem to fit any known company from [[[The Frontrooms]]]. **The Puppeteer** can be seen wandering around the Backrooms with the same two puppets, one on each of her hands. She has demonstrated the ability to turn wanderers into puppets, but she has only done that out of anger so far. +++ Behaviors **The Puppeteer** has shown to be very intelligent, far beyond what would be expected from a 6-year-old. When she is either alone or unaware of the presence of others, **The Puppeteer** talks to the puppets on her hands. If there is someone nearby, she will usually seek them out and try to talk to them. [[footnote]] Conversation topics can include anything from life in the Backrooms, to a preferred method of death. [[/footnote]] When talking to a wanderer, **The Puppeteer** acts friendly to them. If she happens to like a wanderer, she may seek them out more actively and may try to help them in some situations. However, if one were to make her upset or angry, she will either start crying or shouting at the person. In this scenario, she usually calms herself by venting to her puppets. However, if one were to make her upset or angry, she usually responds with crying or screaming. This is known to attract and aggravate entities in the area so it is best to slowly walk away from her and avoid escalating the situation. Further angering **The Puppeteer** will result in her turning you into a puppet. This entity is known to have a sadistic side. So far she has only displayed these sadistic tendencies to the people she has turned into puppets. She will torture the puppet in a variety of ways, which includes but not limited to, tearing it apart and flaying the puppet. She seems to take pleasure in doing so. Her puppets have varying degrees of personality. +++ Biology **The Puppeteer** appears almost indistinguishable from a 6-year-old girl, with one notable difference. She has no hands. In place of them are the aforementioned puppets. To compensate for her lack of hands, she uses the hands of her puppets for her everyday actions. These puppets are made out of a silk-like substance and are sentient, and are known to speak and act of their own accord. +++ The Puppets **The Puppeteer** always has two puppets on her hands, which go by the names Max and Ellie. [[footnote]] They prefer to go by these names and get offended if you call them by anything else. [[/footnote]] Max has the appearance of a human male child with blonde hair and a red hoodie, while Ellie has the appearance of a human female teen with black hair and glasses. Max is known to be mischievous and playful, the puppet has shown to act friendly to humans. Ellie, however, is known to be more closed off and reserved, acting cold and unforgiving towards humans, unlike Max. +++ Discovery The Puppeteer was first discovered on 12/6/20 by two unnamed wanderers on Level 4. While the details are blurry, it is believed that the wanderers initially thought that she was human before one of them angered her, causing her to turn the wanderer into a puppet. ------ + **Do's and Don'ts:** +++ **Do:** * Be kind to her. * Calm her down if she becomes angry or sad. * Slowly walk away if she's unable to be calmed down. +++ **Don't:** * Approach her if she is already angry. * Insult her or her puppets. ------ [[&gt;]] [[collapsible show=&quot;Author(s)&quot; hide=&quot;Hide author&quot;]] [[*user The Withered Rose]] [[/collapsible]] [[/&gt;]] [[div class=&quot;footer-wikiwalk-nav&quot;]] [[=]] &lt;&lt; [[[Entity 138]]] | Entity 139 | [[[Entity 140]]] &gt;&gt; [[/=]] [[/div]]</code></pre></div> </div> </div> </div> 
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				<guid>http://backrooms-oversight.wikidot.com/forum/t-14227932#post-7453951</guid>
				<title>Re: Article Deletions</title>
				<link>https://backrooms-oversight.wikidot.com/forum/t-14227932/article-deletions#post-7453951</link>
				<description></description>
				<pubDate>Wed, 03 Dec 2025 21:40:30 +0000</pubDate>
				<wikidot:authorName>Praetor3005</wikidot:authorName>				<wikidot:authorUserId>8321734</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>URL:</strong> <a href="https://backrooms-wiki.wikidot.com/level-188">https://backrooms-wiki.wikidot.com/level-188</a><br /> <strong>Reason:</strong> Deletion Threshold<br /> <strong>Author:</strong> <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/xuziqi" ><img class="small" src="https://www.wikidot.com/avatar.php?userid=9419995&amp;amp;size=small&amp;amp;timestamp=1764798029" alt="xuziqi" style="background-image:url(https://www.wikidot.com/userkarma.php?u=9419995)" /></a><a href="http://www.wikidot.com/user:info/xuziqi" >xuziqi</a></span><br /> <strong>First Revision Date:</strong> 1 Nov 2025<br /> <strong>Tags:</strong> folklorecon2025 in-deletion interior level sd-class-other tragedy<br /> <strong>Rating:</strong> -17 (+5, -22)</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(base&nbsp;page)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source&nbsp;(base&nbsp;page)</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[!-- https://backrooms-wiki.wikidot.com/submission:fragment:level-188-0 https://backrooms-wiki.wikidot.com/submission:fragment:level-188-1 --] [[module ListPages category=&quot;fragment&quot; parent=&quot;.&quot; limit=&quot;1&quot; order=&quot;created_at&quot; offset=&quot;@URL|0&quot;]] %%content%% [[/module]] ------ [[include :backrooms-wiki:component:license-box author=xuziqi]] ===== &gt; Name: Iconbuttonsymbolshinyglossy.jpg &gt; Author: TheDigitalArtist &gt; License: [https://creativecommons.org/licenses/by/2.0/deed.en CC BY 3.0] &gt; Source Link: https://cdn.pixabay.com/photo/2017/10/04/12/06/icon-2815995_1280.jpg &gt; Name: alley.jpg &gt; Author: PublicDomainPictures &gt; License: [https://creativecommons.org/licenses/by/2.0/deed.en CC BY 3.0] &gt; Source Link: https://cdn.pixabay.com/photo/2013/03/02/02/41/alley-89197_1280.jpg ===== [[include :backrooms-wiki:component:license-box-end]]</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(fragment&nbsp;0)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source&nbsp;(fragment&nbsp;0)</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:theme:endless]] [[include :backrooms-wiki:component:open]] **The Author** is [[*user xuziqi]]. Special thanks to [[*user calf-0]] for correcting some inappropriate sentences! [[include :backrooms-wiki:component:close]] You'll never understand what I felt when the big red button truly appeared in front of my eyes. [[div class=&quot;borderblock&quot;]] [[size large]]**{{The Origin}}**[[/size]] It was Aug 12 2025, I was just jogging along an average streets within [[[Level 11|The Endless City]]]. I kept thinking about what one of my closest friends told me the day before. He said that there was a Discord user named &quot;Causing&quot; no-clipping into a weird space by accident 3 years ago. Is it just a fabricated Urban Legend? Maybe no one knows. After getting home, I started searching online. To my disappointment, it was almost impossible to view past messages on Discord, especially in an unfamiliar server. I therefore resolved to find a screenshot of the original post. It was painstaking to find the source in the tremendous amount of fragmented information, but after hours of effort, I succeeded. The screenshot is shown below: [[image removed]] I'm afraid perhaps the screenshot isn't properly cc-licensed and I can't display it. But I can tell you the general content of it below: There was a youth who lived in the original Level 13[[footnote]]&quot;The Infinite Apartment&quot;, one of the Levels which have disappeared.[[/footnote]]. One day he left his room for work as usual. But when he opened his door, something outside attracted him. It was a big red button, right on the floor next to the door. He pushed it with great curiosity, then passed out and woke up in a new and strange place. He was extremely shocked by the buttons which dotted all the surfaces within the new space. Beside each button was a piece of note paper which seemed to describe its function(s). He pressed a few at random for seconds, then no-clipped into [[[Level 31|The Skating Rink]]]. This was all he said. [[/div]] That was the first time I learned of the legend. At the time, no one, myself included, could have predicted that I would eventually explore this rumor and make it a part of my life. [[div class=&quot;borderblock&quot;]] [[size large]]**{{The Exploration}}**[[/size]] The Legend attracted me a lot. I thought if I can no-clip into the same level, I'll take advantage of the buttons to make everything better for me. But the discoverer didn't tell anything about the entrance. That's why I kept exploring the rumor. I focused my attention on the place he had no-clipped from. It was the original version of Level 13. I thought the entrance must be closely linked with this old level. However, I couldn't enter it. All of its entrances stopped working several years ago. I resolved to go to the former entrance and try my fortune. At the entrance of a closed-down apartment building, I found a notice. On the notice, it explained that the building was closed due to the sudden appearance of many big red buttons on various floors. These were exactly the entrances I needed, weren't they? Finding a way into the building, I thought, might lead me to them. But where was the way? Every possible entrance seemed completely blocked. I stood pondering for a long time. After that, I thought I should possibly go and look for the way in instead of just thinking. Then I walked around the building. I found there was a little hole in the ground. I made it bigger and then went in. In the hole was a long hallway crowded with piles of soil and excretions. The way was wet, dark, narrow and stinky. I held my breath as tightly as I could and went as fast as possible. And when I got to its end, I saw…… [[/div]] A button. A big red button. [[div class=&quot;borderblock&quot;]] [[size large]]**{{The Misadventure Within the Level}}**[[/size]] I pressed the button without any hesitation. Just as what happened to the original discoverer, I passed out, fell into a void and deep nick between the two levels, then woke up in that strange space. This brought on an overwhelming sense of discomfort and dizziness. I wearily lay down as soon as my mind got clear. After a few minutes, I stood up and carefully looked around the surrounding. Everything is new and clean. Although I'd heard of it before, I felt so amazed with the environment of the level. The walls were smooth and the buttons were almost everywhere except for my underfoot. I gathered my thoughts, and then made what would turn out to be the worst decision: I pushed a button at random. Unfortunately, it was a button which had a function of making the user bounce, just like a ball in a pinball game. Then I started comically bouncing up and down in the level. While doing this, I hit many buttons by accident and that caused something serious. For example, I sent hundreds of messages &quot;lol&quot; in a minute in a Discord server. This caused me to be severely punished. But the most terrible thing was yet to come: my right thumb was suddenly and cleanly cut off. How scary that was! After bouncing for minutes, I finally no-clipped out of that nightmare—seemingly through one of the buttons themselves—and into [[[Level 11|a peaceful place]]]. As a loud &quot;Fuck&quot; echoed through the street, I went straight home and began to write a report of the level. [[/div]] After around 3 hours' work, I finished the report and submitted it to the M.E.G. Database Section. They acted so fast that they made sure and documented the level only for three days. The link of the document is put below. [[div class=&quot;dark-styled-quote&quot;]] [[=]] [[size large]][http://backrooms-wiki.wikidot.com/level-188/offset/1 Click here to View the Document][[/size]] [[/=]] [[/div]]</code></pre></div> </div> </div> </div> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Article&nbsp;Source&nbsp;(fragment&nbsp;1)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Article&nbsp;Source&nbsp;(fragment&nbsp;1)</a></div> <div class="collapsible-block-content"> <div class="code"> <pre><code>[[include :backrooms-wiki:component:open]] **The Author** is [[*user xuziqi]]. Special thanks to [[*user calf-0]] for correcting some inappropriate sentences! [[include :backrooms-wiki:component:close]] [[include :backrooms-wiki:component:level-class class=Infernal Zone|color=#DD22DD|image=http://brsandbox-pro.wikidot.com/local--files/collab:level-188/class_infernal-zone.png|one=Instable Safety|two=Hostile Environment|three=Dominant Entities]] **Level 188** is the 189th level of the Backrooms. The level is newly discovered by Peter Mostery[[footnote]]One of the Local Surnames (Surnames which started in Backrooms).[[/footnote]], an experienced explorer of the M.E.G. on 12/08/2024. + Descriptions: [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/fragment:level-188-1/Iconbuttonsymbolshinyglossy.jpg|caption=A preview of the button within **Level 188**. Press it?]] **Level 188** is infinite. The level is described as a large room that extends infinitely in one dimension with a constant width of approximately 6 metres. **Level 188** is flooded with light. This makes the level very bright. The walls, floor and ceiling within **Level 188** are absolutely straight, extremely smooth, almost completely clean and snow-white. They appear to be made out of a single and continuous piece of marble, as no seams or crevices are visible on them. However, most of the internal surfaces of the level aren't visible. That's because the big red buttons are covering everywhere. [[include component:image-block name=http://brsandbox-pro.wikidot.com/local--files/collab:level-188/alley.jpg|caption=One of the **Level 188**'s entrances within [[[Level 11]]].|align=left]] +++ &quot;The Fucking Worst Buttons&quot; **&quot;The Fucking Worst Buttons&quot;**, which take the form of big, red buttons with metal borders on every surface of the level, are inferred to be largely hostile Entities. The Entities appear to be abnormally smooth and rounded that make the user cozy when touched. But **{{never be puzzled by their lovely semblance}}**. Each Button has a slip of notepaper on its side that describes the Button's function. Most of their functions are harmful to the wanderers, such as physical harm, mental trauma or societal ruin. Apart from this, there are also few Buttons having functions of leading to other levels. +++ History of being an Urban Legend **Level 188** was first discovered by a Discord user named &quot;Causing&quot;. He was one of the average residents within [[[Level 13]]]. Then another member of the server took a screenshot of his message and posted it on IndividualExplorers' Forum. The post quickly became one of the most famous posts all over the Backrooms. Just as other &quot;Urban Legends&quot;, the post and the encounter of &quot;Causing&quot; caused a widespread discussion among wanderers and then earned the name &quot;Causing's Buttons&quot; or the abbreviated &quot;CasBut&quot;. However, the popularity didn't last long. In 2023 and 2024, there were few people discussing it and it seemed to be buried. However, in the late 2024, an wanderer heard of the legend from his friend. He explored it and eventually found a way to enter. He faithfully wrote down the experience and submitted it to the M.E.G. Database. After making sure the level was true, we have officially documented it just here. + Entrances and Exits: ++++ Entrances: [[div class=&quot;lightblock&quot;]] * Finding an anomalous, large and red button and pressing it may lead you to **Level 188**; the button usually appears randomly. * No-clipping in the &quot;Riverland&quot; neighbourhood of [[[Level 11]]] is another entrance to **Level 188**. [[/div]] ++++ Exits: [[div class=&quot;lightblock&quot;]] * As mentioned above, few of the Buttons have functions of making the user leave. * Any known special no-clipping methods are ineffective. [[/div]]</code></pre></div> </div> </div> </div> 
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